[ARCHIVE] Custom Jutsu Submission - I

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Zenryoku

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu: Houchiku no Shouki) – Illusion Technique: Expulsion of Sanity

Rank: S
Type: Offensive
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: the user will cast the illusion over the enemy target to make they see the sky darkens as a shadow appears behind the caster. The shadow takes the form of Nexus that then causes the enemy target to succumb to a severe mental breakdown and creates them to shed a flood of sweat from and then they are left on their knees with a cold drifting down their spine and clutching them in sheer fear waiting for the nightmare to end.

Note: Can only be used once

(Gejutsu: Maou Shuuyoujo) – Illusion Technique: Devil's Asylum

Rank: Forbidden
Type: Offensive
Range: Short – Long
Chakra cost: 50
Damage points: 120 (-30 damage to user)
Description: After performing a string of hand seals and then the user casts the illusion over the opponent, making them see the earth erupt creating a fissure infront of them as a large figure rises revealing himself as the God of Creation V wielding a giant banner inscribed with the phrase of destruction PERMA Ban. This then causes the enemy target to become pale in the face as shock strikes them and they fall to the ground in a state of shock and becoming unconscious.

Note: user takes – 30 damage from the strain of the technique and bleeds from their nose.
Note: Can only be used once.

Genjutsu: Uruwashii Kowaku) – Illusion Technique: Beautiful Seduction

Rank: S
Type: Supplementary
Range: Short – Long
Chakra cost: 40
Damage points: 80
Damage points: The user Casts the illusion upon the enemy target/s where they see form next to the user a figure that appears as Rei who is wearing the worlds finest red silk dress with deep red lipstick that lures the enemy targets attention as she slowly licks her lips which causes the target/s to succumb to a rush of excitement as they then begin to clutch their chest from their hearts stopping for a moment causing them to fall to the ground as Rei disappears leaving with a smile and a wink.

Note: Can only Be used once.

~ ROFL, all 3 approved xd ~

(Kakuu Binsoku)- Aerial Agility

Rank: S
Type: Supplementary
Range: Short – Long
Chakra cost: 40
Damage points: N/A
Description: whilst in the Majestic Hawk Mode the user can rapidly beat their wings to then dodge incoming attacks and fly around at fast speeds close to the 5th gates speed making the user a hard target to hit.

Note: Can only be used 3 times
Note: Can only be used in Majestic Hawk Mode.

(Shippuu Hitofuki) – Hurricane Gust

Rank: S
Type: Attack
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The use whilst in Majestic Hawk Mode will beat their wings to then create a enormous gust of slicing wind that then sweeps down around the opponent and engulfing them within a hurricane vortex slicing and shredding with deadly and fast speeds.

Note: Can only be used 3 times
Note: Can only be used in Majestic Hawk Lord mode.

~ Both declined, Oped ~
 
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Xylon

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Re: ♦ Custom Jutsu Submission ♦

Extreme Martial arts (Kyougeki Taijutsu)
Rank; Forbidden
Type; Offense/Defense
Range; Varying
Chakra cost; Varying
Damage points; Varying
Description; Extreme martial arts is literally the best form of martial arts, by combining one or more or perhaps several different types of martial arts with acrobatics the user makes unpredictable forceful moves, though the techniques requires equal amount of chakra as much as ninjutsu does the style is strictly classified a forbidden form of taijutsu, a style that doesnt grants the user op-ness but rather useful advantages while fighting. While in movement the user focuses on chakra breaking it up into energy, then constantly focusing on burst of energy while offense or defense, at the same time having complete control over their adrenaline causing no hesitation that weakens an action and flow of energy, thus keeping the reflexes at maximum aswell, Not to mention it keeps the user from exhaustion, since all the energy used is produced by breaking down chakra, the user remains fit while the entire battle, ofcourse chakra eventually ends up. The style solely function by interlinking one ability with another.(Chakra>energy>movement>adrenaline>strength>reflexes>speed)thus even if a single function is blocked it completely makes the style useless.
Note; Must know Yin/Yang. Usage of any mode such as 8 gates or sage mode, doesnt only serves no use while using this style but it also ruin each and every movement of the user(if still using this).
Co-creator; Kaito-Sama
Techniques;
God Stomp(Chakra:30,Damage;50[10 on every extra strike]); A Freaking heavy stomp, in which the user keep on striking unless the target moves away, the user charges with a heavy stomp crushing the opponent, release of energy can be seen in every strike out of the targets body.( )
La Bomba(Chakra;30,Damage;50); The user charges the arm with energy and smashes it on the ground with the opponent, followed by release of the energy charged whihc explodes like bomb making a crater in the ground.( )
Chain Yanker(chakra;20, Damage;20); A deflective technique, in whihc the user pulls the opponent with a energy chain and punches with a charged punch in the gut.( )
Kung Fu Samba(Chakra 30, Damage;50); A Barrage of acrobatic kicks ending with a punch that sends the opponent flying.( )
Kung Fu Tango(Chakra;20,Damage;40); A barrage of punches that ends in a release of energy from around the body pushing the opponent.( )
Typhoon Kick(chakra;30,Damage;50); A spinning kick that creates a huge typhoon around the user sending the opponent flying.( )
Face runner(chakra;20, Damage;20); The user runs over the targets body in a funky manner as if kicking a boxing a bag, stunning him.( )
Discombobulator(chakra;20, Damage;30); An attack funky as its name, the user charged over the opponent with a bicycle kick ending with a kick that sends the opponent flying.( )
Cresent kick(Chakra;30,Damage;50) ; A combo of 3 cresent shaped kicks from different angles.( )
100 Fists(Chakra;30;Damage;50); A sudden barrage of hundred fists, that are so fast that normal eyes cannot follow.( )
Dragon Kick(Chakra;30;Damage;50); The user suddenly kicks on the targets chin and releases a massive burst of energy sending the target flying. ( )
Shaolin Blast(Chakra;30;Damage;60); The user charges the arms with energy and takes a dragon stance, as soon as the opponent gets near he releases it dealing incredible amount of damage.( - )

PS: I've its not op-ed in anyway, i've restricted it with a massive opening(but if u feel like restricting it more do so), i'd like the person checking this to check the techniques seperately, its a fighting style so yeh i dont need to make the techs seperately even if i would make the style then moves seperately, it'll cause too many confusions, i'll be making more techs as find more ideas, under the same custom once approved.

