[ARCHIVE] Custom Jutsu Submission - I

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The Seven-Scaled boy

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose: sansaku toride no Caterco)-Summoning: Caterco, The walking fortress
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: 0
Description: The user will smear blood in his summoning tatoo in order to summon Caterco a caterpillar the size of katusyu. His body is covered in a thick, heavy dark metal spherical plated armour which will seemingly protect him from any harm. Added this, it has a pair of atennae on his head in order to sense incoming attacks so that he can curl up or prepare to endure.
Notes: Lasts up to 4 turns and can only be summonned twice per battle with a 3-turn time wait.
Notes: It may endure up to 4 S-ranked attacks, or 2 Forbidden rank.
Notes: it's thick metal armour proved such an excellent defense againt water, fire and physical attacks, that only Forbidden rank of this may affect him.
Notes: As with all creature within the caterpillar contract owned by The Seven-Scaled boy, Caterco has endless hunger and will eat up to A-rank mokuton attacks. Plus, it has the ability to shoot silk to be used offensivle or defensively.
Notes: Only once per battle, it may hop and land striking the whole battlefield in a class 10(richter) earthquake.

~ OPed ~
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting using Rag's suggestion of making them 3 sperate jutsu.

(Heibi Dageki) Snake Strike (Version 1-Venomous)
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra cost: 50
Damage: (-30 to user per turn)
Description: This jutsu can only be done by those who have signed the contract with snakes. Using this jutsu, the user is able to gain a trait from a specific snake. In this version, the user gains the ability to inject the venom of a Belcher's Sea Snake into their opponent through either their teeth, or their finger nails.(target takes -20 per turn if injected with venom and the venom lasts 5 turns)
*Only HiddenShadowNinja can use/teach this jutsu
*Must have signed the contract with snakes to use this jutsu
*The user can only use 1 Snake Strike trait per battle and this jutsu can only be used once per battle
*After this jutsu is done the user cannot use any jutsu involving snakes for the rest of the battle, including summonings.
*The user can only maintain this state for 3 turns

(Heibi Dageki) Snake Strike (Version 2-Strength)
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra cost: 50
Damage: (-30 to user per turn)
Description: This jutsu can only be done by those who have signed the contract with snakes. Using this jutsu, the user is able to gain a trait from a specific snake. In this version,the user gains the strength of an Anaconda, which can constrict with a total strength of 4000kg.(user gets +40 to taijutsu) Once the effects of this jutsu wear off the users taijutsu be decreased by 20 because of exhaustion for 2 turns.
*Only HiddenShadowNinja can use/teach this jutsu
*Must have signed the contract with snakes to use this jutsu
*The user can only use 1 Snake Strike trait per battle and this jutsu can only be used once per battle
*After this jutsu is done the user cannot use any jutsu involving snakes for the rest of the battle, including summonings.
*The user can only maintain this state for 3 turns

(Heibi Dageki) Snake Strike (Version 3-Speed)
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra cost: 50
Damage: (-30 to user per turn)
Description: This jutsu can only be done by those who have signed the contract with snakes. Using this jutsu, the user is able to gain a trait from a specific snake. In this version,the user's muscles become able to move with the striking speed of a Death Adder which happens in 1/4 of a second. This allows the user to move with speed equivalent to the 4th gate. However, once the effects of this jutsu wear off, the users speed will decrease for 2 turns by 2 ranks below what they are now (To S-class rank speed for Kage, etc) due to exhaustion.
*Only HiddenShadowNinja can use/teach this jutsu
*Must have signed the contract with snakes to use this jutsu
*The user can only use 1 Snake Strike trait per battle and this jutsu can only be used once per battle
*After this jutsu is done the user cannot use any jutsu involving snakes for the rest of the battle, including summonings.
*The user can only maintain this state for 3 turns

~ Leaving for Rag ~
Please do not forget.
This is the third time I've had to submit these for lack of them being approved or denied.

Emperor, if you look over customs next could you send Rag a message to look it over if you still want to leave it for him? Because the past two times it's just gotten buried in the thread and (i assume) forgotten about.

Also submitting this

Shadow Transport Jutsu (Kage Yusou Jutsu)
Type: Supplementary
Rank: B
Chakra: 25 for 1 turn, 35 for 2 turns
Damage: N/A
Description: This jutsu allows the user to transport objects (or people) short distances (within users sight) through shadows. In order to transport longer distances, there needs to be another shadow user in the desired area using the same jutsu to recieve the object/person. Objects/people being transported are only "sent" as quickly as the user can run (same speed as they can move thier shadow)
*Must be a Nara member to use this jutsu*
*The shadows being used to move the objects must be connected*
*No other shadow jutsu can be used by the user while preforming this jutsu and the user cannot move while maintaining this jutsu*
*This jutsu can only be maintained for 2 turns*
*In the case of people, they must be paralyzed, immobilized, or unconcious, as any decent amount of struggling can break the users concentration and break the jutsu*
*This is based on Shikamaru's down special in the Clash of Ninja series, shown in the video below at 0:45 seconds*


~ For submitting a canon jutsu, you are banned from this thread for a week, until 11/07/10 ~
 
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Kaze..

