[ARCHIVE] Custom Jutsu Submission - I

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BishamonSama

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Doro Jomei)- Earth Release: Mud Vomit
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: The user vomits mud out of their mouth. A good amount of mud shoots out of the user's mouth at a high speed towards the target. It's as simple as that... right?

~ Approved ~

(Magumaton: Yougan Jomei)- Lava Release: Lava Vomit
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user vomits lava out of their mouth. A good amount lava shoots out at a high speed in a straight line at the user's target, melting him.

~ Sorry, I forgot to tell you, but you have to submit CE jutsus here ~
 
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Azaghast

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Re: ♦ Custom Jutsu Submission ♦

(Toraibarizumu: Hamonozanmei)- Tribalism: Knife Fight
Rank: D
Type: Offensive
Range: Short-Mid
Chakra: 10
Damage: Double a normal kunai damage
Description: The user focuses lightning chakra to their fingertips, doubling their kunai throwing speed. Instead of throwing the kunai sidearm like a normal ninja, they will flick it forwards, even more increasing the speed. An experienced knife fighter can, in reality, throw a knife to exactly hit a target four feet away every 0.8 seconds. This is improved, making it travel four feet every 0.3 seconds, giving it an overall speed of 13.33 feet per second, meaning that an opponent will have to be very very fast to dodge it or use a very very quick jutsu to block it. It will be too fast for them to actually block with their own weapon. The downside is it is still just a kunai, meaning only stab wounds will be caused.

~ Approved ~
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

[ Seisoken jaianto | 成層圏ジャイアント | Stratosphere Giant ]
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
" This technique put an end to evil's reign. With a foot. "
After performing a string of eight handseals, the user will release a wave of wind chakra. The air above the opponent, covering fifty feet around him, will suddenly compress downwards,crushing the opponent. It leaves a crater like a Giant's foot when the technique is done. It is large enough to crush summonings.
[ May be cast only once per battle ]
[ No Fuuton techniques for next turn ]
[ Co-created by Emperor ]
[ Before anyone else can be taught this technique, they must have the permission of both Benazz and Emperor ]
~Declined~
[Suiton : Kyojin Fuka | 水リリース:巨大サメ | Water Release : Giant Shark]
Rank : S
Type : Offensive/Deffensive
Range : Short-Long
Chakra Cost : 40
Damage Points : 80
The user will use a massive amount of suiton chakra and form a gigantic shark shaped projectile out of water, then the user will launch the shark which will travel by ground and due to it's size will collide with things in air unless they are in high altitude. The shark will crush anything under it and blow back anything in air that gets in it's path. Once the shark reaches it's range limit it loses all it's shape and becomes a large water source.
[Once per battle]
[No suiton techniques during the turn this jutsu is used]
~Declined~
[Asaito Heika | スレッドアームス | Thread Arms]
Rank : B
Type : Supplementary
Range : Short
Chakra Cost : 25
Damage Points : N/A
Kakuzu will manipulate his threads to shape a copy of both his arms that can form handseals instead of the original arms, however in order to keep those arms active, Kakuzu must have an extra heart stored in his body to have control of the extra arms. The heart while controling the arms is inactive inside the body.
[The arms last three turns]
[Twice per battle]

~Declined~
 
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Gin-Sama

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Re: ♦ Custom Jutsu Submission ♦

(Raiton boushi)- Lightning style: Electric eye
Rank: A
Type: attack
Range: Short/Long
Chakra: 30
Damage: 60
Description:the User use his Two palm together to gather raiton chakra and then it will form a small ball (like normal ransengan size) that have one eye and throw to the enemy and it will travel too fast..
note: can't dodge since there's an eye but can block
Note:GT only can Use

