Bartholomew Ranking Match

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Standing mid-range from you, I start by removing my Glove
Now If I could recall correctly, you want wings so you can soar. I shall oblige and give it to you, however
then I make 3 handseals and stop, looking at you. To you, you see no difference from my body or the environment but really its because you have no doujutsu, I've already claded my paws in paw which already gave me access to more powers that you can imagine. Our paw is unique and I'll need you to show me you can handle it

Nykyu Nykyu no Mi: Nykyu Engi - Paw Paw Arts: Paw Amplification
Type: Sup
Rank: S
Range: Short
Chakra: 40
Damage: N/A(adds a level to every paw jutsu except F-ranks)
Description: The user after making 3 handseals gathers large amount of chakra while synchronizing their spirit with their paws, this is followed by cladding their paws in several layers of paw shaped bubbles with the outer layer vibrating on a microscopic level. the bubble is totally unseen to eyes except from doujutsu as the bubbles are not chakra itself but pressurized air. while the bubbles are completely formed which takes 3-4 seconds, This corrects the weakness of the paw. After rigorous research and practice, bartholomew clan leaders now find a way to go beyond their paw's weaknesses whereby making this modification thus with this, they negate the paw's weakness being unable to repel fire, lightning making this modification allows the paw through the use of paw techniques to be able to repel normally, intangible/energy based elements without taking any damage. Lastly since every paw jutsu requires the user to use his paws and due to the amplification of the paw, the enhanced paws gives a power boost to every paw technique used thus increasing every paw technique except for forbidden ones by a rank. eg: A-Rank Paw + Modification = S-Rank Paw
NOTE
-useable only once
-Lasts for 4 turns
-After mode ends, user can't use paws for 2 turns
-only accessible to bartholomew legends
I quickly swipe my right paw towards you releasing a devastation Air pressure able to decimate you and turn everything behind you into dust.

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō) +1Level
Rank: S
type: Attack
range: Short-long
Chakra: 40
Damage: 80+1Level = 90Damage
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Without any sort of hint or indication Chun exploits the terrain he was fighting on; through precise chakra manipulation he condenses a single raindrop into a sharp solid water blade, the blade of water is condensed a few meters above Priest's head, however, despite that, it still carries enough power to injure Priest thus preventing him from continuing with his pressure cannon technique. Swiftly following that action Chun removes and swings Duplicity around body through the usage of his left arm, with that Priest is placed in a illusion. Inside it Chun would appear to rest the whip by his side, in reality Chun had begun to move in a counter-clockwise pattern towards Priest and once within striking range from Priest's back Chun would mercilessly strike Priest with the whip. The whip's tip would be sharpened, so when the whip naturally coils around Priest's neck the sharp tip would lacerate Priest's neck pretty easily but in a messy way effectively killing him.

(Hitoshirenu Ame Sai) - Hidden Rain Slash
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line.


(Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
Type: Attack/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
Note: Can only be user twice per battle
Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
Note: The genjutsu breaks the moment the whip stops moving.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-



Type: Weapon
Rank: S Rank
Range: N/A
Chakra: 40
Damage: 80
Description: Duplicity is a whip manufactured in a time of war. It's said to be the strongest whip ever to be created, this is mainly due to the unknown material that it is made from. The whip is thicker and denser that all common whips, this was no design flaw, it was intentional. From the thickness the whips abilities derive. Duplicity can split into 2 whips when the user wills it too. The 2 whips that emerge are as thick and dense as normal whips. With the 2 whips the wielder can attack multiple opponents simultaneously. The user can rejoin the 2 whips into one through a button located at the top of the handle, the button would trigger a mechanism that causes the whip to stick together. From the ability of separating into 2 whips another one was discovered. The user can split Duplicity in selective areas, this means that the user can for example separate Duplicity in middle, creating a hole, after that he can capture the enemy in the hole, then through pressing the button the hole will close in in an attempt to join the whip, the hole would choke the enemy if it was around the neck area, or crush bones, or tie the enemy up. It all depends on the usage. The other ability is that the tip of the whip can become very sharp, it would take the form of a tip of a sword. This sharpness introduces a new danger to opponents, other than the pain from the whipping they get when whipped, they will get stabbed by the tip of the whip.
Notes & Restrictions:
-The ability to cause the tip to become sharp counts towards the three jutsu limit, and can only be used 4X. It can be maintained for 1 turn for a additional chakra cost of 15.
- Separating the whip does count towards the three Jutsu limit, but joining it does not.
-While joined Duplicity is as thick as 2 whips, hence why when separated it as thick as one.
-Duplicity when joined is capable of withstanding 1 S rank attacks without getting cut, burned, frozen, etc, when split each one can withstand 1 A ranks.
-The handle is indestructible, the button is only pushable when the user's chakra is infused.
-The whip's length is about 3 meters.

 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Totaly forgot about the rain...