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Re: ♦ Custom Jutsu Submission ♦

(Mumyo Jinpu Ryu Satsujin Ken-Takuetsufuu)The Sword Of The Devlish Wind-Prevailing Wind
Type:Attack/Supplementary
Rank:S
Range: Short-Mid
Chakra:40
Damage:80
While the sword is still in its scabbard the user holds the hilt of the sword then infuses wind charka into it, the wind charka builds up at the bottom of the scabbard when the user draws the sword it propels the sword forward at a very fast speed.
The sword is speedy enough to propel itself through a material ( made of any one of the 5 primary elements ) with a strength upto B rank. The material will not be sliced apart or broken, there will just be a hole in it where the sword has passed through.
At short range, the attack is very damaging, but the sword can travel upto long range.
Only usable once every two turns

~ Approved ~

(Tenro-Sky Wolf)
Type:Weapon
Rank:S
Range:5 feet
Charka:40(when infusing charka if using normally none)
Damage:80
Description:Tenro is a nodachi blade crafted during the beginning of the first great ninja war.The blade is slightly curved and is 5 feet in length and when infuse with charka it gains unbelievable cutting power. When the tenro blade isnt being held by its master the blade will always return to its scabbard due to a seal that was placed on the blade.
Adds one rank to any swords cutting power
If dropped during battle user must wait one turn before sword returns to its scabbard

~ Explain the "unbelievable cutting power" and what you mean by "adding one rank to any sword's cutting power". ~


(Mumyo Jinpu Ryu Satsujin Ken-Chakra Dasshu)The Sword Of The Devlish Wind-Charka Dash
Type:Supplementary
Rank:S
Range:Short to Mid
Chakra:40
Damage:
Description:The user leans slightly forward and puts most of their weight on their front leg while doing this the user also builds charka in their into legs enhancing the muscles in their legs the user then dashes at their opponent at the same speed as the 5th gate
Only usable 2 pair battle

~ Declined, too fast. ~
 
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Toku

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Re: ♦ Custom Jutsu Submission ♦

(Tsuin mizu toraidento)Twin trident
Type: Supplementary (weapon)
Rank: S-Rank
Range: Short
Chakra cost: 40 (+10 when infused w/ elemental chakra)
Attack points: 80
Description: The twin trident has a trident on both sides. The shaft is made of unbreakable steel wrapped w/ rope for better grip while the three pointed spear head is made of special unbreakable metal that is capable of easily being infused with chakra. The trident stands at 7’ tall, 4’ handle 1’ 6” spear heads.
*Note: can only be infused w/ one type of chakra per battle.
*Note: can only be used by Toku.
You must be registered for see images

(Kousa tsurugi) Cross Sword
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 40(+10 when infused w/ wind chakra)
Attack points: 80
Description: the cross sword is made of an unbreakable alloy that is easily infused w/ chakra. The sword is covered in bandages and straps to protect it from the environment. The blade is not exactly sharp but it acts more like a reverse blade to shield. It will not cut through rock, but it will crush it like a hammer. The blade can be used to cut when infused w/ wind chakra.
*note: can only be used by Toku.

~ You do know only one special weapon per person, right ? O_O ~
 
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UzumakiJake

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Re: ♦ Custom Jutsu Submission ♦

Suiton: water expansion!
Range: short-long
Rank: A
Chakra: 50
Damage: N/A
Description: Any watersource on the battle feild or storage you can focus your chakra into and make the water expand, by seperating the molocules not to the point where it turns into a gas just enough to make the water about 2X that of its origonal state. Although eith bigger bodies of water it will need too much chakra so you can only expand a water source that is equal to 2 ponds worth of water or less in size.

Note: only usable 2 time a turn.

~ Technique exists ~

Weapon: Myubakuzan burst!
Rank: A
Chakra 50
Damage: 50
description: By using the natural energy around the blade you can thrust your sword using your own chakra to guide it, a sharp thin blade of natural energy flying towards the enemy at intense speeds. and is unblockable due to intangiablitity and speed.

*Must have the toad sage sword of the mandalorians
*Must be mandalorian
*Must know sage arts

~ Unblockable ? Really now ? ~
lol yes i never said u couldn't dodge it. And if im not mistaken there is a C-B rank wind jutsu that says the exact same thing i dunno which rank but something like that. Its still dodgable and what ever else

~ Resubmit with restrictions and explain how much speed and power it has. ~
 
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Izuna Uchiha

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Re: ♦ Custom Jutsu Submission ♦

(Umi Uni)- Water release: Sea Urchin
Type: Defence
Rank: S-Rank
Range: Short
Chakra cost: 40
Attack points: N/A (80 if hit by the spike)
Description: After forming 41 handseals, water will quickly erupt from the ground forming a perfect sphere around the user. He will then form the 42nd handseals and extremely sharp spike will emerge all around the sphere, making it look like an Urchin. If the user wishes to, he can infuse electrical current into the Urchin ( with a separate lightning technique ) to increase it's cutting power. This jutsu is best used against taijutsu.
-Can only be used twice per battle
-No S-rank water next turn
-Can only be used by Izuna Uchiha

