battle for mastery part 1

Python

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⟡ Official
⟡ Timelimit: (5) Days
⟡ Terrain: Plain Field/Moutains in the background
⟡ Range: Long

Vincent in sig

post bio and make first move lets have fun bro.
 

Skorm

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Alucard in sig ~__~

Oh you wanted me for opening move okay xD.


Lilith, i have something stuck in my eyes..

Nandeyo?

What you mean why? Ugh, you ruined my joke.. I was going to say this plebe was the eyesore.. You totally ruined, it did not work. It did not work..

Hahaha, baka!!

Alucard begun the encounter by grabbing his handcannon, Skorm's Bow. He aimed it towards the eyesore and fired an armor-piercing payload at the same time as he would take sprint towards the opponent with Lilith right behind him (flying). As he sprinted, he raised Darkiscie to perform a horizontal slash reaching mid-range due to his Kenjutsu specialty. Since the swordslash contained no chakra, it was performed in the same timeframe as the shot from his gun.

Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short (Mid)
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

(Darkiscie) - [Reference]
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

If the slash of the sword would strike the opponent it would leave them staggering and only be able to use A-ranks and below for a while. Both Alucard and Lilith stopped as mid-range from the opponent after Alucard's slash had been performed.
 
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Python

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(ahaha gonna go for mastery on this and use my new toys so lets have fun ^^)

Vincent would hear this Alcuard joke about him to his little side piece this would cause some anger in Vincent causing his eyes to swirl into his 3T pattern his eyes now crimson red fixed on Alucard Vincent would gather the sage energy all around him absorbing it near enough instantly and going into sage mode as he talked to Alucard "im an eyesore? you look like 80's retro bent vampire..." Vincent would now have his sage charka but his facial features would go drastically change his nose would go big and warty and his eyes more wide like a toad's. Vincent sees Alucard pull out a device that looked similar to a gun firing a bullet at him quickly weaving one handseal and kneading a large amount of fire charka within him Vincent would expel a large stream of fire that was empowered due to his sage charka being used being larger and deadlier for Alucard to deal with.

Vincent would then follow up this big fire justu by trying to keep Alucard and his side chick on there toes quickly grabbing a strand of gum and expelling 4 large bubbles which travel slower then the others in his arsenal would reach Alucard and friend covering all directions around them they would explode releasing 4 large explosions around them releasing different coloured smoke from each covering there eyesight leaving them to figure there next move with no line of sight on Vincent

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode(Passive)
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.


(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20=100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.


( Ganboru Taiho ) - Gumball Canon
Type: Offensive/Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80+20=100
Description: The user expels several small red bubbles of gum, firing them at high speeds to cause small explosions on impact. These bubbles are no more than half meter in size and travel slightly faster than lightning speed. Alternatively, the user can fire off up to 4 2 meter large red bubbles that cause short range explosions, releasing dark red smoke in the area, moving slightly slower than Lightning jutsu. S rank version can only be used once per turn
 

Skorm

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(ahaha gonna go for mastery on this and use my new toys so lets have fun ^^)

Vincent would hear this Alcuard joke about him to his little side piece this would cause some anger in Vincent causing his eyes to swirl into his 3T pattern his eyes now crimson red fixed on Alucard Vincent would gather the sage energy all around him absorbing it near enough instantly and going into sage mode as he talked to Alucard "im an eyesore? you look like 80's retro bent vampire..." Vincent would now have his sage charka but his facial features would go drastically change his nose would go big and warty and his eyes more wide like a toad's. Vincent sees Alucard pull out a device that looked similar to a gun firing a bullet at him quickly weaving one handseal and kneading a large amount of fire charka within him Vincent would expel a large stream of fire that was empowered due to his sage charka being used being larger and deadlier for Alucard to deal with.

