[ARCHIVE] Custom Jutsu Submission - I

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~Nemesis~

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Re: ♦ Custom Jutsu Submission ♦

Name: Lightning Release Snake Bombardment (Raiton: hebi hougeki)
Rank:S
Type:Attack, Defense
Chakra: 40
Damage:80
Description:The User centers his Chakra in his hands, the user will close clench his hands into a fist and then punching the air with both hands therefore releasing a violent wave of lightning Pouring out through the users hands, which they take the shape of Snakes Creating 5 snakes in total these snakes can be controlled by the hand gestures and movement of the Fingers

*Can Be Used Twice Per Battle

~ Vague description of abilities ~
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

(Raiton : Semai Sen) Lightning Release : Narrow Beam
Rank : S
Type : Offensive
Range : Short/Long
Chakra Cost : 40
Damage Points : 80
Description : The user concentrates lightning chakra into his two fingers and releases it in a beam shape. The beam can easily slice through limbs and bones - making the user able of slicing the opponent into pieces in mere seconds.
- No handsigns required
- The beam forms very fast
- Twice per battle
- No Raiton during the turn this jutsu is used.

~ Declined, similar technique exists ~
 
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mangekyou sharingan

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Re: ♦ Custom Jutsu Submission ♦

(su-pa-sonikku sakebigoe)-supersonic scream
Type: suplementary
Rank:S
Range: Short/Long
Chakra Cost: 40
Damage:
Description:The user gathers chakra in his mouth and screams,releasing the gathered chakra transforming it into a sonic shock wave,that travels at the speed of light and affects the nervous sistem of the opponent,making his reaction time much slower.
*Note: Usable only once per battle.
*Note: mangekyou sharingan can only teach this

(fuuton:tadai kaze)-wind release:heavy wind
type:suplementary
rank:S
range:short/long
chakra cost:40
damage:
description:The user will send chakra into the sky making a strong wind come down,but the wind won?t do any damage to the user but will make his body heavier when he tries to move,is just like gravity.
*Note:Usable once per battle
*Note:last 3 turns after that,the opponent will be even faster
*Notenly mangekyou sharingan can teach it this

~ Declined these already ~

(erekutorikku wana)-electric trap
type:suplementary
rank:S
range:short
chakra cost:40
damage:80
description:zetsu will use the mayfly technique first and when he reappears,he will grab the opponent with his two venus fly trap-like extensions to grab the opponent and then he will release a lightning discharge from the extensions,electrifiying the opponent.
*Note:Only zetsu can use it.
*Note:Must use mayfly first.
*Note: Only mangekyou sharingan can teach it this.

~ This is just like Chidori Nagashi ~
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

( Kairai: Hyaku Tama Kaki ) Puppet: Hundred Shot of fire

Type: Attack
Rank: A
Chakra: 30
Damage: 60
Range: Long
Description: The user puppet take out two guns and of fire and when the guns shot the gun turn in fire and shot hundred fireballs.

NOTE: Only Obito-Uchiha can teach this jutsu.
NOTE: Most have Sasori bio.
NOTE: Most have at least one puppet to use this
.


~ Declined o_O ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Mokuton: Qiān sugoi heiki no Megami ) - Wood release: 1000 Great arms of Goddess
Type: Offensive - Defense
Rank: A
Range: Short - Mid
Chakra cost: 40 ( - 10 per turn )
Damage points: N/A ( + 80 when they pierce opponent )
Description: The user will focus water and earth based chakra into own right hand and thrust it foward with palm open. After the palm is thrusted foward 1000 giant wooden hands will sprout out of it with fingers sharp like spears and impale, punch, crush and pierce opponent with huge power. The hands can also be used to make defending shield or they can grab the opponent.
Note:
- No handseal jutsus can be done while the hands are activated
- No wood jutsus can be used when these hands are in usage
- Costs 10 chakra per turn
- Wooden hands can either grab, pierce, crush and impale opponent or even guard the user.
- The wood used in this jutsu is special meaning that it isn't weak to lightning based attacks but they are slightly weaker to fire
Declined~ Too Similar to "Welcoming Approach: Thousand-Armed Murder"