~ Approved ~

(Jikko Nashi Motto)- Earth Release: Chopped Legs
Type: Supplementary
Rank: A-Rank
Range: Long
Chakra cost: 30
Attack points: N/A
Description: After making several handseals, the user will focus a great deal of Earth Chakra in one of his foot and will stomp it on the ground. By doing so, the surface of the earth will become extremely friable in a 500m radius. In this state, the earth will crumble under the feet of both the user and his enemy if they run at speed higher then "normal", causing them to helplessly fall into the ground.
Any heavy object or jutsu aimed at the ground will also make it crumble.
-"normal" is defined by everything under the first gate
-This jutsu can only be used twice
-Can only be used by Izuna Uchiha

~ Approved ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Katon/Taijutsu: Nenshō ashi no Entei ) - Fire release/Taijutsu: Burning leg of Fire Emperor
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 ( - 10 X the number of turn has passed since it was activated )
Damage points: N/A ( + 20 to leg taijutsu and it causes burns to opponent )
Description: By Utilizing fire element based chakra on user's leg the user is able of creating fire covering along user's leg ( It can be Right or Left leg. Doesn't matter which one ). The fire covering is mainly used to gain small speed boost ( 1/2 of 1st gate's speed on kicking - Not moving ) and create burns to opponent when landing a hit. The hit from Emperor's leg causes the place where it hits to have burn and/or to be lit up. Using this jutsu too much causes serious damage to user's leg, making it useless on moving.
Note:
- Can be used only once
- Costs 10 X the number of turns that have passed since it has been activated per turn
- Using it one turn deals 10 damage. 2nd turn doubles it and so does 3rd turn. If used more than four turns user is unable to use the leg on taijutsu or moving for 3 turns.
- Must be over Kage rank to use and must have mastered fire element.
You must be registered for see images

( Genjutsu: Kuro arame ) - Illusion technique: Black Stripes
Rank: S
Type: Offensive - Supplementary
Range: Short - Mid
Chakra cost: 40 ( - 30 per turn )
Damage points: N/A ( User suffers - 30 damage )
Description: User uses own chakra flow to guide chakra into his arms. Once that's done user will release multiple chakra pulses around opponent, similiar to strings but these are much thicker than the strings. After the chakra is released from the fingers user must get into eye contact with opponent and the pulses that are around opponent will turn 5 times thicker and suck in light, creating black stripes into opponent's world. The black stripes are used to cover up attacks and it's upto user how many stripes there are around opponent. Each stripe counts as blindspot that opponent cannot see through even though the chakra isn't solid.
Note:
- Costs - 30 chakra per turn
- Deals - 30 damage when done
- Can be used only once
- No genjutsu for whole battle
- Can be negated by pain ( equal to stabbing through own stomach ) or by chakra distruption.

~ Both Declined ~
( Katon/Taijutsu: Nenshō ashi no Entei ) - Fire release/Taijutsu: Burning leg of Fire Emperor
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 ( - 10 X the number of turn has passed since it was activated )
Damage points: N/A ( + 15 to leg taijutsu and it causes burns to opponent )
Description: By Utilizing fire element based chakra on user's leg the user is able of creating fire covering along user's leg ( It can be Right or Left leg. Doesn't matter which one ). The fire covering is mainly used to gain small speed boost ( 1/5 of 1st gate's speed on kicking - Not moving ) and create burns to opponent when landing a hit. The hit from Emperor's leg causes the place where it hits to have burn and/or to be lit up. Using this jutsu too much causes serious damage to user's leg, making it useless on moving.
Note:
- Can be used only once
- Costs 10 X the number of turns that have passed since it has been activated per turn
- Using it one turn deals 10 damage. 2nd turn doubles it and so does 3rd turn. If used more than 3 turns user is unable to use the leg on taijutsu or moving for 3 turns.
- Must be over Kage rank to use and must have mastered fire element.
You must be registered for see images

~ Technique exists ~

Makes less damage and the speed is now lower.

( Taijutsu: Bachi o gyakutai tei kaku ) - Hand to hand combat: Rated battering punishment
Rank: B/A/S
Type: Offensive
Range: Close
Chakra cost: 25/30/40
Damage points: 50 ( - 10 to user ) / 60 ( - 20 to user ) / 80 ( - 30 to user )
Description: User focuses chakra on legs by concentrating chakra circulation system on feet. Once that's done user must get near opponent in air and once in close range with opponent user lands furious set of kicks with both legs at opponent, battering him/her while in air. This jutsu's kicking speed and damage depends on the rank that used of this move. The speed of kicks are so fast that it looks like as if multiple legs would be kicking opponent at the same time.
Note:
- Each punishment rank can be used only once per battle
- Cannot use taijutsu at the same turn
- Requires strong legs and extremely good chakra control
- No Genjutsu or Summoning can be used two turns afterwards
- Must be in air to use this jutsu
- User must remain stationary for one turn if A or S - ranked version is used.

