[ARCHIVE] Custom Jutsu Submission - I

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Selendrile

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Re: ♦ Custom Jutsu Submission ♦


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Summoning Animal: Coati
Scroll Owner: HereticPassage
Other Users who have signed contract: N/A
Summoning Boss if existing: Chaillu
Other Summoning Animals tied to contract: Tuni, Sadiya, Tau'Mana

~Approved~

Kuchiyose no Jutsu: Chaillu the Ringed Tail Coati
Rank: S
Type: Supplimentary (Summon)
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: Drawing blood from the thumb, the user swipes their hand down the length of the arm, summoning Chaillu hanging by her tail on the arm. Chaillu is small, incredibly agile, quick, and is similar in size to a large domesticated dog. She is masterful with a kunai, able to flick projectile weapons with amazing speed and accuracy at small targets. A kunai can also be wielded in her tail for close range fighting. Chaillu is highly skilled up to S rank fire jutsu. Spinning her tail wildly in a circle, she is able to manipulate fire-based chakra into a tightly coiled spring, which is then launched at the enemy. Chaillu is noted for intelligence, even among her kind. She is able to detect and then counter any sense-hindering jutsu below the rank of A.

*Note: Summoning lasts for 5 turns, and can be used once per battle
*Note: Any fire jutsu used by Chaillu counts as a move of the user
*Note: Can only be summoned or taught by HereticPassage
*Note: Must sign Coati Summoning Contract

~Declined~ Elaborate on the sensing part, how does she counter the sense-hindering jutsu and does it affect you or simply her?

Kuchiyose no Jutsu: Tuni and Sadiya, the Twin Coati
Rank: S
Type: Supplementary (Summon)
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: Drawing blood from the thumb, the user swipes their hand across the chest, summoning both Tuni and Sadiya hanging by their tails around the neck. Tuni is male and white in color, while Sadiya is female and her fur is deep black. Tuni and Sadiya are permanently connected by their tails, and are bigger than a large domesticated dog. They specialize in coordinated S ranked lightning and S ranked earth element jutsu. Tuni, digs a shallow underground tunnel using his sharp claws, and waits there. He then focuses his chakra into his mouth, and releases it in small, brutal bursts. This lifts massive boulders and chunks of earth into the air, where Sadiya then electrocutes the pieces of earth using her lightning based chakra.

*Note: Summoning lasts for 4 turns, and can be used once per battle
*Note: Any jutsu used by Tuni or Sadiya count as a move of the user
*Note: Can only be summoned or taught by HereticPassage
*Note: Must sign Coati Summoning Contract

~Approved~ Odd combination, it won't do much to be honest, one attack is kinda nullifying the other.


Kuchiyose no Jutsu: Tau'Mana, the Giant Coati
Rank: S
Type: Supplimentary (Summon)
Range: Any
Chakra Cost: 40
Damage points: N/A
Description: Drawing blood from the thumb, the user smashes their hands on the ground, summoning Tau'Mana perched next to the user. Tau'Mana is large enough to easily be ridden by a large man, and his fur is composed of alternating rings of black and brown. His tail is also so bulky and muscular, that it can support the weight of a full grown man. Tau'Mana specializes in genjutsu. If the opponent looks at Tau'Mana's body, because of his alternating fur pattern, they are trapped in an A ranked genjutsu that reduces their ability to successfully connect with their chakra systems. Therefore, the amount of jutsu used by the opponent on the next turn is reduced by two. He is also capable of whipping up a B ranked wind vortex with his tail, which creates a powerful launching force. The user then can jump inside of it, and be launched across the battlefield. Can only be used at long range.

*Note: Summoning lasts for 3 turns, and can be used once per battle
*Note: Any jutsu used Tau'Mana counts as a move of the user
*Note: Can only be summoned or taught by HereticPassage
*Note: Must sign Coati Summoning Contract

~Declined~ OP. Only by looking at a alternating pattern someone would fall under a genjutsu -__-? I don't think you understand how genjutsu work, you need to push your chakra into your opponent's brain and take control of their senses. Also, the genjutsu in itself is OP and again, completely unrelated to what a genjutsu actually does. Re-work and re-submit.
 
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Inch

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Re: ♦ Custom Jutsu Submission ♦

(Hyoton: Mō Fubuki No Ikari)-Ice Release: Wrath of the Blizzard
Type: Offensive, Supplementary
Rank: B Rank
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The user performs two hand seals and spreads their chakra to the snow falling from the sky that they created and manipulate it to turn the snowflakes to become slightly larger, and turn into ice. These enlarged, icey snowflakes have razor sharp edges and are capable of piercing one's skin and drawing blood, although they don't have the potency to render serious injuries, unless one loses to much blood. Due to the lack the ice having less wind resistance, they fall to the ground faster, and thus gain the momentum they need to pierce one's skin. Due to the amount of iceflakes hitting both the opponent and the user, if left unprotected the victims can sustain a large amount of blood loss and pain.
Note: Requires the user to have snow created by "(Hyouton no Jutsu) Ice Release Technique", falling from the sky.
Note: The user is equally prone to the flakes.
Note: When the iceflakes touch the ground, they turn back into snow.
Note: Lasts three turns.
Note: Can only be used twice.
Note: Must remain inactive for three turns before the user is able to reuse.

~Declined~ The idea behind this jutsu is cool, but it's still raw. IMO (which you can follow or not) the snowflakes need to be made much bigger, directed and accelerated using your wind chakra toward your enemy. Right now I just don't see it happening, it's just too far fetched. I live in Canada, so I know ice storms and ice in general, and it would never get enough momentum on it's own to cut me.

Resubmitting:
(Hyoton: Kōri no Risheipu)-Ice Release: Ice Reshape
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A
Description: The user manipulates the chakra in ice that they created and begins manipulating it so that the ice will change shape according to the users will. Because this isn't adding ice to the object, the mass must stay the same, although the shape is changeable.
Note: Can only be used on ice created by the user.

Yamanaka and Yuki bios are in my sig. Feel free to edit.

~Declined~ Restrictions? I won't allow you to change the whole field if it were to be covered with ice.
(Hyoton: Kōri no Risheipu)-Ice Release: Ice Reshape
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user manipulates the chakra in ice that they created and begins manipulating it so that the ice will change shape according to the users will. The user selects a single point in the ice to be the 'center point' of the reformation. The only ice that can be manipulated is ice within 10 meters from this point. If more ice is attached, it is possible for this jutsu to have the ice being effected to break away from the non-effected ice. Because this isn't adding ice to the object, the mass must stay the same, although the shape is changeable.
Note: Can only be used on ice created by the user.
Note: This jutsu cannot be used to create momentum within the ice. Once the ice is reshaped, it's momentum is the same as it was before this jutsu occurred.
Note: Can only be used 4 times per match.

~Approved~ Made it 4 times per match and made it A-rank.
If 10 meters is to much, feel free to size it down. I was unsure on this.
 
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Lucifer

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Re: ♦ Custom Jutsu Submission ♦

(Yougan No Benihime) - The Red Lava Queen | The Lava Godess
Type: Weapon
Rank: S
Range: Short
Chakra cost: 20
Damage Points: 60
Description: Benihime is a special blade forged in the Iwagakure village with sacred methods which allowed the blade to look black because they forged it out of many volcano diamonds that is why it is black. The blade itself is indestructible, making it quite effective in blocking and deflecting incoming attacks from basic weapons. Anything above a B-Rank attacks would hit the sword out of the users hand. If, benihime is unsheated it will cover itself with lava. This only works when the sword is in one of the users hands and they state that they are doing so. The user is able to focus their charka into the sword surrounding it with lava charka, though this lava turns to black due to the sword's effect. This black lava increases the damage of basic kenjutsu by +15 damage. This lasts for up to 4 turns and can be used once per battle.
The abilities of this sword are quit simple: The use can release a small wave of lava from the blade but doing so they will need to add 10+ more chakra but this move can only be used once per battle and only if you're fighting a close range battle with your opponent.

.Note: The user must have mastered Fire/Earth/Lava inorder to use this wepon.
.Note: Only I Ichigo can use this sword.
.Note: The user must be at Kage rank.
.Note: This sword can only be used if your bio has the lava KG.
.Note: Can only be used once per battle.


Yougan No Benihime:
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Feel, free to edit any restrictions etc. if needed :p

~Declined~ Questions: you said the sword would fly off your hand if it's hit with a B-rank or higher, does this mean you can block B-rank and under with it? Also, you really need to give me a good description of the wave. Is it a physical wave (like a water wave) that rush toward your opponent or is it a shockwave of lava? Lastly, but the chakra and damage to work with the wave that's shot from the blade (if the wave is S-rank, 40 /80...etc). Make it +10 for the kenjutsu boost.
 
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black uchiha

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Re: ♦ Custom Jutsu Submission ♦

Please Edit If Needed

Disclaimer: As asked edit where needed but, I think because Concerto #2-4 does no damage that further restrictions are not needed. But again if they are, feel free to place them where needed. Thank you.

(Ningyō no moji retsu: Kyōsōkyoku dai 5-i) Puppet Strings: Concerto #5
Type: Attack/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (+10 on any hearing enhanced opponents)
Description: The user begins to pluck/play his puppet strings (strings can be made with this jutsu or can use existing strings) making the strings produces a loud music/sound that hurts the opponent(s) ears to the point that they bleed. This also causes the opponent(s) to become dizzy and their vision to become blurred from the dizziness. This is done due to the stress on the inner ear which houses your vestibular system that controls balance. The opponent feels different effects/levels of dizziness (Disequilibrium, Vertigo, & Presyncope) depending on how close/far the opponent(s) are from the source of the sound. Happens as follows: Disequilibrium (long-range), Vertigo (mid-range), Presyncope (short-range)

Disequilibrium- the opponent(s) feel the sensation of being off balance, and falls in a specific direction (stated by the user).

