Battle of the century.

Jokey

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The exact moment that his brother has thrown three kunais into the air towards him, he waited. And looked around him. ''Mere kunai's... nothing special and nothing coming towards me... strange. I told my bro to take this up a notch, so why not do it?!'' As many things wandered through his head of what would, or should be happening made him come into a quick conclusion, and knew that the kunai's weren't just some kunai's pure because of the fact that he doesn't want to lose the battle or be a sneaky bastard by interrupting his brother without even being able to perform his first technique, so he waved three handseals in a quick succession, causing an enormous wooden human to erupt from underneath the water as he stands on top of his head.

As the wooden human grew, he inserted his chakra into it to control it and when he succeeded in doing so; the hand quickly bounced the kunai's to the right. Just with a single swing, the kunai's would travel and get bounced off in such a speed, that they won't be capable of noticing anymore by the mere eye.

During the meantime, he noticed five other shurikens coming his way which he got rid of by causing two big wooden eagles to erupt from out of the wooden human that flew with high speeds towards the shurikens, grabbing them with their beaks and flew in circle's above his brother, causing the shurikens to fall out their beaks upon his little brother.

''Come on, show me something exciting!''

(Mokuton: Mokujin no Jutsu) Wood Release: Wood Human Technique
Type: Supplementary
Rank: S-Rank
Range: Short (Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description:
After doing 3 handseals, the user will create a large human guardian of wood from beneath his feet. The guardian is the same size as a fully transformed Jinchuriki and can be used offensively or defensively. The guardian can also be combined with the Wood Dragon technique. In this case, the Dragon will coil around the guardian increasing its defensive abilities. Like all Wood Techniques, the guardian is very resilient against Bijuu techniques but the guardian adds a new dimension by being able to manipulate, to some extent, biju chakra. An extension of the (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment, the guardian can suppress bijuu chakra attacks to the point its capable of grabbing a Bijudama with bare hands and dispel it. It can also be used as a medium for the aforementioned technique, dispensing the use of the wood pillars and touching the Jinchurikii directly. Only one guardian can be maintained active at any given time and it lasts while the user fuels the technique. To sustain the technique, the user must be in direct contact with the guardian and by fueling it becomes restricted in terms of elemental techniques, to Wood, Earth and Water techniques.. If the guardian is reinforced with a Wood Dragon, it gains +20 damage. The wood dragon can also be sacrificed to protect the guardian from up to one S-Rank technique, following elemental weaknesses and strengths.
Note: Can only be used by Senju Hashirama bios

(Mokuton: Mokusei No Sōzō ) - Wood Style: Wooden Creation
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his Mokuton chakra into the ground and uses it to grow animals all varying in size from the ground. The biggest an animal can be is the size of Gamakichi, after time skip, allowing the wooden creation to be big enough for the user and at least 2 other people to hide behind it. The wooden creations have the ability to use Mokuton, Earth and Water jutsus up to B-rank without the need to perform hand seals for the Mokuton but they'd need to perform hand seals for the hand seal requiring Earth and Water jutsus. Furthermore the user has the ability to clap his hands together whilst focusing a large amount of chakra within the wooden creatures and explode them, in a similar to fashion to Exploding of Dense Woodland jutsu.
Note: Can only be used 3 times.
Note: Can only be taught by Erzo.
Note: Can only make 2 creatures at a time.
 

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As he watches the enormous wood humanoid rise, Tobirama quickly hops backward staying high and dry while he claps his hands, sending a massive lightning bolt forward. He aims the lightning at the wood human's right leg, destroying it and leading it to fall down on its back without any balance, along with his brother.

Right after shooting the lightning bolt, Tobirama quickly weaves a handseal creating a water dragon that bursts below himself, carrying Tobirama on top of its head while the water dragon speeds towards his brother, who is falling on top of his wood human's head. Tobirama also takes the opportunity to reach inside his pouch, marking 5 kunais for future use.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the user. The technique is best used if the user has a height advantage in relation to the target. The Thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

( Fuin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 
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As he watches the enormous wood humanoid rise, Tobirama quickly hops backward staying high and dry while he claps his hands, sending a massive lightning bolt forward. He aims the lightning at the wood human's right leg, destroying it and leading it to fall down on its back without any balance, along with his brother.

