Seeing you maneuver into short range Sing remains ready for close quarter combat. As you swing your right leg towards Sing's left neck region he raises his left hand in a "wax off motion" (basically a left swipe) such that he would intercept the kick with his left palm. However he doesn't even allow contact to ensue. Before your foot is able to make contact with his palm Sing repels the air molecules in front of his left paw and creates a fast moving paw shaped shockwave that blows right through your foot, leaving behind a paw mark on the location it hit. The shockwave is roughly twice the size of Sing's hand and aimed perfectly so that it would easily hit its target. The shockwave would push the foot backwards as well as shatter many bones in the ankle-shin region making you unable to put much weight on it thereafter.Oh Plain field, no water soure
Kunais aimed at my head, I simply sidestep gaze fixed you, noticing a shadow below me, I look up to see an earthern lid.
Oh Shit
Without hesitating, I'll stomp the ground releasing a pillar of water about 20° to the ground which launches me at you and safely out of the range of the lid.
Landing in front of you, I'd pivot on my left leg simultaneously leaning my weight to my left, with a counter clockwise spin, I'll raise my right leg to deliver a kick to your left neck region sending you flying in the opposite direction.
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( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
Yeahh imagine launching a high right kick, then attempting to stomp the ground with your left foot at the same time. Probably not the most doable set of movements. Utilizing both feet, especially before I can perform a single swipe is a bit iffy (even timeframe-wise you create the pillars before I can perform my first move) but nevertheless I shall continue. Also I take it that you stopped your kick mid air since if you continued that would mean you were planning on hitting your own earth tech.Watching closely as you move your hand to intercept my right leg, I would notice your paws and immediately realize the spelt doom, before your hand points directly towards my leg, I would stomp the ground slightly somewhat of a tap with my left foot, two pillars of earth would sprout out from beneath you binding you tightly without any room for movement and launch you vertically upward, the pillars would move so fast that you'd be launched about 5 meters ( your leg level) above ground due to your rank before you realize anything, this change in your positioning would cause your blast to miss completely, also the pillars will carry you to about 7meters in the air before you start falling at this moment my right leg will be grounded
As you get launched upwards, I would thrust my left paw upwards repelling the air molecules at increfible speed creating a paw shaped blast towards you from underneath, you wouldnt see me due to your position, also the blast will first rip through your legs before ripping through your upper body leaving a paw print in your body as you fall to the ground lifeless.
Your Paws Are Weak
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(Doton: Meiun Hishou) – Earth Style: Doom FlightType:Supplementary
Rank:S
Range:Short - Long
Chakra Cost:40
Damage Points:N/A (Opponent may be knocked out)
Description:User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.
Note:This move can only be used/taught by BluePhenix.
Note: User cannot perform any other earth technique in thesame turn that this move is used.
Note:This move's effectiveness will vary with the user, i.e.for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates,he will have the time to react before being completely launched into the air.
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
Type: Attack
Range: Short-long
Chakra: 40
Damage: 80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
A blast of lightning would tear the steam and head towards Kura and the dragon, atleast that is what it seems like, focusing wind chakra into his left hand he'll form massive claws extending from it while he'll grab an explosively tagged kunai from his pouch with his right hand, in one fluid movement, Kurapika will use the claws to shield his own body from the lower ranked blast and the remains of the earthern dragon, as the claw is cancelled out evenly by the blast. Kurapika will repel the lit tagged kunai with his right paw in an upwards arc, the kunai will first go high up into the sky impossible to see due to its small size after which it'll fall back due to gravity pulling it, you'd have no idea it was actually dropping unto your head, with 5 swift handseals, the tagged kunai will multiply into a thousand which will cover short range around you before the kunais start exploding dealing alota damage to you.
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(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw alsocarries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both ofhis paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if theyare tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on afar higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks
Saw your convo with priest. I'm not sure if this move is valid. Buh judging by how you saw the shadow of the dragon on the steam, the sun should be behind me.
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Ooc: Can I go All Out?
As Kurapika performed his handseals, he suddenly heard the sound of the clone's clothes settling into position due to the speed at which it appeared, he concluded that something or someone was behind him as he could no longer feel the warmth of the sun on his back, obviously something must be shielding him from the rays of the sun, Without looking back to see what it was, he'd replace himself immediately with a chunk of earth on the ground from the earthern dragon. Hoping not to be caught off guard, he'll weave an handseal manipulating the clouds above the field to start rainining heavily as he watches the rock fall to the ground while keeping his eyes fixed on you
I underestimated you.
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(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
As the solid raindrop makes first contact with Sing, he'd instinctively replace himself with one of the rock debris around you, more specifically about 6m behind you (short almost mid range). Of course he'd suffer the effects as the tiny drop pierced his skin with initial contact but that would be all since he replaces himself before it penetrates his skull. Sing would appear in a semi-crouched position with his feet planted firmly like a sumo wrestler. He'd then instantly, the moment he appears, thrust his palms several times in rapid succession sending multiple pressure shots into your back.As you reach into your pouch, Kurapika would keep his gaze on you as a raindrop above you became solid, more like a bullet, the raindrop would drill into your skull but due to the fact that it doesnt have enough momentum to drill out of your skull, It would bounce around inside your skull, drilling rat holes in your brain, You wouldnt suspect a thing. Should you survive, I would perform an handseal creating a shadow clone a meter to my right whom upon creation performs another handseal making you a somewhat magnet for the rain, all the rain drops will get attracted by you and your body and clothes will retain the water, after a fair amount has been converged, the water from the rain will attach you to the ground.
What Now?
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(Hitoshirenu Ame Sai) - Hidden Rain Slash
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Ame Nottori no Jutsu) - Rain Capture Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This technique causes a target of the user's choice to "attract" raindrops. The water in the rain drops will attach themselves over an opponent. Once enough water has gathered over an enemy it will also attach to the ground, holding the user's opponent to the ground.