[ARCHIVE] Custom Jutsu Submission - I

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Goro Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Kaguya Modo)-Kaguya Mode
Type: Supplementary
Rank: Forbidden
Range: Short-Mid
Chakra Cost:40
Damage Points: N/A (+10 damage to all kaguya attacks)
Description: User goes into a Kaguya mode, focusing nearly all of his chakra into his bones, and making it a lot easier to control his KG, increasing the length of the bones that the user sticks out, the speed that they stick out (instant), regeneration rate, making the Kaguya abilities much stronger, giving the user more speed and agility as well. The user however cannot cancel this tech once it has been activated.
Note: Lasts for 3 rounds, during those 3 rounds, the user cannot use ninjutsu.
Note: Can only be used 1 time per battle.
Note: Cannot use Kaguya techs or forbidden techs for 2 rounds after this technique is over.


(Dendou Kosshi) - Electric Bones
Type: Attack/Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: The user sends lightning chakra through his bones, making the electricity jump from bone to bone. Every one of the users bones become electrical conductors.
With this "electric field" that the user creates with his bones can paralyze the opponent when within that field, or very close. When used with the Dance of the Young Ferns, the user can only make a small electrical field, because of the huge area that the bones cover, the user does not have enough lightning chakra to cover it all. Because of that the bones become electrical conductors, the user is shocked all the time while it is active, making him immune to low rank genjutsu. (B Rank)
Note: Lasts for 3 rounds.
Note: Can only be used twice per battle
Note: 10 damage to the user due to the constant shocking.


(Katto Kaze Koukotsu)- Cutting Wind HardBone
Type: Supplementary
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: N/A (+10 damage to Kaguya attacks)
Description: The user infuses the bones that he sticks out of his body with wind chakra, increasing the cutting power of the bone, and the reach of the attack by half a meter. The bones get infused with wind chakra the same way Asuma infused his special blades with wind chakra. Making each bone as powerful as a well-crafted katana.
Note: Lasts for 3 rounds
Note: Can only be used 2 times per battle
I have a jutsu that is really similar to your kaguya mode, so if this could be removed it would be greatly appreciated. Also your wind bone jutsu is similar to Skye Kaguya's wind bone blade jutsu....
 

volcomguts

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Re: ♦ Custom Jutsu Submission ♦

Ink Style: Ink Poisoning (Sumi Fuukaku: Sumi Chuudoku)

Type:Supplementary
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:n/a
Description: The user summons a shower of ink mist that hovers in the air. the ink particles attach to the opponents skin and sink into the poors and into the blood stream slowing the opponent down and causing their vision to be blurred.
NOTE: this does not poison the enemy to the extent of death it only causes the above side effects
NOTE: can only be used by Sai/Must be taught by Volcomguts




Illusion Technique: RA RA Wrath of Lady Gaga (Genjutsu: RA RA Doki no Reifujin Gaga)

Rank: A
Type:Supplementary
Range:Short-Mid
Chakra Cost:30
Damage Points:N/A
Description: Genjutsu tech where the opponent becomes entranced by the horrific and abstract images of Lady Gaga. In the illusion Lady Gaga is adoring the opponent with lust, money, and fame but in reality they are shuriken, paper bombs, and poison mist.
NOTE: may only be used once per battle
NOTE: can only be taught by Volcomguts

~Both Declined~ Only med students can use poisons and they both need restrictions
 
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Caliburn

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Re: ♦ Custom Jutsu Submission ♦

Rank: Forbidden
Type: Supplementary
Range: Short/Medium/Long
Chakra cost: 60 +20 (+5 for every turn)
Damage points: N/A -20 (-5 for every turn)
Description: The user focuses an enormous amount of doton-based chakra into the ground to make a fissure under the opponent. This fissure has a very sharp V-form with steep walls, however it isn't very deep. At the bottom of the fissure, in the point of the V, is a long, but narrow crack. It's just wide enough for a leg. When the the opponent falls, one of his legs(or two) falls in the crack and it tightens a bit around the leg so that it's completely stuck (it's unavoidable that the leg gets trapped as the fissure isn't deep. Against the time the opponent even makes one handseal, he's already stuck).
But under the V-shaped fissure is another room which is a lot larger, is very deep and has the shape of a triangle. So actually the entire structure has the shape of an hourglass where all the walls are infused with the users chakra. For the walls itself the user took the strongest minerals nearby to make them very smooth and strong.
From the moment the opponent is trapped the fissure starts to crumble from above and all the sand and earth rolls towards the opponent. It will take 4 turns to completely burry the opponent and make him suffocate (but both the fissure as the space bellow aren't filled completely). It will keep on crumbling untill the entire structure disappears under the ground without a trace.

*Can only be used once per battle*
*The user looses -5 chakra points every turn the fissure is still active*
*The user can't use any S-rank jutsu's as long as the fissure is active*
*The user takes -5 damage every turn the fissure is still active*
*The user can not use any Forbidden Jutsu's for the rest of the fight*


~Approved~ But I changed it to no forbidden jutsu's after this is used and no S rank jutsus while this is active

Rank: Forbidden
Type: Attack/Defence
Range: Short
Chakra cost: 50
Damage points: 90
Description: This is the advanced form of Swordsman Inhuman Reflex and it's based on the same principle: reflexes. However this technique is based on both the reflexes of the legs and arms while the other one was only based on the arms. Just be setting one small step, the reach of a sword is increased dramatically by two meters. This means everything that enters this barrier can be struck by the swordsman (this is called the Barrier of Sorts). By dislocating the shoulder/elbow/wrist-joints, the user can strike everything within a 360? barrier.
Due to massive extensive training in Kenjutsu the mucsles of the swordsman do this automatically. Everything that enters the barrier will be instantly struck down by shear reflexes of both the arms and legs without actual interfering of the brain. The result is that the user can block large amounts of projectiles in an instant without any of them reaching him or strike everything down which enters the barrier without the user even seeing it, with extreme rapid slashes and thrusts. With every hit there's a bit of chakra released from the tip of the blade which results in minor explosions on the target when hit. If a target keeps penetrating the barrier, the user will keep on hitting him in a furious barrage of attacks.

