Astra, The Six Stars v3

Ushiro

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⸢ This idea that the 'world' consists of only what the eye can perceive is so incredibly ingrained. Can I expose it for what it is? ⸥



Appearance

Astra consists of six people of varying height, age, and build. They can be difficult to recognise for those who aren’t familiar with them as their appearance frequently changes depending on the setting, although they seem to prefer professional attire. Outwardly, these six bear no outstanding features or similarities until thoroughly inspected. Small black piercings embedded in their bodies can usually be found hidden beneath hair or an article of clothing. Each S.T.A.R (Samsara-Type Auxiliary Revenant) wears special contacts that hide their Rinnegan without affecting their vision. Occasionally, their eyes glow a bluish-green color and reveal parts of their Rinnegan.

Personality

Astra displays a kind and friendly demeanor, adapting other personas when the need arises. They work in the shadows, blending into the background as they put their observational talent to use searching for anything and anyone they can use to their advantage. Astra is very secretive and cautious about attracting attention unless they're indulging in pointless debate or experiments to satisfy their boundless curiosity. Despite the powerful abilities and skills at Astra's disposal they avoid direct conflict, instead relying on cunning and underhanded tactics to get their way, at times to their own detriment. They can sometimes be seen crafting small trinkets or sculptures of questionable utility or artistic value.



Basic Info


Name: Astra - アストラ​

Nickname: The Six Stars - Division 1​

Gender: Unknown​

Age: Unknown​

Clan: Unknown​


Village Info


Land of Birth: Unknown​

WSE Clan: Kaizen​


Rank//Chakra Info


Ninja Rank: Jonin​

Chakra/Health Level: 2350/160​

Specialty: Combat Specialist - Increased Speed Specialist - Apex Tracker Specialist - Rainman - Warring Impetus​

Elements: Fire - Water - Earth - Lightning - Wind - Rain​

Abilities: Six Paths Technique - Ninjutsu - Taijutsu - Genjutsu - Kenjutsu - Fuuinjutsu - Medical Ninjutsu (Training) - Hydra contract - Sniper Arts - Warring Impetus - Lithos Stone - Scoria - Algae - Custom Jutsu​


Theme Song and Background Music

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Battles Won/Lost: 0/0​



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History


Background Information
Few people knew of Astra’s existence, even before the Collapse. To some they were demons. To others, angels. Most remained peacefully unaware of their presence. The name “Astra” was inspired by an underground organization that conducted illegal research for the sake of bringing a new “golden age” to the Freehold. They called it Project Astraea. █████’s involvement with the group began after an investigation into an unexplained disappearance led them to discover a hidden lab and notes about failed transplants for a rare doujutsu. Before they could escape with the information, █████ was discovered by someone who had been monitoring them long before their meeting. They discussed the Project and the doujutsu's purpose within it which led to a negotiation. █████ volunteered to receive the doujutsu and willingly assist in the Project in exchange for their silence. This is how █████ received the Rinnegan.
Background Information


█████ was previously part of a unit tasked with handling the rising levels of crime and civil unrest within their district of the Freehold. █████ had a talent for profiling gained from specialized training they received in their youth. They used their talents begrudgingly since the Ministry of Health and Public Safety Bureau - the organization in charge of the unit - placed strict regulations on how they operated and what happened to those they captured. █████ took their work seriously as they wanted the high brass to trust them enough to access classified information, information that could help them find the reason why people kept going missing, and why the MWPSB did nothing about it. █████ had originally joined to ease their fears of being victimized by incompetent rulers and would do anything to prevent it. In order to improve their standing, █████ secretly spread exaggerated rumors of corruption and convinced those with the inclination to start uprisings before sabotaging them themselves. After gaining enough clearance to access restricted information, their investigation led them to a certain research facility and what seemed to be a once-in-a-lifetime chance to become free. It was a decision they would inevitably regret.

█████ assisted with Project Astraea for several years, during which their Rinnegan abilities were greatly developed among other skills. █████ grew fond of their new company and relative freedom compared to life as an officer. As the Freehold's financial situation worsened, however, the expectation and pressure from their sponsors to produce results increased. As a result, the organization became greedy and more cruel in their methods, becoming less concerned with improving the Freehold than they were gaining power for themselves. This attracted the attention of the MWPSB and ignited a bloody conflict between the two. █████ anticipated this conflict and was prepared to abandon the Project. █████ secretly developed Astra in advance after discovering a shocking truth deliberately hidden from them since joining the Project. █████ attempted to use Astra as a decoy while they went into hiding but when people they cared about began dying, █████ called upon a forbidden power in order to stop the fighting. As they wished, the battle ended but no survivors could be found in the aftermath. The bodies of several people, including █████ went missing. Before their deaths could be confirmed, the Collapse occurred and most records regarding █████ were lost.

Years later, █████ remains in hiding.


Additional Information


[Combat Specialist]
Kenjutsu and Taijutsu increases passively by 10 damage.


[Increased Speed Specialist]
Your base speed is increased by 2 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.


[Apex Tracker Specialist]
With more heightened senses, the user is capable of gaining a now increased x2.5 tracking.


