[ARCHIVE] Custom Jutsu Submission - I

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Lili-Chwan

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiose no Jutsu: Niiro oyobi Kiiro no Kyouku ) Summoning Technique: Red and Yellow Stability

Rank: C
Range: Self
Chakra Cost: 15
Damage Points: N/A
Description: Allows the user to summon either Cranberry Juice or Lemon Juice in controlled ammounts into the user's own stomach. The summon is just like any other weapon summon, and the seal is found on the user's belly.

Note: If you don't see the point in using this, I'll pm you.

~ Lol, Approved ~
 
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Daemon

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Omori Kirikae) Water Release: Weight Conversion
Rank:S
Type:Supplemetary
Range:Short
Chakra cost:40
Damage points: N/A
Description: the user infuses water with his or her bodies which changes the users body weight and mass. the user then can move as fast as 2rd gate speed. this jutsu can only be used in a water source and the person can only move at third gate speed if theybare on or in the water source.
Note: this jutsu requires no hand seals
Note:this can only be used 1 times per battle.
note: Can only be taught by Daemon

~ Declined, do not resubmit ~
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

Earth Style: Advancing Crust
(Doton: Joutatsu Koukaku)
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms a short series of hand seals and then stomps their foot on the ground. This causes the earth that the opponent is standing on to grow over their body, starting at their feet. The earth stays close to the opponent's skin creating a stone statue of them when its completed. The process happens quickly and only takes a few moments. Once its complete the opponent cannot move and begins to suffocate.
~Can only be used four times per battle.
~Requires a source of earth that is in contact with the opponent.
~Must be taught by Bahamut.


Earth Style: Iron Maiden
(Doton: Airon Shojo)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will preform three hand seals and then stomp on the ground. This causes a sarcophagus made of stone to rise up in a spot of their choosing. The inside of the sarcophagus is lined with short stone spikes. Once the opponent is inside the coffin, the coffin will seal shut, crushing and impaling the opponent.
~Can only be used three times per battle.
~Requires an earth source.
~Must be taught by Bahamut.


Lightning Style: Assault of the Dragon
(Raiton: Kagai no Ryuu)
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will charge an electrical current into the tips of their fingers and then swipe their hand towards their opponent. Lightning will spread from the fingers and carve into the earth as it travels towards the opponent as 5 separate paths. It will tear up the earth as it travels leaving decent sized scars in the earth in its wake. Though this is merely a set up for the true nature of the attack. As the paths move they release large amounts of electricity directly into the earth below which then gathers beneath the opponent. After the paths have dispersed the ground beneath the opponent will shine a bright blue for a moment before erupting into a massive streak of lightning that consumes the opponent as it funnels out of the earth. As it streams out the lightning will take the form of a long dragon that roars once before dispersing, leaving the opponent a charred remainder of their former self.
~Can only be used once per battle.
~The user suffers 20 damage and cannot preform lightning techniques the next turn or S-rank and above the turn after.
~The ground glows for just a moment before erupting, giving no time for hand seals.
~The radius of the blast is about 10 meters.
~Must be taught by Bahamut.

~ All Declined, do not resubmit ~
 
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KeotsuEclipse

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Re: ♦ Custom Jutsu Submission ♦

Samurai Art: Heavenly North Wind (Samurai Gijutsu: Amatsu Hokufuu)
Rank: S
Type:Supplementary/Attack
Range: Short-Medium
Chakra Cost: 40
Damage: 20
Description: The Samurai will run Wind Chakra through their blade while holding it towards the sky, activating this technique. The Samurai’s blade will increase in length by 6 inches [15.2 cm], made entirely of wind, and the blade itself will receive a coating of wind, increasing the cutting power of the actual cutting edge tenfold. The power of this technique comes from the ability granted to the Samurai: the ability to create a strong burst of wind with each slash of their blade. Though the wind has little-to-no damaging power in iteself, it has enough force to blow other S rank jutsu away. The Samurai can then either create another gust of wind or control the “flight path” of any objects caught in the original gust by directing the path of the wind with their weapon. The wind itself, being wind, can move around formations in the earth. Because the wind of this jutsu is supercharged with chakra, the chaotic nature of Wind Chakra is imbedded into the gust, represented by nonfatal, slicing micro-currents within the gust of wind that can cause superficial wounds.
*While in the elemental cycle, Fire beats Wind, this jutsu can direct the path of Fire jutsu, but cannot destroy/diffuse Fire justu of A rank and above, while it can do so to B rank and lower Fire jutsu due to it out classing them. An S rank or Forbidden Rank Fire jutsu will be totally unaffected by this technique and will receive a 10 and 20 bonus to attack strength respectively.
*The ability to make a burst of wind lasts for five turns.
*Usable three times per battle.

Earth Style: Reverse Terraforming (Doton: Gyaku Tsuchi)
Rank: A
Range: Long
Type: Supplementary
Chakra Cost: 40
Damage: 0
Description: After making seven handseals, the user will thrust their palm into the Earth and release a pulse of chakra, and all terraforming done to the field will be reversed. Example: If someone used Earth Rampart, and summoned the large plateau, once this jutsu was activated there would be an indentation of the same dimensions as the plateau in the earth.
Sorry if something similar to this one has been submitted; I haven't seen one though.