~ Pathetic description ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40 ( - 15 per turn opponent is caught in it )
Damage points: N/A ( - 20 to user due strain )
Description: User controls the chakra circulation system, gathering large amount of chakra into user's eyes and hands. When this is done user makes Dog handseal, sending out sudden flash from user's eyes ( that's what opponent thinks ) and once the flash affects the opponent is caught in optical illusion where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's extremely hard to keep up with this technique for ninjas ( lower than user's rank ) and they might manage to block all the attacks done in this genjutsu while the stronger enemies ( Same and/or above rank as user ) might have chance to attack while affected by this genjutsu. It's almost physically impossible for opponent to keep up with this jutsu and reflexes since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions.
Note:
- Can be used only once ( If user's Sannin ranked ) or twice ( If user's kage or above )
- Opponent can only be caught in this genjutsu max three turns
- This genjutsu cannot be dispelled by inflicting pain to own body. Only chakra flow distruption can dispel this genjutsu
- Recharging takes three turns
- No genjutsu can be used after for three turns after it's used max times
- Causes - 20 damage to user due strain
- User and opponent cannot attack using jutsus while this jutsu is in play. Only taijutsu and sword attacks are allowed.

~ Hmm...you've made it sound realistic, but Declined because its OPed ~


( Suiton/Raiton: Mizu shōgeki Hari ) - Water/lightning release: Water impact spikes

Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: User focuses water and lightning based chakra on both hands for moment, drawing water molecules towards user's hands and slowly forming water spikes that are enforced with lightning chakra. The Water on these spikes can be very hard like steel, allowing user to cross blades with these spikes against opponent if needed. Each of the spikes contains explosive shock so when it makes wound to opponent the electricity is released and it will paralyze the place the wound came on while damaging opponent. If the spike hits on opponent's chest the electricity will be released on heart, distrupting it's beating and causing great pain on opponent's heart ( the pain can be compared into stab through heart ) but cannot kill opponent.
Note:
- Only two spikes can be created at time
- Can be used only twice
- No forbidden ranked water or lightning for two turns
- The same damage will come to user too if he/she gets hit by spikes
- The spikes can also be thrown like spears
- Only forbidden ranked earth jutsu can stop these spikes along with S - Ranked wind

~ If you are holding the spikes, you won't get shocked why ? ~

Custom weapon: ( Go-ruden Kazemaru ) - Golden Wind
Rank: S
Type: Offensive - Defensive
Range: Short
Chakra cost: N/A ( - 10 per turn when activated )
Damage points: N/A ( + 10 to user's fuuton. - 10 to opponent's raiton )
Description: Kazemaru is a special ring that user carries with him. The sword's origins are unknown. It's indestructible and by focusing wind chakra into it you can activate special sword weapon that doesn't have hilt or handle and doesn't so distrupt your handseal speed. The ring is made from special metal that conducts chakra and in it's activated form the ring is golden as the blade part has five holes in it and is silver. By spinning Kazemaru's activated form fast user's able to create shield that blocks incoming projectiles and Up to C - ranked lightning twice.
  • Costs - 10 chakra per turn
  • It's indestructible
  • It's golden from the ring part and silver on blade part
  • It can be reverted back into ring anytime
  • It doesn't have handle and floats around user's hand once it's activated by infusing wind chakra into it
  • Only Teh-Tobz is able of wielding it and it cannot be wielded by anyone else.
  • Boosts user's wind attacks by + 10 and opponent's raiton goes - 10.
You must be registered for see images

~ Bad description ~
( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40 ( - 20 per turn opponent is caught in it )
Damage points: N/A ( - 30 to user due strain )
Description: User controls the chakra circulation system, gathering large amount of chakra into user's eyes and hands. When this is done user makes Dog handseal, sending out sudden flash from user's eyes ( that's what opponent thinks ) and once the flash affects the opponent is caught in optical illusion where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's hard to keep up with this technique for ninjas lower than user's rank and they might manage to block all the attacks done in this genjutsu while the stronger enemies Same and/or above rank as user sometimes have chance to attack while affected by this genjutsu. It's very hard physically for opponent to keep up with this jutsu since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions.
Note:
- Only Sage + up ranked ninjas can use this twice. Normally it can be used only once
- Opponent can only be caught in this genjutsu max two turns
- This genjutsu cannot be dispelled by inflicting slight pain to own body. Only chakra flow distruption or a good amount of pain can dispel this genjutsu
- Recharging takes four turns
- No genjutsu can be used in battle after its ran out
- User suffers exhaustion after technique runs out
- User cannot attack using jutsus while this jutsu is in play. Only taijutsu and sword attacks are allowed.
- Costs - 20 chakra per turn when its in play
- Sharingan isn't affected by this technique
- Requires extremely good chakra control so only ninjas above sannin rank can use this jutsu.

