Bartholomew only

Lytes

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Unofficial blah blah blah.
So, this is a bartho only mission, I need someone who will reply fast and would want to last up to 8 turns.
---
Post your bio and make first move.
 

Baba Yaga

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Sing in sig. I'm guessing mid range start

Starts by throwing three kunai aimed directly at your head. Immediately after throwing the kunais Sing makes the snake handseal while channeling his chakra into the sky, approximately 15m above you to summon an enormous solid earthen lid. The lid has a radius of almost up to mid range and its center is only slightly behind you such that it would land a few meters away from Sing and would not crush himself inadvertently. Needless to say the gigantic lid would dwarf you and rapidly descend to crush her under its weight.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
 

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Oh Plain field, no water soure
Kunais aimed at my head, I simply sidestep gaze fixed you, noticing a shadow below me, I look up to see an earthern lid.
Oh Shit
Without hesitating, I'll stomp the ground releasing a pillar of water about 20° to the ground which launches me at you and safely out of the range of the lid.
Landing in front of you, I'd pivot on my left leg simultaneously leaning my weight to my left, with a counter clockwise spin, I'll raise my right leg to deliver a kick to your left neck region sending you flying in the opposite direction.
---
( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
 

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Oh Plain field, no water soure
Kunais aimed at my head, I simply sidestep gaze fixed you, noticing a shadow below me, I look up to see an earthern lid.
Oh Shit
Without hesitating, I'll stomp the ground releasing a pillar of water about 20° to the ground which launches me at you and safely out of the range of the lid.
Landing in front of you, I'd pivot on my left leg simultaneously leaning my weight to my left, with a counter clockwise spin, I'll raise my right leg to deliver a kick to your left neck region sending you flying in the opposite direction.
---
( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
Seeing you maneuver into short range Sing remains ready for close quarter combat. As you swing your right leg towards Sing's left neck region he raises his left hand in a "wax off motion" (basically a left swipe) such that he would intercept the kick with his left palm. However he doesn't even allow contact to ensue. Before your foot is able to make contact with his palm Sing repels the air molecules in front of his left paw and creates a fast moving paw shaped shockwave that blows right through your foot, leaving behind a paw mark on the location it hit. The shockwave is roughly twice the size of Sing's hand and aimed perfectly so that it would easily hit its target. The shockwave would push the foot backwards as well as shatter many bones in the ankle-shin region making you unable to put much weight on it thereafter.

Leaving no room for a rebuttal, after releasing the shockwave Sing channels raiton chakra through his body and releases an omnidirectional wave of electricity that would paralyze you on contact. The close proximity and sheer speed at which the electricity is generated make the attack more than likely to take effect.

What happens when an unstoppable force meets an immovable object? Today you shall learn U_U

Rank: S
type: Attack
range: Short-long
Chakra: 40
Damage: 80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn



Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

 
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Watching closely as you move your hand to intercept my right leg, I would notice your paws and immediately realize the spelt doom, before your hand points directly towards my leg, I would stomp the ground slightly somewhat of a tap with my left foot, two pillars of earth would sprout out from beneath you binding you tightly without any room for movement and launch you vertically upward, the pillars would move so fast that you'd be launched about 5 meters ( your leg level) above ground due to your rank before you realize anything, this change in your positioning would cause your blast to miss completely, also the pillars will carry you to about 7meters in the air before you start falling at this moment my right leg will be grounded
As you get launched upwards, I would thrust my left paw upwards repelling the air molecules at increfible speed creating a paw shaped blast towards you from underneath, you wouldnt see me due to your position, also the blast will first rip through your legs before ripping through your upper body leaving a paw print in your body as you fall to the ground lifeless.
Your Paws Are Weak
----
(Doton: Meiun Hishou) – Earth Style: Doom FlightType:Supplementary
Rank:S
Range:Short - Long
Chakra Cost:40
Damage Points:N/A (Opponent may be knocked out)
Description:User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.
Note:This move can only be used/taught by BluePhenix.
Note: User cannot perform any other earth technique in thesame turn that this move is used.
Note:This move's effectiveness will vary with the user, i.e.for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates,he will have the time to react before being completely launched into the air.
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
Type: Attack
Range: Short-long
Chakra: 40
Damage: 80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
 

