[Tai] Back Again

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(Sempai Oshie: Roku Sacchi) Elder teachings: Sixth Sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only
to those whom achieve mastery in meditation and fighting
arts. The user unlocks the Sixth Sense, which is also known
as a clear state of mind where the user eliminates the
factors clouding the mind such as fear and regret, thus
allowing the user to be able to increase their reaction to
incoming Taijutsu attacks and not fear death, making the
user possible to react fast to the attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)


By clearing one's state of mind, one gains the ability to utilize all his senses to the fullest which makes him able to react fast to attacks. This is achieved through years of meditation.
 

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(Muneisei Za chuushin) - Will Power of the Heart
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: (+15 to taijutsu techniques)
Description: The user will use this when they are at death's
door with dying thoughts where they believe that there was
something they didn't quite accomplish. Then by using sheer
willpower, they manage to pull themselves together long
enough to accomplish that goal, providing the user with
extra power due to the sheer determination of the heart of
the user. Jiraiya shows this technique when he fights the Six
Paths of Pein. This jutsu provides +15 damage points to all
Taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die
due to depletion of energy
(The second jutsu to be restricted)

This is simple but one of my favorite. With sheer will power, one can push himself beyond the limit of death and fight for 3 turns more.

How much damage can one sustain before he can use this?
 

House

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(Muneisei Za chuushin) - Will Power of the Heart
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: (+15 to taijutsu techniques)
Description: The user will use this when they are at death's
door with dying thoughts where they believe that there was
something they didn't quite accomplish. Then by using sheer
willpower, they manage to pull themselves together long
enough to accomplish that goal, providing the user with
extra power due to the sheer determination of the heart of
the user. Jiraiya shows this technique when he fights the Six
Paths of Pein. This jutsu provides +15 damage points to all
Taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die
due to depletion of energy
(The second jutsu to be restricted)

This is simple but one of my favorite. With sheer will power, one can push himself beyond the limit of death and fight for 3 turns more.

How much damage can one sustain before he can use this?
Well, Jiraiya's throat was crushed and he was impailed by 6 black rods or more all over his body, impailing all of his organs. It's safe to say unless one of your limbs are not ripped off or you didn't lose your head but you're badly injured, or you're really majorly bleeding and you're bleeding out in seconds, you're still good to go for 3 turns. I'm sure its not anything beyond having your throat crushed and being impailed by 6 different black chakra rods.
 

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Well, Jiraiya's throat was crushed and he was impailed by 6 black rods or more all over his body, impailing all of his organs. It's safe to say unless one of your limbs are not ripped off or you didn't lose your head but you're badly injured, or you're really majorly bleeding and you're bleeding out in seconds, you're still good to go for 3 turns. I'm sure its not anything beyond having your throat crushed and being impailed by 6 different black chakra rods.
Okay, that clears it. Thanks
 

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(Sempai Oshie: Purantan Ryuuchou Yanagi Shushou)
Elder Teachings: Springtime Flowing Willow Palm
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 30
Damage point: N/A
Description: The user, after opening their sixth sense (Elder
Teachings: Sixth Sense), begins taking a special stance where
they are acting like a flowing willow tree. Using their palm's
flatness and the maximum surface area of it, is then capable
of reacting fast enough to deflect incoming attacks because
of the clear mind and when coming to Taijutsu attacks, the
user uses the body weight of the enemy and throws them
behind them for quite the distance due to use of body
weight.
Note: Can only be used after use of Elder Teachings: Sixth
Sense
(one of the jutsus to be restricted as a part of the Sixth Sense
ability)



After activating 6th sense, I begin to take a stance akin to a flowing willow three and while using my clone as a battle dummy, I use his weight against him, throwing him behind me as he nears me.
 

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(Sempai Oshie: Houyou Za Kagirinai Shinkouteki Buyuo)
- Elder Teachings: Embrace of the Eternal Spiritual
Dance
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will start to perform a dance in where
their movements are swaying around and bouncing with
their arms, swinging around to make their movements
unpredictable to the enemy. Then the user will use
cartwheels and handstand motions to dodge incoming
attacks and counteract using sweeping kicks and handstands
by twisting their bodies and spinning their legs to create a
wheel of kicks that constantly bombard the enemy target.
This can be used to defend and deal attacks to multiple
targets. In total, the user will deal twenty hits to the legs,
stomach, chest, and head-smashing their targets around in
every direction.
Note: This can only be performed when the user has used
Elder Teachings: Sixth Sense.

