[Berserker vs Archer] Knight of the Lake vs The King of Heroes

Negative Knight

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Re: Knight of the Lake vs The King of Heroes

His prey was almost within his grasp but instead he only managed to make momentary contact. The steel technique would still go to completion but his quarry would live a little while longer, something Berserker couldn't abide. Finding himself suddenly a hundred times lighter and thrown upwards by the opponent, for a brief moment Lancelot finds himself feeling an emotion barely reminiscent of happiness, a ghostly shell of a feeling he once enjoyed. In the heat of a battle such as this he could bury his despair. In a fight for survival, for the very right to live or die, nothing else mattered. It was exhilarating...and terrifying. No one could live on the brink like this for as long as he did without descending into madness. And so Berserker was born. The very embodiment of wrath. A being which felt no pity, no remorse. A being that only knew rage...

Not missing a beat, he realizes the potential to use the opponent's own technique against him. Berserker focuses his koton chakra into his steel-composed body and reshapes it into a humanoid dragon-like creature, equipped with a pair of wings, sharp talons and an armoured tail. Soon after he completes the transformation, he notices another blast of energy heading his way. He uses his newfound capability for flight to maneuver out of the path of attack and navigate his way back around to Gilgamesh's position.

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.

As he approaches him, Berserker focuses his koton chakra into the steel shirt Archer is now clad in. He uses the chakra to destabilize it and initiate a violent outburst of hardened steel bullets from every point on it. He times the explosion to occur before he enters the boundary of short-range. Normally such a destructive technique would kill or at least severely maim an individual. However due to the proximity of the steel structure to Gilgamesh's own body, it's damage is minimized but still quite substantial. The opponent's chest, abdomen and back are left riddled with puncture wounds from the steel bullets and were they all to be removed, he would surely die of blood loss in no time at all. While Gilgamesh is distracted by the damage, Berserker flies past him while sticking out his left arm. He grips the opponent's faces between his talons and carries him a small distance before mercilessly smashing him into the earth below.

(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred
Type: Offensive
Rank: A
Range: Mid-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon.

Note: Can only be used four times per battle and every 2 turns

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System001

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Re: Knight of the Lake vs The King of Heroes

His prey was almost within his grasp but instead he only managed to make momentary contact. The steel technique would still go to completion but his quarry would live a little while longer, something Berserker couldn't abide. Finding himself suddenly a hundred times lighter and thrown upwards by the opponent, for a brief moment Lancelot finds himself feeling an emotion barely reminiscent of happiness, a ghostly shell of a feeling he once enjoyed. In the heat of a battle such as this he could bury his despair. In a fight for survival, for the very right to live or die, nothing else mattered. It was exhilarating...and terrifying. No one could live on the brink like this for as long as he did without descending into madness. And so Berserker was born. The very embodiment of wrath. A being which felt no pity, no remorse. A being that only knew rage...

Not missing a beat, he realizes the potential to use the opponent's own technique against him. Berserker focuses his koton chakra into his steel-composed body and reshapes it into a humanoid dragon-like creature, equipped with a pair of wings, sharp talons and an armoured tail. Soon after he completes the transformation, he notices another blast of energy heading his way. He uses his newfound capability for flight to maneuver out of the path of attack and navigate his way back around to Gilgamesh's position.

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.

As he approaches him, Berserker focuses his koton chakra into the steel shirt Archer is now clad in. He uses the chakra to destabilize it and initiate a violent outburst of hardened steel bullets from every point on it. He times the explosion to occur before he enters the boundary of short-range. Normally such a destructive technique would kill or at least severely maim an individual. However due to the proximity of the steel structure to Gilgamesh's own body, it's damage is minimized but still quite substantial. The opponent's chest, abdomen and back are left riddled with puncture wounds from the steel bullets and were they all to be removed, he would surely die of blood loss in no time at all. While Gilgamesh is distracted by the damage, Berserker flies past him while sticking out his left arm. He grips the opponent's faces between his talons and carries him a small distance before mercilessly smashing him into the earth below.

(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred
Type: Offensive
Rank: A
Range: Mid-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon.

Note: Can only be used four times per battle and every 2 turns

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Gilgamesh would hold off on his previous course of action as he begins to sense chakra surging throughout your body.
Upon beholding your new transformation he would deem his previous plan as pointless, as the foul beast had now gained the ability of flight.
Instead the Kiyoshi would take a moment to survey the battlefield, taking note of anything that may be to his advantage later on before turning his attention to his now converted clothes. Now steel, his clothes had now rendered him immobile, effectively imprisoning him. Futhermore there was no telling what foul technique the beast may prepare to manipulate his converted clothes and, even as thought of this Gilgamesh would begin to sense the channelling of chakra into his steel garments.
Expecting the worst, the Kiyoshi would merely choosing to cut his losses, surging his chakra outwards even as your chakra begins to surge into his garments, the result would be a layer of katon chakra forming atop of his skin, a layer that would promptly explode almost concurrently to the explosion of his clothes.

(Katon: Aguni no Iki) | Fire Release: Angi's Breath


Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn for contact based sustained usages)
Damage: N/A (+20) (60) 75
Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.
The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.
The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.

Note:
- Each usage can only be used 3x
- Same usages cannot be used on consecutive turns
- No fire techniques above S rank next turn.
- Both usages can also be applied to the human body.
- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.
- Can only be taught by Scaze

Not a scratch would be left on the Kiyoshi has the metal is blasted away, leaving his muscled, nude body surrounded in wisps of smoke stirred up by the explosions.

Continuing on the Kiyoshi would channel his chakra into the ground to his side, raising from the earth a disgusting and vulgar looking golem of earth and mud.
It was not a technique he was particularly inclined to, however his continuous usage of earthern based techniques led Gilgamesh to believe that the existence of this Golem would be a great annoyance.
The beast before him had grown to be a thorn in Gilgamesh's side, thus the King would respond by using his absolute authority to strip the foul monster of everything that he had and was. First would be his favourite element, last would be his life.

Water/earth: golum (doton/suiton: Jinnutsuzou)


Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field

The Kiyoshi would then begin to channel chakra throughout his body, activating a technique that would kick into full effect within a few turns. Soon the real offense of Gilgamesh, the Sovereign of Fire, would begin.

(Katon: Uchiki Nekki) — Fire Release: Reserve Heat




Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user uses to 2 turns to completely charge this jutsu with fire chakra. Then, when it's used, all the user's fire jutsu’s damage points increases by +20 (but chakra cost remains same). This jutsu lasts only for 3 turns .

Note: Only Kagutsuchi can teach this jutsu
 

Negative Knight

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Re: Knight of the Lake vs The King of Heroes

Berserker reverts to his previous form just as Gilgamesh defends from the steel explosion by expelling all of his clothes from his body. Since everything on his person is flung outwards, the twin daggers are no exception. Berserker unleashes his raiton chakra in a pulse of electricity that spans the whole battlefield in an instant before using the imbued ration chakra to form a coating of lightning over the daggers and pull them towards him through hand gestures alone. They fly towards their new owner and levitate along either side of him (about two meters to his left and right respectively), ready to guard him from any future threats Gilgamesh threw his way.