~ Approved ~

Added more restrictions and Sharingan isn't affected by this technique

As for the Impact spikes. As I writed on jutsu the shock is only released when wound is inflicted with the spikes, so if I happen to harm myself with spike then the shock's released.

~ Declined ~

Custom weapon: ( Go-ruden Kazemaru ) - Golden Wind
Rank: S
Type: Offensive - Defensive
Range: Short
Chakra cost: N/A ( - 10 per turn when activated )
Damage points: N/A ( + 10 to user's fuuton. - 10 to opponent's raiton )
Description: Kazemaru is a special ring that user carries with him. The weapon's origins are unknown but the known thing is that the ring's forged in country of birds from unknown wind chakra metal. The ring's indestructible and once wind chakra is guided with in it it'll take form of floating ring ( this allows it to work without distrupting handseal speed ) that has blade attached to it. The ring itself is golden but once activated the blade part is made from silver and has 5 holes on it. If user spins this ring in its activated form very fast while guiding wind chakra the user is capable of blocking any B - Ranked lightning attack once per battle. Even though there's wind chakra guided the ring it doesn't mean that the chakra could be ignited with fire.
  • Costs - 10 chakra per turn
  • It's indestructible
  • It's golden from the ring part and silver on blade part
  • It can be reverted back into ring anytime
  • It doesn't have handle and floats around user's hand once it's activated by infusing wind chakra into it
  • Only Teh-Tobz is able of wielding it and it cannot be wielded by anyone else.
  • Boosts user's wind attacks by + 10 and opponent's raiton goes - 10.
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~ Why can't the chakra be ingited by fire ? It is wind after all ~

Gave better description
 
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Musashibo

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting this since I guess I wasn't clear, also I see the logic. o_O My bad.

(Doton: Kokeru) - Earth Style: Breakdown
Type: Attack
Rank: B
Range: Short-Mid-Long
Chakra: 25
Damage: 40
Description: The user will perform a seal and send earth chakra through the ground from where they stand. The earth chakra will create holes beneath the opponents feet in a very quick manner since it doesn't need to move a lot to make your feet fall in. Then right when about the earth with crush the ankles of the victim lowering foot movement. This is very quick and subtle making it hard for inexperienced fighters unable to track it.
Note: Only Musa can teach this.
Note: Can only be used twice times and must wait a turn to use again.
Note: User can not use another earth move this turn.
Note: Movement speed will go down a rank the first time this hits, then 2 more ranks if successful once again due to broken bones.
Note: Speeds of the Fifth Gate and above cannot be caught in this techniqu

~ Approved ~

(Genjutsu: Kigobureka) - Illusionary Technique: Codebreaker
Type: Attack
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: This illusion is based on eyesight. While the victims eyes are being used, this effect will not go away unless a large amount of pain or chakra disruption is played into effect. The user will gather chakra within his hand and snap his fingers. Once the snap is heard and seen, the vision of the victim is severely blurred for 5 seconds. This is almost instant and causes the victim to instantly fall into a state of shock due to the abrupt change in vision. The reality of the situation is that a genjutsu already practiced to change surroundings of an object or person has been intensified around a specific point. The victim only sees black and white dots and believes they lost their eye sight, but they have only been covered for a period of time.
Note: Only Musa can teach this.
Note: User will be unable to use genjutsu for 2 turns.
Note: User will only be able to use A rank or lower for this turn.
Note: This can only be used twice per battle.
Note: Blindness will disorientate the victim severely and he will be unable to see for a full 5 seconds or until attacked.