Vincent would then follow up this big fire justu by trying to keep Alucard and his side chick on there toes quickly grabbing a strand of gum and expelling 4 large bubbles which travel slower then the others in his arsenal would reach Alucard and friend covering all directions around them they would explode releasing 4 large explosions around them releasing different coloured smoke from each covering there eyesight leaving them to figure there next move with no line of sight on Vincent

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode(Passive)
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20=100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

( Ganboru Taiho ) - Gumball Canon
Type: Offensive/Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80+20=100
Description: The user expels several small red bubbles of gum, firing them at high speeds to cause small explosions on impact. These bubbles are no more than half meter in size and travel slightly faster than lightning speed. Alternatively, the user can fire off up to 4 2 meter large red bubbles that cause short range explosions, releasing dark red smoke in the area, moving slightly slower than Lightning jutsu. S rank version can only be used once per turn
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(Forgot to post Tenseigan..)

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye - [Passive]
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
Alucard could sense the surge of chakra that crept through the opponents body in an instant as he ran towards them. No doubt their powers would be increased now as it would seem like sage chakra was part of the mixture.

Didn't think it was possible, but somehow you have become uglier.

With a widespread satanic smile, Alucard would simply raise his left hand while he sheathed Darkiscie back into its holster. The mark of darkness would instantly absorb the flames.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

Greed? Doesn't suit you.

It would seem like the opponent didn't stop there. Right after Alucard had absorbed the fire, four spheres of trouble formed around him and Lilith. Alucard spoke to her mentally while he got himself ready for an assault, leaving her to take care of the defense.

*Take care of this shit, i'm attacking*

*Hai*


Using her Bisumaton release, Lilith would form a flowing arm of liquid metal that would smash all of the spheres to pieces. The construct was enhanced passively in damaged due to the sword Lilith was holding onto. At the same time that Lilith performed her technique, Alucard performed his. It was clear that one of the spheres was infront of them. A pain in the ass, he thought but decided to release his spell anyway. A net, twice as large as himself was formed out of the Ghoulspine release that he was a master of. This net was entirely intangible and could only be interacted with by other energy elements, meaning it would simply warp through solid rock or flowing water. The threads would wrap around the opponent, making him take massive amounts of spiritual damage.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra: 10-40 (40) + 10 = 50
Damage: 20-80 (80) + 20 = 100
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

(Gōruden'naitomea) - Golden Nightmare - [Passive/Reference]
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Worutā) - Walter
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short-Long
Chakra: 40 - 60 (60)
Damage: 80 - 120 (120)
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick intangible wires of the spectral skeleton. These wires cannot be interacted upon with physical mediums, much like all other Ghoulspine techniques but may be used to interact with other intangible elements such as lightning. Due to this, the technique will simply phase through physical or liquid/gaseous defenses or other object completely unhindered. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept applicable techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a phantom bird cage. On contact, this technique deals direct mental damage and will feel like a target is getting skewered by actual wires even though it is all spiritual.

Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger). B rank variant can only be used 4 times per battle.
Note: A rank can be used 3 times per battle with a two turn cooldown between usages, S rank twice, with a three turn cooldown in between usages.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.
 
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(Forgot to post Tenseigan..)

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye - [Passive]
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
Alucard could sense the surge of chakra that crept through the opponents body in an instant as he ran towards them. No doubt their powers would be increased now as it would seem like sage chakra was part of the mixture.

Didn't think it was possible, but somehow you have become uglier.

With a widespread satanic smile, Alucard would simply raise his left hand while he sheathed Darkiscie back into its holster. The mark of darkness would instantly absorb the flames.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

Greed? Doesn't suit you.

It would seem like the opponent didn't stop there. Right after Alucard had absorbed the fire, four spheres of trouble formed around him and Lilith. Alucard spoke to her mentally while he got himself ready for an assault, leaving her to take care of the defense.

