Re:
Custom Jutsu Submission
Suiton: Meimei Poseidon No Engo | Water Release: Poseidon's Divine Protection
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description:
User does 4 hand seals (Rat+Monkey+Tiger+Ram) and releases a big amount of unfocused water chakra that infuses itself in the humidity in the air and concentrates it short range around him. When the user is attacked, the water automatically materializes into a thin water shield in the path of the attack to block it. If needed it can even form a complete sphere around the user to protect him. The speed of this defense is slightly higher than Gaara's (Suna no Tate) - Shield of Sand. This shield reacts automatically to both Water and Fire attacks but for other attacks the shields activation speed is bound to the users own reaction speed and bound to his visual field. Can defend up to Forbidden ranked Katon, S-Rank Suiton, Fuuton or Raiton and up to A-Rank Doton. Each turn it can block up to one jutsu while activated.
Note: Katon jutsu can only be used above A-Rank when shield is active but doing so dispels the technique
Note2: If used on top of a water source speed increases and it can defend automatically against any type of attack but has no strength increase
Note3: Last maximum of 3 turns and can be used a maximum of 2 times per match with a 2 turns cold down
Note4: After the 3 turns end, the user can't use Suiton above S-Rank for 2 turns.
Note5: User can't channel Raiton above C-Rank while the technique is active by risk of self electrocution
Note6: Can only be taught by Scorps
~Declined do not resubmit~ OP. You've stacked up too many abilities while somewhat ripping off and already existing technique (I've once had a similar jutsu, Gaara ftw, but it got voided after a while). In today's standard, this jutsu can't be approved. Faster then Gaara's sand? That's fast enough to block attack coming as fast as the 2-3rd gate while blocking basically anything on water. I gave you my reasons, but since a similar technique already exists, you can't resubmit this one.
Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
The user, without the need for hand seals, makes the enemy experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can use some random dirty pick-up line to further augment its perverted effect.
Note: Can only be taught by Scorps
~Declined~ I lol'ed but let's be serious, if you submit this as a jutsu and you don't have a Sharingan, then you need to perform hand seals or have some sort of intense visual contact to perform this.
Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.
Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.
~Approved~ Brilliant.
Panda Kuchiyose no Jutsu: Ayaui no Maria | Panda Summoning Technique: The Grave of Maria
Type: Offensive/Defensive
Rank: S-Rank
Range: Short to Long
Chakra: 40 (+20 per turn)
Damage: N/A
Description:
The user spreads blood through his summoning tattoo and makes the required hand seals and claps his hands. From a portal in the ground, a large rusty metal box completely engraved in Kanji spells rises, all tied up in chains, floating only a few inches from the ground: The Grave of Maria. The chains then release and retract, letting the box open and reveal Maria. Maria is a human size female panda with a very delicate and fragile look to her although having her body all tied up in rusty chains which are also engraved with kanji spells. The user must expend chakra to keep the chains restricting her and keep her controlled through the kanji spells. She has a demented, mad and slightly psychotic look on her face that is completely in tune with her own mad personality. The moment the box opens, Maria's chakra spills into the battlefield creating both fear and unease amongst all enemies, unleashing the effect of an S-Rank Killing Intent (Sakki). Maria's special ability is a wicked S-Rank Genjutsu that's inherent to her and that she can use at will. Through this Genjutsu she can alter the enemys perception of the battlefield and his surroundings much like a stronger version of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. This Genjutsu enables her to manipulate what the enemy can see, hear, smell or feel to create false "visions" of the environment/battlefield and other illusions. When she activates her Genjutsu her eyes glow in white and a small high pinched evil giggle is heard through the battlefield.
Abilities and Restrictions:
-The genjutsu can only be used once per turn to a max of 2 times
-The genjutsu illusions can last as long as Maria is in play, unless dispelled
-This genjutsu can't make the enemy feel pain or any type of distress or damage the enemy in any way
-Low rank enemies (Chuunins and Genins) will feel nauseated and faint from simply feeling the enormous power and pressure of Maria's sick Killing Intent (Sakki)
-Maria's only fighting ability is her Genjutsu
-If Maria is attacked, her box can close and protect her from up to 1 B-Rank jutsu, keeping her in play but dispelling her already casted Genjutsu
-Maria stays in play for 4 turns
-While Maria is in play, the user can't use other Genjutsu or any Jutsu above A-Rank
-Maria can only be summoned once per match
-If the user loses his conscience, Maria is locked back into her "grave" and dispelled back to prevent her from getting lose and rampaging on NB
-After Maria comes out of play, the user can't use another summon for the rest of the match nor can he use jutsu above S-Rank for 2 turns
-Marias Genjutsu counts towards the users move count
-Can only be taught by Scorps and must possess the Panda Contract and Tattoo
~Approved~ I just took out the part where she floats around.
Panda Genjutsu: Kataki no Nemuri Hakkyou | Panda Illusionary Arts: The Revenge of the Sleeping Madness
Type: Defense
Rank: S-Rank
Range: Short to Long
Chakra: 40
Damage: 80
Description:
This special Genjutsu is a formidable defense. Its a technique that stays dormant on the users mind until an enemy connects with it. It can only be triggered by offensive enemy eye techniques (like Sharingan ones), aggressive mind manipulation (like the Yamanaka clans) or any other aggressive technique in which the enemy manipulates the users mind (like Genjutsu). Once the users brain is attacked, this defense activates, backtracking through the link created by the enemy and stimulating his dream center to make him suffer horrible and terrifying nightmares as he loses his grasp on reality, leading to complete mental breakdown, physical pain and ultimately can make him faint. This defense is only possible through years of mental training with the Panda Elders; a training to boost ones mental strength to such a degree that if his mind is breached, his chakra attacks whatever is breaching it to defend himself.
Note: This technique is released automatically with little control from the user
Note2: The moment its activated it releases a massive burst of chakra in the users mind that disrupts its flow and dispels any A-rank and below genjutsu that might have been affecting him
Note3: It doesn't require the user to be conscient to be released/activated
Note4: When activated/released, the user is unable to use Genjutsu for 3 turns and can't use any forbidden rank techniques in the next turn
Note5: Requires the Panda Contract and can only be taught by Scorps
Note6: Usable only once per match
Note7: This jutsu has to be stated in the bios special abilities
~Approved~ Made it once per match.
PS-> Sorry for the long read :/