Battle for an old man?

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
Here's my bio:
______________________________________________________________
Law was travelling through the Ninja World, getting ready for the tournament he was about to enter. On his way to the event, he was passing through a plain field, where the field looked as though it was just freshly cut. He was becoming rather bored, he never liked traveling alone or on by foot much, and the journey was beginning to agitate him. However, as though a deity had decided to answer his problem of boredom, he came across a pink-haired man in the field. He recognized the man, back when Law was a rookie looking for training, the man had been one of the many ninja he knew was ahead of him. He tried to remember his name, but couldn't remember it fully. "Oi, I'm sure you don't remember me. But I remember you. Kind of. Wanna spar?" After the man gave his confirmation, Law stood mid-range away. He passively activated his Sharingan and, knowing the man must be rusty from his absence from the NW, Law decides to start off with a easy move. He flows his chakra beneath the man and transforms it into water. The water gushes around the man at high speed and force, forming a nearly inescapable orb of water that traps the man.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 
Last edited:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,022
Kin
3,694💸
Kumi
32,195💴
Trait Points
0⚔️
Here's my bio:
______________________________________________________________
Law was travelling through the Ninja World, getting ready for the tournament he was about to enter. On his way to the event, he was passing through a plain field, where the field looked as though it was just freshly cut. He was becoming rather bored, he never liked traveling alone or on by foot much, and the journey was beginning to agitate him. However, as though a deity had decided to answer his problem of boredom, he came across a pink-haired man in the field. He recognized the man, back when Law was a rookie looking for training, the man had been one of the many ninja he knew was ahead of him. He tried to remember his name, but couldn't remember it fully. "Oi, I'm sure you don't remember me. But I remember you. Kind of. Wanna spar?" After the man gave his confirmation, Law stood mid-range away. He passively activated his Sharingan and, knowing the man must be rusty from his absence from the NW, Law decides to start off with a easy move. He flows his chakra beneath the man and transforms it into water. The water gushes around the man at high speed and force, forming a nearly inescapable orb of water that traps the man.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
As Natsu sees law activate his sharingan, Natsu activates his 3t sharingan. As law begins to for the water around natsu, he swings his arm, turning into a jet of wind blasting forwards through the water towards Law, as he escapes the water natsu instantly reforms:

(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

As Natsu reforms he throws 3 kunai at you, one with an explosive tag on it​
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
As Law sees Natsu's body transform into wind, Law channels Katon chakra down his leg and stomps it onto the ground. He creates three pillars of fire, spaced out between each other evenly at 1 foot. The pillars all launch up at the same time, being one after the other. They line up in Law's point of view, meaning they're right behind one another, rather than to the left or right of one another. The first pillar bursts right where the edge of the sphere of water is, striking Natsu as he reforms in that spot, with the other two emerging in case he tries to move forwards to escape the pillars. The pillar consumes him, burning him to ashes.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,022
Kin
3,694💸
Kumi
32,195💴
Trait Points
0⚔️
As Law sees Natsu's body transform into wind, Law channels Katon chakra down his leg and stomps it onto the ground. He creates three pillars of fire, spaced out between each other evenly at 1 foot. The pillars all launch up at the same time, being one after the other. They line up in Law's point of view, meaning they're right behind one another, rather than to the left or right of one another. The first pillar bursts right where the edge of the sphere of water is, striking Natsu as he reforms in that spot, with the other two emerging in case he tries to move forwards to escape the pillars. The pillar consumes him, burning him to ashes.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

As Natsu reforms and is reaching for his kunai, he percieves the motion of you stamping your foot and sees the chakra forming under him, in a fast defence, Natsu covers his entire body in flame to brace himself for the attack.

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

Fire: Due to his mastery of fire element, Natsu can use any fire jutsu with just one handseal. Not only this but he is more resistant to heat/fire attacks than normal ninja as his body has adapted to high temperatures due to much training.
As natsu covers himself in flames hes hit by a stream of intense flames and is hit into the air, thanks to his own flames and resistance he escapes with minor burns but a bit out of breath. As hes blasted upwards, you can't see him as the chakra in your own flames blocks your view, and so he releases a stream of flames from his feet blasting towards you with intsense speed, wrapping is fist in flames again and punches you in the face with an explosive impact.