*Take care of this shit, i'm attacking*

*Hai*


Using her Bisumaton release, Lilith would form a flowing arm of liquid metal that would smash all of the spheres to pieces. The construct was enhanced passively in damaged due to the sword Lilith was holding onto. At the same time that Lilith performed her technique, Alucard performed his. It was clear that one of the spheres was infront of them. A pain in the ass, he thought but decided to release his spell anyway. A net, twice as large as himself was formed out of the Ghoulspine release that he was a master of. This net was entirely intangible and could only be interacted with by other energy elements, meaning it would simply warp through solid rock or flowing water. The threads would wrap around the opponent, making him take massive amounts of spiritual damage.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra: 10-40 (40) + 10 = 50
Damage: 20-80 (80) + 20 = 100
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

(Gōruden'naitomea) - Golden Nightmare - [Passive/Reference]
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Worutā) - Walter
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short-Long
Chakra: 40 - 60 (60)
Damage: 80 - 120 (120)
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick intangible wires of the spectral skeleton. These wires cannot be interacted upon with physical mediums, much like all other Ghoulspine techniques but may be used to interact with other intangible elements such as lightning. Due to this, the technique will simply phase through physical or liquid/gaseous defenses or other object completely unhindered. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept applicable techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a phantom bird cage. On contact, this technique deals direct mental damage and will feel like a target is getting skewered by actual wires even though it is all spiritual.

Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger). B rank variant can only be used 4 times per battle.
Note: A rank can be used 3 times per battle with a two turn cooldown between usages, S rank twice, with a three turn cooldown in between usages.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.
Vincent knew that Alcuard and Lilith was a duo to be troubled about but he knew he had it within in to rip them apart Vincent would gather fuuton for his next attack when as predicted the duo would counter and go on the attack at the same time "how troublesome you two are...." Vincent would perform the ram handseal and produce 5 massive tornadoes in front of him that would be more then enough to block the intangible net Alucard threw at him both justu ceasing as they collide.

Vincent would follow up his counter by grabbing a strand of gum and would expel a dozen bubbles that would fill the spaces inbetween Lillith and Alucard these would all pop on mental command by Vincent causing a multitude of explosions from all angles that would be heightened by the sage charka being bigger and more powerful "im fair more power then when we last met this time we are more closer the gap is closing Alucard...." Vincent would finish his plan of attack by grabbing another strand of gum chewing it quickly and expelling an gum armour that coated Vincent from head to toe though this armour being very durable and would aid Vincent combative abilities if Alucard came close quarter combat range. "your move you filthy parasite, go back to your emo followers and your rip off oh hell...." Vincent awaited to see what Alucard did.

(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+20=120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

( Gamu Jirai ) - Gum Minefield
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60+20
Description: An advanced form of Explosive Gum Ninjutsu, the user manipulates his chewing gum into dozens of giant bubbles that fill a mid range area quickly, remaining still after creation. Upon popping, they create variously strong explosions that cause a chain reaction to knock back the enemy and everything nearby. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command. To avoid the explosions while airborne, one must be at least 5 meters high.

Name: Chewy Respite
Type: Supplementary
Rank: B+1=A
Range: Short
Chakra: 20
Damage: N/A
Description: This technique is used to form a bubblegum armour this performs as two functions to serve as a sticky armour aiding in close combat capability's and being bursted to shoot out in attack. The first ability due to the stickiness of the armour but durable being able to withstand B rank techs (follow S/W) can be used to bind opponents if one of the user limbs would touch the opponent such as a arm or leg attack. though the user can quickly exit just out the back of this technique leaving the opponent binded. The second function as the user enters short range the technique can be burst mentally by the user and shot outwards in a gooey liquid form, that has a wide range (10 meters) but only being short range that can travel towards the opponent (5 meters). The armour it self will last as long as user sustains it costing 5 charka per turn up to a max of 4 turns.

Note: can be used thrice
Note: 3 turns in between usages

charka 940
sage charka 660-180=480
 

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It seems like i have overestimated you.. A dog who's barking at the moon.. A very nice metaphor for what's about to happen to you.

After seeing his Ghoulspine release phase into nothingness as the tornados clashed, it was obvious that the opponent had already reached his limit. Before his opponent could contiue, it was Alucard/Lilith's turn however and Alucard decided to continue the assault right away.

This one cures ugliness, open wide.