Right after shooting the lightning bolt, Tobirama quickly weaves a handseal creating a water dragon that bursts below himself, carrying Tobirama on top of its head while the water dragon speeds towards his brother, who is falling on top of his wood human's head. Tobirama also takes the opportunity to reach inside his pouch, marking 5 kunais for future use.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the user. The technique is best used if the user has a height advantage in relation to the target. The Thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

( Fuin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
Hashirama whom observed his brother inch by inch whilst standing on his humanoid self-created wood structure reacted with quite some ease while leaving a silent sigh as he performed a single handseal, causing two wooden clones to erupt from the humanoid's leg just at where the lightning is about to strike. One whom climbs up, towards the enormous human wood structure whilst the other deals with the lightning.

This clone will of course be standing in a straight line with his head stitched towards the technique but once noticing the lightning he swiftly causes a stone golem to erupt from out of his mouth which get's destroyed within' a blink of an eye, weakening the lightning technique two ranks which eventually will destroy the clone too, leaving the lightning in quite a weakened state, weak enough that it will slightly scratch the wooden human but won't do much to take it off balance nor damage it whatsoever.

Whilst this all happens, both the second wooden clone and Hashirama notice Tobirama almost landing upon the humanoid's head and readies himself whilst his clone stands behind Hashirama, ready to assist as they face each other with a five meter range space between each another.

''FINALLY! Shall we begin then? ;)''

(Moku Bunshin no Jutsu) – Wood Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates clones of themselves made of wood that then sprout out of their body or are created from any nearby source of Wood, Earth or Water. These clones, however, are quite special as they maintain a mental connection to the user, communicating back to him even from long distances. An advanced use of this technique is to transform the clones into seeds that, once implanted or swallowed allow the user to track an enemy (that has it implanted or ingested it) by pinpointing his position through the same mental connection. Versatile, these clones can use Wood techniques as well as Earth and Water techniques up to S-Rank. This technique, when created by Uchiha Madara, creates clones with EMS/Rinnegan and capable of using the EMS/Rinnegan techniques like Madara himself.
Note: Follows the Clone battle rule usage restrictions

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

Note: Since you've been gone for quite a while; There has been a new rule. Clone's can withstand B-Ranked technique's and below. So, when you destroy the Golem, the lightning will become B-Ranked and since the clone is made of wood, the lightning would have take the upper hand in this case, causing the lightning to become a weak C-Ranked technique, henceforth causing no damage to the wooden structure whatsoever.
 
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Noticing the creation of wood clones from his brother, Tobirama let out a simple sigh to his brother's cheeky tactics.

Right after marking his kunais, he takes one of them and wraps it with 4 special explosive tags, and then throws it behind himself to a long distance. He immediately follows up by taking his Sword of Thunder God, swinging it down to send an A-rank discharge of lightning towards his brother and his clone, followed by plunging his blade downwards aimed towards Hashirama's heart. As he plunges his blade, Tobirama does a little tap on his wrist, placing a mark on himself.

"Is this the kind of fight you were looking for??"

(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

( Rakkasui ) - Falling Water
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 25(+20 lightning damage to Kenjutsu techniques)
Description: The user will drop down upon the opponent from mid air pointing their sword downwards and drilling it down into the opponent.

( Fuin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

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Noticing the creation of wood clones from his brother, Tobirama let out a simple sigh to his brother's cheeky tactics.

Right after marking his kunais, he takes one of them and wraps it with 4 special explosive tags, and then throws it behind himself to a long distance. He immediately follows up by taking his Sword of Thunder God, swinging it down to send an A-rank discharge of lightning towards his brother and his clone, followed by plunging his blade downwards aimed towards Hashirama's heart. As he plunges his blade, Tobirama does a little tap on his wrist, placing a mark on himself.

