[Basic 5] - Le JuubiGod

Scarecrow.

Active member
Legendary
Joined
Feb 21, 2013
Messages
10,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Strong points

  • -Only requires one handseal
  • -Can be used on multiple targets
  • -The whips are sharp so they can pierce the opponent
Weak points

  • -The whips might not hit their targets if they are far away
  • -Have to create an orb before you fire the whips, which might take a little time
  • -The power of the jutsu is divided between each whip
Combinations-strategies
-You could aim the whips at one target from multiple directions so that it is hard to evade

Ways to counter this technique
-You would have to use some sort of defence like an earth wall or armour to protect yourself from the whips

Questions
-None

(Suiton: Teppoudama) - Water Release: Gunshot
Strong points

  • -Only requires one handseal
  • -You can decide what rank to use (A or B)
  • -Can reach long range
Weak points

  • -The power of the jutsu is divided between each bullet
  • -
  • -
Combinations-strategies
-You could aim the bullets at one target from multiple directions so that it is hard to evade

Ways to counter this technique
-You could use a jutsu to move away from the bullets or use a jutsu to block them

Questions
-None

(Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique
Strong points

  • -Can be used in combination with Earth Release: Mud fall and Lightning Release: Sixteen Pillar Bind
  • -Because of being in the oven, the opponent would be burnt badly by the flames
  • -The flames are large so they are hard to dodge
Weak points

  • -Can only be used if used with Lightning Release: Sixteen Pillar Bind
  • -Requires 3 handseals
  • -Cannot be used in long range
Combinations-strategies
-You would use it with Lightning Release: Sixteen Pillar Bind and Earth Release: Mud fall to immobilise the opponent while burning them

Ways to counter this technique
-You could extinguish the flames with a water jutsu

Questions
-Is it a stream of flames or are they created inside the oven?

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Strong points

  • -Can create up to 8 fireballs
  • -Can reach long range
  • -Can cause widespread damage to the field
Weak points

  • -The power of the jutsu is divided between each fireball
  • -Since they come out of the sky, the opponent will have a lot of time to counter
  • -You have to shoot them into the sky
Combinations-strategies
-You could use it with Wind Style: Severing Pressure to make the fireballs fall into the tornado and create a massive inferno of flames

Ways to counter this technique
-You could shoot a water jutsu at the fireballs to extinguish them or you could try to use a jutsu to avoid them or protect yourself from them

Questions
-None
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.


(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
 

Scarecrow.

Active member
Legendary
Joined
Feb 21, 2013
Messages
10,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Suiton: Suiryūben) - Water Style: Water Dragon Whip
You have already taught me this jutsu, senpai :|

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Strong points

  • -Only requires one handseal
  • -It is powerful and can pierce through rock
  • -It is fast
Weak points

  • -Cannot reach long range
  • -Can only travel in a straight line
  • -
Combinations-strategies
-If the opponent tries to dodge it, you could send another one in the direction they move to

Ways to counter this technique
-You could use a defence such as an earth wall to block it

Questions
-None
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
 

Scarecrow.

Active member
Legendary
Joined
Feb 21, 2013
Messages
10,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Strong points

  • -It is large, so it might be hard to evade
  • -It carries the opponent away
  • -It can follow the opponent
Weak points

  • -Requires 6 handseals
  • -
  • -
Combinations-strategies
-You could use it to move the opponent away from you so that they cannot try to use close range attacks or taijutsu (if they have EIG or something) or to move the opponent away from you so you can perform a ranged attack

Ways to counter this technique
-You could use some kind of defense such as a wall to block the snake

Questions
-None

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Strong points

  • -You don't have to keep stretched out to maintain the jutsu like Water Prison
  • -It doesn't require handseals
  • -You can use other jutsu while the opponent is trapped
Weak points

  • -Cannot be used in long range
  • -Cannot be used in enclosed spaces
  • -
Combinations-strategies
-You could use it to stop the opponent from performing a jutsu

Ways to counter this technique
-You could use a powerful jutsu to break out of the water sphere

Questions
-Will the opponent drown inside the sphere?

(Suiton: Mizurappa) - Water Release: Water Horn
Strong points

  • -It is large
  • -You could use it to create a large amount of water
  • -
Weak points

  • -It can only be used in mid-range
  • -It requires 3 handseals
  • -It can't change direction after being fired
Combinations-strategies
-You could use it to deflect a large amount of projectiles since it is wide.

Ways to counter this technique
-You could use a defence such as an earth wall to block the water horn

Questions
-
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Question for Gushing water imprisonment:
Yes it will drown them. They also can't use hand signs or move while inside the sphere if I remember right. The water is too heavy for them.

_____

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant. Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 

Scarecrow.