Alucard weaved a few handseals and formed a rapidly expanding cylinder out of his hands that closed the gap between him and the opponent. The cylinder would ensnare the man and leave him in the epicenter of it with half of buried in the ground and the other half standing up in the sky leaving nowhere for him to run. The technique was elevated in damage and chakra due to Alucards Darkiscie sword. Simultaneously to this, Lilith would weave a few handseals and channel her Krypton chakra to form four pillars and with an additional handseal she would make the pillars contain Bisumaton chakra as well - amplifying her technique. The pillars would crash into the opponent from all angles with Alucards dust release technique erasing the bare existence of him and if not enough, the pillars would crush him on Lilith's command.

(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S
Range: Short-Long
Chakra: 15-40 (40) + 10 = 50
Damage: 30-80 (80) + 20 = 100
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80 (80) + 20 = 100
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

(Bisumaton: Shakunetsu no Aibu | Bismuth Release: Scorching Caress) - [Passive]
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Scorching Caress is an infusion technique designed in order to amplify the nature of other techniques. Namely the addition of molten bismuth into other solid material and or into liquids. The user will forge a sole hand seal while in the process of making another technique (aka done in the same timeframe). Once this is triggered, the original technique – which this applies namely to solid elements such as earth/earth-based CE/AE that normally melts under the sheer heat of molten bismuth. The additional infusion of chakra therefore causes the solid material to melt down, becoming an amalgamation of the element and liquid bismuth however in the case of liquids, it instead superheats the liquid in question by infusing a mass amount bismuth into it. This in turn allows the technique to operate as it was originally intended to do but with some key differences, the first is technique now its mixed with the bismuth (in the case of solids), though it doesn’t gain its strength and weaknesses, nor can the Bismuth within the targeted technique(s) be manipulated by the user in any way, and also an increased in potency.This potency is namely an increase in the techniques defensive and offensive capabilities, alas offensive techniques gain an additional increase in rank by +1 for A rank and below techniques, while S rank and above gain a +20 DMG increase. Defensive techniques gain the same type of boons however in the case of S ranks, it gains the ability to defend against techniques one rank higher than normal instead. It also comes at sustained cost of 10 chakra points per turn in order to keep the applied technique in its molten state. This technique can only be used four times per battle, with a two turn cooldown between uses.
 

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Vincent knew from his foes words that he was about to be serious and this meddling two justu to his one is getting annoying but Vincent must pushing on, Vincent was about to make his next move when he seen a cylinder form from Alucard hand his famous dust release he had to move quick forming an handseal and then expelling a large amount of ration from his mouth as the cylinder would envelope around him while Lillith was doing a justu of his own Vincent would aim the justu at her being wide and large but as it closed in lighting fast a few spears would branch off and go for Alucard as Lillith released her krypton these would pierce Vincent wounding him badly but she also now in same time they both released there justu had to deal with Vincent's it was the best he could make of the situation.

Vincent would chew a strand of gum chewing it quickly and expelling an gum armour that coated Vincent from head to toe though this armour being very durable and would aid Vincent combative abilities and await the next attack as he knew he was in a bad situation if Lillith remained intact from his lighting.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20=100
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Name: Chewy Respite
Type: Supplementary
Rank: B+1=A
Range: Short
Chakra: 20
Damage: N/A
Description: This technique is used to form a bubblegum armour this performs as two functions to serve as a sticky armour aiding in close combat capability's and being bursted to shoot out in attack. The first ability due to the stickiness of the armour but durable being able to withstand B rank techs (follow S/W) can be used to bind opponents if one of the user limbs would touch the opponent such as a arm or leg attack. though the user can quickly exit just out the back of this technique leaving the opponent binded. The second function as the user enters short range the technique can be burst mentally by the user and shot outwards in a gooey liquid form, that has a wide range (10 meters) but only being short range that can travel towards the opponent (5 meters). The armour it self will last as long as user sustains it costing 5 charka per turn up to a max of 4 turns.