~ Chakra is energy, you cant change it into energy O_O ~
 
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Chago

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Re: ♦ Custom Jutsu Submission ♦

Wind Release: White Wolf Charge (Fuuton: howaido ookami denka)
Rank: A
Type: Attack
Range: short-long
Chakra Cost: 40
Damage: 60
Description: The user concentrates his/her chakra to create a wind shaped wolf the wolf will have a white aura around it do to the dense and heavy concentrated chakra around it the wolf is able to be guided and controlled by the user and moves in heavy speeds that only the byakugan and the sharingan could keep up if the opponent comes in contact with the wolf or hit by it he/she will be rip to shreds.
(note: can only be taught by chago)
(note: while the jutsu is being used the user cannot move do to the control of the wolf)
(Restriction: The wolf can be destroyed by a A rank or higher Fire jutsu)
(Restriction: The wolf could not go within a 5 mile radius form the user)
(Restriction: The wolf only last 2 turns)


Summoning Technique, Sword of Hades (Kuchiyose Jutsu: subeta of yomi)
Type: attack
Rank:A
Range:short-Long
Chakra Cost: 40
Damage: 60
Description: The user summons The sword of Hades witch cuts the users chakra in half but the sword allows the user to move in high speeds that only the byakugan and the 3 tomoe sharingan(EMS and MS) can keep up with. The user also cannot get caught in genjutsu up to A rank.
(Note: have to have sign the contract of the demon sword)
(Note: can only be taught by chago)
(Restriction: can only be used twice in battle)
(Restriction: The user receives 10 damage in both turns)

~ Both declined ~
 
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volcomguts

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Re: ♦ Custom Jutsu Submission ♦

Fire Style: Phoenix Body Heat(Katon: Fenikkusu Karada Kanetsu)

Rank:A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: this jutsu requires high chakra control. when the user is encountered with ice jutsu and is damaged with frozen limbs or body parts, the user will use this technique to manipulate the fire chakra within the body to defrost.
NOTE: this move does not make the user immune to ice attacks or block them but prevents the body from becoming frozen.
NOTE:can only be taught by Sasori(volcomguts)



Fire Style: Blast Off (Katon: Bakuha Ofu)

Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: the user exerts fire chakra into the soles of their feet, allowing them to have a form of rocket shoes. this allows them to fly at quick speeds around and toward their opponent.
NOTE: can only be used for three turns at a time and requires 2 turns of rest before use again. otherwise it will eat away at the soles of the feet and eventually the rest of the body
NOTE: can only be used by sasori.



Sasori's Perfect Project(Sasori's Mattaki Keikaku)

Rank: A
Range: n/a
Chakra Cost: 30
Damage Points: n/a
Description: Sasori's finest puppet yet. a puppet that looks exactly like sasori but contains four arms: Two of which are from The Third Kazekage Puppet which is already in his possession and two from my other bio ( ). Just like any other human puppet this puppet retains the original jutsu from the people it is built out of. It also like any puppet must be controlled by chakra strings but what is unique about this puppet is that Sasori can get inside of it like a shell and control it from inside much like Hiruko but smaller and quicker to move around in.
NOTE: Can only be summoned once per battle.
NOTE: Can only be used by Volcomguts

~ All Declined ~
 
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Adachi

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Re: ♦ Custom Jutsu Submission ♦

Shadow Sensory (Kumori Sacchi)
Type: Supplementary
Rank: B-Rank
Chakra: 25
Range: Short-Long
Description: The user uses his shadow manipulation to send chakra through his shadow to an adjacent shadow and through that one spread it out in a 50m circle area around him. If someone steps on the shadow the user will immediately be warned. This jutsu is helpful in finding prey or stalkers or to prevent being surprised or snuck up on. This jutsu uses the person's chakra signature, which he reads through their shadow and into their chakra stream, so he can sense when it spikes and predict a happening of a jutsu. A kage bunshin could be issued to do this and send signals back at the main user. He can also use a person's own shadow to do this.
*can only be taught/used by TenzoX*

Shadow Spiraling Disk (Kage Rasen Disuku)
Rank: S-Rank
Range:Short-Long
Chakra: 40
Damage: 80
Description: The user takes out a shuriken. He then releases fuuton and suiton chakra around the blade edges of the weapon. The effects of the jutsu are very harsh since the jutsu is very precise. The shuriken can be thrown at great speed at the target and is controllable by the user alone. The water and wind's precision as an element by themselves makes them very dangerous. The jutsu will create damage on a molecular level if it hits, by creating little blades of wind and water and cutting all of the little water molecules. Since the body is made of 80% water, the jutsu will literally rip the person's insides out, at the same time as slicing them, with the disk itself the blades of water on the edge of the disk.
~usable only by the members of the NB Secret Corps~
*usable twice per battle*
*no suiton next turn*

~ Both Declined ~

Raiton: Yuuki Shinki no Jutsu ( Lighting Style: Nerve Stimulation Technique )
Rank: C
Range: Short
Chakra: 20
Description: Through this technique, the user sends low voltage through his body and resets his five senses. This means that if user is inflicted by genjutsu through this technique you can nullify the effect and get out from genjutsu. This technique does little damage to the user and if user is caught in water he will be heavily damaged by his own technique.
~Usable only by the members of the NB Secret Corps~

~ Declined, jutsu exists ~

Ame Raiton (Rain Of Lightning)
Rank:S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: This is a highly advanced technique. The user must first put a field of chakra and electricity around a controlled lightning bullet before he shoots it, though the chakra keeps the electricity from releasing when it hits the person and it stays dormant till the full jutsu is activated. He then releases this bullet towards the opponent. It is controllable by the user alone. If the bullet actually hits the person the bullet will shatter on contact with the person and the fragments will stay in the person in a thousand pieces non-lethal and microscopic almost though still electrically charged and dangerous. The next step is more complicated, due to the fact that it requires a good deal of chakra. This time, the user will shoot a second bullet into the air and the electricity around the bullet this time is barely contained and much, much higher in concentration and voltage. When it reaches its peak in the air, the user will form a single handsign, releasing the chakra and electricity in both the shattered bullet and the bullet in the air and both of those electrical fields will attract each other and the electricity from the second bullet will send all of its electricity from its charge down towards the person with the other fragmented bullet in them. The bolt is enough to knock out most people, and the lightning bolt travels at the speed of light as all electricity does, though if the jutsu is recognized it is almost impossible to dodge unless some pre-made wall or object is placed in the way or the person is moving faster than the bolt which is a rare happening. This jutsu is fraught with risk and much of it hinges on the first stage and it requires so much chakra that it is only used in a time of desperation and even then with reluctance. If the jutsu is used properly it will usually end a battle.
~Usable only by members of the NB Secret Corps~
*Usable only once per battle*
*No more Raiton Chakra after usage*

~ Approved ~

Poison Wood Senbon ( Doku Moku Senbon)

Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user dispatches his mokuton chakra through the ground and causes sharp and poisoned wood senbon to rise out of the ground. He can create up to fifty sharp senbon (creating a ‘field of grass’) to pierce his opponent at where he stands. The user can also sweep up the senbon and send them flying at the opponent. The blades of poisoned wood are capable of inflicting minor bleeding and the poison slows down the enemy’s moves drastically over a period of time.
*usable three times per battle*
*can only be taught/used by TenzoX*

~ No poison except for med students or puppet users ~
 
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Seblax

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Te Takai) Ice Release : Hands Of Death

Type: Attack
Rank:S
Range: Short-Mid
Chakra Cost: 40
Damage Points:80
Description: The user sends a huge amount of his ice through the ground toward his enemy, and then with huge concentration, the user lets his chakra release in the shape of multiple hands that are even stronger then Haku's ice, and it catches the enemy from more than one angle out of the ground. It then squeezes over the enemy and imprisons the enemy as well as making them unable to do any hand seals.

