[ARCHIVE] Custom Jutsu Submission - I

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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

Added the restrictions on the end and changed the bolded part so it isnt oped.Sorry about that xd

(Kyousei-Katana no Netsu Seijin ) Great Sword of the Temperature Sage
Rank: S
Type: weapon
Range:N/a
Chakra Cost: N/A
Damage Points: N/A
Description: It is said this sword was once wielded by one of the family members of the Rokuddu Sage that possessed a ability to control temperature.Being constantly infused with that sages chakra,the sword actually inherited the ability.It is also said that the sword still has a small part of the Sages will left in it, so whenever someone who is not the weilder touches it, he get instantly ignited.The current and only weilder of this sword currently is Mugen who has the same ability as the Sage in the tales.(My CE)
The sword like previously said has a ability to manipulate temperature to a certain point.The user has the choice of canceling any water or earth jutsu much faster than by doing a regular jutsu,it also gives a advantage that it looks like the user was hit by the jutsu. It works by infusing either cold or hot temperature into the jutsu itself.(this is done by slashing or stabbing) the jutsu.This can also be used on a regular sword of the opponent if it is close combat.
*The special ability costs 30 chakra
*The special ability can only be used once every 3 turns.Meaning you use it,than wait 2 full turns for it to cool down,than on the third you can use it again.
The sword looks like so
You must be registered for see images

Declined. Still too Over Powered. 30 chakra is equivelent to an A-ranked attack so this could not be used for all earth or water. Redo your restriction. make sure to note that canceling a jutsu with the sword will count as a move.
Edits are in bold ^_^

(Kyousei-Katana no Netsu Seijin ) Great Sword of the Temperature Sage
Rank: S
Type: weapon
Range:N/a
Chakra Cost: N/A
Damage Points: N/A
Description: It is said this sword was once wielded by one of the family members of the Rokuddu Sage that possessed a ability to control temperature.Being constantly infused with that sages chakra,the sword actually inherited the ability.It is also said that the sword still has a small part of the Sages will left in it, so whenever someone who is not the weilder touches it, he get instantly ignited.The current and only weilder of this sword currently is Mugen who has the same ability as the Sage in the tales.(My CE)
The sword like previously said has a ability to manipulate temperature to a certain point.The user has the choice of canceling any water or earth jutsu much faster than by doing a regular jutsu,it also gives a advantage that it looks like the user was hit by the jutsu. It works by infusing either cold or hot temperature into the jutsu itself.(this is done by slashing or stabbing) the jutsu.This can also be used on a regular sword of the opponent if it is close combat.
*The special ability costs 45 chakra
*The special ability does count towards the 3 moves per turn rule.
*The special ability can only be used once every 3 turns.Meaning you use it,than wait 2 full turns for it to cool down,than on the third you can use it again.
The sword looks like so
You must be registered for see images

~Declined~ You don't seem to get the part where I will not accept a sword that can cancel any water or earth jutsu.
 
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Drizzy

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Re: ♦ Custom Jutsu Submission ♦

Katon: Tanjou Za Kishi (Fire Release: Birth Of The Knight)
Type:Attack/Defense
Rank: A-Forbidden
Range:Short-Long
Chakra Cost:30 (+20 depending on the charged turns)
Damage Points:60 to 90
Description: The user performs six handseals, finishing off with a clap of the hands, the user then focuses his/her chakra, releasing a large amount of chakra from the body, by manipulating the chakra, a cloak is formed. The user then exhalesmore chakra, either short or mid ranged in front of him. The fire builds up, burning throughout the oxygen to form an image of a fiery armored knight, with a hexagon shaped flaming shield and a flaming sword. The knight is displayed from his waist up.There are three different levels of the knight.
Level One: A ranked versionThe knight has only the flaming shield, which can deflect up to B rank water techniques as the water would just evaporate upon contact. The shield is placed in front of the user to protect him, the user is not harmed by this heat because of the cloak of chakra used .
Level Two:S ranked TechniqueThe knight has both a flaming sword and the flaming shield, the sword can perfom any fire technique A rank and below, if the jutsu requires a handseal, the user would perform it. The chakra cloak can successfully resist the heat for the S ranked Version, the shield can now block A ranked water techniques.
Level Three:Forbidden Version:The fiery armored knight then gains maximum power, as the ground below burns to devastation, this version boosts all fire techniques used by the sword by 5 damage points, this version can only be used for two of the five turns, as the fire begins to affect the user, draining out more chakra, The flaming shield can now block S ranked water techniques two times per battle.
Note:
~Only Sannin Rank and higher have access to the Jutsu
~Requires to be taught by ~Drizzy~
~Can only be used once per battle
~Stays on the field for 5 turns
~ no water jutsu for the rest of the battle by the original user
~Forbidden ranked version requires the space of two moves

~Declined: OP and as already been done, but less powerful~


Fuuton:torune-do rasen (Wind Release: Tornado Spiral)

Type:Supplaementary
Rank:B
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user to another location. This technique can also be used in mid air.
Note:
~can only be taught by ~Drizzy~

~Declined~ Define "transport". Are you teleporting? being moved slowly? Fast?

-Custom Summoning-
~Dinosaur, already searched the thread if existed,,results: no~


Summoning Animal: Dinosaur
Scroll Owner: ~Drizzy~
Other Users who have signed contract: None
Summoning Boss if existing: Jinbo [below]
Other Summoning Animals tied to contract:Matrix [Below]

Dinosaurs are a diverse group of animals that were the dominant terrestrial vertebrates for over 160 million years, from about 230 million years ago until the end of the Cretaceous (about 65 million years ago), when the Cretaceous–Paleogene extinction event led to the extinction of most dinosaur species at the close of the Mesozoic era. The fossil record indicates that birds evolved within thero pod dinosaurs during the Jurassic period. Some of them survived the Cretaceous–Paleogene extinction event, including the ancestors of all modern birds. Consequently, in modern classification systems, birds are considered a type of dinosaur—the only group of which that has survived to the present day.

Dinosaurs are a diverse and varied group of animals, birds, at over 9,000 species, are the most diverse group of vertebrate besides fish. Scientists have identified over 500 distinct generations and more than 1,000 different species of dinosaurs. Dinosaurs are represented on every continent by both extant species and fossil remains. Some dinosaurs are herbivorous, others carnivorous. Many species possess elaborate display structures such as horns or crests, and some prehistoric groups developed even more elaborate skeletal modifications such as bony armor. Avian dinosaurs have been the planet's dominant flying vertebrate since the extinction of the pterosaurs, and evidence suggests that all ancient dinosaurs built nests and laid eggs much as species do today. Although generally known for the large size of some species, most dinosaurs were human-sized or even smaller.

Dinosaurs can be generally described as terrestrial reptiles with limbs held erect beneath the body, that existed from the Late Triassic (fto the Late Cretaceous (going extinct at the end of the Maastrichtian.Many prehistoric animals are popularly conceived of as dinosaurs, but are not classified scientifically as dinosaurs. Dinosaurs were the dominant terrestrial vertebrates of the Mesozoic, especially the Jurassic and Cretaceous. Other groups of animals were restricted in size and niches, mammals, for example, rarely exceeded the size of a cat, and were generally rodent-sized carnivores of small prey.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Kuchiyose) Summoning:Jinbo The T-Rex
Type:Attack/Defence/Supplementary
Rank:S
Range:short- long
Chakra Cost:40
Damage Points:80
Description: The user performs a chain of six handseals, then, with a clap of the hands, a dinosaur is summoned, Jinbo, the summoning Boss, is a male gender,T-Rex dinosaur who can perform any Earth based technique A rank and lower, for the ones requiring handseals, the user performs them, and the dinosaur releases the attack. Jimbo is black, with white stripes on his back, he also has blood red eyes and a Earth Symbol tattoo on is back. His hard rough skin can deflect kunai and shuriken. His long tail can also be used to launch the user to to mid or long range.
Note:
-Usable twice per battle
-Stays on the field for 4 turns
-Needs to have signed Dinosaur contract
-Can only be taught by ~Drizzy~

~Declined do not resubmit~
 
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Fomo

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Winged Lemur
Scroll Owner: Muten Akira
Other Users who have signed contract: N/A
Summoning Boss if existing: Momo
Other Summoning Animals tied to contract: Lemur

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Name: {Tsubasa no kitsunezaru Kuchiyose no Jutsu: Momo} Winged Lemur Summoning- Momo
Rank: S Rank
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Momo, the boss of all Lemur is equipped with large membrane-like wings attached to its arms that allow it to take flight. Its bones are presumed to be hollow like birds', which makes the lemur very lightweight and accessible to speeds that match taijutsu specialists. It has a prominently black face, with two proportionately large green eyes, and its fur is mostly white with several black stripes, although other color markings can be seen. Momo has two very wide and large ears on its head that give it fantastic hearing. These characteristics make the creature particularly difficult to catch, as it is quick and agile. The lemur seems to have a very acute sense of smell, as it is able to detect scents from a long range. All these qualities plus speaking the human language and using chakra, makes Momo the best hunting ninja; maybe his cuteness too. Momo is small in size, being able to sit on his caster's shoulders, however that doesn't take away from his deadliness. Momo is far capable of employing drastic fuuton based techniques.

~Declined~ Contract already exist
 
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Migualon J.J.

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Re: ♦ Custom Jutsu Submission ♦



Re-submitting
(bolded parts are changed)



(界王拳; Kaio-ken) - Fist of the World King
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 50 (-10 chakra for each turn it´s activated)
Damage: (Taijutsu and Kaito´s Taijutsu +10) (-10 to the user for each turn activated)
Describtion:
Kaio-ken is technique which was created by famous martial art master King Kai who wasn´t able to completely master it so he taught it to his student Migualon J.J. who completely mastered it and currently he is the only person able to use it. The user can at any time deactivate Kaio-ken. The user focuses his chakra around his body which creates crimson "cloak" around the user thanks to which the user´s strength and speed increases dramatically. The user´s chakra is active all the time Kaio-ken is activated, the user is hurt every turn it is active. User can use Kaio-ken jutsus when Kaio-ken is active.

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Note:
*Can only be used once per battle
*Lasts for 5 turns
*The user´s speed increases by 5 (by the Speed chart, in other words, speed of SM)
*The user can´t use genjutsus and Water and Earth element while the Kaio-ken is activated

~Declined: This should be ranked forbidden considering the great strain it puts on the user's body. Work on the restriction, 5 turns is too much and there should be some physical drawback other then 10 damage points which basically don't do anything~

(Sutaffu No Hinote) - Staff Of Fire
Type: Weapon
Rank: S
Range: Short
Chakra Cost: (costs 30 chakra when using Water Evaporation)
Damage points: N/A
Describtion: Sutaffu No Hinote is a spear-like staff, which is weapon, which is said to be made by gods for 1 person who masteres the Fire Release completely. This weapon is famous because it was weapon of Sage Of The Six Paths and than of his Older Son. This weapon has become even more famous for being 1 of the weapons of Madara Uchiha and when he was defeated by Shodai Hokage Hashirama, he took it and it became 1 of the biggest treasures of Konoha. This treasure wasn´t used for a long time, but during 2nd Shinobi Great War, Sandaime Hokage Hiruzen Sarutobi was using it to increase his power in Fire Release. After the war, Sandaime Hokage Hiruzen Sarutobi created "law" thanks to which it must never be used, only in the War in which Konoha would need big help. It wasn´t used in 3rd Shinobi Great War, but on the start of 4th Shinobi Great War, Godaime Hokage Tsunade gave this weapon to Migualon J.J., shinobi from Amegakure who decided to help them in this very hard war.

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Abilities and Notes:
*The user, even if he has this staff "only" on his back, can use Fire Jutsus without any hand seals
*The user can put his own Fire or Normal Chakra into this staff to make it be surrounded by Fire or Normal Chakra (on it´s blade)
*When infused with Fire Chakra it can evaporate B-rank Water Jutsus and below when it hits them (3 times in the battle)
*Evaporating Water Jutsus is considered as 1 of the 3 moves per turn
*Staff Of Fire is indestructible
*If someone else than Migualon J.J. (or those who get permission to use it) touches this staff, they get burned

~Declined: this is a 7SM rip off even if it isn't technically a sword and is bit OP~
Re-Submitting

(界王拳; Kaio-ken) - Fist of the World King
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 50 (-10 chakra for each turn it´s activated)
Damage: (Taijutsu and Kaito´s Taijutsu +10) (-10 to the user for each turn activated)
Describtion:
Kaio-ken is technique which was created by famous martial art master King Kai who wasn´t able to completely master it so he taught it to his student Migualon J.J. who completely mastered it and currently he is the only person able to use it. The user can at any time deactivate Kaio-ken. The user focuses his chakra around his body which creates crimson "cloak" around the user thanks to which the user´s strength and speed increases dramatically. The user´s chakra is active all the time Kaio-ken is activated, the user is hurt every turn it is active.

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Note:
*Can only be used once per battle
*Lasts for 4 turns
*The user´s speed increases on the level of SM
*The user can´t use genjutsus and Water and Earth element while the Kaio-ken is activated
*After it ends, the user can´t move for 2 turns (he still can use jutsus, he just can´t walk, only stand)

(added bolded parts)

(Sutaffu No Hinote) - Staff Of Fire
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A
Describtion: Sutaffu No Hinote is a spear-like staff, which is weapon, which is said to be made by gods for 1 person who masteres the Fire Release completely. This weapon is famous because it was weapon of Sage Of The Six Paths and than of his Older Son. This weapon has become even more famous for being 1 of the weapons of Madara Uchiha and when he was defeated by Shodai Hokage Hashirama, he took it and it became 1 of the biggest treasures of Konoha. This treasure wasn´t used for a long time, but during 2nd Shinobi Great War, Sandaime Hokage Hiruzen Sarutobi was using it to increase his power in Fire Release. After the war, Sandaime Hokage Hiruzen Sarutobi created "law" thanks to which it must never be used, only in the War in which Konoha would need big help. It wasn´t used in 3rd Shinobi Great War, but on the start of 4th Shinobi Great War, Godaime Hokage Tsunade gave this weapon to Migualon J.J., shinobi from Amegakure who decided to help them in this very hard war.