After activating my sixth sense,I begin to move unpredictably by swaying akin to dance and using handstand and cartwheels to execute fast kick and maneuvers. I continue at this, dealing upto 20 kicks to my clone.
 

Adachi

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My lord...I can't even begin to comment on House's teaching. >.>

Fine, fine. I'll trust that you know how to use these abilities to the best of your knowledge. Now, ideally, this technique you just performed will probably never be allowed to be successfully performed in any battle simply due to the fact there is just too much freeform and no one ever let you complete it ideally.

Sad enough.

Anyways, next technique looks like...the last two F-Ranks one. Again, a problem because no one will ever let you completely finish this attack, but let's take a look anyways.
(Furuigiten no Tai: Go Animaru Go Soshi Mukei Enko Zenrykou no Seishou) Ancient Ceremonial Form: 5 Animal 5 Element Spiritual connections of your own energy and power
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short
Chakra cost: 50
Damage points: 90 (-30 damage to user)
Description: This technique is an ancient style of martial arts passed down through many generations from master to master and can only be performed whilst the user is under the conditions of the Sixth Sense technique. This is the final form whilst under sixth sense, making it a technique of extremely good accuracy and power and dealing devastating force to the opponents. It is a set of styles based around the five animals of the Hung Gar and the five basic elements. The user fights in the five different styles using a single element, which represents each of the five animals and concentrates that elemental energy into their limbs to provide them with additional powers and effects when fighting with Taijutsu. The user alternates through each style simultaneously dealing all five styles one after the other. Thus this technique allows the user to attack the opponent in a total of fifty attacks.

ドラゴン Dragon Style: - Fire element
The user concentrates their fire chakra into their elbows and knees and jumps at the opponent, taking on the characteristics of a dragon in terms of their ferocious attacks and power. Then, the user strikes with the elbow and knee to deal fierce attacks that burn intensely from the fire chakra and induces painful burns to the victim, making them feel more pain with each attack.
(Dealing a total of ten attacks)

クレーン Crane Style: - Water element
The user concentrates their water chakra into just their legs and jumps up in the crane stance much like crane kick but then continuously deals hi-kicks rotating with each leg and dealing water effects from the charging of water chakra which then leaves the opponent drenched and heavy and because of the extra weight that induces heavy breathing from the extra weight of the water making them sluggishly slow.
(Dealing a total of ten attacks)

トラ Tiger Style: - Lightning element
The user concentrates their lightning chakra through their entire body, providing them with extremely fast speed with the release of the lightning chakra through their feet. The user takes on the characteristics of the tiger by taking low stances and jumping up at the opponent, striking them with a bombardment of lightning fast punches which will cover the entire body of the victim discharging the lightning chakra numbing on contract and causing the opponent to be paralyzed.
(Dealing a total of ten attacks)

猿 Monkey Style: - Earth element
The user concentrates their earth chakra into their arms and legs and then takes on the stance of a monkey and using some of their characteristics such as their movements and acrobatics and deploying them in battle to deal strong physical based attacks through blunt force damage. The user deals a mixture of punches and kicks using heel drops, upper cuts, and wheel kicks.
(Dealing a total of ten attacks.)

カマキリMantis Style: - Wind
The user concentrates their wind chakra into their arms and then by taking on the characteristics of the mantis in terms of having deadly accuracy with the wind chakra adding the effects of cutting wind. The user will then strike the opponent with deadly accuracy on pressure points all around the body and shredding the skin, cutting them.
(Dealing a total of ten attacks)

Note: Can only be used once.
Note: Ends the effects of Sixth Sense and leaves the user totally exhausted
Let's say you had to use this battle at least once in your battle. In what scenario can you see yourself using this move and for what purpose?
 

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My lord...I can't even begin to comment on House's teaching. >.>

Fine, fine. I'll trust that you know how to use these abilities to the best of your knowledge. Now, ideally, this technique you just performed will probably never be allowed to be successfully performed in any battle simply due to the fact there is just too much freeform and no one ever let you complete it ideally.

Sad enough.

