Lightning CloakNo Japanese words)
Rank: A
Type: Defense
Range: Short
Chakra Cost: 40
Damage Points: None
Description: The user body reacts to a large amount of raiton chakra in the area and the chakra collides together all around your body and forms a cloak that will absorb any type of ration chakra for that turn.
Note:Can only be used once per battle
Note:Only last one turn
Turtle Destruction Wave: (Kamehameha)
Rank: S
Type: Supplementary
Range: Mid/Long
Chakra Cost: 40
Damage Points: 80
Description: The user actually fires a beam of their chakra at the opponent from their two palms, this chakra is so focused and condensed it can be seen very clearly as a bright blue colour.
Note: Can only be used by Egdvdfz or people taught by him.
Note: Can only be used twice in a match
Note: Can only be used by Akimichi members after they have taken the red pill
Looks like:
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~Declined, has been submitted several times before and always declined~
Type: Weapon
Rank: S
Range: Medium
Chakra Cost: 50 (if used in conjunction with jutsu)
Damage points: 50 (+20 to Raiton and Katon jutsu's it is used with)
Description : A large Gunbai, similar to Madara's. It has a razor sharp edge around the fan for close range combat altough it is hardly used for that. it has a metal rod at the far end of it, to direct Raiton chakra. unlike Madara's fan, this fan gives a +20 damage boost to Raiton and Katon jutsu's it's used with.
~only lasts for 3 turns
~Can only be used once per battle
~Declined, +20 to both katon and raiton , remove one of them~
(Doton: Injuu mele) - Earth Style: Earth Cannon.
Rank: S
Type: Offensive.
Range: Short-Long.
Chakra Chost: 40
Damage Points: 80
Description: The user starts off by clapping their hands together and then slamming them onto the surface of the earth. Afterwards a huge earth cannon will come from the ground already loaded with one cannon ball made from material out of the ground. And so will 5 big cannon balls made from doton or whatever earthly materials that are formed into the cannon balls to make them strong/dense and they are able to be fused with other elements. This Cannon ofcourse
will launch the balls at high speed's, this doesn't need a lit string, the user uses their chakra to do this.
► The cannon balls half to be manually reloaded.
►This Jutsu can only be used once per battle.
_
~Declined, do not resubmit. No guns or canons and this counts as one. Someone once made an earth tank and that was declined for the same reason~
(Doton: Shi Matsu) - Earth Style: Death Awaits.
Rank: S
Type: Offensive/Defence.
Range: Short-Mid.
Chakra Chost: 40
Damage Points: N/A
Description: The user performs five handseals, and speaks the words (Death awaits you) and strikes the ground with one hand. Depending on how strong the user thinks his.her opponent is, one to five skeletons will come from the ground around the target, it is also th users decision in whether they come fully out of the ground or not. And the skeletons will quickly grab the target, usually before they have any time to react. This will leave the target unable to move, and setup for a free and easy attack.
►This Jutsu can only be used once per battle.
►The Jutsu only lasts for one full turn.
►The user must be able to pinpoint the location of the target, so they half to see the target.
_
~Declined, where did you get skeletons? If they're made out of earth it aren't skeletons but just earth that has the form of a skeleton and that's something you need to mention~
(Katon: Impure bao) - Fire Style: Blazing accumulation.
Rank: S
Type: Defence/Offence.
Range: Short.
Chakra Chost: 40
Damage Points: (Depends)
Description: The user starts off by performing the necessary handseals. After that he/she will set their hands in front of them and a vortex of fire will accumulate out of thin air in a parallel disc form. any fire attacks A-Rank and below will just be sucked up and make the vortex even stronger. And after that the vortex can be directed back at the target with the added power of the katon techniques that it accumulated.
►Can be used twice per battle, and last's 3 turns.
►If hit by a water technique it will be weakened.
►Can take up to: 2 A-rank, 3 B-Rank, etc.
►If made too powerful will explode on the user.
