Battle for Karakura

Excision

Active member
Elite
Joined
Jan 26, 2017
Messages
6,034
Kin
714💸
Kumi
6,473💴
Trait Points
0⚔️
Not like i'm outmatched or anything, that's cool. I got this U_U

Yamamotto looked on at his foe, a unique looking one to say the least, but he had dealt with worst. He stood leaning on his stick. This was the fake town created to protect the real one. It didn't matter what damage he did to it, and he would take full advantage of that fact. He would slam his stick on the ground, using that as the medium (Apex handseal) to create a wave of lava that shoots up before him washing over his opponent, looking to end this in a quick fashion:

(Yoton: Kakazan) - Lava Release: The Mountain of Fruit and Flowers
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+30
Description: While in his initial transformation state, Rōshi summons an enormous torrent of lava that erupts from the ground, before rushing towards the intended opponent in a branching manor much like a tree.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.
 
  • Like
Reactions: Shady Doctor

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
I might have decent abilities but im horrible in battle xD



Alucard wavered at his opponent and would look at the old man and his stick. By rights, this would be how Alucard should look like, well 400 years ago but his curse and hate had carried him even to the current time and place. Have no ideas of what his opponent would be capable of, Alucard couldnt lower his guard even though the man had clearly been shaped by time.

Young man, i hope you bring your lifelong knowledge into this battle. I will.

With his opening line stated, Alucard had to intercept a large wave of lava coming towards him. As it would intercept, he weaved two seals and formed a spheric barrier around him that would erase the wave and his opponent unless intercepted from.

Jinton.. Rasturaizu!!


Type: Offensive/Defensive
Rank: B-S(A, becomes S)
Range: Short-Long
Chakra: 20-40
Damage: 40-80(80+20)
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.



Igudorashiru) - Yggdrasil
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm

In the wake of the two techniques clashing there were ash and sparks of magma flying around the crimson fckr. The ashen and dull environment got pierced by the golden and blue eyes Alucard revealed.

..Reincarnation.. something you believe?


Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

 
Last edited:

Excision

Active member
Elite
Joined
Jan 26, 2017
Messages
6,034
Kin
714💸
Kumi
6,473💴
Trait Points
0⚔️
I might have decent abilities but im horrible in battle xD



Alucard wavered at his opponent and would look at the old man and his stick. By rights, this would be how Alucard should look like, well 400 years ago but his curse and hate had carried him even to the current time and place. Have no ideas of what his opponent would be capable of, Alucard couldnt lower his guard even though the man had clearly been shaped by time.

Young man, i hope you bring your lifelong knowledge into this battle. I will.

With his opening line stated, Alucard had to intercept a large wave of lava coming towards him. As it would intercept, he weaved two seals and formed a spheric barrier around him that would erase the wave and his opponent unless intercepted from.

Jinton.. Rasturaizu!!


Type: Offensive/Defensive
Rank: B-S(A, becomes S)
Range: Short-Long
Chakra: 20-40
Damage: 40-80(80+20)
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.



Igudorashiru) - Yggdrasil
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm

In the wake of the two techniques clashing there were ash and sparks of magma flying around the crimson fckr. The ashen and dull environment got pierced by the golden and blue eyes Alucard revealed.

..Reincarnation.. something you believe?


Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

Yamamoto wasn't going to be impressed, he'd seen the likes of this before, the king of Heuco Mundo, Barragon. He would just continue his onslaught, he'd just have to hit harder. He releases his chakra into the ground between them, causing a geyser of lava to shoot into the air exploding raining down over the field, causing it to rain down on his foe.

(Yoton: Maguma Hitoare no Jutsu) - Lava Release: Magma Shower
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+30=110
Description: The user does 2 handseals (Ram+Tiger) and kicks the ground. As a result a large geyser shoots a single compressed sphere of lava from the ground towards the sky, in between the user and the target. As the sphere reaches roughly 50 meters in the air, it explodes, producing a massive shower of small hot lava drops. The rain of lava is incredibly damaging to the touch and lethal if unguarded though it can also catch the user in its range.

The lava that would fall near him, he'd used as a source for his next attack, causing it to shoot forwards like bullets, 180 degrees in front of his opponent from all directions:

(Kyousei Yoton no Jutsu) - Greater Lava Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will use his chakra to produce large walls, pillars, blasts of lava and simple constructs made of Lava to rise from the ground within range. The hot lava is damaging to the touch though the simple technique lacks the ability to add to that high levels of kinetic impact and deliver high damage. In alternative, the user can also exhale lava from this mouth which will be shaped into his desired form.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.
 