Vertigo- the opponent(s) feels the sensation of spinning or having one's surroundings spin about them, making aiming at the user impossible due to the spinning

Presyncope- the opponent(s) feel lightheadedness, muscular weakness and feel faint, this makes the opponent faint and/or become paralyzed due to the muscular weakness.

-Can only use 3 times per battle
-No S-rank puppet techs in the same turn (doesn’t include the S-rank puppets)
-No S-rank puppet techs in the next turn (doesn’t include the S-rank puppets)
-Effects last 2 turns
-Effects last 1 extra turn on any hearing enhanced opponent(s)
-Only 1 hand needed to perform (can be used on strings connected to puppets)
- Can only be taught by Black Uchiha


Info on dizziness



(Ningyō no moji retsu: Kyōsōkyoku dai 4-i) Puppet Strings: Concerto #4
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user begins to pluck/play his puppet strings (strings can be made with this jutsu or can use existing strings) making the strings produce a music/sound that places the opponent(s) in a genjutsu where they see what the user wants them to see.
-Can only use 3 times per battle
-Lasts 2 turns
-Effects last 1 extra turn on any hearing enhanced opponent(s)
-Dojutsu can’t see through the genjutsu (being that it induced by sound)
-Only 1 hand needed to perform (can be used on strings connected to puppets)
- Can only be taught by Black Uchiha

(Ningyō no moji retsu: Kyōsōkyoku dai 3-i) Puppet Strings: Concerto #3
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user begins to pluck/play his puppet strings (strings can be made with this jutsu or can use existing strings) making the strings produces a music/sound that places the opponent(s) in a relaxed state. This makes them unknowingly put less chakra into their jutsu, dropping the rank of the tech (down 1 rank). The relaxed state also effects summoning/animals differently, putting them to sleep (1 turn).
-Can only use 3 times per battle
-Downed rank lasts 2 turns
-Sleep last 1 turn
-Effects last 1 extra turn on any hearing enhanced opponent(s)
-Only 1 hand needed to perform (can be used on strings connected to puppets)
- Can only be taught by Black Uchiha

(Ningyō no moji retsu: Kyōsōkyoku dai 2-i) Puppet Strings: Concerto #2
Type: Attack/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user begins to pluck/play his puppet strings (strings can be made with this jutsu or can use existing strings) making the strings produces a music/sound that makes the opponent(s) eardrums vibrate, rendering their balance unstable and makes them see 3 images of the user on both their left and right side (3 on the left, 3 on the right, 6 in all) while the user disappears from the opponent(s) view.
-Can only use 4 times per battle
-Lasts 2 turns
-Effects last 1 extra turn on any hearing enhanced opponent(s)
-3 tome sharingan & up and other dojutsu can see through the genjutsu
-Only 1 hand needed to perform (can be used on strings connected to puppets)
- Can only be taught by Black Uchiha

(Kadata sutoringusu) Kadata Strings
Type: Attack/Defense
Rank: S
Range: short-long
Chakra cost: 40
Damage points: 80
Description: This technique takes basic puppet strings and basic element infusion and puts them together. The user (without handseals) puts three times the amount of chakra needed to make normal chakra strings and infuse them with elemental chakra to make them stronger. These strings can be used to attach themselves to puppets and other objects under the user's control that are capable of moving of their own accord (weapons/like chiyo did with the kunai). The object/puppet gains that elemental affinity of the chakra string they are attached with. Each element gives the strings different abilities. The srings can be manipulated however the user sees fit.

Water: gives them erosive property (not acid, more like water erosion)

Wind: gives them more cutting property

Lightning: gives them a paralyzing affect (2 turns if touched) and cutting (if stabbed)

Fire: gives them a burning property

Earth: makes them stronger (harder to break)

-Elemental Affinities include basic 5/CE that the user owns
-Natural Elemental Weaknesses still apply.
-User can control up to two Elemental Affinity Chakra Strings at once (one per hand)
-User cannot use Forbidden Ranked Techniques of the Elemental affinity chakra strings that they are using.
-User is limited to a total of three Elemental Chakra String Affinities per battle.
-Can only use 4 times per battle.
-Can only be used by Puppet Users.
- Stays in effect for two turns
- Can only be used every other turn (after the two turn limit)
- Lighting paralyzing last two turns.
-Can be used on existing strings
- Can control puppets while in effect
- Can only be taught be Black Uchiha

Please Edit If Needed


~All Declined~ Similar Techniques Exist, and the last jutsu is slightly overpowered and has a cumulative usage time of 8 turns. Too much.
 
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Bruce Banner

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Re: ♦ Custom Jutsu Submission ♦

It's new week from my last Submission 09-26-2011

(Doton : Terakotta-gun) – Earth Style : Terracotta army
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user summon 100 legendary Chinese army made of rock, the Terracotta army which their body as solid as the hardening tech can be use to protect the user for incoming attack and only could be destroyed by strong lightning, they will move charge with rumbling sound, then attack the opponent with strong fist and kick from different angle and direction.

Restriction :

-Able to defense from Earth, water and fire attack with similar rank and 1 F rank (when they are gather as a human shield in front of the user)
-Only usable once in every battle
-No Doton jutsu for the next 2 turn
-Can only be use and taught by Oasis Nara

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Picture of Terracotta Army

~Declined~ OP. I won't go into much detail about that once since it'd take me forever to cover all of it. Simply lower the abilities and overall rank it can defend against. Also, take out the part where it can only be destroyed by strong lightning.


(Kugutsu no Jutsu: Satetsu no keimusho) - Puppet Technique: iron sand prison)
Rank: A
Type: Supplementary
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: Sasori whilst using the third Kazekage puppet manipulate the iron sand which surround the enemy into a cage of solid iron which will trap the enemy inside.
Note: Can only be used by Sasori bio
Note: Can only be used 3 times per match

~Approved~ added the restriction


(Jiton: Satetsu o ikiru) - Magnetism Release: Living Iron Sand
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80(-10 to the user)
Description: The 3rd Kazekage puppet gather his massive iron sand into the sky then pour them down across the battle field like rain of iron sand spike which will impale the enemy, then iron sand will cover the entire battle field excluding sasori’s ground, and will suck down and sink whoever step on it.

Restriction :
*Can only be used twice per battle.
*No Iron sand tech for the next 2 turns
* Can only be used by Oasis Nara
*Can only be used by Sasori bio (3rd Kazekage puppet)

~Declined~ What's up with the bold part? Either take it out or elaborate on it.

(San-sō Chūgoku no idaina kabe) Three Layer Chinese Great Wall
Type: Defense
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A (-20 to the user)
Description: The user must do blood sacrifice then perform 10 serial hand seal, slam his both hands into the ground to summon the Chinese great wall in front of the user in form of three layer with different usage, the wall capable of blocking almost any attack up to Forbidden Rank according to the layer of the wall.

Layers ability:
~First Layer, takes the direct attack
~2nd Layer, mitigate the attack power
~3rd Layer, completely dispel the attack

Restriction :

*Can only be used once per battle.
*No Ninjutsu for the rest of the battle
*Only A-Rank jutsu for the next turn
*The user takes damage -20
* Can only be used by Oasis Nara

~Declined~ It's Forbidden, so there needs to be some serious physical drawbacks from it. Work on that part and make it so that S-rank lightning can pierce it (considering your wall if made or rock).

(Fuuton: Kyodaina Rasen Shuriken) - Wind Release: Massive Spiraling Shuriken
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra: 50
Damage: 90 (-15 to the user)
Description: Another variant of Rasengan and wind manipulation but the different is the user gather his massive wind chakra with his both hand raises upward toward the sky then massive size spiraling sphere shuriken look alike start to forming above the user palms, this massive rasen shuriken would be thrown by the user using his both hands and flies to the enemy with high speed nearly unavoidable as it wind based affinity, , this massive rasen shuriken not only will encases group of ten people at once in a huge violent orb of slicing wind and cuts on the microscopic level but also shattered their flesh brutally into pieces which will cause sudden death.

Restriction:
-usable once in every battle
-Causing extremely exhausted to the user and will not be able to use any jutsu for the next 1 turn
-After the next 1 turn, Only A-Rank jutsu for the next 3 turn
-Can’t perform jutsu which required hand seal after the next turns for the rest of the battle as the user both palm injured badly
-If using Kage bunshin to perform it then the user will not be able to use Kage Bunshin for the rest of the battle and the remain Kage bunshin shall be disperse while performing it.
-Can only be counter by F-Rank jutsu
-Can only be use by Oasis Nara and can't be taught to others

~Declined do not resubmit~ No more rasengan customs will be approved
Resubmitting, Adding and Remove according to your Guidance (the bolded part)


(Doton : Terakotta-gun) – Earth Style : Terracotta army
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user summon 100 legendary Chinese army made of rock, the Terracotta army which their body as solid as the hardening tech can be use to protect the user for incoming attack, they will move charge with rumbling sound, then attack the opponent with strong fist and kick from different angle and direction.

Restriction :

-Able to defense from S-Rank Earth, Wind and A-Rank fire attack (when they are gather as a human shield in front of the user)
- Able to defense 1 F rank water jutsu as they are earth based affinity which strong against (when they are gather as a human shield in front of the user)
-Only usable once in every battle
-No Doton jutsu for the next 2 turn
-Can only be use and taught by Oasis Nara

You must be registered for see images

Picture of Terracotta Army

~Declined do not resubmit~ There's no hope for this one.


(Jiton: Satetsu o ikiru) - Magnetism Release: Living Iron Sand
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80(-10 to the user)
Description: The 3rd Kazekage puppet gather his massive iron sand into the sky then pour them down across the battle field like rain of iron sand spike which will impale the enemy, then iron sand will cover the entire battle field excluding sasori’s ground, and the iron sand itself which spread on the ground will turn into a living swamp of iron sand so will suck down and sink who/whatever above it surface.

