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Basic Information |
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₪ Name | Barney ₪ Nickname | Dr. Horrible ₪ Gender | A man ₪ Age | Thirtyish ₪ Clan | Yuki ₪ Looks | If you saw Barney on the street you would give him a look twice, just to make sure you're not imagining things. Truth be told, Barney is like a sore thumb for the eye, with his dirty blonde hair and his unconventional dressing style which fulfills his mad scientist look. Albeit his looks are an advantage thanks to his ancestry tree with a long history of good looking individuals, it is also a curse because women simply can't resist him. Unfortunately, sticking out like a sore thumb is also a disadvantage in cases when Barney wants to lay low and keep his privacy to himself. This is the reason why he is wearing a dark, heavy and worn out coat that is aimed to mask his presence and help him blend in with the masses during his endeavors in the ninja world. When he is out and about though, he is wearing a white doctors coat that has a chestpocket and an inconspicuous pair of trousers that allow for fluid movement. On his head he has a wonky pair of goggles for when he's working in his laboratory. He is of average height and constitution but can still pack a punch or two, albeit it's not his forte. ₪ Personality | His early life wasn't easy and as a kid he wasn't able to cope with the burden of the events he has been through. He never met his mother and he witnessed his fathers death which left deep scars on his personality. He never learned to control his feelings and thus he fell under their influence and he let them carry and guide him since he had no paternity figure to do so. A good part of his life he didn't know of anything other than hatred towards the world, because he blamed everyone for the death of his family. As time passed he learned on his mistakes and how to control himself, let the hatred go and become a ninja of highest skill. He learned what it meant to be a selfless, calm, caring and collected person, although from time to time his depressed dark inner self manages to escape out on the surface and express itself in horrendous ways. |
Village Information |
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₪ Land of Birth | Land of Water ₪ WSE Clan | Hellsing Organization |
Rank & Chakra Information |
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₪ Ninja Rank | Jonin (160 HP & 2600 CP) ₪ Primary Specialty | Enhanced Water Handseal Specialist ₪ Advanced Specialty | Enhanced Advanced Elementalist ₪ Apex Specialty | Enhanced Apex Handseal Specialist ₪ Bonus Specialty | Currently Unavailable ₪ Extra Specialty | Yang Specialist ₪ CFS Specialty | Surreal Palm Specialist |
₪ Chakra Natures | ₪ Ninja Abilities | ₪ CFS & Other | |||
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Background Information |
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₪ Part I | Past life ₪ Part II | Waking up
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Other Information |
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₪ Seven Arms of the Unifiers | Goddess of Water Having found the long lost sword known as the Goddess of Water, Barney once again became an Arm of the Unifiers. It was a title awarded to those holding the unique weapons, which were first discovered in the remains of the Hangurian Empire’s ruins, buried deep underground. The swords were rumored to be the weapons of war wielded by the first of the Hangurian Kings and no one truly knows how or when these weapons were formed, but since their discovery a long and violent trail of bloody exchanges followed it. Be it through war or through betrayal, one thing that has been certain about these cursed weapons was that the wielder would inevitably meet death, his own or those around him. The Goddess of Water can only be wielded by its true owner, the one person that has his soul and body interwoven with the sword. As such, if his specialties align with the abilities of the sword they gain additional perks. The Goddess of Water is an indestructible sword, strong enough to cut or pierce through C rank and below jutsu, being able to increase to B rank for the field it is strong against, namely Fire Release. Additionally, it allows Barney to passively release from Genjutsu up to two times per battle, flushing any non MS grade or equivalent Genjutsu of 50 chakra and lower from his chakra circulatory system. This however works only if the sword is held when trapped in the Genjutsu. At last, the sword grants Barney the usage of Water Release techniques with increased potency, resulting in a 20 damage increase while reducing opponents Water Release techiques by 10 damage. Last but not least, Barney's specialties are interwoven and enhanced by the sword while allowing him to utilize Water Release techniques without the need of handseals. (Ame-No-Mi-Kumari) - Goddess of Water
Type: Weapon