(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 15-40
Damage points: 30-80
Description: This is the brother technique to Lightning Release: Zeus' Control. The user will focus their lightning chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's raiton chakra. The user will be able to now control said objects or constructs with relative ease through the use of hand gestures (in a similar manner to Lightning Release: Lightning Blades Levitation), either sending them towards a target as a projectile or maintaining focus to guide the direction of the objects. The objects will have a specific aura and color of yellow, with electricity running along the body giving the constructs a certain shock value when it comes to offensive property. With this jutsu, the user is able to take control of a large mass of rock and send it at the opponent or even something as small as a kunai to lift and guide its direction, in attempt to perform stealthy attacks. Any constructs taken over can travel up to long range and the chakra used for this technique will be split between all of the objects/constructs the user decides to take control of. Despite the fact that this jutsu imbues inanimate objects within mid-range with chakra near instantly, the opponent will likely realize a technique has been used due to the yellowish glow the affected objects develop, the hand gestures being made by the user to control the objects and the slight sounds of crackling lightning constructs/objects produce when they're manipulated. Logically, a C-Ranked pulse will only be capable of manipulating small tools such as kunais while an S-Ranked pulse will allow the user to manipulate colossal objects and constructs. The difference between this technique and Zeus' control is, the latter can only be used to take control of the opponent's techniques while this jutsu is used to control one's own techniques and non-chakra infused matter. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). If the user leaves the area mid-range around where the pulse was first released before taking control of a construct, he/she will become incapable of putting this jutsu into effect.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs
Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time
 

System001

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Re: Knight of the Lake vs The King of Heroes

Berserker reverts to his previous form just as Gilgamesh defends from the steel explosion by expelling all of his clothes from his body. Since everything on his person is flung outwards, the twin daggers are no exception. Berserker unleashes his raiton chakra in a pulse of electricity that spans the whole battlefield in an instant before using the imbued ration chakra to form a coating of lightning over the daggers and pull them towards him through hand gestures alone. They fly towards their new owner and levitate along either side of him (about two meters to his left and right respectively), ready to guard him from any future threats Gilgamesh threw his way.

(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 15-40
Damage points: 30-80
Description: This is the brother technique to Lightning Release: Zeus' Control. The user will focus their lightning chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's raiton chakra. The user will be able to now control said objects or constructs with relative ease through the use of hand gestures (in a similar manner to Lightning Release: Lightning Blades Levitation), either sending them towards a target as a projectile or maintaining focus to guide the direction of the objects. The objects will have a specific aura and color of yellow, with electricity running along the body giving the constructs a certain shock value when it comes to offensive property. With this jutsu, the user is able to take control of a large mass of rock and send it at the opponent or even something as small as a kunai to lift and guide its direction, in attempt to perform stealthy attacks. Any constructs taken over can travel up to long range and the chakra used for this technique will be split between all of the objects/constructs the user decides to take control of. Despite the fact that this jutsu imbues inanimate objects within mid-range with chakra near instantly, the opponent will likely realize a technique has been used due to the yellowish glow the affected objects develop, the hand gestures being made by the user to control the objects and the slight sounds of crackling lightning constructs/objects produce when they're manipulated. Logically, a C-Ranked pulse will only be capable of manipulating small tools such as kunais while an S-Ranked pulse will allow the user to manipulate colossal objects and constructs. The difference between this technique and Zeus' control is, the latter can only be used to take control of the opponent's techniques while this jutsu is used to control one's own techniques and non-chakra infused matter. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). If the user leaves the area mid-range around where the pulse was first released before taking control of a construct, he/she will become incapable of putting this jutsu into effect.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs
Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time
Noticing his Daggers falling under foreign control and being manipulated through the air towards his enemy would give Gilgamesh pause. Blasting his daggers away could be considered any oversight, however no matter where the Daggers went they would always belong to Gilgamesh, they were his and nobody else's.

Gilgamesh would channel chakra into the daggers even as they begin to fly towards you and, as they near you streams of fire, hot and powerful, would blast out from them, directed from the daggers to form a large forearm that, regardless of which way the daggers face would stream forwards to attack you
The force of the flames exploding forth from the daggers would serve to reverse their momentum, sending them hurtling back to Gilgamesh where they would then bury themselves tip first in the ground to either side of him.
Furthermore, due to your close proximity to the source of the flames, and their sudden appearance, you would be left with little to no time to forge an adequate defence.

(Katon: Kobushi Kajitenshu) - Fire Style: Fist of the Firegod -





Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts to focus katon-based chakra into Kagutsuchi. As a result the daggers start to release fire, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a fire-replica of Kagutsuchi. By moving your own arm, the replica will do exactly the same. For example when slamming your fist into the ground, the earth fist will do exactly the same on the opponent. The force that is released is so big that it even cracks the earth open on the place where the fist landed. The fire arm can be materialized in more useful or constructive ways, grabbing a target or even lifting the user.

☛ Can only be used thrice per battle
☛ Does not get the default damage boost from the God of Fire

Continuing on Gilgamesh would utilize a technique that would have the erupting flames produce multiple offshoots that, like solar prominences, would branch off of the main host to give birth to nine lashing tails of fire chakra that would whip in towards you and disperse into hundreds of orbs as they do so.

(The last two techniques would occur more or less within the same timeframe due to the nature of the first)

(Katon: Kamereon Fenikkusu) | Fire Release: The Chameleon Phoenix





Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (60)
Description: By infusing chakra into a pre-existing fire source its size and intensity can be controlled. On a fundamental level, this technique can burst flames into an erupting inferno; allow the direction of the flame to be governed, or even allow for the flame in question to be extinguished. By a similar application, the user is capable of shaping a pre-existing flame so as to produce a desired Fire Jutsu; with the desired technique being performed directly after this technique, in such quick succession that it may seem as if only a single jutsu were performed. This usage, depending on the users desires, may result in the flame being consumed and directly converted into the technique in question, or the manipulated flame producing an offshoot from which the desired fire technique will birth. By extension, this principle can also be applied to flammable gas or ash produced by the users own chakra. Ultimately, this technique, designed to bring variation, is an attempted mimicry of the pre-existing source manipulations often demonstrated by the Water, Earth and Wind Elements.

Note:
- This technique can only be used on flames that are either completely devoid of chakra (Such as that from a candle, lighter, burned ground etc), or fire techniques that contain the users own chakra, in the case of the latter the power of the controlled or reformed technique will be the same as that of it's predecessor. The exception to this rule is if the user produces the new fire technique as an offshoot from the original, however this method has the weakness that if the host fire technique is extinguished before the offshoot can separate from it then both techniques will fail.
- Producing another fire jutsu as an offshoot through use of this technique will count as two moves (For both this and the newly desired Fire technique), however directly converting a flame into another fire technique will only count as one. (Other restrictions still apply as normal)
- The user can take control of a flame through use of this technique up to three times and convert a flame into another technique through use of this technique up to three times, however overall the user can only use this technique 5x.
- Exerting control over an existing fire technique will not increase its power - the user will only be capable of shifting its form, however in the case of empowering a chakra devoid flame it's base power will be 60.
- No Fire techniques above S rank next turn.
- Once one application has been used, the user must wait a turn before using another.