~ Declined ~
 
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Kaziname

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Kyōfu No Namida) - Water Style: Tears Of Fear
Type: Supplementary
Rank: A
Range: Long
Chakra: 30 (+5 per turn to keep it active)
Damage: N/A
Description: Whenever user feels that his life is threatened a special seal will activate on palm of his right hand. Seal is placed once jutsu is learned and once it activates it glows with weak blue light. It drains user's suiton chakra and constantly releases it into sky thus creating rain clouds which cover large area with rain. Although seal is supposed to help in user's fight by assuring him water source for water based jutsus it cannot be deactivated as long as user fears for his life (as long as fight lasts) and that means that technique can drain all of user's chakra.
*Note- Jutsu is not activated at the beginning of fight without any action of user and is counted as a move
*Note- User can't deactivate jutsu as long as he is in fight. If clouds are blown away they will be restored in next turn
*Note- Due to the drain in Suiton chakra, S-Rank Water techniques may be used only once every two turns, and Forbidden rank water techniques may not be used at all.

~ Approved ~
 
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The Seven-Scaled boy

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose: sansaku toride no Caterco)-Summoning: Caterco, The walking fortress
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: 0
Description: The user will smear blood in his summoning tatoo in order to summon Caterco a caterpillar the size of katusyu. His body is covered in a thick, heavy dark metal spherical plated armour which will seemingly protect him from any harm. Added this, it has a pair of atennae on his head in order to sense incoming attacks so that he can curl up or prepare to endure.
Notes: Lasts up to 4 turns and can only be summonned twice per battle with a 3-turn time wait.
Notes: It may endure up to 4 S-ranked attacks, or 2 Forbidden rank.
Notes: it's thick metal armour proved such an excellent defense againt water, fire and physical attacks, that only Forbidden rank of this may affect him.
Notes: As with all creature within the caterpillar contract owned by The Seven-Scaled boy, Caterco has endless hunger and will eat up to A-rank mokuton attacks. Plus, it has the ability to shoot silk to be used offensivle or defensively.
Notes: Only once per battle, it may hop and land striking the whole battlefield in a class 10(richter) earthquake.

~ OPed ~
(Kuchiyose: sansaku toride no Caterco)-Summoning: Caterco, The walking fortress
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: 0
Description: The user will smear blood in his summoning tatoo in order to summon Caterco a caterpillar the size of katusyu. His body is covered in a thick, heavy, dark metal spherical plated armour which will seemingly protect him from any harm. Added this, it has a pair of atennae on his head in order to sense incoming attacks so that he can curl up or prepare to endure.
Notes: Lasts up to 3 turns and can only be summonned once per battle
Notes: It may endure up to 2 S Ranked attacks
Notes: it's thick metal armour proved such an excellent defense againt water and physical attacks, that only A-rank and above affect him.
Notes: He may use up to B-rank doton techniques which count as one move in the three moves of the user per turn.
Notes: When the creature is on the battlefield, the user may not use Forbidden-rank techniques

^Removed earthquake(lol, too bad) and replaced it with B-rank doton. Also, I may only summon it once per battle and S-rank techs of water, fire and physical attack will now affect him.

~ Approved ~


(Kuchiyose: Shiriku kemushi)-Summoning: Silk caterpillars
Type:Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: 0
Description: The user will summon 10 tiny silk caterpillars which will fuse with the user's fingertips, infusing their chakra into the user's allowing him to use silk style.
Notes: This caterpillars may only be summonned once per battle and the fusing will last up to 5 turns.
Notes: Shirikuton, is weak to fire and wind.

~ Declined, do not resubmit ~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

Custom weapon: Hell Blade
Type:Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (15 each turn after)
Damage: N/A
Description: This sword was infused with fire chakra for 10 years.This gives the sword unique powers.Also because of the material it is indestructible.It is also a matirial that only allows the first swordsman to touch him to use it.Or anyone in his family.
*Can cancle out any fire jutsu (takes up a move)
*Can only be wielded by Mugen-sama.Anyone else will burn if they touch it.

~ Declined, do not resubmit ~
 
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Kaze..