Active member
Legendary
Joined
Feb 21, 2013
Messages
10,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Strong points

  • -The opponent is crushed by the water
  • -Doesn't require handseals
  • -Can be used in all ranges
Weak points

  • -I you are too close to the opponent, you could get crushed by the water as well
  • -It might take a while for the water to fall onto the opponent since it is high in the sky, giving the opponent time to defend.
  • -
Combinations-strategies
-You could use a jutsu to bind the opponent in place so that the water strikes them. You could also use a lightning jutsu to electrify the water to cause extra damage.

Ways to counter this technique
-You could use a defence that protects you from attacks from above such as (Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique to block the water from hitting you


Questions
- None

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Strong points

  • -You can use it to move through water sources undetected
  • -You will blend in with the water
  • -
Weak points

  • -Only lasts for a short period of time
  • -Doujutsu users and sensory ninja can still detect you
  • -
Combinations-strategies
-You could use it to perform a sneak attack

Ways to counter this technique
-You don't need to counter this jutsu

Questions
- None

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Strong points

  • -Only requires one handseal
  • -You can ride the waves
  • -You can use it to create a large water source
Weak points

  • -The waves might travel slowly
  • -
  • -
Combinations-strategies
-You could use it to get closer to the opponent while causing them damage. Also, you could use it to avoid an attack because it lifts you into the air

Ways to counter this technique
-You could use a large defence such as (Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles to block the jutsu

Questions
-How fast does the wave travel?
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Watch this 15s video of the wave technique:


_____

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.
 

Scarecrow.

Active member
Legendary
Joined
Feb 21, 2013
Messages
10,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Strong points

  • -Only requires one handseal
  • -Binds the opponent
  • -Drains the opponent's chakra
Weak points

  • -Requires you to hold the Dog handseal to maintain
  • -Can only be maintained and controlled for two turns
  • -
Combinations-strategies
-You could use it to stop the opponent from getting close to you

Ways to counter this technique
-You could use a jutsu to move yourself out of the wave's way, or you could use a defence such as an earth wall to block it

Questions
-None

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Strong points

  • -Doesn't require handseals
  • -Can repel the enemy
  • -Causes damage as well as repelling the opponent
Weak points

  • -Requires a sword
  • -Can only be used in short range
  • -
Combinations-strategies
-You would use it to repel the enemy so that they cannot get into close range with you

Ways to counter this technique
-You could not run into it

Questions
-None

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Strong points

  • -Can damage the opponent
  • -Doesn't require handseals
  • -Doesn't require a water source
Weak points

  • -Has no special effect
  • -Can only be used in short range
  • -
Combinations-strategies
-You could use it to blast the opponent away

Ways to counter this technique
-You could use a defence like an earth wall to block it

Questions
-None
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
 

Scarecrow.

Active member
Legendary
Joined
Feb 21, 2013
Messages
10,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Strong points

  • -Pierces the enemy
  • -Can attack from multiple directions
  • -Doesn't require handseals
Weak points

  • -Cannot reach long range
  • -Have to create an orb before you fire the s[ears, which might take a little time
  • -The power of the jutsu is divided between each spear
Combinations-strategies
-You could aim the spears at one target from multiple directions so that it is hard to evade

Ways to counter this technique
-You would have to use some sort of defense like an earth wall or armour to protect yourself from the whips

Questions
-None

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Strong points

  • -Doesn't require handseals
  • -Doesn't require a water source
  • -Can cut through the opponent
Weak points

  • -The power of the jutsu is divided between each blade
  • -Cannot be used in long range
  • -
Combinations-strategies
-You could use the blades created by the twirling movement as a shield to block attacks

Ways to counter this technique
-You could move out of the blades' range or use a jutsu to counter or block them

Questions
-None
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.


(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
 

Scarecrow.

Active member
Legendary
Joined
Feb 21, 2013
Messages
10,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Strong points

  • -Can be used in all ranges
  • -It is very large
  • -Can be used without a water source
Weak points

  • -Requires 18 handseals
  • -Water source required to perform advanced version
  • -
Combinations-strategies
-You could use it to defend against a large attack

Ways to counter this technique
-You would need to use a very large defence to block it.

Questions
-None

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Strong points

  • -It is large, so it is hard to evade
  • -It doesn't require any handseals
  • -It can push a bijuu away
Weak points

  • -It can only be used in long range
  • -It requires a water source
  • -
Combinations-strategies
-You could use it to push the opponent away so they cannot come into close range with you

Ways to counter this technique
-You could use a large defence to block it

Questions
-None
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source
 

Scarecrow.