Anyways, next technique looks like...the last two F-Ranks one. Again, a problem because no one will ever let you completely finish this attack, but let's take a look anyways.
(Furuigiten no Tai: Go Animaru Go Soshi Mukei Enko Zenrykou no Seishou) Ancient Ceremonial Form: 5 Animal 5 Element Spiritual connections of your own energy and power
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short
Chakra cost: 50
Damage points: 90 (-30 damage to user)
Description: This technique is an ancient style of martial arts passed down through many generations from master to master and can only be performed whilst the user is under the conditions of the Sixth Sense technique. This is the final form whilst under sixth sense, making it a technique of extremely good accuracy and power and dealing devastating force to the opponents. It is a set of styles based around the five animals of the Hung Gar and the five basic elements. The user fights in the five different styles using a single element, which represents each of the five animals and concentrates that elemental energy into their limbs to provide them with additional powers and effects when fighting with Taijutsu. The user alternates through each style simultaneously dealing all five styles one after the other. Thus this technique allows the user to attack the opponent in a total of fifty attacks.

ドラゴン Dragon Style: - Fire element
The user concentrates their fire chakra into their elbows and knees and jumps at the opponent, taking on the characteristics of a dragon in terms of their ferocious attacks and power. Then, the user strikes with the elbow and knee to deal fierce attacks that burn intensely from the fire chakra and induces painful burns to the victim, making them feel more pain with each attack.
(Dealing a total of ten attacks)

クレーン Crane Style: - Water element
The user concentrates their water chakra into just their legs and jumps up in the crane stance much like crane kick but then continuously deals hi-kicks rotating with each leg and dealing water effects from the charging of water chakra which then leaves the opponent drenched and heavy and because of the extra weight that induces heavy breathing from the extra weight of the water making them sluggishly slow.
(Dealing a total of ten attacks)

トラ Tiger Style: - Lightning element
The user concentrates their lightning chakra through their entire body, providing them with extremely fast speed with the release of the lightning chakra through their feet. The user takes on the characteristics of the tiger by taking low stances and jumping up at the opponent, striking them with a bombardment of lightning fast punches which will cover the entire body of the victim discharging the lightning chakra numbing on contract and causing the opponent to be paralyzed.
(Dealing a total of ten attacks)

猿 Monkey Style: - Earth element
The user concentrates their earth chakra into their arms and legs and then takes on the stance of a monkey and using some of their characteristics such as their movements and acrobatics and deploying them in battle to deal strong physical based attacks through blunt force damage. The user deals a mixture of punches and kicks using heel drops, upper cuts, and wheel kicks.
(Dealing a total of ten attacks.)

カマキリMantis Style: - Wind
The user concentrates their wind chakra into their arms and then by taking on the characteristics of the mantis in terms of having deadly accuracy with the wind chakra adding the effects of cutting wind. The user will then strike the opponent with deadly accuracy on pressure points all around the body and shredding the skin, cutting them.
(Dealing a total of ten attacks)

Note: Can only be used once.
Note: Ends the effects of Sixth Sense and leaves the user totally exhausted
Let's say you had to use this battle at least once in your battle. In what scenario can you see yourself using this move and for what purpose?
Well I guess I have the option to use all of the five elemental variations though I can use less but would this mean I have to deal all 50 stikes before it can amount to a total of 90 damage or perhaps, each strikes is as deadly as 90 damage. So in this case I'll go for an elemental variation which would paralyse my opponent so that the consequent strikes that follows would have a good chance of hitting the mark. Though the opponent could just use ninjutsu to fight even if he's paralysed.

To make this attack more effective though, I could start by handicapping my opponent, restricting him from using ninjutsu though this is hard, it can still be done. A typical example is the gentle fist 361 point strike which would render moulding of chakra useless. For two turns, my opponent would be restricted to only taijutsu and I can use my speed to overwhelm him and land the attacks on him before he could counter.
Another is through fuin seals but cannon seals don't totally restrict the use of chakra. Perhaps, I could make myself immune to ninjutsu and continue my attack irrespective of what is thrown at me. Again, near impossible.

Another is genjutsu. A genjutsu can be used to mask my movement and I could quickly pounce on my opponent and assault him, but alas, there are many weird ways we use to detect genjutsu nowadays and it my prove futile.
Anyway, I could time the kind of element I use, starting with lightning to paralyse, water to make him sluggish and nauseated or exhausted and begging for breath which is quite a distraction. I would follow up with fire to cause scars and make my subsequent attack be more painful. Wind to gash him and cause him to bleed then earth for heavy blunt impact and to knock him out if not left dead.


I see this as a finishing move, however, some things must be put in place for it to perfectly play out as one wants.