( Suiton: Subarashī umi kyūtai ) - Water release: Magnificent Sea orb

Type: Defence
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( - 20 to user )
Description: User makes Dog → Snake → Rooster and sacrifice 50% of water inside of user's body along with huge amount of chakra creating 360 degrees spinning water orb that'll block out any fire attack. The spinning water doesn't touch user it'll just spin around user. The move can be used only two times causing user to die due the lack of water inside of own body. There's one way that can prevent dying from this move when using it twice. To use the move second time without dying user has to absorb large amount of water in order to gain balance to liquid inside of own body. The spinning orb leaves a wet crater on ground when used.
Note:
- No Water can be used while orb is in play
- No water for two turns after usage
- Can be used only once
- It takes three turns for this move to recharge
- When user has sacrificed 50% of water inside of own body ranks of taijutsu attacks are lowered by one.
- Costs 20 damage to user
Pending~ You said it can be used twice but only once? O_O

( Suiton: Subarashī umi kyūtai ) - Water release: Magnificent Sea orb
Type: Defence
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( - 20 to user )
Description: User makes Dog → Snake → Rooster and sacrifice 50% of water inside of user's body along with huge amount of chakra creating 360 degrees spinning water orb that'll block out any fire attack. The spinning water doesn't touch user it'll just spin around user. The move can be used only two times causing user to die due the lack of water inside of own body. There's one way that can prevent dying from this move when using it twice. To use the move second time without dying user has to absorb large amount of water in order to gain balance to liquid inside of own body. The spinning orb leaves a wet crater on ground when used.
Note:
- No Water can be used while orb is in play
- No water for two turns after usage
- Can be used only once without getting killed. Second usage kills if the user doesn't absorb large amounts of water before using it
- It takes three turns for this move to recharge
- When user has sacrificed 50% of water inside of own body ranks of taijutsu attacks are lowered by one.
- Costs 20 damage to user

~ You're going to die even if you lose 10% of your body's water. O_O ~
 
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aTastyCookie

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Re: ♦ Custom Jutsu Submission ♦

(Akan Iwaku No Jutsu)Pointless Story Technique
Type:Supplementary
Rank:C
Range:Short-Mid
Chakara Cost:20
Damage:N/A
Description: The user stops, mid-battle, and says something to the effect of "You know, this reminds me of the time..." They then proceed to launch into a completely irrelevant story that has absolutely no point or bearing on the situation. To frustrate matters further, the story grabs all listeners' attention whether they want to or not, wreaking havoc on their ability to focus. The captive audience becomes noticeably distracted, causing them to react slower and affecting chakra control to a degree. Interestingly enough, this technique requires no hand seals and goes on just as long as the user can keep expanding on his story, though a hearty smack is usually enough to break the spell.

~ Declined. ~
 
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Kaziname

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Rei o Kiri) - Water release: Ghost in the Mist
Type: N/A
Rank: A
Range: N/A
Chakra Cost: 30 +10 for every turn during dissipation (+60 if user uses it in combination with (Kirigakure No Jutsu) - Hidden Mist Jutsu)
Damage Points: N/A
Description: User dissipates his body into small pieces of water transforming his body into the mist. This jutsu can be used for the same purpose as (Suiton: Mizu Kawarimi) - Water Style: Water Replacement, but it was originally created for using in combination with (Kirigakure No Jutsu) - Hidden Mist Jutsu. In combination, user activates (Kirigakure No Jutsu) - Hidden Mist Jutsu and then (Suiton: Rei o Kiri) - Water release: Ghost in the Mist, thus merging with the existing mist and allowing him to move with speed of 4th gate inside the mist. Inside the mist, user gets the ability to sense any movement of moisture as he is part of the mist. With that ability user can exactly know where his enemy is. Three drawbacks of jutsu are: when user dissipates into mist, he can be easily killed of with any minor Fire jutsu, large chakra cost if used in combination with Hidden Mist Jutsu and the one that jutsu requires 23 handseals to perform.

