[Approved] Azriel v5


Jul 7, 2011
Trait Points

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B a s i c / I n f o r m a t i o n

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Name: Azriel


Age: Unknown

Gender: Male

lan: Hyuuga/Steel

A p p e a r a n c e

Azriel is a young individual, looking to be in his early 20's though his age is unknown. Standing 6 feet tall with a slim, toned build, Azriel seems to have the perfect athletic build. His hair is one of his defining traits as it has a silver white tone to it, which seems to flow with his outfit, and his piercing white eyes, a signature of a member of the Hyūga clan. For clothing he is mostly seen in his white robes and cloak, fashioned with tradition samurai armaments, with gold chains holding his cloak in place. On his waist is a traditional katana with minimalistic details, though its blade is often stained with blood. Across his back is his tradition staff, the relic of his father's steel clan, though not much is known of it.

P e r s o n a l i t y

Azriel is a curious individual as he doesn't remain in one location for extended periods of time, avoiding personal attachments as they only lead to suffering. When people he does interact with others, he's a calm calculated individual who takes his time in assessing situations for the most efficient outcome. Though, on occasions he's been noted to lose all sense of who he is and succumb to his rage, though these occasions are few and far between. For the most part, Azriel enjoys relaxing, drinking, and honing his skills with his blade and staff. To maintain his drinking funds, he took to being a blacksmith using his steel release for profit.

Y e l l o w F l a sh

Having the Yellow Flash Nindo means analyzing and strategizing are important to you. There is much to gain in planning your assault instead of rushing in senselessly. Having this Nindo means that after observing your opponent utilize their Core Skills ( HA/AE/KG/CC ) more than 4 times, the user becomes capable of beating these techniques with 10 less damage needed, having observed their weaknesses.
Village of Birth
V i l l a g e & C h a k r a I n f o
WSE Clan
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R a n k // C h a k r a ⬗ I n f o r m a t i o n

Sage of the Forge

Specialty: Apex Handseal (Steel) Single Handseal (Gunpowder) Apex Tracking Specialist Yang Mind's Keen Eye Staff of Asclepius

E l e m e n t s
Water Release
Earth Release
Fire Release
Wind Release
Lightning Release
Steel Release
Gun Powder
Liquid Indium
S k i l l s
Gentle Fist
Staff of Asclepius

S u m m o n i n g s
Thorny Dragons
A t t r i b u t e s
Mind: 8
Body: 5
Spirit: 2
Agility: 8
Dexterity: 4 (+1)

Total: 29

S p e c i a l i t i e s
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Apex handseal: You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description.(Steel)
Single Handseal: You can sustain creations and Jutsu of a field without limiting yourself, such as the use of S rank Earth Golem and allowing it to exist without sustaining it via chakra per turn. This is done by adding 1 handseal to the necessary total. This can be applied towards Elemental Jutsu, Adavnced Ninjutsu, as well as other fields one can specialize in where logical. (Gunpowder)
Apextracking specialist:Your tracking capabilities become more advanced, allowing you to have x2.5 tracking speeds. This allows him to physically track faster movement without chakra sensory.
Yang Specialist: Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Mind's keen eye: Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense.
Staff of Asclepius: Through years of training, those who specialise this style would have mastered their chakra control needed in using gentle fist techniques through a medium such as a staff with such precision. Due to this level of mastery, those who specialise in this style would gain a +1 rank (20 damage) bonus to their Gentle Fist techniques that are not used through a medium, as they would use the same level of enhanced control but without the need of exerting it through the staff.


Azriel was born to the Hyūga clan several years ago but to one of the branch families that not many knew of, though he never knew his father. He left the clan's home before he had quite mastered his clan's abilities and decided to go traveling around the world. There was something he was missing that was out there for him and he wasn't going to find it being sat in the village hidden in the leaves. When he went to leave his sister who was a year older than him asked him to to take her with him as she wanted a chance to see the world. After much deliberation he decided to take her, it would be nice to have the company in the long run. And so one evening they sneaked out of the village and headed out on their adventure to see the great ninja world.