You must be registered for see images

Abilities and Notes:
*The user, even if he has this staff "only" on his back, can use Fire Jutsus without any hand seals
*Staff Of Fire is indestructible
*If someone else than Migualon J.J. (or those who get permission to use it) touches this staff, they get burned

(i can´t bold edited parts as well, they were deleted :p + if even THAT is OP, than check gobi´s whip)​

~Both Declined: The first one is still OP, regardless of the restrictions. You need to change the abilities. The second, don't resubmit it. I told you it was a rip off from the 7SM. Gobi's whip? You mean the one that got declined by Caliburn because it was a rip off? Yeah I know about it :p
 
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Re: ♦ Custom Jutsu Submission ♦

chakra shot
Rank: C
Type:attack
Range: long
Element:Wind(fuuton)
Chakra Cost: 15
Damage Points:5 to the legs 20 to the waist or chest 40 to the head
Description; you say, fuuton style single shot!, point your pointer finger at you target and focus a small amount of chakra to your finger and say GO! And when it hits it like a arrow from a bow and arrow non explosive

~Declined~ Follow the template, you need a Japanese name.
 
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Re: ♦ Custom Jutsu Submission ♦

Taijutsu, crushing combo
Rank: S
Type:attack
Range: very close
Element: none (taijutsu)
Chakra Cost: 40
Damage Points:80
Backlash:-60 health to user
Description:This is a ace in the hole, almost killing your enemy but, breaking you arms and causing cuts on your arms your kick you enemy into the air and dash up to them, once close you punch them three times in the waist twice in the head and kick them higher into the air once you are close again gather chakra to your main hitting hand hit them as hard as you can to send them flying strait toward the ground dash down after them and grab them by there feet and spin once around and throw them at the ground and to finish this combo off dash after them and drive your arms strait into there chest

~Declined~ Follow proper template, add a Japanese name.
 
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The Seven-Scaled boy

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Re: ♦ Custom Jutsu Submission ♦

~Updating~


(Akimichi Keibatsu ninjutsu: kukkingu aida)-Akimichi Clan Ninjutsu: Cooking space

Type:Supplementary/Offensive/Defensive
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A (varies, depending on how may you hit your opponent)
Description: The user, just like while performing the spiked variant of the human bullet tank, will extend and harden every single strand of their hair via chakra. But rather than turning them into stabbing spines of destruction, the user keeps them flexible and not sharp. Each of the strands (0.1 micron) can support a weight of 250 kg and can not get cut (like true metal strings). The user can manipulate those strands into various forms and ways. For example warping them around their opponent locking them in a immobile state; making a net in front of you which can then absorb and return logical momentum (S-rank earthen techniques that are related to solid variants of doton can be returned with the same momentum to the opponent. Gates taijutsu simple goes through this, due to the raw strength and well, fiery punches); transportation (using the strands to "float" mid-air or carrying very heavy objects) ; creating blunt hitting shapes like fists or even cubes although it reduce their range to Mid-range.
Notes: Can only be activated once per battle and it lasts 5 turns unless deactivated.
Notes: No elemental ninjutsu can be used while this technique is active.
Notes: It does not allow the user to perform forbidden ranked techniques of any type while this mode is active, and also in the same turn of it's activation and de-activation.
Notes: The strands are thin, yet visible specially if they are turned into shapes but cause little to no disturbance while moving. Any way to sense chakra will allow to know the location of the hair. Also, when it is used to form shapes the hair is clearly visible.
Notes: Think of the hair as a extremely light metal. Fire will burn it, wind will not cut through it, water can be stopped yet not returned and lightning can cut through it.


and

(Kemushi waza: Hari no Senseitivo) Caterpillar arts: Sensitive Hairs

Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 15
Damage: 0
Description: By infusing chakra into their nerves beneath the skin and nearby the hair all around the body, the user will gain an extra sensible sense of touch. Being able to sense changes in air currents, vibrations on the earth and differences in temperature.
Notes: last up to 5 turns, can be used 2 times per battleand must wait 3 turns before hairs can be infused again..
Notes: must have signed Caterpillar contract.

(Akimichi Keibatsu ninjutsu: kukkingu aida)-Akimichi Clan Ninjutsu: Cooking space
Type:Supplementary/Offensive/Defensive
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A (varies, depending on how may you hit your opponent)
Description: The user, just like while performing the spiked variant of the human bullet tank, will extend and harden every single strand of their hair via chakra. But rather than turning them into stabbing spines of destruction, the user keeps them flexible and not sharp. Each of the strands (0.1 micron) can support a weight of 350 kg and can still not get cut (like true metal strings) unless they face a force of at least 1000 times that quantity in which case they'll break (all this means each strand can actually move with a force of 300 kg yet each strand can only return up to 3 tons of force). The user can manipulate those strands into various forms and ways. For example wrapping them around their opponent locking them in a immobile state; making a net in front of you which can then absorb and return logical momentum (Taijutsu, wind, earth, water up to and including S-rank. Shape manipulation, due to the chakra in hairs, will be imitated.) Gates taijutsu simply goes through this, due to the raw strength and well, fiery punches); transportation (using the strands to "float" mid-air or carrying very heavy objects) ; creating blunt hitting shapes like fists or even cubes although it reduce their range to Mid-range.
Notes: Can only be activated once per battle and it lasts 5 turns unless deactivated.
Notes: No elemental ninjutsu can be used while this technique is active.
Notes: It does not allow the user to perform forbidden ranked techniques of any type while this mode is active, and also in the same turn of it's activation and de-activation.
Notes: The strands are thin, yet visible (if concentrated, and watching attentively) specially if they are turned into shapes but cause little to no disturbance while moving. Any way to sense chakra will allow to know the location of the hair.
Notes: Think of the hair as a extremely light, yet strong and flexible metal. Fire will burn it; both water and wind can be returned with the same momentum to the opponent and lightning can cut through the hairs, while not being conducted on it.

~Declined~ Honestly, I don't know how you got the first one approved in the first place. Don't count on me to help you boost that technique since I wouldn't even approve the original version. Unless you want to lower the abilities of the first one, it's useless to post it again.

(Kemushi waza: Hari no Senseitivo) Caterpillar arts: Sensitive Hairs
Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 15
Damage: 0
Description: By infusing chakra into their nerves beneath the skin and nearby the hair all around the body, the user will gain an extra sensible sense of touch. Being able to sense changes in air currents, vibrations on the earth and differences in temperature. A Sannin or higher user of this technique can pick up specific vibrations, temperatures and currents, allowing him not get overwhelmed by multiple stimulus.
Notes: last up to 5 turns, can be used 2 times per battleand must wait 3 turns before hairs can be infused again..
Notes: must have signed Caterpillar contract.

~Declined~ Same as above, though the original is more acceptable. However, the rank is completely off IMO. A justsu that allows you to feel almost everything on the field and it's only c-rank? You need to give this one a major face-lift if you want it approved.

More submiszzions:

(Suiton/Doton: Omu Nomu Nomu Kame ) Earth/Water release: Om Nom Nom turlte
Type: Offensive/Defensive
Rank: S
Range: Short-long
Chakra Cost: 40
Damage: 80
Description: The user, after very short row of handseals, will release from his mouth a vast quantity of Pressurized water which the user then uses further shape manaipultion to compress tighter and recreate a gigantic head of a Crocodile Turtle which snaps (think it like a pacman) its way through the battlefield to reach the opponent, making a deep crevice as it passes. After shooting the enormous head the user inserts his doton chakra into the water, creating thick rock granules inside the turtles and concentrating them around it's jaws and within it's mouth, along further suiton chakra manipulation, the user will create currents of this pressurized water within the turtle, in turn moving the grains at unthinkable speeds. Therefore it creates a mass of spinning water within the turtles mouth and buzz-saw styled water currents (all this thanks to the abrasive effects of earth within water) around it's jaw. With that, this missle can break through and assimilate(further granules of abrassive material) through earthen-related defenses.
Notes: May only be used twice per battle.
Notes: It may shift direction and continue with the same momentum at the extra cost of 10 chakra points. Otherwise it just traveles in a straight line. This may only be done once per usage but at any moment the user desires.
Notes: No Water techniques S-rank or higher next turn and no earthen techniques A-rank or above next turn.
Notes: Once the turtle munches the opponent or The user wishies it and makes 3 handseals; it'll detonate with fierce power and leaving a big water source where it was.

~Declined~ You didn't mention through what rank of earth this jutsu could pass/assimilate, be more precise on it's limitation. Check the bold part, work on that ( how come your restrictions limits you to use A-rank and bellow water techniques but is even lower for the earth while it's primarily a water jutsu?)

(Doton/Katon: Swaamingu no Gokiburi)- Earth/Fire style: Swarming cockroaches
Type: Offensive/Defensive
Rank: S
Range: Short-long
Chakra Cost: 40
Damage: 40(+40 if they explode)
Description: The user will concentrate and release, in two handseals, his doton chakra into the ground all around the opponent and then make thousands of quick, nimble and agile cockroaches made out of rock emerge from it and rush their way towards the opponent. Unlike normal cockroaches, the user will make them with slightly larger and sharper jaws and manipulate them in order to make them latch on the opponent's flesh going through clothes, armour while others get inside through the smallest of spaces between them. In a single row of 3 extra handseals, the user will concentrate katon chakra into them and forcing each of them explode with the power of a normal exploding tag while at the very same time sending chunks of superheated rock all around them and flames. Going underground is futile as the user can simple create the roaches below the grounds surface and trap the opponent there.
Notes: May only be performed twice per match.
Notes: No earth S-rank or higher the next turn.
Notes: No fire A-rank or higher next turn.

~Declined do not resubmit~ Grossly OP
 
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-Haku Yuki-

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Re: ♦ Custom Jutsu Submission ♦

hyouton: mizu freezeing no jutsu) ice relase water freezeing jutsu ( no jap name for freezeing >.<)
Type: Supplementary
Rank: S
Range: short to long.
Chakra Cost: 40
Damage Points: -
Description: the user odes a row of ten hand seals and then focas's his wind chakra into an already amde water soruce cooling it untill it becomes ice.
note: only works on water the user used ( in other words i can't use this jutsu to freeze and enmey's water jutsuonly my own )
note: no more a rank ice jutsu for the next two moves.
note: can only be used 3 times

~Approved~
 
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Re: ♦ Custom Jutsu Submission ♦

(Yobidashi-moto) - Invoker
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: -
Description: User makes three handseals and three orbs (about size of a fist) appear rotating above their head, those orbs are symbolizing elements the user is currently able to use. The orbs can be- fire, wind, fire, lightning, earth and ice. They are all easily distinguishable ( looks like element they represent).
Depending on what orbs the user is using, the user have their body filled by chakra represented by those orbs allowing them more power for those elements. Each orb increase the power of corresponding techniques by +5. Any combination of orbs is possible but no other elements can be used other then those represented by currently used orbs.
If the user want to change orb configuration (re-invoke), they can do so by using three handseals, but it will count as a jutsu and can be only used every other turn.

- Every orb increase its representing element's power by 5
- Re-invoking can be only done every other turn
- Once per battle
- Lasts until canceled

~Declined~ I want a fixed number of turns, a maximum number of re-invocations and a minimum number of turn you need to use that element before switching it for something else.
Resubmitting:

(Yobidashi-moto) - Invoker
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: -
Description: User makes three handseals and three orbs (about size of a fist) appear rotating above their head, those orbs are symbolizing elements the user is currently able to use. The orbs can be- fire, wind, fire, lightning, earth and ice. They are all easily distinguishable ( looks like element they represent).
Depending on what orbs the user is using, the user have their body filled by chakra represented by those orbs allowing them more power for those elements. Each orb increase the power of corresponding techniques by +5. Any combination of orbs is possible but no other elements can be used other then those represented by currently used orbs.
If the user want to change orb configuration (re-invoke), they can do so by using handseals (one for each orb changed), but it will count as a jutsu, for any orb it can only be used once per two turns and maximaly twice.

- Every orb increase its representing element's power by 5
- Every orb can be re-invoked only once per two turns and maximaly twice
- Once per battle
- Lasts up to 4 turns


I changed how that reinvoking works- now it can be used for each orb instead of always using it for all at once. And added the duration.

~Approved~ Changed the duration to 4 turns like any regular mode.
 
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Sharingdork

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Re: ♦ Custom Jutsu Submission ♦

(Shizen Kaminari no Kyōka) Natural Lightning Enhancment
Rank: C-Forbidden
Type: Supplementary
Range: N/A (depends on jutsu)
Chakra Cost: N/A (+10 to the new rank's chakra cost)
Damage Points: +5 to the new rank's damage (+5 to user for C-S; +15 to user for Forbidden)
Description: The user, after forming the handseals for a lightning release ninjutsu, will then add a final handseal (unique from the common 12) and raise their dominant hand to the sky. A bolt of natural lightning will come down from the heavens, landing in the user's palm, and increase the jutsu by one rank (changing the rank, chakra cost, and damage points accordingly). The jutsu is performed the moment the lightning strike reaches the user's hand.
Note: ~If used on an A-rank and up jutsu, the user cannot use A-rank and above lightning jutsu in the same and next turns
~Cannot be used on a Forbidden-rank jutsu
~Cannot be used on a jutsu that causes lightning to strike (ie. Lightning Fang or Kirin)
~Can only be used by one of a members two bios
~Can only be used during stormy conditions
~Can only be used three times per battle
~Can only be used on an S-rank one time per battle
~Can only be taught by Sharingdork

~Declined: I like the fact that it's theatrical and all, but how do you plan on surviving getting hit by lightning? There's a difference between natural lightning and the one created with chakra, it was stated when Itacha fought with Sasuke. Right now, you're just electrocuting yourself. Also, I'd never allow this jutsu since it could boost S-rank to Forbidden and Forbidden to something higher.~
Resubmitting: (All additions are bolded in the new version, and all reductions are underlined in the original version.)

(Shizen Kaminari no Kyōka) Natural Lightning Enhancment
Rank: C-Forbidden
Type: Supplementary
Range: N/A (depends on jutsu)
Chakra Cost: N/A (+10 to the new rank's chakra cost)
Damage Points: +5 to the new rank's damage (+5 to user for C-A; +10 to user for S-rank)
Description: The user, after forming the handseals for a lightning release ninjutsu, will then add a final handseal (unique from the common 12) and raise their dominant hand to the sky, heavily charging it with negativly charged Raiton chakra. A bolt of natural lightning will come down from the heavens, and upon meeting the same-charge hand of the user, repel into an unfocused lightning mass for a fraction of a second. The jutsu is then completed in the same fraction of the second, and is increased by one rank (changing the rank, chakra cost, and damage points accordingly).

