Rei's R &R
Mid Range - 15m
Customs - Allowed
Terrain - An endless wasteland of dry cracked earth
Time Limit - 7 days
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Standing upon the challenge field Orochimaru looks positively bored, after acquiring this sword he has had ninja after ninja come up to him. Demanding their 15 minutes of fame believing they can pose a threat to the Snake Sannin, but without exception they had fallen before him. Now another had appeared before him, Orochimaru dimly recalled this individual had challenged him before but the Snake did not have the patience at the time, simply dismissing him. Now he was intent on putting the man down, seeking a few days of peace before the fodder got over their fear brought on by Orochimaru's latest kill and challenged him again.
You, I don't need to know your name. Lets make this quick.
With this Orochimaru begins by forming a quick series of hand seals, stringing on additional seals to activate a secondary technique as he then placed his hand upon the ground while keeping his eyes on his opponent. By doing so the Sannin would form a cloud of volatile gas that encompasses short range around the man, while the ground below him would begin to churn and spiral inwards. The grinding of the rocks against each other would ignite the gas producing a violent explosion while the ground would continue to spiral inwards, dragging the man downwards and threatening to entrap and crush him in its embrace.
Following this the Sannin draws the Water Goddess and with a small swing he forms an orb of water that floats 3m to his right side.
Mid Range - 15m
Customs - Allowed
Terrain - An endless wasteland of dry cracked earth
Time Limit - 7 days
Post your bio and reply
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- Out of date, have SSM and the Water sword now ==================
Standing upon the challenge field Orochimaru looks positively bored, after acquiring this sword he has had ninja after ninja come up to him. Demanding their 15 minutes of fame believing they can pose a threat to the Snake Sannin, but without exception they had fallen before him. Now another had appeared before him, Orochimaru dimly recalled this individual had challenged him before but the Snake did not have the patience at the time, simply dismissing him. Now he was intent on putting the man down, seeking a few days of peace before the fodder got over their fear brought on by Orochimaru's latest kill and challenged him again.
You, I don't need to know your name. Lets make this quick.
With this Orochimaru begins by forming a quick series of hand seals, stringing on additional seals to activate a secondary technique as he then placed his hand upon the ground while keeping his eyes on his opponent. By doing so the Sannin would form a cloud of volatile gas that encompasses short range around the man, while the ground below him would begin to churn and spiral inwards. The grinding of the rocks against each other would ignite the gas producing a violent explosion while the ground would continue to spiral inwards, dragging the man downwards and threatening to entrap and crush him in its embrace.
Following this the Sannin draws the Water Goddess and with a small swing he forms an orb of water that floats 3m to his right side.
(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 60
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank:B
Range:Short-Long
Chakra:20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.
Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.
Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Only useable on A ranks and below
~Can only be taught by Mellow
(Suiton: Mune no sono) - Water Release: Will of the Deep
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: 80
Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.
Note:
~The orb can release a maximum of 4 separate blasts
~The orb is created short range but the blasts can reach up to long range
~Lasts 3 turns before dispersing
~Can only be used 2 times
~Cannot use water techniques above A rank while this is active
~Can only be taught by xHoudinii
Rank: A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 60
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank:B
Range:Short-Long
Chakra:20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.
Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.
Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Only useable on A ranks and below
~Can only be taught by Mellow
(Suiton: Mune no sono) - Water Release: Will of the Deep
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: 80
Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.
Note:
~The orb can release a maximum of 4 separate blasts
~The orb is created short range but the blasts can reach up to long range
~Lasts 3 turns before dispersing
~Can only be used 2 times
~Cannot use water techniques above A rank while this is active
~Can only be taught by xHoudinii
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