(ahaha gonna go for mastery on this and use my new toys so lets have fun ^^)
Vincent would hear this Alcuard joke about him to his little side piece this would cause some anger in Vincent causing his eyes to swirl into his 3T pattern his eyes now crimson red fixed on Alucard Vincent would gather the sage energy all around him absorbing it near enough instantly and going into sage mode as he talked to Alucard "im an eyesore? you look like 80's retro bent vampire..." Vincent would now have his sage charka but his facial features would go drastically change his nose would go big and warty and his eyes more wide like a toad's. Vincent sees Alucard pull out a device that looked similar to a gun firing a bullet at him quickly weaving one handseal and kneading a large amount of fire charka within him Vincent would expel a large stream of fire that was empowered due to his sage charka being used being larger and deadlier for Alucard to deal with.
Vincent would then follow up this big fire justu by trying to keep Alucard and his side chick on there toes quickly grabbing a strand of gum and expelling 4 large bubbles which travel slower then the others in his arsenal would reach Alucard and friend covering all directions around them they would explode releasing 4 large explosions around them releasing different coloured smoke from each covering there eyesight leaving them to figure there next move with no line of sight on Vincent
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(Passive)
Rank: C - A Rank
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode(Passive)
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
( Ganboru Taiho ) - Gumball Canon
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80+20=100
Description: The user expels several small red bubbles of gum, firing them at high speeds to cause small explosions on impact. These bubbles are no more than half meter in size and travel slightly faster than lightning speed. Alternatively, the user can fire off up to 4 2 meter large red bubbles that cause short range explosions, releasing dark red smoke in the area, moving slightly slower than Lightning jutsu. S rank version can only be used once per turn
Vincent knew that Alcuard and Lilith was a duo to be troubled about but he knew he had it within in to rip them apart Vincent would gather fuuton for his next attack when as predicted the duo would counter and go on the attack at the same time "how troublesome you two are...." Vincent would perform the ram handseal and produce 5 massive tornadoes in front of him that would be more then enough to block the intangible net Alucard threw at him both justu ceasing as they collide.You must be registered for see medias
(Forgot to post Tenseigan..)
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye - [Passive]
Alucard could sense the surge of chakra that crept through the opponents body in an instant as he ran towards them. No doubt their powers would be increased now as it would seem like sage chakra was part of the mixture.Type: Supplementary
Range: Short - Long
Chakra: N/A ( -10 per turn )
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
Didn't think it was possible, but somehow you have become uglier.
With a widespread satanic smile, Alucard would simply raise his left hand while he sheathed Darkiscie back into its holster. The mark of darkness would instantly absorb the flames.
(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.
Greed? Doesn't suit you.
It would seem like the opponent didn't stop there. Right after Alucard had absorbed the fire, four spheres of trouble formed around him and Lilith. Alucard spoke to her mentally while he got himself ready for an assault, leaving her to take care of the defense.
*Take care of this shit, i'm attacking*
Using her Bisumaton release, Lilith would form a flowing arm of liquid metal that would smash all of the spheres to pieces. The construct was enhanced passively in damaged due to the sword Lilith was holding onto. At the same time that Lilith performed her technique, Alucard performed his. It was clear that one of the spheres was infront of them. A pain in the ass, he thought but decided to release his spell anyway. A net, twice as large as himself was formed out of the Ghoulspine release that he was a master of. This net was entirely intangible and could only be interacted with by other energy elements, meaning it would simply warp through solid rock or flowing water. The threads would wrap around the opponent, making him take massive amounts of spiritual damage.
(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Rank: D-S (S)
Chakra: 10-40 (40) + 10 = 50
Damage: 20-80 (80) + 20 = 100
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.
Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.
(Gōruden'naitomea) - Golden Nightmare - [Passive/Reference]
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).
Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.
Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.
Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
(Worutā) - Walter
Rank: B - S (S)
Chakra: 40 - 60 (60)
Damage: 80 - 120 (120)
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick intangible wires of the spectral skeleton. These wires cannot be interacted upon with physical mediums, much like all other Ghoulspine techniques but may be used to interact with other intangible elements such as lightning. Due to this, the technique will simply phase through physical or liquid/gaseous defenses or other object completely unhindered. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept applicable techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a phantom bird cage. On contact, this technique deals direct mental damage and will feel like a target is getting skewered by actual wires even though it is all spiritual.
Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger). B rank variant can only be used 4 times per battle.
Note: A rank can be used 3 times per battle with a two turn cooldown between usages, S rank twice, with a three turn cooldown in between usages.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.