As Priest does the amplification shiz, he notices an unusual situation, you are instead of looking at him directly, your focus is a lil bit to his above which only tells him something. Thinking: A sneak attack from above? so cheap a move, I wonder
Priest leaps forward while doing a single forward flip releasing from his right leg a massive wind wave that will cut through you like knife on butter, then while still in mid-air after releasing the wind and now facing you on completing a full and single revolution, he jabs twice in the air towards you releasing pressured air inform of paws toward you. This last action however would have a rebounding effect sending Priest backwards towards long-range.

( fuuton: mei mei din kikku no Jutsu) - Wind Style: Divine Dropkick Jutsu
Rank: S
Type: Offense/defense
Range: mid
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into his/ her leg and jumps up,doing a front flip with a leg dropkick that intsantly sends down a strong,large wave of wind to impale the target. This jutsu is best in mid-air .
-3 times per battle.
-no A rank wind next turn
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō) +1Lev
Rank: S + 1Level
type: Attack
range: Short-long
Chakra: 40
Damage: 80+1Lev=90
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
Priest lands and becomes more vigilant of his environment listening to the slightest of sound and the thinest of shadow.
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
...

Seeing the incoming attack Chun decides to dodge it, he accomplishes this by dashing at high speeds in a diagonal pattern. The path taken is to Priest's left, Chun would speed by, dodging the wind in the process. He would stop when he is long range from his original location. Once there he would release a 120° blast of lightning towards Priest.

(Bodi-en no Jutsu) Ninjutsu: Body Flame Technique
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
This technique is used in a similar way to the Body Flicker Technique. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly, masking the users own high speed movement. In essence, the technique is simply an elemental variation of Body Flicker technique and thereby follows the same restrictions and possible uses.


(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
2 things though; first, the Body flame is a variant of body flicker and suffers the same restriction which is "cannot be used in battle". The second is you acknowledging you are long range from me thus your lightning tech is out of reach as it mid-ranged tops
:::::::::::::::::::::::::::::::::::

As Priest does the wind drop kick, he realized you evaded by running away, and while he lands he quickly makes a handseal forming a dense orb of water on which he lands, the orb of water would immediately rotate 45deg anticlockwise so that Priest is once again facing you while at the same time the orb ejects 2 sharp and elastic tendrils of water towards you, though unknown to you, another 3 tendrils burrows through the ground and travels shallow towards you. The two visible tendrils would move in a mesmerizing fashion while interlocking as they proceed with immense speed towards you making it look like a shape of an Hydra as they reach you and passes inbetween the tendrils of Raimei and smashes you inwithin, however the one moving underground ejects out, 2 grabing both your feet and lifting you into the air, the last one and the other two(if not defended) pierces you all over impaling you.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
You should'nt have skipped your magic class, should you?
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
As discussed, we're mid range not long, and the lower tendrils are visible.
---
Seeing the clan head's directed water attack Chun easily exploited it, the fact that the water technique is directed meant that if Priest was killed/injured/w.e then the water technique won't reach. As such similarly to before, without any kind of indication, Chun manipulates a rain drop above Priest's head into a condensed solid-like rain blade. The result of the collision between the water blade and Priest's skull is quite effective. Due to the sudden sharp collision as well as the pain, Priest would most likely loose concentration on the water technique, at the very least he would mess up immensely which would lead to Chun being safe from the technique. The fact that Priest was trying to glorify the technique by making it move in "mesmerizing" manner in which they resembled a "hydra" and not to forget about the two lower tendrils meant that more concentration and focus was being exerted, as such, a simple fast strong technique like the one used would cause, alongside to it's physical damage and surprise, a perfect counter for the water without even touching or coming in contact with it.

Chun would work fast to exploit the situation, he knew that his attack won't fully put down Priest, but it would be suitable to create an opening. Chun would once again exploit the rain, this time for further usage. He would send his chakra towards Priest, he would manipulate his chakra so that it affects Priest's cloth specifically. With that done, Priest basically becomes a glue for water. The fact that he is in the rain and that he is probably on the ground(falling due to the dagger) meant that the amount of water sticking to him was quite vast and large, in a second or two he won't be able to move, he'd be pinned down in his place.

Exploiting this, Chun would go through several hand seals and raise an excess of pillars around Priest, the pillars would cover every spot except for one spot, the spot not covered was the spot that allowed Chun to see Priest, no funny business eh. Anyways, the pillars would rise and shoot out electricity toward Priest, the fact that Priest was infested with water meant that the technique was much more deadly.

(Hitoshirenu Ame Sai) - Hidden Rain Slash
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line.


(Gouu no Jutsu) - Heavy Rain Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment


(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
As Priest continues his assault and even his attention is still on you for precise hit from his water tendrils, he notices instead of you to brace up for defense or counter, you did not flinch but instead doing what you did before, focusing above his head. Priest knowing its raining and assuming you focusing above means nothing than attacking from there again, even if he was attacked from above before, its still a threat to him, so Priest stops the tendrils and quickly places his paw on his back and vanishes from your view and from the spot, making the rain bullets hit the ground with a thud and probably cause a crater.

Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
Rank: S
Type: supplementary
Range: short-mig-long
Chakra: 40 (short rang movement=+10 mid
range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the bartholomew clan members use, The jutsu itself has two variates. The first is simpler
but harder to use, so hard in fact that only bartholomew clan legends can perform it.
The user will place his paw on his own body, using the power of the paws he will literally
repel his own body to a desired location.
Because of the immense speed of the repelling, it appears that the user is literally teleporting to a desired location. However this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.
~both variates of the technique can only be used 2 times per battle (meaning overall 4 times). 2 for the near-teleportation and 2 for
running without friction)
~The first variate of the technique can only be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns before he can use it again
~running without friction can only be used in mid range as it requires immense concentration
~no S ranks in the following turn
Having moved in near teleportation, Priest seems to appear just by your right side while patting you by your right shoulder with his right hand. On contact with your body, Priest had already placed a Tag on your scapula so that it is not seen while Priest talks so that you are unaware he placed a tag on you already
Over here Padewan!
concurrently with placing the tag, Priest slides his right hand down from your shoulder blade to your upper arm with his finger burrowing into your flesh, then your right arm would separate from your shoulder through just a flick of Priest right hand as he releases fire from his finger tips. All this happens very fast in a concurrent fashion.

( Fūin Fuda ) – Sealing Tag
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in
which you can apply the tags can be used.
In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing
one or more kunais with the sealing tags attached at the technique which will trigger
the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.
Katon: Weldingu Yubi - Fire Style: Welding Fingers
Rank: A
Type: Offensive
Range: Short
Chakra: 30(+5 per turn active)
Damage: 60
Description: An alternative fire release where the user kneads fire chakra into some or all of his ten fingers. He then realeases pressurized fire from the tip of the fingers. The flame has a 5m reach. This is released similarly to the way oxy-acetylene flame is released from a gas welding machine nozzle. The length of the fire can be reduced and increased at will while similarly to pressurised flame, it can cut through something as hard as steel. However
elemental weakness is still valid for this.
-Useable 5 times per match
-Only Fire jutsus can be used while active
-Must be taught by Priest.
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
You meta gamed and power played, twice. I clearly stated that I performed the rain technique without any indication, yet you still say my character is looking above your head focusing, with that knowledge you counter. That is not what my character does, as such the counter was meta gamed as in out of character knowledge was used. It's the same in the first counter to the technique. Regardless, I shall continue past that. That brings us to your sealing move, in it's description it says it needs time to form, so a tap won't cut it, it won't be formed since a tap doesn't give it enough time to do so or there's option in B in which you wait the sufficient time, in either cases it doesn't matter much.
Seeing the big blob appear at his side through his peripheral vision, Chun reacts by sending chakra to the grass and causing it to shoot out as hardened versions of themselves. The grass is shot from between Priest's legs, as such, and due to the heavy rain and concentration on Chun the hardened grass would go unnoticed. They would be aimed to hit Priest's inner thighs and balls/gentles, furthermore, at the same time more hardened grass is shot from behind Priest, those are aimed at Priest's neck and back. This would happen at close intervals with the sealing technique if it gets used and quite frankly it should, since Chun had not visibly done anything to alter Priest's decision to do so.

(Senbon Kusa)-Grass Senbon
Type: Attack
Rank: D
Range:Short-Mid
Chakra:10
Damage:20
Description:The user sends his chakra into the grass near him and hardens it.After that the user would be able to fire the hardened grass from the ground like senbons at the oponent.
~Note:Can be only used on terains with short grass.


After the grass is shot Chun would pivot on his right foot and thrust his left palm forwards, with the thrust a shockwave is sent towards Priest. Due to the close proximity, Priest's injury and instability, and his weakness then the attack would more than likely hit him and decimate him in the process.

Boring.

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
type: Attack
range: Short-long
Chakra: 40
Damage: 80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
as the senbons made from grass hit my thighs and my crotch, The pain only makes me clench my right hand more and even sink my fingers further into your right arm and at the same time releasing flame from each of them to cut your right arm off from your shoulder.

Like what Dante said here
the grass are like senbons and does less damage, I felt more pain because of the crotch been hit that is why I behave that way. It isn't enough to disable me as they are needles.

Katon: Weldingu Yubi - Fire Style: Welding Fingers
Rank: A
Type: Offensive
Range: Short
Chakra: 30(+5 per turn active)
Damage: 60
Description: An alternative fire release where the user kneads fire chakra into some or all of his ten fingers. He then realeases pressurized fire from the tip of the fingers.
The flame has a 5m reach. This is released similarly to the way oxy-acetylene flame is
released from a gas welding machine nozzle. The length of the fire can be reduced and
increased at will while similarly to pressurised flame, it can cut through something as hard as steel. However elemental weakness is still valid for this.
-Useable 5 times per match
-Only Fire jutsus can be used while active
-Must be taught by Priest.
Then as your left hand is thrusted towards me probably to hit my right side, since I can still see you with my right peripheral vision, I make earth to bump me into the air while stylishly doing a screwdriver flip in mid-air to balance and land short range behind you, however immediately I launch backwards, I throw two kunais to hit you on your back.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 
Top