Note: ~The user cannot use another Raiton jutsu on the same or next turn as this jutsu is used due to strain on the user's body.
~This jutsu cannot, under any circumstances, be used on a Forbidden, or can-be-Forbidden-rank (ie. Rank: S-Forbidden) jutsu.
~This jutsu cannot be used on a jutsu that causes lightning to strike (ie. Lightning Fang or Kirin), or a jutsu that requires Raiton chakra to be focused within the user's body (ie. False Darkness Spear and False Darkness).
~Due to how close it is to his body, the Raikage's armor cannot be used with this jutsu.

~This jutsu can only be used by one of a members two bios.
~This jutsu can only be used during stormy conditions, and causes the stormy conditions to dissipate afterwards.
~This jutsu can only be used three times per battle.
~This jutsu can only be used on an S-rank (becoming a Forbidden) jutsu one time per battle, and the user cannot move for one turn afterwards, even collapsing due to the ammont of strain on their body.
~This jutsu cannot be used for at least three turns after it has been used.
~This jutsu can only be taught by Sharingdork.

I apologize if you meant that this jutsu shouldn't be resubmitted, Izuna-sama, but I felt that I should say that this jutsu couldn't upgrade Forbidden jutsu to start with, and now I've added increased consiquences to turning S-rank to Forbidden. I also hope I fixed the "electricution" problem adequately. I won't ask you to edit where needed, but I will ask you to please just ~Declined: Do Not Resubmit~ if you believe it cannot be restricted enough.

~Approved~ I've edited the damage. You said that it would add +15 to Forbidden which goes against your restrictions. I changed it to +10 for S-rank (which would turn to a Forbidden rank and come with the restrictions stated in your custom).
 
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Pervyy

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Re: ♦ Custom Jutsu Submission ♦

Finally, it's the 2nd, it's been a week xd


(Izou Bure-dos) - Legacy Blades
Rank: S rank
Range: N/a
Chakra Cost: -20 per turn
Damage Points: 40 per hit
Description: The legacy blades are twin swords that were forged together many years ago. This ancient blades were forged in Mount Myōboku in a sacred forge. These two swords were forged from the same piece of metal and were coated in the sacred oil of the toads. This oil was polished into the blades with a sacred method known only to the toads, then a the blades would under go another special forging methods. The oil was poloshed into the blades as they are ment for sage mode users. These blades have the power to draw in sage chakra which can then be absorbed by the user of the blades. This is slower than when the user draws in natural energy by themselves, about half the speed, but it's meant for when the user is unable to remain still.
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The 2 blades each have special abilities.

The first one is called Raijin. This sword has a few abilities:
  • Reduces the handseals needed for lightning jutsu by 2
  • Increases the damage of lightning jutsu by +10
  • The user can focus lightnin chakra into the blade turning the blade to a lightning blade that is equal to an A rank. This counts as one of the users 2 jutsu per turn.
The second blade is called Hojin. This sword has a few abilities:
  • Reduces the handseals needed for fire jutsu by 2
  • Increases the damage of fire jutsu by +10
  • The user can focus their fire chakra into hojin and the blade will turn to fire at will. This counts as one of the users 3 jutsu per turn and the flame is as strong as A rank fire.
These blades can only be held by sage/hawk mode users due to them drawing in natural energy, and if anyone else holds/touches them they will begin to turn into a toad statue. This two blades can be joined at the handle to make a special bow like so:
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The user will then create a chakra string between the 2 points of the blades to form a bow. This bow can fire C rank strenth arrows made of the users chakra. These arrows can be made of fire chakra, lightning chakra, or sage chakra. This arrows will travel at extreme speeds but each arrow is classed as one of the 3 jutsu per turn. This bow can also fire basic weapons like kunai.
These swords are always drawing in natural energy that is released into the user disrupting there chakra flow aslong as they are in contact with the swords.


~Declined: OP...seriously, is there anything these swords can't do?~

(Kaen Rai inferuno) - Blazing lightning inferno
Rank: Forbidden
Type: Offensive
Range: short-long
Chakra Cost: 60
Damage: 120
Description: The user will clap their hands together performing one handseals. As they do so, they will release a large amount of chakra around them that takes the form of lightning spinning around the user at intense speeds. As the lightning spins it gets faster and faster. This lightning releases great heat which the user will take control of this using their chakra. This will create a an orb all around the user of rotating fire and lightning using shape manipulation. The user will be in the middle of the orb, and due to the pressure of the rotation will remain there. Then the user will thrust his hands out to his sides releasing the full force of the fire and lighting in all directions blasting everything up to long range within the orb shape. As soon as the user has user this they will fall to the floor hurt from exhaustion.

Note: Useable once
Note: This counts as 2 out of the 3 jutsu you can use in a turn
Note: The user takes 40 damage from the heat and exhaustion
Note: No fire or lightning jutsu in the next turn

~Declined: OP~



(Kaen Rai Mo-Do) - Blazing Lightning Mode
Rank: Forbidden
Type: Attack/Defence
Range:Short-mid
Chakra cost:50 (-20 per turn)
Damage Points: see below
Description: The user will focus a lot of fire/lightning chakra together throughout and around their entire body. This will turn their skin a red like colour as though they have been burnt by steam, some flames will appear around the users body touching it, but not quite burning them aswell as unfocused lightning bolts all around the users body. In this mode the users fire and lightning jutsu are boosted by +15, but they are unable to perform earth or water elements while this mode is active. In this mode, the user can stamp their foot on the ground pushing forwards, launching themselves like a blast of lightning in any direction, though this counts as one of the users jutsu and can only be used 4 times. This mode is a mainly for taijutsu use and with every taijutsu attack the user makes, the fire and lightning will surround that part of the users body increasing the attack by +20 do to the damage of the fire/lightning. The lightning will be released from the attack too, creating a parylising effect on the target.

Note: Taijutsu get +20
Note: Fire/lightning get +15
Note: Lasts for 5 turns or until canceled
Note: Can't use water or wind in this mode
Note: The user takes 40 damage from the burning of the fire
Note: If this mode is active for the full 5 turns the user can't use fire or lightning afterwards
Note: No genjutsu while in this mode.
Note: If someone hits the used in this mode with taijutsu, they will take fire damage and shocks from the lightning. This would be 20 damage on impact.

Looks:

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~Declined: OP~

(Kaen Rai kens) - Blazing lightning Blades
Rank: S rank
Range: N/a
Chakra Cost: -20 per turn
Damage Points: 40 per hit
Description: The legacy blades are twin swords that were forged together many years ago. This ancient blades were forged in Mount Myōboku in a sacred forge. These two swords were forged from the same piece of metal and were coated in the sacred oil of the toads. This oil was polished into the blades with a sacred method known only to the toads, then a the blades would under go another special forging methods. The oil was poloshed into the blades as they are ment for sage mode users. These blades have the power to draw in sage chakra which can then be absorbed by the user of the blades. This is slower than when the user draws in natural energy by themselves, about half the speed, but it's meant for when the user is unable to remain still. These two swords are know as Raiken and HokenThese swords give +10 damage to fire or lightning attacks.
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The 2 blades each have special abilities.

These blades can only be held by sage/hawk mode users due to them drawing in natural energy, and if anyone else holds/touches them they will begin to turn into a toad statue. This two blades can be joined at the handle to make a special bow like so:
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The user will then create a chakra string between the 2 points of the blades to form a bow. This bow can fire C rank strenth arrows made of the users chakra. These arrows can be made of fire chakra, lightning chakra, or sage chakra. This arrows will travel at extreme speeds but each arrow is classed as one of the 3 jutsu per turn. This bow can also fire basic weapons like kunai.
These swords are always drawing in natural energy that is released into the user disrupting there chakra flow aslong as they are in contact with the swords.

Editted and added the bolded

~Declined~ I feel like you didn't get my sarcasm in your last submission, those are OP. Cut the abilities cause right now they seem more powerful then the 7SM. Also, take out the bold part. If they're not acceptable by your next submission I'll decline them for good.


(Kaen Rai inferuno) - Blazing lightning inferno
Rank: Forbidden
Type: Offensive
Range: short-Mid
Chakra Cost: 60
Damage: 120
Description: The user will clap their hands together performing one handseals. As they do so, they will release a large amount of chakra around them that takes the form of lightning spinning around the user at intense speeds. As the lightning spins it gets faster and faster. This lightning releases great heat which the user will take control of this using their chakra. This will create a an orb all around the user of rotating fire and lightning using shape manipulation. The user will be in the middle of the orb, and due to the pressure of the rotation will remain there. Then the user will thrust his hands out to his sides releasing the full force of the fire and lighting in all directions blasting everything up to mid range within the orb shape. As soon as the user has user this they will fall to the floor hurt from exhaustion.

Note: Useable once
Note: This counts as 2 out of the 3 jutsu you can use in a turn
Note: The user takes 40 damage from the heat and exhaustion
Note: No fire or lightning jutsu in the next turn
Note: No water jutsu in the same turn

Edited the bolded

~Declined~ Follow the proper template for Forbidden techniques. Work on the physical restrictions, we both know giving yourself 40 damage doesn't do crap. Saying you're exhausted is so trivial that it'll probably be useless for your opponent in the fight. Forbidden techniques are forbidden because they put the user at great risk while performing the technique or after. This is just not the case here.

(Kaen Rai Mo-Do) - Blazing Lightning Mode
Rank: Forbidden
Type: Attack/Defence
Range:Short-mid
Chakra cost:50 (-20 per turn)
Damage Points: see below
Description: The user will focus a lot of fire/lightning chakra together throughout and around their entire body. This will turn their skin a red like colour as though they have been burnt by steam, some flames will appear around the users body touching it, but not quite burning them aswell as unfocused lightning bolts all around the users body. In this mode the users fire and lightning jutsu are boosted by +10, but they are unable to perform earth or water elements while this mode is active. In this mode, the user can stamp their foot on the ground pushing forwards, launching themselves like a blast of lightning in any direction, though this counts as one of the users jutsu and can only be used 3 times. This mode is a mainly for taijutsu use and with every taijutsu attack the user makes, the fire and lightning will surround that part of the users body increasing the attack by +15 do to the damage of the fire/lightning. The lightning will be released from the attack too, creating a parylising effect on the target.

Note: Taijutsu get +15
Note: Fire/lightning get +10
Note: Lasts for 4 turns or until canceled
Note: Can't use water or wind in this mode
Note: The user takes 40 damage from the burning of the fire
Note: If this mode is active for the full 4 turns the user can't use fire or lightning afterwards
Note: No genjutsu while in this mode.
Note: If someone hits the used in this mode with taijutsu, they will take fire damage and shocks from the lightning. This would be 20 damage on impact.

Looks:

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Edited the bolded

~Declined do not resubmit~ You didn't take my comments in consideration and all you did was make your "burst in speed" limited in your moves. All the "bold" part is simply there to reiterate what you said in your description.

New:

(Kaen Rai kousen) - Blazing lightning Beam
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.

Note: No water jutsu in the same turn.
Note: Useable 2 times

~Approved~ Changed the number of time it can be used.

(Kaen Rai Tatsumaki) - Blazing Lightning Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there lighting and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered fire tornado, then by adding there lightning chakra to it the tornado will become a fusion of fire and lightning creating a fire/lightning tornado combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is within short range of this attack they will take the same amount of damage. The tornado forms petty quick.

Note: No water jutsu in the same turn
Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

~Declined~ Follow the proper template for forbidden jutsus. Change the part where you can be inside the tornado since it'd be an instant death, same with short range from you. Also, work on the description cause form what I read, it could be inferred that you can created it around your opponent or short-range from him. In fact, make it so you can only create it at a long-range distance from your opponent (meaning your tornado is long range from the opponent), otherwise it'd mean it's instant damage being dealt to your enemy and that's unacceptable. I think I've explained above what we expect of a forbidden rank technique, work on it or lower the rank.
 
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Re: ♦ Custom Jutsu Submission ♦

(Mōmaku Seigyo)-Retinal Control
Type: Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Description: The user makes two hand seals and projects their chakra into they eyes of the target. They then use their chakra to control the retina of the target. By doing this, the user is able to control the contractions of the muscles of the retina at will. By doing this, the user is able to control the target's sensitivity to light.
Note: Can only be used thrice per battle.
Note: The jutsu can only control the muscle contractions once per usage.

||Declined|| Describe the method by which you are able to control your opponent's eyes. Does it just happen when you form handseals or do you require direct contact or what?

(Chakra Arashi)-Chakra Storm
Type: Attack
Rank: S Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes three hand seals and gathers a large amount of chakra in one specific location within a mid-range of themselves. They then begin vibrating and rotating the mass of chakra an extreme amount. Anything caught in this area will be twisted and pressured an extremely great deal by the swirling vortex of chakra.
Note: When the chakra has been gathered in the set area, the air will shimmer for a few seconds before the vortex begins.
Note: The area that is being effected can have a maximum of a 3.5 meter diameter.
Note: After using this technique, the user is unable to use any S Rank jutsu for two full turns.

||Pending|| Need another mod's opinion.

[/COLOR][/B]
Resubmitting:
(Mōmaku Seigyo)-Retinal Control
Type: Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Description: The user makes two hand seals and projects their chakra into they eyes of the target. They then use their chakra to control the retina of the target. By doing this, the user is able to control the contractions of the muscles of the retina at will. By doing this, the user is able to control the target's sensitivity to light.
Note: Can only be used thrice per battle.
Note: The jutsu can only control the muscle contractions once per usage.
Note: Requires direct eye contact.
Note: The pupil will stay the size it was manipulated to for a full turn.

And since I never got the second opinion, I suppose I'll just resubmit it. (I restricted the effected diameter a bit. And changed it for no S Ranks to no basic nin for two turns.)
(Chakra Arashi)-Chakra Storm
Type: Attack
Rank: S Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes three hand seals and gathers a large amount of chakra in one specific location within a mid-range of themselves. They then begin vibrating and rotating the mass of chakra an extreme amount. Anything caught in this area will be twisted and pressured an extremely great deal by the swirling vortex of chakra.
Note: When the chakra has been gathered in the set area, the air will shimmer for a few seconds before the vortex begins.
Note: The area that is being effected can have a maximum of a 2 meter diameter.
Note: After using this technique, the user is unable to use any standard ninjutsu for the next two turns.

~Both Declined~ Read the last post at page 279. You'll see that from now on I don't check resubmissions unless you bold what was added.


