Isabella checked the battle arena with a suspicious look. It was a wonder how Mirabelle's mind hadn't yet crumbled down into lunacy seeing the kind of stuff it could conjure up.You got first, terrain is Crumbling Farum Azula
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Basically a circular arena in the sky, surrounded by a perpetual storm outside of the arena. Mid range start
Such a marvelous beast.“Aww, really? I thought this was a pretty nice place to fight…its old, cryptic and devoid of any life nearby. Perfect for a battle, no?”
The maiden of blue flames laughed, hearing Isabella complain about the Crumbling Farum Azula’s appearance was quite comedic in its own right. However, as quickly as the feeling of joy came from the revelation – she noticed Isabella biting her thumb and performing the basic summoning ritual. It would allow a fox like creature with multiple tails to appear into the battle zone. Mirabelle couldn’t help but admire the majestic beast, but she knew at the same time this was a battle to about to begin. The air around Mirabelle started to become more tense, as she too bit her thumb allowing the blood to run down her palm. “You’re not the only one with new pets, allow me to introduce em~” as she slammed her palm onto the ground. As she did, the area became filled with a poof of smoke – as Mirabelle became surrounded by a giant armored wolf. The wolf wasn’t normal, as it was actually a species known as the Maned Wolves – as it was summoned into battle. The large entity, about ten meters in size arced itself around Mirabelle with a deathly looking sword in hands. “My queen, you have called for me?” Maliketh allowed the words to escape his mouth.
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“Yes my dear. We are here hear to fight, as one”
(Tategami Ōkami Kuchiyose no Jutsu: Pakku no Ryōshu) M. Wolf Summoning Technique: Lords of the Pack
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40 (10 for Direct Elemental Influence)
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon one of the Lords of the Pack. Just like with the Maned Wolf Summoning Technique, "Law of the Jungle", the Summons known as the Lords of the Pack are not composed of pre-designated animals like traditional Summoning Jutsu. Instead the Summoning Jutsu for the Lords of the Pack encompasses a large quantity of M. Wolves, each with their own distinct appearances, personalities, attire, tools, weaponry, etc. This makes describing the Summons that fall under this Jutsu practically impossible, as there are simply too many Summons to describe, however, they generally share similar physical characteristics of other animals from the Contract. Unlike the Law of the Jungle technique however, the Lords of the Pack do not allow, or require, the Summoning of multiple animals under the same technique. To put it in perspective, if the Law of the Jungle Summoning Technique is representative of the "Strength of the Pack", then the Lords of the Pack would be considered the embodiment of the "Strength of the Wolf" that each individual Maned Wolf of the Pack may one day possess. Another factor that deviates this technique from it's sibling technique is that the Lords of the Pack are considerably larger than the generic Summons of the Contract, ranging from several meters higher than a human being, to sizes that rival a colossal summon, like Gamabunta.
Just like with the Pack, the Lords of the Pack don't have a level of skill or proficiency with any form of Jutsu or affinity for a Chakra Nature, instead these M. Wolves evolved with one single ability, which is the ability to adapt to other Elemental Natures. They developed this ability by studying the characteristics of the paper Shinobi use to assess one's Chakra Nature, a.k.a Litmus Paper.
Survival of the Fittest: As briefly stated above, the Lords of the Pack have a similar ability to the Summons in the "Law of the Jungle" Summoning Technique, allowing themselves to naturally "adapt" to Chakra Natures. This makes them "Jacks of all Trades" in a sense, as they can adapt to just about every Elemental Chakra Nature, including the Basic 5 and KG Elements (Obviously this excludes KG that don't include the 5 Basic Elements in their creation, meaning KG like the Kaguya's Shikotsumyaku are not applicable). This is achieved through a special form of Chakra "absorption" that the M. Wolves naturally undergo when they come into contact with a Chakra Nature. In other words, it's an involuntary reaction that occurs when the Summon comes into Contact with a Chakra Nature, and not the ability to "steal" Chakra, meaning that the Summons have no real control over the Chakra they "absorb".