Note: can be used thrice
Note: 3 turns in between usages

health=160-80=80
 
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Vincent knew from his foes words that he was about to be serious and this meddling two justu to his one is getting annoying but Vincent must pushing on, Vincent was about to make his next move when he seen a cylinder form from Alucard hand his famous dust release he had to move quick forming an handseal and then expelling a large amount of ration from his mouth as the cylinder would envelope around him while Lillith was doing a justu of his own Vincent would aim the justu at her being wide and large but as it closed in lighting fast a few spears would branch off and go for Alucard as Lillith released her krypton these would pierce Vincent wounding him badly but she also now in same time they both released there justu had to deal with Vincent's it was the best he could make of the situation.

Vincent would chew a strand of gum chewing it quickly and expelling an gum armour that coated Vincent from head to toe though this armour being very durable and would aid Vincent combative abilities and await the next attack as he knew he was in a bad situation if Lillith remained intact from his lighting.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20=100
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Name: Chewy Respite
Type: Supplementary
Rank: B+1=A
Range: Short
Chakra: 20
Damage: N/A
Description: This technique is used to form a bubblegum armour this performs as two functions to serve as a sticky armour aiding in close combat capability's and being bursted to shoot out in attack. The first ability due to the stickiness of the armour but durable being able to withstand B rank techs (follow S/W) can be used to bind opponents if one of the user limbs would touch the opponent such as a arm or leg attack. though the user can quickly exit just out the back of this technique leaving the opponent binded. The second function as the user enters short range the technique can be burst mentally by the user and shot outwards in a gooey liquid form, that has a wide range (10 meters) but only being short range that can travel towards the opponent (5 meters). The armour it self will last as long as user sustains it costing 5 charka per turn up to a max of 4 turns.

Note: can be used thrice
Note: 3 turns in between usages

health=160-80=80
Damage drawbacks are these [source]:
  • 20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.
  • 40% - An attack causing this amount of damage to the torso will cause further trouble with Ninjutsu. The victim will be unable to use jutsu they have to spit out or use their torso to form without causing 10 damage to themselves.
  • 60% - An attack causing this amount of damage will limit the user's ability to effectively use their Genjutsu in combat. For any Genjutsu that is ranked above B rank, the user will receive 10 damage and an overall reduction of damage to Ninjutsu by 15.
  • 80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the molding of chakra in the stomach will cause 20 damage, including Taijutsu and/or Genjutsu.
  • 100% - This amount of damage entirely destroys the torso even after the battle recovery time will take an additional day of rest.
Each increasing level carries all debilitating effects of previous levels of damage
While the lightning was powerful enough to neutralize the dust release technique it faltered in the process, leaving Lilith's attack to slam right into the opponent.

..Really? Is that how it's going to be..

Lilith stopped in her tracks and landed on the ground next to Alucard as she started to feel a bit bad now over the situation.

..Gomenasai, I can heal you if you want?

Hah, wouldn't that be the ultimate humiliation. I'll allow it if the princess over there wants to and if not, stay out of the battle now Lilith. He's my prey alone now.

Alucard unleash his chakra and unfolded his own mode deriving from the Tenseigan's might. This mode would envelop his body with a cyan flamed chakra shroud as well as make it look like a horn was growing from his head.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

After Alucard formed his Tenseigan Chakra Mode, the opponent seemed to also have done something to empower themselves through the means of their special type of chakra reminiscing of chewing-gum. Once that was done, Alucard would unsheathe Darkiscie and pointed it straight towards him.

And so the battle begins. Are you ready?
 

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Vincent would hear Alucard speak to Lillith and say this was his battle this would be perfect for Vincent to even the playing field a little bit, Vincent would see Alucard charka intensify as he stared at his charka flow "well seems your serious now.." Vincent havent seen this mode but it seemed twice as strong as his imperfect sage mode Vincent was in big trouble now Vincent would weave two handseals and would form a portal above Alucard that would a large torrent of mud shaped as snakes will pour out falling down 10 meters from Alucard and all the separate thick snakes would begin wrapping around Alucard wrapping around him and suffocating him. Before he could move imagining his mode would probably increase his speed also.

Following this up Vincent would pull out a scroll summoning a large fire tiger from within which would rush at the binded Alucard or where he would move to smashing into him exploding on impact in a big storm of flames. Vincent would finish this attack by grabbing a strand of gum and chewing quickly expelling a single bubble out that moved fast and would explode at Alucard releasing a puff of red smoke.