  • Like
Reactions: Shady Doctor

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
With his dojutsu activation hindered, Alucard wasn't going to a sleeper anymore and while he wasn't annoyed he would waste no more words on a cripple anymore who was either unable to speak or just couldn't be bothered. Another machine with a chip in his head purposely built to do just one thing it would seem. Alucard watched as the lava sphere created by the opponent, would float upwards and explode causing a massive shower. He smirked and looked back towards his opponent whilst using his weaving three seals.

..Bisumaton..


Type: Offensive/Defensive/Supplementary
Rank: D-S(S, becomes F)
Range: Short-Long
Chakra: 10-40
Damage: 20-80(90 + 20)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.



(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

From his body, a massive amount of liquid metal would be unleashed in a large spherical wave reached 50 meters in all directions and was able to withstand the lava due to Bisumatons natural strength against the Kekkei Genkai due to being heavier and denser than normal lava. This gave Alucard an upper hand as his opponent would be forced to retaliate and give Alucard his opening to activate his Dojutsu.


Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

 

Excision

Active member
Elite
Joined
Jan 26, 2017
Messages
6,034
Kin
714💸
Kumi
6,473💴
Trait Points
0⚔️
With his dojutsu activation hindered, Alucard wasn't going to a sleeper anymore and while he wasn't annoyed he would waste no more words on a cripple anymore who was either unable to speak or just couldn't be bothered. Another machine with a chip in his head purposely built to do just one thing it would seem. Alucard watched as the lava sphere created by the opponent, would float upwards and explode causing a massive shower. He smirked and looked back towards his opponent whilst using his weaving three seals.

..Bisumaton..


Type: Offensive/Defensive/Supplementary
Rank: D-S(S, becomes F)
Range: Short-Long
Chakra: 10-40
Damage: 20-80(90 + 20)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.



(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

From his body, a massive amount of liquid metal would be unleashed in a large spherical wave reached 50 meters in all directions and was able to withstand the lava due to Bisumatons natural strength against the Kekkei Genkai due to being heavier and denser than normal lava. This gave Alucard an upper hand as his opponent would be forced to retaliate and give Alucard his opening to activate his Dojutsu.


Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

Yamamoto had released his mass of Lava but his opponent must of seen it as a threat or form of competition, releasing an even larger wave. He wasn't going to try and over power this, instead he would draw on a power within him, Son Goku, the four tailed beast. Releasing a roar and a burst of chakra around him, he coats himself in the chakra of the four tailed beast using his enhanced speed and power to sprint on all 4's around the wave that was coming at him, in an amazing burst of speed around to his right side completely avoiding it. Long range from his opponent to his left side now.

( Yonbi Fukanzen Henji no Justu ) - Four Tailed Initial Transformation Technique
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: ( 40 to chakra burst) ( +20 to Lava Release, +10 to Earth and Fire techniques )
Description: When the incomplete form is activated, Roshi roars and releases a bright crimson chakra burst to short range and creates a coloumn of chakra shooting into the sky. He is then covered in a bright crimson shroud of chakra with four tails. He also has spiked hair coming from the top his head right down his back. The chakra shroud burns an opponent who touches it, much like fire. It is hotter than the Nibi's chakra shroud. Whilst in this form Roshi gains a boost to his Lava, Fire and Earth Techniques.
Note: The Transformation lasts for maximum of 4 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 8 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.

As he comes around to the side of the wave, out of harms way having completely avoided any damage (gotta love bijuu things), he changes the entire field below to lava, long range from under him as the heat spreads out, melting the rock itself. Even the molten metal his foe had released would be no match for this, especially after being weakened by his previous lava jutsu.

(Yoton: Yurasu no Kazangan) - Lava Release: Rock to Lava
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20+30=130
Description: A jutsu that helps bring out more substance for magma jutsu, can also add a certain twist to the battlefield by changing a rocky terrain to a fiery terrain of lava. The user will focus his chakra into any earthen substance in his range and heat it up, transforming it into Lava. Its best used on the battle field ground, where large areas and fields of Lava can be created. The lava is incredibly hot and fluid and as such very damaging to the touch. However, it will eventually cool down and harden into rock with time.