Baba Yaga

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Watching closely as you move your hand to intercept my right leg, I would notice your paws and immediately realize the spelt doom, before your hand points directly towards my leg, I would stomp the ground slightly somewhat of a tap with my left foot, two pillars of earth would sprout out from beneath you binding you tightly without any room for movement and launch you vertically upward, the pillars would move so fast that you'd be launched about 5 meters ( your leg level) above ground due to your rank before you realize anything, this change in your positioning would cause your blast to miss completely, also the pillars will carry you to about 7meters in the air before you start falling at this moment my right leg will be grounded
As you get launched upwards, I would thrust my left paw upwards repelling the air molecules at increfible speed creating a paw shaped blast towards you from underneath, you wouldnt see me due to your position, also the blast will first rip through your legs before ripping through your upper body leaving a paw print in your body as you fall to the ground lifeless.
Your Paws Are Weak
----
(Doton: Meiun Hishou) – Earth Style: Doom FlightType:Supplementary
Rank:S
Range:Short - Long
Chakra Cost:40
Damage Points:N/A (Opponent may be knocked out)
Description:User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.
Note:This move can only be used/taught by BluePhenix.
Note: User cannot perform any other earth technique in thesame turn that this move is used.
Note:This move's effectiveness will vary with the user, i.e.for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates,he will have the time to react before being completely launched into the air.
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
Type: Attack
Range: Short-long
Chakra: 40
Damage: 80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
Yeahh imagine launching a high right kick, then attempting to stomp the ground with your left foot at the same time. Probably not the most doable set of movements. Utilizing both feet, especially before I can perform a single swipe is a bit iffy (even timeframe-wise you create the pillars before I can perform my first move) but nevertheless I shall continue. Also I take it that you stopped your kick mid air since if you continued that would mean you were planning on hitting your own earth tech.
__________________________________________________

As Sing was about to perform his first move earth structures erupt beneath him violently knocking his left hand off course. Sings eyes widen as the technique diverts his attack. The earthen structures would also attempt to launch Sing into the air. Immediately Sing's hand is diverted he would channel raiton chakra through his body and release an omnidirectional wave of electricity that would instantly shatter the rocks, seeing as they were in direct contact with him, thus preventing them from sending him airborne. Even if it does succeed in launching him of his feet, it would be destroyed immediately after.

As the rocks shatter Sing would notice you as you pull your arm slightly backwards to thrust your paw aimed directly at him. Knowing the posture, and knowing that you were probably gonna perform the technique he had just attempted to use on you, Sing would mimic your action with his right hand, however channeling raiton into his hand instead of focusing on his paws. With this he launches an arc of lightning towards you just as you release your pressure canon. Sing is able to do this by timing his thrust roughly at the same time as yours and creating the lightning attack as quickly due to his lightning specialty. Being at such a close range both attacks would generate a strong force that pushes both Sing and you backwards as they clash. Sing would backflip and skid a few meters as he lands while you would get knocked into Sing's previous earth lid which would have landed by now and is just a few feet behind you by virtue of its enormity.

As he skid-lands Sing simultaneously grabs a kunai from his pouch in a reverse grip manner with his left hand and a scroll with his right. He channels chakra into the scroll as he does this causing a flame shaped dragon to launch from it and move towards you in an arc trajectory from the top

Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty





Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.




Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.



Nice move there. I would ask you to teach me but you probably won't live long enough to do so.
 