For years they travelled, seeing distance lands and villages, experiencing new foods, it was brilliant, even more than they expected. After much of this they decided maybe they should head home to see their parents and that's when it all started to go wrong. They ended up in the land of grass on their way home, which was the home to the Noldor, but little did they know that there was a group called the Rebels who were trying to take control. They set up their camp one night on the borders to the forest, in the middle of the night, Azriel woke to hear something in the distance, with his sister fast asleep, he got up and went to investigate, she would be safe the out of the way. After half an hour of searching he heard a scream, his sister! He rushed back as fast as he could and when he got there, he broke down, his sister lay with a blade protruding from her stomach, he screamed out here name begging her to stay with him and just before she passed, she said one word, "Zerra".

He screamed out in agony at the loss of his sister, blaming himself when the Rebels appeared before him. He asked them through gritted teeth, spear in hand, who was "Zerra"? The told him, Zerra was a rogue ninja who they were hunting, and it was him that had killed Azriel's sister. It was then that Azriel joined the Rebels and swore to kill Zerra. The hunt was on. They hunted Zerra to edge of land of wind and when they got there, he was with one called Niathria. The fighting began and Azriel didn't hold back, it was when he was about to kill Zerra from behind while he was distracted by the Rebels that Niathria caught his spear stopping his attack asking him why he was doing this. Azriel screamed about it being revenge for his sister and that Zerra would die for what he did. It was then that Niathria told him that Zerra was trying to save his sister and it was he that gave her life for him telling him to run. Then they were set on by the Rebels that betrayed them. In that moment Azriel's true power came forwards as he slaughtered all the Rebels as they tried to run. After the fight he tried to say sorry to Zerra but he just shrugged it off like he didn't care that Azriel had just tried to kill him. It was at the moment that Azriel decided to join them on their travels.

Azriel Arrives on the Island
Having wondered the world for a few years, Azriel sought out his own answers from his past, sailing around brought him to the water archipelago. Upon his arrival the island seemed strange, a heavy mist lay upon it giving it a gloomy look. As he ventured onto the island, he soon encountered several wild beasts that saw him as their name meal, driven mad by the mist they attacked him. Thanks to Azriel's all-seeing white eye, he was able to easily evade and defend himself without taking a single scratch from the beasts. From here he looked around and could see there was life on the island, making his way to it, he found an old mining facility. It would seem as though this was where the population of the island resided, this would also be where his next adventure would begin.

Azriel and Kaizen form an alliance
Upon venturing down into the mines two strange individuals seemed to catch Azriel's eyes and that of another. In the corner a monk was watching the two men also. Azriel made his way to the man who would reveal himself as Kaizen, a monk from the fire temple, he believed the two men were responsible for its destruction. From here they tried to gather more information from the pair, but it would soon erupt into a fight in such a closed space. After a short exchange, the two men tried to bring the roof down on the people along with Azriel and Kaizen. Azriel acted using his unique skills in steel release to protect the people, holding out until all the civilians had escaped, upon the last person leaving he passed out of exhaustion. It would be in this moment that a new ally would reveal themselves. Kaizen through his own unique skills managed to finish what Azriel started, holding up the roof and saving Azriel's life. From here the two would form a new alliance of sorts.

Gathering Information
After a short talk, Azriel and Kaizen agreed to pursue the two men to try and reveal the answers to their questions. With it they would find a small camp outside the mines with a few sentries guarding it. They made a plan, setting traps and Kaizen would act as the distraction to draw out most the guards while Azriel made a quick entry, gathering what information he could and escaping to rendezvous with Kaizen. Looking through the information it would seem as though there was a large operation going on the island and the mist was these bandits doing. It was all a way to keep the people subjugated and under their control. They would have to do something about this.

Taking the fight to them
Having put their plans in place, Azriel and Kaizen headed to the location they found to be the main base of the group of bandits. From here they began their attack. Kaizen would start with his aerial assault with the help of his Giant hawk while Azriel took his steel titan form and attacked directly aiming to strike down the very base itself. The fighting was intense. Kaizen would go on to find one of the bandits who had mentioned the fire temple but that was indeed a dead end, he was only boasting to try and gain credit for their group. Kaizen would put an end to his mouth of lies once and for all, in the process meeting a new ally, a treasure hunter called Nate who prove a valuable ally in the fight. From here Azriel would encounter the leader of the group, in a tremendous fight, which, with his planning, he managed to overcome his foe. Just when it would seem they had won, it would seem that a new foe appeared, one stronger than they had ever imagined. Sephiroth arrived, ended the bandits' lives explaining how he had no use for them before fading into nothing. Gone as quick as he'd come.

