Beginning of Time

Venom

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Using Karna as a CoT + Sound + White Karma + Full YY combo with my regular customs and body seals as Raiden.

Specialty: Increased Speed Resistance | Advanced Damage Resistance | Apex Speed Specialist | YY Specialist | Kung Fu (CFS)

Health: 300
Chakra: 2000
Base Speed: 15
Base Tracking: 133 (19 x7 [YY + CoT)

Creation (will name it Raiden ;) ):
-Can use Corium, Earth and Lightning
-YY
-2000 Chakra + 200 HP
-Advanced Elementalist (Corium)
-Gen Immunity
-Sentient mutated 'werewolf' with 4 arms and a pair of wings on its back. With human levels of inteligence, including power of speech and a mental link to the Karna. Twice the size of him.
 

Mirai

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with full Y/Y

Creation: Milla
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Can use 3 of the elements the creator knows: Fire Release, Dark Vacuity Release, Liquid Bismuth Release
Yin - Yang Release
Chakra reserve of max 2000 points and a health pool of 150 points ~ Advanced Elementalist for Fire Release
Sentient, Power of Speech and Mental Communication to Kiyumi
Genjutsu Immunity
Flight due to wings.
 

Venom

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"Lets test them.." Karna mentally said to his creation as he took a step forward. With a swing of his head he would spew out a wave of an unknown substance to the enemy duo. If successful, the black mud covering their entire short range would fall on them doing more than just damage. As for Raiden, the moment it's master made a physical move he would too. Channeling earth chakra beneath the duo (assuming u guys like feet apart since u didn't specify) that would also cause normal looking mud to burst up within their short range in attempt to bind them together. With these actions, Karna started to run to encircle the duo but maintaining the same range.

Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S (A)
Range: Short – Long
Chakra: 40 – 60 (50)
Damage: 80 – 100 (90)
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.

Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 

Mirai

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“Ohh! An enemy duo! This is gonna be so much fun!” Kiyumi started to giggle and squeal at the sight of her opponents. Milla would have a bit of sweat beads rolling down the back of her neck, a bit confused how her creator could be so happy for a fight. As Karna started to move forward, Kiyumi would have smiled, as she naturally sensed her opponent’s beginning to knead chakra. “Look alive Milla! We’ve got some big ones!” she called up; as Milla quickly took to flapping her wings. Almost as if in sycn with one another, Kiyumi would have reached into her tool pouch and grabbed an explosive tag, which looked like a normal one but it had the flying thunder god seal applied to it ahead of time. She tossed it towards Milla, the latter of whom grabbed it with her mouth. Milla would have bleed ionized ash from body as she made the needed hand seals, allowing the ash to quickly burst beneath her feet. This would have spread, consuming the wave earthen material that tried to subdue the duo. Once neutralized, she shaped the remaining wave of ash into a sole spear, with a hook attached to it. On the other free hand, Kiyumi would have tossed another kunai into the air originally as now spear would have hooked it and sent into the direction of the opponents. Milla controlled the hook to not immediately assimilate the hooked weapon into the ash.

As for the approaching wave however, Kiyumi would have gathered chakra into the air and into the form of an orb. Out from the orb, electrified water would have spilled out, violently crashing against the wave of mud. However the mud would have been overpowered quite easily, as the spear is telekinetically controlled by Milla, flying towards the opponents but staying about 8 meters away. Using mental communication these action was quite organized between the two. Kiyumi would have then attempted to finalize things by bringing her two hands together in order to activate Apex Predator. “Let’s show em what we got!” she said, now rushing over to the opponents quickly as possible. She would have also left behind another marked explosive tagged kunai, and controlling for none of the current ones to explode quite yet. She ran with her Sword of the Thunder God strapped to her waist.

(Raijin no Ken) - Sword of the Thunder God (Reference)
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
Water Style; Blessed Drop (Suiton; keitaku tekika)
Rank; S
Type; Attack/Defense (can be both at the same time)
Chakra cost; 40
Damage points; 80 + 20 = 100
Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques.
Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb
(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
Rank: D - S
Type: Offensive, Defensive, Supplementary
Range: Short-Long Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 – 80 (80)
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra. It should be noted that these effects are outlined for all Dark Vacuity based techniques, requiring the user to post this technique as a reference each time or simply mentioning it at the start of the battle.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.
Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda (Reference)
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.
(Ousuiton: Suisennin ) Hidden Water Release: Apex Predator
Type: Supplementary
Rank: S Rank
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Apex is the epithome of a Water specialist, and the signature technique of Leviathan, the Apex Predator. Leviathan joins both hands together in an oval shape, focusing his chakra to convert into Water chakra. This overbearing infusion of water completely erases away his ability to convert all his other elements, preventing the usage of every single elemental technique that does not use Water chakra for the remainder of the battle ( or Ninja World Event ). This leaves the user with only access to Non-Elemental techniques, Water Release and Elements composed of Water ( In Leviathan's case Panthalassic Water, Wood, Storm, Ice and Boil ) while losing access to all Earth, Lightning, Wind, Fire and any non-Water combination of the 4. This allows the user to gain some unique properties to the remaining elements and techniques.
Non-Elemental Techniques: Allows the user to perform non-Elemental techniques as normal, such as Basic Ninjutsu, or have them Acquire Water's elemental S&W and water bio specialities. So, for example Basic Ninjutsu techniques can appear as normal or as Water techniques.
Water Elemental Techniques: The actual Water Ninjutsu techniques appear denser and darker in tone, and can even appear black entirely. The pure Water techniques performed as Apex Predator will acquire a neutrality interaction against all opposing techniques, changing Water's S&W.
The user is able to change the appearance of his water techniques into any alternative release of Water Ninjutsu, such as changing liquid water techniques into Mist (Hiding in Mist Technique) which allows the water to acquire a semi-intagibility; Syrup ( Water Style: Starch Syrup Capture Field ) which can stick and slow opponents; Chakra Sensing Water (Water Style: Rain Tiger at Will Technique) allowing the user to sense enemies in contact with the water released; Debuffing Water (Water Release Secret Technique: Mist Rain) which will debuff opposing techniques by -10 damage on contact; Chakra Draining Water (Water Release: Grudge Rain Technique) which can drain half as much chakra as damage dealt; Crystalized Water (Hidden Waterfall Style: Water Slicing Blade) which acquire a hard and crystaline state.
Advanced Water Elemental Techniques: The user will be able to perform Water Ninjutsu using advanced elements known, which will acquire the elemental S&W of that advanced element and a more liquid-like consistency. For Leviathan, who has acquired all cannon Water Advanced Elements, the changes are as follow: Wood acquires a sap appearance, and is capable of battling Bijuu chakra and drain chakra at the rate of half the damage dealt. Storm acquires a liquid and bright plasma appearance, and is capable of paralyzing the opponent and battling Shadows. Ice takes the appearance of extremely cold water and can freeze on contact. Boil takes the appearance of boiling water and is acidic and corrosive on contact. Panthalassic Water takes the appearance of glowing radioactive water and is water chakra parasitic on contact, eating away at opponent's water chakra, lowering the rank of the opposing technique by one, and giving it the proportional damage or strength, as applicable.
Note: While this technique can be taught, most likely only Leviathan is capable of using Apex Predator to it's fullest, given his mastery of all cannon Water Advanced Elements.
Note: The user loses access to all non-Water elements for the rest of the match, unless healed through Yang techniques or similar, by himself or through others, which in turn ends the effect
 
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