(Doton: Doro hebi no kiba) - Earth Release: Mud Snake Fang

Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique earth technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest a portal similar to the earth release mud drop. However instead of normal mud forming in this portal a large torrent of mud shaped as snakes will pour out surrounding a target or targets and wrapping around them. The mud while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense mud in nature much like the swamp of the underworld making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another earth or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting earth technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the muddy snakes. This usage is considered as an active boost and follows the rules and restrictions of such.


Note: May be used two times per battle overall.
Note: If combined with a water technique in it's second form it will be considered a earth/water combo. Combined with a earth technique just creates a stronger Earth.
Note: No Earth jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20+20=120
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

( Kibakugamu ) - Explosive Gum Jutsu
Type: Offensive
Rank: D - A
Range: Short - Mid
Chakra cost: 10 - 30
Damage: 20 - 60+20=80
Description: The user manipulates his chewing gum into a single bubble that he sends towards the opponent. Upon popping, the small bubble explodes to knock the enemy back, binding him in sticky gum to prevent movement. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command.


charka: 940

sage charka: 480-60-90=330

health: 80
 

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Alucard felt a large amount of chakra above him. A portal? He thought to himself.. No matter, he sheathed Darkiscie and weaved a single handseal while looking towards Lilith and spoke to her mentally.

*Leave*

Lilith backpedaled as Alucard gathered up his dust release chakra once again. It was not necessary to perform a large version of this one, afterall. It was just mud that was raining down on him and it would seem like the snakes only went for him too.

..Rasterize.

(Jinton: Rasutaraizu | Dust Release: Rasterize)
Type: Offensive/Defensive
Rank: B-S (B)
Range: Short-Long
Chakra: 20-40 (20) + 10 = 30
Damage: 40-80 (40) + 20 + 40 = 100
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.


Safe and sound from the earth technique, it was the opponents move yet again. This time they ramped up the pace, which was all they really could do now for Alucard had just started the fight in his mind. A scroll carrying a large flame dragon.

So you've learned nothing? Pity, this time i'll punish you for it.

Alucard raised his hand using his dark marks once again - only this time it would be an offensive move at the very same time. The dark mark would suction in the fire release and release it into dark release instantly, leaving no space for the opponent to continue whatever he had planned to do next. The dark release was enhanced twice, once through the dark release technique itself and yet again by Alucards charka mode.

(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant) (80 base) + 20 + 40 = 140
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta
 

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Vincent would see Alucard once again absorb his fire 'he must be able to absorb no solids with his marks on his palm' Vincent would deduce in his head his foe would mock him but fighting a user with so many hidden abilities was getting problematic even if it was just two of them fighting now. Vincent would gather a large amount of water charka as his fire is redirected back at him, inhaling and exhaling a large water bullet that wouldnt be able to match the power of the fire and cancel out both justu causing a large amount of steam to be released that would cloud everyones vision though Vincent would keep lock on Alucard's charka flow. Vincent would have to increase the power of his previous justu Vincent would using his wind justu would boost and amplify the water with the large condensed snakes that would even match the dark and continue onwards to Alcuard weakened. The snakes wrapping around him as the large quantity of water would smash against him "i may not learn straight away but im a quick learner and im learning more about you with every encounter...." Vincent would await the opponents response.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20+20=120
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon

Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely.

Note: Requires a two turn cooldown between uses.
Note: May only be taught by Jhin
Note: No fire in the same turn. Usable once every two turns
 

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Vincent would see Alucard once again absorb his fire 'he must be able to absorb no solids with his marks on his palm' Vincent would deduce in his head his foe would mock him but fighting a user with so many hidden abilities was getting problematic even if it was just two of them fighting now. Vincent would gather a large amount of water charka as his fire is redirected back at him, inhaling and exhaling a large water bullet that wouldnt be able to match the power of the fire and cancel out both justu causing a large amount of steam to be released that would cloud everyones vision though Vincent would keep lock on Alucard's charka flow. Vincent would have to increase the power of his previous justu Vincent would using his wind justu would boost and amplify the water with the large condensed snakes that would even match the dark and continue onwards to Alcuard weakened. The snakes wrapping around him as the large quantity of water would smash against him "i may not learn straight away but im a quick learner and im learning more about you with every encounter...." Vincent would await the opponents response.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20+20=120
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely.