(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption





Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze

Ultimately, you would be devoured by raging flames and explosions of raw heat, overwhelmed by the fire god that you dared to fly too close to. Only death awaited the fools who knew not their place in the world. Such was the way of things.

___
Don't try that shit again NK.
 

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Re: Knight of the Lake vs The King of Heroes

As the flames shoot out of the sword, Berserker instantly activates an ability of his that allows him to create an additional layer of rubble over all of his future earth-based techniques (KG/CE included) for the next three turns. In the same frame of time, he initiates an extremely fast earth technique (faster than Gaara's ultimate defense) to block the brunt of the surprise attack. The jutsu activated prior to the defense's use serves to bolster the power of it and the result is an impenetrable shell of the strongest minerals forming from his body, encircling from all sides and protecting him from the full brunt of both fire techniques simultaneously. Their collective power manages to destroy the earthen sphere but not before they're neutralized in the process. Mutual destruction. Perhaps that said something about this battle as a whole. Berserker didn't care if he was destroyed however. So long as the flames of his destruction burned whoever turned them upon him to ash along with him.

(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
Rank: S
Chakra Cost: 50
Damage Points: 100
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*

From amidst the destruction, Berserker emerges unscathed and clad in a medieval chassis of black steel. He walks towards Archer, his suit of armour creaking and clanking with every step, creating an eerie melody to accompany the ominous atmosphere. This was the sound of death. The knell that summoned souls to heaven or hell; but there was no throne for Gilgamesh in the sky, no place for him in the light. No matter how much he adorned himself in gold or surrounded himself in luxuries, his hedonistic bliss was as transient as life itself. He too was one of the fallen. If Berserker was the sin of Wrath, Archer was the deadliest transgressor of all. The sin of Pride. Only those destined for the fiery pits had ever heard Berserker speak. His words come out in an almost spectral voice, something alien and unfamiliar yet menacing all the same. Every syllable dripping with malice, every word full of hate.

I am the alienated, the ridiculed, the despised. I am the beast that darkens the heavens. I am the champion of those who curse the light. I am Berserker… the Knight of Wrath.

(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being (like the Stone Golems) that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth).

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated

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System001

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Re: Knight of the Lake vs The King of Heroes

As the flames shoot out of the sword, Berserker instantly activates an ability of his that allows him to create an additional layer of rubble over all of his future earth-based techniques (KG/CE included) for the next three turns. In the same frame of time, he initiates an extremely fast earth technique (faster than Gaara's ultimate defense) to block the brunt of the surprise attack. The jutsu activated prior to the defense's use serves to bolster the power of it and the result is an impenetrable shell of the strongest minerals forming from his body, encircling from all sides and protecting him from the full brunt of both fire techniques simultaneously. Their collective power manages to destroy the earthen sphere but not before they're neutralized in the process. Mutual destruction. Perhaps that said something about this battle as a whole. Berserker didn't care if he was destroyed however. So long as the flames of his destruction burned whoever turned them upon him to ash along with him.

(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
Rank: S
Chakra Cost: 50
Damage Points: 100
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*

From amidst the destruction, Berserker emerges unscathed and clad in a medieval chassis of black steel. He walks towards Archer, his suit of armour creaking and clanking with every step, creating an eerie melody to accompany the ominous atmosphere. This was the sound of death. The knell that summoned souls to heaven or hell; but there was no throne for Gilgamesh in the sky, no place for him in the light. No matter how much he adorned himself in gold or surrounded himself in luxuries, his hedonistic bliss was as transient as life itself. He too was one of the fallen. If Berserker was the sin of Wrath, Archer was the deadliest transgressor of all. The sin of Pride. Only those destined for the fiery pits had ever heard Berserker speak. His words come out in an almost spectral voice, something alien and unfamiliar yet menacing all the same. Every syllable dripping with malice, every word full of hate.

I am the alienated, the ridiculed, the despised. I am the beast that darkens the heavens. I am the champion of those who curse the light. I am Berserker… the Knight of Wrath.

(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being (like the Stone Golems) that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth).

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated

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Steel emerged from Gilgamesh's attacks. Not smoke, not ash, not even burnt flesh. Steel.
It was beginning to grow aggravating. Always it was some armour that protected the beast from demise.
Besides, what manner of beast donned armours? The vermin's impression of knighthood was becoming a stale act, and it was about time that Gilgamesh - the true King of Heroes, put an end to it.

With a handseal Gilgamesh would activate a wind technique, followed by another. Both would be activated instantly on account of their nature.

(Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu





Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A (+10 to chakra cost of each technique)
Damage: (+20 to wind techniques)
Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns

(Fūton: Kamaitachi) - Wind Release: Sickle Draws





Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra cost to techniques this is applied to)
Damage points: N/A
Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.

~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.

Following on Gilgamesh would activate a third and final wind technique which, on it's own would serve as a defensive technique that would pose no threat to the man. But, under the influence of the previously used techniques it would gain deadly applications.
All of a sudden wind would materialize directly around your body, gushing inwards and would split you open like a ruptured can.
Gone would be your chassis of steel.
Your flesh would be pried apart into ribbons of gore.
Gone would be your life.

(Fūton: Kū Sora) – Wind Style: Spirit Void


Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 each time it's used)
Damage: N/A 100
Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.

~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.
 

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Re: Knight of the Lake vs The King of Heroes

Continuing as agreed.
As a translucent layer of green wind begins to tear into his armour like a ravenous beast, Berserker merely activates an ability of his that will harden his future defenses and armours by focusing further earth chakra into them. At virtually the same time, he transforms his bodice into blackest steel, darker than black even. Shadows pale in comparison this ebony form. It's also harder than normal due to the extra injection of chakra, raising the technique's defensive abilities by one rank. This essentially makes Berserker immune to...almost everything. He becomes immune to Forbidden Rank Water, Earth, Taijutsu and other abilities weak to steel. He becomes immune to S-Rank Fire, Wind and other neutral abilites. The sole Achilles heel of his jutsu remains Lightning but such was to be expected given it was the bane of all solid elements (only immune to A-Rank and below Lightning).

[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive/Offensive
Rank: S (+1 Rank)
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn their whole body into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune to A-Rank and below techniques of neutral elements (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

The winds seemingly die down after ravaging his armour and nothing more. It seems the ability's to destroy extended to techniques and nothing more. Weak. That's what Gilgamesh was. If he was too afraid to spill blood, it would be his that would stain the battlefield on this day. Somehow Berserker's rage had reached a new level. Nothing enraged him more than an opponent that couldn't murder in cold blood. He places a seal with the Kanji for "Rebirth" on his head to signify the end of the battle. The seal would make his transformation ever-lasting and undying. The battle was already over. Berserker charges toward Gilgamesh with renewed interest in putting an end to Pride's pathetic existence. Wrath would conquer all...