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Re: ♦ Custom Jutsu Submission ♦

(Mumyo Jinpu Ryu Satsujin Ken-Chakra Dasshu)The Sword Of The Devlish Wind-Charka Dash
Type:Supplementary
Rank:S
Range:Short to Mid
Chakra:40
Damage:
Description:The user leans slightly forward and puts most of their weight on their front leg while doing this the user also builds charka in their into legs enhancing the muscles in their legs the user then dashes at their opponent at the same speed as the 4th gate
Only usable 2 pair battle
~Pending~ Emperor check
~ Still too fast...1st Gate is enough and restrictions must be put in...self damaging ones ~


(Tenro-Sky Wolf)
Type:Weapon
Rank:S
Range:5 feet
Charka:40(when infusing charka if using normally none)
Damage:80
Description:Tenro is a nodachi blade crafted during the beginning of the first great ninja war.The blade is slightly curved and is 5 feet in length . When the tenro blade isnt being held by its master the blade will always return to its scabbard due to a seal that was placed on the blade.
Adds One Rank to a Techniques Cutting power meaning if the move Can cut through up to B rank jutsu if used with this sword can cut through A rank(Can only be done 1 every 3 turns and only twice per battle)
If dropped during battle user must wait one turn before sword returns to its scabbard
~I want Emperor's opinion on it...for me it's fine~
~ Approved ~
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

[Kuuhaku Honoo Kyutai | Vacuum Flame Orb]
Rank : S
Type : Offensive/Deffensive
Range : Short
Chakra Cost : 40
Damage Points : 80
Description : The user creates a orb made out of flame and using chakra makes it hover above him, any wind release jutsu that gets near the user will be sucked into the orb, the orb can absorb maximally 2 s rank fire release techniques and then can be launched at the opponent with destructive force.
[Once per battle]
[No fire release techniques as long as the orb is above the user]
[Orb lasts for 3 turns]
[User takes -10 damage from every absorbed fuuton technique.]
~Declined~

[Hyouton : Gosunkugis No Aisu | Ice Release : Spikes Of Ice]
Rank : S
Type : Offensive/Deffensive
Range : Short/Long
Chakra Cost : 40
Damage Points : 80
Description : The user will form the dragon handsign and slam his dominant hand on the ground, releasing ice release chakra into the ground. Small blocks of ice with spikes popping out in different angles and shapes will rise up, forming a direct line from where the user slammed his hand, once the spikes have been made, they can be manipulated to shift the angle that they we're created by.
[Twice per battle]
[Spikes Last For 3 Turns]
~Declined~
 
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Toku

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Re: ♦ Custom Jutsu Submission ♦

(Kousa tsurugi) Cross Sword
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 40(+10 when infused w/ wind chakra)
Attack points: 80
Description: the cross sword is made of an unbreakable alloy that is easily infused w/ chakra. The sword is covered in bandages and straps to protect it from the environment. The blade is not exactly sharp but it acts more like a reverse blade to shield. It will not cut through rock, but it will crush it like a hammer. The blade can be used to cut when infused w/ wind chakra.
*note: can only be used by Toku.
~Declined~ Add Limits



(Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground.
*Note: can only be used by Toku.
~Usable 3 times per battle
~Approved~ Added one thing if you don't mind O_O



(Doton-Kaze Chojo) Earth release- Wind Maiden
Type: Attack
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user manipulates the earth around the opponent and two pieces of earth encase him in a cylindrical coffin. The coffin closes w/ such force that the wind inside of the coffin, along w/ wind manipulating chakra, starts spinning rapidly cutting the opponent to shreds.
*note: can only be used by Toku.
*note: can’t use any B-rank or above lightning next turn.
*note: can’t use this jutsu again for 2 turns.
*note: can only be used 2x per battle.
~Where does the wind come from? o_O
 
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-Naruto Uzumaki-

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Re: ♦ Custom Jutsu Submission ♦

Sealing Jutsu: Chakra Release (Fuuinjutsu: Chakra Kai)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 0 (+15)
Damage Points: N/A
Description: In the event the user is placed in a genjutsu which he cannot release by himself, a certain seal, located on the user's arm, will activate. The seal is designed to inject a large amount of foreign chakra (meaning chakra that does not belong to the user) into the user's body, effectively pushing out any other person's chakra. As a result, nearly any genjutsu placed on the user (except Tsukuyomi) will be released, since their chakra will be forced out of the user's body by the seal.
Note: The user can only use two jutsus the following turn due to the sudden increase of chakra caused by the seal.
Note: This jutsu will work on any type of jutsu where the opponent must insert his or her chakra into the user.
Note: Can only be used twice (one seal per arm)
~Pending~ The Bolded part could infer that such techniques as Med. jutsu can be dispelled as well with this O_O A lot of jutsu insert chakra into the opponent
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

Katon: Kasai Kuuhaku (Fire style: Fire vacuum)

Rank: Forbidden
Type: Attack
Range: Short-mid
Chakra Cost: 50
Damage Points: 90
Description: The user will stretch his arm out and concentrate fire chakra to his hand.Than using his manipulation he makes the chakra spin,creating a tornado.The tornado than sucks in the opponent like a vacuum.
*Can be used twice per battle.
*If used in short range than the opponent cant escape
*can only be taught bu Mugen-sama
~Declined~


Custom weapon: White fang


Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 (1 turn only)
Damage Points: N/A
Description: This sword was made with special metal that makes it very light,but sharp.I also has a strange bond with lightning chakra.The swords handle is white.And thats why it was named white fang.
*Gives +20 to lightning jutsus when brought to battle.
*Because of the lightness and advantage this gives a + 20 bonus to sword techniques.
*Can only be wielded by Mugen-sama
You must be registered for see images
~Declined~
 
