Re: Custom Jutsu Submission
Resubmitting:
Summoning Animal:
Mantis Shrimp
Scroll Owner:
Wilhelm
Other Users who have signed contract:
N/A
Summoning Boss if existing:
N/A
Other Summoning Animals tied to contract:
Mantis Shrimp Families:
|
Origin:
It isn’t known exactly when the Mantis Shrimp Summons came into existence. The first known ninja shrimp summoner was documented on an island north of Kumo; it is believed that this ninja joined Kumo in the time of its founding. They were utilized extensively in the first shinobi wars; it is because of this that the current family is so small.
Because villages didn’t exist, the Mantis Shrimp loaned their services to specific families of ninja. Thus their history is hidden behind the unadulterated chaos of those times, when the nation’s were just thoughts and the sword ruled all. They were known for their viciousness and willingness to kill any and every opponent; not because they enjoyed death, but because of an intense paranoia, a sort of “no stone left unturned” attitude. They believed that if an opponent survived a battle, then that opponent would then have a better chance of killing them in the future.
General Description:
Summon General Abilities:
Size: Mantis Shrimp vary in different sizes, they can be as small as a natural shrimp or even become as large as Gamabunta.
Fighting Style: Mantis Shrimps fight in two different styles, Spearing and Smashing, however each shrimp is built for one style only. Both styles cannot be used simultaneously as the styles are depended on the shrimp's appendages. Spearers are armed with deadly raptorial appendages lined with sharp, barbed and rather grisly spikes. The creatures use these weapons in a unique manner - lunging at prey with speed and grasping them as they bite or crunch, all the while stabbing, slicing and just generally mauling the enemy. The other and more famous style of the Mantis Shrimp is the art of Smashing. In this style, the users of the have their appendages more club shaped. They use their specialized appendage to smash and crush anything in their sights.
Eyes: It's not that their eyes are on stalks, although that's pretty cool in itself. It isn't even that each eye has a remarkable mobility and can be moved independently of each other, although that's pretty darn splendid. No, the real thing is that they are regarded as the most complex eyes of any animal in the world. For one thing, each eye is separated into three parts; an upper hemisphere, a mid-band and a lower hemisphere. This gives them trinocular vision (it can gauge depth and distance on its own by focusing on objects) in each individual eye, we require both eyes to gain some paltry binocular vision, but the Mantis Shrimp has depth perception in EACH one. Aside from that, the upper and lower hemispheres are used to see shapes and motion but the mid-band however, sees colour. Not only does the Mantis Shrimp see visible light, but also ultraviolet and infrared. Many insects can also see into the ultraviolet, and it provides a whole new layer of communication in the world. It perhaps also helps the Mantis Shrimp to further distinguish between various animals.
Appendages: The surfaces of their appendages are composed of an extremely strong mesh work of extremely dense hydroxyapatitewhich is the calcium compound that makes up bones. The mesh has a spiral shape, akin to the shape of DNA, that absorbs shocks. Lastly, the arms are wrapped in chitin, which puts the whole thing under strong compression that helps redirect the shockwaves it sustains.
☼ Approved ☼
( Fūton: Torikkurūmu ) - Wind Release: Trick Room
Type: Supplementary
Rank: S
Range: Mid
Chakra: 30
Damage: N/A
Description: The user claps both of their hands together releasing large amounts of wind chakra throughout their body. The wind chakra spreads around and forms itself into a box, covering the battlefield up to mid-range. The process of the chakra forming into a box is unnoticeable and happens rather quickly but can be tracked by doujutsu that have the ability to do so. Due to it being a giant box of wind chakra, it neutralizes any lighting jutsu up to A-Rank. Inside the box of chakra, whoever is inside becomes much slower, which drops their movement speed tremendously. The movement of arms, legs and torso are all affected by it. It happens due to the wind chakra inside pressuring air against the opponent slowing them down. The effect is similar to how someone would be in water, but instead on land. The wind chakra lowers the density of the area in the box which means more resistance to anything that tries to move through it.
Note: Trick Room lasts for 4 rounds.
Note: Can only be used 2 time per battle.
☼ Declined ☼
You need to go into better detail about what "drops their movement speed tremendously" equates to within our RP. Also, you last sentence seems backwards. If you lower the density of the air, it would be easier to move through.
Resubmitting:
Resubmitting:
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Summoning Animal:
Mantis Shrimp
Scroll Owner:
Sanji..
Other Users who have signed contract:
N/A
Summoning Boss if existing:
N/A
Other Summoning Animals tied to contract:
Mantis Shrimp Families:
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Origin:
It isn’t known exactly when the Mantis Shrimp Summons came into existence. The first known ninja shrimp summoner was documented on an island north of Kumo; it is believed that this ninja joined Kumo in the time of its founding. They were utilized extensively in the first shinobi wars; it is because of this that the current family is so small.