~ Both Declined, do not resubmit ~
 
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The Seven-Scaled boy

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose: Caterlo mizu no Kemushi) - Summoning technique: Caterlo, the water Caterpillar
Rank: S
Type: Supplementary
Range: Short
Chakra:40
Damage:0
Description: The user will smear blood on his summoinng tatoo and bring Caterlo, a bright blue caterpillar with yellow stripes going along his body, about 6 feet in length. His expirience in hot, wet climates made him adapt in order to utilize water chakra in order to survive. In order to survive, it managed to sense his predators with antena in his head instead of eyes, however this does not mean he can sense them like a chakra sensor etc., his vision is also obstructed due to rain, mist, hiding etc.
Notes: Lasts for 2 turns after summonned, may only be summonned once per battle.
Notes: May use water attacks up to A-rank, counting towards the move count.
Notes: It may shoot water bullets, with the strength of B-rank, doesnt' count towards move count, but it may only be done thrice per battle.
Notes: Unlike all caterpillars, he lost the ability of shooting silk by adapting to utilize water. He has the characteristic hunger for wood jutsus up to A-rank.
Notes: Caterlo cannot be summoned when another caterpillar is on the field, and neither can another be summoned while he is on the field.


~ Approved ~
 
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-Quest-

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Re: ♦ Custom Jutsu Submission ♦

(Ototon: Onkyou Bakko) - Sound Release: Sonic Domination
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to user [suffering internal damage, and little hand tremors)
Description: The user rises their hands in the air and sends sound wave and vibrations all over the field causing a rumbling sound, then he/she grips their hands and slowly lowers them as if they are pulling the sky down. As their hands lower, the rumbling sound continues rapidly. The opponent begins to loose their sense of balance and concentration due to the sound wave tampering their brain and the earth rumbling like an earthquake. Little by little, the sound turn slightly sharper and more waves enter the brain, making their ears bleed (resulting deafness) and their vision blurred & unstable. The user finishes the jutsu by gathering all the sound waves into one point, delivering a sonic blast that sends opponent flying. Any Lightning or Earth jutsus during this technique useless because of the enormous amount of sound waves through the air and ground which is able to disperse both elemental chakra.
Note: Damaged ears and eyes lasts 2 turns.
Note: Usable once per battle.
Note: No jutsu at the same turn.
Note: No sound jutsu for 2 turns.

~ Approved ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Katon/Taijutsu: Nenshō ashi no Entei ) - Fire release/Taijutsu: Burning leg of Fire Emperor
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 ( - 10 X the number of turn has passed since it was activated )
Damage points: N/A ( + 15 to leg taijutsu and it causes burns to opponent )
Description: By Utilizing fire element based chakra on user's leg the user is able of creating fire covering along user's leg ( It can be Right or Left leg. Doesn't matter which one ). The fire covering is mainly used to gain small speed boost ( 1/5 of 1st gate's speed on kicking - Not moving ) and create burns to opponent when landing a hit. The hit from Emperor's leg causes the place where it hits to have burn and/or to be lit up. Using this jutsu too much causes serious damage to user's leg, making it useless on moving.
Note:
- Can be used only once
- Costs 10 X the number of turns that have passed since it has been activated per turn
- Using it one turn deals 10 damage. 2nd turn doubles it and so does 3rd turn. If used more than 3 turns user is unable to use the leg on taijutsu or moving for 3 turns.
- Must be over Kage rank to use and must have mastered fire element.
You must be registered for see images

~ Technique exists ~

Makes less damage and the speed is now lower.

( Taijutsu: Bachi o gyakutai tei kaku ) - Hand to hand combat: Rated battering punishment
Rank: B/A/S
Type: Offensive
Range: Close
Chakra cost: 25/30/40
Damage points: 50 ( - 10 to user ) / 60 ( - 20 to user ) / 80 ( - 30 to user )
Description: User focuses chakra on legs by concentrating chakra circulation system on feet. Once that's done user must get near opponent in air and once in close range with opponent user lands furious set of kicks with both legs at opponent, battering him/her while in air. This jutsu's kicking speed and damage depends on the rank that used of this move. The speed of kicks are so fast that it looks like as if multiple legs would be kicking opponent at the same time.
Note:
- Each punishment rank can be used only once per battle
- Cannot use taijutsu at the same turn
- Requires strong legs and extremely good chakra control
- No Genjutsu or Summoning can be used two turns afterwards
- Must be in air to use this jutsu
- User must remain stationary for one turn if A or S - ranked version is used.

~ Declined ~
Yes, I know that alligators are made as summoning but crocodile and alligator are way different. This will replace my Blackbird summoning

Summoning Animal: Crocodiles
Scroll Owner: I, Nnoitra own this scroll
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Hidden crocodile hands

( Kuchiyose: Kakusa reta wani no te ) - Summoning: Hidden Crocodile hands
Type: Offensive - Supplementary
Rank: B
Range: Short
Chakra cost: 25 ( - 10 per turn )
Damage points: N/A
Description: User bites own thump and releases chakra from his hand, creating a cloud of smoke that reveals multiple baby crocodiles to be summoned. When the crocodiles get in contact with water they will stay there for half turn, growing into full grown adult crocodiles that'll attack opponent of user. These crocodiles don't have any special skills.
Note:
- Can be used only twice per battle
- Takes two turns to recharge and they will stay only for three turns in water once summoned.
- If the crocodiles once summoned do not immediately get into a source of water, they will die.