This ability can be used to adapt to Chakra Natures in one of two ways, each with their own advantages and disadvantages to their usage. The first is for the M. Wolf to be directly influenced by the users own Chakra. By simply gathering Elemental Chakra, and channelling/ kneading it into the designated Summon without giving it shape or form, the user directly influences the nature the M. Wolf will adapt to. This method costs 10 Chakra to perform, due to their larger size than the Summons from "Law of the Jungle", but doesn't cost one of the users 3 moves per turn. The second, and more difficult method of the two, is the "absorption" of external Chakra sources, such as the kind provided by an opponent's incoming Jutsu. The M. Wolves of this Summoning can act like "shields" of sorts, taking an incoming Jutsu and using the Chakra that Jutsu is composed of (thus effectively countering/ absorbing the Jutsu) to initiate their ability. This method can only be used on Jutsu A-Rank and below, otherwise the M. Wolf is overpowered, and the Summoning Jutsu is undone.
With all of these methods at their disposal, the users control over the Nature the M. Wolves of this Summoning Jutsu adapt to is highly customizable, granting an unprecedented level of control over multiple Elements in battle.
Note: Remains on the field for up to 4 turns.
Note: The user can only Summon one M. Wolf via this Jutsu.
Note: Due to their Rank, these M. Wolves can use Jutsu S-Rank and below for the Elemental Nature's they adapt to.
Note: If a M. Wolf summoned by this technique doesn't adapt to another Nature, they can perform either basic Ninjutsu or Kenjutsu of any Rank, should they possess an appropriate weapon.
Note: Any M. Wolf summoned by this technique can change their Chakra Nature a max of twice per battle.
Note: Any M. Wolf summoned by this technique doesn't retain the Chakra Nature they adapt to, and return to normal when their Summoning time runs out.
Note: Any M. Wolf summoned by this technique cannot be used to copy Elements or Chakra Nature's that fall outside the canon Narutoverse, such as CE's, CC Jutsu, etc.
Note: Summons who adapt to a KG Nature cannot use the Basic Elements that KG Nature is composed of as well, only the Nature the M. Wolf adapts to.
Note: User cannot perform any other Summoning for the duration of this Summoning Jutsu, an an additional 2 turns after this Summoning's timer runs out.
Note: Requires Maned Wolf Summoning Contract, and biographies that specialize in the M. Wolf CSC can use this Summon one additional time per battle.
She commanded, as the beast brushed it’s tail against Mirabelle’s back. “And so it shall be done…” he roared, having absorbed some of Mirabelle’s chakra and taken some chakra from her. It manifested, attaining her Blue Fire Release. Once this occurred, Maliketh roared as it unleashed a powerful stream of blue flames from his mouth towards the opponent, but Mirabelle would place her hand on him to unleash a combined effort in order to increase the damage behind Maliketh’s attack. Once this was issued, she watched in awe – what such a beautiful creature is capable of doing.
( Aoi Katon ) - Blue Fire Release
(Chakra Tensõ no Jutsu) Chakra Transfer TechniqueType: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 – 40 (40 + 10 = 50)
Damage: 40 – 80 (80 + 40 = 120)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
I don't know, Mirabelle. An Uchiha such as myself is also a great master of Genjutsu, and given how delusional you sound without me even using a technique makes me think I'm still doing something right.Mirabelle scoffed, this familiar feeling of the spiritual parasite being released towards her. “Aren’t you tired of the same old tricks? I’ve been trying some new ones myself, wanna see?” Mirabelle smiled, as she passively activated her Rune of Winter’s Blessing, allowing her to gain one Void Stack. She would have empowered herself further as she quickly activated the Rune of Empowerment as well. These actions was passive and instant, with no indication of them being triggered of course but this wasn’t all. Immediately as the beast attempted to move closer towards them and the spiritual parasite on the way, Mirabelle decided on how to quite literally kill two birds with one stone. As casually swept her hand as an abundance of flames violently but utilizing her Yin Release nature, she accumulated all of them into one form – transforming it into a pseudo imitation of Kumiho. It’s majestic golden, black and other variation of color. This wasn’t ordinary however was it was infused with another technique. The Life Blood of the Salamander was triggered, which allowed it to be burned into the form of the fiery imitation.