~What does "if made too powerful" mean? That's way to vague and extremely subjective. Be more clear~*
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 15 - 40 (dependant on ability used)
Damage points: 30 – 80 (dependant on ability used)
Description: Hauringukiri is a blade made of the finest metals making it very strong. Above the handle lies a hollow spherical guard chamber with a bell ball inside. The chamber itself is structurally strong and prevents it from becoming a weakness to the sword. The wielder uses this hollow chamber as an amplifier with their chakra to create different levels of techniques using sound.
C rank Level – at short range the user can release chakra into the hollow spherical chamber to emit a sound wave that can affect the opponent’s sence of balance.
B rank Level – at mid range the he user can create small sound blasts emanating from their sword that strike the opponent hitting them back and causes them to bleed from their nose.
A rank Level – at long range the user can create an amplified sound wave that affects the opponent through their hearing and causes them to be temporarily bound in place from paralysis. ( can only be used 3 times).
S rank Level – the user can create from their sword a strong shockwave of sound that is shot at the opponent and can shatter even bare rock to A rank level. When the shockwave strikes the opponent it affects their sense of balance and eyesight and induce bleeding from their nose and ears. (Can only be used 2 times).
Note: Can only be wielded by a user of Sound Element.
for
(Yumi no Arutemisu) - Bow of Artemis
Rank: S
Type: Supplementary
Range: Short-mid-long
Chakra cost: 15 - 40 (depending on ability used)
Damage points: 20 for normal arrow (30 - 80 depending on ability used)
Description: The Bow of Artemis is a finely crafted bow made of a special silver chakra enhanced metal to make it strong and flexible. The bow itself has blades on each end for close combat. The bow is 1.8 meters long but the wielder can use move around with striking speed whilst carrying it without being haulted by the bow. The user can channel his lightning and sound chakra into the arrows for varies abilities.
C rank: the user uses a special type of arrow with a bell chamber on the tip so that they can channel chakra into to utilize sound elemental effects. the way the technique works is that as the arrow strikes the target the chakra vibrates in the bell and emits sound energy to radiate through the body of the target causing their senses to be disturbed and making their focus less edgy.
B Rank: The user can release an arrow charged with lightning chakra that then becomes encased with lightning that takes the form of a lightning bolt and rapidly strikes the target and stuns them on contact. (paralysis lasts 1 turn)
A rank: The user stores their lightning chakra into the arrow and then when it strikes the opponent the arrow explodes full of lightning energy shocking the target and leaves a 2 meter crater surrounding the target. (paralysis lasts 2 turns) technqiue can only be used 3 times.
S rank: The user will store large amounts of sound elemental chakra into a special arrow with a bell chamber similar to the C rank sound arrow and then when it strikes the target it explodes releasing a large sound burst that causes severe damage to the target damaging their sight, sense of balance and hearing and causing a 5 meter crater to form underneath the target.
can only be used twice.
Note: Bow can only be carried by Zenryoku
Note: Bow is sealed within a tatoo on the wrist of the user and requires a single hand seal to open and close the seal to release or seal the bow.
Doton: Dotsubou Nami no Jutsu - Earth Release: Mud Destruction Wave
Type: Attack
Rank: A
Range: Short - Mid - Long
Chakra Cost: 30
Damage Points: 60
Discription: After Kakuzu releases his Earth Elemental, the elemental can shoot out a great, destructive wave of mud across the land scape, allowing a good advantage for some of his Raiton. This jutsu lauches the wave at such a force, it knock's down forests, and drowns all who can't survive.
Note: The user must wait one turn before they can use it again.
Note: Only usable 2 times per battle.
Note: Only usable with a Kakuzu bio.
Declined, do not resubmit
Name: Doton: Jishin Kujo no Jutsu Earth Release - Earthquake Destruction Type: Attack
Rank: A
Range: Short - Mid - Long
Chakra Cost: 30
Damage Points: 60
Discription: Kakuzu will call on his Earth Elemental, in either it's independent form or not. When he does, a great earthquake will commence, shaking the very earth. The earth will twist and turn, causing multiple cracks, and pillars will come out of the earth. This, in all, will cause mass destruction.
Note: The user must wait one turn before they can use it again.