New Submissions:
(Katon: Kaisu No Kusa)-Fire Release: Fire Grass
Type: Attack, Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
Note: The fire will burn for two turns.
Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
Note: Can only be used once every four turns.
Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.

Edit if and when you see fit. ^_^

~Approved~ Added the bold part.
 
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black uchiha

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Re: ♦ Custom Jutsu Submission ♦

(Konchū sutairu: Konchū doragon-jutsu) Insect Style: Insect Dragon Jutsu
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes two handseals to create up to two large dragons of insects. The insects on the outside of the dragon release a constant supply of chakra, to protect them from A-rank and below attacks. Once the dragon get close/hits the opponent, the insects on the inside of the dragon begin to viciously feed on the opponent’s chakra. The dragon can also (with one more handseal) shootout insects from its mouth (like a dragon’s fire). The user can stand on the head of the dragon.
-Can only use three times per battle
-Last two turn
-Shot insect are A-rank and counts as a move
-No S-rank bug techniques the next turn
-Must be a bug user
-Can only be taught by Black Uchiha

~Declined: sustaining a chakra wall capable of protection A-rank and lower attacks would most likely kill those bugs from chakra exhaustion. They're not ninjas, keep in mind the extent of their abilities~

(Konchū sutairu: Konchū barikēdo) Insect Style: Insect Barricade
Type: Defense/Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user send out a wall/dome of insects that release the chakra of the user/opponent that they feed on, to make a wall able to withstand A-rank and below attacks and still stand. The wall then falls in an avalanche of insects (wall only) attacking the opponent and feeding on their chakra.
-Can only use three times per battle
-Wall/Dome falls if used to block an S-rank attack
-Can only be taught by Black Uchiha

~Approved: The bold part makes the difference between this jutsu and the last one~


(100 Ningyō no rikugun: Torappusukuwaddo no arufa) 100 Puppet Army: Trap Squad Alpha
Type: Defense/Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This squad is made up of 15 puppets of the 100 Puppet Army. These puppets have seals on them (feet, arms, and chest) and work in three teams of five; the tags are to make a five seal barrier. The puppets, after surrounding the opponent, plant their legs underground (via drills); in a pentagon formation and release the seals at once. This instantly makes a barrier from puppet to puppet, three feet underground and eight feet above the ground (block style). The barrier can be destroyed by an aggressive S-rank technique or two A-rank technique, otherwise it’s unbreakable. The user can shoot Senbon/smoke into the barrier (counts as a move) from the puppets that make up the barrier (via small holes in front of the puppet’s mouth)
-Must release the 100 Puppet Army before
-Can only use three times (15 puppets) per battle
-Barrier last two turns
-Once the barrier is used the puppets become unusable
-Senbon/Smoke bombs count as a move
-Can only be taught by Black Uchiha

~Declined: Check the bold part. Also, work on the restriction; 3 times per match is too much for example~


(Godai-juu no ayatsuri ningyō) The Five Great Beast Puppets
Type: Supplementary
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user summons five puppets called The Five Great Beast. The five puppets are made to look like human/animal hybrids, each with different looks and abilities (A-rank & below). The puppets are outfitted with the normal puppet gear, with a few extras. The animals are Bat, Panther, Eagle, Tiger, and Octopus.
1. Ulquiorra-Bat: Has large spring loaded wings that give him the ability to generate A-rank gusts of wind. He also has a whip tail, and uses it as such.
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2. Grimmjow-Panther: Is a basic combat puppet with blades extending from his elbows and legs. His lack of weapons, slender frame, and sharp claws give him an speed advantage over other puppets, this also increases his attack power to A-rank taijutsu
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3. Redder-Eagle: Has large wings with sharp feathers (kunai size) that can be shot out at the opponent with the flap of the wing (B-rank). He also has sharp talons for feet.
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4. Vega-Tiger: Has a sharp blade on each hand and a whip-like tail with a sharp short dual-sided blade on the end. On his head he has two steel fangs on each side of his face, with wire attached; these fangs are capable of being shot out and retracted. Vega has a small generator inside his head that applies a C-rank electrical current through the wire and fangs.
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5. Luppi-Octopus: Has eight large steel tentacles extending from his back. The tentacles can reach to mid-range to attack and have retractable spikes in the ends, they also can be used to make an A-rank shield
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-No other puppets can be used (unless sasori uses his chakra thread machine)
-Has to summon all at once
-Can be destroyed by S-rank attack
-Can only be taught by Black Uchiha


~Declined: Great jutsu, but some things to work on. Look at the bold part in the last puppet's description and change it to short-range. Also, lower that A-rank defense. Again, you're lacking restrictions. Such a jutsu should have major drawbacks. Take away the part about Sasori being able to summon more puppets when those are on the field~
Please Edit Where Needed

Resubmits


Changes are in bold

(Konchū sutairu: Konchū doragon-jutsu) Insect Style: Insect Dragon Jutsu
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes two handseals to create up to two large dragons of insects. The insects on the outside of the dragon release a supply of chakra of the user/opponent that they feed on, to protect them from A-rank and below attacks. Once the dragon get close, hits the opponent, the insects on the inside of the dragon begin to viciously feed on the opponent’s chakra. The dragon can also (with one more handseal) shoot out insects from its mouth (like a dragon’s fire). The user can stand on the head of the dragon.
-Can only use three times per battle
-Last two turn
-Shot insect are A-rank and counts as a move
-No S-rank bug techniques the next turn
-Must be a bug user
-Can only be taught by Black Uchiha

~Declined~ Changed it so that it can only block one A-rank and it dispels after. It's either an S-rank attack or a defense, not both.

(100 Ningyō no rikugun: Torappusukuwaddo no arufa) 100 Puppet Army: Trap Squad Alpha
Type: Defense/Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This squad is made up of 10 puppets of the 100 Puppet Army. These puppets have seals on them (feet, arms, and chest) and work in two teams of five; the tags are to make a five seal barrier; that burns the opponent if touched. The puppets, after surrounding the opponent, plant their legs underground (via drills); in a pentagon formation and release the seals at once. This instantly makes a barrier from puppet to puppet, three feet underground and eight feet above the ground (block style). The barrier can be destroyed by an aggressive S-rank technique or two A-rank technique. The user can shoot Senbon/smoke into the barrier (counts as a move) from the puppets that make up the barrier (via small holes in front of the puppet’s mouth)
-Must release the 100 Puppet Army before
-Can only use twice per battle (10 puppets)
-Barrier last two turns
-Once the barrier is used the puppets become unusable
-Senbon/Smoke bombs count as a move
-No S-rank puppet techniques the next turn
-Can only be taught by Black Uchiha

~Declined~ After reading that one once again, you need to work on the barrier. Lower it's abilities (burning everything that it touches and blocking S-rank attacks). Also, how can you use that jutsu twice if the 10 puppets become unusable after?

(Godai-juu no ayatsuri ningyō) The Five Great Beast Puppets
Type: Supplementary
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user summons five puppets called The Five Great Beast. The five puppets are made to look like human/animal hybrids, each with different looks and abilities (A-rank & below). The puppets are outfitted with the normal puppet gear, with a few extras. The animals are Bat, Panther, Eagle, Tiger, and Octopus.
1. Ulquiorra-Bat: Has large spring loaded wings that give him the ability to generate A-rank gusts of wind. He also has a whip tail, and uses it as such.
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2. Grimmjow-Panther: Is a basic combat puppet with blades extending from his elbows and legs. His lack of weapons, slender frame, and sharp claws give him an speed advantage over other puppets, this also increases his attack power to A-rank taijutsu
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3. Redder-Eagle: Has large wings with sharp feathers (kunai size) that can be shot out at the opponent with the flap of the wing (B-rank). He also has sharp talons for feet.
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4. Vega-Tiger: Has a sharp blade on each hand and a whip-like tail with a sharp short dual-sided blade on the end. On his head he has two steel fangs on each side of his face, with wire attached; these fangs are capable of being shot out and retracted. Vega has a small generator inside his head that applies a C-rank electrical current through the wire and fangs.
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5. Luppi-Octopus: Has eight large steel tentacles extending from his back. The tentacles can reach to short-range to attack and have retractable spikes in the ends, they also can be used to make an B-rank shield
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-No other puppets can be summoned while in use
-Abilities can only be used 4 times per battle (per puppet)
-Abilities used by the puppets counts in the user's 3 jutsu per turn
-Has to summon all at once
-Can be destroyed by S-rank attack
-Can only be taught by Black Uchiha

~Declined~ Still OP. Lower the abilities and work on the restrictions. Restrict the amount of time they can be on the field.

New Entries

Please edit where needed



(Konchū sutairu: 2Tsu no furonto sensō) Insect Style: Two Front War
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases a large amount of insects from the back of his/her legs and heels (unknown by his opponent, like in the chuunin exam). The bugs then sneak around the opponent to attack them from behind, and feast on the opponent’s chakra.
- Can only be used in wooded, grassy, sandy…etc fields
- Can only use 3 times per battle
- Takes one turn to set up
- Can only use A-rank bug techniques while in effect
- No handseal needed
- Can be used in conjunction with other bug techniques
- Can only be taught by Black Uchiha

~Declined~ Seriously, how would be bugs deal S-rank damage on this one? I'm pretty sure anyone would notice their chakra is being sucked and that they're covered in bugs. Maybe I'm misunderstanding something in your custom (hence making it unacceptable anyway), but how many bugs are attacking?

(Konchū sutairu: Konchū tsuna) Insect Style: Insect rope
Type: Attack/Supplementary
Rank: C
Range Short-Long
Chakra Cost: 20
Damage Points: 30
Description: The user sends a 3 inch thick chain of insects to wrap around something to pull the user out of harm’s way. Can also be used to tie up opponent and/or drain their chakra.
- Happens at the speed of a whip
- Can only be taught by Black Uchiha
- Can only be used 4 times per match

~Approved~ Restricted the usage
 
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Zanji

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Re: ♦ Custom Jutsu Submission ♦

-Custom Summoning-
~Dinosaur, already searched the thread if existed,,results: no~


Summoning Animal: Dinosaur
Scroll Owner: ~Drizzy~
Other Users who have signed contract: None
Summoning Boss if existing: Jinbo the T-Rex
Other Summoning Animals tied to contract:None

Summoning:Jinbo The T-Rex
Type:Attack
Rank:S
Range:short- long
Chakra Cost:40
Damage Points:80
Description: The user performs a chain of handseals, then, with a clap of the hands, a dinosaur is summoned, Jinbo, the summoning Boss, is a T-Rex dinosaur who can perform any Earth based technique A rank and lower, for the ones requiring handseals, the user performs them, and the dinosaur releases the attack. Jimbo is black, with white stripes on his back, he also has blood rd eyes and a Earth Symbol tattoo on is back.
Drizzy I know I am not a mod, but I already know this one will be declined due to the fact that it is nothing more than a name of a species of animals, in which case branches off to several hundred other families and breeds of Dinosaur's leaving this type of summoning contract very loose ended and not very descriptive. (I will be going to college to major in Paleontology so knowing this stuff is something I do xd)

Also most Prehistoric/Legendary/Mythological animal summoning's have been declined for a long time.
 

Yashin

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Re: ♦ Custom Jutsu Submission ♦

(Hibana Shikon) - Spark Fang
Rank: A
Type:Attack
Range:Short
Chakra Cost:25
Damage Points:50
Description:A taijutsu and Ninjutsu attack were the user must first use All Fours Jutsu or Beast clone to use.The user will create a mass of katon chakra and spread it round his body.He will then launch at the Enemy with his Ninken spinning at high speeds while releasing the katon chakra causing the Gatsuga to turn hot red with sparks flying of.If hit the enemy will suffer Fire damage
~Need to be member of the Inuzuka clan to use
~Must be used with a canine
~Must be taught by Daiki
~Must use All fours or beast clone jutsu first to use
~Can be used 4 times in battle

~Declined~ Work on the restriction, took me several minutes to figure out what was happening.

(Boushi Nokogiri) - Spinning Saw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user and his Canine run at high speeds side by side and then jump while turning different ways combing each other into a spinning saw attack. The saw attack is capable of Breaking through B-rank Rock.If hit the enemy will suffer body damage and will be launched back a few meters
~Need to be member of the Inuzuka clan to use
~Must be used with a canine
~Must be taught by Daiki
~Must use All fours or beast clone jutsu first to use
~Can only be used 4 times per match

~Approved~ Edited the damage, took out the word "extreme" and added a restriction on the usages

(Sanjuu Fuu Shuuren) - Triple Wind Drill
Rank:S
Type:Attack
Range:Short
Chakra Cost:35
Damage Points:70(-20 if not hit but near attack )
Description:The User creates a clone of himself and then runs with his clone and Canine while creating a mass of Fuuton chakra into his body while the clone does the same.They combine to make a huge Drill attack rotating at extreme speed,The user spins so fast they cannot see so dynamic marking is best used with this jutsu.They release the fuuton allowing them to glide through the air easily and give the drill huge piercing power. Even if the attacks misses the opponent still Takes considerable damage.The attack is so powerful it can easily plow through A-rank rock and Water, if hit the enemy suffers extreme damage and will be hit back 10 meters
~Need to be member of the Inuzuka clan to use
~Must be used with a canine
~Must be taught by Daiki
~Must use All fours or beast clone jutsu first to use
~Cant use Inuzuka moves for 1 turn after using
~Can only use Twice in Battle


Edit where needed

~Declined~ Work on the description and restrictions (to make it clearer) and you forgot to mention that since you need to make a clone for this jutsu, it counts as two move in your turn.
 
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Coyote

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting - Changes in bold.

(Kage: Rippoutai)- Shadow Cube
Type: Defense
Rank: A
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description:
This is used to defend against enemy attacks all around the user. The user connects with their shadow, then they expand the shadow all around them then manipulate the shadow to build walls on all sides of the user creating a shadow cube.

This move can also be applied to trap an enemy. Only works when the user has connected with the enemies shadow. Once the connection is made the same rules apply, the shadow walls are made all around the enemy to trap them for 1 turn.