Restriction :
*Can only be used twice per battle.
*No Iron sand tech for the next 2 turns
* Can only be used by Oasis Nara
*Can only be used by Sasori bio (3rd Kazekage puppet)

~Declined~ What's with all those OP technique? Don't add restriction this time, take out abilities off this jutsu.

(San-sō Chūgoku no idaina kabe) Three Layer Chinese Great Wall
Type: Defense
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A (-20 to the user)
Description: The user must do blood sacrifice then perform 10 serial hand seal, slam his both hands into the ground to summon the Chinese great wall in front of the user in form of three layer with different usage, the wall capable of blocking almost any attack up to Forbidden Rank according to the layer of the wall.

Layers ability:
~First Layer, takes the direct attack
~2nd Layer, mitigate the attack power
~3rd Layer, completely dispel the attack

Restriction :

*Can only be used once per battle.
*Causing extremely exhausted to the user and will not be able to use any jutsu for the next 1 turn
*The wall stays for 2 turns then crumble apart by itself
*Can’t be perform by a clone
*No Ninjutsu for the rest of the battle
*Only A-Rank jutsu after the next 1 turn and for 2 turn
*The user takes damage -20
*Strong S-Rank Lightning can pierces the wall
* Can only be used by Oasis Nara

~Approved~
 
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Scorps

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Re: ♦ Custom Jutsu Submission ♦

Submitting my very own Custom Taijutsu:
Genkotsu Namakemono | Lazy Fist

Description:
Panda's aversion to physical effort and activity (mostly fueled by their dizzy-like movement and mostly drunken and playful behavior) lead them to become below average taijutsu fighters, relying more on their strong affinity to Genjutsu and Fire and Earth Ninjutsu. However, Panda Warriors soon saw that Taijutsu was the core ability to master by every fighter.
So, by taking advantage of their inherent affinity with Genjutsu and unique form of movement they developed a new type of Taijutsu unique to them: Lazy Fist.
This special type of Taijutsu relies on shallow, dull, soft and rapid movements to hit specific places in the opponents body, using their chakra and the impact to disturb the enemy's chakra flow. The disturbance of the chakra flow makes the enemy experience illusions, effectively putting the enemy under Genjutsus. This gives birth to a new technique all together: Gentaijutsu. The damage of a Lazy Fist move is a mixture of both physical damage (from impact) and the strain produced in the enemy's body by the Genjutsu placed upon impact. The impact serves as a medium to trigger the disturbance in the chakra flow through the chakra charged in that move.
Lazy Fist moves are generally fast but a bit flamboyant, relying on soft rapid touches that inflict below average physical damage (if they did high physical damage, they would auto-release the enemy from the Genjutsu) but, by charging chakra into them, they disturb the enemy's chakra flow. The speed of the moves is slightly higher than that of normal taijutsu and the fighting stances are very soft and fluid instead of firm and strong. Agility and not strength is the core of Lazy Fist but, unlike most agility type taijutsu, the Lazy Fist user moves in a rather apparently uncoordinated manner, almost appearing drunk or dizzy.
Users of Lazy Fist move faster than a users of normal taijutsu and have a greater dexterity and agility.

Lazy Fist stances (bigger drawing on the left is the basic stance)
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Copyright of the image goes to Deviantart's ~weremagnus

Genkotsu Namakemono: Sono Odori no Namakemono Wan | Lazy Fist: The Dance of The Lazy One
Type: Attack/Defense
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description:
The basic stance of Lazy Fist were the user takes a deep breathe and relaxes his muscles and articulations, acquiring a lose, light stance, concentrating his weight on his right leg (or left) and having his left leg (or right) slightly bent and retracted. His arms close to his torso, flexed and with his knuckles facing inwards (middle fingers slightly protruding). By assuming this stance the user immediately becomes slightly faster, more agile and flexible. This basic stance enables the user to throw up to 2 hits (fist jabs or kicks) in quick succession. Each hit gives the enemy the sensation of being hit with sharp, thin, deep needles in the place of impact as a result of the D-Rank genjutsu that each hit produces. This is, like any other Lazy Fist technique, caused by the disturbance produced in the chakra flow upon impact in that specific place.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Requires Genjutsu mastery

Genkotsu Namakemono: Yakedo Bachi no Okashii Chilli | Lazy Fist: The Burning Punishment of The Trickster Chilli
Type: Attack/Defense
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description:
The user will assume the initial Lazy Fist stance, then, upon charging chakra into his index fingers (while using the reverse fist form, with the fists turned inside and the index fingers slightly protruding from the fist) will jab the enemy with a quick impact (or up to 3) in the shifoid appendix (the end of the sternum), disturbing the enemy's chakra flow and making him feel as if he's being burnt from inside, falling into a C-Rank Genjutsu.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Requires Genjutsu mastery

Genkotsu Namakemono: Souhou Hebereke no Panda | Lazy Fist: The Touch of The Drunken Panda
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description:
Assuming the initial Lazy Fist stance but with his palms open, the user uses his Left hand to grab the enemy's right arm and pull him. As he charges chakra into his right palm, he does an open palm hit on the enemy's upper left chest (near the heart), disturbing the chakra flow in that area and sending the enemy back. This makes the enemy fall into a B-Rank painful genjutsu were he feels his chest tightening with severe pain, making him feel as if he's under a heart attack.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: If it connects it can only be used 4 times
Note4: Requires Genjutsu mastery

Genkotsu Namakemono: Sono Odori No Hebereke Moya | Lazy Fist: The Dance of the Drunken Haze
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The masters of Lazy Fist developed this technique as an ability to defend against stronger taijutsu enemies and long range weapons. This technique uses the basic Chu Gar (Southern Praying Manthis) open stance, with arms close to the torso but slightly extended forwarded and either their fists directed down or with their open hands (fingers upwards and palms directed to himself), while having the legs in a strong, wide and grounded stance, mimicking the Praying Mantis. By using this stance the user is able to use his hands in wide, fluid movements to deflect incoming projectiles or taijutsu attacks directed at him. He must keep his hands coated in a layer of chakra that protects them while he deflects the projectiles or attacks. When used to defend against taijutsu attacks, each time the user deflects a punch or kick, upon contact with the enemy, he induces a B-Rank Genjutsu that produces a drunken haze-like effect. This numbs the enemies' senses and slows his movements at each blow deflected. Because of Lazy Fists inherent speed, this defensive stance is slightly faster than regular Taijutsu, enabling the user to counter multiple projectiles thrown at him. However, this is a purely defensive stance as it doesn't do damage to the enemy, only deflects his attacks.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Can deflect any same or lower ranked Taijutsu attack (except gates)
Note4: Can be used to deflect or block Kenjutsu moves of the same or lower rank
Note5: Can be used to defend against C-Rank or lower elemental projectiles
Note6: Can be used to defend against basic weapons even if infused with chakra or poisoned (chakra coated hands protect the user)
Note7: Requires Genjutsu Mastery

~All Approved~ Bravo.
 
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The Doctor

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Re: ♦ Custom Jutsu Submission ♦

Soul Ripper (Katsushini)
Rank: S
Type: Weapon
Range: Short-Long
Chakra cost: 40
Damage points: N/a
Description: Kutsushini (literally means “Ripping Death”) is a shape shifting scythe. Normally it appears to be black colored rod to be used for Bojutsu, when unsealed by the users command it could extend sharp black blades from either of its ends or both. Soul Rippers has two main abilities, Size/Shape shifting and controlling its sharpness and weight. The snaith of the scythe is a straight black rod, unlike common uneven snaiths.
With the application of chakra the user could extend the rod about 30m long to reach greater ranges. The blade could be shaped to extend upright to rod to further increase range like a War Scythe. The blades could grow small teeth spinning around them in a buzzsaw like manner. Or the rod could be separated into 2 kusari-gamas tethered together by a short/long chain. Any shape is possible as long the weapon doesn’t lose the similarities with a scythe/sickle.
The other ability of Soul ripper is its user friendliness. Regardless of the shape/size of the weapon. Soul ripper would always be lightweight for the user, while the heaviness the target would feel on impact would remain the same. This makes Soul ripper an extremely effective weapon in combat. The user is able to maintain superb speed along with great ranges and a wide array of attack types. The increased speed with larger blades also increases cutting abilities. Any some cases Air could also be pierced to create small wind blades (C rank, does not counts as a jutsu)
Note: Soul ripper could take any shape or form as long as its shares the basic properties of scythes/sickles.
-Soul Ripper cannot extend more than 30 m in length, and cannot retract any shorter than the actual size of the rod.
-10 chakra/ change in shape/size.

~Declined~ OP. We talked about this already, reaching 30m away with a buzzsaw scythe that can change it's weight and shape it the definition of OP.
 
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Zell

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Re: ♦ Custom Jutsu Submission ♦

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Type: Weapon
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: These gloves concentrate the users Earth Chakra and depending on the users Rank + mastery of the Earth Element the gloves grant more abilities.
Genin: The gloves will be able to make small shields & tools of Earth.
Chuunin: The user can create giant spikes from the knuckles and use these for fatal damage. The gloves can also now make larger shields and tools.
S-Jounin: Gloves are now indestrucible unless hit with Lightning techs as they are constantly in an Iron Skin.
Jounin: The giant spikes can now be fired from the gloves at high speed. The user can also create giant shields that cover his whole body.
S-Class: The user can now fire earth projectiles like kunai by concentrating doton chakra before punching.
Sannin: Forbidden-Rank mastered: The user can now by simply punching the ground cause an earthquake.
Kage: All the above techniques are powered up i.e. faster/stronger.
Sage: If you have Earth as an affinity + gloves all Earth Jutsus only require 1 Hand Seal

Restrictions
  • Mastery of Earth needed for abilities after S-Class
  • Using abilities counts as a move
~Declined~ OP. I don't know where to start...so I'll just leave you change what you think is wrong with this jutsu and comment on your next submission. Also, just a tip, add restrictions next time.
 