(Fuuin: Houtei no Kami) - Sealing Technique: Gift of the Gods
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: The user will place a seal with the Kanji for “Rebirth” on a solid technique of any kind. The seal will make a given technique that usually lasts for a limited amount of time (e.g. the Great Stone Golem which goes lifeless after you stop fueling it) last indefinitely or rather until it’s destroyed. This seal can be applied to any solid element or technique as long as physical contact is made. This jutsu doesn't necessarily sustain jutsus without limit or cost. If the technique is destroyed, this will inevitably end and each turn the technique is maintained 10 chakra will be sapped from the user.

Note: Can be used thrice per battle
Note: Works on any solid element or technique
Note: Only one seal can be applied per technique
 

System001

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Re: Knight of the Lake vs The King of Heroes

Continuing as agreed.
As a translucent layer of green wind begins to tear into his armour like a ravenous beast, Berserker merely activates an ability of his that will harden his future defenses and armours by focusing further earth chakra into them. At virtually the same time, he transforms his bodice into blackest steel, darker than black even. Shadows pale in comparison this ebony form. It's also harder than normal due to the extra injection of chakra, raising the technique's defensive abilities by one rank. This essentially makes Berserker immune to...almost everything. He becomes immune to Forbidden Rank Water, Earth, Taijutsu and other abilities weak to steel. He becomes immune to S-Rank Fire, Wind and other neutral abilites. The sole Achilles heel of his jutsu remains Lightning but such was to be expected given it was the bane of all solid elements (only immune to A-Rank and below Lightning).

[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive/Offensive
Rank: S (+1 Rank)
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn their whole body into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune to A-Rank and below techniques of neutral elements (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

The winds seemingly die down after ravaging his armour and nothing more. It seems the ability's to destroy extended to techniques and nothing more. Weak. That's what Gilgamesh was. If he was too afraid to spill blood, it would be his that would stain the battlefield on this day. Somehow Berserker's rage had reached a new level. Nothing enraged him more than an opponent that couldn't murder in cold blood. He places a seal with the Kanji for "Rebirth" on his head to signify the end of the battle. The seal would make his transformation ever-lasting and undying. The battle was already over. Berserker charges toward Gilgamesh with renewed interest in putting an end to Pride's pathetic existence. Wrath would conquer all...

(Fuuin: Houtei no Kami) - Sealing Technique: Gift of the Gods
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: The user will place a seal with the Kanji for “Rebirth” on a solid technique of any kind. The seal will make a given technique that usually lasts for a limited amount of time (e.g. the Great Stone Golem which goes lifeless after you stop fueling it) last indefinitely or rather until it’s destroyed. This seal can be applied to any solid element or technique as long as physical contact is made. This jutsu doesn't necessarily sustain jutsus without limit or cost. If the technique is destroyed, this will inevitably end and each turn the technique is maintained 10 chakra will be sapped from the user.

Note: Can be used thrice per battle
Note: Works on any solid element or technique
Note: Only one seal can be applied per technique
It's earlier articulation had made Gilgamesh doubt whether the uncouth monster was truly a complete savage. However what he now witnessed swept such doubts from his mind.
The beast had well and truly gone mad, that much was obvious.
It seemed that it was about time for Gilgamesh to stop playing around, the beast had been entertaining, yes, but now even Gilgamesh had to acknowledge that it had become dangerous.


With that in mind Gilgamesh would activate a passive technique.


(Katon: Uchiki Nekki) — Fire Release: Reserve Heat






Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user uses to 2 turns to completely charge this jutsu with fire chakra. Then, when it's used, all the user's fire jutsu’s damage points increases by +20 (but chakra cost remains same). This jutsu lasts only for 3 turns .

Note: Only Kagutsuchi can teach this jutsu

The previous technique would take little time, and thus Gilgamesh would quickly be free to create a wisp of energy around his lower bodice. The energy, coloured orange, would raise Gilgamesh up into the air on a spiralling cloud - the King had absolutely no intent to face the Beast head on - even he had to exercise caution occasionally. Two tiny, feeble clouds would also be created beneath his daggers, raising them up towards him.

The Kiyoshi would ascend upwards and backwards at a leisurely pace, with no plans to end his elevation anytime soon.

(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song





Type: Supplementary
Rank: N/A (D-A) A rank
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
 

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Re: Knight of the Lake vs The King of Heroes

Watching Gilgamesh ascend to the sky like some heavenly being, Berserker decides to drag him back down to hell, the only place he truly belonged. He first activates an instant ability symbolic of the malice of one of the most tyrannical shinobi to ever live and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The ability would provide any and all of his sentient creations with extra limbs, additions and body parts of any kind, it's utility being only limited by the user's imagination. He follows up with another instant activation directly afterwards. The second ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled during his reign of terror. There was truly no one more befitting of inheriting such power than he. No being alive or dead barring the creator of these techniques held more malice than Berserker or had a stronger will to dominate all.

(Doton: Kigen no Yokushin) - Earth Release: Awakening of Avarice
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description The second ability is symbolic of "his malice" and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The user activates an innate ability of his that affects his earth techniques for the next four turns. It makes it so sentient creations constructed from Earth Release can be made with additional features, body parts or limbs such as wings capable of flight or prehensile tails. The added features can be anything from conventional limbs such arms and legs or they can be body parts exhibited by animals/summons such as horns, claws, tentacles, tendrils, spiked protrusions, scales and so on. The size of these added features will be proportional to the size of the sentient creation. The extra bodily enhancements can be made from solid rock or they can be made purely from sticky mud. Tentacles, tendrils and any structures which aren't rigid/sturdy by nature must be constructed from mud rather than solid rock. If more than one creature is created, then every creature will be made with the added feature. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).

(Doton: Shouri no Soushi) - Earth Release: Conquest of Creation
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description: The third and final ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled in life. This ability makes it so every earth technique the user uses becomes a "sentient creation" (much like the Stone Golems or the Earth Dragon). Now with most techniques, this added sentience doesn't really provide anything due to their structure e.g. Rock Scale Slab will just remain a cuboid slab of rock incapable of doing anything more. However, combining this ability with Awakening of Avarice will make it so the earthen creation will develop limbs/body parts, granting it the capability to move around and act on its own. For example a slab of rock can grow arms and legs, dropping lid can grow writhing tendrils, destructive rising rock pillars can grow smaller thorn-like spikes from the main body of the spiked pillars, etc. Through mental commands alone, the user can freely govern the actions of their earth techniques. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu. Sentient creations (such as the Stone Golems) used while this is active are maintained passively rather than actively for this jutsu's duration.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Sentience lasts as long as this technique is active
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).