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Lytes

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The moment you swiped your hand, your move started, this can be explained by how our "Paw paw Pressure shots" can be intercepted when we take this stance, also about the stomp thing, I thought I made it clear in my move that it was more like a tap with my toes, I tried it in real life and it worked. Also, due to your rank been lower than mine, you wouldnt be able to react to the earth technique until you're midair, again the jutsu stated Two S Rank Pillars= S + S, Yeah, not logical I know buh it has already been approved by a mod so basically, you should have gone by what the jutsu says. Also, I'm assuming we are back to mid range
----
The explosion didnt catch Kurapika by surprise, he knew from the moment his opponent decided to release a blast of his own an explosion would occur between both entities, just right on cue, the explosion would launch Kurapika backwards, he still remembered the fact that an earthern lid was behind him, a jutsu which was suppose to squash him like a bug, backflipping a few times, with the aid of chakra beneath his soles Kurapika would land on the side of the earth lid. Knowing his opppnent is a tricky one, Kurapika will weave the ram handseal before spiting out a large volume of water that entinguishes your katon jutsu leaving behind a cloud of steam between us, not wasting much time, I would weave another five handseals and immediately cause a giant earthern dragon to form beneath my feet from what's left of your earthern lid, I would stand on the head of the mythical creature. The dragon wouldnt ram into you head on, that would be sheer stupidity given that you're a bartholomew but instead , Kurapika would command the dragon immediately it is formed to move in an upwards arc i.e the dragon would launch itself high into the air about 15meters above ground level, the dragon would then descend back to your position headfirst gaining speed with every single second it falls. As the dragon would start descending, Kurapika would jump upwards off the dragon as he doesnt want to be caught in the destruction, while midair Kurapika would weave another set of handseals at a faster rate, after which he'll pound his stomach to release an huge spiralling ball of wind that seems to chase the tail of the dragon, the sphere would hit you just few seconds after the dragon crashes into you, the devastating effect of both jutsus will result in your death.
Get out of that
Kurapika whispered as he descended landing about 5meters from you.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.
 

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Seeing you produce water to counter his fire jutsu, Sing immediately creates a lightning clone behind him blocked from your view. The clone would immediately dip his hand in Sing's pouch removing a bunch of tagged and untagged kunai. Meanwhile Sing, seeing the shadow of your huge dragon within the smoke as it ascends, would create two chidoris in his hands and clap them together emitting a powerful thunderbolt directed to intercept your dragons upper/almost mid regions as it ascends. The thunderbolt destroy the dragon and possibly affect you too before the dragon was able to complete its ascension.

After performing this action Sing would stretch his left hand backwards towards his clone. The clone would touch the outstretched palm and immediately disappear from the field.

(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.

Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
 

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A blast of lightning would tear the steam and head towards Kura and the dragon, atleast that is what it seems like, focusing wind chakra into his left hand he'll form massive claws extending from it while he'll grab an explosively tagged kunai from his pouch with his right hand, in one fluid movement, Kurapika will use the claws to shield his own body from the lower ranked blast and the remains of the earthern dragon, as the claw is cancelled out evenly by the blast. Kurapika will repel the lit tagged kunai with his right paw in an upwards arc, the kunai will first go high up into the sky impossible to see due to its small size after which it'll fall back due to gravity pulling it, you'd have no idea it was actually dropping unto your head, with 5 swift handseals, the tagged kunai will multiply into a thousand which will cover short range around you before the kunais start exploding dealing alota damage to you.
---
(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw alsocarries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both ofhis paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if theyare tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on afar higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks
 

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A blast of lightning would tear the steam and head towards Kura and the dragon, atleast that is what it seems like, focusing wind chakra into his left hand he'll form massive claws extending from it while he'll grab an explosively tagged kunai from his pouch with his right hand, in one fluid movement, Kurapika will use the claws to shield his own body from the lower ranked blast and the remains of the earthern dragon, as the claw is cancelled out evenly by the blast. Kurapika will repel the lit tagged kunai with his right paw in an upwards arc, the kunai will first go high up into the sky impossible to see due to its small size after which it'll fall back due to gravity pulling it, you'd have no idea it was actually dropping unto your head, with 5 swift handseals, the tagged kunai will multiply into a thousand which will cover short range around you before the kunais start exploding dealing alota damage to you.
---
(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw alsocarries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both ofhis paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if theyare tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on afar higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks
Note: I asked Priest and apparently you can't just repel stuff to different locations on the field. The first usage always sends the object off the field. That said, not that it actually matters but your kunai would not be on the field after you repelled it and your multiplication jutsu would either A) multiply it in space but when you call your kunai back you only get the one you repelled or B) probably not work at all. Nevertheless you performed your actions not knowing they wouldn't work so I'll respond to your "actions"