Notes:
-Able to protect user from A-Rank and below jutsu's
-Cube can protect user for 1 turn
-Cube can trap enemy for 1 turn
-Usable 3 times per battle (Trap and Protection are each counted as one)
-User cannot use Shadow abilities C-Rank and below for 1 turn after cube has been made
-Only usable by Nara Clan members
-Must be trained by MeiX
-Only usable for those who completed shadow training

~Declined: Let me be more explicit; how many times can it protect you from an attack? If it blocks an A-rank jutsu then it should be destroyed while protecting you. Work on this aspect of the restrictions~

and then;

(Bou Haihai Kokuei)- Staff of the Creeping Shadow
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40 for the summon; 10 to use abilities
Damage Points: 80
Description:
Passed down by a secret society within the Nara clan. The Three-Sectional Staff is made of black chakra metal which is capable of harnessing the Nara's Shadows. They combine shadow with the same art as doing it with a kunai. When the staff has been infused with the shadow, it increases the strength of the Nara's Shadows. The shadow can be manipulated to make the three-sectional staff connect the three pieces to become one staff, they can create Tendrils/Spikes that come off the staff to do more damage with each hit. Staff can cause Shadow Imitation if when the user strikes the enemy then releases all the shadow within the staff, this in turn makes the staff unable for use for the remainder of the battle.

Notes:
-Can only be summoned once per battle
-Staff drains 10 chakra to user every turn the Staff is being used
-Shadow Shield, Shadow Imitation, Shadow Tendrils/Spikes count as a move
-When the staff is summoned; shadow techniques increase +10 (not including Tendrils/Spikes)
-Tendrils/Spikes increase staff power by +5; usable twice per battle
-Imitation only usable once; once used the staff is useless for battle
-Only usable by a Nara Clan Member
-Can only be used with permission from MeiX
Staff looks
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I removed the shadow shield ability with the staff, hopefully that is enough to reduce abilities.

~Both Declined: over the weekly limit~

Okay Izuna it's been 7 days now ^.^

Changes in Bold


(Kage: Rippoutai)- Shadow Cube
Type: Defense
Rank: A
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description:
This is used to defend against enemy attacks all around the user. The user connects with their shadow, then they expand the shadow all around them then manipulate the shadow to build walls on all sides of the user creating a shadow cube.

This move can also be applied to trap an enemy. Only works when the user has connected with the enemies shadow. Once the connection is made the same rules apply, the shadow walls are made all around the enemy to trap them for 1 turn. If it blocks one A-Rank Jutsu it is destroyed, any other jutsu rank needs to hit the cube twice before it's destroyed i.e. two B-Ranks, 1 C-Rank and 1 B-Rank.

Notes:
-Able to protect user from A-Rank and below jutsu's
-Cube can protect user for 1 turn
-Cube can trap enemy for 1 turn
-Usable 3 times per battle (Trap and Protection are each counted as one)
-User cannot use Shadow abilities C-Rank and below for 1 turn after cube has been made
-Only usable by Nara Clan members
-Must be trained by MeiX
-Only usable for those who completed shadow training

~Declined~ Elaborate on the speed at which the technique takes effect.

(Bou Haihai Kokuei)- Staff of the Creeping Shadow
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40 for the summon; 10 to use abilities
Damage Points: N/A
Description: Passed down by a secret society within the Nara clan. The Three-Sectional Staff is made of black chakra metal which is capable of harnessing the Nara's Shadows. They combine shadow with the same art as doing it with a kunai. When the staff has been infused with the shadow, it increases the strength of the Nara's Shadows. The shadow can be manipulated to make the three-sectional staff connect the three pieces to become one staff, they can create Tendrils/Spikes that come off the staff to do more damage with each hit. Staff can cause Shadow Imitation if when the user strikes the enemy then releases all the shadow within the staff, this in turn makes the staff unable for use for the remainder of the battle.

Notes:
-Can only be summoned once per battle
-Staff drains 10 chakra to user every turn the Staff is being used
-Shadow Imitation, Shadow Tendrils/Spikes count as a move
-When the staff is summoned; shadow techniques increase +5
-Tendrils/Spikes only usable twice per battle and those only slightly increase the range of the staff
-Imitation only usable once; once used the staff is useless for battle
-Only usable by a Nara Clan Member
-Can only be used with permission from MeiX
Staff looks
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I removed the shadow shield ability with the staff, hopefully that is enough to reduce abilities.

~Approved~ Edited many aspects of your staff. First of all, everything related to the damage. It's understandable that if you pierce/stab your opponent using a spike or a tendril coming out of the staff, it'll most likely cause damage, but the staff in itself doesn't cause damage. So, it's the same as submitting a sword, you don't put damage, what you do with it will cause damage on it's own (or by using kenjutsu techniques). Also, edited the +10 and made it +5. If you're unhappy with those change contact me and I'll re-decline it.

New submissions -

(Kage Tatsujin Enko Modo)- Shadow Master Connection Mode
Type: Supplementary
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description:
Only a ninja who has mastered the shadows may go into such a mode. In this mode the user is able to disconnect part of his shadow and mold it into small objects in his hand i.e. balls, kunai, etc. Then the user is able to throw said objects at or round the enemy. When the object is throw at the ground it expands into spikes that lay on the ground like a shadow to expand in all directions, depending on the way the object in throw. If the object is thrown down directly it expands evenly in all directions even so that a short range target can be hit; also if the object is throw at an angel when it hits the ground all the spikes that lay on the ground expand in the direction of the angel i.e. left, right. But if thrown at angel the spikes go further enough to hit a target at short or medium range. Now when the object hits and ground and expands it instantly connects with the enemies shadow causing shadow imitation with user of the shadow and the enemy. Once a user goes into the mode their body looks as if it has been wrapped with a shadow like how Hidan was wrapped with Shikamaru's shadow. The mode also increases shadow jutsu's power.

Notes:
-Mode lasts 3 turns or until user breaks from it
-Increases shadow techniques by +10
-Anytime the user throws an object it counts as a turn
-Due to the large amount of chakra control one needs it drains +10 chakra every turn it's used
-Once imitation has been made the mode is broken
-Only usable by Nara Clan members (social group)
-Only usable after completion of Shadow Training.
-Trainable only by Dexter..

If you have confusion or think it's too OP please give a reason of how I may be able to change it or if it's simple you may edit it yourself :)


~Declined do not resubmit~ Reasons? It's grossly overpowered.
 
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Punk Hazard

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Re: ♦ Custom Jutsu Submission ♦

Lightning Release: Light Staff(Raiton: Raitosutaffu)
Rank: A
Range: Short-Mid
Type: Offense
Chakra Cost: 30
Damage: 60
Description: The user makes both hands into fists and put them together at the thumbs, channeling Raiton into the hands. The user then separates his hands and creates a staff of Raiton capable of crushing rocks and dent steel.
~Can only be used three times per battle
~It is important that the user does the proper hand movements in order to shape the Raiton into a staff.
~Lasts for three turns
Declined, define steel

Lightning Release: Light Chain(Raiton: Kei Kusari)
Rank: A
Range: Long
Chakra Cost: 30
Damage: 60
Description: The user does the same hand movements for the Light Staff, but instead of just separating them, they make a yanking motion to create a chain of Raiton capable of immobilizing the enemy and crushing rock
~Lasts for three turns
Declined, similar jutsu exists
Resubmitting

Lightning Release: Light Staff(Raiton: Raitosutaffu)
Rank: A
Range: Short-Mid
Type: Offense
Chakra Cost: 30
Damage: 60
Description: The user makes both hands into fists and put them together at the thumbs, channeling Raiton into the hands. The user then separates his hands and creates a staff of Raiton capable of crushing rocks and dent steel, such as metal poles.
~Can only be used three times per battle
~It is important that the user does the proper hand movements in order to shape the Raiton into a staff.
~Lasts for three turns

~Declined~ Read the post at the end of page 279. If you don't bold the changed part of a resubmission, I will not check them.
 
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~M.Hawk~

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Re: ♦ Custom Jutsu Submission ♦


Lightning Ninjutsu

E_D Rank
Name: Raiton: raihouden - Lightning release: Static discharge
Rank: D
Type: Attack
Range:Short
Chakra cost: 10
Damage Points: 20
Description: This jutsu causes the ninjas lightning elemental chakra to become unstable and discharge at random intervals. With proper training a ninja can learn to focus this discharge and use it as both a weapon and a shield.

Name: Raiton: Chaos Ring
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: To begin this, the user must discharge the chakra into one of the arms. The chakra is released throughout the underground conduction and circles around the target. Lightning ridges form across the ground and circle around the target. The circle is approximately 1 foot high and 4 feet in diameter.  This lasts for around 1 post for a E/D rank, 2 posts for a C/B rank and 5 for an A/S rank and . Contact with this circle can cause minor burns and relatively huge burns if contact is made with it for a long time. It uses relatively little chakra as the target can simply jump out of the circle.

C Rank
Name:Lightning Clouds
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user forms handseals, and starts to gather chakra through their body. Once done the chakra expenses and floats into the air, forming together. Eventually the chakra can become dark clouds in the sky. It takes one post for this to work. This technique basically allows the user to conjure a black cloud to conduct electricity for the user to use a lightning based technique through the cloud instead directly from the user.

Name: Raiton: Raidenka: Lightning release: Thunder charge
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: The ninja channels their lightning elemental chakra into their palm in a ball shape. As the ball is focused streams of lightning will emit from it. The ninja can either hold onto the ball and thrust it forward or throw it at their opponent. Upon impact the small ball with disperse over the targets body and give them a nice shock. This jutsu can be used in both hands, but is only recommended for skilled users.

Name: Static Counter
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: After you form handseals, the next thing that hits you in close range combat will be electrocuted. Power raises with rank, B rank and over will cause a brief stun, A a slightly longer one and S will paralyze the offender for they're whole next post.

Name: Raiton: Fuzui [Lightning Release: Paralysis]
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user gathers chakra in their hand, converting it to their element and causing tiny bolts to travel between their fingers. Touching someone with the entire inside surface of the hand will result in temporary paralysis, lasting five posts, while touching with only part will cause the area to go numb, the size of the area dependent on how much contact. Those with Lightning element chakra are immune, and it is impossible to paralyze anyone of a higher rank than you unless you maintain contact for three posts (nearly impossible).

B Rank

Name: Lightning Dance Speed
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
This is elemental boosted body flicker jutsu, which uses lightning chakra and great amounts of chakra control to increase the speed of a normal body flicker by a high amount. the user of this jutsu will use their lightning chakra to charge their body muscles just like a normal body flicker, making them faster and thus having the user much more quickly. Though unlike a normal body flicker, they do not always flow chakra to all their muscles at once. Which is where the users high chakra control comes in.
When using the Lightning Dance a person will charge the nerves and muscles, stimulating their muscles tissue making them much faster then normally capable, though during a body flicker, they only charge the muscles needed at the exact time. The user will charge a certain area of muscles and increase their speed, then act, moving that part of their body, while during this they are already charging the next set of muscles needed for the next movement, and then the next set of muscles and so on and so forth. Though, because they are using lightning chakra, and completing the process through the nervous system in their body, the user of charging and changing muscles systems in their body at a rate four hundred muscles a second.
This jutsu makes the user capable of moving at the speed of five times faster then a standard body flicker, though, because they simply reroute their chakra instead of wasting it on all their muscles over time, it does not waste or consume as much chakra as one might think, but it does cost slightly more chakra then the standard jutsu. Because of the rate in which the users pushes their muscles to move and the rigorous speeds they charge their nervous system, any serious abuse of the jutsu will start to cause their muscles to temporarily shut down, and make them begin to go into an induced paralysis. If used more then five times in a thread their muscles will weaken by 30% by the tenth use their muscles are 60% weaker and so on. Though using it twenty times causes the user unable to move any muscle for some time.


Name: Lightning Piercing Death.
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description:
Lightning Piercing death takes the same principles of its lower cousin and amplifies them and increases the effectiveness. This jutsu does not charge a weapon with lightning chakra, as the use of a weapon with this jutsu will not create the wanted reults. Instead, the user will charge their hand with Lightning chakra, concentrating thier pointer finger with condensed energy. Their hand will glow a faint blue from the chakra, and their finger tip will emanate sparks in bright white.
Once the user has fully charged the attack, they will point the concentrated chakra at their target, then release concentrated projectile of lightning. This jutsu uses their own chakra network as a medium, making it more powerful then any jutsu of the same rank could posses using a weapon. This lightning projectile is designed in a small shape to contain all the piercing capability of a the stored chakra. This small bullet may seem insignificant, but it is capable of piercing through metal to reach its target. Though this can only make its way through an inch of steel, so it is capable of being blocked given the right circumstance.
As well any, wind jutsu used against the Lightning Piercing death of equal or higher rank will disrupt the electric flow and end the jutsu instantly. This jutsu takes two posts to charge and one post to fire, making the user a target during the preparation time. So it is best not to use this jutsu when by yourself in a battle. This jutsu is designed first and foremost for assassination or quick kills only.

Name: Raiton: Raiori [Lightning Release: Lightning Cage]
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: The user thrusts their weapon into the ground, channelling chakra into it at a steady rate. Lightning reaches out through the ground up to fifty feet away and erupts in dozens of bolts, surrounding an area and trapping anyone inside. Coming within six inches will cause the bolts to strike out and throw the offender back up to five feet. The cage is 10-25 feet in diameter, and requires a moderate, steady flow of chakra to maintain, so the user can not move away from the weapon, and only those of S-rank or higher have the skill to maintain contact with other than their hands and use other ninjutsu. Someone of A-rank or higher with Lightning chakra as their main element can break it after 1/4 of the duration has passed, and those with other elements after 1/2 the duration. Breaking it takes a moderate amount of chakra.
D-rank: 1 posts
C-rank: 2 posts
B-rank: 3 posts
A-rank: 5 posts
S-rank+: 8 posts

Name: Element Input: Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: This technique allows the user to Input an aura of chakra around/in the weapon or object to give it an aura of the element its self. This technique doesn't harm the weapon or object unless the user disturbs the consternating power to explode or implode.The technique allows the user to use the element as an effect during combat. Element Lightning input allows the user to shock or numb an enemies body part and give a boost to Lightning element based techniques. Each technique is limited by the amount of time the user keeps it active, he/she has the ability to turn it off or on when ever they like.

Name: Electric Snap
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: After snapping their fingers, the attacker sends out a thin, wire-like strand of electricity that shocks the opponent. This works best when fighting someone with a metal weapon. The electricity will numb the point of impact, where reaction time on the specific part of the body hit will be slowed considerably for 2 posts.