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use

 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
As Law sees Natsu cover himself with flames before the fire strikes him, he realizes that it must be some form of protection. Law quickly forms two handseals and creates all throughout the battlefield a heavy and thick mist. The mist appears almost instantly, and covers the field long-ranged in every direction as the pillars lift up Natsu. As Natsu launches himself towards Law, the mist absorbs all of the fire covering his body as well as the fire that is projecting him and the fire of the pillars, causing him to fall short. As he does, Law releases a giant blast of wind after forming another handseal, which envelopes Natsu's body as he falls towards the ground.

(Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain
Rank: A
Type: Supplementary/Defensive
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects.

Note: Can only be used three times per battle
Note: Can only be used by Kirigakure Shinobi
Note: Chakra draining effects will only work on techniques, not on living creatures.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,022
Kin
3,694💸
Kumi
32,195💴
Trait Points
0⚔️
As Law sees Natsu cover himself with flames before the fire strikes him, he realizes that it must be some form of protection. Law quickly forms two handseals and creates all throughout the battlefield a heavy and thick mist. The mist appears almost instantly, and covers the field long-ranged in every direction as the pillars lift up Natsu. As Natsu launches himself towards Law, the mist absorbs all of the fire covering his body as well as the fire that is projecting him and the fire of the pillars, causing him to fall short. As he does, Law releases a giant blast of wind after forming another handseal, which envelopes Natsu's body as he falls towards the ground.

(Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain
Rank: A
Type: Supplementary/Defensive
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects.

Note: Can only be used three times per battle
Note: Can only be used by Kirigakure Shinobi
Note: Chakra draining effects will only work on techniques, not on living creatures.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Seriously? You just gonna stand still and throw jutsu at me like that? Rp means role play, play the role of your character, move and fight, this is like a game on chess, jeeze.


As Natsu is flying through the air the mist begins to form around him, with his heat sensing he knows your are still standing still and due to being blasted forwards hes pretty much in short range of you. His flames disappear and he hates water, so as the mist starts the form, natsu releases the seal on his chest using:

(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Rank: S
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)

Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of

Due to the mist forming which contains your chakra you wont be able to see natsu doing this, he still knows your location due to his heat sensing (read bio) and you can't see the natural energy blast as you have no sage training. For alls you know it could be the natural wind blowing your mist away. So you're his with a solid S rank force his your flying back, sending you rolling along the floor, quite hurt, up to you if you still get up. Natsu lands on the floor in a crouching possition gathering natural energy watching you.
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
How else does Law fight? And I said the Mist appears as the pillars are raising you, so before you actually launch yourself, so you'd be a bit further than short-ranged
_______________________________________________________________________________
As Natsu forms his handseal and releases his Nature Energy blast, it would push the mist apart. Due to there being no strong winds prior to this and the wind being very thick, Law surmises it must be some kind of technique. As the mist is blown apart coming towards him, and his Sharingan picks up the mist's movement, he channels chakra all throughout his body, creating a solid layer of earth around the entire front of his body. The Nature Energy hits the armor of Earth, destroying it and dealing only minor damage to Law, as most of it would go into destroying the armor. As the force knocks Law back, he channels his chakra into the ground and forms a single seal, transforming the floor beneath where Natsu was(the Nature Energy clearing away the mist would have revealed your position) into a whirlpool of earth. The epicenter of the whirpool would be a few inches behind Natsu, with the ground beneath his feet being pulled from under him, causing him onto his face as he's dragged underground. Law quickly stands up as Natsu falls down, blood dripping from his mouth and panting slightly.