[Rainman]
A cloud of rain forms wherever the user is stationed after 2 turns passively. This causes it to rain 2 turns after the user arrives anywhere.


[Master of Disguise]
A great deal of consideration is put into Astra's appearance. With the right materials, they can cosmetically alter their appearance and flawlessly impersonate just about anybody. It is partly due to their visual prowess that they can do such precise and detailed work. They are also proficient with the transformation jutsu but prefer to avoid using chakra for disguises.


[Rinnegan]
An additional 750 chakra points added to base chakra level
Complete immunity to Visual Genjutsu
Equal full mastery of all of the 5 chakra natures. The user has no specific elemental specialty, being able to use all elemental chakras with increased speed with the same ease. Users are also able to choose one Elemental Specialist jutsu to use per event.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.



(Tatakai no Gendōryoku: Kaizen) - Warring Impetus: Rise
Type:Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20 (+5 per turn)
Damage Points: N/A (+20 to taijutsu)
Description: This is the fundamental technique of Warring Impetus that all others expand upon. The user will configure the internal structure of his body to optimally convert power into movement, an engine created in his torso generating additional power. A thin but dense armor fitted with shock-absorbers reinforces the body to withstand the increased strength and speed granted by the modifications. (takes no damage from freeform attacks/Adds +2 to speed lvl) These modifications are in place by default but the user’s abilities are not notably enhanced until the engine is activated which can be done passively on its own or when a Warring Impetus technique is used. While Rise is active the user becomes capable of crossing large distances in a short amount of time, lifting objects many times their own weight, and attacking with enough force to destroy steel walls. Once activated, Rise will remain active passively until the user chooses to deactivate it. The first time Rise is activated in a battle, the user can use their improved speed to evade an attack within reason.
-Must be mentioned in the user's bio or the start of a battle.
-Rise cannot be activated or deactivated twice in the same turn


[Equipment]
► Each Star is equipped with: kunai, shuriken, fuma shuriken, senbon, flash bombs (ball and canister style), smoke bombs, exploding tags, sealing tags, ninja wire, earplugs, sunglasses, a weighted chain, bow and arrows, and a crossbow with bolts. Some of their projectile and throwing weapons have black edges which are made of the same material as the chakra disruption blades and produce the same effects.
Each Star has a torus-shaped ring fashioned out of chakra rods around their ankle. Except for Star-2's, they are all coated in a layer of Lithos.


(Lithos rirīsu: Shūsei unmei) Lithos Release: Law of Force
(Lithos rirīsu: Shūsei unmei) Lithos Release: Law of Force
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a technique created to give the user more control over specific items or objects. Beforehand the user will coat a specific non-human entity/object/item in a layer of Lithos. These objects of course must not negatively harm magnetic fields when in their presence. By covering the objects beforehand this will allow the user to easily manipulate said object at the start of a battle or once they have summoned the affected tool. This jutsu will essentially allow the user to passively manipulate said object with magnetic fields without them having to physically hold said object. For instance, if the were to coat their sword with this technique then the user will be able to passively float said object and utilize any of its ability without ever having to physically touch said object. Upon arriving to battle or being summoned these objects will be able to float or rather levitate up to five meters in the air due to magnetic fields in place. Another example, would be if the user had a non-human entity such as a puppet. The user would be able to move this puppet around and utilize any of its abilities without having to physically touch the puppet. One important thing to note is that this technique does not exempt the user from having to spend chakra or a move to utilize an ability from the affected tool if it had one. Due to Lithos Stone being a permanent magnet this technique does not require any continuous chakra input and does not hinder the user from using other jutsus.
Note: Must be stated in the user’s biography what objects are affected.
Note: Can only be applied to up to five objects.

Artifacts: (Hanuri Sensō Cheisā Kutsu) – Hangurian War Chaser’s Shoes
(Hanuri Sensō Cheisā Kutsu) – Hangurian War Chaser’s Shoes
Type: Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pair of worn shoes recovered from the Ruins of Chungsu and sold on the Ninja World Marketplace after being refurbished. These shoes augment the user’s travel speed in the Ninja World, reducing their travel time by 5 minutes. The shoe’s bonus to travel time cannot stack with other items equipped on the user’s person that also reduce travel time in the Ninja World; meaning two pairs of shoes, or an item like it, would not additively reduce the user’s travel time. However, the bonus from the shoes can be stacked with bonuses granted to specific landmarks, like a road or bridge. This bonus can also be stacked with consumable items, like the Runner’s Liquid Courage, to further reduce travel time.
Scientific Tools: Dominator, Semblance, Absorption Arm, Kote x3, Smoke-Flash Bombs



(Dominētā) - Dominator
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A (-5 per turn) (20 for NLP, +10 for LE & S, 40 for DD)
Damage: N/A
Description: The Dominator is a firearm that is linked to the holder’s chakra system, functioning as an extension of their body. Small indicators on the weapon’s black surface glow aqua when held by an authorized user. The Dominator features four different modes that can be switched at will:



Non-Lethal Paralyzer - The Dominator's standard mode fires thin chakra bursts that paralyze the target by injecting them with the user’s chakra. In most cases, the target is rendered unconscious and unable to move their body for some time afterward. The effect is improved or weakened based on the target’s rank in relation to the user’s. (Same: one turn unconscious, one turn paralyzed / Higher: One turn paralyzed / Lower: two turns unconscious, one turn paralyzed) This B rank attack deals no damage.