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-Kenshin-

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Re: ♦ Custom Jutsu Submission ♦

(Suiton rirīsu: U~ōtābīmu) Water Release: Water Beam

Type: Attack
Range: Short-Long
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The User will gather Suiton Chakra into their index, Middle, and Ring Finger after the Suiton is gathered the user will release a very powerful beam of water out of the fingers at their opponent. the pressure of the water is strong enought to drown their opponent in oly a few seconds

Note: The user can only Use this tech twice a battle
Note: The user can not use any S- Ranked Water Jutsu for one turn after using this
Note: Can only be Taught by -Itachi-

~Declined~ Similar technique already exist.

(Kasai rirīsu: Kasai senpū) Fire Release: Fire Whirlwind

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will release a stream of fire from their mouth and while releasing it the user will use Shape Manipulation and make the fire spin into a whirlwind of fire

Note: Can only be used twice a battle
Note: Can not use any S- Ranked tech after using this jutsu for one turn
Note: Can only be taught by -Itachi-



Edit what you Feel Fit to edit

~Declined~ Similar technique already exist.
 
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~Hasashi~

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Re: ♦ Custom Jutsu Submission ♦

Ame-no-Uzume (Goddess of the dawn sun)
Rank: S
Type: Supplementary
Range: Short
Chakra: 50
Damage: N/A
Description: Ame-no-Uzume, a style of fighting named after the Goddess of the Dawn Sun. A style of taijutsu that only the most talented taijutsu and fire users can perform, passed down from master to apprentice for thousands of years, only the most talented taijutsu and fire users can perform it. The technique is quite simple in theory, as the user strikes, he releases his fire chakra through the striking limb, using the released chakra to increase his speed, and power behind it. It obviously also raises the user's temperature of the limb, burning through armors with relative ease, making it the ultimate taijutsu offense, rivaling that of the Third Raikage's taijutsu offense when used properly by a fire and taijutsu master. Through years of training in the arts of taijutsu and fire manipulation one cane fuse the two, to the point where he can use Ame-no-Uzume through every part of his body, or even multiple areas at once, though with slightly more recoil than using it from one area.
*Ame-no-Uzume does considerable damage to the users body due to the exposed fire on the body part the user releases fire from. If used by the arms, the user has trouble using jutsus of S-rank and higher the next turn. If used by the legs, it slows the user's speed down slightly (a rank lower this the user's rank)
*In order to be able to use Ame-no-Uzume, the user must be at least kage level, and a master of Taijutsu and Katon
*Ame-no-Uzume can only be used once per turn, due to the amount of strain it puts on the user, afterward he must wait 2 turns before he can utilize it again.

~Declined~ Not only is this OP (burning through armors?) but similar techniques already exist. Everyone who ever made a "flaming fists" jutsu (shooting fire on impact), or "flaming kicks" could say your jutsus is an extension of their own.
 
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Re: ♦ Custom Jutsu Submission ♦

Updating:


Furīāto: Shinrai Kaika | Freestyle Art: Blooming Confidence
Rank: S
Type: Supplementary
Range: Short/Mid
Chakra cost: 40
Damage points: N/A
Description: Freestyle art is a completely supplementary Taijutsu style, which is specially designed to supplement almost all forms of Taijutsu and Kenjutsu. Shinrai Kaika is one of the more defensive-based techniques in Freestyle Art. The user covers himself in a thin layer of wind and chakra. The layer is made especially to prevent electricity and lightning based techniques generally from electrocuting the user, though focused attacks will easily pierce the armor. By using Shinrai Kaika along with a Taijutsu or Kenjutsu technique, the user is able to increase his own chance of survival even if faced with an advanced counter-attack. Shinrai Kaika mainly improves the footwork and perceptive ability of the user during a Taijutsu or Kenjutsu attack. By using an advanced form of the half-step, Shinrai Kaika supplements the users footwork vastly and enables the user to avoid almost all incoming attacks, in terms of reaction-time and flexible escapes. The half-steps can also be used to supplement the offensive part of any technique, as a half-step can be used to put ones whole bodyweight behind an attack, without losing any ground, balance or flexibility. Shinrai Kaika is also an alternative meditation art that can be applied during battle. When utilizing Shinrai Kaika along with a Taijutsu or Kenjutsu technique, the user carefully controls his breathing, and with many years of experience in meditation, the user is able to activate both parts of the brain at the same time and for a few vital moments use 100% of his brain capacity. Shinrai Kaika is the ability to use all the excess brain capacity to increase the users thought processing and improve his sight drastically, slightly mimicking the Sharingan, though not being as effective. This branch of Shinrai Kaika will allow the user to track objects that would otherwise be untraceable to the naked eye. Furthermore, it allows allowing them to predict any eventual counter-attack from the slightest muscle tension in their opponents body.
-Can only be used 3 times per battle.
-No Freestyle Art during the next turn.
-Can only be used along with a Taijutsu or Kenjutsu technique.
-The user cannot utilize any S-ranked or above Taijutsu techniques the turn after this has been used.
-Can only be taught by Zero Kelvin.


Changes bolded xd

~Declined do not resubmit~ This is basically a mix between an old approved wind custom (wind armor), half step (which as been done and approved more then once as two separate customs if my memory serves me right) and the Sixth Sense.

New submissions:

Ōke no Erementa-Kata | The Royal Elementalist Form
Rank: S
Type: Defensive/Supplementary
Range: Short/Mid
Chakra cost: 40 (+10 every turn)
Damage points: N/A
Description: The Elementalists form is one of the only purely chakra based Taijutsu forms that centers around the deflection of elemental techniques. Erementa-Kata requires in-depth understanding of the element you wish to defend against by the usage of this style and as such, if you’re not a user of that particular element, you cannot use Erementa-Kata to defend yourself from it. Erementa-Kata revolves around finding weak points in a jutsu and instead of spending huge amounts of chakra on absorbing or negating the whole technique, which would quickly tire the user out, this style revolves around destabilizing a technique by finding a weak point in it, or simply deflect it by changing its trajectory slightly. Of the two solutions, deflection is the easiest to use. By focusing great amounts of pure chakra into his hands or feet, the user is able to make a thin transparent shield of chakra; there is no limit on what form the shield can have. When a technique collides with the shield, the smooth surface and nature of the shield simply causes the technique to move along the surface of the shield. Depending on what form the shield has, the technique can be directed anywhere, though advanced techniques cannot be guided back towards their original user. Destabilization is a bit trickier and is usually used against larger scaled techniques, which cannot be directed back towards their user. By compressing pure chakra in their hand and using the rotation aspect of the Rasengan, the user is able to send a shockwave of chakra into the targeted technique. The shockwave causes a great destabilization in the opponents chakra inside the technique, which in turn causes the technique to revert back to its original, harmless form.
-Can only be used on A-ranked or below techniques.
-Only B-ranked or below techniques can be directed back towards their original user.
-The turn Erementa Kata is used; the user cannot utilize the element he used Erementa-Kata on.
-Can only be taught by Zero Kelvin.

~Declined do not resubmit~ Hear me out, this jutsu looks good on paper and maybe even in the Narutoverse, but it simply can't be accepted for the sake of our RP. You're basically making yourself invincible to anyone who's can't use S-rank or won't use S-rank because he doesn't want to spam powerful techniques. Also, raw chakra is naturally weaker then any elemental chakra. Think about it, there are two manipulation you can do with your chakra; shape manipulation, and elemental manipulation. Hence, an elemental technique which is manipulated to take form will always be stronger then an equally ranked chakra manipulated jutsu.

Kanjō Kyūsai | Emotional Relief
Rank: A-S
Type: Supplementary/Offensive
Range: Short/Mid
Chakra cost: 30 (40 for S-ranked version)
Damage points: 60 (80 for S-ranked version)
Description: Kanjō Kyūsai is a technique based on the principles of killing intention and the ability to exude feelings and emotions. By focusing intensively on a strong emotion and exuding it into the immediate vicinity like normal killing intent, the user is able to induce the feeling or emotion in the target. This is merely the first stage of the technique. When the appropriate emotion or feeling has been chosen, the user focuses a large amount of pure chakra near the targets position. By compress-ing the chakra exponentially, the user causes a large amount of effects to occur. Kanjō Kyūsai gives the target a feeling of being crushed by the users chakra, it forces suicidal thoughts onto the target and induces a feeling of absolute fear and paralysis. If used correctly, Kanjō Kyūsai can give the opponent a feeling of having their very soul and life squeezed by nothing more than the users Ki. By compressing chakra near the opponent to such a level that the chakra becomes almost solid, the user is able to turn the feeling of being crushed and squeezed into reality. The compressed chakra will follow the rhythm of the exuded emotion or feeling while it crushes the target.
-This is an extremely advanced version of Killing Intent.
-A-ranked version can only be used tree times per battle. S-ranked can only be used twice.
-No S-ranked or above non-elemental Ninjutsu during the next turn.
-Can only be taught by Zero Kelvin.

~Declined~ OP. You cannot force emotion into your opponent or predict how they will react. You need to create a situation and let it develop itself. Actions, reactions. Also, the restrictions are off for such a powerful technique. Lower the abilities of this technique.

Makyo no Gyakuen | The Demonic Mirrors Edge
Rank: S
Type: N/A
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: The Demonic Mirrors Edge is a gigantic Zanbatō. The sword has the ability as to grow to fit its master. The blade itself will always be as tall as the user and it will be just as broad and the handle will be as long as one of the users arms, from shoulder to fingertip. Makyo no Gyakuen was forged in the flames of music and determination, and as such, it will never break or shatter before its master’s life ends. The blade is sharp like nothing else and has the ability to cut through anything, except other indestructible items. The ability to cut through anything is sadly not able to save the wielder from Ninjutsu, since a thin cut in a fireball or something similar would be all but mockery. To the user, the Makyo no Gyakuen feels extremely light, but it will crash unto an enemy with the force of a thousand hits even with the slightest power behind it. Makyo no Gyakuen can only be wielded by the one it finds worthy, anyone else whom tries to use the blade will be unable to even lift it.
-Can only be used by Zero Kelvin.
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~Declined~ What's with those OP submissions. Ability to cut through anything? Take it off, the ability to cut is dependent on both the durability of your sword (which isn't made of diamond so it's breakable) and the strength used when cutting an object. Graphic example; if you drop your sword on the ground, will it cut through it endlessly? (This is an exaggeration to make myself clear). "Crush the enemy with the force of a thousand hits with the slightest power behind it [...]", my precedent example is still valid. While this is narutoverse, some basic physic laws still applies. Btw, your sword sounds like an transformed version of Mjolnir :p

You know what to change.