- can only be used once per battle
- +20 if used to make it chase the opponent by regenerating hands out of the hands that come out of the ground like a tree of hands
- the user can't use any ice jutsu in the same turn.

wats so up in this ?!!?! o_O i even deleted the art with major damages
 

Emperor

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Re: ♦ Custom Jutsu Submission ♦

( Ishuu no Lekunga ) - Swarm of Lekunga
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 20 per hit
The user pulls out a hundred seeds, which he then throws into the air. These seeds are infused with the user's chakra and forced to grow instantly. Each seed turns into a Lekunga. A Lekunga is a semi-aquatic plant, whose "skin" is always moist, enough to ward off weak fire techniques. It possesses the capability to float a few metres in the air and moves around in that way. Each Lekunga possesses a number of tendrils. Each tendril has, at its tip, a number of thorns which are sharp enough to scratch and weaken steel. The Lekunga primarily attacks its prey by floating silently towards them and striking them repeatedly with its thorns till the prey succumbs to blood loss. The Lekunga created by this technique can be controlled mentally by the user, and possess the unique capability of allowing the user to "see" through their eyes, since they were born due to his chakra.
This technique can only be used once per battle, since the user cannot carry around huge quantities of seeds. The Lekungas, moreover, have the body strength of only trees, and can easily be sliced through by chakra-enhanced weapons, or even moderately powerful slicing or grinding techniques. A solid chakra enhanced punch is also enough to destroy a Lekunga.
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( Gado Hejji ) - Hedge Guard
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 25 per bite
The user drops a seed at any point on the ground. This seed is infused with the user's chakra and forced to grow instantly. The seed then turns into a Hedge Guard, which bursts out of the ground at any point the user wishes. A Hedge Guard is a terrestrial plant, whose "skin" is as durable as diamond. A Hedge Guard is a highly sought after plant in the areas near the jungles, and people offer thanks to their deity when one blooms in their garden. The reason for this is that a Hedge Guard possesses a near-perfect protection against any marauders. A Hedge Guard is comprised of a number of large tubular tentacles, each tipped with a mouth with razor sharp teeth capable of biting through steel. The tentacles are coiled around a large mass of rock.The tentacles of the Hedge Guard reach out and bite any opponent who dares to come near it. Each Hedge Guard is fifteen metres tall by ten metres wide.
Due to the intense rarity of the seeds of the Hedge Guard, the user can only use this technique twice. The Hedge Guards further limit the user's offensive capabilities by not allowing him to summon any offensive creatures or create any offensive plants for the turn this plant is summoned and the next turn.
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~Declined~ Seriously OP!
Okay, if you say so :-

To make the first technique less OPed, I have
• Reduced the number of Lekunga by 20%
• De-ranked the technique
• Reduced the strength of the Lekunga

( Ishuu no Lekunga ) - Swarm of Lekunga
Type: Attack/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 20 per hit
The user pulls out eighty seeds, which he then throws into the air. These seeds are infused with the user's chakra and forced to grow instantly. Each seed turns into a Lekunga. A Lekunga is a semi-aquatic plant, whose "skin" is always moist, enough to ward off weak fire techniques. It possesses the capability to float a few metres in the air and moves around in that way. Each Lekunga possesses a number of tendrils. Each tendril has, at its tip, a number of thorns which are sharp enough to scratch and weaken steel. The Lekunga primarily attacks its prey by floating silently towards them and striking them repeatedly with its thorns till the prey succumbs to blood loss. The Lekunga created by this technique can be controlled mentally by the user, and possess the unique capability of allowing the user to "see" through their eyes, since they were born due to his chakra.
This technique can only be used once per battle, since the user cannot carry around huge quantities of seeds. The Lekungas, moreover, have the body strength of only slightly more than average plants, and can easily be sliced through by chakra-enhanced weapons, or even moderately powerful slicing or grinding techniques. A solid chakra enhanced punch is also enough to destroy a Lekunga.
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To make the Second technique less OPed, I have
• Reduced the strength of the Hedge Guard
• Reduced the size of the Hedge Guard
• Given a range to the tentacles


( Gado Hejji ) - Hedge Guard
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 25 per bite
The user drops a seed at any point on the ground. This seed is infused with the user's chakra and forced to grow instantly. The seed then turns into a Hedge Guard, which bursts out of the ground at any point the user wishes. A Hedge Guard is a terrestrial plant, whose "skin" is as durable as steel. A Hedge Guard is a highly sought after plant in the areas near the jungles, and people offer thanks to their deity when one blooms in their garden. The reason for this is that a Hedge Guard possesses a near-perfect protection against any marauders. A Hedge Guard is comprised of a number of large tubular tentacles, each tipped with a mouth with razor sharp teeth capable of biting through steel. The tentacles are coiled around a large mass of rock.The tentacles of the Hedge Guard reach out and bite any opponent who dares to come near it. They can only reach upto five metres. Each Hedge Guard is ten metres tall by eight metres wide.
Due to the intense rarity of the seeds of the Hedge Guard, the user can only use this technique twice. The Hedge Guards further limit the user's offensive capabilities by not allowing him to summon any offensive creatures or create any offensive plants for the turn this plant is summoned and the next turn.
You must be registered for see images
~Approved~
 
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Xylon

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Re: ♦ Custom Jutsu Submission ♦

Extreme Martial arts (Kyougeki Taijutsu)
Rank; Forbidden
Type; Offense/Defense
Range; Varying
Chakra cost; Varying
Damage points; Varying
Description; Extreme martial arts is literally the best form of martial arts, by combining one or more or perhaps several different types of martial arts with acrobatics the user makes unpredictable forceful moves, though the techniques requires equal amount of chakra as much as ninjutsu does the style is strictly classified a forbidden form of taijutsu, a style that doesnt grants the user op-ness but rather useful advantages while fighting. While in movement the user focuses on chakra breaking it up into energy, then constantly focusing on burst of energy while offense or defense, at the same time having complete control over their adrenaline causing no hesitation that weakens an action and flow of energy, thus keeping the reflexes at maximum aswell, Not to mention it keeps the user from exhaustion, since all the energy used is produced by breaking down chakra, the user remains fit while the entire battle, ofcourse chakra eventually ends up. The style solely function by interlinking one ability with another.(Chakra>energy>movement>adrenaline>strength>reflexes>speed)thus even if a single function is blocked it completely makes the style useless.
Note; Must know Yin/Yang. Usage of any mode such as 8 gates or sage mode, doesnt only serves no use while using this style but it also ruin each and every movement of the user(if still using this).
Co-creator; Kaito-Sama
Techniques;
God Stomp(Chakra:30,Damage;50[10 on every extra strike]); A Freaking heavy stomp, in which the user keep on striking unless the target moves away, the user charges with a heavy stomp crushing the opponent, release of energy can be seen in every strike out of the targets body.( )
La Bomba(Chakra;30,Damage;50); The user charges the arm with energy and smashes it on the ground with the opponent, followed by release of the energy charged whihc explodes like bomb making a crater in the ground.( )
Chain Yanker(chakra;20, Damage;20); A deflective technique, in whihc the user pulls the opponent with a energy chain and punches with a charged punch in the gut.( )
Kung Fu Samba(Chakra 30, Damage;50); A Barrage of acrobatic kicks ending with a punch that sends the opponent flying.( )
Kung Fu Tango(Chakra;20,Damage;40); A barrage of punches that ends in a release of energy from around the body pushing the opponent.( )
Typhoon Kick(chakra;30,Damage;50); A spinning kick that creates a huge typhoon around the user sending the opponent flying.( )
Face runner(chakra;20, Damage;20); The user runs over the targets body in a funky manner as if kicking a boxing a bag, stunning him.( )
Discombobulator(chakra;20, Damage;30); An attack funky as its name, the user charged over the opponent with a bicycle kick ending with a kick that sends the opponent flying.( )
Cresent kick(Chakra;30,Damage;50) ; A combo of 3 cresent shaped kicks from different angles.( )
100 Fists(Chakra;30;Damage;50); A sudden barrage of hundred fists, that are so fast that normal eyes cannot follow.( )
Dragon Kick(Chakra;30;Damage;50); The user suddenly kicks on the targets chin and releases a massive burst of energy sending the target flying. ( )
Shaolin Blast(Chakra;30;Damage;60); The user charges the arms with energy and takes a dragon stance, as soon as the opponent gets near he releases it dealing incredible amount of damage.( - )