As Sing repelled his clone away he would notice his lightning technique fizzle out as it clashes with your wind one. He wouldn't notice you repel your kunai, but you'd still be in clear view of him, still midair. Immediately you start to perform your chain of handseals, Sing would call forth his clone to appear behind at approx the same height you are. Similar in effect to Minato Namikaze's FTG attacks, the jutsu would make the clone appear almost instantly and as silent as possible in the specified location. The clone would be pointing one of the explosive tagged kunais it had right at the back of your neck, just two to three inches from your skin. The clone would appear while you are performing your handseals and focusing chakra to multiply your kunai, leaving you to naturally proceed with your actions since you don't have any active abilities that would notify you of his presence before it's too late. Immediately the clone appears, being in close proximity of you, the tag explodes into your neck knocking you unconscious, if not killing you, and rocketing you into the ground with great force. Sing's clone would poof away due to the explosion but this doesn't bother Sing. The clone was made for this very purpose after all.


Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both ofhis paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if theyare tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.




Sing would watch as you plummet into the ground, unconscious and oblivious of your condition or surroundings. To make sure of your defeat he would string together a quick series of handseals causing rain that allows him to sense chakra signatures on the battlefield to begin falling. Upon confirmation of your status in the ground, Sing would turn around and walk away, not wanting to behold what he had done to his fellow clansman.


Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

 

Lytes

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Saw your convo with priest. I'm not sure if this move is valid. Buh judging by how you saw the shadow of the dragon on the steam, the sun should be behind me.
----
Ooc: Can I go All Out?
As Kurapika performed his handseals, he suddenly heard the sound of the clone's clothes settling into position due to the speed at which it appeared, he concluded that something or someone was behind him as he could no longer feel the warmth of the sun on his back, obviously something must be shielding him from the rays of the sun, Without looking back to see what it was, he'd replace himself immediately with a chunk of earth on the ground from the earthern dragon. Hoping not to be caught off guard, he'll weave an handseal manipulating the clouds above the field to start rainining heavily as he watches the rock fall to the ground while keeping his eyes fixed on you
I underestimated you.
---
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Baba Yaga

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Saw your convo with priest. I'm not sure if this move is valid. Buh judging by how you saw the shadow of the dragon on the steam, the sun should be behind me.
----
Ooc: Can I go All Out?
As Kurapika performed his handseals, he suddenly heard the sound of the clone's clothes settling into position due to the speed at which it appeared, he concluded that something or someone was behind him as he could no longer feel the warmth of the sun on his back, obviously something must be shielding him from the rays of the sun, Without looking back to see what it was, he'd replace himself immediately with a chunk of earth on the ground from the earthern dragon. Hoping not to be caught off guard, he'll weave an handseal manipulating the clouds above the field to start rainining heavily as he watches the rock fall to the ground while keeping his eyes fixed on you
I underestimated you.
---
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Iffy counter considering you're wearing clothes and whatnot which should probably block much of the sun anyways but I'll take it like that. And of course you can go all out. It's unofficial afterall. Plus I don't think losing is necessarily an automatic failure.

Sing would hear the large explosion immediately his clone appeared on the field but to his amazement he didn't see your body being thrown into the ground by it. Almost immediately after using his rainfall technique, he would notice his rain senses impeded by your rain. Nonetheless Sing would see you appear on the ground as he used his rainfall technique. When Sing sees you standing amidst the rubble of your previous earth technique a grin appears across his face as he realizes you managed to escape somehow. He would take a single tagged kunai from his pouch and begin to twirl it in between his fingers gracefully while maintaining his alertness. He figured since from the onset of the battle he had been first to attack he should give his opponent an equal chance before the battle ended.


Good you didn't die. I have a few more moves I want to try out, then you have permission to pass on. Shall we proceed to the final act?
 

Lytes

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As you reach into your pouch, Kurapika would keep his gaze on you as a raindrop above you became solid, more like a bullet, the raindrop would drill into your skull but due to the fact that it doesnt have enough momentum to drill out of your skull, It would bounce around inside your skull, drilling rat holes in your brain, You wouldnt suspect a thing. Should you survive, I would perform an handseal creating a shadow clone a meter to my right whom upon creation performs another handseal making you a somewhat magnet for the rain, all the rain drops will get attracted by you and your body and clothes will retain the water, after a fair amount has been converged, the water from the rain will attach you to the ground.
What Now?
---
(Hitoshirenu Ame Sai) - Hidden Rain Slash
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Ame Nottori no Jutsu) - Rain Capture Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This technique causes a target of the user's choice to "attract" raindrops. The water in the rain drops will attach themselves over an opponent. Once enough water has gathered over an enemy it will also attach to the ground, holding the user's opponent to the ground.
 