~ Approved ~

( Taijutsu: Bachi o gyakutai tei kaku ) - Hand to hand combat: Rated battering punishment
Rank: B/A/S
Type: Offensive
Range: Close
Chakra cost: 25/30/40
Damage points: 45 ( - 10 to user ) / 55 ( - 20 to user ) / 75 ( - 30 to user )
Description: User focuses chakra on legs by concentrating chakra circulation system on feet. Once that's done user must get near opponent in air and once in close range with opponent user lands furious set of kicks with both legs at opponent, battering him/her while in air. This jutsu's kicking speed and damage depends on the rank that used of this move. The speed of kicks are so fast that it looks like as if multiple legs would be kicking opponent at the same time.
Note:
- This jutsu punishments count for points - Only 3.0 points can be used per battle for the punishments. B - ranked costs 1.5 points, A - rank costs 2.0 points while S - rank costs 3.0 points. Meaning that there's only limited amount of using for these jutsus
- Cannot use taijutsu at the same turn
- Requires strong legs and extremely good chakra control
- No Genjutsu or Summoning can be used two turns afterwards
- Must be in air to use this jutsu
- User must remain stationary for one turn if A or S - ranked version is used.

~ Declined, do not resubmit ~

Depowered more.

Updating custom weapon:

Old:

Custom weapon: ( Go-ruden Kazemaru ) - Golden Wind
Rank: S
Type: Offensive - Defensive
Range: Short
Chakra cost: N/A ( - 10 per turn when activated )
Damage points: N/A ( + 10 to user's fuuton. - 10 to opponent's raiton )
Description: Kazemaru is a special ring that user carries with him. The weapon's origins are unknown but the known thing is that the sword's forged in country of birds from unknown wind chakra metal. The ring's indestructible and once wind chakra is guided with in it it'll take form of floating ring ( this allows it to work without distrupting handseal speed ) that has blade attached to it. The ring itself is golden but once activated the blade part is made from silver and has 5 holes on it. If user spins this ring in its activated form very fast while guiding wind chakra the user is capable of blocking any A - Ranked lightning attack once per battle. Even though there's wind chakra guided the ring it can be ignited but that wont affect to user since the weapon is floating in air. It can twice per battle send two wind shurikens at opponent which are made from pure chakra. Each one of them counts for one demon windmill shuriken
  • Costs - 10 chakra per turn
  • It's indestructible
  • It's golden from the ring part and silver on blade part
  • It can be reverted back into ring anytime
  • It doesn't have handle and floats around user's hand once it's activated by infusing wind chakra into it
  • Only Teh-Tobz is able of wielding it and it cannot be wielded by anyone else.
  • Boosts user's wind attacks by + 10 and user's raiton goes - 10.
  • If the wind surrounding the blade is ignited by an S ranked fire technique or an elemental combination, the heat will burn the user's hands since they are in such close proximity.
You must be registered for see images

New:

Custom weapon: ( Kaze no ha o hamingu ) - Humming Wind blade
Rank: S
Type: Offensive - Defensive
Range: Short
Chakra cost: N/A ( - 10 per turn when activated )
Damage points: N/A ( + 10 to user's fuuton based elements. )
Description: Humming wind blade is a special sword that user carries with him. It takes form of Nodachi ( Two handed japanese sword ) and only true owner of this sword can use the sword with two hands. The weapon's origins are unknown but the known thing is that the ring's forged in country of birds from unknown wind chakra metal. The sword's indestructible and once wind chakra is guided with in it it'll reach the length of 2 meters. If user spins this sword in its wind chakra form very fast the user is capable of blocking any A - Ranked lightning attack once per battle. It can twice per battle send two wind shurikens at opponent which are made from pure chakra. Each one of them counts for one demon windmill shuriken. The scabbard of this sword is nearly indestructible too and can be used for blocking other swords.
  • Costs - 10 chakra per turn
  • It's indestructible
  • Only the true owner of this sword can use it with one hand.
  • Boosts user's wind element based attacks by + 10 and user's raiton element based attacks go down ( - 15 ). This also goes for CEs and KGs
  • If the wind surrounding the blade is ignited by an S ranked fire technique or an elemental combination, the heat will burn the user's hands since they are in such close proximity.
You must be registered for see images

~ Approved ~

Changed abilities and appearance
 
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Konoha's Yellow Flash

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu: Shika-Cho tentou)-Illusionary technique: Shika-Cho inverted
Type:Supplementary
Rank: S
Range:Short
Chakra cost: 40
Damage: 80
Desciption: The user will make eye contact with the opponent and this will fall on an illusion in wich both the nara and the akamichi users will be standing toghether. If this genjutsu is done by the nara clan member, this will quickly touch the hand of his partner and increment in size just as an akamichi does( of course the opponent wont be able to notice this is a genjutsu just by stating the impossible fact of it since a henge jutsu could have been previously done) and strike the opponent. If this jutsu is done by an akamichi, he will touch the hand of his partner and extend his shadow up to the opponent and strangle him and will lie unconcious on the floor.
Note: for this genjutsu to be done a member of the nara and akamichi clan must be on fighting toghether
Note: can only be done 2 times per battle.( each member can do it once)

~ Approved, I guess ~
 
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Kaze..

