[ARCHIVE] Custom Fighting Styles Submission

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Vasto Lordé

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Re: ±±Custom Fighting Styles Submission±±

Genei Ryodan - Phantom Troupe
Type: Nin-Taijutsu
Background: The Phantom Troupe is the name for a gang of rogue ninjas. Most of the members hail from Amegakure and specialize in a secret underground fighting style that depends on the raw chakra of the user, called "Nen". The group consisted of a total of thirteen members, each with a numbered tattoo of a spider on their body. Those wishing to join the group can do so by killing a member, thereby replacing them. If a vacancy opens due to a member dying of other causes, the leader of the group is responsible for finding a replacement member. Although they mainly steal and kill, they occasionally do philanthropic work. The numbers on the spider tatoos of the members of the Troupe follow no visible pattern corresponding to the Troupe's internal rankings or join dates. All of this changed when a revenge seeking Shinobi came along, this shinobi was a knowledge seeker, a fighter, but most importantly one of the most selfish Shinobi ever to live. The shinobi sought vengeance on the Troupe's members for killing his family and friends, successfully and using trickery he managed to trap and eliminate 5 of the troupe's members. This incident raised awareness on the rest of the gang as they swore on avenging their falling comrades. It seemed none of the sides was gonna stop at any cost until avenging for their loved ones. Eight total members of the troupe were left alive, one of them, a tall red haired shinobi seemed to not care for his fallen comrades, and only want power. Using that fact, the vengeful shinobi approached him, and asked to make a deal with the red haired rogue where they each trade one thing for another, the shinobi told the red haired rogue that he can be the head of the troupe, take control of everything and be the leader, all he had to do was teach the vengeful shinobi how to use "Nen" as he needed that style the most to take on multiple gang members without having to use traps and tricks. The red haired rogue agreed and on each weekend they secretly met where they trained and shared info. It took a whole two years for the vengeful shinobi to Master his use of "Nen", being ready for battle the red haired shinobi laughed in excitement as he never imagined this day would actually come where he's this close of taking the leadership of his gang leader.

On a Saturday night, all hell broke loose in the village when explosions were heard, flashes in the skies were seen, every villager left his home in search for safety, it was like a war between demons, 3 parties were involved, One side wished to avenge his family, one side wished to avenge their fallen comrades, and one side lusted for power and leadership. It was simply astonishing, the amount of buildings destroyed, the village's ground was full of holes, full of flames, everything was red, it was a bloody massacre were even the innocent villagers who were trying to escape got killed and dragged in this "War". Fighting for a straight two days, only 4 members of the troupe were left alive, with one of them ( the Red Haired Rogue ) having lost one of his arms still standing strong with a lustful look as he's getting closer to what he wanted. The vengeful shinobi on the other hand has grown tired, his body weakened and it seemed as there was nothing he could do. The odds were against the red haired and the Vengeful Shinobi, where the leader of the troupe was fighting against the Red haired rogue, and two members of the troupe were fighting against the vengeful shinobi. The end seemed near for the two, having realized that he will not succeed, the Red haired rogue looks at the Vengeful shinobi with a sad look as if saying goodbye, with all the life that's left in him, he charges towards the two members of the troupe and by making one handseal the Red haired Rogue releases all the chakra left in him creating a dome like chakra field that traps him and the two troupe members inside it, having taken a last look at the vengeful shinobi, he slams his foot on the ground causing every part of the inside layer of that dome to turn into Long Sharp Spikes/spears that impales everything reaching even below the ground itself, which takes the lives of the three men who were inside that dome, the dome disappears with nothing but blood and bodies full of holes left on the ground.

Unable to understand the Red Haired Rogue's actions, the vengeful man rages with confusion, not being able to focus on the matter at hand, he loses control over his "Nen" chakra in which he releases a powerful gust of pure chakra that devastates even the ground around him reaching the Phantom Troupe's leader, though immediately the Phantom Troupe's leader Dashes backwards into far range from the spherical blast. Shocked and intimidated, The Phantom Troupe's leader charges towards the Vengeful shinobi in hopes of delivering a lethal hit that finishes him off ending all this madness. As He charges towards the Vengeful shinobi, he gathers his "Nen" chakra to his open hand enhancing it's cutting and piercing ability, he then goes to attack the heart of the vengeful shinobi, surprisingly the Shinobi doesn't move a limb as the Troupe's leader's hand pierces right through his heart, he grabbed and held tight on the leader's hand not allowing him to get it out of his heart, the Shinobi then channels his "Nen" chakra to his right fist, and with all his might delivers one last blow to the leader's head causing it to go right through his face and skull creating a hole in the leader's face thus killing him. As both men fall on the ground, and with the final breath the shinobi had left in him, he talks to the sky as if addressing a soul; "Do not follow the vengeance path, for it's nothing but a faster death to a man's heart", saying these words, his eyes finally close looking so peaceful and rested as if his mission was completed successfully.