Resubmission:


Merodīāto Genjutsu: Kiku no Tanoshi | Melody Art Illusionary Technique: The Joy of Listening
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: Kiku no Tanoshi is one of the most advanced non-Dojutsu illusionary techniques. The user plays a single tune that causes the affected to become hopelessly caught in an illusion. There will be no evidence that the affected has been placed under a Genjutsu, even methods and techniques that usually release a being from an illusion without fail will be useless against this technique. The only way to escape this technique is to inflict pain in the affected beings ears. This illusionary technique is the perfect counter-measure against affected beings who would try to block their hearing to escape the effects of Melody Art techniques. The illusion makes the affected firmly believe that they cannot hear anything, it is possible to use this Genjutsu to block out specific sounds. But even though the affected feels as if they cannot hear and even if they actually can't hear, they’re still affected by Melody Art and other sound-based techniques because of this illusion.
-Can only be used while Merodīāto: Kyoku | Melody Art: Music is active.
-Can only be used once per battle.
-Lasts for 5 turns.
-This technique can maximally affect 3 beings. When the technique is activated the user chooses maximally 3 targets and thereafter he can only change 1 target once per turn.
-Can only be taught by Zero Kelvin.

~Approved~
Resubmitting:

Makyo no Gyakuen | The Demonic Mirrors Edge
Rank: S
Type: N/A
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: The Demonic Mirrors Edge is a gigantic Zanbatō. The sword has the ability as to grow to fit its master. The blade itself will always be as tall as the user and it will be just as broad. The handle will be as long as one of the users arms, from shoulder to fingertip. Makyo no Gyakuen feels extremely light to its true wielder, and as such he/she will have little trouble swinging it like they would a tiny piece of wood. But even though the Zanbatō feels light to its wielder, it will still feel as heavy as any other sword of its size to an opponent. Makyo no Gyakuen is forged of a mixture between an extremely durable type of metal that can be infused with chakra, and the bones of a Kaguya clan member. The sword is extremely sharp, much sharper than any ordinary weapon, but it cannot cut through any elemental techniques. By focusing chakra into the blade in a special manner, the user is able to make the blade shine incredibly brightly; the light will not affect the user because of the chakra bond he/she shares with the Zanbatō. The light is activated as a part of a minor Genjutsu, which ensures that as long as the user is able to see a part of the target, the light will affect the target regardless of the circumstances.
-The light and Genjustu can only be used 3 times per battle.
-Can only be wielded by Zero Kelvin.



New submissions:

Kōsō | Vendetta
Rank: A
Type: Supplementary/Offensive
Range: Short/Mid
Chakra cost: N/A
Damage points: N/A
Description: Kōsō is a technique that revolved around the concept of exuding killing intent. By focusing his/her killing intent onto a single point on the targets body, like the concept of focusing the light of the sun with a magnifying glass, the user is able to induce a painful sensation at that specific spot. Normally, killing intent only affects ninjas with a lower rank than that of the user, but since Kōsō focuses on a single spot, it is able to affect anyone regardless of rank. The painful sensation can easily be mistaken for an attack, and although it inflicts no actual damage to the target, the pain can be felt for several minutes after the technique has been used. This technique is designed to interrupt an opponent’s attack, by inflicting a sharp pain that will cause him/her to lose their focus. But the technique is also designed to be used as a diversionary tactic, which can fool the opponent into believing that he has been wounded.
-Can only be used 3 times per battle.
-Can only be used by Zero Kelvin.

Ryō no Kyōka | Reinforced Mass
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30 (+10 for mid-range & +20 for long-range)
Damage points: N/A
Description: This technique was created solely for the purpose of adding mass to a technique. By adding extra chakra to a technique and drawing on the specific element, it is possible to increase the size of an elemental technique. The increase in size depends on the size of the users chakra-reserves. The increase in size does not affect the damage or density in any way; it merely increases the area of effect.
-Can only be used 4 times per battle.
-Can only be taught by Zero Kelvin.

Seishin no Odori | Dance of the Spirit
Rank: S
Type: Supplementary
Range: Self
Chakra cost: N/A (+5 to all techniques)
Damage points: N/A
Description: Seishin no Odori is a style developed by some of the most prominent Taijutsu-masters in the Elemental Nations. The style centers on replacing hand seals with movements and implementing them into Taijutsu. Hand seals are used to manipulate the exact amount of chakra needed to perform a specific technique; therefore every technique has a unique set of seals. Seishin no Odori is a style that replaces the traditional hand seals with simple or complex movements, thereby enabling Taijutsu-users to form seals while they attack. The movements are capable of replacing every hand seal known, including technique initiations like slamming ones hands onto the ground and clapping ones hands together.
-Can only be taught by Zero Kelvin.

For every technique you approve, I am dropping one of these techniques, from the top to the bottom.


~All Declined~ You are hereby banned from this thread for a period of 2 week. Your ban will be lifted on the 7th of November.

The reason: you're re-submitting CJ which were marked "do not resubmit". You obviously know what you're doing as you've been changing the name and re-arranging the description a bit. The essence of your jutsu remains.

Here is the original:

Name: Mageru (Bending)
Rank: A
Type: Supplementary
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: This art allows the user to replace the usage of handseals with motions from Chinese martial arts, the user is required to use just as many motions as he would have used handseals. (A motion can for instance be; spinning, thrusting, stomping, jumping, etc.) This also allows the user to expel his techniques from other areas of the body, as long as he uses 20 chakra points more to perform them. This isn’t actually a technique, it’s a way if fighting, it can always be used and doesn’t count as a move, since it never has to be activated.
Notes:
• To use this, the user has to post this technique in his first turn; this doesn’t count as a move.
• Can only be taught by Leeroy G. Zero






Freestyle art the sad tiger = Furīāto kanashii tora
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 25
Description: A Taijutsu attack where the user goes down on all four and sprints towards the opponent, when in range, the user moves his/her balance over to his hands, and spins in a 180 degrees angle so his/her legs are in front of him/her, and then does an upwards kick with both legs.

Freestyle art the worried wolf = Furīāto shinpai ōkami
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A Taijutsu attack where the user bends himself/herself forward, and sprints towards the opponent, when in range the user lets himself/herself fall backwards, while stretching one of his/her legs upwards, kicking the opponent in either the head or crutch.

Freestyle art the spinning monkey = Furīāto kaiten saru
Rank: A
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A Taijutsu attack where the user lets himself/herself fall backwards landing on his/her hands, while he/she stretches his/her legs towards the targets head, then he/she sets of with his/her hands and warps his/her legs around the targets neck, and uses his/her body to break the targets neck, or damaging it severely.

Freestyle art circular sweeping = Furīāto wa bappon-tekina enkei
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 10 (+5 if the user is wearing sharp or hard footwear.)
Description: A Taijutsu attack where the user stands in hand stand, and swings his/her legs in a sweeping circular kick.

Freestyle art leg drop bomb = Furīāto ashi doroppu bakudan
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A Taijutsu attack where the user stands in hand stand, jumps up and smashes both his/her legs unto the opponents head.

~ All approved, but can I tell you, as an experienced RPer, that most if not all of this stuff is pretty useless in a regular battle. ~
 
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Re: ♦ Custom Jutsu Submission ♦

Low Air Pressure Technique - (Hikui Tenkuu Assaku no Jutsu)
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user after performing the needed handseals (3) does two things. The first thing it does is it allows the air around the user when breathing in to stay normal, to allow the user to perform normally. The second thing this technique does is it drops the air pressure around the user within the distance of five meters radius. This radius never decreases. Within the second round the opponent feels sleepy as they begin to yawn greatly, their reaction time becomes slow, their capability of performing handseals becomes drowsy.
*Note*: Must be used at the start of the fight
*Note*: Last for 5 Rounds.

~Declined~ You're not allowed to submit B-rank technique as a Genin. Follow the ranks on the first page of this thread.
 
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TheGreyFox

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Re: ♦ Custom Jutsu Submission ♦

hair spike jutsu - (hea gosunkugino Jutsu )
Type: atack
Rank: D
Range: Short to mid
Chakra Cost: 10
Damage Points: 20
Description: the user flings his or hair twords the front useing chakra formes about 20 neddle like hairs at the the enemey

~Declined~ This is a cannon technique used by Jyraiya, never ever submit cannon techniques. This is your only warning.
 
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Gitanshu

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Re: ♦ Custom Jutsu Submission ♦

kuchini-doragon ,Eating Dragon
Rank:S
Type: Attack
Range: Short-long
Chakra cost: 40
Damage point:80
Description:The user will quickly put his hand on the ground and a Dragon will appear and quickly open his which will be coated with chakra from inside and eat any incoming attack and will quickly go beneath the earth with that attack in his oady which is contained by chakra and its a preety quick focus
~Can only take medium size attacks in his body~
~Can only be used twice there should a break of one for using again~
~No S rank in the same Turn~
~Can only be taught by gitanshu~

~Declined~ I'd be tempted to say that such jutsu already exist, but the description was so incoherent I'm not sure what your jutsus does exactly. The dragon (made of earth?) eat incoming attacks and go back underground after? What about elemental weaknesses, what's the limit this dragon can take?
 
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Nara..