Note: Usable once every 4 turns and lasts 3 turns.
Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
His opponent would escape in the wake of Alucards superior element. With that said, Alucard would spit apply a grin that went from his left cheekbone to his right with his golden/cyan eyes beaming towards his opponent.

A.. Jinchuuriki. How devastatingly.. Boring

Alucard would use his gravitational powers to create a platform of rocks that would lift him sky-high, completely dodging his opponents lava technique that was solemnly ground based. It would seem this opponent had no other ambition that to play his element, something that to Alucard was getting really damn obnoxious.


Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (+15 per turn active)
Damage points: N/A
Description: The user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Tenseigan Bios.



With the platform created, he would sway 30 meters above the ground completely vertical from his original position that now was nothing but a sea lava.

Well, atleast i can try some new tricks..

..Jinton..


Alucard weaved two seals and created a large floating shuriken completely composed out of Dust chakra. This Shuriken he would then hurl towards the jinchuuriki and with his tracking senses he could easily read his opponents moves with his dojutsu, making his mental commands towards his created shuriken act faster than his opponent could run. But that wasn't all, attached into the same package, Alucard had infused the shuriken with Yin release, making it take the properties of the Hungry Ghost technique, a parasite that would debuff an opponents technique and latch onto them, draining them from power. On hit, the dust shuriken was capable of dealing massive damage.


Type: Offensive/Defensive/Supplementary
Rank: D-S(A, becomes S)
Range: Short-Long
Chakra: 10-40(30 + 10 + 50)
Damage: 40-80(80 + 20)
Description: Armaments of Maethiūm lets the user configure their dust release chakra to create any shape of the release they wantehich would be ranging from spikes, hand-held weapons, armor, arrows etc. Since dust release is a very advanced elements as well as an element without physical properties the user will constantly need to fuel chakra into the creations they make in order to maintain their structure from collapsing. Depending on chakra levels, the density of the creations increase/decrease and will deal more/less damage. D and C rank levels requires no handseals while B rank requires a single seal and can be used three times per battle. A rank variation can be used up to two times per battle and requires a two-turn cooldown and requires two handseals.. S rank variation can be used once while requiring three seals and a three turn cooldown. All creations siphon chakra from the user and will be able to kept in form until destroyed or if the user uses any other element that dust release doesnt consists from(earth/wind/fire) or CEs/AEs that doesnt consist of any of those either. The user is drained -10 chakra per turn when using this technique in order to maintain it.

Note: Can only be taught by Skorm




Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.



OOC; my tracking is 72. (8 + 4 * (4+2))
 

Excision

Active member
Elite
Joined
Jan 26, 2017
Messages
6,034
Kin
714💸
Kumi
6,473💴
Trait Points
0⚔️
His opponent would escape in the wake of Alucards superior element. With that said, Alucard would spit apply a grin that went from his left cheekbone to his right with his golden/cyan eyes beaming towards his opponent.

A.. Jinchuuriki. How devastatingly.. Boring

Alucard would use his gravitational powers to create a platform of rocks that would lift him sky-high, completely dodging his opponents lava technique that was solemnly ground based. It would seem this opponent had no other ambition that to play his element, something that to Alucard was getting really damn obnoxious.


Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (+15 per turn active)
Damage points: N/A
Description: The user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Tenseigan Bios.



With the platform created, he would sway 30 meters above the ground completely vertical from his original position that now was nothing but a sea lava.

Well, atleast i can try some new tricks..

..Jinton..


Alucard weaved two seals and created a large floating shuriken completely composed out of Dust chakra. This Shuriken he would then hurl towards the jinchuuriki and with his tracking senses he could easily read his opponents moves with his dojutsu, making his mental commands towards his created shuriken act faster than his opponent could run. But that wasn't all, attached into the same package, Alucard had infused the shuriken with Yin release, making it take the properties of the Hungry Ghost technique, a parasite that would debuff an opponents technique and latch onto them, draining them from power. On hit, the dust shuriken was capable of dealing massive damage.


Type: Offensive/Defensive/Supplementary
Rank: D-S(A, becomes S)
Range: Short-Long
Chakra: 10-40(30 + 10 + 50)
Damage: 40-80(80 + 20)
Description: Armaments of Maethiūm lets the user configure their dust release chakra to create any shape of the release they wantehich would be ranging from spikes, hand-held weapons, armor, arrows etc. Since dust release is a very advanced elements as well as an element without physical properties the user will constantly need to fuel chakra into the creations they make in order to maintain their structure from collapsing. Depending on chakra levels, the density of the creations increase/decrease and will deal more/less damage. D and C rank levels requires no handseals while B rank requires a single seal and can be used three times per battle. A rank variation can be used up to two times per battle and requires a two-turn cooldown and requires two handseals.. S rank variation can be used once while requiring three seals and a three turn cooldown. All creations siphon chakra from the user and will be able to kept in form until destroyed or if the user uses any other element that dust release doesnt consists from(earth/wind/fire) or CEs/AEs that doesnt consist of any of those either. The user is drained -10 chakra per turn when using this technique in order to maintain it.