~ Approved ~

(Genjutsu: Shichugaeri) - Illusionary Technique: Lionsault
Type: Attack/Defense
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: The user will snap his fingers towards the victim. This illusion will be casted upon the target once heard or seen. When performed the illusion will take time to prey upon it's victim, but at the climax or critical moment of the attack they want to perform the user will snap once again. Once performed for the second time the victim will freeze. Their vision will become black and white, and it is as everything has stopped. This is due to the festering chakra sent from the user to the victim and attacking the brain to make the user freeze in place. This illusion only lasts for a split second and will cause a major change in pace if done correctly. This also allows the user to get the upper hand to attack while they are unable to defend for that moment.
Note: Only Musa can teach this and it can only be used twice.
Note: Can only be used twice and must wait 2 turns to use another genjutsu, including this one.
Note: User can only attack with A rank or lower attacks.
Note: User must snap his fingers first to set up the illusion, then again to activate. User can activate this illusion any time but the set up only lasts 2 turns and if not done before that this genjutsu cannot be performed again.

~ Approved ~
(Genjutsu: Kenzan Nibai) - Illusionary Technique: Seeing Double
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/a
Description: This illusion is casted by sight and eye contact. The user will cast an illusion upon the victim by first establishing eye contact. When performed, the victim will not know he is in an illusion for quite some time. Using chakra manipulation and battle experience the user will cause the victim to see double. The eye sight of the victim will be perfectly clear, but he will see double of everything that has to do with the user. As if there is a clone of himself doing the same thing. The user can attack normally towards the opponent, but the opponent will believe he must block two attacks. In doing so risks his life from accidentally blocking the wrong attack since one is an illusion.
Note: Only Musasibou can teach this.
Note: User can not use this more than 2 times, and must wait 5 turns to use again.
Note: Effect lasts for 3 turns.
Note: User will be unable to use any other genjutsu for 2 turns and can only attack with A rank or lower jutsus for the 3 turn period.
Note: User will be only able to have a maximum of 3 clones since the illusion will count as a fake normal clone.

~ Approved ~
 
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The Seven-Scaled boy

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Re: ♦ Custom Jutsu Submission ♦

(Chakura-futoi henkan)-Chakra-Fat conversion
Rank: A
Type: Supplementary
Range: Oneself
Chakra cost: 30
Damage points: N/A
Description: The user will turn all exceeding chakra into body fat.

Notes:May only be done once per battle.
Notes: May only be used by akamichi clan members.

(Genjutsu: Semento no tama kara heru )-Illusionary Techique: Cement ball from hell
Rank: A
Type: Supplementary
Range: short
Chakra cost: N/A
Damage points: N/A
Description:The user will disrupt the opponent's chakra by him jutst seeing the user clap his hands. Then, the opponent will get caught in a restraining illusion in which th feel eveloped and deformed by huge, violet cement sphere.

Notes:The restrain will last only until the end of the user's turn.

~ Both Declined ~
 
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BishamonSama

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Yurasu no Tetsubou)- Earth Release: Rock Helmet
Rank: C
Type: Supplementary
Range: N/A
Chakra Points: 15 (+2 per turn active)
Damage Points: N/A
Description: With this jutsu, rock and earth from the ground shoots up onto the user's head in the form of a helmet. The helmet lasts as long as the user wants, and the user can use it to either block out his/her vision at will or to block out his/her hearing at will. Besides being used as a standard helmet, the vision/hearing blocking functions of the helmet can prevent the user from being affected by certain Genjutsus.
~ Only one sense can be blocked out at a time

~ Approved ~
 
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~Nemesis~

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Re: ♦ Custom Jutsu Submission ♦

Raiton/Fuuton:joukuu tenma taka (Lightning/Wind Release: Sky Demon Hawk )
Rank: S
Type:Attack
Range: Short-Long
Chakra: 50
Damage: 90 (-25 to User)
Description: The User Uses one of his hands and points towards the sky using his index finger and his little finger pointing it at the sky to Sends All Of his/her lightning and wind chakra into the sky, which enables the user to create a large thunderstorm over the user and opponent after the clouds have been formed which is a mere 6.5 seconds a Huge Bolt Of Lightning Strikes The Earth. Destroying the surrounding of the opponent as well as anything that has a metallic property (ie kunai's and shurikens). After that stage a large hawk made upon entirely of lightning chakra With a with its aurora made from wind chakra, and end of talons. With a swipe Of its talons sends a medium claw shaped Of lightning towards its target and it uses its roar that sounds like crashing thunder that sends waves of wind.

