Baldy goes on an adventure! | [Closed]

Baldy

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Me, You, Jonathan, Sherman, Baldy, Yusuke O_O
Unofficial Fight.
All out :3
Stealing not allowed.
Though I hate your CE D: Teach meeh

I'll use Ikkaku M. Kaguya in sig <_>
Now you can have first move.
 

Yūsuke1

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Gaara biography. Mid-range. Plain field.

I slam my left hand onto the ground, making a single rock spike protrude the ground beneath you and jab your anus, causing you excruciating pain. As that is done, I punch forward with my right hand to release a compressed hurricane of wind at your face.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

Baldy

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Gaara biography. Mid-range. Plain field.

I slam my left hand onto the ground, making a single rock spike protrude the ground beneath you and jab your anus, causing you excruciating pain. As that is done, I punch forward with my right hand to release a compressed hurricane of wind at your face.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Trololol x3 Yusuke-chan :3
------------------------------------------

The familiar slamming of the fist to the ground has always been a sort of customary action to do in preparation for an Earth technique. As always, I remain on the wary. The ground below me starts to rumble, and immediately, I protrude out a mass of razor sharp bones abruptly as your single rock spike rises in an attempt to make me infertile. Hell naw. I haven't even lost my virginity, in hell would I let you rip me of my penor rights o_o The mass of razor sharp bones, as dense and strong as steel, easily breaks apart the single rock pillar, breaking it into smaller pieces with the contact. The impact from my bones would be greater, what with a greater gravitational mass and strength - Hence, your technique breaks down.

Given that the entirety of my bone armour, that being Larch, completely shields my entire body, no doubt would the compressed blast of wind be parried. With it's compressed entity, it's no doubt it would distort my view of you, that being said, I take notice of that, and charge right at it, with my hands held in a cross position in front of me, my bones cradling in front of me, shielding me from the blast. I run through it, almost completely not damaged, perfectly fine, suffering but minor wounds, as the bones would protect vital parts of my body. With me being accustomed to pain and such, and a higher physical endurance as a Kaguya, this means nothing.

Rank: B
Type: Defence/Attack
Chakra Cost: 25
Damage Points: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The User creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the Bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.



As I pass through, I cast

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.




on you, altering the layer above you to become artificial, never changing, but not noticeable as it remains as it is before. Of course, that means that whatever change I make above you would not be noticed. With you not noticing me casting an illusion on you, I proceed by summoning

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.



10 meters above your head. The huge volume of water materializes abruptly above your head, descending quickly without you noticing. Crashing down on you, several ribs would undoubtedly be broken along with a couple of bone fractures, under the immense pressure that you would not notice, until the last moment of impact.

:3
 

Yūsuke1

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Trololol x3 Yusuke-chan :3
------------------------------------------

The familiar slamming of the fist to the ground has always been a sort of customary action to do in preparation for an Earth technique. As always, I remain on the wary. The ground below me starts to rumble, and immediately, I protrude out a mass of razor sharp bones abruptly as your single rock spike rises in an attempt to make me infertile. Hell naw. I haven't even lost my virginity, in hell would I let you rip me of my penor rights o_o The mass of razor sharp bones, as dense and strong as steel, easily breaks apart the single rock pillar, breaking it into smaller pieces with the contact. The impact from my bones would be greater, what with a greater gravitational mass and strength - Hence, your technique breaks down.

Given that the entirety of my bone armour, that being Larch, completely shields my entire body, no doubt would the compressed blast of wind be parried. With it's compressed entity, it's no doubt it would distort my view of you, that being said, I take notice of that, and charge right at it, with my hands held in a cross position in front of me, my bones cradling in front of me, shielding me from the blast. I run through it, almost completely not damaged, perfectly fine, suffering but minor wounds, as the bones would protect vital parts of my body. With me being accustomed to pain and such, and a higher physical endurance as a Kaguya, this means nothing.

Rank: B
Type: Defence/Attack
Chakra Cost: 25
Damage Points: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The User creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the Bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.



As I pass through, I cast

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.




on you, altering the layer above you to become artificial, never changing, but not noticeable as it remains as it is before. Of course, that means that whatever change I make above you would not be noticed. With you not noticing me casting an illusion on you, I proceed by summoning

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.



10 meters above your head. The huge volume of water materializes abruptly above your head, descending quickly without you noticing. Crashing down on you, several ribs would undoubtedly be broken along with a couple of bone fractures, under the immense pressure that you would not notice, until the last moment of impact.

:3
As you have blocked the wind out of your face, I assume you would have had bones dangling to the front of your face, blocking your vision of me for until the wind hurricane has dissipated. As the wind hurricane makes contact with your face, I swiftly perform a single handseal to summon a sand river around your feet, legs and sends you back in a U-turn before you manage to reach short-range. You fall into the sand river and as that is done, I perform yet another handseal and the entire sand river technique around you hardens, ultimately, suffocating you. I then activate 'Sand Sense' and begin letting some of my sand enter the ground below me to churn for more sand.