Note: Only usable 2 times per battle.
Note: Only usable with a Kakuzu bio.
Declined, do not resubmit
Name: Fuuton: Shippujo no Jutsu - Wind Release: Hurricane Devastation Type: Attack
Rank: A
Range: Short - Mid - Long
Chakra Cost: 30
Damage Points: 60
Discription: After his Wind Element is either summoned or released from his body. The Wind Element will summon twisting winds of great destruction, creating a hurricane. This Jutsu can only be stopped from the eye of the hurricane, this is a very good combination with Kakuzu's Earthquake Destruction Technique.
Note: The user must wait one turn before they can use it again.
Note: Only usable 2 times per battle.
Note: Only usable with a Kakuzu bio.
Katon: Apollo's ureigoto: Fire Style: Apollo's Misery
Type:Attack-Defense
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: The way this jutsu works is simple; the user will lift both his hands upright to an arms length, spreading his fingers wide apart, then causing a large amount of fire chakra to burst through the arms and out through the fingers from all 10 points and through those ten points small but very refined shots of fiery bursts will explode on impact onto whatever it comes into contact with. The amount of fiery bursts that are released would be equivalent to 20 shots; 2 from each finger, and the User has the will of shooting these burst simultaneously or in a different pattern
*Causes Small burnt patches on the Arm
*Used once per turn
* Cannot use S rank fire techs for 2 turns
Declined, to similar to a existing jutsu in the cannon list
(Doton:furui yuumon) – Earth Release: Ancient Anguish
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: the user will slam their foot on the ground to create 6 pillars of large stone with sharp spikes encased in the inner wall to rise up from the ground then the user makes them surround the enemy and slam into them creating a tomb for them and then finally slams the tomb into the ground engulfing the tomb completely with the spikes protruding through the ligaments and rupturing the organs.
Note: Can only be used once.
Note: The user cannot use earth element next turn.
Declined, make it that their is a like several seconds before the tomb is taken into the earth to give it a weakness but makes it a strategic requirement to pull the technique off and make it that you cant use earth element for the following two turns
(Suiton: Charybdis) – Water Release: Charybdis
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user will perform a string of hand seals and then releases their chakra into the ground to create water to rise around the enemy and then spin around creating a spinning vortex of water that completed throws the opponent off balanced and to catch the enemy into the current of the whirlpool whilst the enemy spinning around in the vortex the user clenches his fists together to cause the vortex to explode crushing the water into the enemy target.
Note: Can only be used once.
Note: The user cannot perform water style next turn.
Declined, similar aspect to the above technique in that making it so the enemy is still able to attempt to escape the whirlpool and so for you to successfully pull the technique off you would need to use certain methods and make it the same that you cant use water element for the following two turns.
(Katon: Ares's aishou) – Fire Release: Ares's Sorrow
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: By Concentrating the fire chakra within the ground, to slowly the user then creates flames of fire rise from the ground in 4 vents around the target which are then controlled by the users hands ( Weather it is small or large) and then whilst positioning them at the enemy, the user will suddenly release a small qualitative amount of fire chakra which causes a large uproar of fire to spiral upwards in a wavy so like pattern; when this hits the enemy it pins them down and crashes on them in a burning fury of fire.
Note: Can only be used once
Note: User cannot use fire element next turn
Declined, do not resubmit
(Katon: Hephaestus's hitogoe) – Fire Release: Hephaestus's Cry
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: By Storing large amounts of chakra within the vocal chords, The user will inhale a large amount of air to mould it with their fire chakra and then the user will roar it out releasing a semi large fireball that shoots at the enemy making a blazing sound that resembles the roar of a lion which then spreads into a blazing inferno engulfing the enemy.
Note: Can only be used once
Note: User cannot use fire element next turn.
Declined, make it that you cannot perform fire release techniques for two turns
Turtle Destruction Wave: (Kamehameha)
Rank: S
Type: Supplementary
Range: Mid/Long
Chakra Cost: 40
Damage Points: 80
Description: The user actually fires a beam of their chakra at the opponent from their two palms, this chakra is so focused and condensed it can be seen very clearly as a bright blue colour.