(User May Not Use Lightning/Wind Techs Above B Rank for the Next Turn)
(Leaves the user Exhausted)
(Last 2 Turns)

(Kuchiose no Jutsu) Summoning Technique: Hawk Queen Valkyrie Freya

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Description: The user Summons The Valkyrie Goddess Freya. She is an hawk warrior but in human form due to her being a half breed human/hawk though she dowsnt have the powers of a regular hawk rather she is one elemental based warrior with taijutsu skiils and amor, she is warrior in close range combat and User of Lightning Element capable of using lightning to the rank of the user. She is capable of using the technique of the user. She Simply obeys one person, who is her summoner and will fight along side anyone apart from the summoner and wont listen or fight along side anyone else unless given the order from her summoner. She wields a long 41 inch Kudachi Blade.

Note: Can only be used 2 times
Note: Lasts 4 turns

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~ Both Declined ~
 
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Caliburn

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Re: ♦ Custom Jutsu Submission ♦

Rank: C
Type: Supplementary
Range: Short/Medium/Long
Chakra cost: 20
Damage points: N/A
Description: The user places one or two handpalms on the ground and starts focusing doton-based chakra in it. The earth below and the area around the opponent (a circular area with a diameter of 5-6m) gets weak and makes the opponent instantly sink into the ground till their hips. The user used his chakra to make the ground weak by disintegrating the earth into very small parts and made layers of first weak minerals, then strong minerals, then again weak minerals etc. The deeper the legs are, the stronger the minerals are that make up the sandbox.
The weak minerals make the opponent sink instantly, while the stronger ones keep him from getting out of it. The more force the opponent places to get out, the more tighter it is.
Because the earth around the opponent is completely disintegrated, it's completely unsuitable for earth jutsu's which don't work on it (for both the opponent as the user). Lightning jutsu's have not much effect either as holes and cracks are instantly filled up.

*Can only be taught by Caliburn*



Note: This is no sand nor dust nor quicksand. The earth just got disintegrated in very small parts and it stops at the users hips.

~ So basically the opponent cannot use lightning techniques to get out, or earth techniques to get out, or wind techniques to get out, since they get tighter as he tries to come out, or water techniques to get out. OPed much ? ~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Gorillas
Scroll Owner: I am
Other Users who have signed contract: N/A
Summoning Boss if existing: King of the gorillas - Goruku
Other Summoning Animals tied to contract:
none atm

(Kuchiyose no jutsu-Goro ) - Summoning jutsu -Goro

Rank: A
Type: Summoning
Range: N/A
Chakra Cost: 30
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Goro.Goro has metal armour around his body and non chakra projectailes attack wont affect him.Goro has big,long and strong arms that can break a human in half.Goro cant use ninjutsu but can use strong taijutsu.Goro is 2.2 meters tall

*can use taijutsu moves up to A-rank
*Can only be used for 6 turns
*can be sommuned 2 times per battle
Note:can only be taught by yashurik11

Okey I made some changes with Nero but I will post them later.I just want this to get approved.Please dont give up.:pwease:

~Approved if the summons contract has been approved~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

(kihonteki shokubutsu tate)- basic plant shield

Type:defence
Rank:C
Range:N/A
Chakra Cost:20
Damage Points:N/A
Description:the user will gather plants around themself and than fill them with chakra.Than uses his chakra to form a protective shield.The shield is big enough to protect another person if needed.
*Only zetsu people can use this jutsu
*Can block any C-rank attack(even elemental ones except fire)
*can only be used 3 times per battle
*Must be on solid ground to use(cant be in the air or water)
*only yashurik11 can teach this

(koudo shokubutsu tate)- advanced plant shield

Type:defence
Rank:S
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description:the user will gather plants around themself and than fill them with chakra.Than uses his advance chakra manipulation to form a almost unpenitrative protective shield.The shield is big enough to protect another person if needed.
*Only zetsu people can use this jutsu
*Can block any S-rank attack(even elemental ones)
*can only be used twice per battle
*Must be on solid ground to use(cant be in the air or water)
*Cant block S-rank fire
*only yashurik11 can teach this

~ Both Approved ~

(kongen kangoku)-root prison

Type:Attack/Supplementary
Rank:S
Range:short-mid
Chakra Cost:40
Damage Points:15
Description:With this jutsu Zetsu will make a 2 huge rootes with spikes appear beneath his opponent and immobiliz him.The opponent than will not be able to move for 2 turns giving zetsu the time to eat him xd.But if the opponent somehow gets free(like using a S-rank defencive elementel jutsu)
he will still be killed by the not strong poison.
*Only zetsu people can use this jutsu
*Opponent cant dodge this jutsu,he can only defend and only when already hit.(this does not apply to sensers or very fast characters or poeple with KG)
*once hit the enemy can only live for another 4 turns
*Cant attack for 1 turn after usage
*only yashurik11 can teach this

~ Declined ~
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

(Kaguya Fuuinjutsu: Genshiteki Honnou no Kaguya) - Kaguya's Sealing Technique: Kaguya's Primitive Instinct
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: (5 to user for each turn the jutsu is active)
Description: The user will focus a big deal of chakra on a seal, which every Kaguya has on his body and will activate it. This will cause an immediate reaction on the user's body and his personality will change, reverting to the primitive state of a Kaguya, without self control and a great desire to fight and kill everything in his way. He will turn bloodthirsty, aggressive,sadist and won't be affected by any pain the opponent may cause to him (it's just like the user turned into an animal only with the instinct of survival). A layer of bone will cover his body and multiple spikes will come out of the user's head, back, arms and legs. His strength will increase so much that his taijutsu attacks deal +10 attack. All of his chakra will convert to his Shikotsumyaku techniques wich will also do +10 damage and to one element (the element doesn't get any power ups). However, because of this he won't be able to use any summonigs, gengutsu, Kage Bunshins of any type or use any of the other elements he sealed away.
*This technique will last 4 turms
*All elements of the user will be sealed for the rest of the battle with the exception of the one he chose to maintain
*User will only be able to use Shikotsumyaku, Taijutsu and one Element for the rest of the battle
*After the jutsu wears out, the user will be left exhausted
*User takes 5 damage per turn

~ Approved ~
 
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Konoha's Yellow Flash

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Re: ♦ Custom Jutsu Submission ♦

(Kuchyose:kertou's kyokusei mamori) Summoning Jutsu: Kertous?s polarity defense
Type: Defense/Attack
Rank: S
Range: Short
Chakra Cost:40
Damage: N/A(-10 per turn used)
Description:The user will smear blood on his summoning tatoo and in a puff of white steam the wings of kertou arise.
Since the wings are polarized, raiton chakra or any kind of electricity is drawn towards them, and diverted onto an opposite direction. It’s to say it enters one wing and diverts to another, shooting the electric energy in another direction.
Notes: co-created with The Seven-Scaled boy.
Notes: Once summoned, the wings will tuirn the user very weak to water attacks.
Notes: may make the wings touch to shoot a stream of lightning to destroy doton of B-rank and lower.
Notes: The wings don't grant flying abilities.
Notes: Lasts for 3 turns maximum.
Notes: This jutsu may only be done once per battle.
Notes: The user may divert ration S-rank or lower except kirin, which is absorbed by the wings making it not lethal but severely paralyzing. Thus, the user becomes very slow for the next turn and the summon disappears the very second the kirin ends.
Notes: every diverted raiton attack, makes -10 per jutsu
Notes:no lightning jutsus while the wings are on.

~ Declined ~
 
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Jet

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Re: ♦ Custom Jutsu Submission ♦

Kage Kansie (Shadow Sensory)

Rank: S
Type: Supplementary
Range: Short-Long
Chakra:40 (-5 per turn)
Damage: N/A
Description: With two handsigns ending with the Rat sign, the user would expand his shadow outward in every direction. This shadow will appear much lighter than that of other Shadow technique having a grayish appearance to it. Even though this Shadow technique is slightly lighter in color, it is used to blend in with the surrounds but a wary shinobi can easily spot it. Once the diameter of the shadow is set, the user cannot reset the size of it until the technique wears off in which the user has to create it again. This jutsu would alert the user of any opponent in the area if he/she steps on the shadow. After the jutsu is activated, the user isn't required to hold up the rat sign to maintain the jutsu. This jutsu last as long as one these occurs; the user steps out of the shadow diameter, the user does another shadow technique or it wears off in the third turn.
-2 usage per turn