(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,022
Kin
3,694💸
Kumi
32,195💴
Trait Points
0⚔️
How else does Law fight? And I said the Mist appears as the pillars are raising you, so before you actually launch yourself, so you'd be a bit further than short-ranged
_______________________________________________________________________________
As Natsu forms his handseal and releases his Nature Energy blast, it would push the mist apart. Due to there being no strong winds prior to this and the wind being very thick, Law surmises it must be some kind of technique. As the mist is blown apart coming towards him, and his Sharingan picks up the mist's movement, he channels chakra all throughout his body, creating a solid layer of earth around the entire front of his body. The Nature Energy hits the armor of Earth, destroying it and dealing only minor damage to Law, as most of it would go into destroying the armor. As the force knocks Law back, he channels his chakra into the ground and forms a single seal, transforming the floor beneath where Natsu was(the Nature Energy clearing away the mist would have revealed your position) into a whirlpool of earth. The epicenter of the whirpool would be a few inches behind Natsu, with the ground beneath his feet being pulled from under him, causing him onto his face as he's dragged underground. Law quickly stands up as Natsu falls down, blood dripping from his mouth and panting slightly.


(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
As you form the earth armour natsu is watching you, so as you feel the full impact of the sage blast, natsu blast forwards as you recover your wits, before he landed on the floor using his fire stream again, as he's thrust forwards being a master of fire he instantly channels more fire chakra using:

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use

(Kaen rai ken) - Blazing lightning blade
Rank: S
Type: Attack
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.
Note: useable twice
Note: No water jutsu in the same turn

So natsu seeing you ready to defend, blasts forwards and thrusts his fist out shooting a fire/lightning blade at your stabbing you in the heart giving you 2 seconds to reactive with your sharingan percieving the motion as you recover.
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
"Tch," Law thinks to himself as he sees Natsu blast forward again. "What a pain." As Natsu blasts forward, Law stretches his hand out and using his affinity for Lightning, instantly covers his hand in a large mass of lightning, rather than going for the Earth technique. The mass of lightning forms as Natsu forms his fire. However, given that Natsu must also channel Lightning, Law has a split second advantage. He takes it, firing off a storm of lightning from the mass that approaches Natsu at high speed as he would be delivering his punch. The massive storm of lightning would cancel out his fire and lightning, consuming him due to the sheer size and destructive scale, turning him into a charred carcass.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 
  • Like
Reactions: Noni

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,022
Kin
3,694💸
Kumi
32,195💴
Trait Points
0⚔️
"Tch," Law thinks to himself as he sees Natsu blast forward again. "What a pain." As Natsu blasts forward, Law stretches his hand out and using his affinity for Lightning, instantly covers his hand in a large mass of lightning, rather than going for the Earth technique. The mass of lightning forms as Natsu forms his fire. However, given that Natsu must also channel Lightning, Law has a split second advantage. He takes it, firing off a storm of lightning from the mass that approaches Natsu at high speed as he would be delivering his punch. The massive storm of lightning would cancel out his fire and lightning, consuming him due to the sheer size and destructive scale, turning him into a charred carcass.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
Well this is boring...

Do you do all your fights like this, stand still, pick S rank jutsu and use it before the opponent breathes? lol

As natsu sees the chidori he blasts upwards in wind form using:

Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

Reforming as the lightning passes, in the air, you didn't see this due to your chidori being so big it blocks your view, as he does, molecules of carbon being to form behind you from the carbon in the air, just at the bottom of your back which you have no idea are there:

(kurokongouseki no jutsu ) Carbon technique
Rank: C
Type: attack/defence
Range: short - mid
Chakra Cost: 20
Damage Points: 30
Description: The user will use their chakra to create small pillars of carbon, small tools, and small shields of carbon.

so bored of this now
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
No, just to form a window to get into a better style of combat, old man.

Due to Natsu transforming into wind as he sees the Chidori approaching, Law would indeed see the transformation, as the storm would have reached enough scale to block out what he sees as of yet. As the storm passes over Natsu, and thus hindering his own vision of Law as well, Law creates a Shadow Clone and merges with the ground, not making a sound as he does so, leaving the clone up above to pose as him. The carbon forms on the clone instead and Law travels underground, going 20 meters deep(beyond the scope of the Sharingan's vision),then traveling up to where Natsu is, going to ten meters below him(still out of the Sharingan's scope).
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
 
Top