PS: I've its not op-ed in anyway, i've restricted it with a massive opening(but if u feel like restricting it more do so), i'd like the person checking this to check the techniques seperately, its a fighting style so yeh i dont need to make the techs seperately even if i would make the style then moves seperately, it'll cause too many confusions, i'll be making more techs as find more ideas, under the same custom once approved.

~ Chakra is energy, you cant change it into energy O_O ~
no chakra is mixture of physical and spiritual energy O_O , not just energy, and by energy i mean physical energy, whihc is probably the only type of energy that can be utalized with taijutsu i guess
 

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Re: ♦ Custom Jutsu Submission ♦

Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage points: 60
Description: A taijutsu technique that is based on the draw of a sword. When you draw a sword you automatically "push" the sword against the inside of its scabbard. But when you draw it you automatically "pull" the scabbard with your other hand towards you (otherways the scabbard would move and you would have less control over the sword). On top of that when you draw a sword the scabbard deflects part of the energy that comes from the sword when it is drawn, with other words it "pushes" the sword away (this is just physics). As a result of all these pushes and pulls momentum is build up in the sword when it is drawn. That's why when you draw a sword and slash with it, it would be a lot stronger than when you just would do the same slash without doing first a draw.
This technique does exactly the same, only with your fist in the pocket of your pants. You push your fist against the inside of your pants and it pushes back + your backmuscles pull your pants back. The end result is a punch that's a lot stronger and faster than a normal punch. The punch is so fast the opponent can't even see the user moving his fist from his pocket and back in it. It looks like he's just standing there. Sharingans can easily follow the movement though.
By adding chakra to the fist the strenght of it is increased and by adding chakra to the joints of the arm the draw gets more flexible. Global seen the punch isn't dangerous, but it can crush people's throats and make weaker people loos consciousness.

*Can only be taught by Caliburn*


~Declined~ condense the description
Rank: A
Type: Attack/Defence (at the same time)
Range: Short
Chakra cost: 30
Damage points: 60
Description: A technique very useful for unarmed people when they fight a swordsman (or and other bladed weapons). The user places his body so that his shoulders are more or less on one line and one of his shoulders is pointing towards the opponent (with other words the user makes himself as thin as possible). When the sword comes sweeping down you raise your fist, but inwards (the fingers are pointing upwards). Then when the sword is coming, the user places the side of his fist on the side of the sword and on that exact moment the user contracts the muscles in his arm and untwists his arm (fingers point downwards now). The sword is neutralized and diverted to the left or right.
However using the rotation of the fist the user launches immediately a punch right on the face of the opponent. This all happens in one fluid motion = attack and defense at the same time. It can only be used with vertical or diagonal movements and it doesn't have to be a sword as the effect is the same with punches or legs.

*Can only be taught by Caliburn*


~Declined~ condense and simplify the description
Rank: B
Type: Attack/Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: A special kind of battou jutsu (sword drawing). You grab your scabbard with one hand and the handle of your sword with your other hand and make it look like you're going to draw it in one fast slash. However when you do the slash instead of actually drawing the sword, you let go of the scabbard and slash with the sword while it's still in its scabbard. When the opponent tries to block it his sword cuts the scabbard and is stuck for the moment. At that exact time you pull out your sword out of the scabbard (while the opponents sword is stuck in it) in one fluid motion you slash the opponent.
Though the attack is nearly impossible to dodge at that moment, the wound is never really serious due to the angle you had to cut him. Nontheless it wounds the opponent and makes his arm movements slower. You can also, instead of slashing, force the end of your handle into the opponents shoulder which can be strong enough to dislocate it (this is faster than the slash as it goes straight). In case there's a sharp object on the end of the handle it can pierce the shoulder, making the arm useless for the rest of the fight.

*Can only be taught by Caliburn*


~Approved~
 
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Kiwii

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Re: ♦ Custom Jutsu Submission ♦

Aburame Clan: Bugs of the Exotic Death
(Aburame Batsu: Ekizochikku Oujou no Konchuu)

Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: 80
Description: The user transforms a bug's ability into a weapon. The user acquires a nearly perfect immunity to the bugs that he used to make the weapon (although he doesn't controll them what so ever) and the most poisonous insects produce only a little itchy feeling, wich grows more in long term exposure.[/font]


Goliath Birdeaters
[SIZE="-2"]Description:
Birdeaters are the largest spiders in the world, their colours varies from dark to light brown. They have hairs all around their bodies and they're used to wet enviroments. These spiders make a hissing noise when disturbed. This noise is called stridulation and is produced when the spider rubs the bristles on its legs together. Birdeaters can defend themselves by biting or by kicking urticating hair towards their perceived assailant. These hairs can be severely irritating to the skin and lungs, and have been reported to feel like shards of fiberglass
You must be registered for see images
Weapon: The user seals the urticating hairs on a small bomb, like a smoke bomb. Upon impact, or a single handseal, a cloud of urticating air is released to the atmosphere. The cloud has half of the smoke cloud size.
[/SIZE]


Africanized Bees
[SIZE="-2"]
Description: Africanized Bees are hybrid bees created to better endure tropical enviroments, but turned out to be more agressive then they should. One sting from an Africanized bee is no worse than a sting from the common honey bee. It hurts but is rarely fatal. Unfortunately the Africanized bees attack in swarms. Their victims may be stung thousands of times. That many stings can and does kill.
You must be registered for see images
Weapon: The user can toss the poisoned infused stings and then fuse them with the wind to create a barrage of projectiles. Every bag has two thousand stings.[/SIZE]

Black Widows
[SIZE="-2"]Description:
The Black Widow is a medium sized spider with a body about a half-inch in length.The venom is considerably stronger than that of a rattlesnake. Fortunately the amount of venom injected is too small to kill most people.
The venom injected from the Black Widow Spider bite causes a considerable amount of pain. Muscles lock and they break out in cold sweat. Sometimes the symptoms include difficulty breathing. The symptoms can go on for days. Some victims never totally recover.
You must be registered for see images
Weapon: The user infuses small needles with this poison, every needle as the same amount of poison that could be released from one spider.
[/SIZE]