Because villages didn’t exist, the Mantis Shrimp loaned their services to specific families of ninja. Thus their history is hidden behind the unadulterated chaos of those times, when the nation’s were just thoughts and the sword ruled all. They were known for their viciousness and willingness to kill any and every opponent; not because they enjoyed death, but because of an intense paranoia, a sort of “no stone left unturned” attitude. They believed that if an opponent survived a battle, then that opponent would then have a better chance of killing them in the future.
General Description:
Mantis shrimp or stomatopods are marine crustaceans but are neither shrimp nor mantids, but receive their name purely from the physical resemblance to both the terrestrial praying mantis and the shrimp. They were known as “sea locusts” by the ancient Assyrians, and are sometimes called “prawn killers” or sometimes “thumb splitters” in modern times, as a result of their powerful claws. The different species use a variety of different means to capture/kill their prey, ranging from percussive ‘stunning’, to spearing with claws, to dismemberment.
Summon General Abilities:
Size: Mantis Shrimp vary in different sizes, they can be as small as a natural shrimp or even become as large as Gamabunta.
Fighting Style: Mantis Shrimps fight in two different styles, Spearing and Smashing, however each shrimp is built for one style only. Both styles cannot be used simultaneously as the styles are depended on the shrimp's appendages.Spearers: Spearers are armed with deadly raptorial appendages lined with sharp, barbed and rather grisly spikes. The creatures use these weapons in a unique manner - lunging at prey with speed and grasping them as they bite or crunch, all the while stabbing, slicing and just generally mauling the enemy.
Smashers: This is the style that the Mantis Shrimp are more famous for. In this style, the users of the have their appendages more club shaped. Basically though, they just punch stuff. The speed at which they do it is absolutely ridiculous. In the real world, their punch reaches the speed of .22 caliber bullet or 50 mph in water and outside water. (restricted to rock lee w/o weights speed on here). The shockwave produced by the strike is powerful enough to knock out the prey on its own, even if the strike misses through the process called cavitation. In the real world, They punch with such speed and acceleration that the pressure of the water behind the dactyl falls. It falls so much that it causes ruptures in the water, what you could call "bubbles". They can be about half a centimetre across or far smaller, but they are full of water vapour. The bubbles soon start to collapse as the pressure of water around them rises back to normal. They get smaller and smaller, leaving less and less space for the water vapour. The water vapour responds by increasing in pressure and temperature, soon reaching several thousand Kelvin for a brief moment, emitting a spark of light and heat and sound. It works by surrounding the appendages in a bubble of water, and then when the creature punches. However, on NB it works a bit differently. If the Mantis Shrimp is already in water when summoned, it follows the same procedure. But if they are out of the water, they surround their appendages with water chakra creating basically what is a bubble surrounding their appendage. And by swinging their limb and completing the punch(the appendage is fully extended), the shockwave of heat and light is released from the dactyl capable of knocking out others.
Eyes: It's not that their eyes are on stalks, although that's pretty cool in itself. It isn't even that each eye has a remarkable mobility and can be moved independently of each other, although that's pretty darn splendid. No, the real thing is that they are regarded as the most complex eyes of any animal in the world. For one thing, each eye is separated into three parts; an upper hemisphere, a mid-band and a lower hemisphere. This gives them trinocular vision (it can gauge depth and distance on its own by focusing on objects) in each individual eye, we require both eyes to gain some paltry binocular vision, but the Mantis Shrimp has depth perception in EACH one. Aside from that, the upper and lower hemispheres are used to see shapes and motion but the mid-band however, sees colour. Not only does the Mantis Shrimp see visible light, but also ultraviolet and infrared. Many insects can also see into the ultraviolet, and it provides a whole new layer of communication in the world. It perhaps also helps the Mantis Shrimp to further distinguish between various animals.
Appendages: The surfaces of their appendages are composed of an extremely strong mesh work of extremely dense hydroxyapatitewhich is the calcium compound that makes up bones. The mesh has a spiral shape, akin to the shape of DNA, that absorbs shocks. Lastly, the arms are wrapped in chitin, which puts the whole thing under strong compression that helps redirect the shockwaves it sustains.
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☼ Declined ☼
The fighting styles is too much for a general ability. You can leave it so they're either spearers or smashers, but any details on how they create shock waves and such will have to be included in the actual summon. Just leave it saying something like the spearers fight with a special appendage used to stab and cut while the smashers have a specialized appendage used for punching and crushing.
( Torikkurūmu ) - Trick Room
Type: Supplementary
Rank: A
Range: Mid
Chakra: 30
Damage: N/A
Description: The user claps both of their hands together releasing large amounts of wind chakra throughout their body. The wind chakra spreads around and forms itself into a box, covering the battlefield up to mid-range. The process of the chakra forming into a box is unnoticeable and happens rather quickly but can be tracked by doujutsu that have the ability to do so. Inside the box of chakra, whoever is inside becomes much slower, which drops their movement speed tremendously. The movement of arms, legs and torso are all affected by it. It happens due to the wind chakra inside pressuring air against the opponent slowing them down. The effect is similar to how someone would be in water, but instead on land. The wind chakra lowers the density of the area in the box which means more resistance to anything that tries to move through it.