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Ryuji

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Re: ♦ Custom Jutsu Submission ♦

(Katon:Ame ga gokakyu)-Fire Style:Raining Fireballs
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description:By sending a large amount of fire chakra to the sky that ignite into mid size fireballs wich the user can make them rain down at the opponent.
~Declined~ Do not Resubmit (Exactly like my custom: Grand War Display)

(Katon:Hono Teppo)-Fire Style:Fire Gun
Type:Attack
Rank:B
Chakra Cost:25
Damage Points:40
Description:By doing the necesary handseals the user will ignite his hands in fire to shoot multiple fire bullets at the opponent.
~Declined~ Similar Jutsu Exists
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

Rain Style: Dense Rain Cloud Prison Technique
(Amekoi Kumo Keimushi no Jutsu)
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage: 0
Description: The user will take control of a portion of rain clouds with their chakra and cause to form around the opponent. This cloud will follow their movements and also give the user the ability to sense their movement within it. It will block their vision of the target and the environment around them. Since the cloud is filled with water particles any attempt to use a lightning technique will result in the target shocking themselves.
~Can only be used three times per battle.
~Only usable once rain clouds are formed.


Lightning Style: Twin Pillar Destruction Technique
(Raiton: Tsuin Hashira Hookai no Jutsu)
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: 90 (45 if one pillar is destroyed)
Description: The user generates lightning in both of their palms and then releases it towards the opponent in the form of two thin and tall pillars of lightning that reach up into the clouds. The pillars travel at high speeds while battling against each other and tearing up chunks of earth as they move. They crash into each other one final time when they reach the opponent and explode into one massive column of lightning that destroys whatever is within its area. If one of the pillars are destroyed the damage is halved and its destructive power is greatly reduced.
~Can only be used twice per battle.
~No lightning techniques the next turn.

~ Both Declined ~

Rain Style: Dense Rain Cloud Prison Technique
(Amekoi Kumo Keimushi no Jutsu)
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage: 0
Description: The user will take control of a portion of rain clouds with their chakra and cause to form around the opponent. This cloud will follow their movements and also give the user the ability to sense their presence within it. It will block their vision of the target and the environment around them. Since the cloud is filled with water particles any attempt to use a lightning technique will result in the target shocking themselves.
~Can only be used three times per battle.
~Only usable once rain clouds are formed.
~Reduces the raining by 1/2 so only B rank and below rain techniques can be used.
~Declined~ Do not Resubmit


Lightning Style: Twin Pillar Destruction Technique
(Raiton: Tsuin Hashira Hookai no Jutsu)
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: 90 (45 if one pillar is destroyed)
Description: The user generates lightning in both of their palms and then releases it towards the opponent in the form of two thin and tall pillars of lightning that reach up into the clouds. The pillars travel at high speeds while battling against each other and tearing up chunks of earth as they move. They crash into each other one final time when they reach the opponent and explode into one massive column of lightning that destroys whatever is within its area. If one of the pillars are destroyed the damage is halved and its destructive power is greatly reduced.
~Can only be used twice per battle.
~No lightning techniques the next turn.
~Can only use one other technique during this turn.
~Must be taught by Bahamut
~Declined~ Isn't this from the anime o_O


Fire Style: Molten Shuriken Technique
(Katon: Maguma Shuriken no Jutsu)
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 20
Damage: 40
Description: The user pulls out shuriken while channeling fire chakra into them causing them to turn a bright red. The user can throw up to 8 total by placing them between their fingers. The added fire makes the shuriken resistant to being move by wind techniques which will only make them hotter.
~Can only be used 4 times per battle.
~Must be taught by Bahamut.
~Declined~ It's basically like Sasuke's Phoenix Flower hidden shuriken tactic O_O
 
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Shig

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Re: ♦ Custom Jutsu Submission ♦

[Hyouton Hijutsu: Fudou Hi no Komichi] ♦ Secret Ice Release Technique: Floating Ice Path
Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (+10 per path)
Damage Points: N/A
Description: The user infuses Ice chakra into their feet, freezing the ground under him and launching Ice paths along the air, similar to the paths Gaara creates with sand. The ice is connected to the ground, and the user can go maximum 100 meters in the sky, if the base and/or other parts of the Ice paths are broke, they naturally re-create and re-gain balance of the paths. Once in every 10 meters a solid block of ice is created, that acts as a base to the new path.
*Only one path(10 meters) can be created per turn.
*The paths can be created in any direction, and the paths are created extremely fast.
*Must be taught by Shigure.