~ Approved ~

Kage Senpuku (Shadow Concealment)

Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Through mastery of the Nara's technique, the user will focus shadow chakra throughout his body. This will then allow the user to sink into his own shadow to avoid an attack. Though the user can move along the ground in his shadow, no kind of ninjutsu or any attacks can be perform while in the shadow. The movement in the shadow is as fast as running on foot. Because the user cannot be harm by any attacks, the user can hide in their shadow for as long as they can hold their breath so the time needed to hide in the shadow isn't long and very limited
-2 usage per battle

~ Declined. NO RESUBMIT ~

Shoudou Doutai (Impulsive Movement)

Rank: B,A,S
Type: Supplementary
Range: Short
Chakra: 25,30,40
Damage: N/A
Description: There are three levels of this jutsu that the user can activate. With each level, the user can gain a specific power-up in respective to the rank. But activating this jutsu in all three levels are the same; By ultilizing muscle stimulation, the user would perform a set of handsigns and then exert lightning into their muscle to increase electrical impulses for faster muscle movement and the following:

-Activating Impulsive Movement Rank B: The first level in the Impulsive Movement Technique, the user would imply a slight amount of lightning into their muscles just boosting their physical quickness in equivalent to Rock Lee with his weights off and reaction time in par with the first tomoe Sharingan.
Note: +5 for Taijutsu
Note: Last three turns
Note: 3 usage per battle

-Activating Impulsive Movement Rank A: The second level in the Impulsive Movement Technique, in order to activate this level, the user must already have Rank B activated. In this level, the user adds an extra amount of lightning to their muscle to farther increase their speed in par with the First Gate. In this level, the user would begin to feel a slight pain. A slight spark will appear now and then but it isn't harmful just a physical appearance on this level.
Note: +10 for Taijutsu
Note: Last two turns
Note: 2 usage per battle
Note: -10 damage for usage of overworked muscle

-Activating Impulsive Movement Rank S: The final level in the Impulsive Movement Technique, the user exerts the maximum amount of lightning the user's muscle can take. In this level, the user's speed would be in par with the Fifth Gate and reaction time to match the speed. The user's ability to use Lightning would be disable due to the massive amount of Lightning used to maintain this technique and the user would begin to feel tremendous pain throughout their body (but is ignored to continue battling.) The body would be cover in a thin layer of electricity meaning any taijutsu or C rank or lower attacks would be useless. If the opponent happens to touch the lightning, it would electrocute them but not enough to kill them. After usage of this level, the speed and reaction of the user would be slower than usual
Note: +20 for Taijutsu
Note: Cannot use any Lightning in this level
Note: Last one turn
Note: 1 usage per battle
Note: -20 damage for torn muscle
Note: All Taijutsu attack would be -5 and Lightning -10 for the duration of the battle after usage of the final level

Here it is as individual jutsu:

Shoudou Doutai: Aonisai Jun (Impulsive Movement: Novice Level)

Rank: B
Type: Supplementary
Range: Short
Chakra: 25
Damage: N/A
Description: After a few handsigns, the user activates this technique through the muscle stimilation by exerting small amount of lightning into their muscles allowing their muscles to contract and relax faster than usual. Their speed is equivalent to Rock Lee with his weights off and reaction time in par with the first tomoe Sharingan.
- 3 usage per battle
- Last 3 turns
- +5 for Taijutsu

Shoudou Doutai: Midoru Jun (Impulsive Movement: Intermediate Level)

Rank: A
Type: Supplementary
Rane: Short
Chakra: 30
Damage: N/A
Description: In order to activate this level, the user must already have the Intermediate Level activated. The user, after a set of handsign, will add an extra amount of lightning into their muscles to further boost their speed in par with the first gate. Reaction time is slightly better than the first level. In this level, the user would begin to feel a little pain in his muscles. And a couple sparks of lightning would become visible but isn't harmful to the user nor the opponent.
- 2 usage per battle
- Last 2 turns
- +10 for Taijutsu
- -10 damage for usage of overworked muscle