Note: Can only be used by Egdvdfz or people taught by him.
Note: Can only be used twice in a match
Note: Can only be used by Akimichi members after they have taken the red pill
(Keigai Tou) Wreck Knife
Type: Supplimentary
Rank: S
Range: Short
Chakra:
Damage:
Description: The user pulls out of their pouch a dagger similar to asuma's. This dagger is no ordinary dagger this dagger has the power to extend to a mid range distance as fast as a clap sounds off. At all times the user wears a thick and indestructible thread around his wrist that can be infused with chakra as well as the blade can be infused also. The wire is mid range long and attached to the handle of the dagger so the dagger can only leave be thrown into a mid range distance. For the dagger to extend the user has to do a very strange handsign with one hand. The blade extends at a blinding speed it would take advanced reation skills to see it coming so everyone below Kage rank without 2nd tomoe can not catch this speed.
The blade can only extend twice each turn.
Can only extend 4 turns.
Declined, do not resubmit
(Doujutsu: Shainingu Nankan)Eye Technique: Shining Barrier
Type: Supplimentary
Rank: Forbidden
Range: Short
Chakra: 60
Damage: 90 (-30 to user)
Description: The user having the EMS activated follows up with one handsign instantly creating a orb, like a crystal ball, of chakra around him. This orb shines a bright red and blinds anything within a mid range of it. While being in the orb the user has to keep that same handseal to keep the orb up. This forbidden orb protects the user from any forbidden rank or below jutsu that comes his way as the orb protects all around his body. This orb can only last for one turn as well as protect only one person. If this orb is physically touched the opponent will get severely burned.
User takes 30 damage.
No Fire element above A rank next turn.
Technique can only be used once per battle.
Declined, you are fully aware nexus banned doujutsu techniques from being submitted in the custom jutsu thread any more
(Fuuton: Dansu Fungeki) Wind Release: Dance Fury
Type: Supplimentary/Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 90
Description: The user compresses his chakra into his hands and feet then starts preforming a odd dance. Every thrust that the user does during the dance makes a blast of wind release. Each blast is strong enough to break through Arank rock with ease and push away Srank but stops forbidden. The user can only thrust 15 times. The user then after thrusting twenty times ends the jutsu with a clap sending a slicing wind wave at an target.
User takes 20 damage.
This jutsu strains the user so his speed is reduced next turn.
Can only be used twice a battle.
Declined, re-think this over if you want it approved make it more restricted like preventing you from performing wind element higher thank B rank for the following turn and also a note forbidden techniques are forbidden for a reason and can only be used once.
(Katon: Tenpi Kai) Fire Style: Oven Effect
Type: Supplimentary/Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user does one handseal and keeps the handseal going throughout the whole jutsu. The user after making the handseal releases a large amount of fire but a more concentrated fire making it be able to melt anything that comes into contact quickly. The fire comes out like a wave and has to be constantly spit out for it to keep going.
Declined, im gonna need more restrictions and it would have a limit to the level it can melt
(Katon: Tero) Fire Release: Terror
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user does two handseals collecting fire chakra to the throat. As soon as the handsigns are done the user is able to release 5 fire laser segments at any time. These laser segments are extremely hot and mixed with the speed of the release makes it possible for them to go through even dense Arank rock. These segments are fast enough to reach mid range in 5 seconds.
Can only be used twice per battle.
Cant be used next turn.
Summoning Animal: Jackal Scroll Owner: Alucard Other Users who have signed contract: - Summoning Boss if existing: - Other Summoning Animals tied to contract: - General Description: Jackals have a humanoid form and can stand on two feet, however, they can also move with their four legs which gives them more speed and agility. Many headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour and jewellery, some wearing piercings. They're equipped with razor-sharp teeth, armed with double-bladed-edged axes and spears. Jackals are fierce warriors who love blood and violence, fearing nothing. General Abilities: Jackals have heightened sense of smell and hearing, capable of localizing an enemy with great precision. In addition to that, they have great agility and strength, being proficient in taijutsu.