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Re: ♦ Custom Jutsu Submission ♦

(Mumyo Jinpu Ryu Satsujin Ken-Chakra Dasshu)The Sword Of The Devlish Wind-Charka Dash
Type:Supplementary
Rank:S
Range:Short to Mid
Chakra:40
Damage:
Description:The user leans slightly forward and puts most of their weight on their front leg while doing this the user also builds charka in their into legs enhancing the muscles in their legs the user then dashes at their opponent at the same speed as the 4th gate
Only usable 2 pair battle
~Pending~ Emperor check
~ Still too fast...1st Gate is enough and restrictions must be put in...self damaging ones ~


(Tenro-Sky Wolf)
Type:Weapon
Rank:S
Range:5 feet
Charka:40(when infusing charka if using normally none)
Damage:80
Description:Tenro is a nodachi blade crafted during the beginning of the first great ninja war.The blade is slightly curved and is 5 feet in length . When the tenro blade isnt being held by its master the blade will always return to its scabbard due to a seal that was placed on the blade.
Adds One Rank to a Techniques Cutting power meaning if the move Can cut through up to B rank jutsu if used with this sword can cut through A rank(Can only be done 1 every 3 turns and only twice per battle)
If dropped during battle user must wait one turn before sword returns to its scabbard
~I want Emperor's opinion on it...for me it's fine~
~ Approved ~
(Mumyo Jinpu Ryu Satsujin Ken-Chakra Dasshu)The Sword Of The Devlish Wind-Charka Dash[
Type:Supplementary
Rank:S
Range:Short to Mid
Chakra:40
Damage:
Description:The user leans slightly forward and puts most of their weight on their front leg while doing this the user also builds charka in their into legs enhancing the muscles in their legs the user then dashes at their opponent in one straight line at the same speed as the 1st gate
Only usable 2 pair battle
After the second use the muscles in the users legs will be highly strained and wont be able to channel current into their legs/feet for 2 turns meaning wont be able to walk on water run up trees etc or use techniques involving forcing chakra to the feet

~ Approved ~
 
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Zenryoku

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Re: ♦ Custom Jutsu Submission ♦

(Fuuinjutsu: en'you Izumi) - Sealing Technique: Oceanic Fountain

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user will open the sealed scroll making a set of 5 hand seals with quick succession and then they will release from the seal a extremly large volumne of water equivilant to that of a very large lake that will sweep on that battlefield and be 5 meters deep on a flat plain. This technique can work exceptionally well with Earth style: Wheel of Fortune.
Note: Can only be used once per battle and user cannot use B rank and above water the next turn.

~ Don't see why it's any different from existing Suiton techniques that create water, tbh... ~

(Senjutsu: Cho Gekiha Zetsubou) - Sage Art: Super Crushing Despair

Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: This technique is a bigger version of crushing despair used in sage mode. the technique is mixed with sage chakra to increase the power and size of the technique to create a more devastating effect. The cube Itself is a 4 meter squared surface area double the size of the original technique and is made of a thick liquid substance released from the users mouth and then shot to crash into the target/s.
Note: Can only be used once and will half sage modes length
Note: Cannot use water A rank or above for next turn
Note: Must Know Sage mode and Crushing despair.
-----
Technique below is already approved before and is showing the connection between the last technique and crushing despair.
(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair

Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force.

Note: Can only be used 3 times.
Note: Can only be taught by Kaito-sama

~ Declined, do not resubmit ~
 
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Toku

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Re: ♦ Custom Jutsu Submission ♦

(Doton-Kaze Chojo) Earth release- Wind Maiden
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Attack points: 90
Description: the user manipulates the earth around the opponent and creates a sphere prison around the opponent. The user then spins wind inside almost like a rasengan making it spin rapidly cutting the opponent to shreds inside the sphere prison. The wind starts spinning as the prison is forming around the opponent but doesn’t start cutting till it gets full force when the prison is closed.
*note: can’t use any A-rank or above jutsu on this turn
*note: can only use 2 jutsus when this jutsu is used.
*note: can’t use any B-rank or above lightning next turn.
*note: can only be used 1x per battle.
*note: can only be used by Toku.

~ Declined, do not resubmit ~
 
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Izuna Uchiha

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Re: ♦ Custom Jutsu Submission ♦

(Misuto no buki) - Ninjutsu: Four Arms of the Mist

Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: As the user attack with his sword, he will use a variation of "Bunshin No Jutsu" to create the Illusion that he possess 4 arms, each holding the same sword. This is not a genjutsu, but merely an "illusionary projection of the user". Those 4 arms will strike different point on the enemy's body, making it extremely hard to guard against this attack since the opponent is doesn't know which arm is holding the real sword.
-Can only be used 3 times per battle
-Can only be used by Izuna Uchiha



Note: the quoted part comes from this jutsu

(Bunshin No Jutsu) - Clone Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)

~ Cali has something like this already ~

(Honoo) - Lightning release: Blaze

Rank: Forbidden
Type: Offensive/Defensive
Range: Short
Chakra cost: 50 (-25 each turns)
Damage points: 90 (30 to user from burns)
Description: The user will channel lightning chakra in one or both hands, like a regular chidori. However, unlike the chidori, this lightning jutsu was meant to release tremendous amount of heat. A regular lightning bolt rapidly heats the air in its immediate vicinity to about 20,000 ?C. This jutsu is no where near this level since the metric volume of air that is covered is greater (close around the user's hands). Nonetheless, the temperature is great enough to melt any regular ice the user touch. In order to prevent any severe damage, the user will cover his hand(s) in a thick layer of chakra protecting him from both the lightning and the heat.
-Can only be used once per match
-No Lightning jutsu the turn before or after the jutsu ends
-Last 3 turns
-Can only be used by Izuna Uchiha

Note: source from wiki:

~ Declined, do not resubmit ~
 
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Daemon

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Re: ♦ Custom Jutsu Submission ♦

(Samewaza:Chiago) Shark Arts: Thousand Jaws
Rank:S
Type:Attack
Range:Short/Long
Chakra cost:40
Damage points: 80
Description: while the user is underwater,he or she infuses his or her chakra into the water to make large sharks made out of water. when the sharks reach the opponent they viciously bite the opponents limbs.
Note:this can only be used 2 times per battle.
note: Can only be taught by Daemon