~ Approved ~

(Musaboru Mushi Ishuu no Jutsu) –Devouring Bug Swarm Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: N/A
Description: The user will make a single hand seal to summon a large swarm of chakra devouring bugs that will then swarm around a location with chakra energy floating about for example mists where the chakra has been infused with the water in the air and so the
the user makes the bugs eat the chakra which in tern cancels out certain techniques.
*Can only be used twice per battle.
*Can only be taught by ~Shigure~

|Hyouton Hijutsu: Fenrir Shinjinbukai no Kibohone Yoroi| ♦ ||Secret Ice Release Technique: Fenrir's Godly Bone Structural Armor ||
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 [+15 per turn; +20 per turn after 5 rounds of usage]
Damage Points: N/A [+30 at activation; +5 per turn; additional 5 damage after 5 rounds of usage] (Additional damage per mode activation)
Description: The user enters an icy surface completely, whilst sunk in the cold Ice, it will start forming small bone structures along the user's body, after a while the ice around the user clears, and the bone structures are complete. When the user exits the icy surface, the body armor looks entirely like a bone structure, made out of ice. The ice itself is hard as steel, and cannot be pierced by weapons.
After the user has created the main bone structure, he may choose a mode, that will act as a basis to his armor for the rest of the activation, after a mode is chosen the user may not swap or change it back to the main bone structure.

  • Phantom of Ice Mode - Defence Mode
The user gains +10 damage points to all Ice techniques, all the surface surrounding him by 100 square meters is turned into ice and his bone structure develops into a full body armor that can be pierced only by A Rank Fire and/or Wind techniques, Ice and Water have no effect on the armor in this Mode. Meanwhile, the skin of the user is completely frozen, and he shall recieve +20 additional damage per turn the mode is active. This damage is additional to the bone structure damage meaning, except the +5/+10 it deals, this mode deals 20 additional damage.

  • Angel of Frozen Heaven Mode - Supplementary Mode
The user creates two huge wings of Ice, those wings do not have any flying abilities, yet whilst they are activated, the user doesn't require anymore handseals for Ice Release jutsus, and all Hyouton techniques deal +10 more damage. This mode deals 10 damage to the user per turn.

  • Hand of Fenrir - Offensive Mode
The user grows a large spike of Ice, that goes from his elbow to the tips of his fingers. The user can now perform Ice and Water jutsus with only one hand. All Ice and Water jutsus have an additional 25 damage points, the Ice techniques the user uses shall be superior, thicker, and stronger than the regular ones. This mode causes 15 damage to the user per turn, and de-activates itself after 10 turns of use.
Restrictions:
*The armor freezes the user, thus causing massive damage to the body.
*No other elements rather than Ice and Water may be used during the armor.
*After the armor is de-activated no other Ice or Water jutsus may be used for the rest of the battle.
*The main bone structure transforms into the modes, meaning the user cannot reverse the process.
*May be used once per battle.
*After de-activation, all the jutsus the user does shall have decreased damage by -10.
*Must be taught by Shigure, and it requires training sessions for each mode.

~ Both Declined ~

[Raiton: Chakra Sacchi Kohou] ♦ Lightning Release: Chakra Sensing Release
Rank: S
Type: Defence/Supplementary
Range: N/A
Chakra Cost: 40 [+10 per turn active]
Damage Points: N/A
Description: The user calls forth a Lightning bolt from the sky. Being natural Lightning, Chakra Sensors won't be able to detect it. The user creates a Cloak of Chakra all over him, that once the bolt hits, it covers the Cloak, thus making the user covered in natural, undetectable Lightning. The user can be sensed by chakra sensors if in Close Range, caused by the core of the technique that is still detectable.
*This technique lasts 5 turns.
*Chakra Sensors can detect the user in Close Range, Chakra Sensing Rain cannot.
*May be used 3 times per battle.
*Must be taught by Shigure.

~ Chakra Sensing Rain would just short-circuit and kill you O_O ~
 
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~Nemesis~

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Re: ♦ Custom Jutsu Submission ♦

Ame-no-Ohabari ("Tail-feathers of Heaven")
Rank: S
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra: 50
Damage: 90
Description: {the history of this sword goes back into ancient Japanese history when, Susanoo, was banished from heaven by the reason of killing one of Amaterasu?s Attendants and destroying her rice fields, he descended to the Province of Izumo where he met Ashinazuchi, an elderly man who told him that the Yamata no Orochi ("Eight-Branched Serpent"), who had consumed seven of his eight daughters, was coming soon to eat the last one: Kushinada-hime. Susanoo decided to help the family and investigated about the creature, soon he begged Ashinazuchi permission to marry Kushinada-hime, which was granted; having his plan ready, and he transformed his wife into a comb so he could have her near in the battle. As the great snake came, it put each one of his eight heads trough the gates the god built, searching for the daughter; as a bait the god had put big amounts of sake after each gate, the snake took the bait and got drunk; having an easy chance, Susanoo took the Worochi no Ara-masa and cut every head off the snake, proceeding with the tails,} this sword has the power to have chakra infused into it but only 3 chakra types, thus giving it a single affinity each time. This sword has a light weight ability giving it more precision and ease control to the user but this can be modified by each 3 main elements: Water makes it more slimmer and lightweight increases power slightly, Earth: Increases the weight but causes small tremors on the ground just enough to slightly knock the opponents balance and Lightning this causes the speed and thrusting ability of the sword to become much faster and can shoot out miniature sized lightning bolts just enough to shock the opponent. Its form looks like this.
You must be registered for see images