*Can only be used once per battle*
*Can only be used if learned Ken Ki*
*Can only be taught by Caliburn*
*The user takes -15 damage due to all the dislocations and strain on the muscles*
*It can block projectile-based jutsu's, though it has no effect on normal jutsu's*


~Approved~

Rank: B
Type: Attack
Range: Short/Medium
Chakra cost: 20
Damage points: 40
Description: The user grabs his scabbard, while the sword is in it, just under the guard of the sword. The user then just focuses a large amount of chakra in his thumb. He builds up momentum in his thumb by pushing against the guard (it's the same principle as the flicker of a finger). Then the user lets his thumb go, which shoots the sword out of its scabbard towards the opponent with the end of the handle in front.
This technique does not much damage, but in short range it feels like you get a straight fist. Aimed correctly it can crush throats and fingers and dislocate joints.

*Can only be taught by Caliburn*


~Approved~

Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra cost: 30
Damage points: 60
Description: The world's strongest thrust, there are four ways to preform this technique:
  1. The standard one. The user places his right foot in front and positions his left more to the back. He stretches his right arm and places the tip of the blade on his right hand and he grabs the end of the hilt with his left hand. He then just runs towards the opponent, using the speed of Ken Ki, and thrusts the sword anywhere he wants. In the case the thrust is evaded, the user can instantly make a vertical side-slash.
  2. The stance is exactly the same, only you raise your right hand, which results in the blade pointing to the sky. This is to attack opponents with the thrust who are airborn.
  3. The stance is exactly the same, only now you raise your left arm, which results in the blade pointing to the ground. The user jumps into the sky and thrusts the opponent diagonally from the air.
  4. The strongest form of the Gatotsu. It's preformed in short range while standing still. Normally the user needs the speed of the legs to thrust, however now it uses all the muscles of the upper body, resulting into an incredibly powerful thrust.

    The user can change which adaptation he wants to use while he's doing the technique. For instance when he's doing a straight thrust and the opponent jumps into the air, he can raise the sword with his hand instantly to thrust the opponent while he's airborn. With other words multiple thrusts are possible during the same move. The thrust is so strong it penetratres the opponent till the guard of the sword.

    *Can only be taught by Caliburn*
    *The user must have released Ken Ki*
The four variations:
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~Declined~ OP

Rank: S
Type: Attack/Defence
Range: Short/Medium/Long
Chakra cost: 40 (+15)
Damage points: 80
Description: The user focuses an enormous amount of chakra into Yubashiri, which is then released from the blade and forms hundreds of flying chakra-katana's identical to Yubashiri. All the katana's are under the command of the user and he can move them at will. He can use the katana's to form a wall as protection (circular, rectangular or a dome), he can even just grab one and use it to fight.
Though its main point is to attack, the user can send all katana's at once to impale the opponent. After a katana has impaled the opponent, it explodes. They are strong enough to penetrate the surface of the earth to a shallow depth.
The user can also preform this attack by impaling Yubashiri into the ground and then releasing the chakra into the ground where it forms the katana's. The user can send the katana's through the earth to ambush the opponent from the ground.

*Can only be used by Caliburn with Yubashiri*
*Can only be used twice per battle*
*In the case the user uses the sword as a defensive shield he can use it up for 2 turns, though he has to pay +15 chakra points*



~Approved~
Shiver in fear O_O
 
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Gatsndshanks

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Kuroikage no Kiō) Earth Release: Ogre of the black shadow
Type:Attack/Defence
Rank: S
Range:Short - Mid
Chakra Cost:40 (+10 continuous)
Damage Points:80
Description: Taking full control of nearby stone and rock, the user manipulates it to create a gigantic ogre made up of the earthly material and stands at a vast height that roughly matches the likes of Gamabunta, although the size can differ due to the will of its user. The ogre itself can be used as an offense or a defence and can even shake the earth if it punches the ground.
• Useable twice per fight.
• No S-rank doton in the next two turns.
~Declined~ Add Restrictions
(Suiton: Suisei no Kurobikari) Water Release: Comet of Black Lustre
Type:Attack
Rank: S
Range:Short - Long
Chakra Cost:40
Damage Points:80
Description: The user moulds water chakra inside of his/her gullet and changes the compounds of it into oil, then shooting out a large mass of the substance in a massive comet-like sphere at the target.
• Useable twice per fight.
~Declined~ Add Restrictions

(Owari no Hajimari) The Beginning Of The End • Basilisk Mode

Type: Mode
Rank: S
Range:Short
Chakra Cost:40
Damage Points: N/A
Description: Utilising the surrounding natural energy, the user can enter a mode known as the 'Basilisk Mode'. Unlike other modes, the user must have summoned before hand - the two basilisk elders and in conjunction with them, the user becomes covered in an amor of hard scales that additionally increase brute strength and also immensly increases their defensive capabilities, withstanding B-rank techniques and under, although the armor greatly reduces the users speed and agility. Furthermore; due to the enhanced attriubtes of natural energy, this gives the user increased elemental attack.
• This mode lasts for upto six turns and once over, leaves the user exhausted of chakra.
• Must of signed the contract of the basilisk.
~Declined~ Add restrictions and/or limitations
~ Resubmitted from last week~
(Youso Oodama Rasengan) Elemental Big Ball Sphere
Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra Cost: 80
Damage Points: 120 (Mid – 100) / -15 to the user
Description: A variation of ‘Oodama Rasengan’ that allows the user to feed an elemental affinity into it and resembles ‘Elemental Rasengan’ but on a bigger scale.
• The elemental affinity used in combination cannot be used next turn
~Declined~ You can't make changes to existing jutsus, even if you are adding elemental affinity
 
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Sin

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Re: ♦ Custom Jutsu Submission ♦

Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)

Type:Attack/Supplementery
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.
Note: Can only be created twice per battle
Note: Must be taught by Izure

Fire Style: Flame Goddess (Katon:Honoo Megami)

Type:Attack/Supplementery
Rank: S
Range:Short (Summoned) -Long (Attacking)
Chakra Cost: 40
Damage Points: 80
Description: The user will focus fire chakra into a thought of a goddess of fire, using this thought they will create that goddess, this goddess can be used as a block against a-rank fire or below, and can also block any wind jutsu unless forbidden. This goddess can also burst into flames at any given moment, burning the opponent if near intensely.
Note: Must be taught By Izure
Note: The goddess can only stay for five turns and will leave a circle of flames behind
Note: This can also just be an illusion if the user wants it to be.
its either a genjutsu or it isn't, it can't be both
Illusion Technique: Dream Freak (Genjutsu:Yume Furi-Ku)

Type:Attack
Rank: S
Range:Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will focus into the mind of the opponent and just by staring at the opponent and putting out both hands they will trap the opponent where they are freaks of weirdness and loads of freaks destroying the opponent's mind in scary circus freaks. The opponent will only be able to look for a turn. And won't be able to focus on jutsus without thinking about freaks. The user will also look like a freak to the opponent
Note: The effect lasts a turn
Note: Must be taught by Izure
~All Declined~ Add restrictions.
 
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Chiryoku

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Re: ♦ Custom Jutsu Submission ♦


Type: Attack/Defence/Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A broad and strong sword made out entirely of Black Stone and beautifully decorated with gold. Though it's looks like a heavy sword, it's as light as a feather. As a result its speed is immense and can easily counter incoming attacks.
It has a number of effects:
  • Gives +20 damage to each wind jutsu of the user
  • The opponents wind jutsu's loose -10 damage
  • The sword can be infused with wind-chakra. As a result it becomes sharper, but it can also double the length of the sword, making its reach greater.
  • By swinging the sword the user can send multiple shuriken at the opponent made out of slicing winds. These shuriken can easily be stopped by jutsu's, however they are a lot stronger than normal shuriken. In contact with normal ones, they just slice them apart without slowing down. Also their speed is a lot faster than that of normal ones.
  • The sword can also release wind currents that rapidly circle around the blade. These currents are strong enough to slice swords.These currents increase the damage drastically when the opponent is cut. A small cut in the arm can be enough to actually sever it to the bone.

    *Can only be wielded by Ingwer Hatake*
    *The sword is indestructible, though this doesn't mean it can destroy everything*
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-Pending: remove or edit the pink parts and re submit-
(Kurokunshu) - Dark Monarch
Type: Attack/Defence/Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A broad and strong sword made out entirely of Black Stone and beautifully decorated with gold. Though it's looks like a heavy sword, it's as light as a feather. As a result its speed is immense and can easily counter incoming attacks.
It has a number of effects:
  • Gives +20 damage to each wind jutsu of the user
  • The opponents wind jutsu's loose -10 damage
  • The sword can be infused with wind-chakra. As a result it becomes sharper, but it can also increase the length of the sword, though not much, making its reach a bit greater.
  • By swinging the sword the user can send multiple shuriken at the opponent made out of slicing winds. These shuriken can easily be stopped by jutsu's, however they are alot faster then normal shurikens, and are able to slice through normal ones and still continue.
  • The sword can also release wind currents that rapidly circle around the blade. These currents are strong enough to slice normal swords.These currents increase the damage when it hits the opponent or just misses the opponent (the currents are moving around the blade).
*Can only be wielded by Ingwer Hatake*
*The sword is indestructible, though this doesn't mean it can destroy everything*

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~Declined~ still OP; remove some abilities or add major restrictions

(Bunshi Hijutsu: Ribingu Deddo no Yobigoe) Molecule Secret Arts: Call of the Haunted
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: N/A
Description: The user breaks himself down to a molecule level and inserts himself into the ground/water. The user is unable to get hit when in this mode, since they are broken down to molecule levels. If the user moves under the opponent they can insert themself into the opponent on a molecule level using any of the Souma no Kou-based jutsu.
Note: Only usable by Souma no Kou-users
Note: Twice per battle
Note: can't stay under longer then one turn
Note: Works on water too
~Declined~ Extremely OP
 
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Anbu578

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: dendou enchou) Lightning Release:Electric Dome

Type:Attack/Defence
Rank:B
Range:Short-Mid
Chakra Cost: 50
Damage Points:60
Description:The user charges a massive amount of lightning chakra and conertrates the lightning into a large dome.while in the electric dome the user can choose to disrupt the chakra therefore if the adversary is nearby it will injure them or the user can protect itself from certain attacks.But if the user has a blade with the they can harness the lightning to attack the adversary in the mid section region.

*Any type of blade*

*Can only be used twice in battle*

*Anbu578 can only train this jutsu*
~Declined~ Change the rank and try again
 
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Axle

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Re: ♦ Custom Jutsu Submission ♦

(Aoiro Honoo) Blue Arura
Rank: A-rank
Type: Supplementary
Chakra Cost: 30
Damage Points : N/A
Description: The user focuses water chakra into their blade, causing a blue arura to appear around the sword, this makes all water attacks the user uses +15, the user can also shoot out water from the blade anytime he wants
Note: can only be taught by Axle
Note: only lasts 3 turns
Note: the sword itself becomes very weak against earth, that it can't pierce it
~Approved~
 
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Kiwii

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Re: ♦ Custom Jutsu Submission ♦

Aburame Clan: Bugs of the Exotic Death
(Aburame Batsu: Ekizochikku Oujou no Konchuu)

Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: 80
Description: The user transforms a bug's ability into a weapon. The user acquires a nearly perfect immunity to the bugs that he used to make the weapon (although he doesn't controll them what so ever) and the most poisonous insects produce only a little itchy feeling, wich grows more in long term exposure.[/font]


Goliath Birdeaters
[SIZE="-2"]Description:
Birdeaters are the largest spiders in the world, their colours varies from dark to light brown. They have hairs all around their bodies and they're used to wet enviroments. These spiders make a hissing noise when disturbed. This noise is called stridulation and is produced when the spider rubs the bristles on its legs together. Birdeaters can defend themselves by biting or by kicking urticating hair towards their perceived assailant. These hairs can be severely irritating to the skin and lungs, and have been reported to feel like shards of fiberglass
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Weapon: The user seals the urticating hairs on a small bomb, like a smoke bomb. Upon impact, or a single handseal, a cloud of urticating air is released to the atmosphere. The cloud has half of the smoke cloud size.
[/SIZE]


Africanized Bees
[SIZE="-2"]
Description: Africanized Bees are hybrid bees created to better endure tropical enviroments, but turned out to be more agressive then they should. One sting from an Africanized bee is no worse than a sting from the common honey bee. It hurts but is rarely fatal. Unfortunately the Africanized bees attack in swarms. Their victims may be stung thousands of times. That many stings can and does kill.
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Weapon: The user can toss the poisoned infused stings and then fuse them with the wind to create a barrage of projectiles. Every bag has two thousand stings.[/SIZE]

Black Widows
[SIZE="-2"]Description:
The Black Widow is a medium sized spider with a body about a half-inch in length.The venom is considerably stronger than that of a rattlesnake. Fortunately the amount of venom injected is too small to kill most people.
The venom injected from the Black Widow Spider bite causes a considerable amount of pain. Muscles lock and they break out in cold sweat. Sometimes the symptoms include difficulty breathing. The symptoms can go on for days. Some victims never totally recover.
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Weapon: The user infuses small needles with this poison, every needle as the same amount of poison that could be released from one spider.
[/SIZE]

Death Stalkers
[SIZE="-2"]Description:
These scorpions are straw yellow in color, and can grow 3.5 to 4.5 inches (9 to 11.5 cm) in length. Its very potent venom helps it compensate for its smaller size and narrow, weak pincers; this scorpion’s sting injects extremely toxic venom (a neurotoxin) that can cause extreme pain, fever, convulsions, paralysis, and often coma or death in humans (by heart or respiratory failure).
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Weapon: The stings of multiple scorpions are attached together and can create a string. The string can be used around the wrists or as a small whip 1 and half meters long.[/SIZE]

Japanase Giant Hornets
[SIZE="-2"]Description:
These wasp body length is approximately 50 mm (2 in), and have a wingspan of about 76 mm. The sting of these wasps has flesh-melting properties, and an allergic human stung by the giant hornet may die from an allergic reaction to the venom, but the venom contains a neurotoxin called mandaratoxin which can be lethal even to people who are not allergic if the dose is sufficient.
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Weapon: The user can toss the poisoned infused stings and then fuse them with the wind to create a barrage of projectiles. Every bag has one thousand stings.
[/SIZE]

Human Bot-fly
[SIZE="-2"]Description:
The Human Bot Fly lays its eggs on a horsefly or a mosquito, something that will attempt to land on a human. This carrier finds a human and lands on him or her. The eggs rub off onto the human, whose body heat hatches the eggs. The larvae drop onto the skin and burrow right in. Where they live. Under your skin. Eating.
The larvaes have been seen devolping on multiple other places, such as the mouth and breathing pipes, or even inner organs, such as the lungs, and the brain.
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Weapon: The user incases the the eggs on small needles, wich upon contact drop the egg. Every needle can have 3 eggs. The eggs need warm to hatch, so they're kept relativly when they're not used, but immediatly hatch on the opponents skin.[/SIZE]

Puss Caterpillars
[SIZE="-2"]Description:
The inch-long larva is generously coated in long, luxuriant hair-like setae, making it resemble a tiny Persian cat, the characteristic that presumably gave it the name "puss." The 'fur' of the larva contains venomous spines that cause extremely painful reactions in human skin upon contact. The reactions are sometimes localized to the affected area but are often very severe, radiating up a limb and causing burning, swelling, nausea, headache, abdominal distress, rashes, blisters, and sometimes chest pain, numbness, or difficulty breathing.
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Weapon: The user seals the hairs on a small bomb, like a smoke bomb. Upon impact, or a single handseal, a cloud of urticating air is released to the atmosphere. The cloud has the size of the smoke cloud.
[/SIZE]

This data is factual.
Yes, the real word is an Exclamation Mark. U_U
~Declined~ its still a no go for the same reasons as previously stated every time you have tried to submit this jutsu; and have you even changed anything?
 
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Crutch Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Uruoi Kondensa) Water: Moisture Condenser
Type: Supplementary
Rank: A
Chakra cost: 30
Damage: None
Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it and will cover the opponents entire body not allowing them to move. The moisture requires alot of chakra to maintain its condensed form so it only lasts one turn and after that turn is over it will evaporate and the user can only do one other jutsu on the same turn.
~Can only be used 2 times per battle.
~Declined~ Clarify the part in blue. Does it mean that the user will only be able to do one after this one or on the turn it evaporates?
(Kuukirikiteki Kokkaku) Aerodynamic Skeleton
Type: Supplementary
Rank: Forbidden
Range: The user
Chakra cost: 50
Damage: None(-10 to the user per turn)
Description: The user will use their Kaguya clan kekkei genkai to channel their chakra into their bones and control the amount of calcium that is in them, to make the bones light weight by condensing the calcium in them to make their body reduce the wind drag and allow them to move more freely against the air pressure making them increase their speed up to the 5th gate. While this jutsu is active the user cannot use ninjutsu/genjutsu and this technique may only be used 1 time per battle and only lasts for 5 turns, after the jutsu wears off the user will be extremely exhausted and cannot use their KG for the rest of the battle.
~Declined~ Change the gate level
(Suiton: Uruoi Kondensa) Water: Moisture Condenser
Type: Supplementary
Rank: A
Chakra cost: 30
Damage: None
Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it, the water will cover the opponents entire body not allowing them to move. It requires alot of chakra to maintain the waters condensed thick-syrup like form so it only lasts one turn and the user will only be able to use one other jutsu on the same turn this jutsu is used in, after that turn is over the water will evaporate.
~Can only be used 2 times per battle.
~Approved~
(Suiton: Naibu Nenshou) Water: Internal Combustion
Type: Attack
Rank: S
Range: All
Chakra cost: 40
Damage: 80
Description: The user will make any water that is in contact with the opponent skin rush through the pores inthe opponents skin and into the opponents body. The opponents body will quickly be filled up with water, then the user will make the water inside expand and cause their body to swell up as the pressure builds up, the water will combust and cause the opponent to explode from the inside.
~Once per battle.
~Declined~ Seems like something only a menin would be able to do
 
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Magellan

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu: Kisu Shikyo) Illusion: Kiss of death
Rank: A
Chakra cost: 30
Damage Points: 50
Description: The user will throw needles to the opponent in a direct hit. The victim would come into illusion that his/her whole body’s nerves is going to collapse because of the snakes’ venom. His bodies will go numb – feet and hands – and the venom is aiming to the heart killing the victim. If the victim cannot get out of the illusion he will be killed because of heart attack and if he can escape of the illusion the victim will get hurt from the needles.
~Declined~ change the rank and add restrictions

(Genjutsu: Kisu Shikyo) Illusion: Kiss of death
Rank: S
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will throw needles to the opponent in a direct hit. The victim would come into illusion that his/her whole body’s nerves is going to collapse because of the snakes’ venom. His bodies will go numb – feet and hands – and the venom is aiming to the heart killing the victim. If the victim cannot get out of the illusion he will be killed because of heart attack and if he can escape of the illusion the victim will get hurt from the needles.

Note: Can be used twice in battle
~Declined~ I think the name belongs to another CJ plus it doesn't fir the description of the jutsu, change it. It won't count against your weekly total
 
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Smoker

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal:Hippo
Scroll Owner:Meh O_O
Other Users who have signed contract: N/A
Summoning Boss if existing:None Yet
Other Summoning Animals tied to contract:N/A

Kuchyose : Kaba : Kegido - Summoning : Hippo : Rage
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage Points:N/A
Description: User Bites His Finger And Uses Tattoo And Uses His Blood To Summon Hippo Named Rage.Rage Must Be Summoned In Ground Because He Moves Faster At Normal Earth.He Doesnt Like To Appear At Water .
Note: Can Be Used 1 Time Per Battle.
Note:Rage Can Only Use Water Jutsus Less Than B - Rank.
Note:Only I Can Teach This.
~Approved~
 
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Xylon

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Re: ♦ Custom Jutsu Submission ♦

Resubmit them with the edits in the jutsus
Sword art; Twilight Slash (Kenjutsu; Koukon Kirashuu)
Rank; A
Range; Short-Very Long
Type; Attack
Chakra Cost; 30
Damage points; 60
Description; The user transfers chakra and energy in his sword and uses shape manipulation utilizing the energy to extend the blade's length, blade starts glowing with energy and the sharpness increases, regardless of the size the sword remains with its usual weight, and easy to handle.
Note; The technique ends after usage
~Declined~ How long does the sword extend to?
Sword art; Brilliant Overlord (Kenjutsu; Senpa Shunrenjin)
Rank; S
Type; Offense
Range; Short-Long
Chakra Cost; 40
Damage points; 80
Description; The technique is activated the moment the user unsheathes his sword out of the scabbard, the technique uses chakra manipulation like genjutsu utilizing the targets senses, controlling the targets mind chakra, the user raises his tension which raises his senses, being in this form, the target can feel 1/500 of a second(human body can react to 2/10 of a second), but due to not having a body being able to react to such senses, the target loses all control and remains paralyzed, while his the user releases a barrage of crescent shaped energy waves, that hits the targets and shatter into particles, when enough collected around the target, they gather together, creating a void dealing the final amount of damage, the user then sheathes his sword back to the scabbard, as the technique ends, the body gets back to its actual senses and feels the pain of all the damage caused altogether and collapses.
Quote; Can you try to react through the swift mist?! Prepare yourself for a blinding storm! Brilliant Overlord!
Note; Usable once in a battle. The user is left exhausted for a short period after this. The effects can be countered easily or with difficultly with different Genjutsu counter techniques.
~Declined~ 1. OP 2. you can't affect "mind" chakra, you can affect the chakra in the head but its still just chakra, there isn't seperate chakra for the mind.
Sword art; Razing phoenix (Kenjutsu; Houou Tenshouku)
Rank; S
Type; Offense
Range; Short-Mid
Chakra cost; 40
Damage points; 80
Description; During close combat, the user leaps into the air wreathed in flame, carrying any nearby enemies with him. He then streaks toward the ground, again carrying them with him. A glyph of flame appears underneath him, and he once again leaps into the air, this time surrounded by fiery energy in the shape of a phoenix, slashing the opponent repeatedly taking him on flight, then while in air he opens his wings wide and releases a burst of heat energy incinerating everything in range.
Quote; O noble conflagration, incinerate all. Razing Phoenix!
Note;-Usable 3 times in a battle.
-This is a fire release kenjutsu
(explained stuff in the last post)
~Declined~ Explain what exactly? Add Restrictions
Sword art; Judgement (Kenjutsu; Keibatsu)
Rank; S
Type; Offense
Range; Short-mid (5m)
Chakra cost; 40
Damage points; 80
Description; The user stabs his sword at the ground, which makes a huge glyph on the ground, the glyph starts shining and all who stand inside its air are paralyzed with a incredible force(except the user itself), the user then moves swiftly with incredible speed cutting all enemies inside.
Quote; O Noble forces of justice, shine upon the sinful deeds of my opponents, for they dared to go against me, My Verdict shall decide all! Judgement!!!
Note; Usable twice in a battle.
(edited if there's any confusion on how exactly i paralyze my targets, then its through the glyph using chakra)
~Declined~ OP, Add Restrictions
Extreme Martial arts (Kyougeki Taijutsu)
Rank; Forbidden
Type; Offense/Defense
Range; Varying
Chakra cost; Varying
Damage points; Varying
Description; Extreme martial arts is literally the best form of martial arts, by combining one or more or perhaps several different types of martial arts with acrobatics the user makes unpredictable forceful moves, though the techniques requires equal amount of chakra as much as ninjutsu does the style is strictly classified a forbidden form of taijutsu, a style that doesnt grants the user op-ness but rather useful advantages while fighting. While in movement the user focuses on chakra breaking it up into energy, then constantly focusing on burst of energy while offense or defense, at the same time having complete control over their adrenaline causing no hesitation that weakens an action and flow of energy, thus keeping the reflexes at maximum aswell, Not to mention it keeps the user from exhaustion, since all the energy used is produced by breaking down chakra, the user remains fit while the entire battle, ofcourse chakra eventually ends up. The style solely function by interlinking one ability with another.(Chakra>energy>movement>adrenaline>strength>reflexes>speed)thus even if a single function is blocked it completely makes the style useless.
Note; Must know Yin/Yang. Usage of any mode such as 8 gates or sage mode, doesnt only serves no use while using this style but it also ruin each and every movement of the user(if still using this).
Co-creator; Kaito-Sama
Techniques;
God Stomp(Chakra:30,Damage;50[10 on every extra strike]); A Freaking heavy stomp, in which the user keep on striking unless the target moves away, the user charges with a heavy stomp crushing the opponent, release of energy can be seen in every strike out of the targets body.( )
La Bomba(Chakra;30,Damage;50); The user charges the arm with energy and smashes it on the ground with the opponent, followed by release of the energy charged whihc explodes like bomb making a crater in the ground.( )
Chain Yanker(chakra;20, Damage;20); A deflective technique, in whihc the user pulls the opponent with a energy chain and punches with a charged punch in the gut.( )
Kung Fu Samba(Chakra 30, Damage;50); A Barrage of acrobatic kicks ending with a punch that sends the opponent flying.( )
Kung Fu Tango(Chakra;20,Damage;40); A barrage of punches that ends in a release of energy from around the body pushing the opponent.( )
Typhoon Kick(chakra;30,Damage;50); A spinning kick that creates a huge typhoon around the user sending the opponent flying.( )
Face runner(chakra;20, Damage;20); The user runs over the targets body in a funky manner as if kicking a boxing a bag, stunning him.( )
Discombobulator(chakra;20, Damage;30); An attack funky as its name, the user charged over the opponent with a bicycle kick ending with a kick that sends the opponent flying.( )
Cresent kick(Chakra;30,Damage;50) ; A combo of 3 cresent shaped kicks from different angles.( )
100 Fists(Chakra;30;Damage;50); A sudden barrage of hundred fists, that are so fast that normal eyes cannot follow.( )
Dragon Kick(Chakra;30;Damage;50); The user suddenly kicks on the targets chin and releases a massive burst of energy sending the target flying. ( )
Shaolin Blast(Chakra;30;Damage;60); The user charges the arms with energy and takes a dragon stance, as soon as the opponent gets near he releases it dealing incredible amount of damage.( - )

PS: I've its not op-ed in anyway, i've restricted it with a massive opening(but if u feel like restricting it more do so), i'd like the person checking this to check the techniques seperately, its a fighting style so yeh i dont need to make the techs seperately even if i would make the style then moves seperately, it'll cause too many confusions, i'll be making more techs as find more ideas, under the same custom once approved.

~ Chakra is energy, you cant change it into energy O_O ~
already explained chakra is a mixture of energy and stuff, i cant put it in this post, but edit the quote for stuff
Cali is right, you cant change Chakra, which is already energy into energy. Chakra is a mix of elemental and sprirtual energies within the body.
 
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Seblax

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Re: ♦ Custom Jutsu Submission ♦

jutsu 1:

weapon: The Gray Orb ( buki: kaihaku kyuutai )
description : an orb held in the users arm armor, it transform its powers into an element the user poses and transform in into a wall or a circle or any needed shape to protect the user from the enemy attack, however, when the user use this orb it will keep using that element he choose and share with the orb and only change able when the user use this jutsu:

elemental charge ( soshi denka )

Type: Defense
Rank:N\A
Range: Short
Chakra Cost: N\A
Damage Points:0
Description: The user charges the Gray Orb with an element, with this element the Orb shall Protect the user from the opponent attacks.
~ can only change the element by using this jutsu and say the element for 3 times per battle.
~ the user can't use that element in the turn this jutsu was done
~ this is not an group custom
~ this jutsu is used to activate the orb or change the element
~ the orb will use this element to protect the user for two turns
~Declined~ Just because its a defensive jutsu it still gets a rank..

weapon is declined as well since you didn't put it into the proper form
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

(Buki Kuchyose : Dyuaru Katanas No Shunshuu) Weapon Summon : Dual Blades Of The Prodigy
Rank : A
Range : Short
Type : Supplementary
Chakra Cost : 30
Damage Points : 60
Description : The User Summons Two Dual Blades That Have A Black Handle And Black Metal. The Blades Were Originaly Made By Ben Uchiha. They Were Created From An Unknown Material That Is Very Light, But Cuts Like Steel. The Blades Are Attached To The User With A Metal Chain So They Can Be Used For Ranged Attacks.
Note : Only Ben Uchiha (Benazz) Posseses This Blade.
Note : Every Weapon Orientated Attack With These Blades Is Much Faster Due To The Light Weight
Note : Blades Last For 5 Turns; then can only be summoned once.
~Approved~ But changed the summon to once only
(Raiton: Joushou Denkou Yaris) Lightning Release : Rising Lightning Spears
Rank : A
Range : Short/Mid
Type : Offensive/Defensive
Chakra Cost : 30
Damage Points : 60
Description : By Inserting His Blade(s) Into The Ground And Channeling Lightning Chakra Throughout The Blade Into The Ground, The User May Rise Spears Of Highly Condensed Lightning To Rise Where He Wants, The Spears Grow Into 2 Metre Height, The Spears's Size And Shape Cannot Be Manipulated Once They Have Been Rosen.
Note : Only Benazz May Teach This Jutsu
Note : The Spears Last For 3 Turns.
~Approved~
(Kuchyose : Fuka : Maebure) Summoning Jutsu : Shark : Harbinger
Rank : S
Range : Short
Type : Supplementary
Chakra Cost : 40
Damage Points : 80
Description : By Spilling Blood On The Shark Tattoo/Scroll The User May Summon Harbinger, The Great King Of Sharks, Harbinger Is A Great White Species But 5 Times Bigger Than A Regular Great White Shark,Harbinger Can Travel 1 KM Underwater In 5 Seconds, Giving Him Great Speed And Can Jump Out Into The Air Into 5 Metres, Anyone That Will Be Under Harbinger As He Falls Down Will Have Broken Bones And The Chance To Drown. Harbinger Can Also Ascend His Head Out Of The Water To Use Water Jutsus That Send Blasts. However Jutsus That Require A Water Source, Harbinger Can Use Them From Underwater So The Opponent Will Not Have An Idea Who Is Using The Jutsu. To Summon This Great Shark Everyone Must Go Through A Test Given By Harbinger Himself. Harbinger Has The Power To Communicate Telepatchically With The One Who Summoned Him.
Note : Only Benazz Can Teach This Summoning Jutsu
Note : Jutsu To Be Used Once Per Battle.
Note : Harbinger Lasts For 4 Turns
Note : In Order To Summon Harbinger User Must Be On A Water Source Of Atleast 20-30 Metre Depth
~Declined~ Change highlighted part
 