Note: Requires a two turn cooldown between uses.
Note: May only be taught by Jhin
Note: No fire in the same turn. Usable once every two turns
The water technique of yours doesn't continue towards me. 140 Dark release vs 120 Water release has the elemental advantage to water, which means it's a standstill between these two techniques.


I'll show you a proper water technique boy..

Alucard would embrace his chakra once again seeing as the two techniques collided into a large steam of darkness. He would inhale deeply, kneading his suiton chakra within him. A large quantity of water would form into gigantic bullet which Alucard also would infuse with krypton release.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 40 + 20 = 140
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

This combination would make the water technique become a psuedo ice technique with a much higher impact that it would've been if it was completely fluid. This transition made the original water technique increase it's damage output, coupled with Alucard's Tenseigan mode.

(Kuriputon: Basution | Liquid Krypton Release: Bastion)
Type: Supplementary
Rank: A-S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Bastion is a technique that focuses on the noble prospects of the element Krypton as a chemical neutralizer and a thermainsulator. The Bastion technique works like an infusion which can grant afflicted and appropriate elements and techniques similar properties as long as they can coincide with being sub-zero and stable as a result. The performance of the technique occurs in the same timeframe as the technique that is being infused as it applies the effects rapidly. The thermainsulation properties granted is translated into a massive resistance to heat and radiance as well as cold as the element/technique that is infused has been granted the effect of thermainsulation. This translates, in clashes, into a debuff or shielding or residual properties of elements clashing with techniques that are empowered through bastion. Elements that are hot and clash with techniques infused with Bastion becomes cold rather instantaneously and loses one rank in efficacy which in shorter terms is a debuff. Fire and lightning would be two elements exposed to this as an example, other elements do not experience this debuff so low-energy or elements that can exist without having to put constant energy or fuel into it are not suspectible to this debuff(water/wind/earth) etc. Naturally, elements of solid nature would benefit the most out of Bastion as the colder any matter gets, it will ultimately solidify. Techniques that derive from elements that make up the Liquid Krypton element(Wind/Water) are suspectible to this infusion and can be used with it. Moving on, the technique has two ranks of infusion, categorized into the amount of chakra the user spends on the infusion.

A-Rank
The A-rank version will apply a hefty amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique will become extremely dense and blank on the surface as the Bastion technique spreads through the entirety of the technique. A damage buff will be given of +20 to a technique boosted with the A-rank version. This rank will transform solids infused into crystalline formations that deflect sunlight like a mirror. Liquids will become slowly flowing with sparkling touches and gasses will become an icy slush-storm.
S-rank
The S-rank version will apply a significant amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique becomes much more dense with a crystalline and icy structure on the surface. A damage buff of +30 will be given and elements infused with this rank are also given the same properties as that of the A-rank version.
Note: A-rank version can be used x4 per battle and requires a 2 turn cool-down. User may not use any Liquid Krypton techniques above A rank after use for two turns.
Note: S-rank version can be used x2 per battle and requires a 3 turn cool-down. User may not use any Liquid Krypton techniques above B rank after use for two turns.
 

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Vincent hearing Alucard's words he knew this justu would have an immense power behind it because of this Vincent knew he had to reverse a justu Alucard would be familiar with as he used it in their previous encounter. Vincent would gather a large amount of charka and slam his hand on the floor reverse summoning both to the belly of the toad. avoiding ALucard previous attack, the flesh of the toad would wrap around Alucard restricting any movement.


Vincent would quickly weave 3 handseals and accumulate large amount of fire within his right palm being 5 meters behind Alucard when they was reversed summoned, Vincent would a series of large fiery flame projectiles that when hit Alucard blast and release a massive amount of explosion short from Alucard which would fry him immdeiatlity but also hurting the toad and reverse summoning them back to the battlefield. If not dealt with Alucard and Vincent would be severely injured.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.