Approved
Kuchiyose no Jutsu: Anubis, Kokuou no Jakkaru| Summoning Technique: Anubis, the Jackal King
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: Anubis is a black jackal of the same size of Gamabunta, who has an humanoid form and can stand only on two feet. He wears a headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour, jewellery and piercings. He has razor-sharp teeth and claws and is armed with double-bladed-edged. He can use Earth techniques up to S-rank. Like all jackals, he also possesses heightened sense of smell and hearing and is proficient in Taijutsu.
*Usable once per battle
*As long as Anubis is on the field, the user can't summon any other animal summoning.
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Declined, give him a time length on the battlefield
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: By making a single hand seal, the user creates a giant earth snake underground. This snake can sense the vibration on top of the ground and can move as if using underground fish projection, making it a stealthy weapon. It has great jaws capable of crushing the opponent and can have be 10 meters long.
*Usable two times per battle.
*Lasts for three turns.
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Declined, add a restriction to its stealthiness like for example certain abilities might allow them to notice the technique
(Raiton:chou raiton shurinken) -Lightning Release: huge lightning shurikens
Rank: A
Type: Offense
Range: Mid/Long
Chakra Cost: 30
Damage Points: 60
Description: The user channels lightning chakra to his/her two palms and form a huge bolt with a shurinken form,when thrown at the target it breaks into more two making it four when coming close to the target.
Note:-This tech can cut through walls
Declined, do not resubmit
(Chou Hakkeshou kuuhaku Kaiten) - 8 Trigrams Giant vacuum Rotation
Rank:A
Type: defence/Attack
Range:Short-Mid
Chakra Cost:30
Damage points:60
Description:This is a reversed Giant rotation that sucks in anything around the user instead of pushing away.
Declined, no restrictions add them
(Raiton: meimei souhou) - Lightning Release: Divine touch
Rank: S
Type: Offense
Range: Close
Chakra Cost: 40
Damage Points: 75 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to concentrate huge amount of electricity in his/her palms.electricuting and paralysing anything their hands comes incontact with.
Note-Must touch the target or water source
-Must be use only ones per battle
because of the huge amount of chakra
-The target is paralysed for 1 turn
Declined, sorry but for you to have an electrical charge and tough a water source you would kill yourself
(Doton: Doton yuhhi) - Earth Style: Earth flying jump
Rank: A
Type: Defence
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: After the user does a single handseal,he/she is bumped into the air by the earth below their feet either backwards or forward.The bump is strong enough to send the
user miles.
Declined, give a more stronger description of how this works other than a bump -_-
(Suiton: poseidon's hei,kabe ) - Water Style: poseidon's wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wide Range wall of water horizontally in front of the user out from the ground,by slamming his/her two hands on the ground. This wall of water is especially effective at stopping fire and lightining techniques.
Note-
-Does not require water source
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage minni mei distributes the ninja's chakra evenly among the clones and creates a mini copy with form and substance. The mini clone of course is a smaller version of the user. Because the clone isn't so big, the speed
of the clone increases drastically due to less weight. The mini clone can be multiplied easier because it doesn't take as much chakra to create it, thus making it easier to make even more clones without more use of chakra. The clones are capable of performing all jutsu you know A-rank and below. These mini clones are best when working as a team of two or more at the same time, and they have mini bodies but their head is still the same size as your normal sized head.
►These clones don't posses the same physical strength as you.
(Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River
Rank: S
Type: Offensive/Supplementary
Range: Short – Mid
Chakra Cost: 40
Damage: 80
Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
*The lightning can only be fired once per turn, every other turn.
*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
*Only once per battle.
♆Puppet Art: Inescapable End -Kairai no Jutsu: Kukahi Shimekiri-♆
Rank: B
Range: Mid
Type: Supplementary
Chakra cost: 20
Damage points: N\A
Description:The user sends multiple chakra strings out of his puppet's imprisoning* compartment that restrain the enemy and instantly drag him/her into it in order to imprison him/her.
~Only usable by Puppet users through puppets that has fitting compartment.
