Bellatrix Lestrange

Lord of Kaos

Supreme
Joined
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Basic Information



Name: Bellatrix Lestrange
Nickname: Bella,
Gender: Female
Age: Mid 40s
Clan: Kisei

Looks:
Bellatrix was described as a tall dark woman with long, thick shiny dark hair, thin lips, heavily-lidded eyes with long eyelashes, and a strong jaw. She had the classic 'great good looks' and arrogant bearing common for members of her family, but her time as a Dark Witch took a toll on her appearance. As a Death Eater, Bellatrix also bears the Dark Mark on her inner left forearm. After her lengthy imprisonment, she managed to retain some vestige of her great beauty. She was also noted to greatly resemble her younger sister at first glance.

Personality:
Bellatrix was an intensely sadistic witch with brutal, violent tendencies. She was intelligent, but could be easily distracted. She also possessed a fierce and dangerous temper. She was immensely proud of her status as the most loyal and devoted follower of Lord Voldemort.

Bellatrix was slavishly devoted to Lord Voldemort, believing that she proved her loyalty by her time in Azkaban, which seems to have furthered her mental decline. She was Voldemort's most trusted and loyal follower. Bellatrix was also one of his cruellest Death Eaters, always eager to inflict the Cruciatus Curse on enemies and her family members, being noted to be as "mad as her master."

Bellatrix was egotistical and arrogant, described btrothers as "treating everyone like scum." She was obsessed with blood purity and took immense pride in the aristocracy and pure-blood of her family. Like all the rest of Lord Voldemort's followers she was vehemently against all: blood traitors, half-bloods, Muggle-borns, Muggles, and half-breeds. Also she was not above killing members of her own family who displeased her.

Bellatrix was a natural leader and took charge in tricky situations. She also had immense confidence in her skills and never hesitated to jump into battle against any wizard or witch. Another mark of her decisiveness and ruthlessness was that Bellatrix took no unnecessary prisoners (preferring to kill them instead)




Village Info


Village of Birth:
Hogsmeade
Village of Alliance: Hidden Valley Village


Rank//Chakra Info


Ninja Rank:
Sage of Wuji
Specialties:

Increased Tracking Specialist||Genjutsu Layering Specialist ||Apex Speed Specialist||YY Mastery||Spirits of Balance

Through her mastery of Yin-Yang Release, Bellatrix gained the ability to use Creation of All Things, mixing hherYin and Yang release chakras to create a new entity. Capable of using Corundum, Divine Wind, White Fire, and Yin Release, her creation she called a Dementor has a humanoid shape, approximately three meters, or 10 feet high, and are covered in dark hooded cloaks of long ripped black cloth with wispy smoke seemingly radiating from it's body, though not enough to hide it's location or movements, making them closely resemble wraiths. Its body is greyed and decayed looking, like a decomposing corpse, and its breath sounds rattling, like it is trying to "suck more than air" out of a room. However, despite looking like this they are far from human, only humanoid like Black Zetsu. Its hands are "glistening, greyish black matter, slimy-looking, and scabbed" and extremely cold to touch. The sentient Dementor's face has empty eye sockets, covered with scabbed skin. There is a gaping large hole where the mouth should be a well. In Addition to the 4 Releases he has (Yin Release being included in that), it has the passive ability to use Chakra Transfer jutsu, augmenting the user's jutsu. He also has 2000 chakra points and 1500 health points. Lastly, the Dementor is able to speak, though it usually only speaks to Bellatrix herself, forming a mental link with her.