*note - user cannot perform any jutsu while dissipated
*note - can be only taught by Kaziname
*note - to cast a jutsu the user must perform 23 handseals, unless the user is Tobirama Senju (one handseal)

~ Declined, do not resubmit ~
 
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mangekyou sharingan

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Re: ♦ Custom Jutsu Submission ♦

mineraru-mineral absorbtion
type:suplementary
rank:S
range:short/long
chakra cost:40
damage:
description:Zetsu will fuse with the earth and his feet will act as roots,enabling the ability to absorb minerals from the floor and making him "grow".His strenght and and speed will increase.
*Note:Usable once per battle
*Note:last for all the fight.
*Notenly mangekyou sharingan can teach it this
*Note:Only zetsu can use this jutsu.
couldn?t find the word for absorbtion.

~ Explain clearly by how much the increase will happen. Also when he "fuses" does this mean he cannot move ? Can he use Mayfly ? ~


(taiyou)- solar absorbtion
type:suplementary
rank:S
range:short/long
chakra cost:40
damage:
description:Zetsu will absorb the sun rays,making his fire jutsu power up by a rank and without the need of using handseals.
*Note:Usable once per battle
*Note:last for all the fight.
*Notenly mangekyou sharingan can teach it this
*Note:Only zetsu can use this jutsu.

~ Expand the description a lot ~
 
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mangekyou sharingan

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Re: ♦ Custom Jutsu Submission ♦

(mineraru kyushoryoku)-mineral absorbtion
type:suplementary
rank:S
range:short/long
chakra cost:40
damage: None
description:Zetsu when in contact with the ground will absorb the minerals from the earth,making him more powerful and fast,his speed and strenght will be that of the 1st gate.This is based on Zetsu's plant side gaining nutrients from the earth.
*Note:Usable once per battle
*Notenly mangekyou sharingan can teach it this
*Note:Only zetsu can use this jutsu.

~ Approved, I edited bits ~

(taiyou kyushoryoku)- solar absorbtion
type:suplementary
rank:S
range:short/long
chakra cost:40
damage:
description:Zetsu will absorb the sun rays,and use that energy to reacharge his chakra and heal himself,even to the point of regeneration.He will also grow in size and if attacked by a water jutsu,he will be able to absorb it and if that happens,his speed and strenght will be that of the first gate.
*Note:Usable once per battle
*Note:last for all the fight.
*Notenly mangekyou sharingan can teach it this
*Note:Only zetsu can use this jutsu.

~ Declined, OPed ~
 
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Sin

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Re: ♦ Custom Jutsu Submission ♦

(Hyōton Hijutsu: Jigoku's Kuro Buriza-do) - Secret Ice Release: Hell's Dark Blizzard
Type: Attack/Defence
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 100 (30 to the User)
Description: This jutsu requires a mastery upon ice. Using this jutsu you also take a turn away from Ancient Frost Mode, which is needed for this to work.
The user will first do 5 handseals, which take few seconds to do, then bite her thumb, completing the first part to using the jutsu.
After biting the user's thumb, a strong blizzard will form, in which the user will have a stronger control over, this blizzard will take form into a shape of a demon, in which, the blizzard will go full force at the opponent, in which beating the opponent in a cold and frozen blizzard, which will make the opponent freeze partly. This blizzard is also covering the User in a blanket of softness as a defence, which can defend from b-rank attacks and down, for the next two turns.
The opponent will have trouble moving as most body parts of the opponent will have froze slightly, this effect will last two turns.
-After use, only able to use b-rank ice and down then losing the ability completely as the Ancient Frost Mode ends-
-Must have activated Ancient Frost Mode or The user will freeze as using this-
-Can only be used once per battle-
-Causes 30 damage to User-

~ Approved ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Suiton: Subarashī umi kyūtai ) - Water release: Magnificent Sea orb
Type: Defence
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( - 20 to user )
Description: User makes Dog → Snake → Rooster and sacrifice 50% of water inside of user's body along with huge amount of chakra creating 360 degrees spinning water orb that'll block out any fire attack. The spinning water doesn't touch user it'll just spin around user. The move can be used only two times causing user to die due the lack of water inside of own body. There's one way that can prevent dying from this move when using it twice. To use the move second time without dying user has to absorb large amount of water in order to gain balance to liquid inside of own body. The spinning orb leaves a wet crater on ground when used.
Note:
- No Water can be used while orb is in play
- No water for two turns after usage
- Can be used only once without getting killed. Second usage kills if the user doesn't absorb large amounts of water before using it
- It takes three turns for this move to recharge
- When user has sacrificed 50% of water inside of own body ranks of taijutsu attacks are lowered by one.
- Costs 20 damage to user

~ You're going to die even if you lose 10% of your body's water. O_O ~
( Mokuton: Hashirama saibō ) - Wood release: Hashirama Cells
Rank: S
Type: Defensive - Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: N/A ( + 80 when hits opponent )
Description: As shown in manga Hashirama Senju's cells have the power to turn into wood. So Hashirama will focus Earth and Water based chakra all around his body turning part of his body into Wood or tree that can be used to attack or defend. This jutsu is double edged blade so when this jutsu is used the wood user that has Hashirama cells will lose part of own body resulting eventually the fact that user's body will fully turn into tree.
Note:
- Can be used Three times and the third usage turns the user whole body wood
- First time using this jutsu results user losing left hand as the second time costs right hand
- When hand is lost user cannot use handsealed jutsu and the hand can be recovered at hospital

~ Approved ~
 
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~Nemesis~

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Re: ♦ Custom Jutsu Submission ♦

Name: Lightning Release Snake Bombardment (Raiton: hebi hougeki)
Rank:S
Type:Attack, Defense
Chakra: 40
Damage:80
Description:The User centers his Chakra in his hands, the user will close clench his hands into a fist and then punching the air with both hands with his palms open instead of a clenching them will therefore releasing a violent wave of lightning Pouring out through the users hands, this lightning that comes from the users hands will take the shape of Snakes Creating 5 snakes in total. these snakes are very dangerous when come into contact which depends where the body part the snakes have come into contact with, These Snakes can Break Through B Rank Earth Jutsu's. also snakes can be controlled by the hand gestures and movement of the Fingers

*Can Be Used Twice Per Battle

~ I can't understand a word of the purple bit ~
 
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Mugiwara

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose: Jouchou Hiru) - Summoning: Elder Leech
Rank:S
Type:Supplementary
Chakra: 40
Damage: N/A
Description: The Elder Leech is the oldest living leech. The Elder Leech isn't very big, as long as the users arm. When summoned he will attach himself on the shoulder. The Elder Leech is highly intelligent and able of speech, he is also able to use lightning and earth jutsus up to A rank attack, also able to summon other leeches.
*Can only be summoned once per battle
*If Leech Rain technique is used, after the technique ends, the Elder Leech will disperse.
(Hiru Ame no Jutsu) - Leech Rain technique
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: After having summoned the Elder Leech and having him attached to the users shoulder, the user can then use this technique where both he and the Elder Leech collaborate, summoning thousands of leeches in the sky that rain down on the battlefield. The leeches are very tiny, and look like dark raindrops, after they land, they hide underground, they are invisible to the naked eye. The tiny leeches will weaken the opponents jutsus and giving the strength to the user through the Elder Leech. The leeches will absorb chakra that are released on the field, and channel it to the Elder Leech, the elder leech will then use the chakra itself, or give it to the summoner. The opponents attacks will be weakened by 1 rank, while the users will be strengthened by 1.
*Only once per battle
*Must have Elder Leech summoned
*Lasts for two rounds
*Cancels out E rank attacks from the opponent, the rest only decreased 1 rank.
*Cannot strengthen the users attacks from S rank to Forbidden, only from A to S rank, or below.

~ Both Declined ~
 
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Smoker

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Re: ♦ Custom Jutsu Submission ♦

Kuchiyose : Kaba : Taishou Mertan - Summoning : Hippo : General Mertan
Rank : S
Type : Supplementary
Chakra : 40
Damage : N/A
Description : User will bite their finger and put blood to their tattoo , After it hippo general named Mertan will appear next to the user . Like the other hippo , Rage , he cannot be summoned on water .
- Mertan can use water to A - Rank -
- Hippo summoning can be only taught by Tsuke - Kun -

~ Approved ~
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

( Kuchyose: Nomi Izaka ) Summoning: Flea Izaka

Rank: A
Type: Attack/Defense
Range: Long
Chakra: 30
Damage Points: N/A
Description: The user focus chakra on there hands and do the necessary handseal and perform the handseal summoning nomi in the sky. Nomi can perform wind with his wings but he only can do it to B rank Nomi can perfrom wind from his mouth too. Nomi can also throw sticky glue from his mouth.