*Used twice per battle
*retains the weakness of other elements in each repective form

Fighting Style EOTL: Enlightenment Of Thunder and Lightning (Taijutsu anshinritsumei hekireki ken raikou)
Rank: S
Type: Attack/Defence/Supplementary
Range: Short-Mid-long
Chakra: 50
Damage: 90
Description: Enlightenment of Thunder and Lightning, a traditional Korean martial art passed on through the centuries to one student at a time. It is a lightning based fighting style were the user becomes in sync with his mind and body if this is not perfected the this lightning taijutsu would be ineffective the user must have these two thing in sync with one another to achieve excellence in this style, by this I mean the user must have all his thoughts out of his brain and only concentrate to fight against his opponent by using the users feelings this technique amplifies the presence of Metal element in the atmosphere and collides it with a medium, creating lightning. EOTL had long gotten rid of the traditional movements and forms and has instead been taught so that each successor could incorporate EOTL into their own fighting styles as a way to advance the art. Essentially, EOTL uses the "quality, not quantity" approach, as the art relies on having a very refined and pure chakra control even if not much in amount, instead of enormous quantity of unrefined chakra, the breathing method is the key to purifying the chakra to be used, similar to how only pure uranium can be used to create an atomic explosion. The art takes Yin Chakra and Yang Chakra and turns them into negative and positive charges which are then collided. The focal point of breathing is Yin of inhaling (negative charge) and Yang of exhaling (positive charge). Due to the Metal elements having its presence in the body the user's body it becomes stronger in releasing such devastating manoeuvres and mass of lightning technique. The stance of this technique is simple the user’sfeet are wider than the shoulder width, with their outer edges parallel. Legs and buttocks should be tensed upwards, while keeping the weight low and the knees bent inwards. This stance has strong tension in the legs
Some Techniques that would Befit this taijutsu style
•Lightning Fist - The user creates positive and negative charges in his fist and collides them, creating lightning, it has a stun effect, and the effectiveness depends on the user's skill which can produce either a current that stuns the opponent for a long duration of time or a current that lasts only for very short time. This also depends on who the opponent is because if they are powerful enough, dispersing the effect with their own Chakra would be quite easy.
•Thunder Break - It works by only creating a negative charge while using the enemies positive charge used to guard against Lightning Fist to create a lightning effect, it disrupts the flow of chakra in the body of the enemy byakugan users will benefit this move while non byakugan users will aim “blindly” on any part of the body, the effectiveness of the technique depends on many separate factors, the user's skill level in the art and current condition when using Thunder Break, and the opponent's toughness and body density, with these factors the effect of the disruption can be very damaging or very weak.

Advanced Skills - Close Contact:
Electric Yo-Yo - Its basic theory is "Static Electricity" and it works by changing the voltage of the user’s body and uses the flow of chakra as a current to shock the enemy. You generate negative charge on the left hand while inhaling and create a positive charge on the right hand while exhaling. Until the user lets go the person attacked will be continuously shocked so it's considered a kill technique.
Heaven Explode – creates a small beam of lightning that comes from the user’s hands its power is enough to destroy kunai’s and other small metallic objects.
Lightning Flash - Gathers electricity on three points around the hand and discharges it creating several blows onto the opponent if come into contact with the opponent if not then it merely send small static bolts towards the opponent .
  • This taijutsu style may be used 2 times per battle/meaning the stance of this taijutsu
  • This is not a Mode of lightning or anything like that
Stance
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~ Both Declined, do not resubmit ~
 
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Nero

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Re: ♦ Custom Jutsu Submission ♦

(Katon: Tsuki Kagai) Fire Style: Moon Assualt
Type: Attack
Range: Short-Long
Rank: S
Chakra: 40 (+10)
Damage: 80
Description: The user first angles their hand in either direction they want and releases a large sized spiraling fire ball from one palm being a fire element primary the user has the ability to change this spiraling ball into seed sized pellets by using one handseal with one hand. Once the handseal is down it releases multiple extremely fast pellets from the fireball making it split up til the fire ball is no more. As soon as the handseal is done the form of the fireball is no more. Using extra chakra the user focuses into each seed with concentration making it select an area to come down on making a firey explosion.

(Kuchiose: Gokai Karite) Summoning: Lust Reaper
Type: Supplimentary
Range: Short (Abilities- Short-Mid)
Rank: S
Chakra: 40
Damage: 80
Description: The user uses his EMS to summon a reaper that is 8 ft tall with a firey sithe. This reaper is capable of releasing a genjutsu more powerful than others. The Reaper releases his lust appearance right before the opponents eyes appears the one thing that they most desire but they are attached and chained to a cross. The genjutsu does exteme torturing. As the genjutsu is released the user is able to command the reaper to do whatever the user pleases with his sithe. The sithe doesnt kill but it does major internal and torture damage when it strikes.

~ Wow, no restrictions for anything ? You honestly think this will be approved ? ~
 
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