Lethal Eliminator - A supplementary, anti-personnel mode of the Dominator. When it changes to this state, the lower portion of the gun undergoes a rather elaborate transformation which includes swiveling, sliding and flipping around most parts. Acting as a catalyst, it assists the holder as they manipulate jutsu through it, making jutsu capable of becoming more focused and potent. Jutsu used through this mode become capable of penetrating defenses and have a higher chance of killing the target. (+20 damage) This only applies to projectiles originating from the holder and cannot apply to streams or large scale techniques. Usable four times per battle/event.

Stabilizer - A supplementary mode similar in appearance and function to Lethal Eliminator except this mode only assists in maintaining a jutsu’s form at longer distances, improving its range by one level. (short to mid / mid to long) This only applies to projectiles originating from the holder and cannot apply to streams or large scale techniques. Usable four times per battle/event.

Destroy Decomposer - The Dominator's Anti-Material mode. The transformation of the weapon is even more extensive, and appears more neon than black. It is primarily used against armored targets or to clear away obstacles. It fires a powerful chakra burst that annihilates the target, leaving no trace of them. It can create a hole in a target of 1-2 meters in diameter or alternatively explode on impact for a larger area of effect. This is an S rank attack that is usable 3 times per battle/event

-Only usable by Ushiro an those he allows
-When foreign chakra enters holder’s chakra system or the holder is unauthorized, the indicators will turn red and prevent the weapon from being used.
-Lethal Eliminator and Stabilizer are used passively in the same timeframe as the relevant jutsu
-The first two elements used with the Dominator are the only elements it can use for the duration of the battle/event
-Non-Lethal Paralyzer and Destroy Decomposer each cost a move to use
-Projectiles move at the speed of an average lightning jutsu
-Two modes cannot be utilized in the same turn




(Dōgigo) - Semblance
Type: Tool
Rank: B
Range: Short-Mid
Chakra Cost: N/A (-10 per turn)
Damage Points: N/A
Description: A device resembling a watch that is designed to aid in covert operations involving groups of people. Twisting a dial located along its edge makes it passively take chakra from the holder and link itself remotely with up to eight similar bands. By forming the Seal of Confrontation in any position, the wearer and anyone linked to this device can transmit a mental command to it and have the Transformation technique passively applied to them. They appear to flicker for an instant when assuming their disguises instead of being covered in a puff of smoke. Regardless of the user’s skill with transformation, the result is so intricate it is impossible to tell it apart from the real thing. This device maintains the transformations itself so getting injured will not cancel them. Transformations applied by Semblance do not cost a move except when multiple people transform in the same timeframe. In that case it will cost just one move and remain passive.
-Each person may only use this device to transform once per turn
-Moving long range from it cancels the transformation
-Transformations can be cancelled at will



( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.



( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.



( Kote ) - Forearm
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As its name suggests, this tool is worn on the forearm. After choosing one Ninjutsu to seal within the scroll, the user seals it within the seal after using it or having another person utilize it. The user initiates one of their techniques before sealing them into a scroll. The scroll is then shrunken to pill-size and is put inside the Kote. Afterwards, they can release the scroll and use the sealed technique. To use some elemental technique, the user apparently needs to form the corresponding seal first. Because using the Kote doesn't require chakra, the user can gain an advantage in battle by releasing normally chakra-taxing techniques while saving their chakra or continuing to use techniques when low on chakra, thereby keeping the user rested and less-likely to endure exhaustion; it can even be used by a non-ninja person.
Note: Academy Student to Genin Ninja can seal up to Forbidden ranked Ninjutsu techniques, which must be noted within the bio. Chunin can seal up to S ranks and Jounin and up ninja can only seal A ranks and below within a Kote.
Note: Only up to 3 Kotes can be owned, counting as a Tool slot.
Note: Only Ninjutsu, Elemental Ninjutsu, and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed.


Jutsu Sealed:
(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.
Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user


(Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa (A-rank chinese dragon)
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank
Range: Short-Long
Chakra cost: 10-40
Damage points: 20-80
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

[Sealing]
The Deva path carries a variety of pre-prepared tags and scrolls for techniques they know requiring certain items like fuiinjutsu, ninjutsu, and summoning. They include writing utensils to create or modify such techniques. Some of the sealing scrolls contain ammunition, clothes, bottles of alcohol, and disguise equipment.



⸢ Concealed, confined. Even the things you can see are just a part of my fake show. The reverse of reality. ⸥




- Deva Path (Star-1)
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- Asura Path (Star-2)
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- Human Path (Star-3)
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- Animal Path (Star-4)
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- Preta Path (Star-5)
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- Naraka Path (Star-6)
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Updating Astra v2.1. Six Paths of Pain skin.

APPROVED BY SASORI
 
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