You shall make the perfect testing dummy for my sand, Baldy-chan. :3

(Suna kawa) Sand River
Type: Attack
Rank: B-rank
Range: Short-Long
Chakra cost: 20
Attack points: 40
Description: the user performs a single hand seal and summons a river of sand beneath the opponent that carries them away in the direction desired by the user enveloping them in sand.

*Note: can only be used by Toku.
*Note: must be a sand user.
*Note: can only be used 3x per battle.

(Sunaton: Suna Katamel) - Sand Release: Sand Hardening
Rank: S
Type: Supplementary
Range: All
Chakra Cost: 40
Damage Points: N/A
Description: The user will form a single hand sign and any sand jutsu or source will immediately harden. If the opponent has sand on them, it will harden as well. The opponent won't be able to move the part of their body that is covered in the hardened sand.

-3 times per battle
-No S-ranked sand jutsu in the next turn
-The user does not need to have physical contact with the sand he/she wishes to harden.

(Sunaton: Suna Kankaku) - Sand Release: Sand Sense
Type:Supplementary
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:
Description:The user of this jutsu will be able to detect the opponent, summonings etc.. vibrations through sand on top and bottom, sense there location and instantly know there location.

-Last for 4 turns
-Need a sand source is required to use this jutsu.
 

Baldy

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As you have blocked the wind out of your face, I assume you would have had bones dangling to the front of your face, blocking your vision of me for until the wind hurricane has dissipated. As the wind hurricane makes contact with your face, I swiftly perform a single handseal to summon a sand river around your feet, legs and sends you back in a U-turn before you manage to reach short-range. You fall into the sand river and as that is done, I perform yet another handseal and the entire sand river technique around you hardens, ultimately, suffocating you. I then activate 'Sand Sense' and begin letting some of my sand enter the ground below me to churn for more sand.

You shall make the perfect testing dummy for my sand, Baldy-chan. :3

(Suna kawa) Sand River
Type: Attack
Rank: B-rank
Range: Short-Long
Chakra cost: 20
Attack points: 40
Description: the user performs a single hand seal and summons a river of sand beneath the opponent that carries them away in the direction desired by the user enveloping them in sand.

*Note: can only be used by Toku.
*Note: must be a sand user.
*Note: can only be used 3x per battle.

(Sunaton: Suna Katamel) - Sand Release: Sand Hardening
Rank: S
Type: Supplementary
Range: All
Chakra Cost: 40
Damage Points: N/A
Description: The user will form a single hand sign and any sand jutsu or source will immediately harden. If the opponent has sand on them, it will harden as well. The opponent won't be able to move the part of their body that is covered in the hardened sand.

-3 times per battle
-No S-ranked sand jutsu in the next turn
-The user does not need to have physical contact with the sand he/she wishes to harden.

(Sunaton: Suna Kankaku) - Sand Release: Sand Sense
Type:Supplementary
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:
Description:The user of this jutsu will be able to detect the opponent, summonings etc.. vibrations through sand on top and bottom, sense there location and instantly know there location.

-Last for 4 turns
-Need a sand source is required to use this jutsu.
I tried to abstain from using Young Ferns but it was too tempting <_>
++++++++++++++++++++++++++++++++

Finding myself abruptly interrupted in my movements, with me losing my balance and falling into what feels like sand, which very quickly attempts to swallow me, I quickly, with the pair of hands used to break my fall instinctively, release a massive amount of chakra which causes a colossal graveyard of bones to incessantly rise from the ground all around the battlefield, stretching far behind you, allowing you no room of escape, with the towering and uneven formation of bones. As this happens, you would perform your hardening crap, and would get impaled if you do not stop your sensing technique.

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.



With that done, you would be undoubtedly distracted by the sudden eruption of the forest of bones, which ultimately serves to my benefit. Thoroughly concealing my movement with the diversion, I merge with the bone, disappearing from sight. As you deal with the bones, avoiding getting impaled, I travel at astounding speeds behind you, perhaps several meters behind. From there, I use

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



Emerging partially so as to perform the Ram hand seal, and quickly expelling a gushing volume of water, a magnificent volume of water whose volume accentuates by the moments, forming into a tall wave that cascades down upon you in quick succession. With the generous shadow produced by this technique, you would notice it. Nevertheless, having just completed your defence against my bones, the water would further hinder your plans. With you having to deal with the cascading wave, which forms into an orb upon reaching you, I, merge with the bone once again, the moment I spew out the wave. Within a second of the wave reaching it's pinnacle of height, I re-emerge at a bone behind you, reaching out my right hand, using

Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.



Forming a lightning spear which encompasses my right hand, almost instantly reaching you, impaling you through the heart as the water collapses on you. Quickly splitting, the severity of the wounds and the growing number puts you in a death-like trance state. The ongoing of this collaboration move puts you in a sequence of techniques which has very close timeframes, having to deal with one after another, hence limiting your time.

<_> I'm afraid not
 
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