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Chago

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Re: ♦ Custom Jutsu Submission ♦

Lighting Release: Static wolves (Raiton: sutatikku ookami)
Type: Attack/Defense
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage: 60
Description: The user summons two lighting wolves that charge at the and explode once in close range the explosion shocks the opponent and may leave them paralyze.
(Note: Can only be taught by Chago)
(Restriction: only two wolves at a time.)
(Restriction: can only be used twice in battle.
~Approved~
White wind (howaido Fuuton)
Type: Supplementary
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage: 60
Description: After a series of handseals the user Infuses chakra on to his/her blade that creates a swirly aura of wind that has a white flash to it. The sword can cut through A rank lighting jutsu.
(note: only chago can teach this jutsu.)
(Restricion: The jutsu is weak when use against Katon)
~Approved~
Spiraling sphere Blade ( Rasengan ken)
Type: Attack/Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user concentrates and infuses his/her sword with spiraling chakra around the steel of the sword the sword then has a blue spiraling aura close the the steel of the sword witch greatly increases the strenght of the sword but in affect the user can't use any jutsu while the rasengan blade is active. The blade may cut throught large objects and Armor techniques up to A-Rank.
(note: had to have learn the Rasengan)
(Note: Can only be taught by Chago.)
(Restriction: Can only be used twice in battle.)
(Restricion: The user can't reuse use the jutsu in 3 turns)
~Declined~ change the name and description. what you have described is more like a chainsaw then a resengan
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

Stupid Zanji >.<
*kicks a rock and hits a random member* o_O

(Hyōton: Chiaisu Yari) - Ice Release: Thousand Spears of Ice
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes the hand seals and places his hand on something made of ice (mirrors, walls, etc) while expanding his chakra through the field, then, thousands of ice spears appear from wherever ice is and are shoot forwards. As the spears appear from wherever ice is, they can disappear also by being absorbed by the ice source and being shoot to another direction. This jutsu has a resonable duration (more or less one whole turn). Can only be used twice.

(Hyōton: Yuuenaisu Hashira) - Ice Release: Grand Ice Pillars
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: -
Description: The user slams his foot on the ground and thousands of ice pillars appear by all the field. If used on a water based terrain, the water where the opponent and user stand on freezes. This jutsu makes the opponent desorientated since they see the image of themselves on the pillars and can't see the user. Useable 3 times per battle.



(Hyōton: Shimofurui Modo) - Ice Release: Ancient Frost Mode

Rank: Forbidden
Type: Supplementary
Range: -
Chakra Cost: 50
Damage Points: -
Description: The user will do a row of hand seals and will unlock all of his Hyōton chakra, thus, allowing him to use the Secret Ice Jutsus of the ancient ice user's. A blue aura will surround the user and he leaves a cold essence wherever he passes. All Hyōton jutsus have double the damage. But this jutsu comes with the drawback that the user can only use Hyōton jutsus while on this mode. Lasts 6 turns and can only be used once per battle. After the last turn, the user has his water and wind elements sealed, therefore he also cannot use any Hyōton jutsus and his chakra reserves are only left at 25% (so he cannot anymore forbidden jutsu).

(Hyōton Hijutsu: Furui Doragon Shiro Nadare) - Secret Ice Release: Avalanche of the Ancient White Dragons
Rank: Forbidden
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: 80
Description: The user will do the hand seals, cut/bite his thumb to make it bleed and will place his hand on the ground, then the air on the terrain will suddenly freeze, negating any water or wind jutsu (will freeze) up to S-rank. Tons of giant white dragons made of ice and snow will appear from both sides of the opponent, from left and right or in front and behind, with a crescent wave form, crushing and freezing anything on its path. The terrain will be left with lots of ice and snow. This jutsu can only be used twice per battle, causes 15 damage to user, must be on Ancient Frost Mode and after usage, the user's ancient mode is reduced by one turn.
Added right rank

(Hyōton: Yuuenaisu Hashira) - Ice Release: Grand Ice Pillars
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: -
Description: The user slams his foot on the ground and thousands of ice pillars appear by all the field. If used on a water based terrain, the water where the opponent and user stand on freezes. This jutsu makes the opponent desorientated since they see the image of themselves on the pillars and can't see the user. Useable 3 times per battle.
~Approved~
Restricted both of them.
Reduced the damage of hyouton and reduced the duration


(Hyōton: Shimofurui Modo) - Ice Release: Ancient Frost Mode

Rank: Forbidden
Type: Supplementary
Range: -
Chakra Cost: 50
Damage Points: -
Description: The user will do a row of hand seals and will unlock all of his Hyōton chakra, thus, allowing him to use the Secret Ice Jutsus of the ancient ice user's. A blue aura will surround the user and he leaves a cold essence wherever he passes. All Hyōton jutsus have do 75% more damage. But this jutsu comes with the drawback that the user can only use Hyōton jutsus while on this mode. Lasts 5 turns and can only be used once per battle. After the last turn, the user has his water and wind elements sealed, therefore he also cannot use any Hyōton jutsus and his chakra reserves are only left at 25% (so he cannot anymore forbidden jutsu).
~Appoved~
Instead of water and wind up to S-rank, i made it up to B-rank.

