B rank

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Zenryoku

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(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

(Fuda Chūshutsu no Jutsu) Tag Extraction Technique
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
After doing the Ram seal, the user will put his palm close to a hidden explosive tag or sealing tag and will draw it out towards his hand. If the tag is inside a solid object it will warp through it towards the users palm. The technique disables the tag as it draws near the users hand in the case its an explosive tag.

(Bodi-en no Jutsu) Ninjutsu: Body Flame Technique
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
This technique is used in a similar way to the Body Flicker Technique. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly, masking the users own high speed movement. In essence, the technique is simply an elemental variation of Body Flicker technique and thereby follows the same restrictions and possible uses.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Kuchiyose: Rashōmon) - Summoning Technique: Rashōmon
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This summoning creates a demonic form of the main gate of old Kyoto, which is capable of blocking almost any attack. The Rashomon stands tall and wide covering a range of about 10 meters in width and height.
Note: This technique can only block B rank and below.

(Ninpo: Kagonome) – Ninja Art: Wire Cage
Rank: B
Type: Defensive, Supplementary
Range: short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed hand seals the user can manipulate metal strings to form a protective dome. This dome is capable of repelling most basic Taijutsu attacks up to A rank. The user can reshape the wire within the dome, changing it to a binding string with ease, however it is weak to lightning based techniques.

(Ninpo: Akuma Kaze Bakudan) - Ninja Art: Demon Wind Bomb
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 10
Damage points: 20
Description: The user after creating a shadow clone and grabs it then transforming into a Fuma Shuriken that is then thrown at the enemy the shuriken then turns back into the shadow clone who then punches the target in the face.
Note: Can also add kunai for extra damage and must create one shadow clone before use.

(Kuchiyose: Tetsuengo Kabe) -Summoning: Iron Protection Wall
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user summons a large iron dome from one of their scrolls that covers themselves and even their teammates from enemies' attacks.
Note: Can only defend against B rank and down but doesnt block techniques directed from beneath.

(Sōgu: Maruchiken Ranmyaku) - Manipulated Tools: Multi-Blade Chaos
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses two scrolls and makes multiple weapons come out from them and float in the air. After the final blade causes the opponent to fly up into the air, The user uses a chain to bring their opponent down to the ground and then hits them again with the weapons. Using this attack allows the user to summon more weapons than usual for subsequent attacks.

(Sōgu: Sōninju) - Manipulated Tools: Weapon Gun
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user summons several weapons connected together by strings and jumps into the air, reeling them together to stack on top of each other. They then stands on the top weapon on one foot, and twirls backwards, shooting the string-wealed ninja tools at the opponent like a machine gun.

Sōgu: Kaien Geki) - Manipulated Tools: Spinning Swallow Show
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user hits the opponent with a pair of tonfa, then tosses a scroll in the air to summon a bo staff and hits them with it. When the opponent is lying prone on the ground, they summons a huge spiked club and crushes them with it.

(Sōgu: Tenkosai) - Manipulated Tools: Heavenly Steel Disaster
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Like Manipulated Tools: Heavenly Chain of Destruction, The user unrolls and throws thier large scroll over the enemy. They summons countless Kunai from the scroll to rain down on the enemy before releasing four large chains to force the enemy to the ground as the chains collapse on them.

(Hana Ninpō: Kyōku Sai) - Flower Technique: The District End
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user reaches out his/her hand, sending a stream of flower petals from their palm towards the opponent. The flower petals encircle the enemy and dark smoke fades their surroundings to black, hiding the user.

( Dokushinjutsu ) - Mind Reading Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: By placing a hand on the target's head, the user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it or has had it blocked. (This jutsu temporarily paralyses the opponent whilst in effect but is dependent on the ranking of the user to its level of strength and can be broken with some ease from someone at equal rank or above but if the target is bound before hand and at equal rank to the user than breaking free would require appropriate means of escape such as chakra bursts. Using this technique can also allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them.)
Note: Can only be used by Yamanaka clan, Kisame Hoshigake, Aoba Yamishiro, Shimon Hijiri, Tonbo Tobitake, Mozuka, Nagato, Pein through Human Path.

( Gen'ei Tajū Shuriken ) - Multiple Phantom Shuriken
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: After performing the shadow clone technique the user and the two clones perform the Dog → Rabbit → Monkey → Clap Hands and they throw several shuriken which multiply and attack the opponent.
Note: Requires two shadow clones before use.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.
 
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