Re:
Custom Jutsu Submission 
(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention
~Approved~
(Fuuton/Katon: Ikusen no Houou) Wind/Fire Release: The Army of the 1000 Scorching Falcons
~Declined~ OP
(Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye
~Declined~ OP
(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
~Approved~


(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:
(Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock.
(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
*Can only be used 3 times per battle*
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:
(Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock.
(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
*Can only be used 3 times per battle*
(Fuuton/Katon: Ikusen no Houou) Wind/Fire Release: The Army of the 1000 Scorching Falcons
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in stringing together 4 handseals before spitting a huge quantity of seriously hot ashes, which will then burst into an hellish flock of a thousand bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few) will attack the opponent(s) directly.
The second part of the jutsu consists in preforming 3 handseals. The first will quickly gather air around each individual bird. The second will concentrate the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, aswell as hotter. The third handseal will make all of the birds fall onto the opponent. Much like real hawks, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact. The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them.
*This jutsu can only be done once per battle*
*The user will the ability to call forth Fire or Wind Chakra to preform techniques higher than B rank in the turn after usage, higher than A in the next and higher than S in next*
*The user will suffer a damage loss of 20 damage points*
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in stringing together 4 handseals before spitting a huge quantity of seriously hot ashes, which will then burst into an hellish flock of a thousand bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few) will attack the opponent(s) directly.
The second part of the jutsu consists in preforming 3 handseals. The first will quickly gather air around each individual bird. The second will concentrate the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, aswell as hotter. The third handseal will make all of the birds fall onto the opponent. Much like real hawks, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact. The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them.
*This jutsu can only be done once per battle*
*The user will the ability to call forth Fire or Wind Chakra to preform techniques higher than B rank in the turn after usage, higher than A in the next and higher than S in next*
*The user will suffer a damage loss of 20 damage points*
(Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user does one handseal, and the air in 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). They will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make these wind-hawks (One at a time, or as the user wishes) shoot themselves at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in specific (or not) places, depending on the accuracy of the user of this technique.
*Can only be used once. All of the hawks must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsus. If the user of this technique is knocked unconscious, killed or vanished, the hawks will immediately shoot to the heart.
Once targeted (At the beginning of the jutsu) the hawks can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user does one handseal, and the air in 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). They will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make these wind-hawks (One at a time, or as the user wishes) shoot themselves at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in specific (or not) places, depending on the accuracy of the user of this technique.
*Can only be used once. All of the hawks must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsus. If the user of this technique is knocked unconscious, killed or vanished, the hawks will immediately shoot to the heart.
Once targeted (At the beginning of the jutsu) the hawks can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.
(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*
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