Name: Raimanda
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: A specialized creation of Raiton Element used from the mechanics of Salamandra. The user creates Lightning in their hand and then can spead it as if a snake around the body for various effects.
Hands: If used from the hands, the user can use the lighting as a whip that extends up to 10 feet and a radius of 4 inches.
Feet: If used with the feet, the electricty uses the moisture in the ground to conduct and can shoot out from the ground up to 4 feet of the user for a surprise attack.

Name: Volt Driver
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After a brief charge period, you'll expel a bolt of lighting up into the air. This surge with hit anything within your arms length and will most likely knock it away.

Name: Electrified Arrow
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user charges the arrow they will fire with electrical chakra. When the arrow impacts, it will send an arc of lightning at the closest living target within 10 feet of the point of impact, singeing the target. If the arrow directly hits a living target, it's effects will be similar to that of a taser, causing involuntary muscle spasms for a few seconds, enough for he user to nock another arrow and fire.

Name: Plasma Ball (Purazuma Booru)
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: Plasma Ball is a technique which uses the power of Lightning to form an electric barrier. This barrier will create a sphere of protection around the shinobi and lets them approach their target without fear of being damaged by incoming attack. This barrier can be held up constantly, but costs at least a moderate amount of chakra to do so. You could put in more chakra so it could reduce more damage. You can't attack while in this ball, unless you use a Lightning Release that uses the shield electricity to be performed.

Name: Raiton: Raikanden - Lightning release: Thunder shock
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A Lightning element jutsu. The ninja will focus their lightning elemental chakra to their hands. When the desired amount of chakra is located within the hands, the ninja will release it from their palm at the target in the form of a single bolt of lightning for each hand.

Name: Lightning Dance Speed
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+15 to kenjutsu and standard attacks)
Description:
This is elemental boosted body flicker jutsu, which uses lightning chakra and great amounts of chakra control to increase the speed of a normal body flicker by a high amount. the user of this jutsu will use their lightning chakra to charge their body muscles just like a normal body flicker, making them faster and thus having the user much more quickly. Though unlike a normal body flicker, they do not always flow chakra to all their muscles at once. Which is where the users high chakra control comes in.
When using the Lightning Dance a person will charge the nerves and muscles, stimulating their muscles tissue making them much faster then normally capable, though during a body flicker, they only charge the muscles needed at the exact time. The user will charge a certain area of muscles and increase their speed, then act, moving that part of their body, while during this they are already charging the next set of muscles needed for the next movement, and then the next set of muscles and so on and so forth. Though, because they are using lightning chakra, and completing the process through the nervous system in their body, the user of charging and changing muscles systems in their body at a rate four hundred muscles a second.
This jutsu makes the user capable of moving at the speed of five times faster then a standard body flicker, though, because they simply reroute their chakra instead of wasting it on all their muscles over time, it does not waste or consume as much chakra as one might think, but it does cost slightly more chakra then the standard jutsu. Because of the rate in which the users pushes their muscles to move and the rigorous speeds they charge their nervous system, any serious abuse of the jutsu will start to cause their muscles to temporarily shut down, and make them begin to go into an induced paralysis. If used more then five times in a thread their muscles will weaken by 30% by the tenth use their muscles are 60% weaker and so on. Though using it twenty times causes the user unable to move any muscle for some time.

Name: Lightning Piercing Death.
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description:
Lightning Piercing death takes the same principles of its lower cousin and amplifies them and increases the effectiveness. This jutsu does not charge a weapon with lightning chakra, as the use of a weapon with this jutsu will not create the wanted reults. Instead, the user will charge their hand with Lightning chakra, concentrating thier pointer finger with condensed energy. Their hand will glow a faint blue from the chakra, and their finger tip will emanate sparks in bright white.
Once the user has fully charged the attack, they will point the concentrated chakra at their target, then release concentrated projectile of lightning. This jutsu uses their own chakra network as a medium, making it more powerful then any jutsu of the same rank could posses using a weapon. This lightning projectile is designed in a small shape to contain all the piercing capability of a the stored chakra. This small bullet may seem insignificant, but it is capable of piercing through metal to reach its target. Though this can only make its way through an inch of steel, so it is capable of being blocked given the right circumstance.
As well any, wind jutsu used against the Lightning Piercing death of equal or higher rank will disrupt the electric flow and end the jutsu instantly. This jutsu takes two posts to charge and one post to fire, making the user a target during the preparation time. So it is best not to use this jutsu when by yourself in a battle. This jutsu is designed first and foremost for assassination or quick kills only.

A Rank

Name: Lightning Weapon Penetration
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
This is much like other weapon ninjutsu. Lightning Weapon Penetration charges a held weapon will lightning chakra, causing the weapon to give of small sparks around its surface. The Lightning chakra is concentrated fully on the tip of the weapon, making the weapons point glow a slightly blue sheen and give off heavier sparks. This weapon is heavily enhanced with Lightning, giving the basic properties of the element. A weapon charged with this jutsu has its piercing capabilities increased a great amount, making weapons capable of piercing light or medium armors targets. A kunai charge with this technique is able damage metal of equal strength, though making any serious damage would take multiple uses. This jutsu lasts for one post and costs a larger amount of chakra then most of its rank.

Name: Lighting Aura discharge
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description:
This jutsu is used primarily for a defense then offense because of its instability. the user of this jutsu will gather lightning chakra just above the surface of their skin and concentrate it into a thin membrane, the user will seemed to glow blue as this happens. Once that is complete, the user gives of a small shock to anything that touches them, though this is not the main purpose of the jutsu. The user will hold this small lightning membrane until the target is within range ( apx: 5 meters) and then release the stored chakra into a blast around themselves, causing everything within the 5 meter area to be heavily electrocuted. Anything caught in the blast will receive nerve damage, making their muscles slightly numbed and hard to use, if someone is caught within five feet of the user during the blast then they receive second degree burns on their exposed skin.

Name: Lightning arrow
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: This jutsu is based off the chidori. It is less powerful, but can be used at range. The user concentrates their chakra into both hands while drawing back the bow. Lightning forms in arcs between their hands, so it looks like there is an arrow nocked on the bow. The user releases, and the lightning arrow becomes a bolt of lightning that is fired at the target. It's effects are similar to the chidori, except less powerful.

Name: Sparkling Silence
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn activate)
Damage points: N/A (+ 20 to regular taijutsu)
Description: Allowing the user to use the studded part of the gloves as a median, you can make lightning dance across yourself without hurting yourself at the same time. Basically encrusting your arm in lightning, you can use it deflect normal projectiles, blades that aren't chakra enforced, and punches and kicks, while making it electric, if metal, or sending a shock to null the senses in the limb that is has contacted with. The only exception is the head since of the power lever of the jutsu, it would only send a sort of wake up call instead of nulling the head's senses. This also makes no sound. This jutsu effects the RIGHT arm, and no handseals.

Name: Five Eating Eels
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: This jutsu is like 'five eating sharks' jutsu, but instead there are five eating electric eels. The user brings there hand down and extends their fingertips to touch the water. Five 'eel' shaped pieces of water come out, but they are electrified with the user's raiton chakra. If the enemy gets touched by the eels and are shocked, they will be paralyzed one post for every shock. This is mainly used when the opponent is under water, but the eels can reach the target if they're at least close to it.

Name: Lightning Weapon Penetration
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description:
This is much like other weapon ninjutsu. Lightning Weapon Penetration charges a held weapon will lightning chakra, causing the weapon to give of small sparks around its surface. The Lightning chakra is concentrated fully on the tip of the weapon, making the weapons point glow a slightly blue sheen and give off heavier sparks. This weapon is heavily enhanced with Lightning, giving the basic properties of the element. A weapon charged with this jutsu has its piercing capabilities increased a great amount, making weapons capable of piercing light or medium armors targets. A kunai charge with this technique is able damage metal of equal strength, though making any serious damage would take multiple uses.  This jutsu lasts for one post and costs a larger amount of chakra then most of its rank.

Name: Lighting Aura discharge
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description:
This jutsu is used primarily for a defense then offense because of its instability. the user of this jutsu will gather lightning chakra just above the surface of their skin and concentrate it into a thin membrane, the user will seemed to glow blue as this happens. Once that is complete, the user gives of a small shock to anything that touches them, though this is not the main purpose of the jutsu. The user will hold this small lightning membrane until the target is within range ( apx: 5 meters) and then release the stored chakra into a blast around themselves, causing everything within the 5 meter area to be heavily electrocuted. Anything caught in the blast will receive nerve damage, making their muscles slightly numbed and hard to use, if someone is caught within five feet of the user during the blast then they receive second degree burns on their exposed skin.

Name: Inabikari Bunshin
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates clones made of lightning that have a minor illusion on them that make them look like the user. If they hit something or get hit they'll disperse. Physical contact or contact through metal will shock and momentarily stun someone. They can hold objects

Name: Kaminari Ookami Kuchiyose
Rank: A
Type: Offence
Range: Short
Chakra cost: 30
Damage points: 60
Description: Creates five wolfs from lightning. These constantly leech chakra, and their bites cause brief paralysis. If you disperse a wolf when it bites something, it will spend it's next post completely paralyzed. A strong attack can destroy a wolf.

Name: Tri-Drill
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will perform the hand seals clap their hands together in front of themselves and then pull them apart quickly. In their hands will be a ball of pure electricity. They will then hurl this ball in the air over the target. It will quickly disperse into three balls and create a triangle over the target. Bolts of lightning will connect the three orbs and then one will come down from each orb and strike the target below, creating a sort of prism. They balls will then begin to spin, sending sparks flying and even making a loud drill noise. As they spin, the three balls will lower themselves closer and closer to the target, causing the drill to spin faster and faster. As the balls drop to their lowest point (surrounding the target at about chest level), they will quickly converge on the target in one last strike.

Name: Electric Web
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will charge their target and perform some sort of upwards strike, whether it be from a sword, an uppercut, or something else. The strike will send the target flying up into the air abnormally high. The user will then dash off of the ground and ram through the target, leaving a bolt of electricity behind them. They will then do this 3 more times, creating an X with a + in between. The 4 lines will then all connect with branching lines of electricity, making it look much like a spider web with the target trapped in the middle. They will then dash through the target one last time, hitting them straight on from the center, making a perfect bullseye in the web. The target will then be sent plummeting to the ground once the attack is over, causing even more damage.

S Rank

Name: Raiton: Raikouatsu - Lightning release: Thunder Volt
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: A more powerful and darker version of Lightning release: Thunder shock. This jutsu gathers much more lightning in the hands and when released it is the form of several bolts that will snake their way to the target as long as chakra is continuously used. Once hit the target will receive a very nasty shock. The ninja can continue to poor more chakra into the jutsu and also lift their target into the air and be open for another attack. This jutsu can be used with one hand or two. If two hands are used the effects are doubled not halved.

Name: Ikite Iru Inabikari
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A powerful lightning technique, it's sure to finish all but the strongest opponents. It begins by converting a massive amount of chakra into electricity and then surging it through out the body. Then the user performs multiple dash attacks, appearing to be dozens of sparking beams of light striking the target. It's finish by slamming the opponent into the ground by their neck and expelling all the stored lightning into them.

Name: Denkou Hekireki Degeki
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: Sending a straight bolt of lightning from both palms, must be places bottom to bottom so it doesn't go off course. It can go through trees, rocks that are about a yard straight through, and some other materials that are skinny. Taking 40% of total amount of chakra, at that moment, it can't kill but it immobilizes anyone in range of the beam for 2 posts. The lightning can bounce off of 4 metal objects before being unable to bounce anymore. Though it can bounce off of metal, it goes through it as long as the user maintains chakra into the beam of lightning. Though it can bounce off of metal, a person can not change the direction of where the beam goes unless they change the angle at which they shoot the beam of lightning. Though it stuns the opponent for 2 posts, the beam can only hold for 3 posts.

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Fire Ninjutsu

E_D Rank
Name: Hibana no Jutsu (Spark Jutsu)
Rank: D
Type: Attack
Range:Short
Chakra cost: 10
Damage Points: 20
Description: This is another simple jutsu used by beginners to the element of fire, or jutsu in general.  The user does the required hand seals and holds his or her left hand out.  The user points a finger at the desired spot and snaps, and a quick spark of fire emits in that spot, lightly burning the area.

Name: Kari-kai-kuma: Flame Dart
Rank: D
Type: Attack
Range: Short
Chakra cost: 10
Damage Points: 20
Description: This is a very simple jutsu: The chakra builds up in the palm of the ninja's hand, and is released from the palm in the form of a small throwing dagger.
Each dagger is released from the hand and does a small amount of damage, not enough to use as an actual weapon, but useful as a distraction tool.

The ninja can get this jutsu at e-rank, but with each rank to A-rank, you gain one extra dagger per rank up to five at A-rank. At this point, it can be used to target more than one person. At S-rank, the daggers are stron enough to do some lasting damage, causing the daggers to converge into one and strike the same target. The daggers can only be used once per thread.
Name: Katon: Hinotama no Jutsu (Fire Release: Technique of Fireball)
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: A weaker version of the Goukakyuu no Jutsu, it allows the user to shoot a small fireball out of the mouth. while the Goukakyuu no Jutsu takes a large amount of chakra to use, this jutsu takes only a small amount, allowing even genin to use it several times in a single battle.

Name: Heat Slicing Jutsu
Rank: D
Type: Defence/Attack
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user uses a bladed weapon, such as a katana, and slices at the ground to create friction. This allows the blade to be heated. Then the user can slice at the opponent, causing the opponent to be burned. The heat is enough to cause a severe sun burn, and can be as bad as a sun blister. Each level needs to be trained separately

The type of damage depends on the rank:
E =  light sunburn- Not that much other than a distraction.
D =  Heavy sunburn- Feels like 100 bee stings and may be an immobilizer if the enemy is hit by another Katon. Suiton heals it right up.
C = Blisters-Will immobilize the area hit if hit by a Katon unless hit with a Suiton.
B= Severe Blistering and Sunburn- Immobilizes the area. Suiton will heal it, but only to one stage.
A= Fries the skin- Burns the skin, but not incinerates it.

C Rank
Name: Heat Slicing Jutsu
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user uses a bladed weapon, such as a katana, and slices at the ground to create friction. This allows the blade to be heated. Then the user can slice at the opponent, causing the opponent to be burned. The heat is enough to cause a severe sun burn, and can be as bad as a sun blister. Each level needs to be trained separately

The type of damage depends on the rank:
E =  light sunburn- Not that much other than a distraction.
D =  Heavy sunburn- Feels like 100 bee stings and may be an immobilizer if the enemy is hit by another Katon. Suiton heals it right up.
C = Blisters-Will immobilize the area hit if hit by a Katon unless hit with a Suiton.
B= Severe Blistering and Sunburn- Immobilizes the area. Suiton will heal it, but only to one stage.
A= Fries the skin- Burns the skin, but not incinerates it.

