[ARCHIVE] Custom Jutsu Submission - I

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akhira 231

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Re: ♦ Custom Jutsu Submission ♦

raiton: seiteki dansu ( static dance )

type: attack
rank: B
range: short range
chakra cost: 25
damage points: 40
description: the user focus his chakra on his feet, making an electrical field in his feet, when he moves a field of electricity is following him. shocking the enemy when he/ she get close to the user.

~ Similar techniques exist ~

raiton: dendou rensa ( electric chain )

type: attack
rank: B
range: mid range
chakra cost: 25
damage points: 40
description: the user focuses his/her chakra on his/her fingertips. making little electric threads, then he combine them all, to make a big thread that looks like a chain.

~ Similar techniques exist ~
 
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Jinbei

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Re: ♦ Custom Jutsu Submission ♦

(Mokuton:Hageshii kaze no misairu)-Wood release:Fierce wind missiles-
Rank: S
Type:Attack
Range: Short-Long
Chakra cost:40
Damage:80
Description: This is a useful mokuton jutsu in which the user starts to spin on his heels simultaneously releasing, from every part of the users body mokuton spears.The spears are pointed at both ends and are about 1 and a half feet long feet long,these are infused with fuuton chakra of the user and travel and very high velocities towards the opponent piercing him all the way through and inflicting a large amount of damage,as the attack covers a full 360 degrees it also covers all the blind spots making it a jutsu of choice for the user.

~can be used thrice per battle
~no mokuton jutsus next turn due to overuse of mokuton chakra
~can only be taught/used by Jinbei
~no handseals required

~ I don't think it's viable to release wood from anywhere other than your hands. ~

(Mokuton:Hikari no ki tsubasa)-Wood release:Light wood wings-
Rank: A
Type:Supplementary/Attack
Range: Short (the spikes from the wood can travel long range)
Chakra cost:30
Damage:5 for each spike hit
Description:In this jutsu the user forms one handseal and wings of the lightest wood i.e the balsa wood appear on the users back.This wood is special as it is lighter than the hollow wing bones of a bird and is used in making gliders due to its lightweight.With these wings the user can fly in the air unrestricted upto 30 meters without any problems.Also the user can form wooden senbons from their wings at an additional cost of 20 chakra.These senbons are your average senbons,they are just made of wood instead of metal.

~can be used twice per battle
~can be used/taught by Jinbei
~the wings can be shed at any times by forming a single ram seal by the user
~the senbons can be used thrice
~the wings last for 4 turns

~ Approved ~

(Mokuton:Mokusei āmu)-Wood release:Wooden arms-
Rank:B
Type:Supplementary
Range: Short
Chakra cost:30(+5 to taijutsu)
Damage:N/A
Description: In this jutsu the user manipulates wood to grow two arms made from the heartwood of the snakeood tree which can be used along with the users helping the user in taijutsu as the heartwood of the snakewood tree is one of the strongest wood in the world with a specific gravity of around 1.2,hence increasing the strength of the user.And providing the user with an advantage over the opponent.the hands cannot use jutsus but are able to throw kunais,tags and other weaponry.
~can be used twice per battle
~the hands can be dropped at any time with a single Bird seal by the user
~no handseals required
~can be used/taught by Jinbei

~ Arms of that weight would slow you down ~

(Fuuton:Kaze no ningen no barūn)-Wind style:Wind human balloon-
Rank:S
Type:Attack
Range: Short
Chakra cost:40
Damage:80
Description: This is a very difficult jutsu to employ and requires uttermost concentration of the user.In this jutsu the user has too make physical contact with the opponent and when he has achieved that the user streams his fuuton chakra into the user and in a matter of 2 seconds the blood vessels of the user is filled with air or air bubbles to be precise. which then causes extreme internal injuries due to the fact that air bubbles can cause major impact too the heart and other internal organs,damaging the opponent internally leaving him unable too battle.

~can be used once per battle
~no B rank and above fuuton jutsu the next turn due to severe exhaustion and concentration
~can be used/taught by Jinbei

~ Similar techniques exist ~
 
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ZK

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Re: ♦ Custom Jutsu Submission ♦

Freestyle art the sad tiger = Furīāto kanashii tora
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 25
Description: A Taijutsu attack where the user goes down on all four and sprints towards the opponent, when in range, the user moves his/her balance over to his hands, and spins in a 180 degrees angle so his/her legs are in front of him/her, and then does an upwards kick with both legs.

Freestyle art the worried wolf = Furīāto shinpai ōkami
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A Taijutsu attack where the user bends himself/herself forward, and sprints towards the opponent, when in range the user lets himself/herself fall backwards, while stretching one of his/her legs upwards, kicking the opponent in either the head or crutch.

Freestyle art the spinning monkey = Furīāto kaiten saru
Rank: A
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A Taijutsu attack where the user lets himself/herself fall backwards landing on his/her hands, while he/she stretches his/her legs towards the targets head, then he/she sets of with his/her hands and warps his/her legs around the targets neck, and uses his/her body to break the targets neck, or damaging it severely.

Freestyle art circular sweeping = Furīāto wa bappon-tekina enkei
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 10 (+5 if the user is wearing sharp or hard footwear.)
Description: A Taijutsu attack where the user stands in hand stand, and swings his/her legs in a sweeping circular kick.

Freestyle art leg drop bomb = Furīāto ashi doroppu bakudan
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A Taijutsu attack where the user stands in hand stand, jumps up and smashes both his/her legs unto the opponents head.

~ All approved, but can I tell you, as an experienced RPer, that most if not all of this stuff is pretty useless in a regular battle. ~


±± All Dropped ±±
 
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-Tauburn-

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no Jutsu: Kiba Buta Joutei)- Summoning: Tusk Boar Lord
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User bites there finger drawing blood then preforms a row of 15 handseals then slams their hand to the ground summoning the Boars Tusk Lord from where ever he maybe. The Tusk Boar Lord is a huge boar standing 10'4"ft (just over 3.4 meters i think) from huff to arch in his back. the Tusk Boar Lord is a master of Genjutsu and Earth jutsu's he can preform up to S-Rank and down Genjutsu with little effort. Tusk Boar can only use Earth jutsu A-Rank and down more effort than his Genjutsu. The Tusk Boars Lord has a thick hide capable of blocking C-Rank and down elemantal jutsus, along with having a strong mind due to extensive training with Genjutsu capable of blocking Genjutsu B-Rank and down.
Note: Tusk Boar Lords Genjutsu counts as a move.
Note: Tusk Boar Lords Earth jutsu's count as a move.
Note: Tusk Boar Lord summon only lasts 3 rounds.
Note: Can only be summoned twice per battle.
Note: No other summon can be done in the same battle.
Note: Only Orange-Hokage can summon/teach Tusk Boar Lord.