This would have allowed its body to quickly slash through the approaching parasite, with it now being of Yin Release nature but also with the Life Blood of the Salamander allowing the fox to quite literally burn chakra away. The sheer size of the beast also allowed it to cover it’s basis pertaining to the approaching fox summon, as it would attempt to slice through its body with its fiery claws, but also burning at it’s charka system due to the unique crest placed on it. In the mean time, Mirabelle mounted Maliketh’s back, as the beast then started to move in an arc heading towards Isabella. “My command over flames is vastly superior to yours, Isabella…doesn’t that make an Uchiha such as yourself seem so weak?” she asked, but the entire time Mirabelle didn’t keep any sort of eye contact with the opponent and with Maliketh’s armor making direct eye contact harder due to his mask. She wondered, just how much can her friend dish out in return. Her use of techniques also generated an additional stack for her.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
(Katon/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen) - Fire Release/Sealing Technique: Lifeblood of the Black SalamanderRank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40(50)
Damage Points: 80 (120)
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn
(Inton: Ten ni Henkō) – Yin Release: Change into HeavenType: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.)
Damage Points: N/A
Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks.
Note:
- Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created.
- While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn.
- When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames.
- This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however.
- The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour.
- As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too.
- When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being)
- Can only be taught by Scaze
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
2/4 - Maliketh
1/4 - Lifeblood
1/3 Void Stacks
“If that isn’t the furthest thing from the truth…” Mirabelle said without looking at Isabella directly, but rather looming at items being thrown at them. She couldn’t help but laugh in all honesty, but alas she realized the issue thus seek to eliminate it. With the process of three hand seals, the items thrown through the air would have been captured. The infusion of wind surrounding the items sucked in but the final nail in the coffin came in with the additional hand seal. The metal would violently melt, burning away as the smell of rotting carbonized metal filled the air. The wind was molded into a spear, that quickly shot after Isabella afterwards. In truth, she crafted a spear of wind original – using the air around the marked kunai as its medium. The infusion of Solar Wind Release while it didn’t turn it into the true elemental nature, it did however turn it into natural temperatures of Solar Wind, which is casually capable of melting away steel. With the pressing issue handled, there was another one entirely brewing behind the duo.
(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous
(Taiyofuuton: Beratorikkusu) Solar Wind Release: BellatrixType: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (50)
Damage: 80 (120)
Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.
Note:
- Can only be used 2x
- No Fuuton jutsu above S rank for the next two turns.
- Can only be taught by Scaze
Type: Supplementary
Rank: B – Rank
Range: Short – Long
Chakra: 20 (+10 Chakra)
Damage: N/A
Description: Bellatrix is an infusion technique that weaponizes Solar Wind Release. Once the user utilizes any sort of energy-based technique, be it basic elemental natures (Fire, Wind or Lightning) or advanced elemental natures (CE/Adv Element) – the user will utilize a sole hand seal. This is done in the sequence of original hand seals, immediately infusing the target technique with the infusion. As it occurs, the technique in question becomes superheated to higher degrees, a gift granted by Solar Wind’s naturally higher temperatures. The technique in question loses it original coloration, instead becoming a bright emerald coloration however it’s power is increased immensely, gaining an additional +20 DMG increase. It doesn’t change the elemental nature of the technique into that of Solar Wind, as all it simply does is increase the temperature and explosive nature of the infused technique. This can be used four times per battle, with a cool down of one turn between each use. Bellatrix is activated in the same time frame as the original technique, though the hand seal is only performed if the original technique has hand seals required.
Passively Mirabelle had unleashed a small amount of earth based chakra, allowing Maliketh to absorb it and shift formation. As such, the beast gained the affinity of Earth Release – which he then at the same time as Mirabelle striking would have unleashed another technique. The ground immediately beneath the Fox would have changed into that of a mud pit. It was 5 x 5 x 5, at the maximum power the beast can weave. “Don’t you dare think you can cross close, kur” Maliketh growled in a very malicious tone. Mirabelle knew that this assault wasn’t enough but it would have at least diffused whatever attempt her enemies intended on inflicting, for now. The duo continued to avoid any eye contact with the opponent – knowledge of Isabella’s skills was always something she used against her. Mirabelle however knew she would soon need to start getting serious at this point in time, as she grabbed onto her nodachi, resting idle on her hip as she waited.
( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.
3/4 - Maliketh
2/4 - Lifeblood
1/3 Void Stacks
As her kunais are caught by the ingenious materialization of the superheated wind spear, Isabella brings her hands together into a heart and spits through it a massive fireball of pink flames. The Flamme de Salem is laced with the hypnotic pheromones of Nzingha's Dementia, producing a powerful psychotic trance where the maned wolf starts feeling grave aggression towards Mirabelle, and great kinship and obedience towards both Kumiho and Isabella. The underlying genjutsu that exudes from the clash between the witch flames and the superheated wind spear spreads outwards, reinforcing the delirium by turning Mirabelle into a literal piece of meat and the Uchiha and Fox duo into both Mirabelle and a deity-like maned wolf female.“If that isn’t the furthest thing from the truth…” Mirabelle said without looking at Isabella directly, but rather looming at items being thrown at them. She couldn’t help but laugh in all honesty, but alas she realized the issue thus seek to eliminate it. With the process of three hand seals, the items thrown through the air would have been captured. The infusion of wind surrounding the items sucked in but the final nail in the coffin came in with the additional hand seal. The metal would violently melt, burning away as the smell of rotting carbonized metal filled the air. The wind was molded into a spear, that quickly shot after Isabella afterwards. In truth, she crafted a spear of wind original – using the air around the marked kunai as its medium. The infusion of Solar Wind Release while it didn’t turn it into the true elemental nature, it did however turn it into natural temperatures of Solar Wind, which is casually capable of melting away steel. With the pressing issue handled, there was another one entirely brewing behind the duo.
(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous
(Taiyofuuton: Beratorikkusu) Solar Wind Release: BellatrixType: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (50)
Damage: 80 (120)
Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.
Note:
- Can only be used 2x
- No Fuuton jutsu above S rank for the next two turns.
- Can only be taught by Scaze
Type: Supplementary
Rank: B – Rank
Range: Short – Long
Chakra: 20 (+10 Chakra)
Damage: N/A
Description: Bellatrix is an infusion technique that weaponizes Solar Wind Release. Once the user utilizes any sort of energy-based technique, be it basic elemental natures (Fire, Wind or Lightning) or advanced elemental natures (CE/Adv Element) – the user will utilize a sole hand seal. This is done in the sequence of original hand seals, immediately infusing the target technique with the infusion. As it occurs, the technique in question becomes superheated to higher degrees, a gift granted by Solar Wind’s naturally higher temperatures. The technique in question loses it original coloration, instead becoming a bright emerald coloration however it’s power is increased immensely, gaining an additional +20 DMG increase. It doesn’t change the elemental nature of the technique into that of Solar Wind, as all it simply does is increase the temperature and explosive nature of the infused technique. This can be used four times per battle, with a cool down of one turn between each use. Bellatrix is activated in the same time frame as the original technique, though the hand seal is only performed if the original technique has hand seals required.
Passively Mirabelle had unleashed a small amount of earth based chakra, allowing Maliketh to absorb it and shift formation. As such, the beast gained the affinity of Earth Release – which he then at the same time as Mirabelle striking would have unleashed another technique. The ground immediately beneath the Fox would have changed into that of a mud pit. It was 5 x 5 x 5, at the maximum power the beast can weave. “Don’t you dare think you can cross close, kur” Maliketh growled in a very malicious tone. Mirabelle knew that this assault wasn’t enough but it would have at least diffused whatever attempt her enemies intended on inflicting, for now. The duo continued to avoid any eye contact with the opponent – knowledge of Isabella’s skills was always something she used against her. Mirabelle however knew she would soon need to start getting serious at this point in time, as she grabbed onto her nodachi, resting idle on her hip as she waited.
( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.