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Re: ♦ Custom Jutsu Submission ♦

(Ninpō: Sumōku attōtekina jutsu) Ninja arts: Smoke overwhelming jutsu
Type: Supplementary
Rank: E
Range: Short
Chakra:05
Damage: None
Description: The user throws a smoke bomb at the target. Then, the user amplifies the smoke by adding his chakra. This smoke makes the target inside cannot esacpe it. The target will just see the unending smoke field. A ninja with good concentration and a calm mind can break the smoke though. Lasts 2 turns.

~Declined~ You can't control the smoke, it ain't an element. If you want to make it plausible, say you used your wind chakra to evenly disperse the smoke and keep it in place. Also, you need more then 1 smoke bomb to cover the whole field, many more.
 
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Gin-San

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Re: ♦ Custom Jutsu Submission ♦

(Mephisto)-Mephisto
Type: Weapon
Rank: S
Range: Short
Chakra Points: 40
Damage Points: (40 by normal attack, 80 special attack)
Description: Mephisto is a legendary weapon which origins are unknown. Tales tell that it comes from the God of Hell himself, forged with his own blood and effort. Other stories tell that was created by Masters of the Dark arts, which enable them to create this terrifying weapon.
The weapon has mysterious abilities, such as the capacity to absorb/cut through ninjutsu. The user receives -5 of damage every-time he absorbs (such as Fire and Lightning) or cuts through elemental attacks, supposedly because the wielder of the weapon suffers from Hell itself.
By absorbing an attack, the user is able to channelize this attack through his sword, and amplify it with his own chakra, making his attack an equivalent of an S-rank technique. Depending on the element (or non-element) absorbed, the user is able to shot the wave of energy of the same affinity.
The user is unable to absorb other techniques until he has liberated the previous technique absorbed.
-The sword can cut through B-ranks and below, but it counts as one of the three moves.
-The user is able to absorb A-rank and below ninjutsu, up to three times, and counts as one of the three moves.
-The sword is indestructible, though, it doesnt mean it can cut through everything
-The sword can only be handled by Gin, anyone else that tries to get a hand on it will be shocked by lightning enough to let go of the sword
-Only Gin-San can use this sword
You must be registered for see images

(Genjutsu: Kusari no Makai)- Illusionary Technique: Chains of Hell
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will rise his hands and put his opponent under a genjutsu. Under the genjutsu, chains will rapidly emerge from the ground and trap the opponent's hands, and at the same speed they emerged, they will pull downwards, pulling the enemy with them, restricting the opponent from connecting his hands together or stand up. This genjutsu lasts for one turn, in which the opponent is unable to move.
-The user has to be able to see the opponent
-No genjutsu for three turns after this technique is used
-Can only be used once
-Can only be taught by Gin-San

(Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
Type: Summon
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage: N/A (-10 by summoning them)
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Water and Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire and Lightning jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The user can summon both Keas in his shoulders, or in the ground, depending in where the Keas are summon. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 5 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-Can only be summoned by those who hold the Kea contract
-Can only be taught by Gin-San

(Fuuton: Kaze Bakuyaku Reiki) Wind Release: Wind Explosive Aura
[Type: Defensive/Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will stand in position in an aggressive posture then release a massive amount of wind chakra through the ground. The user can look at the opponent without a problem, but the opponent can only see the user as a dark blur with glowing red eyes. By doing so, Wind will burst upwards into the air, with the user inside of the burst. The user will receive -10 of damage from the burst of air do the chakra strain. If the opponent comes closer and closer to the burst, the opponent will feel weaker and weaker, losing self-confidence and falling in the ground, stunning him for one turn. This defense can defend against Forbidden and below Lightning (except Kirin) and S-rank Wind Jutsus. If the opponent is caught in the burst area, he will be stunned and suffer moderate cuts in the flesh. The burst though, is highly flammable and can combust with B-rank fire and above.
-Can only bee used twice
-Can only be used once every 3 turns
-The user is not able to use above A-rank wind and lightning in the next turn
-No other wind jutsus in the same turn do chakra restrain
-Can only be taught by Gin-San

Seen in :37


Inchato gave me permission to alter Frigid Wind



(Fuuton: Gokkan No Kaze)-Wind Release: Frigid Wind
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp wind currents are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
- This does not necessarily have to be created over an opponent's head.
- Can only be used thrice per battle.
- Can only be taught by Gin-San

~All Declined~ Re-submit those in a standard format. No font, no spoiler/code. Plain and simple.

Again everyone, this isn't a beauty contest, you can make them look nice and shiny once they're approved and in your personal custom thread.
(Mephisto)-Mephisto
Type: Weapon
Rank: S
Range: Short
Chakra Points: 40
Damage Points: (40 by normal attack, 80 special attack)
Description: Mephisto is a legendary weapon which origins are unknown. Tales tell that it comes from the God of Hell himself, forged with his own blood and effort. Other stories tell that was created by Masters of the Dark arts, which enable them to create this terrifying weapon.
The weapon has mysterious abilities, such as the capacity to absorb/cut through ninjutsu. The user receives -5 of damage every-time he absorbs (such as Fire and Lightning) or cuts through elemental attacks, supposedly because the wielder of the weapon suffers from Hell itself.
By absorbing an attack, the user is able to channelize this attack through his sword, and amplify it with his own chakra, making his attack an equivalent of an S-rank technique. Depending on the element (or non-element) absorbed, the user is able to shot the wave of energy of the same affinity.
The user is unable to absorb other techniques until he has liberated the previous technique absorbed.
-The sword can cut through B-ranks and below, but it counts as one of the three moves.
-The user is able to absorb A-rank and below ninjutsu, up to three times, and counts as one of the three moves.
-The sword is indestructible, though, it doesnt mean it can cut through everything
-The sword can only be handled by Gin, anyone else that tries to get a hand on it will be shocked by lightning enough to let go of the sword
-Only Gin-San can use this sword
You must be registered for see images


~Declined do not resubmit~ I don't know what's not clear when I post:"No cutting/absorbing through element" and "no wave/blast shot from a weapon". Those have been done dozens if not hundreds of times (yes, hundreds lol), I will not accept any sword/weapon that does it, it's simply ripping it off for those who got it accepted.

(Genjutsu: Kusari no Makai)- Illusionary Technique: Chains of Hell
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will rise his hands and put his opponent under a genjutsu. Under the genjutsu, chains will rapidly emerge from the ground and trap the opponent's hands, and at the same speed they emerged, they will pull downwards, pulling the enemy with them, restricting the opponent from connecting his hands together or stand up. This genjutsu lasts for one turn, in which the opponent is unable to move.
-The user has to be able to see the opponent
-No genjutsu for three turns after this technique is used
-Can only be used once
-Can only be taught by Gin-San

~Declined~ I like the effect, but change how you cast it. Use hand seals and then raise your hand while having visual contact of your target.

(Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
Type: Summon
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage: N/A (-10 by summoning them)
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The user can summon both Keas in his shoulders, or in the ground, depending in where the Keas are summon. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 5 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-Can only be summoned by those who hold the Kea contract
-Can only be taught by Gin-San

~Declined~ No forbidden summoning, no summoning underground. You probably want to re-work the restrictions now that it isn't forbidden.

(Fuuton: Kaze Bakuyaku Reiki) Wind Release: Wind Explosive Aura
[Type: Defensive/Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will stand in position in an aggressive posture then release a massive amount of wind chakra through the ground. The user can look at the opponent without a problem, but the opponent can only see the user as a dark blur with glowing red eyes. By doing so, Wind will burst upwards into the air, with the user inside of the burst. The user will receive -10 of damage from the burst of air do the chakra strain. If the opponent comes closer and closer to the burst, the opponent will feel weaker and weaker, losing self-confidence and falling in the ground, stunning him for one turn. This defense can defend against Forbidden and below Lightning (except Kirin) and S-rank Wind Jutsus. If the opponent is caught in the burst area, he will be stunned and suffer moderate cuts in the flesh. The burst though, is highly flammable and can combust with B-rank fire and above.
-Can only bee used twice
-Can only be used once every 3 turns
-The user is not able to use above A-rank wind and lightning in the next turn
-No other wind jutsus in the same turn do chakra restrain
-Can only be taught by Gin-San

~Pending~ Just to make sure (the description wasn't that clear and neither was the video xd), you're surrounding yourself in a giant cocoon of wind that keeps flowing upward right? This cocoon is highly flammable and can hurt the opponent if he gets close right? Make what I just asked clearer in your next submission and take out the bold part.

Seen in :37



Inchato gave me permission to alter Frigid Wind
(Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
Note: This does not necessarily have to be created over an opponent's head.
Note: Can only be used thrice per battle.
(Fuuton: Gokkan No Kaze)-Wind Release: Frigid Wind
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp wind currents are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
- This does not necessarily have to be created over an opponent's head.
- Can only be used thrice per battle.
- Can only be taught by Gin-San

~Declined~ When re-submitting/altering a jutsu, you need to put the changed part in bold or explain what you took out.
 
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Sonne

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Re: ♦ Custom Jutsu Submission ♦

Previously approved Jutsu :

(Raiton/Doton: Yuuen Taba)- Great Coil

Type: Defense/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50(+3 For D Rank,+5 For C Rank,+8 for B Rank,+10 for A Rank,+15 for S Rank)
Damage Points: 0(Explained Bellow)(-15 to the user)

Description: After Performing a string of Handseals, the user brings his hands to the ground and sends tremendous amounts of Chakra into it. As he keeps channeling chakra into the ground, a Huge Coil emerges from the it.
Any Lightning attack directed towards the the Coil is absorbed instantly, because the coil attracts all lightning jutsu within a Range from it.
At Will, the Lightning attacks stored inside the Coil can be released in the form of a huge and powerful surge of Electricity.
The electric blast emanating from the coil will be 20% weaker the the damage given by the original attack that was stored in the coil.
~Note : Can only Be taught by Nocturnal.
~Note : Using this Jutsu makes the User unable to move, due to constantly channeling Chakra. This will cause the user to be exhausted from chakra overuse.
~Note : Jutsu can Only be Used once.
~Note : The coil stays on the field for 3 turns.
Changes :

Description: After Performing a string of Handseals, the user brings his hands to the ground and sends tremendous amounts of Chakra into it. As he keeps channeling chakra into the ground, a Huge Coil emerges from the it.
Any Lightning attack directed towards the the Coil is absorbed instantly, because the coil attracts all lightning jutsu within a Range from it.
At Will, the Lightning attacks stored inside the Coil can be released in the form of a huge and powerful surge of Electricity.