(Looks like this)
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~ Too much ~


(Kage Kobushi Sentou)- Shadow Fist Punch
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (if holding kunai +5)
Description: The user will focus chakra into there shadow, their shadow then exteneds from their feet then molds it into 10 fists which then begin to pumel the opponent. The fists can also hold kunai and throw shuriken, if the fists hold kunai then they begin to slash ths opponent countless times.
Note: Must have finished Shadow training.
Note: Must be a member of the Nara clan to use this jutsu or had Nara clan training.
Note: Only Orange-Hokage can teach this jutsu.



~ No actual restrictions ? ~
 
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~Racher~

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu:Migi ushiro)Illusion technique:Right behind you
Rank:S
Range:Short-long
Type:Attack/Supplementary
Chakra cost:40
Damage:N/A
Description:This jutsu is one of the most advanced non-sharingan illusion technique.The genjutsu is activated only if and when the user can see the opponent's body.Then the illusion is cast and the opponent views the user vanish from sight,apparently nothing appears to be amiss but then the user feels a kunai on his neck(part of the illusion)and feels the hand and presence of the user behind him,the said 'apparition' is tangible to the opponent and he doesnt realise that he is in a genjutsu.The opponent is then in shock by the sudden disappearence and appearence of the user and also in fear of his life due to the kunai on his neck.

The fear and shock is aggravated by subtle manipulation of the opponents brain which leaves the opponent in shock and dismay and they loose hope and their will wavers seeing the might of their opponent.They are unable too use S rank and above techs for the following two turns.While the whole time the user is invisible to the opponent and can prepare for another attack.

Restrictions
*can be performed twice per battle
*given the nature of this genjutsu it is very difficult for non doujutsu users too realise they are in an illusion and is hence difficult or impossible to break
*a 3 tomoe sharingan and higher can break the genjutsu
*the genjutsu lasts for 2 turn only
*if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion
*can be used and taught only by Gaara of konoha

(Genjutsu:Tōku hanarete) Illusion technique:Far away
Rank:A
Range:Short-long
Type:Supplementary
Chakra cost:30
Damage:N/A
Description:This genjutsu is a basic yet a very effective non-sharingan illusion.This genjutsu is activated by pointing a finger towards the opponent hence it requires the user to know the location of the user.So basically this genjutsu effects the sense of distance of the opponent. What happens is the user sense of distance is disturbed and everything seems to be 'far away' to the user (long range). So everytime he attacks the user the opponent believes the user and his attacks are coming from long range even when the user is in short or mid range too the opponent.

This genjutsu hence effectively illusions the opponent in believng that the user is in long range and thus preventing him from using any short or short mid range attacks,but since the actual location of the user can be mid or short it doesnt bars the user from using jutsus of long and mid range.

Restrictions

*can be used twice per battle
*lasts four turns
*due to the nature of the genjutsu opponents with no dojutsu cannot realise that they are in a genjutsu which makes it difficult or impossible to break the genjutsu
*if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion

*a 3 tomoe sharingan and above can break through the genjutsu
*can be used and taught only by Gaara of konoha

~ OP ~

(Suiton/Fuuton:Suichū hikō)Water/Wind style:Underwater flight
Rank:S
Range:Short(self effecting)
Type:Supplementary
Chakra cost:40
Damage:N/A
Description:This is the most effective way too travel underwater and makes the user invincible when he is in water.So basically in this jutsu the user when enters a water source,the user immediately starts too release dense fuuton chakra(matching the density of water too prevent the rise of air bubble) from every pore of his body creating a massive air bubble(lens shaped due to buoyancy) around him.Due too the massive release of fuuton chakra the bubble forms around the user so that he can travel unrestricted in water (supply of oxygen and protection from raiton techniques).

But due to buoyant forces the user is unable too delve deep down underwater and hence can only travel at high speeds up to a depth of 10 metres underwater and too counterbalance the buoyant force the user uses suiton chakra too increase the viscosity to a high level of the water around the air bubble,too counteract the buoyant forces(as the rise of water bubble is slower in a highly viscous fluid) and hence is able too travel underwater at a depth of 10-15 metres unrestricted with speeds upto 30 km/hr or 8.3 m/s.


Restrictions

*the user is unable to use katon and raiton techniques
*lasts for three turns or untill the user releases the jutsu with a single monkey seal
*can be performed twice per battle
*gives immunity from electrocution in water and also provides a source of oxygen
*a single handseal is required to start the jutsu
*can be used/taught by Gaara of konoha
Explanation:

So basically since river and sea water is not pure and distilled hence the bubble motion is surfactant Contaminated Bubble type and hence it further reduces the drag and buoyancy preventing the bubble from rising too the surface.

Movement and action of force on a surfactant Contaminated Bubble:
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~ Declined, do not resubmit ~
 
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s06p

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Re: ♦ Custom Jutsu Submission ♦

summoning jutsu secretary bird : yuki the goddess of wind
Rank:Forbidden
type: Summoning.
Range:Short-Long(she can be summoned anywhere on the field.)
Chakra cost:40
Damage points:80
Description:Yuki is also known as the queen of wind due to her affinity towards wind.Her chakra control towards wind is incredible and she can utilise wind jutsus upto A rank using minimal chakra.She can also send a S ranked blast of wind once per battle.The blasts she sends can be decided by her if its concentrated chakra or if its a blast of wind which can blow away the opponent. She can also mould wind infront of her to make her flight faster.She is the fastest secretary bird and can cover distances from short range to long range in a matter of 3 seconds.She is the fastest secretary bird alive.
Pros & Cons:
-Can only be summoned by Ragerok and s06p-
-Can be summoned once per battle and lasts 5 turns-
-Wind attacks are useless against her as she absorbs the wind jutsus but she is weak against
fire jutsus-
-The blast of wind can only be used twice per battle.-
-She can be the only summon on the battle field.-
-Wind jutsu can only be used 5 times per battle.-
-Can be the only summon on the field.-

Note:I edited the speed from half a second to 3 seconds.