Baba Yaga

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As you reach into your pouch, Kurapika would keep his gaze on you as a raindrop above you became solid, more like a bullet, the raindrop would drill into your skull but due to the fact that it doesnt have enough momentum to drill out of your skull, It would bounce around inside your skull, drilling rat holes in your brain, You wouldnt suspect a thing. Should you survive, I would perform an handseal creating a shadow clone a meter to my right whom upon creation performs another handseal making you a somewhat magnet for the rain, all the rain drops will get attracted by you and your body and clothes will retain the water, after a fair amount has been converged, the water from the rain will attach you to the ground.
What Now?
---
(Hitoshirenu Ame Sai) - Hidden Rain Slash
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Ame Nottori no Jutsu) - Rain Capture Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This technique causes a target of the user's choice to "attract" raindrops. The water in the rain drops will attach themselves over an opponent. Once enough water has gathered over an enemy it will also attach to the ground, holding the user's opponent to the ground.
As the solid raindrop makes first contact with Sing, he'd instinctively replace himself with one of the rock debris around you, more specifically about 6m behind you (short almost mid range). Of course he'd suffer the effects as the tiny drop pierced his skin with initial contact but that would be all since he replaces himself before it penetrates his skull. Sing would appear in a semi-crouched position with his feet planted firmly like a sumo wrestler. He'd then instantly, the moment he appears, thrust his palms several times in rapid succession sending multiple pressure shots into your back.


Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.




Rank: A
Type: Attack
Range: Short-mid
Chakra: 30
Damage: 60
Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
~3 times per battle
~no paw arts 2 turns after usage
~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or
any other sensoring ability.
~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.
~only three tomo sharingan can predict and avoid the pressure shots.



Hehe one more technique then we'll end this, okay?
 
Last edited:

Lytes

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6m is mid range.
---
The moment Kurapika notices his attack hits a rock, he realized his opponent had used the substitution jutsu, realizing you must have replaced with a rock from around his position, he'll also sense your presence through the rain, without moving, you'll be forced into an illusion where snakes bind you restricting you from thrusting your movements, leaning on my left leg, I'd rotate my body counterclockwise, I'll channel my momentum and chakra in my right paw before using my momentum to thrust my right hand towards you releasing a devastating fast moving shockwave at your upperbody.
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu whipch has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized andp takes damage due to the stress on his mind.
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
Type: Attack
Range: Short-long
Chakra: 40
Damage: 80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
 

Baba Yaga

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Hmm I always thought two chakra infused rains cancels out the sensing capabilities but we'll say they don't. Nice touch with the gen btw

Before Sing is able to attack after reappearing in his sumo stance he sees snakes abruptly erupt and bind him however he doesn't "see" them with his chakra infused rain. From this immediately deciphers this is a gengutsu. As the snakes attempt to wrap around Sing he channels a wave of electricity through his system that awakens him before the gen even takes full effect or Sing takes any damage. After awakening Sing would see you(also with his rain) as you thrust your palm toward him. With his hands already in front of him and in the sumo stance, he uses both palms to absorb the force from your pressure canon and immediately releases that force within several pressure shots by thrusting his palms towards you in rapid succession.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)

Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*


Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)

Rank: A
Type: Attack
Range: Short-mid
Chakra: 30
Damage: 60+80
Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
~3 times per battle
~no paw arts 2 turns after usage
~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or any other sensoring ability.
~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.
~only three tomo sharingan can predict and avoid the pressure shots.

Sorry if there are mistakes. Im on my phone.
 

Lytes

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Didnt know that rule about the rain.
Realizing you absorb the force, Kurapika could pretty much realized what was coming next would be a powerful attack, he'd release doton chakra from all over his body forming a shell of earth on his skin which takes the full brunt of the attack.
Nicely done.
Kurapika says before clapping his hands
--------
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
 
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