Change 1 : Exception is, when the Coil absorbs lightning of Forbidden Rank, it releases a few stray sparks of lightning at first, and then blows up in the form of a shock wave of Electricity.

~Declined~ I explicitly stated that this jutsu could only go up to S-rank in absorption.

Change 2 : The Surge emanated from the coil can also chain itself, meaning, upon hitting target, it can chain to another target. The damage is reduced by 20% every time it jumps to another target. It can chain up to 3 Targets.

~Declined~ I won't allow you to stack abilities over abilities with this technique.

Change 3 : The Surge can also be divided, meaning, it doesn't have to be released all in one, the force can be kept inside and released gradually in the form of (MAX)2-4 surges. Of course, the damage is divided in the number.
The electric blast emanating from the coil will be 20% weaker the the damage given by the original attack that was stored in the coil.

~Declined~ OP. This coil was primarily accepted as a defense against lightning, with an attack at the end, it isn't meant to be God's tool.

Change 4 : In the case of F rank absorption, the Damage emanated from the Coil is reduced by 30%.

~Declined~

~Note : Can only Be taught by Nocturnal.
~Note : Using this Jutsu makes the User unable to move, due to constantly channeling Chakra. This will cause the user to be exhausted from chakra overuse.
~Note : Jutsu can Only be Used once.
~Note : The coil stays on the field for 3 turns.


Please, state the number of Changes that are acceptable, as I do not wish to re-submit for every change without even knowing which one I need to fix.

Look above.

(Jiton/Raiton: Chuushin Genshuku) Magnetism/Lightning : Center of Gravity
Type: Supplementary
Rank: Forbidden
Range : Short
Chakra Cost: 50(+10 every round)
Damage Points: N/A (-5 to User every Round)
Description: After bringing his hands together, the user closes his eyes for a fragment of a second, and the earth around him starts shaking. After a fragment of a second, the center of gravity of the user is released, and therefore completely controlled by the user itself. Basically, the user can control the amount of Gravity affecting his body, enabling him to perform high jumps, and/or deliver incredibly powerful physical hits. However, this does not enable the user to Float in mid air.
The way this is done, is the user will combine Magnetism and Lightning to affect on the Electromagnetic field of the earth, not the G itself.
~Only Used once.
~Lasts for a Maximum of 5 rounds.

~Declined do not resubmit~ Anything even slightly related to Pein's gravity jutsu will be declined.

(Katon: Hitooshi) Fire Release : Push
Type: Supplementary/Defense
Rank: C
Range : Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will direct his palms towards a direction, and release a powerful blast of fire, propelling him towards a certain direction to defend against incoming Jutsu.
~Can not be used while Airborne.
~The Jutsu can also be used to push another opponent back, without dealing any damage.
~The Jutsu can push the user up to 10 meters away, and can push opponents up to 5 meters away.

~Approved~
 
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Akisha

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Re: ♦ Custom Jutsu Submission ♦

Fire Release: The spinning wheel = (Katon: Jiten Hoi-Ru)
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 50
Damage Points: 100
Description: The user will begin by focusing large amounts of Katon chakra around his body. Then by performing a spinning motion (where the user spins at 360 degrees) he will release several huge blasts of fire, that will spread along the battle ground rapidly. When starting to spin, he will begin releasing several small blasts of fire that will grow while traveling. Once the user is done with the 360 degrees spin, a huge 360 degrees blast of fire would be raging across the battlefield.
Note: No Fire for the next turn.
Note: Only 2 techniques in the turn this technique is being used (meaning this technique counts as 2)
Note: No Forbidden ranks for 2 turns.
Note: Can only use 2 jutsu on the next turn.
Note: Can only be used once
Note: Can only be taught by Akisha
You must be registered for see images

This is how it looks at the begining.

Lightning Release: The Dragon’s wrath = (Raiton: Doragon no Doki)
Type: Offensive
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform a single hand seal and will concentrate Raiton chakra into the ground underneath the opponent. As a result, a huge lightning dragon will appear from underneath the opponent with his mouth open, crushing the opponent between his feet. Yet, this lightning does not kill – instead it paralyzes upon contact with the opponent.
Note: Can only be used twice per battle
Note: No S rank ration or above the next turn
Note: The opponent stays numbed for 2 turns.


~All Declined~ I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way.
Thank you.
Fire Release: The spinning wheel = (Katon: Jiten Hoi-Ru)
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 50
Damage Points: 100
Description: The user will begin by focusing large amounts of Katon chakra around his body. Then by performing a spinning motion (where the user spins at 360 degrees) he will release several huge blasts of fire, that will spread along the battle ground rapidly. When starting to spin, he will begin releasing several small blasts of fire that will grow while traveling. Once the user is done with the 360 degrees spin, a huge 360 degrees blast of fire would be raging across the battlefield.
Note: No Fire for the next turn.
Note: Only 2 techniques in the turn this technique is being used (meaning this technique counts as 2)
Note: No Forbidden ranks for 2 turns.
Note: Can only use 2 jutsu on the next turn.
Note: Can only be used once
Note: Can only be taught by Akisha
You must be registered for see images

This is how it looks at the begining.

~Declined~ Similar technique already exist.

Lightning Release: The Dragon’s wrath = (Raiton: Doragon no Doki)
Type: Offensive
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform a single hand seal and will concentrate Raiton chakra into the ground underneath the opponent. As a result, a huge lightning dragon will appear from underneath the opponent with his mouth open, crushing the opponent between his feet. Yet, this lightning does not kill – instead it paralyzes upon contact with the opponent.
Note: Can only be used twice per battle

~Declined do not resubmit.~ Enough with the copy of already existing jutsu but with different element.
Note: No S rank ration or above the next turn
Note: The opponent stays numbed for 2 turns.
 
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Migualon J.J.

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Re: ♦ Custom Jutsu Submission ♦

(Tekken No Suitaru): Style Of Iron Fist
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 100 (-10 each turn it is active)
Damage Points: N/A (-20 to the user when activating and -10 each turn it is active)
Description: The user focuses incredibly high amount of chakra into his legs and arms so that his strength increases on the level that of Godaime Hokage Tsunade Senju. While in this state the user can´t use any Ninjutsu or Genjutsu. The user can use Tekken Techniques tho (will be submitted later if this style is approved). When the user leaves the state of Tekken, the user can´t move, he can only stand on 1 place and he cannot use any jutsus of S-rank and Forbidden rank. When the user is in the state of using Tekken Style, the user´s muscles are under huge pressure and cause him great pain.

Notes:
Can only be used once per battle
Lasts only for 3 turns
User cannot use ANY Ninjutsu or Genjutsu techniques when he´s using Tekken Style
After 3 turns, the user can´t move from the place he´s standing because of muscle exhaustion
No S or Forbidden Rank jutsus by the user for 2 turns after the Tekken Style has ended
Can only be taught by ~Mig J.J. Quiksilver~
(Zero Kelvin has permission to use this at the same moment as/if it gets approved)

(Buzzard Kuchoiyse No Jutsu: Ra) Buzzard Summoning Technique: Ra
Rank: Forbidden
Type: Summoning
Range: Short-Long
Chakra: 100
Damage: Depends on used jutsu (-50 to the user from too much chakra being used at once)
Description: Ra is one of the two Buzzard elders in the Buzzard Realm. Unlike other summonings, Ra is the the strongest Buzzard known thus far. His sheer size and golden armor makes him look godly to those who don't know him. Ra's size is half that of Gamabunta but his wing span stretches past gamabunta's width meaning he could crush almost anything under him. He is actually worshipped as a deity to the low ranking Buzzards. Ra is capable of using "Killing Intent" to the degree of S-Rank where he shows his domination and killing intent over what he considers inferior beings causing them to be paralyzed with fear. Ra's best know ability is being able to use all lightning based techniques and the ones that require hand seals can be done by the summoner. The best part is that due to his sheer size it will seem like techniques reach a range longer. An example is that if he used Gian it would reach up to Long-Range (in other words if used jutsu is only up to Mid-Range, it would reach to Long-Range). The armor like feathers Ra has is sturdy enough to be unaffected by techniques of B-rank and below.
*Can be forced to be summoned back to it´s land if hit by 180 damage points*
*Can only be used/taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All his techniques are considered as 1 of the 3 techniqes per turn*
*The user cannot use S-rank or higher techniques while Ra is on the field, but Ra can use S-rank Lightning Jutsus*
*He stays on the field for 3 turns*
You must be registered for see images

~All Declined~ I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way.
Thank you.
Re-Submitting

(Tekken No Suitaru): Style Of Iron Fist

Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 100 (-10 each turn it is active)
Damage Points: N/A (-20 to the user when activating and -10 each turn it is active)
Description: The user focuses incredibly high amount of chakra into his legs and arms so that his strength increases on the level that of Godaime Hokage Tsunade Senju. While in this state the user can´t use any Ninjutsu or Genjutsu. The user can use Tekken Techniques tho (will be submitted later if this style is approved). When the user leaves the state of Tekken, the user can´t move, he can only stand on 1 place and he cannot use any jutsus of S-rank and Forbidden rank. When the user is in the state of using Tekken Style, the user´s muscles are under huge pressure and cause him great pain.