"Is this the kind of fight you were looking for??"

(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

( Rakkasui ) - Falling Water
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 25(+20 lightning damage to Kenjutsu techniques)
Description: The user will drop down upon the opponent from mid air pointing their sword downwards and drilling it down into the opponent.

( Fuin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
''Oeeeeeeh, I'm getting so excited!!!!''

The exact moment that Hashirama noticed his brother hopping of the water beast and taking out his oh so famous sword, which Hashirama fancies so much but never could get his hand on it strangely enough... Nonetheless, now that Tobirama is about to strike his brother down while the clone behind noticed a FTG kunai flying to the back quickly made him cause a slight wooden pillar to erupt from the front before it leaves the humanoid's head area; grabbing it, and throwing it towards his little brother's back.

While at the same time, that Hashirama was dealing with his brother simply caused him to create the Ox handseal, and changed into a cloud of fire. Lightning being neutral to fire made him immune to the lightning, causing his brother to pierce into nothingness, but simultaneously bringing him to a dead end; towards the clone which was prepared to finish him off.

The moment that Hashirama changed into a cloud of fire, his clone which stood behind Hashirama was prepared to finish it off whilst controlling the wooden pillar which he thrown towards the back of his little brother and with that, he exploded. Pure because of the shock that his brother simply pierced straight into a cloud of fire, thus leaving him restless and having no hold of his momentum made this all perfectly planned out, leaving him fall into an explosion of fire that damaged him, but did not kill him instantly.

(Katon: Kaji Kawari ) - Fire Substitute
Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.
 

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As Tobirama starts plunging his blade down, with his chakra sensing active, he notices his brother's chakra changed after watching him make an Ox Handseal. He also detects a wood pillar erupted to intercept his FTG kunai from behind. Immediately, Tobirama would sheathe/retract his lightning sword in response of what he's about to do next.

Using his unrivalled skill to materialise water out of no where, water instantly emerges from Tobirama, cloaking him. As soon as the water appears, a water fist with the size of burst straight towards Hashirama, punching straight through him because of his fire sub, and then punching Hashirama's clone off the wood human. The water would dose the fire substitute causing his brother to disperse to thin air, probably killing instantly or at least force him back to human form. The giant wood human would also deactivate because the wood clone was knocked off of it and Hashirama himself did not sustain it by using an element other than Wood/Water/Earth.

Simultaneously along with the water fist, other smaller water fist emerges behind Tobirama to catch his FTG kunai and throw it again to long range, this time diagonally upwards so no wood pillars would be fast enough to intercept it.

Tobirama would land of the wood human as the 2 water fists finished their role.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

(Suiton: Mizu Yakke) Water Style: Water Cloak
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)
Note: Lasts for 2 turns.
Note: Needs water source to use the jutsu.
Note: Only useable for once per battle.
Note: Only useable by Question.
 
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As Tobirama starts plunging his blade down, with his chakra sensing active, he notices his brother's chakra changed after watching him make an Ox Handseal. He also detects a wood pillar erupted to intercept his FTG kunai from behind. Immediately, Tobirama would sheathe/retract his lightning sword in response of what he's about to do next.

Using his unrivalled skill to materialise water out of no where, water instantly emerges from Tobirama, cloaking him. As soon as the water appears, a water fist with the size of burst straight towards Hashirama, punching straight through him because of his fire sub, and then punching Hashirama's clone off the wood human. The water would dose the fire substitute causing his brother to disperse to thin air, probably killing instantly or at least force him back to human form. The giant wood human would also deactivate because the wood clone was knocked off of it and Hashirama himself did not sustain it by using an element other than Wood/Water/Earth.

Simultaneously along with the water fist, other smaller water fist emerges behind Tobirama to catch his FTG kunai and throw it again to long range, this time diagonally upwards so no wood pillars would be fast enough to intercept it.