Shoudou Doutai: Kouki Jun (Impulsive Movement: Final Level)

Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Like the previous level, this level can only be activated a turn after the Intermediate Level was activated. With a couple handsigns, the user exerts the maximum amount of lightning the user's muscle can take in. With the enormous amount of lightning in the user's muscle, the user's speed is in par with the Fifth Gate and reaction time to match it. In this level, the user cannot use Lightning due to the massive amount of lightning needed to maintain this level. The body would also begin to be cover in a thin layer of lightning which can harm the opponent if touched. Though great pain in the muscle is felt, any Taijutsu or C rank or lower ninjutsu/attack would be completely useless. After this technique wears off, the user's speed and reaction time would be slower than usual for the duration of the battle.
- 1 usage per turn
- Last one turn
- User cannot use lightning while in this level
- -20 damage for torn muscle
- +20 for Taijutsu
- -5 attack for Taijutsu and -10 for Lightning after level wears off for duration of battle

Um for the Impulsive Movement Technique I looked it up and everything so if you need proof that this can be possible I can gladly provide it.

~ Declined, Similar to Raikage's armour causes ~
 
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Faust

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Re: ♦ Custom Jutsu Submission ♦

[Gunshin] ♦ God of War ♦
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 [+10, every second turn active.]
Damage Points: N/A [+10 for taijutsu.]
Description: The gauntlet is made of a special material which does not conduct electricity and does not heat up, the fingers of this gauntlet are really sharp and can be used as small daggers. No sword can cut through it, which means the gauntlet is indestructible. A single punch with this gauntlet on could crush bones, or cut something with the fingertips and the gauntlet is wore on the left hand. Although the gauntlet looks so heavy, it's actually really light and the user gains speed for the left hand of the second gate, plus gives the user a boost for taijutsu with this gauntlet on. When it's on, the user can block low level techniques up to C rank with it. The downside is that the gauntlet drains lots of chakra and doesn't allow any genjutsu for the user after wearing this.
~No genjutsu for the rest of the battle after wearing it.
~The user gains the speed with the left hand of the second gate and a boost in taijutsu.
~The gauntlet is indestructible, but that doesn't mean it can destroy everything.
~Faust only possesses this.
You must be registered for see images

~ Declined ~
 
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The Seven-Scaled boy

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Re: ♦ Custom Jutsu Submission ♦

( Raikou Ken Soushi ) Lightning Blade Creation

Rank: B
Type: Supplementary
Range: Short
Chakra:25
Damage: 40
Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into, a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a Fuma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand.

NOTE: Only Sasuke Uchiha's Bio can use this.

The user most have the seal like this:

You must be registered for see images
Isn't this a cannon? send it to zenryoku.
 

UzumakiJake

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Re: ♦ Custom Jutsu Submission ♦

Nezumi: Rat poison
Rank: A
Chakra: 45
Damage: 40 (+10 every turn)
Description: The rat using this jutsu breathes a fog of flammable poison that reaches from the ground to the the neck of the rat using the jutsu. The fog takes a matter of 6 seconds to complete. If on water the poison seeps into the water as well infecting anything in it.

Note: Must have a contract with the rats
Note: Only summoned beast can use.
Note: Poison's effects last 3 turns.

~ Declined, do not resubmit. Poison is a medschool specialty. ~

Nezumi: Rat Flesh
Rank: B
Chakra: 60
damage: N/A
Description: The user can summon a wall of rat flesh as defense or what ever else the user may find use for it.

Note: Must have a contract with the rats.
Note: can build up to 4 walls at a time

~ Explain the strength of it, and add more restrictions ~

Nezumi: Elemental rat hunger (Lightning)
Rank: S
Chakra: 80
Damage: 70
Description: Much like the jutsu, rat hunger where rats eat wood jutsu or the jutsu where i summon fire rats to counter wind attacks by eating up stream, this jutsu i create multiple electric rats as they devour earth based jutsu or can be used to attack as well if attacking the damage applies if used in defense it does not.

~ Declined, do not resubmit. OPed ~
 
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