3/4 - Maliketh
2/4 - Lifeblood
1/3 Void Stacks
Faced with new opposition, Kumiho would have to adapt fast. Of course, given her advantageous high spot, she would be able to dim down the rage of fire in her limbs, as the black and golden flames of Decay appear instead, converging into a quickly engorging rectangular platform of black energy with a golden hue. It would be slammed onto the floor, expanding rapidly to douse out the fire-turned lightning and punching through Mirabelle in the process, so that she would be afflicted by the rapid deconstructing flames of decay a fraction before the platform invariably neutralizes itself on contact with the raging flames.Mirabelle’s eyes widened at the unusual elemental technique being released, though she didnt think too much afterwards due to the clash. She passivelfted her wolves’ affinity once more; this time consisting of fire. The pheromone-like substance seemed to have remained even after the initial clash against the wind, which prompted Mirabelle to handle it immediately. She would have made two quick handseals - all the while the terrain surrounding both her and Maliketh quickly became surrounded by what was initially Lightning Release but with an additional techniques applied to it. The first, allowed the technique to be fully converted into that of a Fire Release technique, as powerful superheated stone was released from the surface all around. This would have been infused with the Life Blood of the Salamander, allowing it to easily burn away from Isabella, Maliketh’s and the fox’s chakra reserves - allowing it easily burn away at the scent before it can reach the nostrils of Maliketh. The molten rock was sharp, amining to pierce into the foxes’ body first, and then Isabella.
(Raiton: Zeusu Takumi no Waza) - Lightning Release: Zeus' Craftsmanship
(Katon/Raiton: Ikkyou) - Fire/lighting style: SurpriseType: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40 (60)
Damage: 80 (120)
Description: Calling on concepts from 'Four Pillar Bind' and 'Lightning Blades Levitation', this technique allows the user to perform two hand seals and send Lightning chakra into the ground to carve out multiple shapes of rock through the careful administration of the destructive properties of lightning. Various shapes can be crafted, ranging from walls, cubes and pillars to spikes and even crude weapons. The shapes, filled to the brim and coated with lightning chakra, can be manipulated to violently rise from the ground, guided into a desired position, and can even be made to levitate mid-air. Upon creation the shapes will, acting as conductors and amplifiers for the lightning chakra, release multiple bolts of lightning that dance from one shape to the next at rapid speeds and repeatedly shock anything caught within their formation. Meanwhile the created shapes pose the threat of crushing, smashing into, or stabbing through anything caught within their path. The created shapes can be of a large enough scale to impale and completely incapacitate a large summoning such as Gamabunta. However they can also be created in far smaller sizes for the sake of releasing smaller, yet far more potent lightning bolts. In the case of the creation of but a single shape, lightning will radiate out from around the rock forming a perimeter of electricity that will cover twice the area of that which the rock covers.
Note:
- Can only be used 2x
- No Lightning techniques above A rank in the user's next turn
- Can only be taught by Scaze
Type: Supplementary
Range: Short - long
Rank: A
Chakra: 30 (+10 to jutsu)
Damage: +20
Description: This will be used in the same time frame as a lightning release technique. The user will apply more chakra in the process. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things:
1. By infusing additional chakra into the lightning technique, they will control the heat, causing flames to wrap around the lightning jutsu, making it a fire lightning combo. This will add 1 rank (20 damage) to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.
2. By infusing additional chakra into the lightning technique, they will convert the lightning technique to a fire technique, retaining the same shape etc. If they user used a chidori spear, it would be converted to fire, making a fire spear.
The user can only used this on one jutsu, and once they have used it they can't change it back.
Note: Usable 3 times
Note: Can't use water jutsu in the same turn as this.
The beast of death would have growled, as he too would have tapped into his newly attained fire release nature. As this occured, a pillar of flames would violently erupt beneath Isabella, attempting to pull her back closer into it if she decided to continue into her next set of techniques. This would of course leave her at the mercy of the beast - however Mirabelle realized that Maliketh was out of time.
“Rest well my Champion, may another day comes where we do battle as one once more” she gave him her final regards for the time being. With a nod, the beast poofed away, leaving the maiden on her own now to fend for herself.
(Katon: Barioria no Unmei) | Fire Release: Doom of Valyria
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky
Note:
This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure