Battle of the Best

Flash

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-Rei's R&R
-All out
-Killing/Stealing Allowed
-Location: Pain grass field with water source to my right and to your left
-Mid-range
-Winner may choose any 1 custom of thier choosing from the loser's aresnal as a reward.
-5 Day time limit.​
-Hashirama Bio (needs update)
-Post your bio if you agree to the rules.
 

Flash

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Hiruko in sig, and how far away is the water source from our side?
Mid-range.
This is gonna be fun ^^


Walking slowly towards the river, I lost myself to the disturbing thoughts that frequently troubled me. Though I was full of energy, I was tired. I had lost all the motivation that I once had when I was sworn into kage-ship. My new techniques and abilities did no help in reducing the pain that I felt now. Why did it all come to this? Fate made me fight my own brother. We were supposed to create a country where we could finally live in peace. Maybe that was wishing for a bit too much?
My eyes fell on the bandaged guy facing me. He looked so unsettled. What did he want? Why was he here? As I questioned myself, I knew subconsciously that it was my attempt to take myself off from the previous thoughts. His eyes, the cold Sharingan. As I looked into his eyes carefully, I realized it wasn't the Sharingan. They were simply red. With a head-band of Kumogakure, he had no reason to be here.
These times were the worst. I was so used to fighting that subconsciously I started kneading my chakra to read his chakra, even though I had no real intentions of doing it. Feeling his minor fluctuations and concentrating on them, I knew I really wanted to change the topic in my head.

You seem to be new to this place... I said it out loud, making sure he'd hear it.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
(Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
 

ZandaT

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Mid-range.
This is gonna be fun ^^


Walking slowly towards the river, I lost myself to the disturbing thoughts that frequently troubled me. Though I was full of energy, I was tired. I had lost all the motivation that I once had when I was sworn into kage-ship. My new techniques and abilities did no help in reducing the pain that I felt now. Why did it all come to this? Fate made me fight my own brother. We were supposed to create a country where we could finally live in peace. Maybe that was wishing for a bit too much?
My eyes fell on the bandaged guy facing me. He looked so unsettled. What did he want? Why was he here? As I questioned myself, I knew subconsciously that it was my attempt to take myself off from the previous thoughts. His eyes, the cold Sharingan. As I looked into his eyes carefully, I realized it wasn't the Sharingan. They were simply red. With a head-band of Kumogakure, he had no reason to be here.
These times were the worst. I was so used to fighting that subconsciously I started kneading my chakra to read his chakra, even though I had no real intentions of doing it. Feeling his minor fluctuations and concentrating on them, I knew I really wanted to change the topic in my head.

You seem to be new to this place... I said it out loud, making sure he'd hear it.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
(Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
Hiruko leaves the shinobi unanswered as he continuously watches him. He was wearing old school shinobi attire as a headband belonging to the village hidden in the leaves sat on his forehead. Hiruko didn't come to by to get to know this ninja, in fact, he was itchin for battle. Continuing the experiment that got him kicked out of the same village this shinobi was from, Hiruko couldn't help but think that maybe this man was after him. Nothing he couldn't handle though. After a long pause of silence, Hiruko finally responded to the man. New or not, it doesn't really matter. I like yah, and I want'cha. Now we can do this the easy way or the hard way, the choice is yours. Smirking under his bandage covered face Hiruko reaches into his ninja pouch grabbing one of his special kunai, unknown it's special to you, while inserting his fire chakra into it as he throws it towards Hashirama. He then performs 5 hand seals allowing himself to clone the kunai creating a thousand copies of the special tagged kunai which all travel towards you as a tall and wide wave of metal. Once this wave of kunai reaches within short range of you they all ignite as the wave of metal special kunai transform into a barrage of mini metal rockets that rush towards you before exploding releasing thousands of tiny metal shrapnel pieces that puncture your entire body multiple times.

Type: Offense
Rank: A
Range: Short-Mid.
Chakra: 30
Damage: 60
Description: This is a special Fūinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops.
NOTES:
-Can used it only 3 times, throwing one kunai at a time
-Can only be taught by ZandaT

Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

 

Flash

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Hiruko leaves the shinobi unanswered as he continuously watches him. He was wearing old school shinobi attire as a headband belonging to the village hidden in the leaves sat on his forehead. Hiruko didn't come to by to get to know this ninja, in fact, he was itchin for battle. Continuing the experiment that got him kicked out of the same village this shinobi was from, Hiruko couldn't help but think that maybe this man was after him. Nothing he couldn't handle though. After a long pause of silence, Hiruko finally responded to the man. New or not, it doesn't really matter. I like yah, and I want'cha. Now we can do this the easy way or the hard way, the choice is yours. Smirking under his bandage covered face Hiruko reaches into his ninja pouch grabbing one of his special kunai, unknown it's special to you, while inserting his fire chakra into it as he throws it towards Hashirama. He then performs 5 hand seals allowing himself to clone the kunai creating a thousand copies of the special tagged kunai which all travel towards you as a tall and wide wave of metal. Once this wave of kunai reaches within short range of you they all ignite as the wave of metal special kunai transform into a barrage of mini metal rockets that rush towards you before exploding releasing thousands of tiny metal shrapnel pieces that puncture your entire body multiple times.