(Hyōton Hijutsu: Furui Doragon Shiro Nadare) - Secret Ice Release: Avalanche of the Ancient White Dragons
Rank: Forbidden
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: 80
Description: The user will do the hand seals, cut/bite his thumb to make it bleed and will place his hand on the ground, then the air on the terrain will suddenly freeze, negating any water or wind jutsu (will freeze) up to B-rank. Tons of giant white dragons made of ice and snow will appear from both sides of the opponent, from left and right or in front and behind, with a crescent wave form, crushing and freezing anything on its path. The terrain will be left with lots of ice and snow. This jutsu can only be used once per battle, causes 15 damage to user, must be on Ancient Frost Mode.
~Approved~ Changed it to once per battle

Bit of advice, put what you changed under the jutsu you changed, not above it, it adds confusion
 
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Shikamaru101

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Re: ♦ Custom Jutsu Submission ♦

Phoenix Fire : Fenikkusu Kasi
Type: Supplementary
Rank: B
Chakra cost: 20
Damage: 40
Description: The user gathers his fire chakra and makes a short bird of a phoenix in fire form, the pheonix will then travel in a straight line and will burn anything in its path. This can be used in conjuction with wind to make it even more deadly.
~Declined~ OP
 
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Vergil..

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Re: ♦ Custom Jutsu Submission ♦

Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )
Type: Attack/Defense
Range:Short-mid
Rank: S
Chakra cost: 40
Damage: 80
Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water.
(Note:Can only be used 3 times per battle.)
~Declined~ Add more restrictions
Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )
Type: Attack
Range:Short
Rank: A
Chakra cost: 30
Damage: 60
Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts.
(Note:Can only be used 3 times per battle.)
~Declined~ Change the rank or reduce the speed


Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )
Type: Attack/Defense
Range:Short-mid
Rank: S
Chakra cost: 40
Damage: 80
Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water.
(Note:Can only be used 3 times per battle.)
(Note:its weak against any opponents lightning jutsu )
~Declined~ saying that a water jutsu is weak towards its natural weakness isn't a restrction

Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )
Type: Attack
Range:Short
Rank: S
Chakra cost: 40
Damage: 80
Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts.
(Note:Can only be used 3 times per battle.)
~Approved~
posting them with your orders


Suiton: Shigure Soen Ryu-hitonomi arashi (water release: Invincible Sword Style- Swallow's Storm )
Type: Attack
Range:Short-Long
Rank: S
Chakra cost: 40
Damage: 80
Description: The user throw's the Ame sword at his enemy spinning and releasing water making a shield around the sword and releasing thousand water drops creating a rain effect , each drop his filled with chakra making them as hard as needles.The user can also make the same water that functions like shield hard enough to cut a limb.
(Note: weak to wind in air)
(Note:Can only be used 3 times per battle.)
(Note: must now rain)
(Note: this jutsu cannot be avoided normally only blocked)
~Declined~ does the rain affect the entire battle field or just a certain area?
 
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Musashibo

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Re: ♦ Custom Jutsu Submission ♦

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the tool summoning after signing the Panda Kunoichi Contract. This summoning calls upon the powers of Panda Kunoichi Xennah. She is the spy of the female panda kunoichis and is considered to be the most successful assassins and intel gatherer alive. Her weapon form is a katana which gives the following effects.
  • The user gains the ability of making 99.5% less noise and can strike opponents in quick assassin like methods. This passive trait allows the ninja to be more of a threat to people in woods, the night, and mist. Also allows the user to perform assassination techniques like Zabuza.
  • Gains a weapon in Katana form in the right hand that looks like Azuma's daggers.
The user also gains a side effect of losing chakra while wielding Xennah in Katana form since she is always focusing chakra to keep you silent she needs to absorb the users. Her personality is calm, collective, and very mature. She loves the hunt and is always up for a fight. Though she looks tiny and weak she strikes and attacks fiercely. She can use A rank Taijutsu, B rank Ninjutsu, and C rank Doton. She prefers to fight in normal form since she feels useless as a tool.
Note: Only Musasibou can use/teach.
Note: Must have signed the Kunoichi Contract.
Note: Can only used Twice per battle.
Note: Can't summon another Kunoichi till Xennah dissipates, returns, and 1 turn after she is gone.
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~Declined~ OP
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user can use this technique when Kunoichi Panda Kagura or Kunoichi Panda Xennah is out. The user focus his or her eyes upon the opponent with the dagger/katana out in a defensive position. Due to the nature of the stance the opponent feels unsafe to approach and the user continues to focus. Using assassination techniques the user focuses on his breathing and makes himself completely silent. When right whent he opponent feels that he is about to attack the user starts to turn a wooden brown and peel off revealing the Panda Kunoichi instead of the user which is now behind the opponent able to strike him with a powerful blow with the hand and elbow. Attacking him so hard the user gathers chakra to enhance the attack and knock the opponent away. After being struck by this attack the opponent is dazed for a turn.
Note: Only musasibou can teach this.
Note: Must have signed the Panda Kunoichi Contract.
Note: Must have Panda Kunoichi Kagura or Xennah out.
Note: This attack takes 2 moves in a turn.
Note: Can only use twice per battle.
Note: Has a higher chance of success when in mist or a thick forest.
The technique is from 2:18 to 2:40.


~Declined~ OP
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it. The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 20 to 50 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.
Note: Only musasibou can teach this.
Note: Can only use three times per battle.
The technique is from the first 15 seconds of this video.


~Declined~ OP
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. Though it may seem fatal the reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. (The damage inflicted by this attack can be doubled using the technique Multiplication, equaling a total of 24 blows.)
Note: Only musasibou can teach this.
Note: Can only use twice per battle.
Note: The user cannot use this technique again for 2 turns.
Note: The user can only perform two attacks this turn, this is included to that tally.
Note: This is can be blocked, but you cannot dodge this. Once blocked the damage is halved unless Multiplication is used.
The technique is from 3:20 to 3:40.


Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 90
Description: This is a follow-up to the user's Addition technique. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. The severe damage this move causes could very well may end a battle.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: This technique can only be done right after Infinite One-Sword Style - Addition.
Note: If Addition was blocked the damage from addition is negated, but the damage of this attack is reduced by 20.
The technique is from 3:40 to 3:58.


~Last Two will not count since the prerequisite jutsu was not approved
Please tell me if I could change anything to make these approvable.
 
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