Approved
♆Kairai no Jutsu: Seishi-dorei Keta-Puppet Art: Puppeterizing Beam-♆
Rank: S
Range: Short-Long
Type: Supplementary
Chakra cost: 40 (+10 chakra points for each turn)
Damage points: N\A
Description:By channeling a large amount of chakra through his arm , the user become able to send chakra out of his hand, when making contract with a body of someone or puppet's, it simply stab through their system, spread into it and take control of their bodies, making the user able to use their body as a puppet of his own, the user become able to control their chakra usage and physical moves, making him able to do jutsus that they know or posses, however, this technique lasts for a shot time and doesn't work on people with huge amount of chakra like jinchurikis. This jutsu keep being active as long as the chain is not destroyed.
-Can only be used by puppet users.
-last for five turns only.
-usable only once per battle.
-the body attached with the chain cannot form any move while being under this technique.
-The body attached with the chain is counted as a puppet used by the user, meaning that it would restrict the user's puppet usage as long as this technique is used.
The Fallen Shakujō of Demons Technique: Activation Process |Aki shakujō Akuma no Jutsu: Akutibe-Shon katei|
Rank: S
Range: Short
Type: Offensive, Defensive, Supplementary
Chakra cost: 40 (+10 for each turn its in use)
Damage points: N\A (-10 for the user for each turn he uses it)
Description: After releasing a normal weapon seal, The user summons a weird shaped Tin Staff, Its created from highly developed materials, its very light and harder than a normal sword. it looks a meter and a half long staff with a ring at surounding its upper edge that ends with an gray orb, the ring has four smalller rings and a scythe-like-blade on its left side of the outer side of the main ring, and a sword on the other edge. this technique must be used to activate this weapon's abilities and without it the weapon can be equaled with large shurikens easily, and to make it work the user must have a special tatto over his arms that allows him to transfer his chakra into the weapon which turn that chakra into a dark chakra [not dark release chakra, just chakra's like sasuke's when activate the curse mark] creating a layer of black chakra around it and chakra chains with a chakra knife-like appear out of the small rings, these chakra chains can extend for long range and can not be used as rods for any kind of chakra other than the user's because of the tatto's effect, these chakra chains are just like the chains kushina was able to pull of her body to restrain targets, this chains takes the same charactrizes as Kushina's except for being coming out of the weapon, this chains have multi uses like holding over the user's arm to make him able to send the staff into longer ranges, or restrain the enemy or attack him by pierce through their bodies, they are also able to move through hard mediums like the ground if was charged with lightening chakra by the user. it has on other ability which is contained it the orb it held, That orb can be used to use jutsus that require an arm usage like rasengen and chidori by simply using it to contain them and release them from it, however it does not effect the number of handseals or the jutsu's power at all, just maximize the range. this weapon because part of the user's chakra system when activated and that is one of its disadvantages, moreover, it turns the user's chakra to become more and more of dark chakra, this is another advantage since sensory ninjas can know exactly where is their enemy and to be able to know his location even if he was in the middle of hundreds, this weapon has extra fuuinjutsus features but it can not be used by someone who already learned fuuinjutus.
~Only needed to be used once to activate the weapon for as long as the user wants.
~-10 damages to the user for each turn this weapon is activated.
~This weapons abilities can only be used after this technique was used, and can only be used by -Theos. .
~the user can release up to 5 chains to start with and they can only be stopped by chakra forms and chakra weapons.