Damage drawbacks are these [source]:Vincent knew from his foes words that he was about to be serious and this meddling two justu to his one is getting annoying but Vincent must pushing on, Vincent was about to make his next move when he seen a cylinder form from Alucard hand his famous dust release he had to move quick forming an handseal and then expelling a large amount of ration from his mouth as the cylinder would envelope around him while Lillith was doing a justu of his own Vincent would aim the justu at her being wide and large but as it closed in lighting fast a few spears would branch off and go for Alucard as Lillith released her krypton these would pierce Vincent wounding him badly but she also now in same time they both released there justu had to deal with Vincent's it was the best he could make of the situation.
Vincent would chew a strand of gum chewing it quickly and expelling an gum armour that coated Vincent from head to toe though this armour being very durable and would aid Vincent combative abilities and await the next attack as he knew he was in a bad situation if Lillith remained intact from his lighting.
(Raiton: Gian) - Lightning Style: False Darkness
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Name: Chewy Respite
Description: This technique is used to form a bubblegum armour this performs as two functions to serve as a sticky armour aiding in close combat capability's and being bursted to shoot out in attack. The first ability due to the stickiness of the armour but durable being able to withstand B rank techs (follow S/W) can be used to bind opponents if one of the user limbs would touch the opponent such as a arm or leg attack. though the user can quickly exit just out the back of this technique leaving the opponent binded. The second function as the user enters short range the technique can be burst mentally by the user and shot outwards in a gooey liquid form, that has a wide range (10 meters) but only being short range that can travel towards the opponent (5 meters). The armour it self will last as long as user sustains it costing 5 charka per turn up to a max of 4 turns.
Note: can be used thrice
Note: 3 turns in between usages
While the lightning was powerful enough to neutralize the dust release technique it faltered in the process, leaving Lilith's attack to slam right into the opponent.
Each increasing level carries all debilitating effects of previous levels of damage
- 20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.
- 40% - An attack causing this amount of damage to the torso will cause further trouble with Ninjutsu. The victim will be unable to use jutsu they have to spit out or use their torso to form without causing 10 damage to themselves.
- 60% - An attack causing this amount of damage will limit the user's ability to effectively use their Genjutsu in combat. For any Genjutsu that is ranked above B rank, the user will receive 10 damage and an overall reduction of damage to Ninjutsu by 15.
- 80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the molding of chakra in the stomach will cause 20 damage, including Taijutsu and/or Genjutsu.
- 100% - This amount of damage entirely destroys the torso even after the battle recovery time will take an additional day of rest.
The water technique of yours doesn't continue towards me. 140 Dark release vs 120 Water release has the elemental advantage to water, which means it's a standstill between these two techniques.Vincent would see Alucard once again absorb his fire 'he must be able to absorb no solids with his marks on his palm' Vincent would deduce in his head his foe would mock him but fighting a user with so many hidden abilities was getting problematic even if it was just two of them fighting now. Vincent would gather a large amount of water charka as his fire is redirected back at him, inhaling and exhaling a large water bullet that wouldnt be able to match the power of the fire and cancel out both justu causing a large amount of steam to be released that would cloud everyones vision though Vincent would keep lock on Alucard's charka flow. Vincent would have to increase the power of his previous justu Vincent would using his wind justu would boost and amplify the water with the large condensed snakes that would even match the dark and continue onwards to Alcuard weakened. The snakes wrapping around him as the large quantity of water would smash against him "i may not learn straight away but im a quick learner and im learning more about you with every encounter...." Vincent would await the opponents response.
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon
Description: Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely.
Note: Requires a two turn cooldown between uses.
Note: May only be taught by Jhin
Note: No fire in the same turn. Usable once every two turns
The enchanted necklace around Alucard would prove its usefulness as both him and Lilith spawned inside a large bellow. No doubt space time jutsu since the speed was instant. The pendant would make the surroundings stop moving the very instant they made contact with both him and Lilith as the entire summoning in which they had been transported into had become docile. Alucard would continue his last move as he was instantly freed from its restraints. His move would take place before the opponents.Vincent hearing Alucard's words he knew this justu would have an immense power behind it because of this Vincent knew he had to reverse a justu Alucard would be familiar with as he used it in their previous encounter. Vincent would gather a large amount of charka and slam his hand on the floor reverse summoning both to the belly of the toad. avoiding ALucard previous attack, the flesh of the toad would wrap around Alucard restricting any movement.
Vincent would quickly weave 3 handseals and accumulate large amount of fire within his right palm being 5 meters behind Alucard when they was reversed summoned, Vincent would a series of large fiery flame projectiles that when hit Alucard blast and release a massive amount of explosion short from Alucard which would fry him immdeiatlity but also hurting the toad and reverse summoning them back to the battlefield. If not dealt with Alucard and Vincent would be severely injured.
(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.
( Katon: Shinku Kaen ) - Fire Release: Crimson Flame
Range: Mid - Long
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.