Battle of Acknowledgement v2

Jᴀʏ

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]⚜ Rei's Rules & Regulations ⚜
  • Unofficial
  • Killing Allowed
  • Ian give a CJ to the winner. Stop being stingy ninja.
  • Stealing Allowed
  • Anything you learn as the battles continues is fair game. No rules otherwise, customs can be used.


Terrain: Kirigakure Training Grounds, three training logs behind you and behind me, there are two ponds to each side, and a 7 meter width and 10 meter long strip between us. Five meters behind the training logs is a ring of trees that form a sort of arena neither of us are able past that (The entire arena has a radius of 10 meters). Each pond has a radius of 5 meters.
Range: 10 m

Mugen smirked it seemed his opponent wouldn't be the infamous Kirigakure ninja he thought it would be, but no matter beating a mediocre ninja even though Mugen had just joined would look good even if he wouldn't recieve something from it. "I will show no mercy, I expect the same in return." Mugen shouted. Both ninjas had agreed to spar earlier. It seemed the infamous ninja had told the inferioir ninja to handle his lightweight. Unaware that the ninja he had sent was a featherwight. You must be thinking. Damn, Mugen you talk alot of shit. First off, I'm thinking not talking. Secondly, despite how harsh it may sound its lowkey true. As Mugens thought train derailed he decided to begin. He threw two kunai one behind the other. One of the kunai was followed by another with a paper bomb attached. The first kunai perfectly concealed the second one following behind. Afterwards Mugen ran around the opponent in circles. He had learned earlier it was best to fight long range. He maintained a distance as he watched how his opponent would react. He would then launch another attack to keep the opponent busy.
 
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The young Uzumaki watched as the embodiment of pure ignorace stood before him. The man looked very homeless indeed and smelled rancid, as if he hasn't even made contact with soap and water in the past couple months. Adlet quickly performed a handseal as his opponent seemed to make to first Offensive action by throwing a kunai directly towards him. Immediately, Adlet surged his doton chaka throughout his epidermis, giving his skin a dense, solid texture while also noticeably darkening his skin. The kunai would simply bounce right off of Adlet's body while the other exploded on contact with his tough skin as he weaved a couple more seals, turning the ground around him into a murky swampland. The thick pool of mud would stop the bummy shinobi I'm his tracks. As the mud begins to swallow the noob, Adlet weaves a single seal. Suddenly, hundreds of embers would rapidly develop within the atmosphere. These fire balls would be demon head shaped with fiery,yellow eyes and quickly swarming the stuck shinobi, burning him alive.



Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.*
Note: Kakuzu bios can use this technique without the need for handseal




Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.





Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

 

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Mugen smiled as the other kunai exploded on contact. He jumped into the air He confirmed that his opponent didn't understand what Mugen was planning. As the smoke surronded the opponent and obstructed his vison. Mugens chaotic grin spread across his face all the while knowing his opponent had lost sight of him. Mugen performed the rat seal, trapping the the man surronded in smoke with two massive sections of earth.

(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

He then threw a kunai out of his pouch and channeled his lightning chakra within it. As two physical copies emerged he launched the blades towards his opponent. They would curve around him as two would pierce his feet and confine him, while the other went behind the opponent and pierced his back.

(Raiton: Inazuma ken Fudou ) - Lightning Release: Lightning Blades Levitation
Rank: C
Type: Offensive
Range: Short – Mid
Chakra cost: 15 (-5 per turn)
Damage points: 30
Description: The user will channel their lightning chakra into their sword to increase its cutting capabilities, and then levitate it in front of them. They will then multiply the sword creating two extra physical copies which are then all manipulated to spin rapidly and are controlled to fly towards and cut through the opponent/s through hand gestures. While controlling the weapons, the user cannot mold chakra for other techniques and needs to keep focus.

Now to land the finishing blow Mugen clasped his hands as a vortex of water began to cascade downwards towards the opponent. After Mugen landed on a long branch as he watched how the opponent would react to his attacks.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
 

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As the ground below him began to experience massive tremors, Adlet quickly stomped on the ground. The sound the stomp would be amplified to the point where a massive shockwave would radially spread throughout the ground and air , stopping the Technique in its tracks while pushing back all kunai and smoke. The shockwave would be so grand that it would easily demolish the other shinobi.


Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.




After his stomp, Adlet slammed his palms onto the surface, spawning a pool of water above the shinobi encase he managed to defend against the shockwave.

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

 

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Mugen watches as the man stomps the ground and his first technique is shredded apart, it seemed he had sent large vibrations of sound all around him, and they were quickly traveling towards Mugen. As soon as Mugen heard the sound, he created a small pillar beneath him, (not connected to the ground) and jumped off of it more than five meters from his beginning height of ten meters. Now a little over 15 meters above his opponent Mugen concentrates his chakra and releases a vortex of water down towards his opponent, charging it with electricity to paralyze the opponent as well.

(Doton No Jutsu) - Earth Release
Rank: D
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: Creates small pillars of earth, small tools, and small shields of earth.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short (Short-Long depending on the water technique)
Chakra Cost: 15
Damage Points: 30 (+10 to a water technique when used in conjunction)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.
 
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With his opponent fleeing away from his attacks, Adlet knew for a fact that two of him would double his chances of winning. He quickly weaved two seals, the first one summoning a clone while the other casted an illusion ulon the raunchy shinobi. Darkness enveloped the battlefield, limiting the shinobi's vision to nothing but the abyss.


Rank: B
Type: Supplementary
Range: Short
Chakra Cost: Total chakra divided by the number of clones
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. Shadow clones can't be distinguished from the original with Doujutsu. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.




Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.




Adlet and his clone would hear rushing water being formed above them so instantly, Adlet released his water and wind chakra into the air. By doing so the water jutsu would seemingly explode into a thick cloud of mist.



Rank: A
Type: Defence/Supplementary
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.
~ -10 damage to user per use
~ No water techniques of S rank and above next turn

 

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As mist began to flow throughout the battle field, Mugen safely landed five meters away from his target. Neither fighter new the whereabouts of the other, but Mugen would soon change that. He performed a series of handseals upon which rain escaped from the sky. As he did this he also performed another technique, this would create illusionary clones that would surrond his opponent. It seemed the man had created a clone of sorts and he was able to sense it, since the two were so close together Mugen decided it wouldn't matter. And so Mugen leapt off a rock to his left propelling himself almost seven meters above the ground and upon aligning himself with his opponent one of the haze clones would dash towards the red head and his clone as a feint while Mugen launched a crescent shaped slash from above that would hit both targets.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Oboro Bunshin no Jutsu) – Haze Clone Technique
Rank: D
Type: Supplementary
Range: Short-Long
Chakra cost: 10
Damage: N/A
Description: Haze clone technique is like the regular clone technique in creating intangible clones, although these clones will let the enemy go through them without being dispelled or released. Doujutsu can see through these clones as unlike Shadow Clones, they are intangible and lack any form of chakra circulatory system, chakra flow, etc; they are simple images made by chakra. They cannot do harm to any enemy but can be used to communicate and distract the enemies. The clones can be created anywhere within the users sensory field.

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.


OOC: I was outside your genjutsu's range so I just ignored it.
 
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Rain drops would begin to pour down throughout the thick mist in rapid succession. Adlet slammed his chakra infused hands onto the ground in response to the rainfall. Upon making contact with the ground, an intricate pattern of vibrant blue seals spread from under the Uzumaki's palm. This causes a chakra sapping layer of mist to settle in the atmosphere.




Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.



Suddenly, a few clones appeared through the mist. It was weird to Adlet how he saw replicas of the shinobi but yet he couldn't sense his presence out of any of them. In fact, he sensed that the real one had already landed. His clone began to release a continuous, sound infused whistle. The ear-splitting pitch of the whistle would instantly heard by the shinobi, thus he'd instantly feel the effects of the jutsu:

" When the ragged shinobi hears the sound he will feel unimaginable amounts of pain all over his body to such an extent that he kneels over, vomits and loses control of his own chakra flow. Upon facing such pain, the Jonin lost control over his body and spasms as he curls to try and alleviate the pain."


Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.



As the jonin was caught under the clones control, Adlet released multiple chains from his lower back and into the ground below him. The chains would travel underground towards the suffering shinobi before tearing out of the ground near the jonin and wrapping around him and the ground below him, pinning him down to a giant chunk of earth with the spiritual chains while inflicting crushing damage from the tight,constricting force of the chakra sapping chains of gold.



Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 60
Damage: 80
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

 

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Through Rain Tiger, Mugen could sense the opponent slam his hand into the ground, and then suddenly he couldn't sense his opponent. Mugen would have to move fast to the last known location of the opponent. The user was using a technique that negated Mugens sensing, e would need to dispel that quickly, but he would have to do so differently, then he originally planed thus in addition to the Haze Clones, Mugen created a water clone using the pond to his left, the water clone would blend in with the Haze clones and arc around Mugen and appear outside the peripheral vision of the opponent and his clone, finding himself closest to the clone. As the original Mugen charged them he soon heard a defeaning sound, he was unable to move. Meanwhile his clone spat a compressed water wave at the clone, in order to dispel him and disable the sound. After dispelling the clone, the original Mugen would trap the opponent in a prison of pillars.

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

(Doton: Ganchūrō no Jutsu) - Earth Release: Rock Pillar Prison Technique
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.

OOC: Used the Haze Clones in Conjunction with Water Clone.
 
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