Active member
Legendary
Joined
Feb 21, 2013
Messages
10,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Strong points

  • -You can use it to defend against powerful attacks
  • -It is large
  • -Doesn't require a water source
Weak points

  • - Requires 5 handseals
  • -
  • -
Combinations-strategies
-You could use it to blast the opponent away from you while stopping their attack

Ways to counter this technique
- This is a defensive jutsu

Questions
- None

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Strong points

  • -It will be hard to defend against after they are launched into the air
  • -Doesn't require handseals
  • -Hits the opponent with an explosion
Weak points

  • - Can only be used in short range
  • -Requires a water source
  • -The opponent could attack you while you jump
Combinations-strategies
-You could use it to stop the opponent from doing a jutsu

Ways to counter this technique
-You could attack the opponent when they are jumping above you

Questions
- None

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Strong points

  • -Can use it to attack and defend
  • -Can knock an opponent unconscious
  • -
Weak points

  • -Requires 3 handseals
  • -Requires a water source
  • -Cannot reach long range
Combinations-strategies
-I would use it when my opponent is running towards me so that they will not be able to counter quickly

Ways to counter this technique
-You could not run into it

Questions
-None
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
This technique is the exact same as the normal exploding colliding wave except you get to further manipulate the water to turn into a massive orb of water which traps your opponent in it..

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.




Perform the hand seals Dog → Horse → Monkey → Ram, thus allowing you to mold and manipulate pre existing water and create from it a large wolf like beast out of it. The beast itself is self sustaining so let's you move on to other techniques as it follows your orders through thoughts alone, being able to blast from its mouth B-rank streams of water or slash with its claws. Though it lasts only 3 turns maximum.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns


 

Scarecrow.

Active member
Legendary
Joined
Feb 21, 2013
Messages
10,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Strong points

  • -Only requires one handseal
  • -Doesn't require a water source
  • -Fills up the whole battle field
Weak points

  • -
  • -
  • -
Combinations-strategies
-You could use the orb to drown the opponent. Since it is large, it will be difficult to escape

Ways to counter this technique
-You could use a jutsu to ascend high into the sky to avoid it

Questions
-Can you use it without forming the orb?

(Suiton: Mizu Shishi) - Water Release: Water Beast
Strong points

  • -Does not require you to constantly use chakra and focus to maintain
  • -Can perform ranged attacks and melee attacks
  • -Can reach long range
Weak points

  • -Requires a water source
  • -Requires 4 handseals
  • -
Combinations-strategies
-You could use it to perform elemental combinations

Ways to counter this technique
-You could use a powerful jutsu to destroy it or use defensive jutsu to block its attacks

Questions
- None
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The will clap his hands and slam them on the ground, creating a large pool of water that gushes upwards lifting the opponent into the air. After firing the enemy into the air, pool of water shoots numerous water bullets at the (now airborne) enemy while the user does the Bird → Dog → Snake → Rat hand seals which forms the water in the pool into a water dragon which attacks the target, grabbing it and forcefully bringing it crashing into the ground. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques.

One of the most advanced techniques in the water section and a personal favorite to use. The user will summon a pool of water under the opponent and then have it rise a rapid pillar which will send them high into the air. As they are in the air the user will do the hand seals required to manipulate bullets of water from the pool previously to shoot at the opponent impaling him as well as making things virtually impossible for movement while getting hit. After the bullets have hit the opponent while he is still in the air, the bullets will reform right behind him and create a large water dragon which attacks him from behind where the opponent will be unable to even notice the dragon. So they will most likely not expect or notice the dragon, the dragon will crash them from behind and carry them back to the ground with tremendous force. This jutsu as you notice has many steps to it and can be taken advantage of when to counter, the best time is when you feel the water on your feet to try and make a counter as soon as possible, don't wait when you are sent in the air for you the bullets will already be sent as the hand seals are being done so manipulating chakra will be too soon. So make sure you try to counter while the water is on your feet and while being launched you execute it. You can though create a dense armor which can help withstand the attacks as well or you can use a wind stream to quickly evade back. Its hard to make combos something basic is to distract the opponent before using this jutsu. Its a destructive jutsu and can easily harm the opponent if caught. Its a great jutsu in terms of range as well, basically anywhere the opponent is they can use it on the terrain when it comes to range.



( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Similar to previous techniques. While the opponent is on a water source or close to it, short to mid range to be exact. The user will simply swing their arm and cause a water vortex to appear around the opponent. The water will then shoot the opponent high into the air, the impact it gives off when it sends the opponent in the air is where the damage happens. Certain combos can be when the opponent is in the air to send a air attack like dropping lid to crash them back down onto the ground. After they are sent in the air though you must do one more swing of the hand to stop the vortex releasing it so you can move onto the next jutsu.
 
Top