NOTE: Only Obito-Uchiha can teach this jutsu.
NOTE: Nomi can only be use twice per battle.
NOTE: Nomi can take only 3 people on his back.

( Kuchyose: Nomi Luzikuta ) Summoning: Flea Luzikuta

Rank: A
Type: Attack & Defense
Range: Long
Chakra: A
Damage Points: N/A
Description: The user focus chakra on there hands and do the necessary handseal and perform the handseal summoning nomi in the sky. Nomi can also perform water nomi can throw water from his mouth and also sticky glue from his mouth. Nomi also can perform wind with his wings up to B rank Nomi can throw wind from his mouth too. Nomi original abilities is to throw glue, water & wind and also a sound from his mouth that he or her can easily give up cause the sound is so loud that the opponent wont be able to move.

NOTE: Only Obito-Uchiha can teach this jutsu.
NOTE: When the flea do the sound the one that did the jutsu wont effect on him or her only on the opponent.
NOTE: Can be use 3 times per battle.

~ First one Approved, Second one Declined ~
 
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mangekyou sharingan

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Re: ♦ Custom Jutsu Submission ♦

strangle
Type:Attack
Rank:S
Range:Short-Mid
Chakra Cost: 40
Damage Points:80
Description: Zetsu will grab his opponent with his two large venus fly trap-like extensions and will try to strangle the victim.Due to the pressure and the force of the attack,if the opponent can?t free himself from the attack after 10 seconds,the victim?s bones will break and will not be able to fight anymore
Note: Can only be used once per battle
Note: only zetsu can do it
*couldn?t find word for strangle

~ Declined ~
 
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Musashibo

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Re: ♦ Custom Jutsu Submission ♦

(Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent.
Note: Only Musa can teach.
Note: Can only be used twice per battle.
Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.
Note: User must be on the ground and must be in stance.
Note: User will be unable to perform another Infinite One-Sword style technique next turn.
Note: You can't use this to dodge an attack.
Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.

As stated above, I rephrased the bold text and also the description in some parts.

~ These limits are all well and good, but I want limits that place a strain on your body and/or restrict certain types of techniques ~
Alright boss. Let's try this then...

(Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent. On another note due to the heavy abrupt force behind the user since wind is used to make him burst towards the opponent the user will sustain muscle damage. The force is too strong to do multiple times without a consequence and the body will show signs of damage. He or she will have a harder time with wind jutsu [ all reduced by one rank ] since he used a lot of chakra at the time.
Note: Only Musa can teach.
Note: Can only be used twice per battle.
Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.
Note: User must be on the ground and must be in stance.
Note: User will be unable to perform another Infinite One-Sword style technique next turn.
Note: You can't use this to dodge an attack.
Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.
Note: User will sustain 25 damage from the abrupt burst of speed.
Note: The second time the user uses this jutsu will be reduced to the speed of walking only. This skill is dangerous.

Now I added some extra notes and a bit more to the description. I wanted to know if this would be better as a forbidden or if I should increase the damage and chakra used and given since the side effects seem to over power the attack.

~ Approved, I added a bit ~
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Sotsuu Enchuu) Earth Style: Drainage Column
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 30
Damage: 60
Decription: The user preforms a series of hand seals and stomps his foot on the ground. This act raises a large column of earth from the ground which bends and shoots towards the opponent. As this is happening the earth of the column condenses by pressing the earth in the middle of the column towards the outside. This doesn't change the size of the column but makes the stone much harder and also leaves the center of the column hollow. As the earth condenses itself it squeezes the water that was in the soil out and into the center of the now hollow column. This creates an outer layer of highly compact stone with large amounts of water in the middle. Naturally the condition of the earth itself and recent weather events determine the amount of water that is able to be squeezed out. This technique works best when in a tropical, forest environment, or during a rain or thunderstorm. If created in an arid environment there will be little to no water in the column.
~ No earth jutsu above rank B for the next turn.
~ Can only be used 3 times per match.


(Fuuton: Konpaku sono Kaze) Ghosts of the Wind
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user creates a series of hand seals and releases 4 vortexes of wind. He then shapes the vortexes to look like spirits and then controls them. These spirits can be used to directly attack the opponent or shoot a ball of wind at the opponent by using their bodies for the wind. If they shoot the ball they themselves are consumed and disappear.
~ Can only be used twice per battle.
~ The user cannot use another wind jutsu while the spirits are active.

~ Both Approved ~
 
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Faust

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Re: ♦ Custom Jutsu Submission ♦

(Genzon Yoroi)-Living Armor
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (If used as the attack.)
Description: If the user stands near a tree, the jutsu can be done. The user infuses the tree with chakra and the tree roots comes out of the ground and wraps around the user giving him water resistance feeding the roots, they can also be sent at the enemy at high speed through the ground.
*Note: The roots gives the user water resistance up to A-rank, feeding the roots, if they recieve water, next time they can block water jutsu's up to S-rank.
*Note: The user can't move if this is used as a defense, cause being trapped in the roots.
*Note: The roots last for two turns, unless sent at the enemy.
*Note: Usable only two times per battle.
*Note: Can only be used by Zetsu.

~ Approved ~


(Genjutsu: Shou)-Illusion Technique: Devour
Type: Supplementary
Rank: A
Range: Short/Medium
Chakra Cost: 30
Damage Points: N/A
Description: The use will cast an illusion uppon the enemy. Vines comes out of the ground and entangles him, then a giant flytrap slowly comes out of the ground and eats the enemy from the legs, slowly. The enemy just stands on place and agony. The illusion is cast almost instantly, but is not that hard to get out of, the only thing hard is to realise that it's not the reality.
*Note: Can only be used twice per battle.
*Note: Faust can only teach this.

~ Declined, I have a technique similar to this ~


(Doton: Ishi no Ude no Jutsu)Earth Style: Stone Arm Technique
Type: Attack
Rank: B
Range: Short/Long
Chakra Cost: 25
Damage Points: 40
Description: This technique allows the user to use the earth in order to increase the range of their arms in a way. The user will place one arm slightly into the earth, and from that point on they can bring forth an arm of stone and earth from anywhere within sight along the ground, and is controlled the same way as the hand in use.
*Note: Faust can only teach this.

~ Declined, similar technique exists ~


(Tsutakazura Ibasa no Shiizu)-Seeds of the Thorn Vines
Type: Attack
Rank: A
Range: Short/Medium
Chakra Cost: 30
Damage Points: 60
Description: The user covers some seeds with their saliva, which they put chakra into, and then spits them out toward the ground. They then perform one handseal which causes vines that are covered in thorns to sprout upward and entangle the target or targets.
*Note: Usable only twice per battle.
*Note: Faust can only teach this.

~ Approved ~


(Nechinechi Napa-mu)-Sticky Napalm
Type: Supplementary
Rank: A
Range: Short/Medium
Chakra Cost: 30
Damage Points: N/A (+15 to any fire based jutsu)
Description: The user makes the needed handseals and drenches the enemy in very sticky oil. Amplifies any fire damage for the enemy and if he uses any fire based jutsu he sets himself on fire.
*Note: The enemy takes +15 from any fire attack and is set on fire if he uses any fire based jutsu.
*Note: The oil lasts for two turns.
*Note: Faust can only teach this.

~ Declined ~


~Changes and restrictions would be nice, if needed.
 
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Sin

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Re: ♦ Custom Jutsu Submission ♦

(Raiton:Chiboruto Keiteki) Lightning Release: Thousand Bolt Whistle
Type:Supplementary/Attack/Defence
Rank: A
Range: Short-Long
Chakra Cost:30
Damage: 60 -Used as attack-
Description: The user will place there hands together, inbetween lightning bolts form to create a whistle usable to also release sound but with lightning. Blowing the whistle once, will send one big bolt that isn't that big to see but the biggest bolt to be able to release, this big bolt once close enough, explods with electricity but also releasing big bang of sound.
Blowing the whistle twice, will send four medium sized bolts that are quick and small, which stick on the opponent's ears and legs, releasing currents to paralyze for the next turn, and also confusing the opponent with small sounds.
Blowing the whistle three times, releasing 10 small bolts that form a huge shield, that releases sound attacks that = b-rank, which hurts the opponent, but the shield also stops attacks b-rank and below.
-Must be learned by -Sin-
-Must master sound and lightning release
-If a wind attack b-rank and above is released into the air, the whistle will be destroyed

~ I don't understand a word of your explanation ~
 
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