Declined: seems OP and worst descriptions ever... can use fuuinjutsu but not by someone that already learnt it? wth
Resubmitting it after going through hell to edit it:
♆The Fallen Shakujo of Demons Technique: Activation Process |Aki shakujo Akuma no Jutsu: Akutibe-Shon katei|♆
Rank: S
Range: Short
Type: Offensive/Defensive/Supplementary
Chakra cost: 40 (+10 for each turn its in use)
Damage points: N\A (-10 for the user for each turn he uses it)
Description:
consequent releasing a normal weapon seal, The user summons a bizarre designed Tin Staff, Its made of developed substances, its a staff with with a ring centered with a gray orb, and a sword on its other edge, the ring held four smaller rings and a scythe-like-blade on its sinistral side of the the main ring. This technique must be used to activate this weapon's abilities and without it the weapon can easilly be stopped with another weapons, and to make it work, the user must have a special tattoo over his arms that allows him to transfer his chakra into the weapon which turns that chakra into a dark chakra [not dark release chakra, just chakra's like sasuke's when activate the curse mark] creating a layer of black chakra around it and chakra chains with a chakra knife-like materialize out of the small rings, these chakra chains can extend for mid range and cannot be used as rods for any kind of chakra other than the user's because of the tattoo's effect, they take the same characterizes as Kushina's except for being coming out of the weapon and its chakra type. this chains have multi employments like holding over the user's arm to make him able to send the staff into longer ranges, or restrain the enemy or attack him by injecting itself through their bodies, they are also able to move through hard mediums like the ground if was charged with lightening chakra by the user. Sensory ninjas can know exactly where their enemy is, even if he was in the middle of hundreds.
~Only needed to be used once to activate the weapon for as long as the user wants.
~ -10 damages to the user for each turn this weapon is activated.
~This weapons abilities can only be used after this technique was used, and can only be used by -Takai- .
~the user can release up to five chains to start with and they can only be stopped by chakra forms and chakra weapons.
Declined, do not resubmit
♆-Puppetry's Weapons Art: Weaponery of Distance- Kairaiteishu no Jutsu: Bukikei Koutei♆
Rank: B
Range: Long
Type: Supplementary
Chakra cost: 25 (+5 chakra points for each turn)
Damage points: N\A
Description:When an object is thrown, by channeling chakra off his fingers, the user sends chakra links out that instantly connect with that object and take control of it. providing him the capability of redirecting them and enforce them if it was weapons such as kunais or arrows, but it's mostly used to repel them at the enemy. This technique can also be used to distend the range of using weapons like their swords or fans, to combat the enemy with them like if the user where holding them in short range of the enemy meantime the user is using them from long range.
-can only be used three times per battle.
-Must be a puppet user to use this technique.
-this technique doesn't restrict the user's puppets usage.
-Lasts for 2 turns.
Rank: S
Range: Short
Type: Defensive
Chakra cost: 40
Damage points: N\A
Description: While using the chakra string technique, the user charge the links with a large amount of chakra manipulating them to instantly expand as the user swings his arms making them surround him like chakra layers that gathers around him in a similar form of the larva, defending the user from incoming attacks as a strong chakra Shield, this technique only consists from the chakra strings that surrounds the user on short range, meaning it doesn't effect the puppets movement at all. After using it, the chakra strings instantly return into there former state.
-Only usable by puppet users.
-The user can not move his puppets while using this technique.
-Only usable once per battle.
Team Art: Comrade Chakra bond - buntai no Jutsu: Doushi Chakra shouken -
Rank: A
Range: Short-long
Type: Supplementary
Chakra points: 30 [from each user and +15 for each turn its in use and for each user you are connected to]
Damage points: N/A
Description: When two or three people are fighting together, this technique is used by preforming a handseal together, like when Anko made a handseal along with Orochimaru. creating a strong chakra bond between them, this chakra bond is used to communicate with their thoughts together in battles, making them able to do combos together together and power up their team work, also help each other by notifying them about incoming attacks. if one of the user's were a spy, he/she will be able to spy upon all of their moves and that is one of the main disadvantages of using this technique, user's can also know if anyone of them is being under a genjutsu or a mental attack since there mind is connected and make them able to react instantly to that, the only way to stop this jutsu is to stop sending chakra to the user you want to disconnect with, however, jutsus like chakra absorbing technique also works.
~Can only be used once per battle.
~Lasts for 5 turns maximum.
~It counts as a jutsu for all the users in the turn it has been used in.
(Kurohakaisha | Zaigou) - Dark Slayer | Sin
Type: Supplementary
Rank: S
Range: -
Chakra Cost: 40
Damage Points: 80
Description:
A dark sword, in which was valued as the ultimate killing weapon.