(Samewaza:Era Jinsei) Shark Arts: Gills Of Life
Rank:A
Type:Supplementary
Range:Short/Long
Chakra cost:30
Damage points: 60
Description: the user grows gills on the side of his or her neck which allows him or her to breath underwater.
Note:this can only be used 1 times per battle.
Note: This Jutsu lasts 3 Turns
note: Can only be taught by Daemon

(Samewaza:Suiton:Same Haipa Bakuha) Shark Arts: Water Release: Shark Hyper Blast
Rank:B
Type:Attack
Range:Short/Long
Chakra cost:20
Damage points: 40
Description: the user focuses water chakra into their mouth. They then spit out a highly compressed water jet that is shaped like a Shark out of their mouth.
Note:this can only be used 1 times per battle.
Note: This Jutsu lasts 3 Turns
note: Can only be taught by Daemon

~ All Declined, do not resubmit ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

Yes, I know that alligators are made as summoning but crocodile and alligator are way different. This will replace my Blackbird summoning

Summoning Animal: Crocodiles
Scroll Owner: I, Nnoitra own this scroll
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Hidden crocodile hands

( Kuchiyose: Kakusa reta wani no te ) - Summoning: Hidden Crocodile hands
Type: Offensive - Supplementary
Rank: B
Range: Short
Chakra cost: 25 ( - 10 per turn )
Damage points: N/A
Description: User bites own thump and releases chakra from his hand, creating a cloud of smoke that reveals multiple baby crocodiles to be summoned. When the crocodiles get in contact with water they will stay there for half turn, growing into full grown adult crocodiles that'll attack opponent of user. These crocodiles don't have any special skills.
Note:
- Can be used only twice per battle
- Takes two turns to recharge and they will stay only for three turns in water once summoned.
- If the crocodiles once summoned do not immediately get into a source of water, they will die.

~ Approved ~

( Taijutsu: Bachi o gyakutai tei kaku ) - Hand to hand combat: Rated battering punishment
Rank: B/A/S
Type: Offensive
Range: Close
Chakra cost: 25/30/40
Damage points: 45 ( - 10 to user ) / 55 ( - 20 to user ) / 75 ( - 30 to user )
Description: User focuses chakra on legs by concentrating chakra circulation system on feet. Once that's done user must get near opponent in air and once in close range with opponent user lands furious set of kicks with both legs at opponent, battering him/her while in air. This jutsu's kicking speed and damage depends on the rank that used of this move. The speed of kicks are so fast that it looks like as if multiple legs would be kicking opponent at the same time.
Note:
- This jutsu punishments count for points - Only 3.0 points can be used per battle for the punishments. B - ranked costs 1.5 points, A - rank costs 2.0 points while S - rank costs 3.0 points. Meaning that there's only limited amount of using for these jutsus
- Cannot use taijutsu at the same turn
- Requires strong legs and extremely good chakra control
- No Genjutsu or Summoning can be used two turns afterwards
- Must be in air to use this jutsu
- User must remain stationary for one turn if A or S - ranked version is used.

~ Declined, do not resubmit ~

Depowered more.

Updating custom weapon:

Old:

Custom weapon: ( Go-ruden Kazemaru ) - Golden Wind
Rank: S
Type: Offensive - Defensive
Range: Short
Chakra cost: N/A ( - 10 per turn when activated )
Damage points: N/A ( + 10 to user's fuuton. - 10 to opponent's raiton )
Description: Kazemaru is a special ring that user carries with him. The weapon's origins are unknown but the known thing is that the sword's forged in country of birds from unknown wind chakra metal. The ring's indestructible and once wind chakra is guided with in it it'll take form of floating ring ( this allows it to work without distrupting handseal speed ) that has blade attached to it. The ring itself is golden but once activated the blade part is made from silver and has 5 holes on it. If user spins this ring in its activated form very fast while guiding wind chakra the user is capable of blocking any A - Ranked lightning attack once per battle. Even though there's wind chakra guided the ring it can be ignited but that wont affect to user since the weapon is floating in air. It can twice per battle send two wind shurikens at opponent which are made from pure chakra. Each one of them counts for one demon windmill shuriken
  • Costs - 10 chakra per turn
  • It's indestructible
  • It's golden from the ring part and silver on blade part
  • It can be reverted back into ring anytime
  • It doesn't have handle and floats around user's hand once it's activated by infusing wind chakra into it
  • Only Teh-Tobz is able of wielding it and it cannot be wielded by anyone else.
  • Boosts user's wind attacks by + 10 and user's raiton goes - 10.
  • If the wind surrounding the blade is ignited by an S ranked fire technique or an elemental combination, the heat will burn the user's hands since they are in such close proximity.
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New:

Custom weapon: ( Kaze no ha o hamingu ) - Humming Wind blade
Rank: S
Type: Offensive - Defensive
Range: Short
Chakra cost: N/A ( - 10 per turn when activated )
Damage points: N/A ( + 10 to user's fuuton based elements. )
Description: Humming wind blade is a special sword that user carries with him. It takes form of Nodachi ( Two handed japanese sword ) and only true owner of this sword can use the sword with two hands. The weapon's origins are unknown but the known thing is that the ring's forged in country of birds from unknown wind chakra metal. The sword's indestructible and once wind chakra is guided with in it it'll reach the length of 2 meters. If user spins this sword in its wind chakra form very fast the user is capable of blocking any A - Ranked lightning attack once per battle. It can twice per battle send two wind shurikens at opponent which are made from pure chakra. Each one of them counts for one demon windmill shuriken. The scabbard of this sword is nearly indestructible too and can be used for blocking other swords.
  • Costs - 10 chakra per turn
  • It's indestructible
  • Only the true owner of this sword can use it with one hand.
  • Boosts user's wind element based attacks by + 10 and user's raiton element based attacks go down ( - 15 ). This also goes for CEs and KGs
  • If the wind surrounding the blade is ignited by an S ranked fire technique or an elemental combination, the heat will burn the user's hands since they are in such close proximity.
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~ Approved ~

Changed abilities and appearance
Updating old jutsu ( 4th submission of this week ):

Old:

( Suiton: Kugi No Ekitai ) Water release: Nails of Liquid
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: N/A
Description: User infuses Chakra on battle field and manipulates the water sources turning surface of them into needles that are able of pierce skin, Feet ( Not bones ) and Soft clay/soil. The size of Nail is up to user. Requires only water source no handseals.

New:

( Suiton: Kugi No Ekitai ) - Water release: Nails of Liquid
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 25 ( + 15 if the whole water source is turned into nails )
Damage Points: N/A
Description: User infuses Chakra on waters of the area and manipulates the water sources turning surface ( and water below surface if user uses 40 chakra for jutsu ) of them into needles that are able of pierce skin, muscles, soft ground like soil and clay. This jutsu is unable to pierce bones and the sizes of nail(s) is/are up to user but a maximum of two feet
Note:
- Requires no handseals - only short amount of time
- Can be used only twice. Once if whole water source is turned into water source
- No water jutsus at the same turn.

~ Approved ~
 
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Gatsndshanks

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Re: ♦ Custom Jutsu Submission ♦

Painamikku Entori - Pienamic Entry
Rank: C
Type: Offense
Range: Short
Chakra: N/A
Damage: 30
Description: A taijutsu attack that involves throwing a pie in the opposition's face and then following up with a vicious flying kick.

~ Approved LOL ~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

Custom weapon: Twin thunder sword
Rank: Forrbiden
Type: Supplementary
Range: Short
Chakra cost: N/A ( - 25 per turn when activated )
Damage points: N/A ( + 20 to Raiton based elements and +10 to fuuton. )
Description: The twin thunder swords have been created in the lightning country.They are both indestructible.And both have there special abilities.The lightning affinity one,has been fused with lightning chakra when it was being made.So it has a sort of bond with lightning.Thats why it can allow the user to cancel any S-rank lightning(except Kirin).This is done by spinning the sword at high speed.The wind sword does the same but with wind.
*Canceling lightning or wind (can be used to stop combos) count as a move and needs 15 chakra to use.This also put the user under strain so -10 to users health
* Both are indestructible
* Only the true owner of this sword can weild it (me)
* Boosts user's wind element based attacks by + 10 and user's raiton element based attacks by + 20 . This also goes for CEs and KGs

~ Declined, do not resubmit ~

Cooking art: art of boiling (suiji gijutsu: gijutsu no futtou)

Rank: Forrbiden
Type:Attack/Supplementary
Range: Short-mid
Chakra cost: 50
Damage points: 90
Description:The user will first unwrap a scroll.Than make a set of 10 handseals.After witch the user will summon a pig pot with water under the opponent.Than using his fire or lightning(witch is faster and better) element he will boil the water and cook the opponent alive.
*this technique will leave the user open for any attack until the pot is summoned.But once the pot is summoned the opponent can only escape through kawarimi or Space/time techniques
*Must have mastery of Fire,lighting to use.
*Only Mugen-sama can teach this

~ Declined, do not resubmit ~

Cooking art: fork frenzy (suiji gijutsu: bunten kyouran)

Rank: A-rank
Type:Attack/Supplementary/Defense
Range: mid-long
Chakra cost: 30 (-15 per turn to maintain)
Damage points: 60
Description:The user will first unwrap a scroll.Than make the tiger handseal and summon 100 forks witch are infused with wind chakra.Than using his chakra the user will control the forks fully with hand motions.Allowing them to attack the opponent or stop them in mid flight.
*Once summoned,the user can use 50 forks to block any B-rank attack (after that the forks will be useless and disappear)
*The 100 forks can be summoned only once per battle
*They last for a maximum of three turns
*When they are in play, the user cannot utilise wind jutsu
*Only Mugen-sama can teach this

~ Approved ~
 
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Emperor

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Re: ♦ Custom Jutsu Submission ♦

Rei said this is approvable :hug:


( Mugenyousai ) - Infinity Fortress

Rank: S
Type: Supplementary
Range: All Ranges
Chakra cost: 50 to activate, +15 per turn to maintain.
Damage Points: N/A

An advanced terrain altering technique, it is activated by the user placing his hands in a "prayer" position. Yellow chakra swirls around him, and turns into random strings of letters and text before entering into the terrain around the user.
The terrain and every aspect of it becomes so flooded with the user's chakra that there is what can be termed a "near-total control" over the features of the environment by the user.
By making motions with his hands, the yellow numbers and text appear for a second before modifying, turning the terrain into a different battlefield entirely - for example, moving from a desert into a forest, or even just making a random rock structure erect itself whenever he wishes after technique is activated.
However, there is a major control to this. The user cannot create structures that will offensively attack the opponent, such as spikes from rock, lava under his feet and so on.
The terrain, is referred to as "near-total control" for a reason. Though the user can change the structure of the terrain, it's climate, humidity, weather conditions and so on, the opponent can freely use the features - for example, if a rock structure has been erected, the opponent can use his jutsus on it to make a dragon etc. To give a better example, if a lake has been selected as the terrain, then the opponent can freely use the lake as a water source for all his techniques.
In effect, the user has only free reign about the composition of the terrain, not how it is used and by whom.
The chakra drain caused by this technique allows the user to utilise Forbidden Techniques only once per two turns, and prevents him from entering modes that require extra chakra to be unleashed, such as the Gates.
This technique may be activated only once per battle.
An interesting side effect of this technique is that since the terrain is constantly shifting due to the user's chakra, it becomes nearly impossible for the user or the opponent to collect natural chakra for Senjutsu or to enter Sage Mode.