Question: Say I am interupted from completing the move, would it still deactivate Sixth Sense?
 

Adachi

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To be fair, this is also one of the only F-Rank Taijutsus in existence (I'm not TOO sure about the amount of F-Rank Taijutsus out there), so it would be excellent if you were a master of close range combat and can pull it off after disabling your opponent in one of the many ways you mentioned above. Unfortunately, as you and I may as well have realized, that pulling this off could be very hard and is far from the optimal choice for many people even if they were able to paralyze their opponents.

A Genjutsu is a pretty good idea for getting in close, but once you inflict enough damage, your opponent would probably be snapped out of it unless it's Tsukiyomi or something.

That's a good question. The reason why Sixth Sense is deactivated is because of the sheer amount of power this move takes. If you were interrupted in the very beginning, then I'd say no. But if you were more than halfway through the technique, I'd say yes.

Moving on then:
(Korai Oshie Tenrai Shiden: Yatsuatari Ryuuza) – Ancient Teachings of the Divine Masters: Outburst of Draco Constellation.
Rank: Forbidden
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (- 30 damage to user)
Description: This is a technique in which the user concentrates a massive amount of energy throughout their entire body and then they release it, creating a red aura that surrounds the user's arms. The user will then burst at the enemy, appearing like a red flash and then strike the target with a duel fist strike that uses the pressure of the aura to act as a weight that crashes down on the enemy with the motion of the physical attack to crush them into the ground. As the target smashes onto the ground, the red aura of chakra erupts into a large dragon head that roars with fury and deals a devastating attack.
Note: Must activate Sixth Sense before use
Note: Using this technique relinquishes the effects of sixth sense and leaves the user tired, thus restricting their next turn to two techniques
This is a lot like opening the Eighth Gate. Again, I think it's a great and strong attack, but pulling it off is a completely different story. If you had the speed for it, then I'd say yes, this move would be amazing as it is F-Rank and also, the drawbacks aren't too bad at all. But the only ideal use I can see from this is its ability to move you from short range to long range almost instantaneously.

Any thoughts?
 

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To be fair, this is also one of the only F-Rank Taijutsus in existence (I'm not TOO sure about the amount of F-Rank Taijutsus out there), so it would be excellent if you were a master of close range combat and can pull it off after disabling your opponent in one of the many ways you mentioned above. Unfortunately, as you and I may as well have realized, that pulling this off could be very hard and is far from the optimal choice for many people even if they were able to paralyze their opponents.

A Genjutsu is a pretty good idea for getting in close, but once you inflict enough damage, your opponent would probably be snapped out of it unless it's Tsukiyomi or something.

That's a good question. The reason why Sixth Sense is deactivated is because of the sheer amount of power this move takes. If you were interrupted in the very beginning, then I'd say no. But if you were more than halfway through the technique, I'd say yes.

Moving on then:
(Korai Oshie Tenrai Shiden: Yatsuatari Ryuuza) – Ancient Teachings of the Divine Masters: Outburst of Draco Constellation.
Rank: Forbidden
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (- 30 damage to user)
Description: This is a technique in which the user concentrates a massive amount of energy throughout their entire body and then they release it, creating a red aura that surrounds the user's arms. The user will then burst at the enemy, appearing like a red flash and then strike the target with a duel fist strike that uses the pressure of the aura to act as a weight that crashes down on the enemy with the motion of the physical attack to crush them into the ground. As the target smashes onto the ground, the red aura of chakra erupts into a large dragon head that roars with fury and deals a devastating attack.
Note: Must activate Sixth Sense before use
Note: Using this technique relinquishes the effects of sixth sense and leaves the user tired, thus restricting their next turn to two techniques
This is a lot like opening the Eighth Gate. Again, I think it's a great and strong attack, but pulling it off is a completely different story. If you had the speed for it, then I'd say yes, this move would be amazing as it is F-Rank and also, the drawbacks aren't too bad at all. But the only ideal use I can see from this is its ability to move you from short range to long range almost instantaneously.

Any thoughts?
The technique is quite simple and understandable. I can see me using this to assault my opponent who has erected an extra defense around his body like earth spear technique, Nagashi, Chakra coat or barriers.
Would the aura however, be able to stand on equal grounds with elemental chakra?

Secondly, since the aura would be channel to arms alone, I'll like to know the reason behind. My ability to move almost instantaneously with this move.
 
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