A Clan Is Born: Historia
After the fighting was done, Azriel's work wasn't. He decided to change the lives of the people within the mines. Using his remaining strength he would change the shape of the island, bringing the mines to the surface while creating a wall around them and sealing the mist, creating a new village for the people of the island, creating a new start. From here he would proceed to explain everything to them and ask for their forgiveness for the trouble they had caused. The people forgave them without a second thought thanking them for everything and welcoming them as part of the village. This would be the home to Historia.

A World Shaking
Aziel had lived 2 in peace, hidden within the world avoiding attention. This was working well until the world shook to the very core, throughout the entire lands. He tried to seek answers in though it came with risks. He found himself in lethal danger. Having spied on a group of outlaws, he found himself hunted, having to kill those who hunted him, burying them in the sands. He travelled east through the poppy fields trying to move past it all, though was attacked by an unknown assailant. He had to fake his own death to escape though it was by pure luck he survived. The workers of the fields found his near lifeless body and helped him return to full health. From here he headed to the eastern world searching out the great smith.


Staff of Fëanor
Type: Weapon
Range: Short
Rank: S
Chakra: +10 to steel jutsu
Damage: N/a
Description: The staff was forged by a smith from long ago, Fëanor, one of the first known steel users. Being such a gifted user of steel he made an excellent smith as he could find the perfect ratio of iron to carbon to create the strongest tempered steel. This weapon was personal to him, and so he forged it infusing it with his own blood, using the iron within to create the steel to have his chakra within it. The staff draws on the user, causing them to use an addition 10 chakra for their steel jutsu, but due to this the user's steel techniques gain a +20 damage bonus/+1 defensive rank if a technique without a damage value.

The staff being made of steel allows the user to use it as a source for steel jutsu. The staff can be passively manipulated by a steel users to alter its shape to form unique weapons. They can change the end into a blade for the use of kenjutsu attacks or even reshape it into a fan or spear. This costs 5 chakra to reshape.

A unique ability of the staff is known as "Gothmog". With this it will seem as though blades of steel are peeling away from the staff itself, fuelled by the users chakra (40). With this the user creates a swarm of thousands of steel blades that they control through movements of their staff. These blades can be used for attack or defence being S rank in strength (80 damage). The user can create anything from swarms of slicing blades to even line the blades together to create shields or platforms as long as they remain in contact with the staff to do the motions. This lasts up to 3 turns max. Controlling the blades after the first turn counts as one of the user's three moves per turn. It costs 40 chakra to activate Gothmog and then drains 10 chakra per turn to maintain the control of the blades.

(Kamikorosu: Katana) – God Slayer: Sword
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A curved blade of extreme quality, the Katana is a favoured weapon of the inhabitants of the Iron Peninsula, now forged as a God-Slaying Tool. Being roughly 2.5ft in length from tip to guard, it is a deadly instrument of precision, especially in the hands of a master. This weapon was forged for Azriel; because it is a product of certain Atavistic techniques it is bound to his soul, its anti-Divinity properties are able to pierce the defences afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

Defender: The bulk of a team's defence, acting in tangent with medics to provide maximum protection for their team.
Guardian of Humanity (Passive): Defender Specialists reduce all damage taken by 30 points. This mitigation can be stacked with one other source of damage mitigation.
Sentinel (Passive): Defender specialists share the damage reduction provided by Guardian of Humanity to all allies within short-range of their position.
Entrenched (Active): Defenders can entrench their position, erecting a barrier from their God-Slaying Tool up to 10 meters around their position. The barrier can absorb 220 points worth of damage from all sources that directly pass through the barrier. However, techniques that do not interact with the barrier can still penetrate it.

(Mukō: Honshitsu Kotai) – Void: Essence Transfer
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes three Void Infusions; allows the user’s techniques, through their clashes with an opponent or their own techniques, to strip their opponent of an active mode and deactivate it. Can only be used once per battle.