In the same frame of time, he performs a single handseal and slams his hands on the ground to cause two enormous formations of rock to rise out of the earth long-range behind his own position (about 20 meters). The colossal slabs of earth are given sentience (via Conquest of Creation) as well as additional parts. Each slab grows one arm and one leg on it's outer side while the inner walls extend countless tendrils of sticky earth towards the opposing slab before drawing the two together and sticking the separate of halves of the technique firmly together. The two slabs also collectively grow all of the necessary components to create a being humanoid in appearance, namely in the image of Sauron himself (refer to the image). The slabs also rise with an additional coating of earth which further bolster the power they possess. The newly formed titan of earth looms over everything in sight and casts a shadow that blocks out most of the light, darkening the battlefield but by no means making it impossible to see. The monolith known as Sauron brings one of his colossal hands down towards Gilgamesh to crush him to a pulp.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70 + 10 + 5 + 5 = 90
Damage points: 120 + 20 = 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.

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System001

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Re: Knight of the Lake vs The King of Heroes

Watching Gilgamesh ascend to the sky like some heavenly being, Berserker decides to drag him back down to hell, the only place he truly belonged. He first activates an instant ability symbolic of the malice of one of the most tyrannical shinobi to ever live and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The ability would provide any and all of his sentient creations with extra limbs, additions and body parts of any kind, it's utility being only limited by the user's imagination. He follows up with another instant activation directly afterwards. The second ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled during his reign of terror. There was truly no one more befitting of inheriting such power than he. No being alive or dead barring the creator of these techniques held more malice than Berserker or had a stronger will to dominate all.

(Doton: Kigen no Yokushin) - Earth Release: Awakening of Avarice
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description The second ability is symbolic of "his malice" and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The user activates an innate ability of his that affects his earth techniques for the next four turns. It makes it so sentient creations constructed from Earth Release can be made with additional features, body parts or limbs such as wings capable of flight or prehensile tails. The added features can be anything from conventional limbs such arms and legs or they can be body parts exhibited by animals/summons such as horns, claws, tentacles, tendrils, spiked protrusions, scales and so on. The size of these added features will be proportional to the size of the sentient creation. The extra bodily enhancements can be made from solid rock or they can be made purely from sticky mud. Tentacles, tendrils and any structures which aren't rigid/sturdy by nature must be constructed from mud rather than solid rock. If more than one creature is created, then every creature will be made with the added feature. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).

(Doton: Shouri no Soushi) - Earth Release: Conquest of Creation
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description: The third and final ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled in life. This ability makes it so every earth technique the user uses becomes a "sentient creation" (much like the Stone Golems or the Earth Dragon). Now with most techniques, this added sentience doesn't really provide anything due to their structure e.g. Rock Scale Slab will just remain a cuboid slab of rock incapable of doing anything more. However, combining this ability with Awakening of Avarice will make it so the earthen creation will develop limbs/body parts, granting it the capability to move around and act on its own. For example a slab of rock can grow arms and legs, dropping lid can grow writhing tendrils, destructive rising rock pillars can grow smaller thorn-like spikes from the main body of the spiked pillars, etc. Through mental commands alone, the user can freely govern the actions of their earth techniques. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu. Sentient creations (such as the Stone Golems) used while this is active are maintained passively rather than actively for this jutsu's duration.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Sentience lasts as long as this technique is active
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).

In the same frame of time, he performs a single handseal and slams his hands on the ground to cause two enormous formations of rock to rise out of the earth long-range behind his own position (about 20 meters). The colossal slabs of earth are given sentience (via Conquest of Creation) as well as additional parts. Each slab grows one arm and one leg on it's outer side while the inner walls extend countless tendrils of sticky earth towards the opposing slab before drawing the two together and sticking the separate of halves of the technique firmly together. The two slabs also collectively grow all of the necessary components to create a being humanoid in appearance, namely in the image of Sauron himself (refer to the image). The slabs also rise with an additional coating of earth which further bolster the power they possess. The newly formed titan of earth looms over everything in sight and casts a shadow that blocks out most of the light, darkening the battlefield but by no means making it impossible to see. The monolith known as Sauron brings one of his colossal hands down towards Gilgamesh to crush him to a pulp.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70 + 10 + 5 + 5 = 90
Damage points: 120 + 20 = 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.

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Two things came to Gilgamesh's immediate attention. First was the fading of foreign energies from his weapons, second was the immense seismic disruption that he sensed building from the ground behind the beast.
The Kiyoshi would swiftly grab his daggers from the two clouds on which they laid, and, even has your humongous slabs begin to rise he would begin to channel his chakra.
With a deft swing of his dagger Gilgamesh would begin to spew forth a congregation of fireballs laced with ash into the air - each and everyone would be directed to rain down on you and your erupting mountain.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 70
Damage: 120 + 15 + 20 = 155
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

(Katon: Belenos no buresu)- Fire Release: Breath of Belenos



Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20 to Fire/Lightning techniques)
Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe.

Notes:

-Can only be used 4x per battle

As your earth begins to sprout appendages and earthen imitations of flesh to gather itself together into a form that with each passing second grew to be more humanoid, it would find itself interrupted by a rain of fire.
Fire, from the sky, would pummel down onto your foul creature.
Your humanoid would not rise.
Instead fire and brimstone, molten rocks, lava, rubble and flames would shower out from the carnage.
Already high in the sky Gilgamesh would be safe from the fall out of the two garguantuan techniques.
You on the other hand, on the ground, would be left vulnerable.

Without pause Gilgamesh would continue onwards, summoning three orbs of chakra that would be willed to stay about his position.

(Katon: Kaji Jaggurumatsuri) - Fire Style: Fire Juggling Festival -



Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage Points: N/A
Description: The user focuses katon-based chakra into Kagutsuchi and it releases fire which forms three orbs around the user. These three orbs then keep hovering around the user. When the opponent attacks the user with a jutsu, one of the orbs can be sacrificied at the command of the user to stop the incoming attack. The orb then goes straight for the attack and neutralizes it completely without any visible damage.

☛ Can only be used once per battle
☛ One orb can stop up to A-rank jutsu's, two orbs can stop up to S-rank jutsu's and sacrificing all three orbs at the same time can stop one forbidden ranked jutsu. Normal elemental weaknesses are applied. Each orb can only be used once if that wasn't clear yet.
☛ This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and when the three orbs have been sacrificied, the jutsu ends
☛ As long as this jutsu is active the user can't use any katon-based jutsu's
 

Negative Knight

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The fireballs from Gilgamesh's technique light up the sky and very nearly blot out the sun. Their magnitude was unlike he had ever seen. As Sauron goes down in a blaze of glory, Berserker activates an instant ability and begins manifesting an armour of rock and stone over his converted body. The chassis of earth is coated in additional layer of rubble, enabling it to defend against stronger attacks than normal. He also hardens the armour itself using Might of the Fortress, creating a defense that would survive almost any technique. This was no ordinary technique however. The flames after incinerating Sauron, rain down on Berserker and clash with the near-impervious armour. It lays waste to it but not before flames are weakened enough to pose no threat to him (they fall to S-Rank and he's immune to that). Berserker emerges unscathed from admits the flames, darker than ever and with no less fury.