Tobirama would land of the wood human as the 2 water fists finished their role.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

(Suiton: Mizu Yakke) Water Style: Water Cloak
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)
Note: Lasts for 2 turns.
Note: Needs water source to use the jutsu.
Note: Only useable for once per battle.
Note: Only useable by Question.
Hashirama, whom was in his fire form could still see what was occurring in front of him; so the exact moment that he had seen his brother, coating himself with water - his clone in the meanwhile prepared for the worst. And just the moment that the his younger brother was about to hit him, his clone caused the wooden structure, which they were fighting on to explode. Causing such a huge explosion, that caused everything nearby to chatter into ashes. The complete battle area turned into ashes, the water evaporated, the remaining wooden pillars everywhere lighted on fire whom eventually turned into ashes and fell down like snow flocks, the earth which previously was hidden underneath the water changed into chattered earth, from large boulders to little ones, everything, turned into an utter chaos.

But, since Hashirama was a mere fire cloud, the explosion would not harm him in any way but did harm his clone nevertheless and made him descend down onto the destroyed earth, and re-form into his human form as he looked around him, only noticing smoke. So the moment that he re-formed, he activated his sensing abilities and waited.

''Oh, hey, you still alive?!''

As Hashirama spoke, he noticed that the water that coated his brother previously was a strong technique, but did not know that it was this strong that it withstood even this explosion. (High ranked fire, coating your body which is nearby your skin would have at least boil into such a high degree that you would receive slight burns, thus a little damage, but not severe for you to kill you. (First degree burns, on the edge of the third, not sure but naruto related ways I assume -20 damage))

''I see, slight burns... sorry man! Ready for round 2?!''

Mokuton: Bakuhatsuteki - Wood Release: Explosive
Rank: E-Forbidden
Range: Short-Long
Chakra Cost: 05-50
Damage Points: 10-90
Description: After the user have used a Mokuton Jutsus he may use this Jutsu. The user slams his palms together with great force releasing a Great amount of Chakra (Depends on the Rank of the Mokuton Jutsu he used earlier.) into the Mokuton Jutsu, causing the Wood to Explode damaging everything nearby. The Rank on this jutsu depends on the Rank of the used Mokuton Jutsu, for an example: I use a D-Ranked Mokuton Jutsu this also counts as a D-Ranked Jutsu, and according to Forbidden Rank the user will take the same amount of damage of the jutsu he makes explode.
~To cause the wood to explode the user must be in contact with the wood that they wish to explode or be incontact with the ground
~ if used for exploding S rank wood , the user cannot perform S rank wood ninjutsu or above the following turn
~Can only be used twice per battle.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
 

-Quest-

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As a blinding light illuminates from entire wood structure and began its detonation, Tobirama kneads earth chakra around his body creating a dense rock armour to shrug off the explosion with his water cloaking act as first layer of protection. The explosion sends Tobirama flying back to the ground, though mostly unharmed through his water cloak/rock armour with bits a pieces of debris/ash covering him, the field was reduced to nothing but ashes.

Immediately after being back on the ground, Tobirama deactivates his water cloak/rock armour while transforming a piece of rock/debris into a half dead body of himself and then merges with the ground below. The transformation technique's purpose was to serve as a distraction; a fake Tobirama laying on the ground half dead with severe burn wounds around his body, broken armour/clothing and covered with ashes, while the real Tobirama was unharmed and merged underground. All this is done right after the explosion, and before Hashirama reformed to human form, because it takes longer for him to descend to the ground as a floating fire cloud.

When he activates his sensing abilities, all he could detect is a faint chakra coming from the fake Tobirama which is understandable since he appears to be on the brink of death, while the real Tobirama is hidden from sensing. As Hashirama is taking notice of "Tobirama's corpse", Tobirama begins to unmerge from the ground behind him whilst having his Sword of thunder god at hand. By the time Tobirama fully unmerges making him detectable to sensing, his Sword would've been firmly placed into Hashirama's chest, piercing straight through the heart before there was any time left to react.

"You've gotten quite sly brother, unfortunately not enough to surpass me."


Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.




Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.





Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

 
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