Death Stalkers
[SIZE="-2"]Description:
These scorpions are straw yellow in color, and can grow 3.5 to 4.5 inches (9 to 11.5 cm) in length. Its very potent venom helps it compensate for its smaller size and narrow, weak pincers; this scorpion?s sting injects extremely toxic venom (a neurotoxin) that can cause extreme pain, fever, convulsions, paralysis, and often coma or death in humans (by heart or respiratory failure).
You must be registered for see images
Weapon: The stings of multiple scorpions are attached together and can create a string. The string can be used around the wrists or as a small whip 1 and half meters long.[/SIZE]

Japanase Giant Hornets
[SIZE="-2"]Description:
These wasp body length is approximately 50 mm (2 in), and have a wingspan of about 76 mm. The sting of these wasps has flesh-melting properties, and an allergic human stung by the giant hornet may die from an allergic reaction to the venom, but the venom contains a neurotoxin called mandaratoxin which can be lethal even to people who are not allergic if the dose is sufficient.
You must be registered for see images
Weapon: The user can toss the poisoned infused stings and then fuse them with the wind to create a barrage of projectiles. Every bag has one thousand stings.
[/SIZE]

Human Bot-fly
[SIZE="-2"]Description:
The Human Bot Fly lays its eggs on a horsefly or a mosquito, something that will attempt to land on a human. This carrier finds a human and lands on him or her. The eggs rub off onto the human, whose body heat hatches the eggs. The larvae drop onto the skin and burrow right in. Where they live. Under your skin. Eating.
The larvaes have been seen devolping on multiple other places, such as the mouth and breathing pipes, or even inner organs, such as the lungs, and the brain.
You must be registered for see images

You must be registered for see images
Weapon: The user incases the the eggs on small needles, wich upon contact drop the egg. Every needle can have 3 eggs. The eggs need warm to hatch, so they're kept relativly when they're not used, but immediatly hatch on the opponents skin.[/SIZE]

Puss Caterpillars
[SIZE="-2"]Description:
The inch-long larva is generously coated in long, luxuriant hair-like setae, making it resemble a tiny Persian cat, the characteristic that presumably gave it the name "puss." The 'fur' of the larva contains venomous spines that cause extremely painful reactions in human skin upon contact. The reactions are sometimes localized to the affected area but are often very severe, radiating up a limb and causing burning, swelling, nausea, headache, abdominal distress, rashes, blisters, and sometimes chest pain, numbness, or difficulty breathing.
You must be registered for see images
Weapon: The user seals the hairs on a small bomb, like a smoke bomb. Upon impact, or a single handseal, a cloud of urticating air is released to the atmosphere. The cloud has the size of the smoke cloud.
[/SIZE]

This data is factual.
Yes, the real word is an Exclamation Mark. U_U
 

ZetsuPOD

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Re: ♦ Custom Jutsu Submission ♦

(Senkou Bunshin) – Flash Clones

Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will create clones that can be limited up to 4. These clones when destroyed flash like a flash bomb blinding the opponent and also damaging the opponent. Similer to explosion, but not as strong an attack. These clones can only use d-rank ninjutsu and element ninjutsu. This can also make clones of animals or objects and be used in the same way.
Must be taught by ZetsuPOD
~Declined~ wouldn't a flash kunai do the same thing?
 
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Nadare

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Re: ♦ Custom Jutsu Submission ♦

(Musei Jumon) - Silent Spell

Type: Passive
Rank: B
Range:N/A
Chakra Cost:25
Description: This techique, allows the user to do moves/jutsus silently, and without the knowledge of the enemy. The user makes the handsigns for the needed jutsu, but he doesn't need to say the name of the jutsu. This is an ability, and must be posted before battle. It costs 25 chakra only the first time when you post it, and not +25 every jutsu you make.
*Note:It can only be used by Nadare.*
~Declined~ This jutsu already exists
(Kumo Ken: Suyurasu) - Spider Sword: Fierce Swing

Type:Attack/Defence
Rank: A
Range:Short
Chakra Cost:30
Damage:60
Description: Kidōmaru expels Spider Sticky Gold from his mouth and gathers it to form a large sword. The perfect lines and the sharpness are very clear. The effect made on the enemy seeing this sword is stunning. The user can use this sword as a normal, sword, and use normal sword techinques with it.
*Note: Can only be used by Kidōmaru.*
~Approved~

(Genjutsu:Nibai Shoken) - Genjutsu: Double View


Type:Supplementary
Rank:A
Range:Long
Chakra Cost:30
Description: The user gathers in his mind, and whole body. This genjutsu is not cast on the enemy, but on the user himself. He uses the chakra he gathered around him, to put the whole view the enemy has, 1m to the left. This means the enemy sees the user 1m left to where he actually stands. This jutsu cannot be disrupted by Kai, since it's casted on the user.
*Note: Can only be used once*
*Note: Can only be used by Nadare*
*Note: This lasts 3 turns. It last more, only if the enemy is so dumb to not realise what's going on.*
~Declined~
You just by them last time O_O
 
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Sinister

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Re: ♦ Custom Jutsu Submission ♦

Wave Slash Rage (Nami Slash Gekido)
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user throws his sword (s) into the air. After performing the handsigns needed, the sword drops back into user’s hand again, and he slashes either upward or downward at thin air. It is irrelevant if the sword makes contact with the opponent or not. Molding his own wind chakra with the air the sword has touched, the user performs his "Wave Slash" technique, a quick burst of wind that curves towards opponent. As this wind slash makes contact with the enemy or not, the user manipulates the wind even further creating more and more Wave Slashes coming from many different angles from one physical sword slash, overwhelming the enemy in 50 sharp wind slashes that cut very deep into the skin. The wind slashes appear and disappear at such rapid rates that the user exhausts an incredible amount of chakra using this technique. This attack is best used as a last resort and when outnumbered by enemies.
~Usable only by members of the NB Secret Corps~

Earth Crushing Circle (Doton Kujiku Maru)
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: After making the handseals required, the earth around the opponent will rise around him rapidly, creating a circular dome narrowed to the victim’s body size and trapping him. Immediately following, the sides of the earth will close in around him, crushing the victim.
~Usable only by members of the NB Secret Corps~


Mini Water Burst (Mini Mizu Heki)
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will dispatch his suiton chakra around his enemy to thicken the water moisture in the air to form small and controlled amounts of water near the opponent's body. The user can then direct the water to enter the opponent's body or attack him on sharp bursts anywhere on the body.
~Usable only by members of the NB Secret Corps~
~All Declined~ They are all OP, change them and add restrictions
 
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Icemyster

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Giant Moth
Scroll Owner: Icemyster
Other Users who have signed contract:
Summoning Boss if existing: Doku
]Other Summoning Animals tied to contract
~Approved~ Add your summons to Rei's list
Summoning Technique: Doku Moth Tyrant (Kuchiyose no Jutsu: Ga kokuou Doku)
Rank: S
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 40
Damage points: N/A
Description:after doing the necessary hand seals and wiping blood across their hand, the user will press their hand to the ground summoning Doku, the moth tyrant. doku is a scarlet bodied wasp moth. he is capable of forcefully spraying acidic secretions from his antennas. Because of his giant wings he is capable of using wind techniques up to the level of the user.

