Re:
Custom Jutsu Submission 


Im sorry but i have never seen your summons jutsu,it to similar to my summons hawks
Im sorry but i have never seen your summons jutsu,it to similar to my summons hawks
(Shugo Hakke Rokujuuyonshou) - Eye Technique: Blast From Heaven
Type:Supplementary/Attack
Rank:Forbidden
Range:-Short-Mid
Chakra:50
Damage Point:90(-20 to the user)
Description:This Technique is an advanced Chakra control technique developed by The Hyuuga Clan ability to emit Chakra Blast from there eyes. The user would close there "eye" or "eyes" and force there chakra into the middle of the eye creating a small point and release a huge amout of chakre from that point in the eye. The Chakra is not visible to normal eyes, meaning a foe is unlikely to realize the blast until contact of the blast. Being Pure Chakra and of an Hyuuga it can even be used to disrupt the Chakra system.
- Note: Can only be use 1 times in battle
- Note:"Byakugan" most be activated
~Declined~ Needs more restrictions
(Hakke, Taishoku Shouheki): [Eight Divination Signs Fading Barrier]
Type:Supplementary
Rank:Forbidden
Range:Short
Chakra:50-(+5 for each turn it's active)
Damage Point:
Description:A unique technique developed by the Hyuuga clan.The user will begin emitting a steady but subtle release of chakre from his/her entire body, saturating a relatively short range around his/her body. This chakra, not enough to cancel out an opponent?s, is intended rather to interfere with and disrupt an opponent?s chakra as long as they are within the area. Activated jutsus such as for example,"Lightning Strike Armour" to surrounding them, will become disrupted and fall apart, opponent's chakra will seem to run amuck leaving them with difficulties in molding it, their bodies will begin reacting to their disrupted chakra flow causing them to feel a weakening, slowing and slight loss of balance, etc, nothing major, but enough to prove disadvantageous in close quarter and hand to hand combat. All an opponent has to do to free themselves from this effect is to step away from her/him "Mid Range" and out of the affected zone, as long as they are not within it they will not be affected by it, this is very much intended for close range taijutsu combat. Unfortunately however, this Chakra is not visible to normal eyes, meaning a foe is unlikely to realize anything is happening until after they begin feeling the effects, and even then are unlikely to know what exactly is happening or where the user's chakra stops.
- Note: The Barrier can only be use once in battle
- Note: Only 2 move can be done when active the Barrier
~Declined~ OP
(Buben Jouzai) :[Soldier Pill]
~Declined~ Don't these already exist?Type:Supplementary
Rank:-
Range:None
Chakra Cost:None
Damage Points:+5 to the user
Description:When the chakra pill is swallowed, it allows the user to fight for several days without rest. The pill is full of proteins and a special stimulant that momentarily increases the ninja's chakra within the chakra network.
- Note: Can only use one per battle
Kaisoku (Celerity): [Chakra Control]
~Declined~ OPType:Supplementary
Rank:Forbidden
Range:-
Chakra:50
Damage Point:-+30 to evey justu and +10 to every Hyuuga clan jutus (+5 to the user)
Description: Basically what this skill involves is increasing her/his Chakra through there chakra system as well as controlling it?s flow and concentrating and focusing this Chakra boost into her/his body, dramatically increasing her/his levels of energy thus increasing her/his speeds, power etc (Think Rock Lee or Maito Gai when opening the gates).
- Note: Can only be used 2 times in a battle
Note: Must wait one whole turn before using it again
Note: Only can be active once taking "Soldier Pill"
Rank: S
Type: Supplementary/defence
Range: Short/Medium/Long
Chakra cost: 40 (+5 for each turn it is used)
Damage points: N/A
Description: The user sends an enormous amount of doton-based chakra into the ground through his feet, spreading it throughout the battlefield. The user can now make octagon-shaped pillars of earth appear from out of the ground anywhere he wants. When he makes a pillar right under him, so that he rises, he can still make make others appear by sending a chakra signal in that pillar into the ground. This happens at a rate that he can jump of the pillar and onto a next one without loosing any speed. The point of this jutsu is that it can make multiple pillars appear to form a wall or just to make the battlefield into an obstacle course, which is beneficial for taijutusu-users and swordsman to get closer to their opponent.
The pillars can be made in various sizes, though it can only come straight from the ground and thus it is impossible to attack the opponent with it. When on a pillar the height can still be controlled. After the jutsu is acivated, the user doesn't need to make handseals anymore to make the pillars appear. As the pillars are infused with the users chakra, when the opponent touches the pillar he can located him (pillars are also underground).