(Mukō: Chikara Chūnyū) – Void: Power Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique with a damage value greater than 100 they have a 20% chance to gain a single Void Infusion; this can occur a maximum of once every two turns.


( Teoimeteoroi ) - Theoi Meteoroi

Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 10-40 chakra per use )
Damage: N/A
Description: This is a unique generator fitted to the users chest the size of a small golf ball. From this, several wires are wrapped around the users body, two going over his shoulders joining at his back, one down each of his arms and one down each of they legs, attached to their body. This generator was specifically designed as a method to draw in, absorb, and store lightning to use it as a source for a later use. In a similar method to the absorption arm, but on a weaker scale, the user will activate the device in an instant as a lightning technique is released towards them. As it is, this lightning will be drawn into the wires and channeled through into the generator on the users chest that will glow blue. This generator has a maximum capacity of storing S rank lightning or jutsu that equilateral to S rank lightning (A rank + A rank). Once stored the user can then activate the generator, releasing the lightning from it, releasing the lightning through the wires with his chakra control to use it as his own weapon now. It can be channeled around their entire body through the wires for a quick defense or to a specific point like one of their legs, to be released with a kick or stomp, or even be released to add to another jutsu such as a water jutsu. To release the lightning it will cost 10 chakra points and count as one of the users 3 moves per turn, releasing the power that had previously been absorbed which can be done in the same timeframe as another technique. This can be done in the same timeframe as being absorbed, where the lightning passes through the generator being redistributed.

Note: Can only absorb once per turn, storing up to a maximum of S rank power. It costs a move per turn to absorb a technique using the same amount of chakra to absorb as the jutsu it's absorbing.
Note: Releasing the lightning costs of the users 3 moves per turn and holds the same power that had previously been absorbed.
Note: If the generator is damaged, it will release the lightning in an uncontrolled burst around it, shocking all within short range, equal to the rank of the lightning that had been previously absorbed.

(Boreas )

Type: Tool
Rank: A
Range: Short - Mid
Chakra: 30 chakra per use
Damage: 60
Description: This technology is a special pair of gauntlets that were designed to work with Theoi Meteoroi. They can be connected to Theoi Meteoroi through the wires that are spread over the users body. They are made of a material that grows or shrinks should the users body change shape or side, like Akimichi style techniques for example. At the centre of the gloves, around the users palm is a small generator that's light blue in colour. These can be used as a medium to draw in lightning really for the abilities of Theoi Meteoroi, drawing the lightning in through the gloves and channelling it through the wires into the generator simply being used as a medium. These gloves have their own unique trait. Through either chakra being released into them or by using the energy stored within Theoi Meteoroi from a previous use, or chakra absorbed through the Absorption arm, the user can release a burst or stream of energy form their gloves, in the form of a pushing force. This pushing force is created by the centre of the generator rotating at rapid speeds pushing outwards and the user directing it, much like the leaf dragon god technique, instead of the user having to spin to create the momentum, the workings of the technology does it for them. This can can released in mid scale linear blasts that reach up to mid range, playing on equal terms with elements. The other method of this is the user can release it as a sustained focussed stream of pushing force that they can maintain, acting like a mini wind turbine within the gloves. These abilities can be released in one of two ways. Firstly through using chakra absorbed into Theoi Meteoroi, the user can then use that to fuel the power of the gloves to save their own chakra, but only being able to release blasts or streams up to to amount of chakra they had absorbed. This can be done within the same time frame as the lightning being absorbed as its instantly channelled through the technology to create the blast. The second use is through the users chakra to power the gloves, create the rotation within the centre piece and release the wave. If this technology is powered by chakra absorbed through the Absorption Arm or the Theoi Meteoroi technology, it can be used along side other jutsu as it wont require the users chakra.

Note: One linear blast can be released per turn, counts as one of the users three moves per turn. If the user uses his chakra to fuel this, it will have the equate to the rank used (30 chakra for A rank etc).
Note: The streams can only be made up to A rank, lasting up to two turns, being used once per turn.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

( Mikagami Dorōn ) - Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.

Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery).

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Dropping/updating: [Approved] - Azriel v4 | Anime Forum (animebase.me)
Changes: Moved AP around a bit, added a nindo.​

Approved by Imperfect.
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