[Battle for the Goddess of Water] Houdinii vs Shady Doctor

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards
Rei's R &R
Mid Range - 15m
Customs - Allowed
Terrain -
Time Limit - 5 days


I'll be using , the Water Goddess strapped to her left hip. Post your bio and I'll start

Challenger list
Zanda
Vayne
Teno
Edward
Moofy
McRazor
Nakiri
Erzo
Flash
Vayne(Round 2)
Nagato..
LoK(?)
Shady
Riker
Korra
Teno(Round 2)
Jokey
Nakiri(Round 2)
Penguin
Venom
 
Last edited:

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards


GL to me. T.T. have fun
Standing across from her opponent Pitou signs, she seems almost caught in her own personal loop. Her opponents failing and falling or simply leaving, none seemed able to take the sword from her. With an almost bored expression on her face Pitou begins the battle.

She does so by exhaling fluid flames that form a ghastly humanoid to her right hand side, composed of pure flames with whips floating around its body. As soon as it is created the creature called Carnage flings one of its whips at her opponent, attempting to slash the blazing length across his face and leave him with third degree burns.

Pitou then continues by focusing her fire chakra once again which causes a red glow around her hand, she then crouches to touch the earth while keeping her sights on her enemy. By touching the ground she creates a blazing nest underneath the battlefield full of incinerating beetles, which she will save for later.

(Katon: Gekido no Stihi)- Fire Release: Wrath of Stihi
Type: Offense/Supplementary/Defense
Rank: S
Range: Short-Long (Created short range, long range movement)
Chakra Cost: 40 (-15 for every turn kept active)
Damage Points: N/A (20 damage when contacting with the enemy 80 for explosion)
Description: The user will release out fire chakra, and create short range of themselves, a demonic creature composed of fluid, but extremely hot flames. This being is able to stand around the same height of the user, and has a dark red color on its body, with a black hue exterior, whips free flowing out of its body, red in color. The flames are quite condensed, similar to Fire Release: Dragon flame release song technique. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. The beast has a special ability to turn into different fiery compositions, such as flammable gas, and flammable ash. Turning into these forms are passively done, and each ability grants different entailment. Turning into a flammable gas grants the beast an intangible nature, allowing him to phase through solid, organic matter with ease. The same can be done for ash as well, the ash can literally phase through materiel as expressed. The after-results vary, when phasing with flammable gas, it leaves behind a residue for explosion (only for non-chakra infused material), when doing so for ash, the ash literally burns the solid material and dissipates. When phasing through natural material, it will continue to retain its strength and power as before, as well as size, however when phasing through techniques of solid or, organic matter, depending on it might not be able to phase through it at all due to rank differential, however if it can overpower, the abilities turn into effect (this might weaken the beast in some obvious scenarios). He can also move through the users own techniques, however, it would likely risk destroying it due to its powerful rank and burning heat (for ash), techniques that can withstand and combine will be weakened. Flammable gas can phase through chakra infused objects, but won't leave flammable residue. Alone, these alternative releases can be used for tactical purposes, and attacks. This ability gives the creature an extreme advantage in moving as well as stealth uses. This demonic creature mainly moves on ground, in its normal form. This beast can also perform basic bodily movements, such as taijutsu, burning and skinning the opponent alive. He is also able to release from his limbs and body, specific whips that can reach up to a mid range distance, either one at a time, or multiple at a time, it can even release whips in an omnidirectional manner, only problem that happens when releasing these whips is the beast must stay in place to focus, so it is unable to move when releasing the whips at all. the whips can both slash an opponent, and constrict movements, leaving up to third degree burns, these whips count as the same damage as its regular taijutsu, this ability is B-Rank in power, and counts towards the users jutsu slot.

Note: Can only be used twice
Note: Must be taught by Noni
Note: Stays on field for four turns
Note: Follows elemental strength and weakness
Note: Requires one turn cool down before re-use
Note: Can not use fire S-rank and above on the turn this is deactivated
Note: Can not use fire above S-rank the turn the jutsu is created

(Katon: Shinku Nesuto)- Fire Release: Crimson Nest
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user of this technique will focus huge amounts of katon chakra into a single hand, compressing all the chakra greatly which takes the form of a red glow around their hand. Then the user will simply touch the earth and with that fire will blaze through the earth underground and create a huge network of tiny tunnels in all directions. In these tunnels there is contained one thousand small beetles made of pure fire. These beetles are controlled by the user and can perform various tasks for them. When to directed they can burrow up out of the ground to attack the opponent, flying or climbing up their body while biting and burning them from their intense heat. The beetles can be used as a wide range attack, rising up from underground all over the battlefield or at one or multiple points, all up to the users will. After they attack the beetles will disperse harmlessly.

Note:
~When employed the user cannot use katon techniques above S rank in the same turn or the next
~Beetles can only be triggered once per use of the technique
~Technique can only be used 2 times per battle
~The beetles are present for 4 turns if not eliminated or used
~Can only be taught by xHoudinii
 
Top