~Approved~
Please read this before deciding(on the summon)-

Although butterflies and moths are very similar, they have many differences. Most butterflies fly during the day, and most moths fly during the night. The best way to identify a butterfly from a moth is to look at its antenna. A butterfly's antenna have knobs at the ends of their feelers, and the ends of the moth's antenna is either feather like or plain. Most butterflies rest with their wings held up above their bodies and most moths rest with their wings spread out flat. Typically butterflies have brightly colored wings and moths have dull colored wings. Most butterflies have slender, hairless bodies, while most moths have a fat abdomen and furry bodies. Butterflies form a chrysalis during the pupa stage of their lives. In moths, the chrysalis is normally contained inside a cocoon. Most moths have tiny hook or bristle hooking the forewings and hind wings together. Butterflies do not have this hook. Moths have existed about 100 million years longer than butterflies. So although butterflies and moths appear very much alike, there are quite a number of differences.





(yochi haru) Earth Spring
Rank-A
Range-Short-Long
Type-Defensive/Supplementary
Cost-30
Damage-N/A
Description-
The user manipulates the earth with his chakra beneath him or his opponent by stomping, sending his chakra through the ground causing who ever the justu is used on to be propelled rapidly through the air in the direction of the users choice.

*Can Only Be Used Twice*
*Can Only Be Taught By Icemyster*
~Declined~ Better Description
(hi misuto doragon) Light Mist Dragon
Rank-A
Type-Offense/Defense
Chakra-30
Damage-60
Description-
After user performs the needed seals(4) The user shoots a giant water bullet that explodes into a giant cloud after shot into the air, producing three mist dragons, able to defend against fire attacks by condensing and creating water walls. (Defends against A rank and below fire attacks). When created they can be controlled by the user.
*Can Only Be Used Three Times Per Battle*
*Can Only be taught by Icemyster*
~Approved~
( Kuchiyose: tsubasa sono aisu kisaki ) Summoning technique: Wings Of the Ice Queen
Type: Summoning / Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description:
The User summons Two wings made of thousands senbon, that are transparent and as cold as ice that cause what ever they stab to go numb. The wings are about 6 feet long each and can wrap around the user to form a protective barrier. At the users command they can also be shot out at the opponent. The user controls them with his chakra, and they are connected by touch with the users shoulder blades, although they do not grant the user the ability to fly.
*Can only be used once per battle*
~Declined~ OP and wrong rank for the description you have
( hi houmen:reiki fi-rudo) Ice Release: Chill Field
Rank-S
Range-Short/Mid
Type-Supplementary/Attack
Chakra-40
Damaga-N/A
Description-
The user manipulates the moisture on the field, creating a two inch thick sheet of ice on the area around him. The ice makes movement along the ground difficult, causing the opponent to slide with his own momentum. The user can manipulate the ice To create spikes in this area.
*can only be used three times*
*Can only Be used by Ice Users*
~Over Weekly Limit~
 
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Musashibo

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Type: Attack
Rank: Forbidden
Range: Short/Mid
Chakra Cost: 50
Damage Points: 90
Description: The user casts a genjutsu upon his or her target by pointing his sword towards the opponent. When this happens the area around both opponents change as if it was a hellish plain with red mist floating about. The target feels trapped and unable to move and feels chains strapping him to a piller. The opponent sees a giant clock behind the user and many blades around him/her self. The user now walks and every time he steps the clock ticks as it gets louder for the opponent and when the user reaches the opponent he disappears and all the blades slash the opponent making the target of this Genjutsu feel extreme pressure and pain as if he was cut for real making him mentally unable to continue. Doing this move makes the user unable to use any more genjutsu for the rest of the battle. Because of the nature of this illusion the user is put under extreme stress because he/she requires great concentration and ability to perform this technique.
Note: Only Musa can teach this jutsu.
Note: User requires a sword.
Note: Can only be used once per battle.
Note: This is unblockable but you can escape.
Note: Swordsman Spirit, Same or higher rank can escape from this with extreme difficulty.
Note: If this move fails to work the user takes 45 damage from the stress.


~Declined~ Too similar to Tsukuyomi
Type: Supplementary/Defense
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: N/A (-5 to the user every round)
Description: The user begins to concentrate his or her chakra within the body while performing a change of his stance. When the user is within this stance he is able to use the Martial Arts of the Kravh Magaw. This style of fighting uses chakra to enhance physical strength and attributes that allow the user to jump, block, run, attack, and even dance if need be at a higher rate, power level, and precise movements. Though it seems as though it can be of an attacking nature it is actually all about defense. The user holds his stance with the right leg in front of the left and his left arm high as the right arm is low all pointing down towards the opponent. The similarity of this stance is shown by hyuuga stance, but has nothing related to it. Concentrating his or her chakra will allow him to block Ninjutsu and Taijutsu attacks. The user has concentration and control of all basic elemental chakras at will that he can use elemental affinities to enhance attacks. (Affinities will be separate attacks.) All Kravh Magaw Martial Art skills are available at this time.
Note: Only Musasibou can use/teach this style.
Note: User can't use a weapon.
Note: This style/stance makes the user able to block Ninjutsu and Taijutsu attacks with ease up to B-Rank.
Note: All Taijutsu gain 20 damage.
Note: Stance stays active until deactivated.
Note: Can only be used twice per battle.
Note: Speed, power, reflexes, ect... compare to the 3rd gate of the 8 gates.
Note: Can use fire/wind/lightning/earth/water affinities with attacks.


I would really like to create this style of fighting since I was inspired by Kaito's Taijutsu. Please be specific on what can be changed to make it work/approved.
~Declined~ I suggest that you talk to Kaito to get help with this because its really op
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user charges his fist with his or her chakra and strikes the opponent with a powerful quick punch which then dazes the opponent. This Daze lasts for 2 turns and makes all hand seal jutsus take longer to cast since the opponent is extremely dizzy.

Note: Must be in Kravh Magaw Stance.
Note: Only Musasibou can use/teach this.
Note: Can be used 3 times in battle.


Type: Attack
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The user charges a great deal of chakra while in the Kravh Magaw Stance and then focuses it withing the hands and lower body. While doing so the user has his/her eyes fixed on the target and then uses the built up chakra to dash and reach his opponent in seconds to strike the throat in such a way that it doesn't move him, but hits a wind pipe to the point of hardly breathing or death. This attack takes up 2 turns instead of one because of the build up and the execution of the attack. The target is extremely wounded and if he/she continues the breathing will become harder as time goes on.
Note: Only Musasibou can/teach use this.
Note: Can only be used twice per battle.
Note: +5 damage to the opponent per turn.
Note: User can't use this attack next turn.


Type: Supplementary/Defense
Rank: S
Range: Short/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user widens his eyes and focuses on the battlefield and opponent with extreme precision. With knowledge and experience the user can tell how far the opponent is, the altitude of the opponent, the muscle movements of the opponent, and the user can even make out some of the hand seals of the opponent as if he had tomoe 1 of the sharingan. Though not a KG is involved the user doesn't try to focus on the hands as much as the arms and muscles to guess the opponents actions. In doing so the user has the ability to be able to block a series of attacks easier for 1 turn and this skill allows the user to gain the upper hand.
Note: Only Musasibou can use/teach.
Note: The user must use this a turn beforehand.
Note: The user can only attack once next turn or only defend.
Note: User takes 10 less damage from attacks.
Note: Can only be used 5 times.
Note: Can't be used while under a genjutsu.