*Can only be taught by Caliburn*
*Can only be used once per battle*
*The effect can last for four turns*
*Every turn it is used it uses +5 more chakra*
~ Approved ~
~ Declined. No extra heads/arms/other parts of body -_-" ~Rank: Forbidden
Type: Attack/Defence
Range: Short
Chakra cost: 50
Damage points: 100 (-15 or -25)
Description: The user releases the same aura from his body that is used in Ken Ki and uses it to form two extra heads and four extra arms. Each one of them wields a sword + every head has a sword in his mouth. By starting to spin all 6 swords (that the hands hold) the user creates an almost 360? defense of spinning swords (it doesn't work under him as the earth is in the way). This can be used as a defence against jutsu's, though the main piont is that it attacks the opponent by doing an upwards circular slash while still spinning the swords. Thus the opponent gets slashed by nine swords upwards, while 6 of them are spinning, shreading him completely.
The extra heads and arms can be compared with normal clones, but just aren't seperate from the user. The advantage of this is that all the information each one of them gathers is instantly known by the others too and they can handle more damage than a normal clone. However they can't preform jutsu's.
*This technique is best used while using Ken Ki, in that case the user takes -15 damage. But when the user isn't in Ken Ki, he takes -25 damage*
*Can only be used once, but the heads and arms stay till the end of the turn*
*If used while not in Ken Ki, Ken Ki can't be activated next turn*
*The technique can be used as a defence by spinning the swords, though it depends on the nature of the element of the jutsu:
- Wind - forbidden
- Fire, water, lightning - S-rank
- Earth - A rank
This was your original comment:
I increased the damage a bit and made it once, but don't push it to far mister plant -_-
Rank: S
Type: Attack
Range: Short/Medium/Long
Chakra cost: 40
Damage points: 80 (-15)
Description: The user must have unleashed Ken Ki to use it. Placing a sheathed sword upright and listening to the "breath" of his opponent. The user then goes in a straight line to the opponent, using the speed from Ken Ki(=4 IG), making it look like he completely disappears and reappears behind the opponent. The attack rapidly unsheathes, attacks once, and sheaths the sword again when the user is past the opponent. The attack itself consists only from one straight slash that attacks the part between the shoulders and chest, slashing so deep it makes the arm that was hit disfunctional and making the opponent bleed to death.
The technique is back-handed as opposed to from the waist with a standard grip on the sword. The slash is not completely full as the tip of the blade leaves the blade when the it slashes and then is put back into the scabbard.
Utilizing the speed of Ken Ki at it max and focusing it all in one slash it makes it nearly impossible to dodge block, unless the opponent itself has Ken Ki activated or has an extremely speedy technique. Even then it requirs certain skill to avoid it.
It's strong enough to cut through steel.
*Can only be used when released Ken Ki*
*Can only be taught by Caliburn*
*Can only be used once per battle*
* -15 damage to the due to the enormous strain it puts on the body*
A gif of the attack:You must be registered for see images
~ Approved, but I added a bit ~
Summoning: Rain Sword (Kuchiyose: Ame Katana )Summoning: Rain Sword (Kuchiyose: Ame Katana )
rank: S
type: Attack/Defense/ Supplementary
range: short-mid
chakra: 40
damage: 80/40(when hit by water blade/hit by pressure gun )
description: The user summons the sword using a seal on one of his harms.It's name comes from its ability to absorb and control water to make it's reach greater with a water blade, as well as release the water like a pressure gun .This sword looks like sasuke's sword of kusanagi, and its blade can be divided to make a V like form where the captured water with chakra is able to produce a shield.
(note:3 times per battle)
(note:weak against lightning from a enemy mainly when in defense mode )
~Declined~ please give a better description about the sword and its abilities
Name:Fuuton: Kaiten(Wind Release: Rotation)
Type: Offensive, Defensive, Supplementary
Rank:A
Range: Short-mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu copies the hyuuga's kaiten(Rotation)using wind to replace the chakra control.By spinning and releasing wind chakra from his hands while moving them up and down the user is able to create a wind variation of the hyuuga's kaiten.
(note:weak against fire)
(note: if used with water around it becomes resistent to lower level fire)
(note:can be used 4 times per battle)
(note: this can be shaped from a replica of kaiten to a simple hurrican)
~Approved~ but i changed the amount of usage times
Name: Shitsumei mune mo-do (Dying Will Mode)
Type: Supplementary
Rank:A
Range: Short-mid
Chakra Cost: 30
Damage Points: +10(to any ninjutsu or taijutsu performed)
Description: The user enter's a close death state for a split second, stopping chakra flow completely and then unleashing it all at once giving him greater strength ,speed and making his jutsu much more efficient due to having much more chakra concentrated.The user's appearance changes as well getting a more menacing look with a small flame of chakra coming from his forehead.
The draw backs of this jutsu are that the user becomes more aggresive, and after its use he losses 30 chakra.