( Katon: Shinku Kaen ) - Fire Release: Crimson Flame
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80+20+20=120
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.
 

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Vincent hearing Alucard's words he knew this justu would have an immense power behind it because of this Vincent knew he had to reverse a justu Alucard would be familiar with as he used it in their previous encounter. Vincent would gather a large amount of charka and slam his hand on the floor reverse summoning both to the belly of the toad. avoiding ALucard previous attack, the flesh of the toad would wrap around Alucard restricting any movement.


Vincent would quickly weave 3 handseals and accumulate large amount of fire within his right palm being 5 meters behind Alucard when they was reversed summoned, Vincent would a series of large fiery flame projectiles that when hit Alucard blast and release a massive amount of explosion short from Alucard which would fry him immdeiatlity but also hurting the toad and reverse summoning them back to the battlefield. If not dealt with Alucard and Vincent would be severely injured.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.


( Katon: Shinku Kaen ) - Fire Release: Crimson Flame
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80+20+20=120
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.
The enchanted necklace around Alucard would prove its usefulness as both him and Lilith spawned inside a large bellow. No doubt space time jutsu since the speed was instant. The pendant would make the surroundings stop moving the very instant they made contact with both him and Lilith as the entire summoning in which they had been transported into had become docile. Alucard would continue his last move as he was instantly freed from its restraints. His move would take place before the opponents.

Fujiwara's Last Memory - [Passive]
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock when used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

As i was saying, let me show you a real water technique boy..

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 40 + 20 = 140
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

(Kuriputon: Basution | Liquid Krypton Release: Bastion)
Type: Supplementary
Rank: A-S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Bastion is a technique that focuses on the noble prospects of the element Krypton as a chemical neutralizer and a thermainsulator. The Bastion technique works like an infusion which can grant afflicted and appropriate elements and techniques similar properties as long as they can coincide with being sub-zero and stable as a result. The performance of the technique occurs in the same timeframe as the technique that is being infused as it applies the effects rapidly. The thermainsulation properties granted is translated into a massive resistance to heat and radiance as well as cold as the element/technique that is infused has been granted the effect of thermainsulation. This translates, in clashes, into a debuff or shielding or residual properties of elements clashing with techniques that are empowered through bastion. Elements that are hot and clash with techniques infused with Bastion becomes cold rather instantaneously and loses one rank in efficacy which in shorter terms is a debuff. Fire and lightning would be two elements exposed to this as an example, other elements do not experience this debuff so low-energy or elements that can exist without having to put constant energy or fuel into it are not suspectible to this debuff(water/wind/earth) etc. Naturally, elements of solid nature would benefit the most out of Bastion as the colder any matter gets, it will ultimately solidify. Techniques that derive from elements that make up the Liquid Krypton element(Wind/Water) are suspectible to this infusion and can be used with it. Moving on, the technique has two ranks of infusion, categorized into the amount of chakra the user spends on the infusion.

A-Rank
The A-rank version will apply a hefty amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique will become extremely dense and blank on the surface as the Bastion technique spreads through the entirety of the technique. A damage buff will be given of +20 to a technique boosted with the A-rank version. This rank will transform solids infused into crystalline formations that deflect sunlight like a mirror. Liquids will become slowly flowing with sparkling touches and gasses will become an icy slush-storm.
S-rank
The S-rank version will apply a significant amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique becomes much more dense with a crystalline and icy structure on the surface. A damage buff of +30 will be given and elements infused with this rank are also given the same properties as that of the A-rank version.
Note: A-rank version can be used x4 per battle and requires a 2 turn cool-down. User may not use any Liquid Krypton techniques above A rank after use for two turns.
Note: S-rank version can be used x2 per battle and requires a 3 turn cool-down. User may not use any Liquid Krypton techniques above B rank after use for two turns.
 

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Vincent would die from the water being redirected at him hitting him full force and near enough killing him on impact. As he tried to reach up from the ground after landing from the bullet he would die and his arm swiftly drop.
 
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