Please help me in being able to make this new style of hand to hand combat work. I don't ask for too much, just pointers and maybe what I should edit. >.> I'm riding solo on this project atm.
~Declined~ I won't count these against your weekly total because the main technique/style hasn't been approved
Type: Attack
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers wind chakra within the hands and forces the wind into a violent swirl of cutting wind surrounding the fist and arm. The user then performs a corkscrew punch towards the opponent hitting them from close range or mid range. The effects of close range is a devastating blow with a huge knock back to send the opponent to long range. The effects of mid range is the same idea as hurricane fist, but instead of a force it's a swirling drill of cutting wind that will cut the opponent in multiple places. This takes a bit to charge up since the power behind it is needed to make this work. Due to the nature of this attack the wind is so strong and aggressive that the user will take damage after completing the attack.
Note: Only Musasibou can use/teach.
Note: Can only use 3 times per battle.
Note: Does 10 damage to the user.
Note: Must wait 1 turn to use again.


~Declined~ OP
Summoning Animal: Pandas
Scroll Owner: Musasibou
Other Users who have signed contract: None
Summoning Boss if existing: Not at the moment.
Other Summoning Animals tied to contract: Kagura


this contract is something I want to approve as well since I never tried making a summon. :D So yeah.
~Approved~ Add it to Rei's List
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the tool summoning after signing the Panda Kunoichi Contract. This summoning calls upon the powers of Panda Kunoichi Kagura. She is the youngest of the female panda kunoichis and is considered to be the most energetic one of them all. Her weapon form is a dagger which gives the following effects.
  • User gains a small speed boost to help hand seals and foot movement.
  • Gains a weapon in dagger form in the right hand that looks like Azuma's daggers.
The user also gains a side effect of losing chakra while wielding Kagura in dagger form since she is so hard to keep up with you need to use your chakra to keep her in dagger form. Kagura is still in training as she can't perform many jutsus in human form. She can use taijutsu and ninjutsu to B rank. She is very frail and prefers to be in dagger form wear she can't be hurt. She is a very flirty character, but when it is time for serious business she begins to focus at the task at hand.
Note: Only Musasibou can use/teach.
Note: Must have signed the Kunoichi Contract.
Note: Can only used Twice per battle.
Note: Can't summon another Kunoichi till Kagura dissipates, returns, and 1 turn after she is gone.
You must be registered for see images


~Approved~
 
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Deidara...

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Moles
Contract (Scroll Owner): Iseris...
Users who have signed contract: n/A
Summoning Boss: Terra-dan: Mole queen

Terra-dan: Mole queen

(Kuchiyose: bouhatei kouhi terra-dan)- Summoning: Mole queen terra dan
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning Terra. the mole queen is considerably smaller than medium sized summons. standing at most 7 feet tall. she is most adept in water and earth release. her specialty however is salivary expulsions. as most mole have acidic saliva Terra has mastered forceful secretion of potent corrosive substances. she is also a star nose mole. her nose assists in burrowing as each piece of star is coated in aged and hardened earth.

Note: can only use up to A rank earth and water techs
Note: can only be summoned once per battle
Note: can only secrete acids 3 times per battle


Other Summoning Animals tied to contract:

cloud of darkness


(Kuchiyose: kumo no hacchu) summoning: cloud of darkness
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning cloud of darkness. he stands about 5 feet tall and his body length is about 6 feet in total. he has an additional set of forelegs for increased agility. he is not built for endurance but is a speed demon. he is a arrow nosed mole, and the arrow can also be used as a weapon. the arrow extends 2 feet from his snout. he was given his name from his jet black fur, and his ability to build small dust screens around him as he travels

Note: can only use up to a rank earth and fire jutsu
Note: can only be summoned once per battle
Note: can only maintain dust screens for 3 turns


terra's abililties are mainly her saliva, and that has been restricted
and cloud's ability is the dust screen and it has been restricted what else needs restrictions as each mole only have one ability?
 

Smoker

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Re: ♦ Custom Jutsu Submission ♦

Gosunkugi Gubarus - Spike Gloves
Type: Defence
Rank:A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: User Consetrates Chakra To Their Hands Making Spike Gloves That Can Block Normal Sword Hits By Putting Them in the way.
 
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Smoker

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Re: ♦ Custom Jutsu Submission ♦

Puppet Technique: Tora no Kataki - Kairai Jutsu: Tiger Of Revenge
Type: Attack/Defense/Supplementary
Rank: B
Range: Mid
Chakra Cost: 25
Damage Points: 40
Description: A Wooden Puppet Of A Tiger.The Size Of The Puppet Is Half Of Human Body.The Puppet Has Poisoned Fangs And Teeth's.The Tiger Can Also Shoot Needles From Its Mouth.
 

Caliburn

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Re: ♦ Custom Jutsu Submission ♦

Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage points: 60
Description: A taijutsu technique that is based on the draw of a sword. When you draw a sword you automatically "push" the sword against the inside of its scabbard. But when you draw it you automatically "pull" the scabbard with your other hand towards you (otherways the scabbard would move and you would have less control over the sword). On top of that when you draw a sword the scabbard deflects part of the energy that comes from the sword when it is drawn, with other words it "pushes" the sword away (this is just physics). As a result of all these pushes and pulls momentum is build up in the sword when it is drawn. That's why when you draw a sword and slash with it, it would be a lot stronger than when you just would do the same slash without doing first a draw.
This technique does exactly the same, only with your fist in the pocket of your pants. You push your fist against the inside of your pants and it pushes back + your backmuscles pull your pants back. The end result is a punch that's a lot stronger and faster than a normal punch. The punch is so fast the opponent can't even see the user moving his fist from his pocket and back in it. It looks like he's just standing there. Sharingans can easily follow the movement though.
By adding chakra to the fist the strenght of it is increased and by adding chakra to the joints of the arm the draw gets more flexible. Global seen the punch isn't dangerous, but it can crush people's throats and make weaker people loos consciousness.

*Can only be taught by Caliburn*


~Declined~ condense the description
Rank: A
Type: Attack/Defence (at the same time)
Range: Short
Chakra cost: 30
Damage points: 60
Description: A technique very useful for unarmed people when they fight a swordsman (or and other bladed weapons). The user places his body so that his shoulders are more or less on one line and one of his shoulders is pointing towards the opponent (with other words the user makes himself as thin as possible). When the sword comes sweeping down you raise your fist, but inwards (the fingers are pointing upwards). Then when the sword is coming, the user places the side of his fist on the side of the sword and on that exact moment the user contracts the muscles in his arm and untwists his arm (fingers point downwards now). The sword is neutralized and diverted to the left or right.
However using the rotation of the fist the user launches immediately a punch right on the face of the opponent. This all happens in one fluid motion = attack and defense at the same time. It can only be used with vertical or diagonal movements and it doesn't have to be a sword as the effect is the same with punches or legs.