It was a rumour that one of the son's of the Sage of the Six Paths made this sword as a mark of the Uchiha. Yet that rumour was never proved true, the sword was passed down through Konoha until Sin came across it and made it more modern and shiny. The sword was given the name Dark Slayer but Sin decided to take the sword and call it Sin just after her. The name Sin became more known than Dark Slayer. Now this sword is being sought after by the greatest sword masters because of it's power.
The brushed steel on it, was made long ago and Sin didn't want it changed so nobody knows what it is made from. Dark Slayer also is a more fire and wind based sword.
It can also be split into two miniature dagger versions of it which takes less than 2 seconds to do. If anyone other than Sin touches this sword, it will vanish and appear in Sin's hand (If free, if not the will appear on back of Sin)
Abilities:
10 more damage to Taijutsu and Kenjutsu attacks.
Can release a vortex of wind equal to a B-rank wind jutsu and this can only be used 4 times per battle.
Can also create a radiating flash that blinds the opponent for a turn. Use for once per battle.
Restrictions:
Water and Water CEs cause 10 more damage.
Water and Water CEs cause 10 less damage used by Sin.
Expand on the two things listed below
The part where the sword can split into two daggers
And the part where the sword vanishes from an enemies hand into yours
(Kurohakaisha | Zaigou) - Dark Slayer | Sin
Type: Supplementary
Rank: S
Range: -
Chakra Cost: 40
Damage Points: 80
Description:
A dark sword, in which was valued as the ultimate killing weapon.
It was a rumour that one of the son's of the Sage of the Six Paths made this sword as a mark of the Uchiha. Yet that rumour was never proved true, the sword was passed down through Konoha until Sin came across it and made it more modern and shiny. The sword was given the name Dark Slayer but Sin decided to take the sword and call it Sin just after her. The name Sin became more known than Dark Slayer. Now this sword is being sought after by the greatest sword masters because of it's power.
The brushed steel on it, was made long ago and Sin didn't want it changed so nobody knows what it is made from. Dark Slayer also is a more fire and wind based sword.
It can also be split into two miniature dagger versions of it which takes less than 2 seconds to do, which is done by just focusing chakra into it and pulling it apart which should allow it to break into two allowing more safety when fighting with it. If anyone other than Sin touches this sword, it will vanish and appear in Sin's hand (If free, if not the will appear on back of Sin) This is because of a special connective seal that responds to only the user and which in an opponent's hand will not respond and will focus it's chakra to pretty much poof away (much like when a clone disperses without the smoke) and then appear in Sin's hand.
A friend of Sin's also got a very similar in every sense to this sword, in which Sin helped make it a perfect copy of the actual original that Sin holds. Other than Zero (The friend) who has this sword, nobody else is allowed the sword or able to hold the sword.
Abilities:
10 more damage to Taijutsu and Kenjutsu attacks.
Can release a vortex of wind equal to a B-rank wind jutsu and this can only be used 4 times per battle.
Can also create a radiating flash that blinds the opponent for a turn. Use for once per battle.
Restrictions:
Water and Water CEs cause 10 more damage.
Water and Water CEs cause 10 less damage used by Sin.
(Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords
Rank: S
Type: Atk/Def/Suppl
Range: N/A
Chakra Cost: 40 + 10 for each ability used
Damage: N/A
Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name.
Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow.
Effects:
• Gives +10 damage to every Wind jutsu the user performs
• Each Wind jutsu the opponent performs loses -10 of its damage
• When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand.
• By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots.
• By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)).
• When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away or defend against some jutsu.
• By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra.
-Even though the weapon is indestructible, it cannot destroy everything-
-All active abilities can only be used twice a battle-
-Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns-
-When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle.
Pictures:
The bow itself:
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The bow about to shoot an arrow:
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The arrow's trajectory controlled by the user:
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The swords together in one hand, spinning:
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The swords together in one hand:
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The swords, separated, one held in each hand:
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How the swords glow:
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And if needed, a picture of the goddess herself, Palutena: