Bazz vs Hashirhamha

BazzBee

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Rei's Rules and Regulations
Unofficial
Mid Range
All out battle
A rocky terrain (No water source Included)

I will be using my bio, pick the bio you want to use and make the first move. Amuse me.
 

Lytes

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You wear the Kumo Headband, You shouldn't attack me,I am far greater than you
Using the opportunity,i gather my doton chakra into my left leg stomping the ground,this makes the ground under you shake making you loose balance,I then continue by stomping the ground erecting 3 flame pillar 1 under you,another a few metres behind you and one to your right,this will burn your legs making it hard to walk as it launches you midair,As you are midair i performing the horse handseal gather my katon chakra deep in my throat ,i spit out a giant fireball that turns you to ashes
They dont make good ninjas these days, I was expecting more,well,Its time to head back to the raikage office, One of his ninjas attacked me and got killed
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions,making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
 
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BazzBee

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Which bio do you plan to use?

"Don't get cocky you little shit" were the words spoken by the almighty Kamina before he began to preform 3 handseals, moments after executing the first handseal Kamina sees Hashirhamha stomp the ground and as soon as he did Kamina felt a small tremor beneath him which suddenly grew into a strong earth shake, strong enough to knock Kamina out of balance but Kamina refused to give up he quickly jumps up preventing himself from being affected with the shake and so on to not be affected after he lands back down, he quickly focuses Wind chakra within his lungs and exhales a strong gust of wind aimed for the right side which boosts him to the left side with great speed away from the quake, and moments after being boosted away a pillar emerges from the ground he was standing at, lucky him he was seconds away from being fried to death.

Kamina then see's hashirhamha execute a single handseal before spewing out a huge flame towards him, he quickly focuses chakra and emerges with the ground below, avoiding the flame heading towards him with a fair amount of speed, Kamina shortly after utilizes earth chakra and emerges from Hashirhamha's behind at a fair distance which'd be mid-range, Kamina then quickly without wasting a second executes a single handseals and focuses a great amount of fire chakra in his lungs, molding it into fire itself and expelling a large stream of flames from their mouth which is directed towards Hashirhamha directly, if the stream of flames happen to successfully hit Hashirhamha he would be burned alive and fatally injured if not dead.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 
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Nathan

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Was asked for my input by Hashirhamha.

Bazz, you can't free-form jump, you can strafe and whatnot, but you need to use a technique to jump; taijutsu move, a custom, strafe would have worked, or you could have even used the E-rank sub technique, or the water replacement technique. Though, that being said, Hashirhamha; Fire release: Great Fire Majestic Annihilation is not a fireball based technique, it is a fire stream. You need to make sure you read the techniques correctly.

But honestly this is such a minor mistake, it shouldn't be affected. Plus isn't this just a fun spar? You can take the win, or let him edit Hashirhamha, I'd let him edit, why? Cause this isn't a NW fight.

Below is an example technique that I use that allows me to jump [it's a custom, not mine]

Rank: B
Range: All
Type: Supplementary
Chakra Cost: 25
Damage: N/A
Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.
~Usable only twice.
~Faust can only teach this.

 
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