Three weeks later, screams and shouts could be heard from some tavern in the neighboring village, it was a small kid saving an old woman from some rogues and thieves, his hands were covered with "Nen" Chakra, saving the woman, the kid looks up to the sky as a flash back hits him where he's seen being trained by some shinobi. It seems that during the time the Shinobi and the Red Haired Rogue were not training, the Vengeful Shinobi was going to the neighboring village for some rest, and on his way there he found a lonely child with no family, no mother and no father, he realized it was caused by the phantom troupe or perhaps the war. Without a second thought the Vengeful Shinobi "adopts" the child making him his unborn son, teaching him everything about life and in addition the infamous style of the Phantom Troupe. The kid is later seen as a mid 20's educated man in the village of Iwagakure with a yet to be known future.

Description on the Abilities and Inner Workings of the Style: The concept of this style is rather simple, and I think the last part of the Background explains it all. It's basically the use of an enhanced form of the User's raw chakra, called "Nen" where the user spends years and years of training to get full control and mastery of his raw chakra making it more stable and more versatile to be used in many things rather than "living" and being the "source of life" to a ninja/human being. This style allows you to make a layer of your raw chakra on top of your skin, a VERY thin layer that cannot be seen by the normal eye. This layer will increase the physical abilities of the user, allowing him to strengthen his punches and his body parts for protection, it can also be aimed to cover for example the knee joint allowing the user to gain extra force and momentum which gives a slight momentary boost to speed and the power of the dash/jumps that the user performs.

Example Techniques:

( Genei Ryodan Kamae: Haipā ) - Phantom Troupe Style: Hyper
Type: Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: The user channels his Nen chakra towards the joints of his knees or his elbows. The user then pushes himself off the ground forward or to any side giving him instantaneous yet temporary boost in speed thus allowing him to dash in a great speed towards the direction he chooses.
†Note: Channeling chakra to both his Knees joints and his elbows in the same turn counts as two moves.
†Note: Can only be taught by Vasto Lordé


( Genei Ryodan Kamae: Hātopiasa ) - Phantom Troupe Style: Heart Piercer
Type: Offensive
Rank: S
Range: Self/Short
Chakra: 40
Damage: 80
Description: The user channels his Nen chakra towards his hand and the tips of his fingers causing his nails to appear to be extending. The user then charges towards his enemy aiming at his vital organs such as the heart, lungs, neck or kidneys.
†Note: Can only be used Three times per battle.
†Note: Can only be taught by Vasto Lordé

( Genei Ryodan Kamae: Rokku heddo ) - Phantom Troupe Style: Rock Head
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Self/Short
Chakra: 20
Damage: 40
Description: The user channels his Nen chakra towards his forhead. This strengthen the user's forhead to a degree where it allows him to smash through rocks and protects him from projectiles aimed at his head, the user can also use it to attack his opponent delivering a Rock hard headbutt that is capable of knocking out his opponent.
†Note: Can only be used Three times per battle.
†Note: Can only be taught by Vasto Lordé

Additional effects and Restrictions:
• Since this style uses enhanced Raw chakra, it is equal to Elemental Chakra, where to disperse the Nen Chakra you need at least a one rank higher Elemental chakra to do that.
• The user cannot use any other custom fighting style in the same turn he uses Phantom Troupe.
• The user must have reached at least 50% completion status in both his Ninjutsu and Taijutsu training.
• The user cannot use any enhancement Taijutsu technique in the same turn he uses Phantom troupe.
• Cannot be used to perform faster handseals, or enhance Ninjutsu/Elemental techniques. It is strictly used on Limbs and joints only.

Declined, do not resubmit.
It seems like you want to combine canon abilities and creating a new chakra "just because", and that doesn't make it viable for a CFS. At best, it can be a basis for a Custom Clan.
 
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Yashin

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Re: ±±Custom Fighting Styles Submission±±

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± Arts Of The Berserker - Gijutsu Sono Arekuruu ±

Type: Nin-Taijutsu
Background: Legends tell tales of mighty warriors who fought in a nearly uncontrollable, trance-like fury, a characteristic which later gave rise to the name 'Bersrkers'. These warriors were said to fight with the rage of a wild beast and often decorated themselves in ragged pelts of their fallen animal foes such as Wolf skin cloaks and Bear hoods, and even the horns of a rhino.

