[CJ] Ayayayayayaaa

Rayder

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So just give me short sentence for each question and the technique is yours z_z

One way you would use it ?
Combo you would use it with ?
Main disadvantage ?
Where the name in the technique is from ?

(Doton: Euron's Entorappumento) - Earth Release: Euron's Entrapment
Type: Supplementary
Rank: A
Range: N/A
CHAKRA: N/A (+10 chakra to Earth Release techniques)
Damage: N/A (+20 if mud is ignited, otherwise no damage boost)
Description: The user will activate an ability which will allow them to add an additional layer of mud on the surface of all earth techniques for the next three turns. Through expending some extra chakra, the user will infuse extra earth chakra into his earth techniques and this chakra will coat any earth techniques made with an adhesive, flammable, layer of mud. The mud itself is chakra infused and because of its adhesiveness when it comes into contact with another substance, it quickly SPREADS around the object/being. The mud would coat whatever substance it is touching and basically disable it within seconds due to the sheer weight of the mud. This technique is APPLICABLE on walls, domes or other earthen defenses and the extra layer of mud serves to increase their defensive capabilities, making it so that the defenses can defend against techniques with 20 more damage points. This boost has no effect on the defenses offensive capabilities; so Hardening technique could defend against 20 additional damage points but have no change to its offensive uses. The mud is flammable and can be ignited through flames, sparks and friction, and when it is ignited it will become aflame and burn rather than explode.The mud layer is quite thick and if used correctly it can make for a deadly combination attack. For example, with this technique active the Hardening technique would have its earthen armour coated in the layer of mud, and for techniques such as stone golem the creature would rise covered in a layer of mud from head to toe. However, it can only be used within reason and the layer of mud will only be APPLIED to earth techniques that already have a hard surface; so it will have no effect on swamp, mud or dust-based jutsus or jutsus like antlion and the weight/flight jutsus. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Earth Release technique. This ability doesn't have to be APPLIED to every Earth Release techniques used while this is active.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Rayder
Note Doesn't work with KG/CE variants
 

Shady Doctor

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One way I'd use it? using it with earth armor is very useful, seeing as it will be able to defend from S-rank and below lightning with the extra boost. Along with being able to defend on a greater scale, the if the opponent or something else touched the muddy armor, they'd be ensnared and covered in mud, weighing them down as the mud consumes them. Along with that, i could tank some fire which will ignite the mud, making me have a flaming armor 0f mud. 0_0

A combo? I'd use this with great stone golem, making a muddy golem. With the golem being flammable I'd ignite it with something like wave of inspiration or a simple fire technique, thus giving me a flaming, mud/earth golem that has flaming mud that will spread and devour things it hits.

Disadvantages? There aren't many, but I'd say the fact it has to be used on solid earth, no dust or such. But that's no big deal.

The name? Idk. 0_0

You do the same. >.>

Fuuton: Jaakuna gēmu | Wind Release: Wicked Games
Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.

☆ usable 4 times
☆ only taught by Shady
 

Rayder

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I'd use this technique with water projectiles as the opponent, such as Water gun, so I could cover my attack with the coating of wind and either trick the opponent into letting the attack phase through if they use water or earth. Even if they use Fire,lightning,wind, they still need to defend against both the A-rank bubble of wind and the projectile. The extra damage from the wind coating would basically over-ride any elemental weakness and be two techniques in one.

A good combo to combine it with would be the wind blade technique cuz double intangibility lol

A disadvantage I would say is that it doesn't work on solidified versions of fire and lightning, even though it makes sense.

There is no name in your technique


Done deal. Nice trading with you
 

Rayder

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We meet again o-o

(Suiton: Seputon Riben-Sei) - Water Release: Septon's Convenience
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A (+10 chakra to Water Release techniques)
Damage:N/A
Description: The user will activate an ability which allows them to extract water from the battlefield (for the use of techniques) when its not readily available for the next three turns. Through expending some extra chakra, the user can extract the water residing in oil, sticky water and similar liquids or even from mist. Once the water content of the TARGETED semi-solid/liquid has been depleted, it will lose its watery consistency. Liquids will simply leave a residue of miscellaneous by-products. Size is taken into regard so large-scale water jutsus cannot be made from a small puddle. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Water Release technique. For example there's an oil puddle the user activates this jutsu and then performs a C-rank suiton jutsu using the oil puddle as a water source, by precisely extracting enough water from the oil to use for the jutsu, depleting the puddle and leaving remnants of oil behind.

Note: Lasts three turns
Note: Can only be extracted from substances with a large water content, but also within reason
Note: Cannot extract water from earth, mud and swamp sources.
Note: Can only be used thrice per battle
Note: Can only be Taught by Rayder
Note: Cannot be used on living beings

Give a few uses and any questions you might have about it
 

Shady Doctor

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Uses:

> *terran is a forest* extract the moisture from trees and use that water source to create a water beast from the trees

> Extracts moistute from mist to create a water dragon in the mist..

Questions: can i do what i said above? Extract moisture from trees or other moist solids? The restrictions say no extracting from mud, earth or swamps, nothing else. If not, can you give me a small list of examples i can extract from?
 

Rayder

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I never really thought about using this jutsu on tree slol but it should work as they have large amounts of water content. The trees would shrivel up a bit I guess after being extracted from. Mist can be extracted from though and other vapours with large water content.

Anything that isn't earth,mud,swamp, and has lots of water inside (Might be a few exceptions that I can't think of lol)
 

Shady Doctor

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Sweet. Useful technique. ^_^

Your turn. Just analyze it and any questions.

(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)
Type: Offensive | Defensive | Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.
 

Rayder

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-Flying wind dragon
-Has rocks inside
-Can be ridden
-Shoots A-rank windstreams
-Makes A-rank suction damage

It says its ability can be used three times. Does this mean both abilities can only be used total of three times ?
Why's it 80 damage ?
 

Shady Doctor

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Wesobi put that note, so to be on the safe side I'm going to go with 3 times combined. So 2 streams and one suction, vice versa or 3 times of just one. But 3 times total.

The 80 damage comes from the dragon itself. So if the dragon hits something with its tail it'll be 80 damage. Or if it wraps around something to squeeze it, the damage is 80.
 

Rayder

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Lets say the dragon hits something and deals 80 damage, what happens to it after that ? Does it disappear or remain on field ?

So if any part of the dragons body hits the opponent it deals 80 damage straight ?
 

Shady Doctor

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Depends. Treat it like you would any other being of an element. What would happen if an s-rank golem hit something head on? It continues until something overpowers it to destroy it. It can tak an S-rank hit within reason.
 
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