Rank: S Range: N/A Chakra: N/A Damage: N/A Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Ame-No-Mi-Kumari is a dark blue and silver hilted katana with a sea blue blade, created from Hangurian Ore. Little has been known about this blade, it’s history a legend. All that is known is the black metal ore that created it allows a chakra bond to form between them and their rightful wielder, gaining augmented skills in the process. Ame-No-Mi-Kumari grants a 20 damage increase to Water Release to holders. In addition to this, it reduces damage done by opposing Water techniques by 10 damage. A unique ability of this blade is its ability to synchronize with it’s wielder, granting access to unique abilities based on the Specialities of the user. Should the user have a Water Primary Specialty, the passive 20 damage gained will become 30 instead as well as becoming neutral to other Basic Elements. Should the user have a Primary as well as Advanced Specialty related to Water, then the passive 10 damage mitigated will become 25 instead and they will gain the ability of Mystic Devour (A passive use of Hidden Mist up to mid range from the user, the mist absorbs enemy health by 10 per turn and splits half to user or user’s allies once stolen, rounded to nearest 5). Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Water Release, then the wielder will gain the ability to submit their own Bonus Specialty related to Water Release and the katana he wields. Note: Ame-No-Mi-Kumari allows the user to utilize Water jutsu without the need of seals. |
₪ Primary Specialty | Enhanced Water Handseal Specialist Through extensive usage and knowledge of the Water Release, Barney became a Water Handseal Specialist. As a Primary Water specialist, Barney learned and adapted water techniques in such a way that allows him to perform them with a single handseal, although they still have to be double handed. Through the enhanced specialty by the Goddess of Water, the passive 20 damage increase from the sword has become 30 instead, as well as making Barney's Water Release techniques neutral to other Basic Elements. |
₪ Advanced Specialty | Enhanced Advanced Elementalist As an Advanced Elementalist, Barney is capable of using Water Release techniques with 20 more damage than normally. This counts as one of the two allowed boosts a technique can have. This cannot be combined with other Damage Specialties. Through the enhanced specialty by the Goddess of Water, the passive 10 damage mitigated from opponents Water Release techniques has become 25 instead and grants him the ability of Mystic Devour. Mystic Devour entails a passive use of Hidden Mist up to mid range from himself, wherein the mist additionally absorbs enemy health by 10 per turn and splits between the user and his allies once stolen. |
₪ Apex Specialty | Enhanced Apex Handseal Specialist As a pinnacle of his devotion to Water Release, Barney can perform its techniques without the usage of handseals, though he must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Through the enhanced specialty by the Goddess of Water, Barney was able to put his extensive knowledge and devotion into developing his own Bonus Specialty related to the Water Release. |
₪ Bonus Specialty | Currently Unavailable Currently Unavailable. |
₪ Extra Specialty | Yang Specialist Due to his Yang training, Barney gained heightened vitality translating to 1000 chakra increase to his natural reserves. As well, his physical durability increased significantly, allowing him to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, he is immune to recoil damage from techniques that cause it like Forbidden, though he still succumbs to the jutsu's other subscribed affects. |
₪ CFS Specialty | Surreal Palm Specialist The illusionary aspect of this style revolves around mutual genjutsu techniques and layering rules. When the user moves, he places the same genjutsu on both him/herself and the opponent. This is what makes the user become able to spiritually battle other illusions alongside his/her body movements. But the techniques are still restricted by the normal Genjutsu Layering Rules. The techniques are all capable of countering genjutsu, and other mind-altering techniques, but are not limited to it. The genjutsu used within the style can stand on its own, and be used in its natural conjunction with taijutsu for purely offensive (and supplementary) usages, not requiring a host genjutsu. Awareness of the genjutsu comes naturally according the user's rank. A practitioner of Gennin (Academy Student) rank is aware of D rank genjutsu, Chunnin (Genin) up to C rank, Jonnin (Chuunin) up to B rank, Sannin (Jonin) up to A rank and Sage (official) up to S rank. Awareness does not mean immunity, it simply means they know their senses are being manipulated, and thus they have to do something about it. Masters of this style are capable of awareness 1 rank superior than their normal rank, and, same wise, bypass the genjutsu layering rules up to 4 times per battle, allowing them to use techniques 1 rank lower than normal to defend from a genjutsu. |
₪ Advanced Fuuinjutsu | Body Seals Upon completing the Medical School course and becoming an official Doctor, Barney chose to specialize in the field of medical fuuinjutsu techniques. This field allowed him to use his medical knowledge in order to apply advanced seals to his body and use it as a medium. Barney had a few advanced fuuinjutsu seals applied to his body and they served to help him in the battle when he would find himself at a disadvantage. Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank Range: Short Chakra: 30 Damage: N/A Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes: -Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times. -Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times. -Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times. Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time. Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times Note: The user must wait a turn before using it again Note: The seal has to be stated in the biography Note: Only McRazor can teach this Type: Supplementary
Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: This is an advanced Sealing technique, triggered by a Seal that's located on the left arm of the user's body that's written with a large Kanji letter "Absorption" this seal has some of the user's chakra already infused in it, the seal sends pulses of chakra around the user within Short range from him, once there's an invisible gas with chakra infused in it that's near the user, the Seal glows in a bright yellow color and activates, quickly forming an invisible barrier of chakra around the user's body, this barrier absorbs the invisible gas making it harmless to the user's body, another aspect to this technique is that when the barrier absorbs the invisible gas, the opponent wouldn't have any control over the gas that's being absorbed, meaning he cannot reshape it or cause it to explode due to the user's chakra being around it Note: Can only absorb up to S-rank invisible gas techniques once per Seal. Note: Max amount of seals applied to the user are 2 Seals. Note: No A-rank and above Fūinjutsu techniques in the same turn. Type: Defensive
Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user. Note: Can only be trigger twice per battle. Note: Can guard against up to an S-rank technique. Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once. Note: No Fūinjutsu techniques in the same turn. ![]() Type: Supplementary
Rank: A rank Range: Short Chakra: 30 Damage: N/A Description: After witnessing countless techniques, Dean created a specific seal that is placed on the summonings he owns, with the Kanji, "Stay". This seal would contain a set amount of chakra, and would only be triggered when someone uses a technique aimed at making a summoning disperse back to its homeland. This seal would activate, and release a surge of chakra from it, capable of flushing out the foreign chakra aimed at making the summoning disperse. The two would clash, and disperse, leaving the summoning unharmed and leave them to remain on the field. The seal is placed onto all summonings before hand, and is always on them when they are summoned into battle, though it should be mentioned in the biography. Notes: ![]() ![]() Rank: S-Rank
Type: Offensive Range: Short – Mid Chakra cost: 40 Damage points: 80 Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body. Note: Can only be activated upon the users death. Note: The placement of this seal must be stated on the user's biography. |
₪ Artifacts | Void Infused Artifacts Carrying with them a special designation, Void Infused, these artifacts are heavily centered on the Official Rolls system of the NRP, paying homage to their nature derived from Chaos. Void Infused Artifacts center around the idea of your biography becoming Void Infused by fulfilling certain conditions. A biography can hold up to five Void Infused Artifacts, counting as their own unique category, separate from regular Artifacts. They can be used in the Battle Arena, but are unique to the character they are present on. (Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A Range: Short – Long Chakra: N/A Damage: N/A Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns. Type: Void Infused Artifact
Rank: A Range: Self Chakra: N/A Damage: N/A Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns. Type: Void Infused Artifact
Rank: B Range: Short – Long Chakra: N/A Damage: N/A Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies. Type: Void Infused Artifact
Rank: B Range: Short – Long Chakra: N/A Damage: N/A Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage. Type: Void Infused Artifact
Rank: S Range: Short – Mid Chakra: N/A Damage: N/A Description: This Void Infused Artifact is activated at the cost of a move and two Void Infusions, though it occurs instantly and can be done simultaneously with other techniques. Alternatively, if the user applies a Void Infusion acquired from Void: Spiritual Riposte, then the cost is reduced to only a single Void Infusion. Upon activation it will cause the user’s next three Genjutsu cast to require no hand seals and have the Chakra in them increased by an additional 10. Can be used three times per battle. |
₪ Scientific Ninja Tools | Horrible's Tools Scientific Ninja Tools are a class of advanced ninja tools produced in the decades following the Fourth Shinobi World War as a result of unprecedented cooperation and networking between the hidden villages, as well as the declassifying of military technologies for civilian research. (Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A Range: N/A Chakra Cost: N/A (-20 per turn) Damage points: N/A Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods. Notes: -Must be placed in the users biography -Can only be taught by Serpent Type: Tool
Rank: E Range: N/A Chakra Cost: N/A Damage points: N/A Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat. Notes: -Must be placed in the users biography -Can only be taught by Serpent |
Pictures |
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Theme Song and Background Music |
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In the quiet of the forest, one could only hear the chirping of the birds and the silent hum of an old loon. Hum of an anthem long forgotten. |
Battles |
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₪ Won | Transcript lost. ₪ Lost | Transcript lost. |
Notes |
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₪ Note | Updating ʙᴀʀɴᴇʏ ѕтıɴѕοɴ • ᴅʀ. ʜοʀʀıʙʟᴇ ₪ Note | Taking the biography back to its roots (Ice+Sound+Goddess of Water) ₪ Note | Updated looks, personality, specialties and history ₪ Note | Updated Void Artifacts, removed rewoked CW |
Approved by Imperfect.
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