~Approved~
And this is my second one: [ Yes, lol, I named it after the text of my sig xd ]

( Nisennenteiou Mondai ) - Y2Emp Virus

Rank: Forbidden
Type: Offensive
Range: All Ranges
Chakra cost: 60
Damage Points: 100

The most powerful technique that can be used in conjunction with the Infinity Fortress, it is a purely chaotic and destructive overwrite into the careful codicil of the Infinity Fortress.
By making motions with his hands, the yellow numbers and text of the Infinity Fortress appear, and then glow a violent red before receding. The ground begins to rumble, and then all hell breaks loose.
Each aspect of the terrain which was created by the Infinity Fortress begins to turn into its deadliest form. For example, rock structures crumble, the ground begins boiling and spouting lava in random streams, lakes and water bodies flash-boil to steam, thunderstorms begin raging even as random flashes of lightning strike down, forests burn and so on. Even the user will get caught and damaged in it if he is under fire.
However, there is a major safeguard to this. Whatever areas of the battlefield under control of the Infinity Fortress were of pure, featureless marble flooring will be a sort of "safehouse" to *anyone* in it. Such areas, will have an overwrite saying that all offenses caused by this technique will be perfectly strong and normal until they reach the exact boundary of the area, when they will automatically vanish.
After this technique is used, Infinity Fortress automatically disappears and cannot be summoned again for that battle.
The chakra drain caused by this technique prevents the user from utilising Forbidden Techniques, and prevents him from entering modes that require extra chakra to be unleashed, such as the Gates.
This technique may be activated only once per *every three battles*

Third is:

( Saiberu Boukaheki ) - Cyber Firewall

Rank: S
Type: Supplementary
Range: All Ranges
Chakra cost: 50
Damage Points: N/A

A rather selfish overwrite into the Infinity Fortress, if overwrites can be termed as such, its primary purpose is to weaken a terrain-dependent adversary significantly. Once started, the code of the Infinity Fortress appears before a symbol of a cross appears on it, and recedes.
Basically speaking, this is an automated overwrite into the terrain under control by the Infinity Fortress, giving it what is termed "packet filtering", generating a simple authorisation that forcibly reverts the terrain back to its inertia when the opponent seeks to manipulate it.
Simply speaking, let us assume the fight is in a desert. Should the opponent seek to move the sand with any technique, the code appears and forces it back to rest. A similar effect is generated on water, earth etcetera.
The overwrite is so forcible, however, that any major terrain shifts the user creates via Infinity Fortress will not occur. Again, to be simple, should he activate this technique in a desert, then he cannot use the powers of the Infinity Fortress to turn it into a sea, or a forest etc., though he can do minor things such as slowing or speeding up wind speed, creating sand dunes etc.
The chakra drain caused by this technique prevents the user from utilising Forbidden Techniques more than once every two moves and prevents him from entering modes that require extra chakra to be unleashed, such as the Gates.
This technique may be activated only once per battle, and if cancelled cannot be brought back again for that battle.

Number four, another tactical advantage-giver :

( Saiseisochi ) - Playback Service

Rank: S
Type: Supplementary
Range: All Ranges
Chakra cost: 50 ( +10 per turn to maintain )
Damage Points: N/A

Let us first begin with what we already know about Zetsu. We know he possesses the ability to "record" whatever he sees, and we know he can imitate a person's chakra signature down to perfection, so that even a sensor or a Doujutsu cannot differentiate between them.
Now, this technique creates a two-hundred and seventy degree screen of fine chakra surrounding the opponent, about five meters from his position on every side ( and above him ) except on the ground. As the opponent moves from his initial position, the screen moves with him.
This acts as a sort of slide on which Zetsu, after performing a few handseals, begins projecting his recorded memories.
If the creation of the screen is successfully concealed from the opponent - via a smoke screen, or a mist, or some vision obstructing device - then the opponent, not knowing the screen is present, will look at the memories being played on it ( which are in three dimensions to an observer ) to be the real state of what is going on around him.
This is especially useful if the screen shows an image of Zetsu using a different technique than he actually is, concealing the real technique the actual Zetsu ( standing behind the screen ) is using or a different position than reality, or a different situation in the arena and such. The memories can be shifted at any time and can be modified by Zetsu instantly by thought to provide a more realistic effect ( i.e. if the opponent has used a fire technique at the memory-Zetsu, then the image can be made to show the memory-Zetsu on fire ).
Should the memory-Zetsu appear to use a technique, it will appear real, that is, it will look like it is travelling right at the opponent. The memory-Zetsu also has the advantage of being able to use techniques the real Zetsu does not know, since it is merely a matter of imagination to modify memories. However, obviously, any technique the memory-Zetsu uses will not hurt the opponent in any way, shape or form.
The screen cannot be removed by attacking it, but any attacks used by the opponent will pass through the screen and then hit the real Zetsu behind it if he is in the way, so the opponent is theoretically still at full attacking power. This technique is more for a tactical usage.
Since the screen is not a Genjutsu and since Zetsu can mimic chakra signatures to fool sensors or Doujutsu, opponents cannot tell the screen apart from reality unless they possess the all-seeing Byakugan which can penetrate the screen and show the real Zetsu behind it.
This technique can be used only once per battle and the real Zetsu may not enter the EIG, Sage Mode, any form of "Modes", or use Fuuinjutsu, Kinjutsu or Summonings while the screen is in play.

And number five, idea obtained from Roku's FF xd :

( Tenkei ) - Gift of Nature

Rank: S
Type: Supplementary
Range: Self-affecting
Chakra cost: 80
Damage Points: N/A

Zetsu, if in contact with a plant, tree, herb or any member of the Plant Kingdom, will through touch drain the life energy of that member and funnel it to himself, which his body will then greedily absorb and funnel towards injured parts of his body, making them heal.
Minor cuts and bruises will heal within seconds, larger cuts inflicted by weapons or techniques, sprains, fractures and minor injuries will take a turn. Broken bones, damaged organs or nerve or brain damage will take two. Amputation will take three. Poison cannot be flushed out, but it will be prevented from working for as long as he is in contact with members of the plant kingdom.
Should he not be in contact with them, all healing stops for any injuries and poison can work again.
Each use drains a large portion of the user's life force and chakra as well as making him capable of using only two techniques per turn for as long as the healing is continuing.

~All Declined~ All OP
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

[Kimottama Setsudan | Nerve Disconnection]
Rank : S
Type : Supplementary
Range : Short
Chakra Cost : 40
Damage Points : N/A
Description : The user touches the opponent sending his chakra within the opponent. Then the user slams his hands together and the user's chakra within the opponent will all flow into the opponent's nerves that control muscles and shut down the nerves for a good 10 seconds.
[Once per battle]
[Physical contact is required to infuse the opponent with the user's chakra]
[User takes -10 damage]

Page 98 near end, set of custom that we're ignored for a frigging month now >.<

~ Declined, do not resubmit ~
 
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Re: ♦ Custom Jutsu Submission ♦


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(Kuchiyose No Jutsu: Imori-ō Bosuimori) ? Summoning Jutsu: Newt King Bosuimori
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 0
Description:
Bosuimori is the king newt of the newts. About the same size as Hanzo?s Salamander, Bosuimori is jet black with yellow ringed eyes and four webbed feet. A spike-like dorsal fin runs from his neck all the length of his back before sloping off into a fan-like tail.
Bosuimori has a warriors pride, not really one for emotions such as happy, sad or angry etc, he is simply just a proud fighter who respects and commands respect. He is able to move fast over flat terrain however Bosuimori?s specialty lays within the water. His speed within water equals that of Hanzo?s great Salamander who is claimed to be unrivalled.

Natural Ability

Doku Hifu ? Poison Skin
Type: Supplemantary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points:
After 3 turns Doku Hifu kicks in with the following results:
Turn 3 ? The 3rd turn after target is affected, the unique poison begins to effect the body, causing paralysis in the legs causing inability to move.
Turn 4 ? The 4th turn after target is affected, the unique poison continues to effect the body, causing paralysis to both the legs and now the arms causing inability to move and use their arms for hand seals.
Turn 5 ? The 5th and final turn after target is affected, the unique poison has fully made its way around the body resulting in complete paralysis.
Description:
An ability unique to certain species of newts where they produce a thin coating of poison through the glands in their skin as a natural protection against predators. This ability is limited only to the newts. When a newt makes physical contact with anyone not immune to this poison, they target has 3 turns before the poison begins to set in.


(Suiton + Fuuton: Tatsumaki) ? Water Release + Wind Release: Waterspout
Type: Attack
Rank: S
Range: Short ? Long
Chakra Cost: 40
Damage Points: 80
Description:

The user can create a single or up to 3 multiple waterspouts. Performing the required hand seals the user begins by building up wind energy creating a tornado funnel. As the wind is spinning and building into the funnel form, the user spits from his mouth a large burst of water that spins in conjunction with the wind, creating a waterspout vortex. Once created, the user can control the waterspouts direction, destroying anything caught in its path.
[note: can only be used three times per battle or once if all 3 waterspouts are created that turn.]
[note: can only be used by Busuimori and ninja contracted to the newt summons contract]

∞∞∞∞∞

(Suiton: Shio kōzui) ? Water Release: Tidal Flood
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 50
Damage Points: 0
Description:

Busuimori spews a large amount of water from his mouth creating a large lake in a medium range diameter with Busuimori in the centre. Once enough water has been exhaled, Busuimori?s body then turns to water itself, crashing into the freshly created lake causing a tidal wave from the centre moving outwards, flooding the entire area mid-long with water, changing the landscape to a mini sea.
[note: Busuimori is automatically released from summon once this jutsu has been activated]

∞∞∞∞∞

Suiton Release ? ALL Jutsu?s up to summoner?s level




[NOTE: Busuimori unless stated by jutsu, lasts for 5 turns before disappearing from battle.]

[personal note: i want contract with newts, so preferably if there any problems with this post, please explain what can be changed in order to continue with newts as a contract - thanks :)]


~declined~
I hold the salamander contract along with Goro O.-​
 

Shinjitsu

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Re: ♦ Custom Jutsu Submission ♦

~declined~
I hold the salamander contract along with Goro O.-

aye but newts are a completely different species :|

edit: ok i wont argue, you could argue newts are just a small species of salamander and to save arguments, i'll change my summons :) - thanks fella (Y)
 
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