(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn) + 10 + 10 = 60
Damage Points: N/A + 20 + 20 = 120
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

He then performs a single handseal before releasing his doton chakra into the ground. He uses the released chakra to manifest a stone dragon that's coated in an additional layer of rubble to further bolster it's power. However, upon bursting out of the ground to the right of it's creator, the dragon is savagely decimated by slicing winds and is reduced to rubble in no time at all. He looks at his broken technique for a moment before unleashing all of the rage welling up inside of him in the form of a monstrous howl. He would find some way to drag Gilgamesh back down to his level. If he had to claw his way in to heaven, so be it.

URRRRRROAGHHHHHHHHHHH!

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 100
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

System001

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The fireballs from Gilgamesh's technique light up the sky and very nearly blot out the sun. Their magnitude was unlike he had ever seen. As Sauron goes down in a blaze of glory, Berserker activates an instant ability and begins manifesting an armour of rock and stone over his converted body. The chassis of earth is coated in additional layer of rubble, enabling it to defend against stronger attacks than normal. He also hardens the armour itself using Might of the Fortress, creating a defense that would survive almost any technique. This was no ordinary technique however. The flames after incinerating Sauron, rain down on Berserker and clash with the near-impervious armour. It lays waste to it but not before flames are weakened enough to pose no threat to him (they fall to S-Rank and he's immune to that). Berserker emerges unscathed from admits the flames, darker than ever and with no less fury.

(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn) + 10 + 10 = 60
Damage Points: N/A + 20 + 20 = 120
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

He then performs a single handseal before releasing his doton chakra into the ground. He uses the released chakra to manifest a stone dragon that's coated in an additional layer of rubble to further bolster it's power. However, upon bursting out of the ground to the right of it's creator, the dragon is savagely decimated by slicing winds and is reduced to rubble in no time at all. He looks at his broken technique for a moment before unleashing all of the rage welling up inside of him in the form of a monstrous howl. He would find some way to drag Gilgamesh back down to his level. If he had to claw his way in to heaven, so be it.

URRRRRROAGHHHHHHHHHHH!

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 100
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Under normal circumstances Gilgamesh would find the mongrels howls of frustration incredibly amusing.
However now was the beginning of the end. Now was the time for Gilgamesh to demonstrate what a master of an element could do.
Now was the time for Gilgamesh to act. Here, and now, Gilgamesh would grant the lesser being the chance to behold the Sovereign of Fire in all his glory and might.
Gilgamesh owned all. Thus Everything was Gilgamesh's to burn.

With that, a blinding flash of orange light would burst into existence behind Gilgamesh as a phoenix, born from fire and flame, would materialize behind the King.
It was not sentient - no, instead it's shape and form were subject to Gilgamesh's control and, it merely appeared as a five meter large phoenix because Gilgamesh wished it to be so, not because that it was it's true form. Although, ironically, it's current form was very reflective of it's true nature.

(Katon: Sanshōuo no ikari) | Fire Release: Sonata of the Phoenix


Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50 (-20 chakra per turn)
Damage: 90 + 15 + 20 = 125 + Weaknesses Erased
Description: A technique in which the user is capable of materialising fire from near their body through the rapid release and conversion of copious amounts of fire chakra. The materialised flames are dense yet free flowing in nature, being almost liquid like in consistency, with the user being capable of bending or melding the flames into different shapes or forms so long as they maintain sustained control of this technique. The flames generally take the initial form of two halo like rings (The size of hula hoops, albeit much thicker in that can they overlap to somewhat form a sphere) that blanket around the users body so as to afford the user with a perfect defence, however the manner in which the flames first appear and their subsequent movements are completely subject to the users wishes and intentions. The immense heat of this technique and it's adaptable shape and size allows it to boast versatile destructive capabilities, however what truly warrants this technique it's strength is that whenever the flames collide with an inferior technique they immediately begin to regenerate - drawing on the users chakra supply to do so - so that by the beginning of the next turn the flames will have already restored themselves to full power, hence the name Phoenix. Ultimately, to end the use of this technique, an enemy would have to completely extinguish the flames of this jutsu. However as a result, for as long as the user maintains this technique they will be restricted in the elemental affinities that they can access, mainly being limited to Fire Release (Can still use Fire Release CE provided they only utilise fire elemental chakra.) Lastly, the user is capable of spawning fire techniques from the flames of this jutsu which, combined with the ability to shift these flames throughout the battlefield, essentially allows the user to produce fire techniques of their choice from various angles to assault an enemy, as these flames fundamentally act as an extension of the users body.

- Can only be used 1x.
- Can be sustained for a maximum of four turns.
- Once this technique ends, due to the chakra strain the user will experience exhaustion that will reduce their physical capabilities by one rank, sharp pangs of pain that will occasionally glance through their extremities, and chakra overuses that will prevent the use of fire techniques above B rank for that, and the next turn.
- User takes 40 damage points and suffers from first degree (But not incapacitating) burns on their extremities once this technique ends.
-Cannot create Forbidden Rank Fire techniques from this technique
- Can only be taught by Scaze
 

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Berserker watches intently as a phoenix of fire manifests behind Gilgamesh, wreathing the King of Heroes in all of it's incandescent glory. His own body was a stark contrast to the bright inferno, a veritable void of light, the embodiment of darkness itself. He would extinguish that flame however, even stars die. The darkness would eventually consume all. He activates an instant ability followed by technique that creates a layer of steel under the surface of the ground. In the same time-frame as that, he performs a single handseal, focuses his chakra into the earth in order to create a large Seiryuu dragon from the ground behind him. This wouldn't remain a mere serpent-like dragon however, it would evolve into a true dragon in no time at all. The kind only the greatest Knights could slay. It's formed with an additional layer of rubble to increase it's power even further.

[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

(Koton: Bouei no Percival) – Steel Release: Protection of Percival
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique.

Note: Can only be used twice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on F Rank or above Techniques
Note: Cannot be used with mud or sand-based techniques
Note: Lasts for 4 turns per use and works on one jutsu only

Through his Avarice ability, Berserker gives the serpent a massive dragon-like body by providing it with four legs, a prehensile tail, an upper body equipped with wings and a head with sharp protrusions emerging from the back of it. Essentially all the components necessary for the creature to ascend to the level of a true dragon. The armour of steel seamlessly covers the entirety of this body to create, at least in appearance, a dragon composed of the blackest steel. A fearsome weapon indeed and like all good weapons, it would require a name. He would dub this beast Metalicana, the Iron Dragon. The underside of the metallic armour (the part that isn't visible) is coated in a layer of rubble just like Metalicana's earthen body to further fortify the demonic creature's already impressive defense. The steel armour is also hardened by the ability used just prior to it's creation (Might of the Fortress). The result is essentially a Forbidden Rank clad in an armour of the same strength. The beast takes to the skies with it's gargantuan wings and charges towards with the Phoenix, intent on showing which of the two mythical creatures was truly the greater force.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 100
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

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System001

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Berserker watches intently as a phoenix of fire manifests behind Gilgamesh, wreathing the King of Heroes in all of it's incandescent glory. His own body was a stark contrast to the bright inferno, a veritable void of light, the embodiment of darkness itself. He would extinguish that flame however, even stars die. The darkness would eventually consume all. He activates an instant ability followed by technique that creates a layer of steel under the surface of the ground. In the same time-frame as that, he performs a single handseal, focuses his chakra into the earth in order to create a large Seiryuu dragon from the ground behind him. This wouldn't remain a mere serpent-like dragon however, it would evolve into a true dragon in no time at all. The kind only the greatest Knights could slay. It's formed with an additional layer of rubble to increase it's power even further.

[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

(Koton: Bouei no Percival) – Steel Release: Protection of Percival
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique.

Note: Can only be used twice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on F Rank or above Techniques
Note: Cannot be used with mud or sand-based techniques
Note: Lasts for 4 turns per use and works on one jutsu only

Through his Avarice ability, Berserker gives the serpent a massive dragon-like body by providing it with four legs, a prehensile tail, an upper body equipped with wings and a head with sharp protrusions emerging from the back of it. Essentially all the components necessary for the creature to ascend to the level of a true dragon. The armour of steel seamlessly covers the entirety of this body to create, at least in appearance, a dragon composed of the blackest steel. A fearsome weapon indeed and like all good weapons, it would require a name. He would dub this beast Metalicana, the Iron Dragon. The underside of the metallic armour (the part that isn't visible) is coated in a layer of rubble just like Metalicana's earthen body to further fortify the demonic creature's already impressive defense. The steel armour is also hardened by the ability used just prior to it's creation (Might of the Fortress). The result is essentially a Forbidden Rank clad in an armour of the same strength. The beast takes to the skies with it's gargantuan wings and charges towards with the Phoenix, intent on showing which of the two mythical creatures was truly the greater force.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 100
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

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Gilgamesh watched as your creation rose from the bowls of the earth, as your Dragon emerged clad in lethal, black steel.
Gilgamesh had to admit that a Dragon was well and truly a worthy adversary, but, as admirable as it was it's fate was to pale in comparison to Gilgamesh's might.
The glory of his fire would overwhelm all. His fire would never be denied.
The flames of the phoenix would fluctuate as it splits into two unequal parts. The weaker of which would descend downwards, racing to meet your dragon in combat and expending in size as it does so - blotting out ten meters of the sky from it's actual figure and illuminating an even greater portion with blinding light.
As it descends it would unleash a torrent of blazing fire from it's mouth that would bathe down onto your dragon, stripping it of it's steel exterior and melting the earth beneath. The Phoenix would then crash into it, blasting it from existence and then continuing on towards you.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80 + 20 + 15 = 115
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

As the descending Phoenix weakens however, the one behind Gilgamesh would strengthen - not completely, as part of it would still exist in the form of the descending phoenix, but soon it would be near full strength, and once the phoenix below perishes it would, as a true phoenix, flourish back to full power.

Even as the Dragon and Phoenix clash, Gilgamesh would continue onwards by summoning a lion of fire to his right and a tiger of flame to his left. The two would prowl alongside his flanks, protecting him and the phoenix from all threats as they all ascend.
Gilgamesh, surrounded by flames and high in the sky would truly be akin to a god of fire - a supernova of flames high in the sky, a supernova that would soon descend on the black ground. Descend on the mad beast. And in it's wake only flame would be left.

(Katon: Basuteto no Tsume) | Fire Release: Bastest's Claw - Used twice in succession.



Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 Per turn)
Damage: 80 + 20 + 15 = 115
Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target.

Note:
- Can only be used 3x
- No Fire techniques above S rank for the rest of the turn.
- Can only be taught by Scaze

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Last edited:

Negative Knight

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The flames that descend on him blot out the sun and yet somehow illuminate the battlefield better than any celestial body ever could. Berserker couldn't abide for one to shine so brightly, he would envelop the world around him in shadow and bring about the dying of the light. He performs the same technique as above, creating a layer of steel within the ground before slamming his palms down to create a massive golem-like creature from within it. It's hulking arms are the first thing to breach the surface of the earth and they gently encircle Berserker in their grasp to protect him from the approaching inferno. The rest of the golem's body rises in turn and simultaneously to that, the chassis of black metal shrouds the monolith of stone. Through a combination of Conquest and Avarice, the golem is created with a knight's helmet in place of a head as well as sentience. Similarly, Armadillo coats both the rising golem and the underside of the metallic armour just as before while Fortress hardens the steel armour, generating a creature that could survive nearly any attack. The Knight rises to a colossal height of thirty meters and looms over everything on the battlefield, created in the very image of Berserker.

(Koton: Bouei no Percival) – Steel Release: Protection of Percival
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (100)
Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique.

Note: Can only be used twice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on F Rank or above Techniques
Note: Cannot be used with mud or sand-based techniques
Note: Lasts for 4 turns per use and works on one jutsu only

The Knight is bathed in the flames of the phoenix, emerging weaker but also stronger (armour falls to S-Rank power). He was forged in flame and tempered by the heat. What it's armour lost in pure power it had compensated for in becoming superheated, parts of its molten even. Once the threat passes and the fires die out, the golem open it's grasp for a moment before throwing Berserker skyward. He soars into the air, high above the battlefield, high above his creation and higher than Gilgamesh. He looks down on Pride from his lofty position in the air. It was time for him to breach the gates of heaven.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 100
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

While airborne, Berserker sees Gilgamesh forming feline-like creatures next to his position, quite likely in preparation for the clash to come. In response, he focuses his koton chakra throughout his body to manifest an armour he had kept in reserve until now. It extends outwards from his body in the form of numerous wires before forming over him. He hardens it just as he did with is previous steel technique, making it a defense to be reckoned with.

The instant Berserker was thrown upwards, the Knight allows itself to topple and fall forwards onto Gilgamesh, using the full size of it's body to crush him underneath.

(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn

Note: Lasts for four turns
Note: Can only be used once per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated
 

System001

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The flames that descend on him blot out the sun and yet somehow illuminate the battlefield better than any celestial body ever could. Berserker couldn't abide for one to shine so brightly, he would envelop the world around him in shadow and bring about the dying of the light. He performs the same technique as above, creating a layer of steel within the ground before slamming his palms down to create a massive golem-like creature from within it. It's hulking arms are the first thing to breach the surface of the earth and they gently encircle Berserker in their grasp to protect him from the approaching inferno. The rest of the golem's body rises in turn and simultaneously to that, the chassis of black metal shrouds the monolith of stone. Through a combination of Conquest and Avarice, the golem is created with a knight's helmet in place of a head as well as sentience. Similarly, Armadillo coats both the rising golem and the underside of the metallic armour just as before while Fortress hardens the steel armour, generating a creature that could survive nearly any attack. The Knight rises to a colossal height of thirty meters and looms over everything on the battlefield, created in the very image of Berserker.