Note: Trick Room lasts for 4 rounds and cannot be formed again.
☼ Declined ☼
Why is this not a wind technique? Also it needs a usage limit, at 4 turns per usage I'd put it at 2 times per battle.
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Summoning Animal:
Mantis Shrimp
Scroll Owner:
Wilhelm
Other Users who have signed contract:
N/A
Summoning Boss if existing:
N/A
Other Summoning Animals tied to contract:
Mantis Shrimp Families:
You must be registered for see links
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|Origin:
It isn’t known exactly when the Mantis Shrimp Summons came into existence. The first known ninja shrimp summoner was documented on an island north of Kumo; it is believed that this ninja joined Kumo in the time of its founding. They were utilized extensively in the first shinobi wars; it is because of this that the current family is so small.
Because villages didn’t exist, the Mantis Shrimp loaned their services to specific families of ninja. Thus their history is hidden behind the unadulterated chaos of those times, when the nation’s were just thoughts and the sword ruled all. They were known for their viciousness and willingness to kill any and every opponent; not because they enjoyed death, but because of an intense paranoia, a sort of “no stone left unturned” attitude. They believed that if an opponent survived a battle, then that opponent would then have a better chance of killing them in the future.
General Description:
Mantis shrimp or stomatopods are marine crustaceans but are neither shrimp nor mantids, but receive their name purely from the physical resemblance to both the terrestrial praying mantis and the shrimp. They were known as “sea locusts” by the ancient Assyrians, and are sometimes called “prawn killers” or sometimes “thumb splitters” in modern times, as a result of their powerful claws. The different species use a variety of different means to capture/kill their prey, ranging from percussive ‘stunning’, to spearing with claws, to dismemberment.
Summon General Abilities:
Size: Mantis Shrimp vary in different sizes, they can be as small as a natural shrimp or even become as large as Gamabunta.
Fighting Style: Mantis Shrimps fight in two different styles, Spearing and Smashing, however each shrimp is built for one style only. Both styles cannot be used simultaneously as the styles are depended on the shrimp's appendages. Spearers are armed with deadly raptorial appendages lined with sharp, barbed and rather grisly spikes. The creatures use these weapons in a unique manner - lunging at prey with speed and grasping them as they bite or crunch, all the while stabbing, slicing and just generally mauling the enemy. The other and more famous style of the Mantis Shrimp is the art of Smashing. In this style, the users of the have their appendages more club shaped. They use their specialized appendage to smash and crush anything in their sights.
Eyes: It's not that their eyes are on stalks, although that's pretty cool in itself. It isn't even that each eye has a remarkable mobility and can be moved independently of each other, although that's pretty darn splendid. No, the real thing is that they are regarded as the most complex eyes of any animal in the world. For one thing, each eye is separated into three parts; an upper hemisphere, a mid-band and a lower hemisphere. This gives them trinocular vision (it can gauge depth and distance on its own by focusing on objects) in each individual eye, we require both eyes to gain some paltry binocular vision, but the Mantis Shrimp has depth perception in EACH one. Aside from that, the upper and lower hemispheres are used to see shapes and motion but the mid-band however, sees colour. Not only does the Mantis Shrimp see visible light, but also ultraviolet and infrared. Many insects can also see into the ultraviolet, and it provides a whole new layer of communication in the world. It perhaps also helps the Mantis Shrimp to further distinguish between various animals.
Appendages: The surfaces of their appendages are composed of an extremely strong mesh work of extremely dense hydroxyapatitewhich is the calcium compound that makes up bones. The mesh has a spiral shape, akin to the shape of DNA, that absorbs shocks. Lastly, the arms are wrapped in chitin, which puts the whole thing under strong compression that helps redirect the shockwaves it sustains.
You must be registered for see links
☼ Approved ☼
( Fūton: Torikkurūmu ) - Wind Release: Trick Room
Type: Supplementary
Rank: S
Range: Mid
Chakra: 30
Damage: N/A
Description: The user claps both of their hands together releasing large amounts of wind chakra throughout their body. The wind chakra spreads around and forms itself into a box, covering the battlefield up to mid-range. The process of the chakra forming into a box is unnoticeable and happens rather quickly but can be tracked by doujutsu that have the ability to do so. Due to it being a giant box of wind chakra, it neutralizes any lighting jutsu up to A-Rank. Inside the box of chakra, whoever is inside becomes much slower, which drops their movement speed tremendously. The movement of arms, legs and torso are all affected by it. It happens due to the wind chakra inside pressuring air against the opponent slowing them down. The effect is similar to how someone would be in water, but instead on land. The wind chakra lowers the density of the area in the box which means more resistance to anything that tries to move through it.
Note: Trick Room lasts for 4 rounds.
Note: Can only be used 2 time per battle.
☼ Declined ☼
You need to go into better detail about what "drops their movement speed tremendously" equates to within our RP. Also, you last sentence seems backwards. If you lower the density of the air, it would be easier to move through.
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