~ Using minimal chakra ? Explain that. ~


Mizu the water Phoenix (Kuchiyose no Jutsu : Mizu sono Fenikkusu)

Rank: S
Type: Attack/Defense
Range: Short-long
Chakra:40
Damage points :80
Description:The user uses the summoning technique to summon Mizu, who is half the size of Gamabunta. Mizu has immense water moulding capabilities, as her affinity is Water. Mizu's body is surrounded by water chakra and her body gets covered in water if she comes in contact with even a drop however her face doesnt get covered by the water and her speed doesnt slow down due to her water moulding capabilities.If Mizu is heavily damaged (hit by 2 or more S-ranked jutsus) she can repelnish herself by diving into water. Mizu can use up to S-Rank Water jutsu's and can perform the jutsus using no handsigns at all.Water attacks are useless against her as her body absorbs the water based chakra from the jutsu.
Note:
-This summoning lasts up to 4 turns-
-Can only be summoned once per battle-
-Must have signed the Secretary Bird Summoning contract.
-Mizu's Jutsu attacks are considered as a move and she can only use water jutsu's four times per battle.
-Mizu can only replenish once per battle.
-Can be the only summon on the user can have on the field.


note:Edited the suigetsu ability part.

~ Purple part is impossible. ~

summoning jutsu secretary bird : yuki the goddess of wind
Rank:Forbidden
type: Summoning.
Range:Short-Long(she can be summoned anywhere on the field.)
Chakra cost:40
Damage points:80
Description:Yuki is also known as the queen of wind due to her affinity towards wind.Her chakra control towards wind is incredible and she can utilise wind jutsus upto A rank .She can also send a S ranked blast of wind once per battle.The blasts she sends can be decided by her if its concentrated chakra or if its a blast of wind which can blow away the opponent. She can also mould wind infront of her to make her flight faster.She is the fastest secretary bird and can cover distances from short range to long range in a matter of 3 seconds.She is the fastest secretary bird alive.
Pros & Cons:
-Can only be summoned by Ragerok and s06p-
-Can be summoned once per battle and lasts 5 turns-
-Wind attacks are useless against her as she absorbs the wind jutsus but she is weak against
fire jutsus-
-The blast of wind can only be used twice per battle.-
-She can be the only summon on the battle field.-
-Wind jutsu can only be used 5 times per battle.-
-Can be the only summon on the field.-
Note:The psrt you made purple was useless so I removed it.

~ You contradict yourself within the jutsu o_O ~

Mizu the water Phoenix (Kuchiyose no Jutsu : Mizu sono Fenikkusu)
Rank: S
Type: Attack/Defense
Range: Short-long
Chakra:40
Damage points :80
Description:The user uses the summoning technique to summon Mizu, who is half the size of Gamabunta. Mizu has immense water moulding capabilities, as her affinity is Water. Mizu's body is surrounded by water chakra and alot of water is all around her body but her face and head dont get covered and her speed does not reduece due to her water moulding capabilities.If Mizu is heavily damaged (hit by 2 or more S-ranked jutsus) she can repelnish herself by diving into water. Mizu can use up to S-Rank Water jutsu's and can perform the jutsus using no handsigns at all.Water attacks are useless against her as her body absorbs the water based chakra from the jutsu.
Note:
-This summoning lasts up to 4 turns-
-Can only be summoned once per battle-
-Must have signed the Secretary Bird Summoning contract.
-Mizu's Jutsu attacks are considered as a move and she can only use water jutsu's four times per battle.
-Mizu can only replenish once per battle.
-Can be the only summon on the user can have on the field.

~ Similar technique to the purple part exists ~


wind release:cutting wind.(fuuton:Katto kaze)

type:attack
rank: A
range:short-long
chakra cost:30
damage points:60
description:The user starts manipulating the air around their opponent by sending wind
chakra to the air.After this is done some air around the opponent becomes rasor sharp and
starts spinning slowly around the opponent.The opponent doesnt notice this and thinks
that it is just normal breeze blowing around him.The user then manipulates the air to cut
through the vital organs of the opponent.
Note:
-Can only be used by s06p-
-Can only be used twice per battle-
-If the opponent stays anywhere near mid range of the location this attack is done the user can still manipulate the blades to cut him.-
-If the opponent stays anywhere near mid range of the location this attack is for more than 3 turns the opponent will die.-
~ Similar techniques exist ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦


( Katon: Furesshufaia kumo ) - Fire release: Freshfire cloud

Rank: A
Type: Offensive - Defensive
Range: Close - Short ( Becomes inaccurate when it reaches Mid range )
Chakra cost: 30
Damage points: 50 ( + 15 if used with oil )
Description: User first takes deep breath and focuses fire chakra into his/her mouth. Then as user breathes out he/she creates steady stream of fire that isn't accurate like Uchiha style fireballs. The fire expands into cloud-ish wave of fire that becomes in accurate when it reaches mid range.
Note:
- Can be used twice per battle
- No water techniques can be used on the same turn.

~ Explain better ~

( Taijutsu/Kenjutsu: Sentōki genshō ) - Taijutsu/Kenjutsu: Fighter's Phenomenon
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 ( - 20 per turn )
Damage points: N/A ( - 10 per turn )
Description: Fighter's Phenomenon is a special jutsu that only appears in Hand to Hand combat and Sword techniques. It's a technique that takes no time to activate in a Kenjutsu/Taijutsu fight between user and opponent(s). In the jutsu user uses chakra to stretch his/her senses to their limits, causing the time to 'slow up' from the user's point of view and his reaction time increases. This doesn't exactly make user faster but gives him/her more time to react. After this jutsu runs out user will become sluggish and slow in his/her movements. This jutsu doesn't work against Elemental attacks.
Note.
- Lasts four turns
- Is useless against elemental attacks
- Can be used only once per battle.

~ Similar techniques exist ~
( Doton/Genjutsu: Sanzaru ) - Earth/Illusion technique: Three Wise Monkeys
Rank: S
Type: Offensive - Supplementary
Range: Short - Mid ( Depends on the type of Genjutsu )
Chakra cost: 40 ( - 20 per turn )
Damage points: N/A ( - 10 to user per Genjutsu type )
Description: User makes Boar → Snake → Bird → Dragon → Rat handseals and focuses earth based chakra in ground. Once the last handseal is completed three monkey statues raise from ground and the statues are identical to the Three Wise Monkeys. Once the statues are completed user can infuse chakra into one of them and activate a special genjutsu that depends on the statue that chakra was being infused.
Left Statue - Mizaru:
Once the user guides chakra into the left statue and has eye contact with opponent. He/she will activate a genjutsu that causes opponent to immediately close/cover his/her eyes and go blind.
Middle Statue - Iwazaru:
Once user guides chakra into the middle statue and says 'Kai' ( Release ) opponent will immediately stop speaking and goes mute. This prevents opponent from communicating by using mouth and language.
Right Statue - Kikazaru:
Once user guides chakra into the right statue and says 'Kakeru' ( Lock, suspend ) opponent goes deaf and cannot hear. This prevents hearing and using ears.
Note:
- A Doujutsu can easily figure out the trick of genjutsu and destroy statues
- Upon statues being destroyed the Genjutsu ends
- The Statues after third turn revert back to ground
- Genjutsu type ( monkey ) can be changed only once from another
- Can be used only once
- No Genjutsu for five turns after statues crumble
- No Doton at the same turn.

~ Hmm, it's a nice idea. Approved. ~
 
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BlacKing

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting

Summoning Technique: Kaijin (Grand Cotta Summoning)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 60
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then GenJutsu, consisting primarily of Fire and Lightning. Because Grand Cotta has a very thick hide if attacked with Lightning, only an S Ranked or above Lightning jutsu can kill him. Grand Cotta has a helmet made of Manganin, which is a metal that is very resistant to lightning. The helmet, and the hide, are why it is so hard to kill Grand Cotta with Lightning abilities.
Note: Can only be summoned once per battle.
Note: Lasts for a Maximum of 4 turns.
Note: Can use all Lightning Techniques that the User knows.
Note: Can use all Fire Techniques that the User knows up to S Rank
Note: Must have signed the Hyena Contract to use.


Kaijin (Hyena Mode)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 80
Damage Points: N/A
Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mod) happens instanteously. While this is active, Hyena mode has these effects.
*Decrease all Lightning Jutsu damage by 20.
*Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.
*User's Peripheral vision is impaired due to Helmet.
*User cannot use Kage Bunshin while in this mode.
*Must have signed the Hyena Contract to use.
*Lasts for 5 turns
*Can only be used 2x per battle

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Summoning Technique: Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 80
Damage points: N/A
Description: User, while in Kaijin (Hyena Mode), summons what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows.
Note: Usable only in Kaijin (Hyena Mode)
Note: Must have signed the Hyena Contract to use.
*Vision impairment still applies for Each Summoned "clone".
*Each Summoned "Clone" is immune to attacks of their element S Rank and Below.
*User cannot use any Lightning or Fire Techs while each respective Summoning Clone is on the field and for 1 turn after they are destroyed.


(Kami/Akuma: Kurama Bushuugi)- God's Left Hand/Devil's Right Hand: Wheel of Misfortune
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 60
Damage Points: 80
Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes.
Note: Can only be used 2x per battle
Note: Must have signed the Hyena Contract to use.
Note: Can only be used in Kaijin (Hyena Mode.
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Earth Style: Chakra Sensing Bear Trap
Type: Attack
Rank: S
Range: Short/Mid/Long
Chakra Cost: 40 (+10 per turn)
Damage: 80
Description: From the earth, the user forms a large bear traps that rise from the earth. The bear trap seeks out the chakra of anything that is touching the ground, including the chakra of the user. When an opponent, ally or the user, becomes trapped, the bear trap then drags them under the ground and will not stop until they reach the earths core. As it is earth based, the bear trap can easily travel along earth, to include vertically.
Note: Users feet MUST be touching earth in order to use this technique.
Note: Can only be used 2x per battle.
Note: Only Oraan may teach
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~ First off, stop all this weird coding. It makes it hard to check. ~
 
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Chiryoku

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Re: ♦ Custom Jutsu Submission ♦

Doton: Mahoutsukais Chesu Makanai | Earth Style: Wizard’s Chess Board
Rank: Forbidden
Type: Offensive/Defensive/Supplementary
Range: The entire field
Chakra cost: 50
Damage: N/A, [30 for each hit by the chess pieces]
Description: The user focuses Earth chakra throughout the entire battlefield, causing the earth to take the form of a chess board, including coloured squares.
Then, from the earth, chess pieces rise up from the board, ten pieces on each side. All pieces are identical, except for the colour. On one side, the pieces are white, on the other they are black. The pieces are man-high and wield swords made out of earth. Even though these swords are made out of Earth, they still do a high amount of damage if they hit anything due to the blunt force.
Both of the fighters gain control over all the pieces of one colour and are able to manipulate one each turn. The pieces can move anywhere, but only in one direction. The pieces are very slow, though, so evading them is easy unless one is in an extremely close range.
The pieces themselves will smash each other if they encounter and will attack the opposing team’s leader, being the shinobi that moves the pieces, and any supporters he has, as well.
~The user cannot use any Earth jutsu for 3 turns after the use of this jutsu.
~Every time a piece is moved, the player moving a piece will lose 10 chakra.
~The user will lose a lot of earth chakra, resulting in the unability to use Forbidden and S-ranked Earth jutsu for the remainder of the battle.
~The jutsu lasts until all pieces of one player have been destroyed.
~This jutsu only targets one person. The players are that person and the user. If this is used in a battle with multiple people, the others are still able to fight freely.
~Once a battle, not usable again by other bodies, allies or opponents [As this affects both sides both positively and negatively, this is not more than reasonable]
~A chess piece can be destroyed by either one hit from any B-rank elemental jutsu, excluding Suiton, or a hit from another piece.

~ Harry Potter much ? lol Approved. ~
 
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Akiza

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting:

Honoo no Nishi | Andúril | Flame of the West
Rank: S
Type: Atk/Def/Suppl
Range: N/A
Chakra Cost: 40 + 10 for each ability used
Damage: N/A
Description:

A blade shining but also a furious bluster of flames as it strikes down. The blade Andúril, mighty as it is name.

Andúril was created by an ancient blacksmith, broken in a huge war and later remade and in the progress of being remade, Andúril gained the attribute of indestructibility as it was the work of the blacksmith. This does not mean the sword can destroy everything.

Effects:
  • Gives +10 damage to every Fire jutsu the user performs
  • Each Fire jutsu the opponent performs loses -10 of its damage through the sword absorbing the heat of the opponent's fire jutsu.
  • The user focuses Katon chakra into Andúril, which then releases a bright flash after which a huge burst of fire is sent outwards, covering 180 degrees in front of the user. The flame exerted by the blade seems white, due to the reflection of the light exerted by Andúril before.
  • By making a downwards slash with the sword, the user can release a bow of fire, that scatters into multiple shots.
-Even though the sword is indestructible, it cannot destroy everything-
-All active abilities can only be used twice a battle-
-Focusing Fire chakra in Andúril will cause little burns on the user, as she cannot keep all the heat away. The Fire chakra focused in Andúril lasts for two turns-
-When the user uses Andúril in battle, he/she cannot use another Custom Weapon during the entire battle-

Sonic- and Chiryoku are allowed to use the above as part of a agreement.

You must be registered for see images

To answer Emperor's question of "Since when does fire chakra negate fire chakra?" :The sword absorbs the heat of the opponent's attack..
To answer Ragnaroc's question of "How does heat absorption reduce the damage?": Basically, Less heat = less burns = less damage.

~ Theoretically speaking then, the sword would be able to absorb only what touched its blade, and since there are not many jutsus that are so focused they touch only a small area, the remaining fire would still blast you at full strength ~
 
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Akisha

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Re: ♦ Custom Jutsu Submission ♦

Wind Release: Cutting Leafs (Fuiton: Katto Ha)
Rank: A
Type: Attack
Range: Short-Long
Chackra cost: 30
Damage points: 60
Description: After the user performs a single hand seal, he can use the surrounding leafs to change their sharpness by releasing his wind chakra into them. Then he can send them against the enemies. If strike, the leafs create countless deap wounds. As the leafs are realy fast they could be used almost at the same time as the previous jutsu.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per Battle.

~ Wot ? Plant Style ? ~

Fire Release: Flame of Death (Koton: Honoo Oujou)
Rank: S
Type: attack/deffense
Range: Short - Long
Chakra cost 40
Damage points: 80
Description: After the user performs the Tiger handseal he mold Koton chakra in his hands. After releasing the chakra he has gathered, the user is able to create an intense fire that can be manipulated and send at the wanted direction or use it to surround the user thus protecting him from attacks.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per Battle.
Note: No Forbidden rank Fire techniques for the next turn.

~ Similar techniques exist ~

(Koton: Ho Fenikkusu) - Fire Release: Fire Phoenix
Rank: S
Type: Offense
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user molds his Koton chakra to his dominant hand and then release it making it a Phoenix shaped stream of fire which stays attached to the users hand through little streams of fire. The Phoenix can be manipulated trough the little steams of fire and send at the wanted direction.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per Battle.
Note: No Forbidden rank Fire techniques for the next turn.

~ Similar techniques exist ~

Fire/Wind Combo: Fire Bomb (Koton/Fuiton Konbo: Ho Bakudan)
Rank: S
Type: Offense
Range: Short - Middle
Chakra Cost: 40
Damage Points: 80
Description: The user gathers his wind chakra into his mouth and then as he breaths out he releases the Fuiton chakra he has gathered, thus creating an invisible layer of wind that approaches the enemy rapidly. At the same time he releases some Fire chakra from his hand and send it at the wind layer, thus the wind ignites creating a huge explosion that destroys everything around within 12m.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per Battle.

~ OP ~

P.S I know the fire jutsus are s rank. I will use them when I reach S-class ninja (if they get ur approval)
 
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Deidara...

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Re: ♦ Custom Jutsu Submission ♦

Polecat SuMmons (Kuchioyse: sukanku)
King: Gammy
Contract holder: Iseris...

Ousama: Gammy (King: Gammy)
Type: Summon
Range: N/A
Rank: S
Chakra: 50
Damage: N/A
Description: The user bites down on their thumb and wipes the blood across a a summoing tattoo on
the users forearm. Gammy is the Polecat king, feared for killing cites at a time with secretions so
horrible they burn through the nostils and dry out the skin causing bacterial infections over long
periods of time gammy is a noble leader who is feared on the battle but revered by his subjects.


Kan Taicho: Dono Enamatio (Lead Summon: Sir Enamatio)
Type: Summon
Range: N/A
Rank: S
Chakra: 50
Damage: N/A
Description: the user bites down on their thumb and wipes blood across a tattoo located on the users forearm. sir enamatio is unlike most other polecats in his clan because he is capable of secreting foul stenches from the pores of his skin instead of just his secretion glands. and his secretions are light and evaporate slowly creating misty clouds of stench that float around him and can be sprayed a few feet in any direction around him

~ Japanese names ? ~
 
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~Racher~

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu:Migi ushiro)Illusion technique:Right behind you

Rank:Forbidden
Range:Short-Mid
Type:Attack/Supplementary
Chakra cost:50
Damage:-20 to user's health per turn due to extreme concentration and focus

Description:This jutsu is one of the most advanced non-sharingan illusion technique.The genjutsu is activated only if and when the user can see the opponent's body.Then the illusion is cast and the opponent views the user vanish from sight,apparently nothing appears to be amiss but then the user feels a kunai on his neck(part of the illusion)and feels the hand and presence of the user behind him,the said 'apparition' is tangible to the opponent and he doesnt realise that he is in a genjutsu.The opponent is then in shock by the sudden disappearence and appearence of the user and also in fear of his life due to the kunai on his neck.

The fear and shock is aggravated by subtle manipulation of the opponents brain which leaves the opponent in shock and dismay and they loose hope and their will wavers seeing the might of their opponent.They are unable too use S rank and above techs for the following two turns.While the whole time the user is invisible to the opponent and can prepare for another attack.

Restrictions
*can be performed once per battle
*given the nature of this genjutsu it is very difficult for non doujutsu users too realise they are in an illusion and is hence difficult or impossible to break
*a 3 tomoe sharingan and higher can break the genjutsu
*the genjutsu lasts for 2 turns only
*if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion
*can be used and taught only by Gaara of konoha

Changed the range too short-mid,made it forbidden and restricted use too once per battle

(Genjutsu:Tōku hanarete) Illusion technique:Far away

Rank:S
Range:Short-Mid
Type:Supplementary
Chakra cost:40
Damage:N/A
Description:This genjutsu is a basic yet a very effective non-sharingan illusion.This genjutsu is activated by pointing a finger towards the opponent hence it requires the user to know the location of the user.So basically this genjutsu effects the sense of distance of the opponent. What happens is the user sense of distance is disturbed and everything seems to be 'far away' to the user (long range). So everytime he attacks the user the opponent believes the user and his attacks are coming from long range even when the user is in short or mid range too the opponent.

This genjutsu hence effectively illusions the opponent in believng that the user is in long range and thus preventing him from using any short or short mid range attacks,but since the actual location of the user can be mid or short it doesnt bars the user from using jutsus of long and mid range.

Restrictions

*can be used once per battle
*lasts three turns
*due to the nature of the genjutsu opponents with no dojutsu cannot realise that they are in a genjutsu which makes it difficult or impossible to break the genjutsu
*if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion
*a 3 tomoe sharingan and above can break through the genjutsu
*can be used and taught only by Gaara of konoha

Changed rank to S,changed range too short-mid,restricted use too once per battle and reduced the turns till which the genjutsu lasts.

~Declined~ Both still OP
 
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Jinbei

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Re: ♦ Custom Jutsu Submission ♦

(Mokuton:Hageshii kaze no misairu)-Wood release:Fierce wind missiles-
Rank: S
Type:Attack
Range: Short-Long
Chakra cost:40
Damage:80
Description: This is a useful mokuton jutsu in which the user starts to spin on his heels simultaneously releasing, from every part of the users body mokuton spears.The spears are pointed at both ends and are about 1 and a half feet long feet long,these are infused with fuuton chakra of the user and travel and very high velocities towards the opponent piercing him all the way through and inflicting a large amount of damage,as the attack covers a full 360 degrees it also covers all the blind spots making it a jutsu of choice for the user.

~can be used thrice per battle
~no mokuton jutsus next turn due to overuse of mokuton chakra
~can only be taught/used by Jinbei
~no handseals required

~ I don't think it's viable to release wood from anywhere other than your hands. ~

(Mokuton:Hikari no ki tsubasa)-Wood release:Light wood wings-
Rank: A
Type:Supplementary/Attack
Range: Short (the spikes from the wood can travel long range)
Chakra cost:30
Damage:5 for each spike hit
Description:In this jutsu the user forms one handseal and wings of the lightest wood i.e the balsa wood appear on the users back.This wood is special as it is lighter than the hollow wing bones of a bird and is used in making gliders due to its lightweight.With these wings the user can fly in the air unrestricted upto 30 meters without any problems.Also the user can form wooden senbons from their wings at an additional cost of 20 chakra.These senbons are your average senbons,they are just made of wood instead of metal.

~can be used twice per battle
~can be used/taught by Jinbei
~the wings can be shed at any times by forming a single ram seal by the user
~the senbons can be used thrice
~the wings last for 4 turns

~ Approved ~

(Mokuton:Mokusei āmu)-Wood release:Wooden arms-
Rank:B
Type:Supplementary
Range: Short
Chakra cost:30(+5 to taijutsu)
Damage:N/A
Description: In this jutsu the user manipulates wood to grow two arms made from the heartwood of the snakeood tree which can be used along with the users helping the user in taijutsu as the heartwood of the snakewood tree is one of the strongest wood in the world with a specific gravity of around 1.2,hence increasing the strength of the user.And providing the user with an advantage over the opponent.the hands cannot use jutsus but are able to throw kunais,tags and other weaponry.
~can be used twice per battle
~the hands can be dropped at any time with a single Bird seal by the user
~no handseals required
~can be used/taught by Jinbei

~ Arms of that weight would slow you down ~

(Fuuton:Kaze no ningen no barūn)-Wind style:Wind human balloon-
Rank:S
Type:Attack
Range: Short
Chakra cost:40
Damage:80
Description: This is a very difficult jutsu to employ and requires uttermost concentration of the user.In this jutsu the user has too make physical contact with the opponent and when he has achieved that the user streams his fuuton chakra into the user and in a matter of 2 seconds the blood vessels of the user is filled with air or air bubbles to be precise. which then causes extreme internal injuries due to the fact that air bubbles can cause major impact too the heart and other internal organs,damaging the opponent internally leaving him unable too battle.

~can be used once per battle
~no B rank and above fuuton jutsu the next turn due to severe exhaustion and concentration
~can be used/taught by Jinbei

~ Similar techniques exist ~
(Mokuton:Hageshii kaze no misairu)-Wood release:Fierce wind missiles-
Rank: S
Type:Attack
Range: Short-Long
Chakra cost:40
Damage:80
Description: This is a useful mokuton jutsu in which the user starts to spin on his heels simultaneously releasing, from every part of the users body mokuton spears.The spears are pointed at both ends and are about 1 and a half feet long feet long,these are infused with fuuton chakra of the user and travel and very high velocities towards the opponent piercing him all the way through and inflicting a large amount of damage,as the attack covers a full 360 degrees it also covers all the blind spots making it a jutsu of choice for the user.

~can be used thrice per battle
~no mokuton jutsus next turn due to overuse of mokuton chakra
~can only be taught/used by Jinbei
~no handseals required

We have proof that mokuton can grow from other places than the hands as shown here:



The wood grows from his shoulder =/

(Mokuton:Mokusei āmu)-Wood release:Wooden arms-
Rank:B
Type:Supplementary
Range: Short
Chakra cost:30(+5 to taijutsu)
Damage:N/A
Description: In this jutsu the user manipulates wood to grow two arms made from normal wood which can be used along with the users helping the user in taijutsu as the heartwood of the snakewood tree is one of the strongest wood in the world with a specific gravity of around 1.2,hence increasing the strength of the user.And providing the user with an advantage over the opponent.the hands cannot use jutsus but are able to throw kunais,tags and other weaponry.
~can be used twice per battle
~the hands can be dropped at any time with a single Bird seal by the user
~no handseals required
~can be used/taught by Jinbei

changed the type of wood into normal wood ^_^


~Both Approved~
 
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ZK

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Re: ♦ Custom Jutsu Submission ♦

Freestyle art backbreaker = Furīātobakkuburēkā
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 25
Description: A Taijutsu attack where the user stands in hand stand, wraps his/her legs around the targets body, and swings himself/herself around the target, grabs the targets neck, and pulls it backwards, breaking the targets spine, or hurting it severely.
~Declined~

Freestyle art feet crunch and one punch = Furīāto ashi kuranchi to ichi-hatsu
Rank: A
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 25
Description: A Taijutsu attack where the user stands in hand stand, out of nowhere smashes both his/her feet down unto both the targets feet, crushing them, then the user does a single powerful punch with both his/her hands.
~Declined~

Freestyle art tornado swings = Furīātotorunēdosuingu
Rank: S
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 40
Description: A Taijutsu attack where the user stands in hand stand, focuses wind chakra in his/her legs, and begins to swing them in incredibly fast unpredictable movements, the sweeps are so fast that to the untrained eye it will look like a wind sphere. Each sweep is strong enough to break the bones of a grown man, and because of the speed and power, it can deflect up to (also including) C-ranked wind attacks, but because of the power it takes, the technique leaves the user completely exhausted after use.
Notes:
• Can only be taught by ZeroGarra.
• Can only be used twice per match.
• No A-ranked techniques or above next turn.
• Causes dizziness for 3 seconds.
~Approved~

Freestyle art defensive kicks = Furīāto bōei no kikku
Rank: B
Type: Defense
Range: Short
Chakra Cost: N/A
Damage Points: 15
Description: A Taijutsu move where the user stands in hand stand, swings his/her legs around in a protective pattern, these sweeps are made as a protective technique, and are able to block Taijutsu up to (and including) C-rank.

~Declined~
Freestyle art up is down = Furīāto ga daun shite iru
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra Cost: 70
Damage Points: N/A (10 damage to the user each turn this jutsu is active.)
Description: After intense the training, the user has perfected the art of battling with the legs, the user is able to use his legs as his arms and vice versa. This mode allows the user to enter a state, where his legs practically work as another pair of arms. The user focuses an intense amount of wind chakra, and surrounds his body with it, creating a fine layer of constantly moving wind chakra, that allows the user to increase his balance and speed even further. When this mode is active, the user moves with speed equal to Lee with the 3 gate opened, and without weights. With this mode active, the user is also able to form handseals with his feet. The layer of wind surrounding the user, is extremely durable, and will deflect most ninja tools, Taijutsu up to (also including) S-ranked, and Wind jutsus and lightning jutsus up to (also including) A-ranked. This mode also gives a 10+ damage to all Freestyle art Taijutsu. This mode has some major drawbacks though, when it wears of the user will be completely exhausted, and the wind chakra surrounding the users body, is sharp inwards, so the user will take damage over time, as long as this jutsu is active.
Notes:
• Can only be taught by ZeroGarra.
• Can only be used once.
• Lasts for three turns.
• No B-ranked or higher nin gen and taijutsu for the rest of the battle, once this jutsu ends.
• Once active, this jutsu cannot be stopped.
~Declined~ Do not resubmit
 
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Atrocitus

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Re: ♦ Custom Jutsu Submission ♦

Naruyari-ryu : Hoshoku Chiyari | Thundering Spear Style : Predatory Earth Spears
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: The user charges his/her spear/s with Earth chakra, this allows them to move underground towards the enemy or wherever the user wants to place them. After using 2 handseals, they pop out of the ground piercing the enemy and pinning them in place (if the enemy is nearby).

-The earth chakra lasts for 2 turns then the spear/s will turn back to normal.
-Only twice per battle
-Can only be taught by Ragerok.
~Declined~ Too similar to existing techniques
----------------------

Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.

-Thrice per battle
-Lasts 1 turn (or less, if the user removes a hand)
-Must be taught by Ragerok
~Approved~
Inuzuka Puredetā Bijon | Inuzuka Predator Vision
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: N/A
Description: The Inuzuka clan are known for having traits from their canine companions (most notably in their sense of smell and hearing), this jutsu gives the user Canine vision, by sending chakra to their eyes and altering them. The user and his dog sync their eyes together and the user gains the same vision as his dog (they don't share vision, just the same qualities.) The users eyes gain bigger pupils, increased density in the rod cells (giving more emphasis on motion sensing), increased flicker rate and a Tapetum Lucidum (this gives the user the ability to see greatly in near dark places, this also causes their eyes to "shine" when coming into contact with Light).
The user can see movement up to a mile away, and gains a 270 degree field of vision They can see well in near dark places (but not in pitch black areas). The users vision acuity (clearness) is reduced from 20/20 vision to 20/75, but makes up for it with motion detection.
Note:
-Must be from the Inuzuka clan
-Must have a Dog Companion
-Lasts for 3 turns
-Must be taught by Ragerok or Gatsndshanks.
-Can only use twice per battle.
-Must be in short range of your dog in order to keep in sync.

~Declined~ Do not resubmit
 
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Gatsndshanks

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Re: ♦ Custom Jutsu Submission ♦

Girochin Kazaguruma · Guillotine Windmill
Rank: S
Type: Weapon
Range: Short - Long
Chakra Cost: 15 p/turn
Damage Points: N/A
Description: This weapon is made from a lightweight metal that allows it to easily glide through the air however it is capable of decapitating someone's head clean off. Although this seems like an ordinary windmill shuriken, it has been attached with chimes on the blades edges; once they chime, they can release genjutsu-inducing sound waves that can put the foe in a variety of weak illusions for instance, making the shuriken vanish or create a separate distraction (equivalent to B-rank).
- The illusions don't count as a jutsu
- Only a total of four illusions can be made in a fight

~Approved~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

Summoning: Elder Kyu (Kchuysei: Kyu-sama )
Rank: A
Type: Attack
Range:N/A
Chakra Cost: 40
Damage: N/A
Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Kyu.Kyu has the the ability of advanced speed.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner,he merges with the users legs, for the rest of the battle. Once merged the user has the ability to have speed of lee without weights.(although he gets a -2 damage each turn)
*May only be summoned once and merged once per battle

~ How fast are we talking here ? ~

I thought it wouldn't be approved cause I aint a med nin but meh doesnt hurt to try :p Anyway I changed from med to speed.
Summoning: Elder Uky (Kchuysei: Uky-sama )
Rank: A
Type: Attack
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Uky.Uky has the the ability to absorb anything.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner, he merges with the users chest with hands sticking out of it, for the rest of he battle. Once merged Uky can absorb 2 incoming jutsus(2 A rank or 1 forbidden or 1 S rank and no more)
*May only be summoned once and merged once per battle

Summoning: Elder Oku (Kchuysei: Oku-sama )
Rank: A
Type: Attack
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Oku.Oku has the the ability of super human strength.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner, he merges with the users hands with only eyes visible on the arms, for the rest of he battle. Once merged Oku gives the users hands super human strength (+10 to tai/ken with hands)
*May only be summoned once and merged once per battle

Chimpanzee ultimate elder form (chimpu kyuukyoku senpai ninmenjuushin)
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50
Damage: N/A
Description: After the user has has summoned and merged with all 3 elders- Kyu-Uky-Oku (which forms the name) the user will enter the chimpanzees ultimate ancient form that increases the users chakra flow and enhances it.The users hair will instantly grow long,spiky,solid and turn silver.While in this form the user will gain the speed faster of lee without weights and tremendous strength (+15 to tai/ken).Though if the user didnt used the elders abilities before activating this than he loses them because you can not use the abilities in this form as the elders are focused on enhancement of the users chakra.
*mUst be a chimpanzee user and taught ONLY by mugen
*Must be merged with all 3 elders that are summoned individually at a individual cost of chakra.(in all to preform this it will be 40+40+40+50=170 chakra) + each elder must be summoned on a individual turn making a total of 4 turns to activate this.(3 turns to summon and 1 to activate,unless delayed even more)
*May only be activated once and last for 4 turns.If the user does not win on the 4rth turn,then the battle will end automatically with the user drained out of energy.

~ Wait till all elders are approved ~
______________________

Ultrasonic Sword Style: Ultrasonic draw (Hiten-Mitsurugi-ryu: hiten azukari)
Rank: S
Type: Defense/attack
Range: short
Chakra Cost: 40
Damage: N/A
Description: The user will concentrate chakra to his arm and sword while in a drawing position,then by increasing his chakra flow in the arm he drastically increases his arm speed thus making his arm draw the sword at the speed of sound also leaving a afterimage which confuses the enemy.Only a 3 tomoe sharingan user can see the actual attack
*can only be used once per battle and causes the users arm muscles to tense up to the point where he cant use any taijutsu/kenjutsu moves for 3 turns and receives a -30 damage.Also the users handseal speed will drop to very slow.
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made for this bio however can be taught to other but they will receive a -40 damage when used

~ Well, first off, Hiten-Mitsurugi Ryu doesn't translate to Ultrasonic sword style. It's Flying Heaven Honourable Sword Style. Second, someone already uses that name, so you have to change it before this is even checked. ~
Note: I am only resubmiting Elder Kyu because I presume since you never had any problems with the other 2 that those are approved.
Summoning: Elder Kyu (Kchuysei: Kyu-sama )
Rank: A
Type: Attack
Range:N/A
Chakra Cost: 40
Damage: N/A
Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Kyu.Kyu has the the ability of advanced speed which is equivalent to the speed of lee without weights.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner,he merges with the users legs, for the rest of the battle. Once merged the user has the ability to have speed of lee without weights.(although he gets a -2 damage each turn)
*May only be summoned once and merged once per battle
~Declined~
Chimpanzee ultimate elder form (chimpu kyuukyoku senpai ninmenjuushin)
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50
Damage: N/A
Description: After the user has has summoned and merged with all 3 elders- Kyu-Uky-Oku (which forms the name) the user will enter the chimpanzees ultimate ancient form that increases the users chakra flow and enhances it.The users hair will instantly grow long,spiky,solid and turn silver.While in this form the user will gain the speed faster of lee without weights and tremendous strength (+15 to tai/ken).Though if the user didnt used the elders abilities before activating this than he loses them because you can not use the abilities in this form as the elders are focused on enhancement of the users chakra.
*mUst be a chimpanzee user and taught ONLY by mugen
*Must be merged with all 3 elders that are summoned individually at a individual cost of chakra.(in all to preform this it will be 40+40+40+50=170 chakra) + each elder must be summoned on a individual turn making a total of 4 turns to activate this.(3 turns to summon and 1 to activate,unless delayed even more)
*May only be activated once and last for 4 turns.If the user does not win on the 4rth turn,then the battle will end automatically with the user drained out of energy.
~Declined~ Extremely OP
Manslayer style (Battossai ryu)
Rank: A
Type: Supplementary
Range: short
Chakra Cost: N/A
Damage: N/A
Description: The user will convince himself that his life is meaningless and not important.After that his eyes will become sharp and he will see everyone who is in his way as a enemy.This is dangerous style and can not be used around allies.This needs one full turn to activate.During that turn the user must only make offensive moves so that he rises his aggression.
*lasts 5 turns once activated
*Must be taught by Mugen
~Declined~
Manslayer style: three blade attack (Battossai ryu: sa)
Rank: B
Type: attack
Range: short-mid
Chakra Cost: 25
Damage: N/A
Description: the user once activates the man slayer style will put chakra in his sword and draw his sword at great speed,and also doing 2 slashes after that making 3 chakra blades attack the opponent.However 2 of them will attack him at both his sides and one to the front.
*Must be taught by Mugen

Manslayer style: shadow sword (Battossai ryu: kage katana)
Rank: B
Type: attack
Range: short
Chakra Cost: 25
Damage: N/A
Description: the user once activates the man slayer style will put chakra in his sword and than create a image to his opponent as if he was slashing and while the opponent is blocking that one the user attacks in the blind spot with his real sword and hands.
*Must be taught by Mugen
~Last two declined~ Main style isn't approved
 
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Ushiro

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Re: ♦ Custom Jutsu Submission ♦

(Kuro Nokogiri)- Black Saws
Rank: S
Type: Attack/Defence/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a string of 8 handseals the user creates up to 12 black saw blades of made of chakra that can be controlled to spin and quickly orbit the user. They are 3 ft in diameter and can be turned vertically to block attacks or sent at the opponent like a shuriken. They can also be used as a platform to stand on.
-Usable once per battle
-It takes 4 of them to block an attack of the same rank.
-Lasts as long as the user doesn't use another jutsu.
-Can only be taught by Katonpwnz

~Approved~
 
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