Appearance:

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Elements:
Fire
Lightning
Earth
Water
Wind
Raging Thunder
Corundum
White Fire
Divine Wind
Ichor
Yin/Yang

Skills:
Ninjutsu
Genjutsu
Kenjutsu
Taijutsu
Ligers
Wyverns
Fuinjutsu
NB Taijutsu
Sound
Drunken Monkey Fist
Satsui No Hado
Onmyokuen (Yin Yang Fist)
Onryōdō (Spirits of Balance)
Sniper Arts

Bellatrix's Signature Jutsu


( Ototon Genjutsu: Parseltongue ) - Sound Release Illusionary Arts: Parseltongue
Type: Supplementary
ank: C - S
Range: Short
Chakra Cost: 15 - 40
Damage Points: N/A
Description: The user channels Ototon chakra and speaks in a snake like dialect called Parseltongue, aimed at various snakes. This serpentine language allows the user to talk to snakes in a language only the user and the animal can understand. The purpose of this is to deliver special coded messages that can't be deciphered by others. This however is only the basic application; by applying Ototon chakra, the user uses sound waves to cast a genjutsu upon the beasts that allow him to revert their minds to a primitive state, one where they rely on their normal, primal instincts and capabilities. This is achieved by simulating a period of unrest in the brain ( similar to going two days without sleep ) to rewire their brains, re-directing activity from the calming and rational prefrontal cortex to the "fear center" -- the amygdala. This causes the brain to revert back to more primitive patterns of activity, in that it was unable to put emotional experiences into context and produce controlled, appropriate responses. The purpose of this is to break them down and weaken mentally to a state where the user is able to use the same Sound waves to implant ideas into the snake's mind, encoding specific commands to them. This allows the user to "control" the snakes in a way that appears like the user in a way similar to Kotoamatsukami, but only works on beings of a lesser kind, only affecting snakes. The power needed to sustain and control a snake is based on it's individual ranking, allowing him to control up to S ranked snakes, i.e. to speak and control an A ranked snake, a genjutsu of A rank is needed to be cast. The user is able to use the C and B ranked variants without restraints; the A ranked version can only be used 5 times while the S ranked variant can only be used twice. The S ranked version lasts only two turns, which each lower rank lasting one turn longer than the previous rank, going from 2 for S up to 5 turns for C rank.


Note: Requires both Sound and the Snake Contract.

Note: Can only be used on Snakes (Vex included).

Note: A rank and above can only be used 3 times in total, split across A and S rank in whichever way the user chooses.

Note: After using the A rank version, the user is not able to use it in the next turn. If S rank is used, this time doubles.


( Ototon: Teisei Tame Inu ) - Sound Release: Whispers to the Canines

Rank: B
Type: Supplementary

Range: Short-Long

Chakra Cost: 20

Damage Points: N/A

Description: The user gathers Ototon chakra in his vocal chords. He then whistles, releasing a high frequency sound wave, creating a sound similar to a faint buzzing in the target's ear, similar to Ringing Madness. However, instead of causing a foe to become disoriented, it impairs his hearing, making the buzzing the only thing that he can hear, seeming as if the target has bees swimming around his ear. The buzzing drowns any sound out, unless they are exceptionally loud (i.e. great explosions, one yelling directly into the target's ear, etc), making it very difficult for the target to hear incoming jutsus or attacks.

Note: Hearing impairment lasts 3 turns


(Ototon - Locomotor) - Sound Release: Locomotor

Type: Supplementary
Rank: C

Range: Short - Long

Chakra: 15

Damage: N/A

Description: The user focuses sound waves through the air and into an object of some sort, being able to move objects through the battle field through the usage of their hands, or even by 'conducting' an object's movements through the manipulation of a staff, or other weapon. This is done by having high frequency, low amplitude soundwaves form discreetly around an object, and using them to grasp the object. The objects can be manipulated to move in simple or complicated patterns, and even to zoom through the air. However, the jutsu cannot manipulate anything of higher weight than a medium sized boulder. This cannot be used on the opponent's clothes or attire but can be used on any weapons they may be wielding.


Note: Teachable only by Vex



(Ototon: Lumos) - Ototon: Lumos

Type: Supplementary
Rank: C

Range: Short - Long

Chakra: 15

Damage: N/A

Description: High frequency sound waves have been shown to be able to be converted into pure energy in the form of light. This is called Sonoluminescence (the process of high frequency sound waves being transformed into light), and is a well documented phenomenon. The usage of chakra to generate the soundwaves causes them to be much more potent than normal, being able to produce much brighter light than what is normally found in sonoluminescence.By focusing their chakra, as a jutsu is released, the user is able to quickly produce a sound wave (through some sort of body movement, snapping a finger, clapping, even whistling) which is of a high enough frequency to immediately generate a bright flash of light. This sound wave is released in the same time frame as the previous Jutsu, and aims to make it difficult to see the incoming jutsu, disrupting the opponent's sight. The sound wave would seemingly 'coat' the expelled jutsu in light, making it difficult for the opponent to see the jutsu or look at it directly, blinding the opponent if he looks at it directly for more than a few seconds. This would not work against the Byakugan, or chakra sensors.


Note: Teachable only by Vex


(Ototon: Levicorpus) - Sound Release: Levicorpus

Type: Supplementary
Rank: C

Range: Short - Mid

Chakra Cost: 15

Damage Points: N/A

Description: A rather weak Sound jutsu, this is used to cause a foe small annoyance by lifting him in the air. This works by the user speaking a Sound (Levicorpus) and causing a set of waves to form around the opponent's leg, isolating the lower leg with a powerful wave. The purpose of this isn't to deal damage, however; after forming the wave, the user then causes it to move, the isolated leg moving with it, flipping him upside down in the process. Causing no damage, this hindering Sound jutsu is used to cause annoyance to the opponent as it lifts him into the air, slowly hoistering him higher and higher. This is ideal to use against an opponent as they perform handseals, interrupting them and forcing a momentary pause in their actions as they are flipped upside down. The user must also accompany this phrase with a jerking movement, done with their hand or a held item.


( Ototon Juinjutsu: Tabu Fuuin ) - Sound Release Cursed Seal: Taboo Seal

Type: Supplementary
Rank: C

Range: Short-Long ( applied on self, had long range capabilities )

Chakra Cost: 20

Damage Points: N/A

Description: A form of Cursed Seal based on the inner workings of the Tongue Twister Seal but inverted, the user instead of casting a seal on others places a seal on himself. The unique composition of this seal is that inside of it, is a kanji for a certain word, interchangeable at the user's will ( cannot be changed after placed, however ). When the word is spoken near the user, the seal is triggered, effectively creating a fleeting momentary connection between the user and the speaker, alerting the user to the location of the sound. The way this works is when the seal is placed, the dormant Sound chakra allows it to vibrate at a certain frequency, matching that of the word when spoken. When one speaks the trigger word, this seal is activated through the vibrations amongst the seal, the dormant Sound chakra activating and alerting the user to the location of the sound. Ideally created for the Ninja World, this seal is able to be used over an entire stage ( Borderlands, Inner Village, etc ) or inversely, if the landmark the user is stationed on is a single landmark, then up to 3 adjacent landmarks.


( Ototon: Curse of Dolohov's ) - Sound Release: Dolohov's Noroi


Type: Offensive
Rank: A rank

Range: Short - Mid

Chakra Cost: 30

Damage Points: 60

Description: A Sound jutsu based upon Sectumsempra, but rather than amplify it's abilities, it is less powerful than the parent technique while offering greater versatility. By making a sudden slashing movement with his arm or a weapon whilst molding Ototon chakra, the user releases visible Sound waves that resemble a streak of purple jet like flames. Unlike the parent technique, the user isn't able to alter his arm movement's to direct the attack, instead acting as a direct projectile shot forward. However, just like the parent technique, the waves cause direct damage to the area struck, only this time below the surface and not visible. Causing no visible marks or bleeding, the wave vibrates and causes high pain within the muscles and tissues of the limb struck. If struck within a limb, the afflicted limb is left with deep tissue damage that leaves it unusable from the damage. If struck in the chest, the wave is capable of rendering an opponent unconscious as it constricts the muscles of the lungs and causes great pain, however not directly killing them.


Notes:


-Can only be taught by Detective L

-Can only be used 3 times at max.

-After using, the user cannot use S rank and above Sound jutsu the next turn


( Ototon: Cruciatus Jutsu ) - Sound Release: Cruciatus Technique

Type: Offensive
Rank: A

Range: Short-Mid

Chakra cost: 30

Damage points: 60

Description: The Cruciatus Jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Considered the most sadistic of the three, the Cruciatus Jutsu is associated with Pain, as that is it's primary effect and objective. Beginning by channeling high amounts of Ototon chakra, the user begins by releasing this chakra through the usage of a lone word. Upon speaking the word "Crucio", the user triggers a high frequency, but low energy wave to be released, casting a genjutsu on the target, casting excruciating pain on the victim. As the genjutsu is cast, the target doesn't see his surroundings change at all, only the user speaking the words and feeling as if pressure is pushing on the body, seeing slight ripples emanating from the user, causing the target to potentially believe this is a projectile approaching the target that is causing damage. Considering the fact that this curse doesn't physically harm the victim, it only stimulates pain receptors, overloading the with such high signals that it impairs motor abilities over time, the concept of pain being so high that they cannot physically move. While seemingly lasting a long time due to the echoing of the user's voice in the genjutsu, the actual illusion lasts only 2 turns, causing pain the entire process, but should the user subject an opponent to it for more than a turn, the target's mind will be broken, causing them to become vegetative, and comatose.


Note: Note: This jutsu can only be used 3 times a battle, lasting 2 turns each use.

Note: After each usage, the user must wait at least 2 turns before using again.


( Arresto Ikioi ) - Arresto Momentum

Type: Supplementary
Rank: A

Range: Short - Mid

Chakra Cost: 30

Damage Points: N/A

Description: Creating a Sound wave that is used to decrease the velocity of a moving target, the user alters the speed of moving matter based objects by way of powerful waves. This Sound chakra is released via triggering of a sound that causes it to manifest as a wide wave that affects everything within the target area or the target itself. Vibrating at high frequencies with low energy, the waves work by creating resistance and pressure against moving objects, slowing the target(s) down rapidly until it is unable to continue moving forward, trapping the object is suspended levitation; if used on airborne objects, it is able to slow them until they stop completely, lifted by acoustic levitation ( or sound waves that raise an object to levitate ). The further the range, the weaker the the effect is, slowing objects to a complete stop within short range and if aimed at objects mid range away, it will slow down to speeds that allow the user to be able to mount an escape and maneuver away from it. It should be noted that it can be used on multiple targets, as well as on the caster himself.


Note: Can only be used thrice per battle

Note: Due to being a Hindering Sound jutsu and triggered via sound, the effects of the jutsu happen quickly yet that doesn't mean it cannot be broken.

Note: Cannot be used to attack or cause damage.

Note: Lasts up to 2 turns per use and cannot be used for 2 turns after using.


( Expulso ) - Expulso

Type: Offensive
Rank: A

Range: Short - Mid

Chakra Cost: 30

Damage Points: 60

Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones.


Note: Cannot be used in subsequent turns.

Note: After using, the user cannot use S rank Sound the next turn.

Note: Can only be used three times a battle Max.


(Ototon: Apparitionu) Sound Release: Apparation

Type: Supplementary
Rank: A

Range: Short

Chakra: 30

Damage: N/A

Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose. Alternatively, by varying the way in which the sound waves travel, and condensing them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic).


Note: Usable twice per battle.

Note: Lasts for the duration of the turn it's used in

Note: No sound jutsu in the same turn

Note: No sound above A rank next turn

Note: Teachable only by Vex

Note: User cannot use this Jutsu whilst he is using a technique to seal the opponent's wind, or restricting him from using wind.


( Ototon: Sectumsempra ) - Sound Release: Sectumsempra

Type: Offensive
Rank: S

Range: Short - Mid

Chakra Cost: 40

Damage Points: 80

Description: A powerful Sound jutsu, the user points his arm or a weapon forward while speaking the word "Sectumsempra". Upon speaking the words, the user triggers the gathered Ototon chakra to be released, following the user's arm movements. Upon contact, the waves create deep and profuse gashes across the foe's body, seeming like an invisible sword strike has afflicted the foe's body. Due to the depths of the cut, the victims run the risk of dying from blood loss if treatment is not applied in time, if the wounds are not instantly fatal. The user is also able to use this as a means to sever obstacles in his way as well as sever certain parts of the opponent's body.


Notes:


-Can only be taught by Detective L

-Can only be used 3 times at max.

-After using, the user cannot use S rank and above Sound jutsu the next turn


( Juinjutsu/Ototon: Morsmorde ) - Cursed Sealing Arts/Sound Release: Morsmorde

Type: Defensive/Supplementary
Rank: S-rank

Range: Short

Chakra: 40 ( -10 per item marked and for communication, -20 per turn for barrier )

Damage: N/A

Description: This jutsu is based foremost on Fuuinjutsu such as the Tongue Twister Seal and the various types of Ototon Jutsu. The user creates a "cursed" seal on his arm called the Dark Mark, resembling a skull with a large intricate snake extending from it's mouth. This seal itself allows for a myriad of effect, the first and most basic ability being it allows the user to communicate with others who have been branded with the Dark Mark. Through simple touch and fueling of chakra, this allows the user to create a burning sensation which is procured through the intense vibrations resonating through the seal and being replicated in the sister seals marked across others. This acts as a sort of honing device, alerting those with the mark ( either as a group or individually ) to the user's location. In addition to this, the user is able to mark items with the Dark Mark, allowing him to summon the specific item should it be needed to him, much like a Reverse Summoning and Summoning: Lightning Blade Creation jutsu mixed. Up to 4 items can be marked each use. In addition to this base effect, the user is able to actively stimulate the seal and cause another effect. Through direct contact with the seal, the user releases sound vibrations through the seal and it erects a cursed barrier around the field. This barrier is designed not to harm, but to hinder and taunt the opponent; when erected, those within the barrier's 15 meter radius are left unable to enter or exit the barrier. The key to it's exit and entry is the seal on the user themselves, meaning only those with the Dark Mark are able to cross the barrier. Due to it's sealing abilities, it prevents the ability to use high level ninjutsu that require concentration, namely S rank and higher Ninjutsu ( this would encompass Kinjutsu, medjutsu, S/T jutsu, Fuuinjutsu, etc - various branches of Ninjutsu itself ) and Forbidden ranked Elemental Ninjutsu. To break the barrier itself, multiple walls (at least two) must be attacked with S ranked strength simultaneously.

Note: Barrier can only be erected twice per battle with at least a 2 turn break in between use. The barrier itself is of A rank strength.

Note: The communication aspect as well as basic summoning can be done an unlimited amount of times, as long as the jutsu is posted with each use and abiding by the 3 jutsu per turn rule.

Note: While the barrier is in effect, the user can only use Sound, Lightning or Wind and cannot use any other Fuuinjutsu techniques.


Ototon: Avada Kedavra ) - Sound Release: Avada Kedavra

Type: Offensive
Rank: Forbidden

Range: Short-Mid

Chakra cost: 50

Damage points: 90 ( -40 to user )

Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn.


Note: This jutsu can only be used twice per battle but only once against each opponent

Note: After each usage, the user must wait at least 3 turns before using again.

Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.




Background Info



Never used an Unforgivable Curse before, have you, boy? You need to mean them! You need to really want to cause pain -- to enjoy it -- righteous anger won't hurt me for long -- I'll show you how it is done, shall I?
History: Bellatrix Lestrange was one of Voldemort’s most devoted Death Eaters, a cruel and vicious woman who was guilty of torturing and murdering wizards and Muggles alike. Bella, as she was sometimes called, was the oldest daughter of Druella Rosier and Cygnus Black of the. Her sisters are Narcissa and Andromeda. A particularly enthusiastic member of Voldemort’s inner circle of Death Eaters, Bella relishes causing pain, especially when her victims are powerless; her specialty is the Unforgivable Cruciatus Curse.

Greatness inspires envy, envy engenders spite, spite spawns lies.

Having successfully avoided capture and imprisonment in the immediate aftermath of Voldemort’s fall, she (together with other Death Eaters) attempted to find and restore Voldemort, torturing Dark Wizard catchers known as Aurors into madness for information. For this, she was given a life sentence in Azkaban prison, where she was held until her escape more than 14 years later.
"What will happen to your children when Mummy's gone the same way as Freddie?"

After her escape, Bella took part in the Battle of the Department of Mysteries, where she managed to defeat her cousin Sirius, sending him falling through the ancient veiled archway in the Death Chamber . Soon after, Voldemort's existence became known to the wizarding world again. Forced out of hiding, Voldemort had Bellatrix enter the fray for him, leading his assault across the Ninja World to begin his takeover as he worked to find Harry Potter and defeat him. During the Battle of Hogwarts, Bellatrix and other Death Eaters stormed the school and defeated many members of the Order of the Phoeniz and Dumbledore's Army, such as Fred Weasley, Remus Lupin, Sirius Snape, Professor McGonagall, and even her cousin Nymphadora Tonks. Following the war, Bellatrix became the de facto leader of the school.
For Voldemort and Valor...

Other
During her travels, Bellatrix became a member of the Varangian Guard and gained several hidden abilities and tools to aide his Taijutsu and Kenjutsu fighting. She wears the set of bracers and weapons associated with them under her armor. She also has Leg Weights on her legs. Bellatrix learned how to create a seal that both augments and limits her greatly, sacrificing the ability to use Lightning while in usage as the seal is applied towards her Ichor CE. Soter's Deliverance is also as well as the Mayer's Band wristband around her wrist. She also has the El Escudo attack applied on her upper back/neck.


Weaponry:

(Katai Omori) Leg Weights
Type: Weapon/Supplementary

Rank: A-rank

Range: Short

Chakra: 30

Damage: N/A

Description:

The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


VG SECRET PROJECT #1 -



Category: Weapon - Sword


Type: Tachi


Description:


The standard weapon each member of the Guard automatically receives. It was the prototype of Sanada Yukimura, however it does not has any of its abilities. It's a regular sword with the exception that, like all weapons forged at the hands of Caliburn, it's indestructible. Unlike its infamous heir however it does not done the color red, instead its color scheme is that of simple black and gray.

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VG SECRET PROJECT #2 -
Category: Armour - Armguard


Type: Assassin's Creed Bracers


Description:


These are metal armguards based in the first place on the AC bracers, however your own model is allowed and you can wear one or two of them. These armguards have sharp metal plates imbedded in the leather interior in the shape of teeth. Normally these teeth are smoothly integrated into the soft interior, however they can react on the user's charka flow When this flow is distorted by genjutsu, the metal plates start sinking into the user's skin, causing electrical pain impulses send to the brain and kicking him out of the genjutsu. How deep the plates sink into the skin and thus how much pain they cause, depends on the rank of the genjutsu. The higher the rank, the more pain. E-ranks will only cause a small scratch, while S-ranks will almost cut to the bone; in any case however it avoids vital spots like the arteries. It works up to S-rank genjutsu, excluding specific MS genjutsu. The advantage of this the small amount of time it takes as it works immediately after the genjutsu is casted, the user doesn't even have to realize he was in a genjutsu. The armguards can also be used as ways to defend your arms against regular physical attacks and swords.