Notes:
Can only be used once per battle
Lasts only for 3 turns
User cannot use ANY Ninjutsu or Genjutsu techniques when he´s using Tekken Style
After 3 turns, the user can´t move from the place he´s standing because of muscle exhaustion
No S or Forbidden Rank jutsus by the user for 2 turns after the Tekken Style has ended
Can only be taught by ~Mig J.J. Quiksilver~

~Pending~ Seems fine, but I need to know if it affects your speed in any way. Re-submit.

(Zero Kelvin has permission to use this at the same moment as/if it gets approved)



(Buzzard Kuchoiyse No Jutsu: Ra) Buzzard Summoning Technique: Ra

Rank: Forbidden
Type: Summoning
Range: Short-Long
Chakra: 100
Damage: Depends on used jutsu (-50 to the user from too much chakra being used at once)
Description: Ra is one of the two Buzzard elders in the Buzzard Realm. Unlike other summonings, Ra is the the strongest Buzzard known thus far. His sheer size and golden armor makes him look godly to those who don't know him. Ra's size is half that of Gamabunta but his wing span stretches past gamabunta's width meaning he could crush almost anything under him. He is actually worshipped as a deity to the low ranking Buzzards. Ra is capable of using "Killing Intent" to the degree of S-Rank where he shows his domination and killing intent over what he considers inferior beings causing them to be paralyzed with fear. Ra's best know ability is being able to use all lightning based techniques and the ones that require hand seals can be done by the summoner. The best part is that due to his sheer size it will seem like techniques reach a range longer. An example is that if he used Gian it would reach up to Long-Range (in other words if used jutsu is only up to Mid-Range, it would reach to Long-Range). The armor like feathers Ra has is sturdy enough to be unaffected by techniques of B-rank and below.


Notes:
Can be forced to be summoned back to it´s land if hit by 180 damage points
Can only be used/taught by Migualon J.J.
Must have signed the Buzzard summoning contract
All his techniques are considered as 1 of the 3 techniqes per turn
The user cannot use S-rank or higher techniques while Ra is on the field, but Ra can use S-rank Lightning Jutsus
He stays on the field for 3 turns
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~Declined~ No Forbidden summoning will be accepted. Using killing intend? No, enough problems were caused from members using that technique I won't allow summon to use it too. Summons can only use up to S-rank so fix that part. Extending range is OP. Take out the 180 damage part. If I hit it with amaterasu you can be it'll die.
 
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Ryūjin

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Re: ♦ Custom Jutsu Submission ♦

(Karasu Kuchiyose No Jutsu: Fuu) - Crow Summoning Technique: Fuu
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A [+15 to wind based techniques]
Description: The user bites his thumb and wipes blood across a tattoo that's located on the back of his hand summoning Fuu a giant crow, Fuu is half the size of Gamabunta, he has thick black feathers all over his body and two lines of grey feathers across his belly and his wings, ever since Fuu was born he was trained in the arts of the wind release and can use up to S-ranked wind techniques without having to use a handseal in order to perform them, being greatly accustomed to the wind element and specially because he's a giant crow with giant wings a special ability was unlocked when he mastered the wind element, Fuu can use 2 wind techniques at the same time by gathering chakra in both his wings and belly, by flapping his wings and using his mouth as a medium he can use a wind technique by shooting it from his mouth and another wind technique by flapping his wings at the same time, due to this particular special ability his wings are lighter than any other crow and his feathers aren't as thick as other crows not granting him any immunity against wind elemntal techniques whatsoever, his ability in using the wind element has increased rapidly to the point where he performs each wind technique with more chakra than the wind technique requires originally, boosting any wind technique he uses by +15 damage points.
~Can only be summoned once per battle.
~Stays on the field for 5 turns.
~When he performs two wind techniques simultaneously he can't enhance the power of any of those wind techniques.
~Using two wind techniques simultaneously counts as 2 moves of the user's moves allowed per turn.
~Must have signed the Giant Crows contract.
~Can only be taught by ~Crow~

~Declined~ If I am to allow him to use 2 techniques at the same time, make it so they are restricted to A-rank max and that he can only do this trick a set number of times. Also, make it +5. Adding 15 would make it stronger then the 7MS.
[Karasu Kuchiyose No Jutsu: Fuu] - Crow Summoning Technique: Fuu
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A [+5 to wind based techniques]
Description: The user bites his thumb and wipes blood across a tattoo that's located on the back of his hand summoning Fuu a giant crow, Fuu is half the size of Gamabunta, he has thick black feathers all over his body and two lines of grey feathers across his belly and his wings, ever since Fuu was born he was trained in the arts of the wind release and can use up to S-ranked wind techniques without having to use a handseal in order to perform them, being greatly accustomed to the wind element and specially because he's a giant crow with giant wings a special ability was unlocked when he mastered the wind element, Fuu can use 2 wind techniques at the same time by gathering chakra in both his wings and belly, by flapping his wings and using his mouth as a medium he can use a wind technique by shooting it from his mouth and another wind technique by flapping his wings at the same time, due to this particular special ability his wings are lighter than any other crow and his feathers aren't as thick as other crows not granting him any immunity against wind elemntal techniques whatsoever, his ability in using the wind element has increased rapidly to the point where he performs each wind technique with more chakra than the wind technique requires originally, boosting any wind technique he uses by +5 damage points.
~Can only be summoned once per battle.
~Stays on the field for 5 turns.
~Ability to use two wind techniques at the same time can only be used twice per battle, and only up to A-rank per technique.
~Using two wind techniques simultaneously counts as 2 moves of the user's moves allowed per turn.
~Must have signed the Giant Crows contract.
~Can only be taught by ~Crow~

~Approved~

[Raiton/Suiton: Saishuu Sabaki] - Lightning/Water Release: Final Judgment
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 100 [-40 to Black and Aquarius each]
Description: This is a collaboration technique between "Black" the boss of crows and his wife "Aquarius of the skies" the queen of crows, generated by Black's strong affinity towards the lightning element and Aquarius's strong affinity towards the water element, by using both most of their chakra when they are summoned together side by side on the battlefield and on the user's command, Aquarius using her ability to utilize the water element without having to use a water source to blow a giant wave of water from her mouth, upon reaching the opponent the beam of water expands rapidly covering most of the area targeted with water [Meaning if it's used on a Mid ranged opponent it covers all over Mid range], while at the same time that Aquarius does this, Black utilizing his strong affinity towards the lightning element, being the most powerful giant crow that was ever born, he shoots a rapid stream of lightning energy along with the water that Aquarius is making at the shape of a crow made out of lightning energy that's so powerful that when mixing with the water wave it forces the water to take the same shape of the lightning stream, the aftermath of this technique is a Lightning/Water Crow that's on the same size as either of Aquarius or Black, towards the direction of the enemy.
~Can only be used once per battle.
~This can only be used by Aquarius and Black together not seperately.
~The major requirement of this technique is that Aquarius and Black to be already summoned on the battlefield with separated summoning jutsus.
~Because this technique requires a massive amount of chakra, both Black and Aquarius are unable to continue the battle due to the enormous chakra strain on their bodies, and vanish from the battlefield immediately.
~The user can't summon any Crow for 5 turns after the usage of this technique.

~Declined~ OP and you completely ignored the fact that it was forbidden. Where are the physical drawbacks from such a technique? Either make it so you need to give some of your chakra to your summon to do that jutsu (hence there'd be a reason to have drawbacks), or make it so summoning both these on the field leave you completely exhausted (then elaborate on the drawbacks). Also, take out the bold parts. On a more picky side, you say that your female crow shoots out a wave, then it becomes a beam that expand on impact...what is it exactly?

[Karasu Mōdo] - Crow Mode
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra Cost: 50
Damage Points: N/A [+15 Ninjutsu, -15 Taijutsu]
Description: Crows mainly are connected to Mythology in a way across the world, being thought as a magical creature by many people, this where it comes close to existence, considered as mysterious dark creatures who posses magical powers, in the narutoverse crows have been used in a way that verify that saying, even can posses a transplanted sharingan like Shisui's, this technique has been developed for the sole purpose of showing the crows superiority over other animals apart from mythical creatures, by training the one who made a blood contract with crows and has been shown loyal enough, this mode has been developed by the eldest of crows, through years of training the elder crow have passed on their knowledge to the user as to develop some kind of new chakra which is the crows chakra which much functions like ordinary chakra but adds more power to the user's ninjutsu techniques, this technique being passed to generation after generation to whoever has been thought of as a worthy human that shows great loyalty to crows. For the user to enter this mode he must concentrate wind and crows chakra that's been granted to him through the hard work and loyalty between the crows after making a blood sacrifice of his own blood, being granted this elder chakra the user's skin turns into dark colored similar to the "iron skin" technique though doesn't have as such physical capabilities other than enhancing of the user's reactions, this mode is solely used for Ninjutsu purposes apart from Taijutsu, in this mode the user's ninjutsu become stronger and gains reactions compared to Minato's reaction capabilities, lastly because it requires a large amount of crow chakra to maintain active the chakra will overflow the user's body and the user becomes immune to Genjutsu techniques of B-rank and lower as long as this technique is active, possessing this elderly chakra carries a great drawback to the user, the user becomes weaker in his physical capabilities, the user's boosted powers in ninjutsu becomes a hindering to taijutsu, reducing taijutsu techniques and making it weaker, upon the deactivation of this technique the user becomes extremely exhausted.
~Can only be used once per battle.
~Lasts for 3 turns.
~Must have signed the Crows contract.
~Must at least be of Kage rank.
~The user can't use genjutsu while in this mode due to the overflow of chakra it will be difficult for the user to have the precise manipulation to control his own chakra the way required for genjutsu usage.
~This technique requires a blood sacrifice from the user.
~Upon the deactivation of it the simplest movements will put a huge strain on the user's body and the user's speed will become slower than normal.
~The user can't use techniques of S-rank and higher for 2 turns after this mode deactivates.

~Declined do not resubmit~ Human/animal hybrids aren't accepted anymore.
 
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