Note: Can only be taught by Skorm




Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.



OOC; my tracking is 72. (8 + 4 * (4+2))
His opponent had fallen into his trap. It was obvious that the strength of his lava couldn't be matched, that much was clear. The only way to counter it was to avoid contact, so going up was the obvious choice. His opponent just happened to fall into that trap. With an upward gesture, Yamamoto would create a giant geyser of lava to spew up from directly below his opponent shooting into the sky, engulfing them all on all sides. This was empowered greatly thanks to the beast within him, his opponent a sitting duck.

(Yoton: Maguma Hitoare no Jutsu) - Lava Release: Magma Shower
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+30+20=130
Description: The user does 2 handseals (Ram+Tiger) and kicks the ground. As a result a large geyser shoots a single compressed sphere of lava from the ground towards the sky, in between the user and the target. As the sphere reaches roughly 50 meters in the air, it explodes, producing a massive shower of small hot lava drops. The rain of lava is incredibly damaging to the touch and lethal if unguarded though it can also catch the user in its range.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.

The remaining lava would rain down all around him, giving him no escape.
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
Yeah, you're minimum 50 meters away(since you dodged my previous Bisumaton move which reached 50 meters in all directions) and using a short-mid range attack. I'm going with that being missing, even though it can surely reach 50 meters upwards it would be 50 meters upwards mid-range from your location which is a maximum of 15 meters(where mid-range ends, thus your technique).



Alucard would witness his opponent failing in creating any kind of opposing force as the geyser erupting short of distance him didn't have the necessary reach to hit neither him or his dust shuriken, leaving it on a un-resisted journey and would hit his opponent right in the chest, dealing massive damage but not lethal damage. However, it would also attach the parasite on the Jinchuuriki.

You let your guard down. I'm forever insulted by your stupidity, carrying a Bijuu without any knowledge. Shame on you.

40% - An attack causing this amount of damage to the torso will cause further trouble with Ninjutsu. The victim will be unable to use jutsu they have to spit out or use their torso to form without causing 10 damage to themselves.

Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means.
With the shuriken hit, his opponent would be in a quite weakened state. The fight wasn't over though. Alucard knew his opponent was capable of releasing really lethal blows continously. Alucard performed three handseals and created a massive pillar behind him that would be containing a large stack of bisumaton. From it, he would create a massive shower of molten metal, that would spread all across the battlefield, ultimately hitting his opponent.


Type: Offensive/Supplementary
Rank: S(becomes F)
Range: Mid-Long
Chakra: 40(-20/turn)
Damage: 80/turn(90 + 20)
Description: The user performs three handseals and ignites the skies by channeling bisumaton chakra into the skies above them. Standard sized droplets of molten bismuth will start to rain down on the field from Mid-Long range of where the user is, and the user cannot adjust the size or location of the droplets. This can be done with or without sourceless materializing although if the user does not have that specialty they will need to form a gigantic pillar of molten bismuth that they stretch out from behind them and let go as it reaches the skies and expands into a barrage of rain. The only real advantage the user gets if they possess the sourceless materializing is the element of surprise. While this technique is ongoing, the user is limited in terms of that they can perform. This limits them to only using fire, wind and earth as well as KGs/AEs/CEs based on either one of those elements. Regular skills are not affected although no forbidden techniques. Each droplet of the rain causes extreme pain and will sink through the skin, flesh and bones through any limb or body it hits until it has passed through. Each drop falls faster than that of regular rain as bismuth is by far heavier and denser making the technique almost unavoidable, but it is still possible for the user to catch sight of the rain long before it actually makes contact with them. The user can only use the bismuth to form techniques from the bismuth or to create more bisumaton techniques only once the bismuth has hit the ground. This technique can only be used twice per battle and can stay on the field for two turns while it requires a two-turn cool-down. The user can only use two other moves while this is active.

Note: Can only be taught by Skorm.

 
Top