Picture(s):


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VG SECRET PROJECT #3 -
Category: Weapon - Blade


Type: Hidden Blade


Description:


A metal retractable blade hidden from sight. It's a blade consisting of three parts which can be released and retracted via a mechanism. Just by flicking your wrist or by focusing normal chakra in the mechanism, the blade can be activated. It's attached to the inside of your forearm. The first part is rectangular with the mechanism and is attached to your arm. The second part slides out of it and the third part is blade which slides out of the second part. This is done extremely fast. Because it's hidden and it can be used swiftly it's ideal for assassinations, though it can be used for normal combat too. You can carry two hidden blades, one on each arm. Even though the hidden blade is a separate part, it can be incorporated in the previous mentioned bracers.

Picture(s):


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VG SECRET PROJECT #4 -
Category: Weapon - Gun


Type: Needle Shooter


Description:


A very small tube hidden parallel with the hidden blade. It has a small mechanism which allows the user to shoot needles out of the tube, one at a time, and it can hold a maximum of five needles. By pulling the mechanism backwards, which can be done before a battle, and then make a flick with your arm it shoots the needle. The mechanism only needs to be pulled backwards once, which then retreats for a small part every time a needle is shot. When the fifth needle is shot, the mechanism is back to its original place. The strength and speed of the needle when shot is just a bit more than when you would throw it. It can fire needles up to long range. Med shinobi can cover the needles with poison. The needle shooter can, just like the hidden blade, be incorporated into the earlier explained bracers; in one or both of them.

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VG SECRET PROJECT #5 -
Category: Weapon - Hook


Type: Hidden Hook Blade


Description:


An addition to the hidden blade; a hidden hook. It's simply a small eagle-headed shaped hook that can be attached to the mechanism of the hidden blade. When the blade is hidden it just looks like an ornament, especially when it's integrated into the bracers. However when the hidden blade is released, the hook is pushed upwards and slightly also forwards. This hook can then be used to swing from branches, make 360° turns around poles and glide down wires and other acrobatic stuff. In battle it can be used to pull an opponent's limb like an arm or leg or even other weapons. When the hidden blade is retracted, the hook also goes back to its original position. You can have a hook in each armguard.

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Fuuinjutsu:

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary

Rank: A

Range: Short

Chakra cost: 30

Damage points: N/A

Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.


Notes:


-Can only be taught by Detective L

-Must be stated in user’s biography and can only be activated once per battle/event

-Alternative use can only be used once per battle


(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band

Type: Defensive/Supplementary

Rank: D-S

Range: Short

Chakra Cost: (equivalent to the amount of opposing tech)

Damage: N/A

Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.

NOTES

►Activates 3x per battle

►Has a one turn cool down

►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next

►Seal must be placed in biography

►Can only be taught by ZandaT


( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance

Type: Offensive/Defensive

Rank: A

Range: Short

Chakra cost: 30

Damage points: 60 to opponent

Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.


Note: Can be applied passively and pre-placed on the user's bio.

Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.

Note: Can only be used or applied 4 times.

Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.

Note: Cannot be combined with techniques that increase the chakra cost of this jutsu


( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing

Type: Supplementary/Defensive

Rank: A

Range: Short

Chakra cost: 30

Damage points: Equal to jutsu

Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.

Note: This is able to affect Ninjutsu of S rank and lower.

Note: This seal can be released up to 4 times per battle with a two turn break in usage


Ninjutsu:

(Eru Esukūdo)- El Escudo
Rank: A

Type: Defense

Range: Short

Chakra Cost: 30

Damage Points: N/A

Description:

The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.

Picture: See above
Background Music and Theme Song:
Battles:
Won: Unknown
Lost: Around 10




Dropping: https://animebase.me/threads/the-heir-of-slytherin-v2.726183/

APPROVED BY SASORI
 
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