They were said to fight with reckless abandon and showed disregard to even their own life. Experienced ninjas tell of the horrors of war, of stealing one's courage and fighting through pain and fear that would cripple lesser men. According to them, to give over to rage in battle is to hand victory to your opponents; anger clouds one's mind and forces a warrior to make foolish and often fatal mistakes. The deadly Berserkers dare – for a Berserker would never beg – to differ. To them, the only way to conquer the terror of war is to become that terror yourself .They would sacrifice finesse for a dark rage that increased their strength and resilience.

The Berserkers were once a sacred clan of a few elite ninja who would train and live in the mountains. They were hired by villages to fight in battle and despite their fearsome stature, held a great sense of honor and pride. Eventually due to the clan's unwillingness to spread the talent among the newer generations, they died bitter on their deathbed along with the secrets of a Berserker with them. Luckily, the talent was not withheld completely, and the arts of the Berseker were noted down on ancient scrolls which were passed down to descendants of the original clan ready to create the new age of Bersekers.

Description on the Abilities and Inner Workings of the Style: The art of a Berseker is a simple yet innovative one. After the user has completed the hard training, he is able to create adrenaline quickly in his body in large amounts. The user mixes this adrenaline with his chakra molding it into a single unit allowing him to manipulate it extensively. This chakra is not used in a physical form to attack , but rather used to increase the existing power of a user allowing him to complete feats he would not be able to do without. It allows him to use the major component in the style, which is wielding an incredibly Large sword that would be nigh impossible to wield without the training.

Being a Berseker allows the user to drive into a willing fury, providing a bonus to his physical strength and speed and also allows him to cast aside the feeling of pain to an extent in which he could not before allowing him to fight to his fullest. The art is more about overcoming the mental boundaries to allow his body to perform better than it is to create additional power. Every Berserker is equipped with a humongous sword that would be unwieldable by a normal ninja without training. It is a staple part of their attacks and once training is complete they are able to swing these swords effortlessly
Sword size
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Example Techniques:

(± Gijutsu Sono Arekuruu -Sannyuu Arekuruu!±) ± Arts Of The Berseker - Going Berserk! ±
Type: Supplementary
Rank: A
Range: Self
Chakra: 15 (per turn active)
Damage: N/A ( +10 to any physical attack)
Description: The heat of battle and the stench of blood and death fills the Berserkers mind allowing him to enter a state of willingly fury providing a bonus to physical damage and the ability to cast away the feeling of moderate pain. This mode also allows the user to wield the massive weapons used by Berserkers giving him access to the further techniques.
Note: Must be activated before using any other Berserker techniques
Note: User lets out a unique chakra with this mode which is easily identifiable by Sensors.
Note: Can be activated passively if user is Sannin rank or above and has been trained in berserker arts for over 1 month

(± Gijutsu Sono Arekuruu - Chi-Zonbun! ±) ± Arts Of The Berserker - Bloodlust ±
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: (+10 for each hit)
Description: For a short while the Berserker is able to tap further into his Adrenaline reserves to make his blows more powerful. However this comes at the cost of reduced speed
Note: Can only be used Three times per battle.
Note: Going Berserk! Must be active
Note: Lasts for two turns
Note Users speed is reduced

( ± Gijutsu Sono Arekuruu - Oujou Kami ± ) ± Arts Of The Berserker - Death Warrant ±
-Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: User concentrates all his angst and power into a single devastating blow capable of slicing a heavily armored knight in two.The blows force is powerful enough to create C Rank equivalent pressure waves which will disrupt and stagger nearby enemies
Note: Can only be used twice per battle
Note: Going Berserk! Must be active
Note: Pressure waves can only reach up to mid range
Note: Users reactions and speed is subsequently slower for one turn after use

( ± Gijutsu Sono Arekuruu - Ankoku Inai± ) ± Arts Of The Berserker - Darkness Within ±
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user taps into his darkest bloodlust for a time. Each time the user lands a successful hit on an enemy which draws blood, he gains a temporary bonus to his next physical attack (+10). Each hit stacks up to an adding bonus. However while this mode is active, the user is unable to utilize any other Ninjutsu or Genjutsu as it disrupts the bloodlust, which would cause the mode to deactivate
Note: Going Berserk! Must be active
Note: Lasts for 4 turns
Note: Unable to use any Ninjutsu or Genjutsu while active

(± Gijutsu Sono Arekuruu - Kajiki ± ) ± Arts Of The Berserker - Swordfish ±
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user uses his swords reach to his advantage by skewering his opponent from a range away. The user trades protection for speed, lashing out with a series of rapid blows from a safer distance.
Note: Going Berserk! Must be active


Additional Effects and Restrictions:
- Berserkers develop an advantage in natural physical prowess once training is complete
- Berserkers are resistant to Genjutsu D rank and below due to copious amounts of Adrenaline always being present in the body.
- Requires superior chakra control
- Must be Sannin Rank to learn this style
- Must have Taijutsu to at least C Rank
- Can only be taught by the Head Berserker (Yashin)

Declined, do not resubmit.
There's nothing new here apart from you trying to use adrenaline to boost your strength (which has already been done) and somehow managing to merge it together with chakra. It's not a CFS, just a couple of modes and some claim to a higher strength.
 
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Ciberr

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Re: ±±Custom Fighting Styles Submission±±

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Noncharan Genkotsu | Nonchalant Fist.
Type: NinTaijustu.

Background: After utilizing the way of Dark release since he was little, Vergil had completely mastered the rare element. Over time he came to the realization that a small group of unrelated others had also been able to master that unique element. By studying their styles Vergil noticed all users of the Dark element had fought with one thing in common. They were all Nonchalant while fighting. By utilizing their Meiton mastery to intake their opponents justu, it became second nature to them. Battle after battle the users of Dark Release became very cocky with their dark release. They've become so adept at it they even are able to absorb a small portion of their own justu slightly reducing the damage but they'll be able to preform dark justu as if they absorbed their opponents justu. This was a needed adaptation to improvise with their close combat skills. They utilized their dark justu while entering close combat situations. They drained their opponents chakra and inserted dark chakra into their opponent which would disrupt their chakra network. With each lightning fast nonchalant strike the dark user will drain chakra with each strike while frustrating their opponents with their way of fighting. Like their opponent couldn't keep up. They realized how groundbreaking the style was and took it up as an actual thing because before it was just how they were.

Description on the Abilities and Inner Workings of the Style: The style revolves around the dark users ego(So to speak) combined with their taijustu skills and absorption ability. Starting with the absorption ability. A master of this style is a master of absorption and converting his opponents chakra into that of dark nature. All Dark related justu that follow an absorption will get a plus 10 boost to their strength. Being a master of absorption the user also is able to passively absorb a small portion of their own justu to be able to compensate for an absorption. Eliminating the need for his opponents matter based justu to fulfill his absorption needs. How this relates to taijustu is simple. A master and even student of this style is very cocky. Just how most dark users are naturally thanks to the belief that they can absorb almost anything this translates into their taijustu. While in taijustu encounters a follower in this style will fight with quick yet effortless movements. For example instead of taking a typical fighting stance with a guard, the user will fight with his guard down. Appearing to be open for attacks. But that's not the case. A user at this style is a pro at evading and countering strikes with seemingly no effort. He'll sway slightly to the right and left dodging possible attacks and similar concepts. The user will also sometimes take shots if its too much effort to dodge it, but utilizing his dark skills the user can suffocate his opponent by massive chakra drain. In certain situations where able to. Finally while counter attacking the user will use meiton to drain chakra upon touch, also allowing him to attack with dark while in those situations while defending himself against matter based ninjustu while at taijustu range. Making a student of this style the ultimate dark user.

Example Techniques:

Kuro Genkotsu | Dark Fist.
Type: Supplementary.
Rank: A ranked.
Range: Self.
Chakra: 30.
Damage: N/A (+15 to all taijustu)
Description: The user will coat his arms and legs in a light blue mist of meiton chakra that allows him/her to absorb chakra upon impact via taijustu. The strikes will not actually grant the user chakra but it will grant him chakra usable for dark justu. Absorbed justu will be stored into the users hand where his/her diamond resides. Strikes with this mode activated will do more damage to the target due to the dark chakra's fire like properties. Mild burns can be inflicted etc.

-Lasts 4 turns.
-Must have mastered Nonchalant fist.

Setsunai Gurippu | Suffocating Grip.
Type: Offensive.
Rank: S ranked.
Range: Short range.
Chakra: 40.
Damage: 80.
Description: After activating Dark fist the user will send a large amount of dark chakra to his absorption hand and strike the target with it. If a clean hit is landed onto the head of the target the user will drain a large portion of the targets chakra and energy. A direct hit will result in the target going unconscious due to the rapid loss of chakra and energy.


Additional effects and Restrictions:

-After absorbing a justu the user will get +10 to all dark justu for a time dependent on the size of the justu:
  • D rank = 1 turn.
  • C rank = 1 turn.
  • B rank = 2 turns.
  • A rank = 2 turns + and additional 5 damage.
  • S rank = 2 turns + and additional 5 damage.
  • Forbidden Rank = 3 turns + and additional 10 damage.
- A master of this style is able to passively absorb his own matter based justu compensating for justu needing an absorption via inhailing maw to be used. All matter based justu the user passively absorb under B rank rank will lose 5 damage points. While justu B rank and over will not with passively absorbed.

-Must have mastered Dark and Taijustu.
-Must be at least Sannin rank.
-Must be taught by Ciberr.

________________________________________________
 Declined 
Description makes little sense. No damage boosts. No passively absorbing this or that. A CFS cannot alter how a KG works.
 
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Gèckö

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Re: ±±Custom Fighting Styles Submission±±

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(金 Renkinjutsu) ¤ Alchemy Arts

Type: Nin-Taijutsu

Background:

In the beginning there was the sage. The sage was with God, and the sage was God. The sage created the foundations of life as well as it's extremities. Making the things he imagined come true. But aside from all this knowledge and power, the sage desired companionship. So he made himself a wife. Splitting his power in half and creating a female version of himself. Months pass and this woman came to bare the sage's children. More months pass and the sage's heirs were born. Three beautiful boys. All with a third of their parents powers. But why a third and not a half? While the mother was giving birth to these triplets half of her power was released out and into the darkness. The sage sensed this lingering power and went to go an capture it. Half of the man he was now, the sage stood no chance against whatever this power had become. But he went regardless, he knew it was time he left this life. And what better way then by his own creation. The sage traveled across his own creation searching for this power. And it didn't take to long for him to find it. This lingering power had merged itself with the darkness of the sage's heart which was the night time. Creating the juubi.

The Juubi and the sage fought and it was an intense battle, the sage ended up having to sacrifice his life to defeat the Juubi. In his final seconds of his life, the sage sealed the Juubi within himself to depart within him into the after life. But the sage didn't have the power to seal all of the Juubi. The juubi was alive and thriving. Except with a new body, the Juubi was now the 0 Tails. Appearing as a massive snake. Despite being a fraction of the Juubi, the 0 tails was still powerful enough to kill what was left of the sage. His wife and children.

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Years pass and the children were now 18 years of age each of them resembling the sage himself and gaining exponential strength daily. The mother an old widow closing in on her end. The 0 tails decides to attack. The 0 tails destroyed everything shifting the one land mass into many different land masses. Which would later become the great lands. The mother with what ever lingering chakra she had possessed the 0 tails becoming the first jinchuriki. The mother as the 0 tails divvied up her chakra as well as the 0 tails chakra creating 3 women. Each woman would go on to become a companion of one of the sons. The mother with no energy left simple dissipated leaving three objects behind in her place.

The first object being a large tone with strange engraved markings. This stone was taken by the youngest son. This son would go onto become the Uchiha clan founder and the stone, the great Uchiha stone giving the Uchiha clan there eyes. The second object wasn't really an object but rather a piece of matter. The eldest son would take this matter and absorb it. This son would go onto become the Senju clan elder and the matter, the sage's will. Giving the Senju clan exceptional intelligence, life force and all who come after them. Commonly known as the will of fire. The last object isn't covered to well but is just as important. And would go to the middle child. This object would turn out to be the Elixir of Life. It was said the middle child would drink the elixir and his wife to be instantly became pregnant. While he died instantly. The middle child would simply be known as Thoth the forgotten child. The eldest and youngest brothers would go out and spread the sage's power and life all across the world. While the middle child is just a memory. But that would all change soon.

The woman gave birth to a child, and on the palms of the child strange markings. Similar to that of those on the Uchiha clan's stone. This marking would go on to be named the Mark of Panacea. Immediately after giving birth to that single child it was said that he grew in age and size after one day impregnating his mother and creating multiple children of his own. All of whom had the mark of Panacea. The woman would continue to have children over many many years until she finally died. But for those gifted with the mark were said to have exceptional knowledge and unique chakra. The first child born of this woman would go on to found Getsugakure where all of his children would learn to exploit and explore the powers of Panacea.

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As the times shifted from the age of the three sons to the modern age and the first son of the middle child was in his elderly years. He began to train his offspring in uses of the mark that each of them had on their palms. It was said that by focusing fire chakra to his palms more so the symbol he was able to suck the moisture out of water making it dry and soluble. By focusing water chakra to his hands he was able to extinguish the brightest of flames with ease. And by focusing lightning chakra to his hand he was able to decompose solids, breaking down there very composition. The son before dying would pass his teachings on his offspring who would continue to multiply and pass down the mark of Panacea as well as the teaching for twenty years. Then the mark stopped appearing and last son's teaching ceased to exist except to the lucky few who were born at the end of the twenty years. He would name this style Renkinjutsu, which translates to Alchemy Arts. The name derived from it's alchemic background and foundation.

Description on the Abilities and Inner Workings of the Style:

Alchemy Arts is basically the use of unique chakra control and nature control. By sacrificing the practical uses of the elements you choose you gain the ability to null it's strong points through physical contact. There are three main practices with many different branches of this style. Jing, Ch'i, and Shen. Each practice contains many different uses and only all 3 can be used by masters of this style.

(人 Jing) ¤ Life:

The first practice of Renkinjutsu being Jing or life. This style is mainly used for supplementary use. Meaning little to no attacks come from this practice. This practice is the foundation for the rest of the style. Commonly practiced through prayer. Through prayer, the user can focus more heavily on balancing his chakra and over all life energy. Allowing smoother transitions between branches and can even strengthen the style over all. Prayer in battle is dangerous as you must close your eyes leaving your body at risk. But the pay off is immense. After prayer, users of this style were seen to feel stronger mentally and physically.

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Through the practice of life one's ninjutsu range is increased allowing the creation of things that normally aren't possible Such as multiplication and projection. Advanced user's of this style can seemingly project images of their body in multiple directions through balance of chakra and body. As well as create after images of one's self through slight movements and body control.

(ネ Ch'i) ¤ Energy:

The second practice of Renkinjutsu being Ch'i or Energy. Energy being the core of Renkinjutsu, it wouldn't be a style without it. Ch'i is practiced and used by balancing one's energy within the body and distributing it to the mark of Panacea. Similar to that of a Ying and Ying balance but having no relation to it in Naruto context. Examples being contrasting positive and negative lightning chakras. Balancing the viscosity and solubility of water. Judging temperatures by touch and chakra sense. Energy is most commonly used for battle allowing the user to counter or defend against different chakra types.

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Ch'i when practiced by advanced users of this style can go even further than basic uses. Aside from balancing yin and yang between each respective element. Advanced user's through the practice of inner and outer alchemy can cause elements to take on properties of other elements. Inner neidan focusing on the negative and outer reidan focusing on the positive. Allowing such things to happen like making water appear as if it burns, fire that causes paralysis. Those are effects of neidan. While reidan allows redirect through the use of the mark of Panacea. Only masters of this style can use both at the same time. Meaning on each hand. Effects that can happen through neidan and reidan in conjunction. Fermentation through making water feel as if it burns the opponent begins to sweat enzyme filled with chakra making him feel weaker. Putrefaction caused when lightning takes on the process of water becoming soluble. Dissolving into the opponent's skin and decomposing chakra cells from the inside out. Sublimation happens when fire takes on the properties of lightning while maintaining it's natural properties causing solids to disintegrate and liquids to evaporate.

(精 Shen) ¤ Spirit:

The last and most prominent practice of Renkinjutsu being Shen or Spirit. Going further then your life and energy force and connecting with one's inner being for enhanced reflexes and overall sense. This practice is commonly known as the "third eye" allowing one to see without seeing. Similar to the practice of life. Spirit is practiced through meditation. As shown in the manga meditation is used to harvest natural energy for sage mode. But this meditation is used to gather an enhanced perception and overall sense. Through 'leaving' your body one can enter a state of nirvana or bliss. Where one's reactions and overall sense are a step further than the average shinobi.

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Advanced user of the spirit practice can undergo Corporification the process of recovering spirits or past life into one's body. I.E the last son of the middle child. Masters of this practice can even come in touch with Thoth himself. Gaining his knowledge of most things for brief moments. When this style is active one's perception of all things becomes second nature allowing the deduction of genjutsu to become easy.

Example Techniques:

(人 Jing) ¤ Life Basic:

(Renkinjutsu: Kihonteki Kigan)- Alchemy Arts: Basic Prayer
Type: Supplementary
Rank: C Rank
Range: Self
Chakra: 30
Damage: N/A (+5 to all ninjutsu)
Description: The user closes his eye and kneads chakra throughout his entire body. Focusing on balance and equal proportion between every ligament of one's body. With closed eyes the user will recite a short prayer. Loud enough that those in close range can hear. "Give justice to your people oh lord and set my enemies free amen." The user will then perform a single hand seal releasing all stress from his mind and absorbing strength through prayer. Not actual strength but the belief that one is stronger. With this mentality one's chakra control and overall force exerted is increased by +5 to all ninjutsu.
Note: This prayer can only be used one time per battle and must be used before all advanced Renkinjutsu techniques
Note: Lasts 3 turns
Note: The user's Killing intent is weakened when this is active.
Note: Can be used by all levels of this style

(人 Jing) ¤ Life Advanced:

(Renkinjutsu: Mikoto's Kigan)- Alchemy Arts: The Lord's Prayer
Type: Supplementary
Rank: A Rank
Range: Self
Chakra: 40 (-5 every round)
Damage: N/A (+5 to all jutsus)
Description: The user gets on his knees, bows his head and closes his eyes. In prayer position the user begins to knead and balance his chakra and life force throughout his body. Chakra rapidly circulating through every part of the user's body. The user begin reciting a long prayer. "Our Father which art in heaven, hallowed be thy name. Thy kingdom come. Thy will be done, in earth as it is in heaven. Give us this day our daily bread. And forgive us our debts, as we forgive our debtors. And lead us not into temptation, but deliver us from evil. For thine is the kingdom, and the power, and the glory, for ever. Amen." After reciting this prayer the user opens his eyes and performs a single hand seal and all tension and restrictions on the user are released allowing overall chakra control and energy to increase. Increasing to the point to the slightest movements the user makes he creates after images. And advanced movements causing the user's body to appear as if it projected. Example when the user sprints and changes direction his body will appear in that direction before he gets there.
Note: While this is active the user cannot use any other advanced alchemy
Note: When this prayer wares off the user looses his bonus attack points
Note: Lasts 4 turns
Note: Killing intent isn't useable while this is active due to all hostile thoughts being revoked from the user's body
Note: Projections and after images are traceable by 2t level sharingan and up
Note: Can only be used by prodigy level user's and up


(ネ Ch'i) ¤ Energy Basic:

(Renkinjutsu: Mannouyaku's Doki)- Alchemy Arts: Panacea's Wrath
Type: Defensive/Supplementary
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: This Technique has 3 variations. Based on the history of the style it was explained that through distributing various chakra natures to the Mark of Panacea. And the use of this jutsu the user can null incoming attacks.
Water:

The user performs the ram hand seal and places his hand on a fire attack releasing a single pulse of water vapor. Causing the fire attack to condense into steam through the mixture of high viscous water vapors and fire. The steam clouds the user's vision of the opponent and vice versa.

Lightning:

The user performs the rabbit hand seal and places his hand on any solid. Distilling both positive and negative lightning chakra into said solid through the mark of panacea. The positive and negative chakras react to each other causing the lightning molecules to merge with the solids molecules. Lightning and most solids don't mix causing said solid to disintegrate into dust or whatever the solid's natural gaseous form is. (Ice-mist, wood-ash, earth-dust)

Fire:

The user performs the snake hand seal and releases fire chakra to the mark of Panacea. When water comes in contact with the mark of Panacea, the water heats up and evaporates losing all soluble properties of water and obtaining the properties of super heated ash.

Description Continued: The mark of Panacea has many different purposes outside of nulling incoming attacks. This technique can be used in close combat causing the effects of each respective element for whatever body part the mark touches. Fire causing severe burns to that body part. Water causing the skin to become irritated highly vulnerable to lightning attacks. Lightning causing paralysis to that body part.
Note: Only masters of this style can use all three elements, but only at the sacrifice of that elements ninjutsu
Note: For attacks from the opponent it works on b rank and below
Note: Potential level can use one nature type, passion and prodigy can use 2, alchemist and master can use 3
Note: Different nature types cannot be used at the same time from one body. If you create a clone fine.

(ネ Ch'i) ¤ Energy Advanced:

(Renkinjutsu: Mannouyaku's Shinka)- Alchemy Arts: Panacea's Evolution
Type: Offensive/Supplementary
Rank: S Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The advanced version of Panacea's wrath. After using basic prayer the user performs 2 hand seals entering inner and outer alchemy. (neidan and reidan) Now when the user channels the respective chakra natures to his hands they switch with it's counter part. Water changing to fire causing fermentation. Lightning to water causing putrefaction. And lastly fire maintaining it's natural perks as well as lightning's causing sublimation. (For each reaction see Ch'i advanced.) With the altered chakra natures within his palms the user palms an attack causing the object to react as described. But how would this work without the attack continuing at the user. Through the use of reidan the user balances and redistributes his chakra into attacks sending them back at the opponent. Maintaining the effects of the altered natures.
Note: Due to Reidan and Neidan only being able to be used by masters all level below master must choose between inner and outer.
Note: If the user chooses Neidan he cannot use reidan until he is a master and vice versa
Note: When Neidan is used this technique is strictly offensive not allowing redirect, when Neidan is used it is recommended that it not be used on incoming attacks as it would harm the user
Note: Can only be used after Basic Prayer