(note:the effects last for 3 turns)
(note:can be used 3 times per battle)
(note: only Vergil.. can teach this jutsu )
just had to try lol: (note: the user becomes almost as fast as a 1st gate user)
~Declined~ the definition of OP
I have edited the jutsusummoning technique, wyverns (Kuchiyose Jutsu: Wyvern)
Type: supplementary
Rank:A
Range:short-long
Chakra cost: 40
Damage: N/A
Description:
The user summons Grenda the leader of all wyverns by signing the contract of the wyverns in blood the user is able to summon Grenda the king wyvern to aid the user in battle. Grenda is a fire wyverns that shoots out giant fireballs at the opponent Grenda can also do fire jutsus up to A rank without aid. He also has the ability to fly and do wind jutsu but only up to B rank.
(Note: can only be taught by chago)
(Note: must have sign the wyvern contract in blood)
(Note: summoning last 2 turns)
Have Rei recheck this for now
Wind Release: White Wolf Charge (Fuuton: howaido ookami denka)
Type: Attack
Range: short-long
Chakra Cost: 40
Damage: 60
Description: The user concentrates his/her chakra to create a wind shaped wolf the wolf will have a white aura around it do to the dense and heavy concentrated chakra around it the wolf is able to be guided and controlled by the user and moves in heavy speeds that only the byakugan and the sharingan could keep up if the opponent comes in contact with the wolf or hit by it he/she will be rip to shreds.
(note: can only be taught by chago)
(note: while the jutsu is being used the user cannot move do to the control of the wolf)
(Restriction: The wolf can be destroyed by a A rank or higher Fire jutsu)
(Restriction: The wolf could not go within a 5 mile radius form the user)
(Restriction: The wolf only last 2 turns)
~Declined~ Add restrictions
Summoning Animal: Moles
Contract (Scroll Owner): Iseris...
Users who have signed contract: n/A
Summoning Boss:
terra-dan: Mole queen
(Kuchiyose: bouhatei kouhi terra-dan)- Summoning: Mole queen terra dan
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning rin. the mole queen is considerably smaller than medium sized summons. standing at most 7 feet tall. fin is most adept in water and earth release. her specialty however is poison. as most mole have poisonous saliva rin has matered forceful secretion of potent toxins. she is also a star nose mole. her nose assists in burrowing as each piece of star is coated in aged and hardened earth.
Note: can only be summoned once per battle
~ Declined ; no poisons except for med students or puppeteers. Also restrict it further ~
Other Summoning Animals tied to contract:
cloud of darkness
(Kuchiyose: kumo no hacchu) summoning: cloud of darkness
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning cloud of darkness. he stands about 5 feet tall and his body length is about 6 feet in total. he has an additional set of forelegs for increased agility. he is not built for endurance but is a speed demon. he is a arrow nosed mole, and the arrow can also be used as a weapon. the arrow extends 2 feet from his snout. he was given his name from his jet black fur, and his ability to build small dust screens around him as he travels
Note: can only be summoned once per battle
Note: can only maintain dust screens for 3 turns
~ Add restrictions ~
water release(naibuteki jiten sou mizu bougyo): internal revolving layered water barrier
Type: Defensive/ offensive
Range: Short
Rank: S
Chakra: 40
Damage: N/A (+ 40 if the opponent comes into contact)
Description: the user creates an orb of water around themselves like a dome. they then compress the water until it is highly compressed and is like a metal in terms of density. the dome is built in three close layers. the layers are serrated and mulch anything that has an impact with them. the second and third layers spin in reverse of each other the dome grinds objects that collide with it to a pulp with its layers.
Note: requires water source
Note: can only be taught by iseris...
~ Add restrictions ~
(suiton:kondensu mizu kirikae) condensed water conversion
Type: supplementary
Range: n/a
Rank: S
Chakra: 40
Damage: + 20 to water type ninjutsu
Description: the user manipulates their water chakra in a way that makes water ninjutsu heavier and more compact. (almost like a fluid metal) water techniques are smaller in size but have much more destructive power than usual.
Note: lasts 4 turns
Note: No water techs for 2 Turns afterwards.
Note: can only be taught by Iseris...
Note: has no effect on water techs that create A water source
~ Declined. Unrealistic. Please DO NOT submit this technique again for consideration ~
suitonsuibotsu shi-ku) water style submersive seeker
Type: offensive
Range: Short - long
Rank: S
Chakra: 40
Damage: 80
Description: after performing the required seals the users sprays a torrent of water from their mouth at the ground. the water takes the form of a mole with a drill on its head and burrows under ground guided by the user. when under the opponent the mole reverts back into water and its body becomes an onslaught of water spikes that impale the opponent from below
the drill is somewhat like this. a smaller and less powerful version.
(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).
is it not possible for earth to be drilled into if god slicer can cut rocks, and earth is softer than rock.
~ The jutsu in the spoiler drills opponents into the ground, yours drills the ground. Declined. DO NOT submit this again ~
not over the limit ive had to submit the same customs twice cause they kept getting over looked
~ Resubmission of jutsus means that they are counted as new submissions ~