*Can only be taught by Caliburn*


~Declined~ condense and simplify the description

Rank: B
Type: Attack/Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: A special kind of battou jutsu (sword drawing). You grab your scabbard with one hand and the handle of your sword with your other hand and make it look like you're going to draw it in one fast slash. However when you do the slash instead of actually drawing the sword, you let go of the scabbard and slash with the sword while it's still in its scabbard. When the opponent tries to block it his sword cuts the scabbard and is stuck for the moment. At that exact time you pull out your sword out of the scabbard (while the opponents sword is stuck in it) in one fluid motion you slash the opponent.
Though the attack is nearly impossible to dodge at that moment, the wound is never really serious due to the angle you had to cut him. Nontheless it wounds the opponent and makes his arm movements slower. You can also, instead of slashing, force the end of your handle into the opponents shoulder which can be strong enough to dislocate it (this is faster than the slash as it goes straight). In case there's a sharp object on the end of the handle it can pierce the shoulder, making the arm useless for the rest of the fight.

*Can only be taught by Caliburn*


~Approved~
With this one the first part was partially irrelevant as I was just explaining how a sword is drawn. I placed that part in a spoiler under the jutsu.

Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage points: 60
Description: This technique does exactly the same as drawing a sword, only with your fist in the pocket of your pants. You push your fist against the inside of your pants and it pushes back + your backmuscles pull your pants back. The end result is a punch that's a lot stronger, due to the momentum that is build up from the draw, and faster than a normal punch. The punch is so fast the opponent can't even see the user moving his fist from his pocket and back in it. It looks like he's just standing there. Sharingans can easily follow the movement though.
By adding chakra to the fist the strenght of it is increased and by adding chakra to the joints of the arm the draw gets more flexible. Global seen the punch isn't dangerous, but it can crush people's throats and make weaker people loos consciousness. The fist can be drawn multiple times and, due to the speed, can deflect small projectiles.

*Can only be taught by Caliburn*
~Approved~
This is taijutsu technique that is based on the draw of a sword. When you draw a sword you automatically "push" the sword against the inside of its scabbard. But when you draw it you automatically "pull" the scabbard with your other hand towards you (otherways the scabbard would move and you would have less control over the sword). On top of that when you draw a sword the scabbard deflects part of the energy that comes from the sword when it is drawn, with other words it "pushes" the sword away (this is just physics). As a result of all these pushes and pulls momentum is build up in the sword when it is drawn. That's why when you draw a sword and slash with it, it would be a lot stronger than when you just would do the same slash without doing first a draw.



I can't simplify the description of this one as everything is needed otherwise it wouldn't make any sense. I can't just say that a bare fist blocks an incoming sword. Also I don't think you just can decline a jutsu because the description is a bit complex. I've made a lot of other jutsu's with a description that was the double of this one.
And I don't think you need to say something like that as Dark Sage posted a taijutsu style which fills half of this page -_-
I can because if the jutsu description is too long or too complex members will not be able to fully understand what it is you are trying to do and they will either complain or stop fighting
Rank: A
Type: Attack/Defence (at the same time)
Range: Short
Chakra cost: 30
Damage points: 60
Description: A technique very useful for unarmed people when they fight a swordsman (or and other bladed weapons). The user places his body so that his shoulders are more or less on one line and one of his shoulders is pointing towards the opponent (with other words the user makes himself as thin as possible). When the sword comes sweeping down you raise your fist, but inwards (the fingers are pointing upwards). Then when the sword is coming, the user places the side of his fist on the side of the sword and on that exact moment the user contracts the muscles in his arm and untwists his arm (fingers point downwards now). The sword is neutralized and diverted to the left or right.
Using the rotation of the fist the user launches immediately a punch right on the face of the opponent. This all happens in one fluid motion = attack and defense at the same time. It can only be used with vertical or diagonal movements and it doesn't have to be a sword as the effect is the same with punches or legs.

*Can only be taught by Caliburn*


~Approved~
Rank: S
Type: Supplementary
Range: Short/Medium
Chakra cost: 40
Damage points: N/A (-20 for the user)
Description: The user focuses chakra into his sword and then releases it as a chakra shockwave. As a result the chakra flow of everyone closeby is distorted (including the users) for a brief moment (due to the shock it gets).
The point of this is that it can be used while preforming a normal, physical kenjutsu-technique without being blasted by a jutsu. It counts as one of the three moves, though it's used during the execution of a normal sword-technique. It could be used as a normal jutsu, but that wouldn't have any effect as against the time you can make your next jutsu, the opponents jutsu is already launched again.

*Can only be taught by Caliburn*
*Can only be used twice per battle*
*The user takes -20 damage*
*It can't be used again within the next two turns*


~Over the weekly limit~
This jutsu doesn't destroy/negate the jutsu of the opponent nor does it break the time frame. It is activated on the moment the opponents jutsu is released, but it makes it for a brief moment distort making it loose strength and speed on that moment so that the users attack can be preformed. After that moment the jutsu is released full force. You can compare it to a fast wind that suddenly slows down and than instantly goes fast again.
 
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Nadare

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Re: ♦ Custom Jutsu Submission ♦

(Musei Jumon) - Silent Spell

Type: Passive
Rank: B
Range:N/A
Chakra Cost:25
Description: This techique, allows the user to do moves/jutsus silently, and without the knowledge of the enemy. The user makes the handsigns for the needed jutsu, but he doesn't need to say the name of the jutsu. This is an ability, and must be posted before battle. It costs 25 chakra only the first time when you post it, and not +25 every jutsu you make.
*Note:It can only be used by Nadare.*
~Declined~ This jutsu already exists


(Genjutsu:Nibai Shoken) - Genjutsu: Double View


Type:Supplementary
Rank:A
Range:Long
Chakra Cost:30
Description: The user gathers in his mind, and whole body. This genjutsu is not cast on the enemy, but on the user himself. He uses the chakra he gathered around him, to put the whole view the enemy has, 1m to the left. This means the enemy sees the user 1m left to where he actually stands. This jutsu cannot be disrupted by Kai, since it's casted on the user.
*Note: Can only be used once*
*Note: Can only be used by Nadare*
*Note: This lasts 3 turns. It last more, only if the enemy is so dumb to not realise what's going on.*
~Declined~
(Musei Jumon) - Silent Spell

Type: Passive
Rank: B
Range:N/A
Chakra Cost:25
Description: This techique, allows the user to do jutsus without saying it's name. The user makes the handsigns for the needed jutsu, but he doesn't need to say the name of the jutsu. This is an ability, and must be posted before battle. It costs 25 chakra only the first time when you post it, and not +25 every jutsu you make.
*Note:It can only be used by Nadare.*
~Declined...again already been created


(Genjutsu:Nibai Shoken) - Genjutsu: Double View


Type:Supplementary
Rank:A
Range:Long
Chakra Cost:30
Description: The user waits for the right moment, and then casts the genjutsu on the enemy. This techinque hits the opponents eye sensors. The Genjutsu puts the whole view the enemy has 1m to the left.
*Note: Can only be used once*
*Note: Can only be used by Nadare*
*Note: This lasts 3 turns. It last more, only if the enemy is so dumb to not realise what's going on.*
~Declined
 
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