Type: Offense
Rank: A
Range: Short-Mid.
Chakra: 30
Damage: 60
Description: This is a special Fūinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops.
NOTES:
-Can used it only 3 times, throwing one kunai at a time
-Can only be taught by ZandaT

Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

I barely understood what he said. That man, he sounded like he wanted something from me. But what? I had no money. I had no valuables. The only other thing that people would be interested in would be my DNA/body and/or my village. And I had no intention of giving it to him.
The moment he threw the kunai, I slammed my hand on the ground, raising the ground between me and him to 7 feet. The raised piece of earth (4x3 meters) not only intercepted the kunais but also provided a cover for me which I used to create a clone beside me. The clone jumped up and stood atop the raised piece of earth as I monitored my opponent with my sensing technique.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Moku Bunshin no Jutsu) – Wood Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates clones of themselves made of wood that then sprout out of their body or are created from any nearby source of Wood, Earth or Water. These clones, however, are quite special as they maintain a mental connection to the user, communicating back to him even from long distances. An advanced use of this technique is to transform the clones into seeds that, once implanted or swallowed allow the user to track an enemy (that has it implanted or ingested it) by pinpointing his position through the same mental connection. Versatile, these clones can use Wood techniques as well as Earth and Water techniques up to S-Rank. This technique, when created by Uchiha Madara, creates clones with EMS/Rinnegan and capable of using the EMS/Rinnegan techniques like Madara himself.
Note: Follows the Clone battle rule usage restrictions
I ask you one last time. Tell me, what do you want from me? My clone asked, as he put on a serious expression.
 

ZandaT

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I barely understood what he said. That man, he sounded like he wanted something from me. But what? I had no money. I had no valuables. The only other thing that people would be interested in would be my DNA/body and/or my village. And I had no intention of giving it to him.
The moment he threw the kunai, I slammed my hand on the ground, raising the ground between me and him to 7 feet. The raised piece of earth (4x3 meters) not only intercepted the kunais but also provided a cover for me which I used to create a clone beside me. The clone jumped up and stood atop the raised piece of earth as I monitored my opponent with my sensing technique.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Moku Bunshin no Jutsu) – Wood Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates clones of themselves made of wood that then sprout out of their body or are created from any nearby source of Wood, Earth or Water. These clones, however, are quite special as they maintain a mental connection to the user, communicating back to him even from long distances. An advanced use of this technique is to transform the clones into seeds that, once implanted or swallowed allow the user to track an enemy (that has it implanted or ingested it) by pinpointing his position through the same mental connection. Versatile, these clones can use Wood techniques as well as Earth and Water techniques up to S-Rank. This technique, when created by Uchiha Madara, creates clones with EMS/Rinnegan and capable of using the EMS/Rinnegan techniques like Madara himself.
Note: Follows the Clone battle rule usage restrictions
I ask you one last time. Tell me, what do you want from me? My clone asked, as he put on a serious expression.
After throwing his kunai Hiruko sees his opponent lower to the ground as he slams his hands upon them. As he does the floor in between Hiruko and Hashirama raises 7 feet, catching the previously thrown special kunai, while also convincing Hiruko to switch up his previous battle tactic. Hiruko manipulates his chakra in the earth formation in front of him split moments after it becomes fully erect creating a massive mudslide out of the unspecified patch of raised earth that rapidly crashes towards you. The wave of mud, earth, and debris slides towards Hashirama engulfing him as it causes him great blunt damage, bone fractures, dislocations, and misplacements as it buries him. Hiruko the moves into short range of Hashirama's last known location.

Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

 

Flash

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After throwing his kunai Hiruko sees his opponent lower to the ground as he slams his hands upon them. As he does the floor in between Hiruko and Hashirama raises 7 feet, catching the previously thrown special kunai, while also convincing Hiruko to switch up his previous battle tactic. Hiruko manipulates his chakra in the earth formation in front of him split moments after it becomes fully erect creating a massive mudslide out of the unspecified patch of raised earth that rapidly crashes towards you. The wave of mud, earth, and debris slides towards Hashirama engulfing him as it causes him great blunt damage, bone fractures, dislocations, and misplacements as it buries him. Hiruko the moves into short range of Hashirama's last known location.

Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

The moment I erect the piece of earth, I notice it crumbling to come down crashing on me. I know that I don't have much time to play around with the stranger. I quickly form a single handseal and spill out a humongous amout of water from my mouth that not only lifts me up in the air, but also rushes towards the opponent in order to drown him. The force with which the wave hits him will cause his ribs to break. The water would completely change the landscape and make the battlefield turn into an ocean. I simply ride the wave towards him, as I summon Mamaragan in the water under me, making it ride the wave with me.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.
*While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*
*In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*
*Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.
*The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*
*The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*
*No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*
*Can only be summoned once per battle*
 

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The moment I erect the piece of earth, I notice it crumbling to come down crashing on me. I know that I don't have much time to play around with the stranger. I quickly form a single handseal and spill out a humongous amout of water from my mouth that not only lifts me up in the air, but also rushes towards the opponent in order to drown him. The force with which the wave hits him will cause his ribs to break. The water would completely change the landscape and make the battlefield turn into an ocean. I simply ride the wave towards him, as I summon Mamaragan in the water under me, making it ride the wave with me.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.
*While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*
*In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*
*Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.
*The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*
*The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*
*No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*
*Can only be summoned once per battle*
Hiruko watched as his opponent hoisted himself into the air using huge amounts of water that propagate throughout the battlefield afterwards. The waves coming towards Hiruko was halted momentarily as they clashed with the small landslide giving him more than enough time to perform 1 hand seal opening up the ground from beneath you creating a large fissure large rectangular area around you, the fissure being 6m wide, 8m long, and extends to mid.range below. With no feeling of the ground moving around you while being at an aerial position with your technique covering below you, you would have no idea what is happening until you notice yourself falling with your water underneath you. Once you enter the fissure I perform another hand seal creating numerous long earth spikes from every side of the fissure that extend rapidly in an unorthodox manner skewering anything within it. Hiruko moves to the edge of his fissure as he notes your next action.

Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy, causing them to fall in. The user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

 

Flash

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Hiruko watched as his opponent hoisted himself into the air using huge amounts of water that propagate throughout the battlefield afterwards. The waves coming towards Hiruko was halted momentarily as they clashed with the small landslide giving him more than enough time to perform 1 hand seal opening up the ground from beneath you creating a large fissure large rectangular area around you, the fissure being 6m wide, 8m long, and extends to mid.range below. With no feeling of the ground moving around you while being at an aerial position with your technique covering below you, you would have no idea what is happening until you notice yourself falling with your water underneath you. Once you enter the fissure I perform another hand seal creating numerous long earth spikes from every side of the fissure that extend rapidly in an unorthodox manner skewering anything within it. Hiruko moves to the edge of his fissure as he notes your next action.

Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy, causing them to fall in. The user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

The waves won't halt actually. The waves are more than 10-15 meters high while the raised piece of earth was only 7 feet high. But anyways, it doesn't matter :p
_______________

As I ride the wave towards him, I sense a lot of chakra building up in the ground right after my opponent forms the handseal. I quickly form a single handseal myself as I start my travel downwards. The opponent would see the water materialised around him, as it forms in the shape of a thick rope that binds him, making him unable to move. As the opponent stays motionless, I try to balance myself on the water wave as it fills up the rectangular fissure (The water wave has enough quantity to fill up the whole rectangular fissure of the said dimension) which leaves me on your level.

(Genjutsu: Mizu Ei ) - Illusion
Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a.long thick rope of water has
suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in
reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his
body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the
opponent hasn't managed to figure out it's a genjutsu and release himself.

Following the previous handseal, I quickly summon Baron Cimitiére into the ground under the opponent. As soon as the box is summoned, it rises up above bursting forth with great power and strength with its numerous tentacles sprouting that pierce its opponent on the ground and wrap it around them, and thereby inducing the box venom in the body.


( Koukurage Kuchiyose no
Jutsu: Taitou Oubochi ) Box Jellyfish Summoning Jutsu: Baron Cimitiére's Accession
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs a couple of handseals, summoning a
giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth
with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.
*Can stay in the battlefield for 3 turns*
*Can only be summoned twice, if he didn't sustain critical damage*
*Requires two turns in between usage*
*The user must be on the ground or less than 10 meters from it to summon Cemitiére*
*The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time*
*Cannot use the chakra outburst if summoned second time*
 
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