(Koton: Bouei no Percival) – Steel Release: Protection of Percival
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (100)
Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique.

Note: Can only be used twice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on F Rank or above Techniques
Note: Cannot be used with mud or sand-based techniques
Note: Lasts for 4 turns per use and works on one jutsu only

The Knight is bathed in the flames of the phoenix, emerging weaker but also stronger (armour falls to S-Rank power). He was forged in flame and tempered by the heat. What it's armour lost in pure power it had compensated for in becoming superheated, parts of its molten even. Once the threat passes and the fires die out, the golem open it's grasp for a moment before throwing Berserker skyward. He soars into the air, high above the battlefield, high above his creation and higher than Gilgamesh. He looks down on Pride from his lofty position in the air. It was time for him to breach the gates of heaven.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 100
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

While airborne, Berserker sees Gilgamesh forming feline-like creatures next to his position, quite likely in preparation for the clash to come. In response, he focuses his koton chakra throughout his body to manifest an armour he had kept in reserve until now. It extends outwards from his body in the form of numerous wires before forming over him. He hardens it just as he did with is previous steel technique, making it a defense to be reckoned with.

The instant Berserker was thrown upwards, the Knight allows itself to topple and fall forwards onto Gilgamesh, using the full size of it's body to crush him underneath.

(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn

Note: Lasts for four turns
Note: Can only be used once per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated
The Kiyoshi, still above you on his cloud would analyse the situation.
This was premature. Gilgamesh knew that. But, alarming as it was, Gilgamesh had to admit that he'd been driven into a corner. His attack would not be unveiled on the timing that he originally planned, instead it would be used now.
Here. Now. The fight would be decided.
Gilgamesh would be the victor.
That was the only outcome conceivable to the Kiyoshi. The beast had proved himself resourceful, yes, but his usage of Earth and Steel could not match up to Gilgamesh's fire. It couldn't. It mustn't.

Gilgamesh, as soon as he finishes creating his felines would release a burst of flames from his hands. The flames, mighty, unwavering, overwhelming, would burst forth to decimate everything in a 120 degree area beneath Gilgamesh. You. The armoured beast, would be it's main target. The attack would be centred on you.
It would be you that the flames would seek to burn from existence.
You had to die. You would die.
In unison, the Phoenix, the Lion and the Tiger, roused by the immense power of the flames would burst forth too, the felines melding into the stream - raging cats that would swarm towards you within a torrent of fire, while the Phoenix would coil around the rear of the attack, the legendary bird's rear stretching outwards into a jetting tail several times longer than it's body - like the trail of a bursting meteorite.

Escape would be impossible. The attack was too large, above and to the sides, your escape routes were cut off by fire.
Fleeing to the ground would not work, the flames, directed downwards would burn through the earth, and as the earth burns too would you.
Not to mention that Gilgamesh, as a Kiyoshi, would actively track your energy signature and, while the attack would seem to be an indiscriminate blast that would only be half the truth. The Phoenix and the Felines, true to the beasts they were, would track you to the ends of the earth - guided by the all sensing powers of Gilgamesh.
There was no escape to be had.
You could only fight - but what fight was there to be had against an attack of such proportions. What fight was there to be had against a God of Fire.

(Katon: kurai o-ba-hi-to) Fire style: Dark Overheat


Rank: Forbidden
Type: Offensive
Range: Short - long
Chakra: 70
Damage: 170 + 20 + 15 = 205 + 115 + 115 + 125ish = 560 which is the total power of the attack coming towards you ( 40 damage to user )
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.
NOTES:
1) Can only be used 1 times in a battle
2) As its uses to much fire chakra it hurts user's hand by 40
3) No Fire jutsu's next turn
4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!
( only alimujtaba786 can teach this jutsu)

You have done well, beast, you die in honour, for it is the flames of Gilgamesh - The God of Fire that have killed you. May you burn in eternity with pride.

Sure of his victory, the voice of the Sovereign of fire would radiate across the battlefield. Chakra-enhanced, it would evenprevail over the sound of his flames.

However, somewhere a doubt existed.
Did Gilgamesh doubt his victory? No, of course not. But that wouldn't change the fact that, uncharacteristic of him he would cast a Genjutsu.
The illusion would have your armours of steel turn against you. Needle like protrusions would burrow into your steel body, locking you in place as your limbs are stitched together. Your sight would be robbed as your chassis produces multiple penetrating protrusions, your ears would be mutilated and altogether you would find yourself bound by your armour, robbed of movement and locked in place - a metal bound doll with it's tendons cut.
It would not end there however, even the armour of your golem would turn against you, producing larger, more violently protrusions that would puncture out from it's body and stab right through you. Again and again you would be penetrated - blood would not run for you were steel, instead the grinding noise of metal grinding through metal would permeate throughout your skull.
You would be born high on a cross of winding, tangled protrusions that would tower up, offering you to the flames.

Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools





Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so.

Note:
- Can only be used 2x
- No genjutsu above A rank for the rest of; and the next turn.
- Can only be taught by Scaze
 

Negative Knight

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Berserker activates two abilities for the final time before forming yet another armour over his existing one. It's coated in an additional layer of rubble, is hardened by Might of the Fortress and lightened by Scales of Judgement (decreases weight by x10). He manifests a pair of earthen wings from the armour and uses it to achieve flight while still airborne. He charges into the approaching wall of flames, intent on passing through it or die trying. He enters the hellish inferno, his armour of rock melting apart and turning to lava, his armour of steel beneath that liquefying and becoming molten metal. The only thing that allows him to survive in these hospitable conditions is his immunity to S-Rank and below Fire techniques. He barely manages to pass through the supernova but he does it. However, three great beasts await him on the other side. A tiger, a lion and a phoenix. They charge at him and while he's almost depleted, he has one gambit left.

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn) + 10 + 10 + 10 = 70
Damage Points: N/A + 20 + 20 = 120
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

He focuses his koton chakra throughout his body to reshape his body into a knight's suit of armour and make every edge "sharp" like a blade as well as sprout wings from his back. He imbues the technique with an ability used prior to it's creation to make his body ten times lighter. He flies around the three creatures, maneuvering as necessary to get past them and reach their master. He flies past Gilgamesh while bringing his hand up to punch him across his face. It doesn't strike the center of his face however. In his depleted state Berserker errs for a second and only makes grazing contact across the side of his cheek. Blood is drawn but he fails to kill Archer. He utters one final comment as he falls to the ground, pursued all the while by fiery animals.

Eventually, even Gods die. The darkness consumes us all...

His energy was all but spent. The furnace of hatred and rage he had kept burning for so long had finally died out. The beasts descend on him in all their brilliant fury and obliterate the man of steel in his entirety. Not a trace of him remained. Berserker...was no more.

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.
 
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System001

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Nice fight NK, I enjoyed it a lot and you've come a ****ing long way since we last fought.
I'll edit in a bit more here later as an ending post, but again, nice fight. (I'm going to pretend that it happens as you say and dodge your punch btw, you're not getting a hit for free).
 
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