Name: Fire Arrow
Rank: C
Type: Attack
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user focuses their chakra into the arrow. When it is fired, it bursts into flame. On impact, it releases the remaining chakra stored in it explosively in a ball for fire approximately five feet in diameter.

Name: Ryu Hari no Jutsu (Technique of Dragon Needles)
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user crosses their arms and their fingers flare out white while collecting chakra in fingertips. After building up chakra for a second, they flings the chakra out of their fingertips. Each piece of chakra takes a needle-like form. Upon contact, the needles ignite, cause the target to catch fire.

Name: Katon Furea-Taiyou no Jutsu (Fire Style, Technique of Solar Flare)
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a lighting jutsu)
Description: The user collects chakra in their hand and shoots it into the sky where it explodes, making a powerful light for a few posts. The purpose of this jutsu is tolight up dark areas, but can it can be used for defencive purposes.

Name: Phoenix Style: Flaming Blast
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: This taijutsu style is one that symbolizes the might of the mighty phoenix. This style was developed by a Missing-Nin that specialized in the use of katon jutsus.  The shinobi focuses chakra into their fist and feet to cover those parts in fire.  This allows them to burn their opponent and is as harmful as sticking your hand in a fire.

Name: Ring of Fire
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After the needed hand seals are performed, the user spins around in a 360 direction.  Small yet harmful fireballs are released in all directions.

B Rank
Name: Heat Slicing Jutsu
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user uses a bladed weapon, such as a katana, and slices at the ground to create friction. This allows the blade to be heated. Then the user can slice at the opponent, causing the opponent to be burned. The heat is enough to cause a severe sun burn, and can be as bad as a sun blister. Each level needs to be trained separately

The type of damage depends on the rank:
E =  light sunburn- Not that much other than a distraction.
D =  Heavy sunburn- Feels like 100 bee stings and may be an immobilizer if the enemy is hit by another Katon. Suiton heals it right up.
C = Blisters-Will immobilize the area hit if hit by a Katon unless hit with a Suiton.
B= Severe Blistering and Sunburn- Immobilizes the area. Suiton will heal it, but only to one stage.
A= Fries the skin- Burns the skin, but not incinerates it.

Name: Katon Baria-Kakka (Fire Style, Burning Barrier)
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user's body is engulfed in flames, however the created flame doesn't hurt the user but rather affects people who get too close to the user. The technique uses a steady amount of chakra to use and the average shinobi can only hold it for several posts before it completely drains them.

Name: Invoke Phoenix Feather
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After the needed handseals are performed the shinobi extended theirs palms and a cloud of red feathers appear. The feathers are actually those of a crow yet they have an unusual red color.  When something hits the feathers they ignite into a fire bomb like blast if flames. The one who created the feathers can also ignite them at will.

Name: Phoenix Style: Flaming Blast Extension
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The shinobi focuses fire chakra into their arms and legs which allows them to be covered in fire. This is a much stronger version of Flaming Blast and causes burns with searing hot flames. You also don't have to hit the enemy to cause damage though if you make contact severe burning will be caused. Thrusting your arms and legs in their direction will now release fire, unlike with Flaming Blast where you have to make contact.  These flames are considerably hotter and can easily burn the skin off the opponent.

Name: Element Input: Fire
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+15 to kenjutsu and standard attacks)
Description: This technique allows the user to Input an aura of chakra around/in the weapon or object to give it an aura of the element its self. This technique doesn't harm the weapon or object unless the user disturbs the consternating power to explode or implode. The technique allows the user to use the element as an effect during combat. Element fire input allows the user to add a burning effect and adds slightly more damage to Fire techniques. (Doesn't mean you can shoot fireballs from the weapon) Each technique is limited by the amount of time the user keeps it active, he/she has the ability to turn it off or on when ever they like.

Name: Dazzling Ember
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Enabling the user to make the studded part of the gloves as the central point of the jutsu, you can spark fire from it and make it engulf your arm, but it won't burn you. Allowing you to set fire with anything that is wooden or flammable, this allows you to also burn people. Though this is a pretty simple jutsu, you can't do as much as with it's counterpart as this. This one does make a sound, effects the LEFT arm, and also no handseals.

A Rank
Name: Heat Slicing Jutsu
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user uses a bladed weapon, such as a katana, and slices at the ground to create friction. This allows the blade to be heated. Then the user can slice at the opponent, causing the opponent to be burned. The heat is enough to cause a severe sun burn, and can be as bad as a sun blister. Each level needs to be trained separately

The type of damage depends on the rank:
E =  light sunburn- Not that much other than a distraction.
D =  Heavy sunburn- Feels like 100 bee stings and may be an immobilizer if the enemy is hit by another Katon. Suiton heals it right up.
C = Blisters-Will immobilize the area hit if hit by a Katon unless hit with a Suiton.
B= Severe Blistering and Sunburn- Immobilizes the area. Suiton will heal it, but only to one stage.
A= Fries the skin- Burns the skin, but not incinerates it.

Name:  Katon • Kaen Heki Gan no Jutsu [Fire Release • Flame Burst Sphere]
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description:  skill in which a large ball of flames is created within the air in an orb like shape. Condensed together and infused with a great deal of chakra. When the ball slams down against the ground, it creates a widespread blast of flames. This jutsu is just an aplified version of the grand fire ball jutsu, except for the fact it comes from the air rather then the persons mouth.

Name: Searing evangelical flame
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A jutsu that allows for one with an affinity for fire to fly upon wings made of said fire. This jutsu requires only a few hand seals, and will generate wings upon the person upper back big enough to where it would make sense that they would lift off of the ground. These wings while made of fire, and strong enough to cause 2nd degree burns if they make contact with an opponent do nothing else but help the person fly. This jutsu takes no chakra to maintain it, but can only be maintained for up to 5 posts at a time, after which it will require a 2 post recharge in order to gather enough combustion in the air to fuel it again.

Name: Katon: Honoo Kakuhan [Fire Release: Flame Whip]
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn activate)
Damage points: N/A (+ 20 to regular taijutsu)
Description: The user summons fire around their fist, making it appear as though they are holding it. They manipulate the fire's length and intensity. When the whip makes contact with skin, the spot suffers a burn, as fire would. The longer the whip the more chakra, the longer they hold it the more chakra also. The user also suffers from burns on their hand after using the jutsu for a long time.

S Rank
Name: Flame Chamber
Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales deeply, gathering chakra in their mouth, upon exhaling they blow out a huge blaze of white hot flames, though this blast is not aimed at the opponent but to their side which would normally fool the opponent into thinking the jutsu had missed. The user then controls the flames to swirl round the opponent and encase them in a sphere of fire, the heat inside the chamber is enough to melt the skin and certain weapons (Of B or lower rank) The oxygen inside the chamber is mostly used up by the fire so it becomes very difficult to breath inside the chamber.

Name: Katon: Karyuu Batsu
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: After making the required handseals the user is surrounded by a ring of searing hot flame which would severely burn anyone within three feet of the user. A large dragon of fire then appears around the shinobi and can be fired at the opponent and if it hits, can cause heavy fire damage, the heat of the dragon is so intense it can burn the skin straight off the target's body.

Name: Rage of the Phoenix
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: Through this jutsu the user's whole body is engulfed in searing hot flames helping him resist physical attacks..  This jutsu can be quite harmful to the user even though they know the fire element they're body can be severely burned if in this form for over a minute. ÂÂ
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Wind Ninjutsu

E_D Rank
Name: Kyoufuu no Jutsu (Strong-Wind Jutsu)
Type:Attack/Supplementary
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description:  A simple jutsu for ninja beginners.  It is a basic jutsu, and not that impressive.  The user does the required hand seals, and puts both hands infront of him.  If done correctly, then a gust of wind should push in the direction that the user is facing.  It requires little chakra, and the wind isn't strong enough to pick up anything significant, only sand and dirt.

Name: Wind Blast- Chain Style
Rank: D
Type:Attack/Defence
Range:Short
Chakra Cost:10
Damage Points:20
Description: By using the wind Chakra residing within oneself, the user channels wind chakra through the chain, and spins the chain around rapidly in front of them. The user will then force the wind chakra out and forward, and have an effect much like Temari's wind jutsus, but with less effect.

Name: Kahentou (Petal Blade)
Rank: D
Type:Attack/Defence
Range:Short
Chakra Cost:10
Damage Points:20
Description:This jutsu uses the properties of wind chakra in order to perform. The user of this technique will channel their chakra into a petal or leaf. The petal will harden along the edges and will grow a slight shine to it. The user will then launch this petal at the target. The petal's edges will have becomed sharp and strong, capable of having the cutting power of a normal shuriken. the advantage of this jutsu is that it requires no handsigns and easy to perform.

Name: Wind Bullet
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user gathers chakra into their 2 pointer fingers, and then charges it. The user then makes the chakra spin , and adds nature manipulation to turn it into wind. Then the user then places their other hand on the other arm and releases the chakra, shooting a bullet of air that is the size of a bullet, with the power of a medium sized punch. It doesn't have the ability to penetrate human flesh, although it takes less than a second to fire one, much like a gun. Since it doesn't have a high level of difficulty, it doesn't require hand signals.

C Rank
Name: Air Dash
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: This is a simple manuever that helps aerial taijutsu users. It allows them to boost themselves whatever direction they are facing. This is done by using wind chakra to thrust them along in the air. While this doesn't take a large amount of chakra, the forcing of chakra and wind out of your back can be exhausting. So it's highly suggested you uses this only once every few minutes, or you'll physically exhaust your self.

B Rank

Name: Harou's bullet
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40(+5 if attack is send back)
Description:The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles , launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy.
For the second version of this jutsu, the user will infuse chakra into the air above the target on a wide area.  Then condensing it the user will create a large amount of small wind projectiles. They will send it down on the enemy, covering a large area, hitting them with these small projectiles. These small wind bullets only deal about the damage of a heavy punch. Though they are used simply to hinder the target or keep them performing an attack.


Name: Harou's Strength
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description:The user will gather air and chakra into their hands, condensing this air to some degree. Then the user will punch the target, releasing the stored air and chakra upon impact increasing the damage done by the punch. This increases the power of the attack by 30% as well as launches the opponent back a few feet upon impact.

Name: Air ascension
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:This technique creates a small platform of condensed air and chakra. this creates basically a place for the user to stand. This platform can be controlled to move pretty much anywhere, making travel much faster, and even making the user capable of moving at great heights as the platform can lift the user over great distances.

Name:The Wind of a Thousand dragons
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The user draws their weapon or weapons and Distance between the enemy and the felt of a current wind comes and the user puts Chakra into the blade of the weapon and puts it behind them and stares at the enemy then brings it forth creating a hurricane of a wind that feels like a thousand dragons swooped down and pushed the enemy away,Cutting the enemy inside of his body unless hitting a object thats outside of his body example (a tree or a scrub)the damage isn't very Well put but it makes it enough to feel pain inside the body.

Name: Element Input: Wind
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to Input an aura of chakra around/in the weapon or object to give it an aura of the element its self. This technique doesn't harm the weapon or object unless the user disturbs the consternating power to explode or implode. The technique allows the user to use the element as an effect during combat. Element Wind input allows the user allows the user to extend the length of his blade with his chakra and give slightly more power with wind base techniques. Each technique is limited by the amount of time the user keeps it active, he/she has the ability to turn it off or on when ever they like.

Name:koukuukougeki suraashu-Slashing Air Strike
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:A powerful ninjutsu developed by Kei Ishida. Like any other ninjutsu, this technique needed a lot of time and perfection to be completed. The user amplifies the chakra flow around his palm as he holds it out in front of him, and like any other elemental jutsu, they must use physical recomposition to form the specific element into their desired shape.
In this case, physical recomposition is used to form a thin, crescent shaped blade that is sent hurtling through the air towards it's target. It can also be amplified using a special element absorbing weapon to increase the amount of damage done when performed.
Note: This technique can be used to negate other jutsus projected at the user(by slicing through them, disbursing after the other jutsu is negated) if the other jutsu is at a lower rank than the slashing air strike.

Name:Kaze Kujiku no Jutsu: Crushing winds technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:Creates a wind current around the targeted foe using wind manipulation. By focusing on the chakra around the area of the foe, the air around the target begins to get heavier and heavier. Depending on the amount of chakra used is the amount of pressure applied to the foe, ranging from immobilizing the enemy, to causing the air to constrict around them and crush the enemy to death in a powerfull crushing blow. However: The caster must take the time to focus on this technique in order for it to be performed efficiently, if the caster is interrupted by anything, or distracted, the air around the target it focuses on will disburst.

A Rank

Name: Harou's Chains
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:
Utilizing their control on wind and air around them, the user will infuse the air with chakra, then reaching out with this air they will wrap it around the target, using long strands, making the opponent incapable of body movement.

Name: Harou's Shield
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description:
A very effective defense. The user will effectively move wind and air around their body, condensing it with chakra. This allows the user to easily deflect projectiles and knock back an opponents fist or feet when attempting a Taijutsu attack. Though this is not an instant move so speedy attacks can effectively get through the defense of a weakened, slow thinking, or distracted shinobi.
The higher rank of this technique will use their control of air to form a thin layer of air on their skin for additional protection. The air is compressed with their chakra to be able to reduce a destructive amount of damage, but it takes a moderate amount of chakra to use it. This air is a bit restricting to the user's movement, though and it also makes them slightly heavier. Making the user a bit slower when using this technique.

Name: Harou's tail
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:
The user will gather a large amount of air and chakra behind them, forming it into a condensed tail. this appendage can be controlled and manipulated easily, and it capable of reaching a distance of thirty feet. This can smash, punch and bludgeon the target. Though because of the chakra infused inside the appendage, it can be seen due to distinct ripples of green and blue in the air as it moves.

Name: Harou's Spear
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description:
Gathering air into their hand the user will condense the air into a long sharp projectile. They will then throw it at a target, increasing the speed with chakra, causing it to pierce armor and skin easily. Though it isn't really much stronger than other similar jutsu, but it takes little chakra for its level. though this spear can only effect one target,as it disperses soon after making conatact with a solid mass.

Name: Wind blade edge
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: Only to those more 'advanced' shinobi in the wind art. This jutsu requires extremely high chakra control (Gen or Ijutsu spec as style). This is a passive jutsu that can always be active and of which can increase the power of weaker wind style jutsu by 1 rank(Can only increase E,D,C rank wind jutsu)

Name: Great Hurricane
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description:
The user will send a large gust of wind at the target, blowing them back with a very surprising force. This jutsu covers a large area and is stronger than one might think capable of knocking down trees or small buildings that may get in the way.

Name: Sky Protective Wall
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60
Description:
Collecting a large amount of air in front them, the user will condense chakra to a high degree, making a large barrier or wall in front of them. This barrier is a strong defense, capable of blocking taijutsu and ninjutsu of equal rank. ( except fire jutsu,  As well as blocking lightning jutsu up to one rank higher ) This wall can be moved and manipulated at will capable of floating around the user for better protection.


Name: Sky Wind compression
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description:
Collecting a large amount of air in front of them, the user will launch this air out at the target, surrounding them with chakra infused wind. Then quickly compressing it the user will smash the target using air pressure and chakra. This jutsu is capable of smashing boulders with this pressure. This jutsu is quite dangerous because being made of wind, it is hard to tell when one is being surrounded by this chakra infused wind. The easiest way to tell though is that fact that the air has ripples formed when it moves and has slight color distortion.

Name: Great Wind Missile
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: This jutsu sends highly long ranged, fast-paced wind "missiles" at the target. The user will send out a single or multiple burst(s) of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, and even if they are dodged or blocked the shock wave they create is often enough to throw even the toughest of opponents off balance, if not off their feet entirely. The range is typically limited to the range in which the user can see and the chakra they exert with each blast. The user is able to guide these blasts slightly by holding the seal used to create them, however, they move so fast that often a slight turn in the "missile's" direction is all that can be made even at long distances. They are extremely hard to avoid because they are so fast, that and the range of this jutsu are the factors that make it so deadly.

Name: tsuino kiru koukuukougeki-Twin Slashing Air-Strike
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:A variation of the original Koukuukougeki, but unlike the original, both hands can be used to perform the Koukuukougeki, meaning double the performance. Double the amount of chakra is used to perform this technique, as the Koukuukougeki is being used twice, just out of both hands. Just like the koukuukougeki, though, the Twin strike has the same effects of the single arm projectile technique, it's just focused into two sequences not just one.

Name: Fuuton: Kaze Bunshin no Jutsu - Wind Clone Technique
Type: Ninjutsu
Rank: A
Requirements: Wind element
Description: This technique creates a physical replication of the user made from wind. It acts like a normal clone with a physical form and has the full physical and jutsu ability of the user, though it is still quite limited in chakra amount. When it is hit, the clone will burst into a blast of strong winds, effectively pushing away anyone who was within two feet of it about 15 feet away(no damage) and dealing light pressure damage to anyone who was touching it. It doesn't require many hand seals to be executed. Any special weapons the user may have had on them when using this jutsu will be copied partially, losing any special qualities the original has.

Name: Air Barrage
Type: Ninjutsu
Rank: A
Requirements: None
Description: The shinobi creates a 20 foot diameter sphere around a person. While this jutsu is in effect, the person is bombarded with blasts of wind the size of fists. Although not powerful, it is an excellent technique to prevent the enemy from concentrating or holding a good fighting stance. The jutsu can last as long as there is chakra available. However, if the enemy with the sphere catches the shinobi in the wind blasts it is immediately dispelled. The enemy can also avoid the technique if they are quick; if any time they are not in the sphere from quick movements or a jutsu used, the barrage will simply dispel itself.

~All declined, do not resubmit ever~ banned 3 weeks from the CJ thread. You had enough warnings.
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no Jutsu: Hercules) - Summoning Technique | Hercules
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Hercules is a Rhinoceros Beetle (sub-species Hercules Beetle in particular) that stands twice the size of a human. Unlike most beetles he stands on two feet and is bipedal like a human. This allows him to use the remaining four limbs as arms for things such as hand seals or weapon wielding. As a Rhinoceros beetle, the strongest creature per mass of the world, his strength is unparalleled and is capable of lifting objects many times his own size or weight. He carries a shield in one hand and a large sword in the other. Due to his thick and hard exoskeleton he is able to withstand B-rank and below techniques. He is also able to open up his wings and take flight, though due to his disproportionate weight he has very slow speed. His elemental affinity is earth which he can use up to S rank and counts as one of the user's three moves.
-Can only be summoned once per battle.
-Can only remain on the field for five turns.

(Kuchiyose no Jutsu: ) - Summoning Technique: Ataka, the Flying Tank
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 45
Damage: N/A
Description: Akata is a large Japanese Rhinoceros beetle nearing the size of a large helicopter. He is quite slow but makes up for it in power and defense. His hard layer of armor can protect him from A rank and below attacks and his wings allow him to fly, though quite slowly due to his size. This has earned him the nickname of the "Flying Tank". His elemental affinities are lightning and fire, which he can release a powerful combined S-ranked blast of twice per battle which counts towards the user's three moves. This can't be used on consecutive turns.
-Can only be summoned once per battle.
-Can only remain on the battlefield for four turns.
-S-ranked fire/lightning battle can only be used twice per battle and not on consecutive turns.
-Can withstand up to 100 damage before dis-summoning.

(I have signed Black Uchiha's Rhino Beetle contract and have permission to submit my own summons.)

~Both declined: The first one is just unrealistic (a beetle making handseals?) and the second one is plain OP. Amaterasu deals 90 damage, yet I'm sure your summon couldn't survive it~

(Doton: Issho Chin Kadai) Earth Style | Together We Stand
Type: Supplementary
Rank: B
Range: Mid-Long
Chakra Cost: 20
Damage: N/A
Description: The user forms two hand seals and the earth of the battlefield begins to converge in the middle of the battlefield (like a convergence boundary of the earth's crust), pulling the opponent and the user towards each other. The earth converges at high speeds bringing the user and opponent into close range within seconds.
-Can only be used twice per battle.
-Can only be taught by Lord Danzo.

(Mahi Hijutsu: Kontan baindingu) Secret Paralysis Technique | Soul Binding
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: N/A
Damage: N/A
Description: This technique requires an advanced knowledge of the human body, particularly the joints and muscles. The user will release a very small needle called a waishin and throw it into a specific location of the body such as a joint or a muscle. The location of the needle will cause extreme pain when the targeted joint or muscle attempts to move making it impossible to use those areas. Due to the shape and size of the needles they're incredibly hard to see when thrown without the aid of doujutsu and cannot be simply pulled out when discovered (though that doesn't mean they can't be removed). Because of their thinness and the velocity they're thrown at, they can't be felt when entering the body. These needles can also be thrown simultaneously with other weapons to further mask their presence.
-Can only be used by a current or past member of the medical school.
-Cannot paralyze any life threatening muscles.

(Junshin no Kobushi) | Purity of the Fist
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 45 (-10 per turn)
Damage: +25 to Taijutsu (-10 per turn)
Description: This technique was developed by an ancient taijutsu master in an effort to combat elemental techniques through the use of hand to hand combat. The biggest issue a taijutsu user faces against the elements is that even coming in contact with them is damaging. Touching lightning gets you shocked, touching fire gets you burned, touching water gets you wet, etc. To overcome this obstacle the user concentrates a thin but dense layer of chakra over their entire body. This chakra acts as a buffer and allows them to touch elements without being affected by those immediate affects, though that doesn't mean they're immune to elemental jutsu. If they were to try and take on an elemental technique using just the chakra layer it would easily be broken and they would take the full impact of the attack. What this chakra layer allows the user to do is counter elemental jutsu by striking it with taijutsu. A taijutsu attack with equal or greater power will be able to destroy the incoming elemental technique. The layer of chakra also augments the user's power, causing their taijutsu techniques to gain a damage bonus. However, the technique does have a downside. While the layer of chakra is over their body the user is incapable of molding elemental chakra for elemental ninjutsu, though they can still use the elements in their raw form to augment taijutsu or kenjutsu. They also lose the ability to use genjutsu. It also puts quite a bit of strain on the user dealing 10 damage per turn while activated.
-Can only be used by a taijutsu specialist (must be specified in bio).
-Can only be activated once per battle.
-Lasts five turns or until deactivated.
-Cannot use elemental techniques or genjutsu while active.

~All Declined: don't resubmit the last one~
(Kuchiyose no Jutsu: ) - Summoning Technique: Ataka, the Flying Tank
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 45
Damage: N/A
Description: Akata is a large Japanese Rhinoceros beetle nearing the size of a large helicopter. He is quite slow but makes up for it in power and defense. His hard layer of armor can protect him from A rank and below attacks and his wings allow him to fly, though quite slowly due to his size. This has earned him the nickname of the "Flying Tank". His elemental affinities are lightning and fire, which he can release a powerful combined S-ranked blast of twice per battle which counts towards the user's three moves. This can't be used on consecutive turns.
-Can only be summoned once per battle.
-Can only remain on the battlefield for four turns.
-S-ranked fire/lightning battle can only be used twice per battle and not on consecutive turns.

Removed the damage limit. So any attack that would logically kill or incapacitate it would.

~Declined~ Still several things wrong with this, look at bold part. It's ridiculous, no restriction on how many A-rank it can block? And you're using an S-rank combo but it counts as 1 move only?

(Doton: Atlas' Kanwa, Shouhen Seken) - Earth Style | Atlas' Relief, Shattered World
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: The user forms three hand seals and slams their palms on the ground. This raises a giant statue of the Greek legend Atlas behind the opponent. The statue is roughly the height of Gamabunta and is formed with his back to the target. He holds a mountainous sized boulder on his back designed to look like the earth. Despite its large size it forms quickly, similar to how earth release: mountain smash forms. Once formed his hands let go of the boulder causing it to roll off his back and drop onto the enemy below. When it hits the earth it shatters spilling out into a huge pile of rubble, with the target crushed beneath.
-Due to its size it can only be used once per battle.
-Can only be used by Kage or above.

~Approved~ Great idea.


(Mahi Hijutsu: Kontan baindingu) Secret Paralysis Technique | Soul Binding
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: N/A
Damage: N/A
Description: This technique requires an advanced knowledge of the human body, particularly the joints and muscles. The user will release a very small needle called a waishin and throw it into a specific joint or a muscle of the opponent's body. The location of the needle will cause extreme pain when the targeted joint or muscle attempts to move making it impossible to use those areas. Due to the shape and size of the needles they're incredibly hard to see when thrown and cannot be simply pulled out when discovered (though that doesn't mean they can't be removed). Because they're thrown with decent speed and the target's focus is elsewhere, the needles don't cause pain when entering the skin. These needles can also be thrown simultaneously with other weapons such as kunai or shuriken to further mask their presence.
-Can only be used by a current or past member of the medical school.
-Cannot paralyze any life threatening muscles.
-Can only paralyze up to two muscles or joints at a time.

Removed the part about only being visible to dojutsu. Added limit to the number of muscles or joints that could be paralyzed at a time.

~Declined~ After re-reading it, I think it may fall under the jurisdiction of Med-ninjas. Ask Mugiwara for his opinion on it and resubmit after if he said it was okay.


Resubmitting:

Ninja Art: Water Dunk
(Ninjutsu: Mizudanku)
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage: 0
Description: The user sends a small burst of chakra into a water source that an opponent is standing on. The chakra travels through the water source and hits the bottom of the opponent's feet where they would be using chakra to stay on top of the water. The two masses of chakra hit each other and cancel each other out, causing the opponent to fall into the water.
~Requires direct contact with a water source from both the user and target.
(Ninjutsu: Tokei Goshujin Sochi) - Ninja Art: Watch Your Step
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage: 0
Description: When the opponent is using chakra to either stand on a water source or stand on a vertical surface, the user makes a single hand seal sending a small burst of chakra into the ground. The burst of chakra almost instantly shoots under the opponent and cancels out the chakra they're using to keep their balance. This causes them to fall into the water or off the surface they're standing on.
-Can only be used three times per battle.
-Requires the surface the user is standing on to be physically connected to the surface the target is standing on.

Changed it so it could be used on earth as well and added a limit to the number of times it could be used.

~Declined~ I have an very similar custom aimed only to disrupt water source. It is almost exactly the same so yours is considered a rip off. You can resubmit for the earth version but you'd either need my permission of to change the description and the way you do it.
 
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Re: ♦ Custom Jutsu Submission ♦

(Taijutsu|Kankoui|Doramatikku Shuukyoku)-Fighting Technique|First Act|Dramatic Finale
Type:Attack
Rank:S
Range:Short
Chakra Cost:50
Damage Points:100
Description: After the climax is performed, He then clenches his fingers giving him a firm grip of the opponents body. He lifts the opponent off their feet and throws them in the air. He jumps after them and puts the opponent in a full nelson and crashing him into the ground face first. Maintaining the full nelson. He lifts him up again and throws him forward. Chakra then surges through the body of the user increasing his speed for this move only(he moves about as fast as Gai without his weights.) He then catches up to the opponent and punches them in the face hitting them into the side of a wall. He then begins to charge full speed and ram his shoulder into the mid section of the enemy killing them on impact.
(Can only be taught by Daemon)
(can only be used after Fighting Technique|First Act|Rising Climax is performed.)
(Can only be used once per battle).

~Declined~ Check the last post on the previous page where I clearly say that I won't accept any resubmission if you don't but the part you changed in bold.
:|

(Taijutsu|Kankoui|Doramatikku Shuukyoku)-Fighting Technique|First Act|Dramatic Finale
Type:Attack
Rank:S
Range:Short
Chakra Cost:50
Damage Points:100
Description: After the climax is performed, He then clenches his fingers giving him a firm grip of the opponents body. He lifts the opponent off their feet and throws them in the air. He jumps after them and puts the opponent in a full nelson and crashing him into the ground face first. Maintaining the full nelson. He lifts him up again and throws him forward. Chakra then surges through the body of the user increasing his speed for this move only(he moves about as fast as Gai without his weights.) He then catches up to the opponent and punches them in the face hitting them into the side of a wall. He then begins to charge full speed and ram his shoulder into the mid section of the enemy killing them on impact.
(Can only be taught by Daemon)
(can only be used after Fighting Technique|First Act|Rising Climax is performed.)
(Can only be used once per battle).

I removed the part about grabbing the opponents flesh

~Declined~ Follow proper template for S-rank techniques.
 
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