(精 Shen) ¤ Spirit Basic:

(Renkinjutsu: Nehan)- Alchemy Arts: Nirvana
Type: Supplementary
Rank: B Rank
Range: Self
Chakra: 20 (-10 every round active)
Damage: (-5 every round active)
Description: The use sits down or creates a clone to sit down and meditate. The clone or the user while in this state of meditation releases tremendous amounts of chakra and thus causing one's senses and reactions to increase due to the burden of having to focus on as much chakra being lifted. This chakra as it exits the user's body will create what seems to be a small ghost like figure that attaches to the user's back and continues to absorb chakra until the meditation is ceased. when the meditation ends the chakra is distilled back into the user and the enhanced senses are nulled. And the user becomes groggy and slowed down. When this chakra enters the body again it dispels all foreign chakra and non natural effects on the user's body. I.E (Curse mark, sage mode genjutsu)
Note: Can last up to a maximum of 4 turns
Note: When this is active the user cannot use any other alchemy unless he is of master or alchemist rank
Note: Can be used with clones
Note: Can only be used once per battle

(精 Shen) ¤ Spirit Advanced:

(Renkinjutsu: Tōto's Umarekawari)- Alchemy Arts: Thoth's Reincarnation
Type: Defensive/Supplementary
Rank: Forbidden
Range: Self
Chakra: 50
Damage: 90 (The user is unable to move after this technique is used)
Description: The user after entering Nirvana closes his eyes and focuses on all 3 practices of Alchemy. Balancing inner and outer alchemy, focusing on spirit and natural energy while releasing all chakra from his body. Once completely motionless the user enters a state of subconscious where the user become Thoth himself. Once Thoth has entered your body the user is a sitting duck for attack but won't feel the effects until afterwards. (Only if they are forbidden rank) While you 'are' Thoth the user gains knowledge that he wouldn't normally have via Third eye. gaining the ability to see without seeing. So if the user is placed in a genjutsu he would know and Thoth would dispel it. In short while this technique is active the user can't attack or e attacked unless the jutsu is of forbidden rank. As well as all non natural extremities are released from the user's body. When Thoth exits the user is drained of all strength and chakra and his body is left motionless except for the mouth.
Note: Can only be used after Nirvana
Note: Can only be used when the user is completely motionless. (Paralysis, killing intent genjutsu that prevents motion)
Note: Can only be used by masters of this style
Note: Can only be used once
Note: After this technique is used the user cannot his body. Only mouth can move, due to strenuous exertion of chakra, energy and the exiting of one's own self conscience as well as the entrance of Thoth.
Note: Due to the knowledge Thoth has all non natural effect of the body are dispelled
Note: While this technique is active the user's body is shrouded in Thoth's chakra only forbidden jutsus can harm the user even then the user won't feel it until Thoth exits
Note: Lasts a single turn
note: Genjutsu cannot be placed on this user for the rest of the battle

Levels:

Potential- The basic level of this style that you obtain through your first day of training. Can only use basic branches of one practice.

Passion- The second level of this style that you obtain when I say so. Can use basic branches of two practices.

Prodigy- The third level of this style. This is given through completion of all basics. You can now use all three basic branches of each style.

Alchemist- The second to last level of this style. You have trained in Alchemy for many years mastering each basic branch to it's fullest potential. Now you are ready for advance skills. Alchemists are able to learn one advanced branch of one practice while keeping basics of 3.

Thoth's Reincarnation or Masters- You have learned everything you can without learning all the techniques. Now you are ready to learn every advanced branch of each practice. Your body is a walking temple of peace and balance. You have no killing intent but full mastery of each branch and practice. Being the creator I obtain this off the back. Once whoever I train in this style passes the 4 previous stages the obtain this status.

Restrictions and Conditions:

¤ Be of Sannin rank
¤ Have mastery over the Basic 5 Elements
¤ At least started ninjutsu and taijutsu
¤ Must be born with the mark of Panacea
¤ In order to use said version of Alchemy arts, you must give up that element completely
(In your history state that you were born in Getsugakure)
(As well as relocated after birth)
(All people born of Getsugakure obtain the mark of panacea, reasons stated in background)

¤ Must be at least 20 years of age
(Anything after this time line the mark of panacea stops appearing)


If needed I have permission to submit this submission under a similar name to erzo's


________________________________________________
 Declined 
Ok, its not badly written and the core idea is cool actually...but not for a CFS. This isn't a custom fighting style but rather material for a Custom Clan. Its not exactly a custom application of skills into a new way of CQC but rather a deeper, more intricate thing which can only be really achieved through a custom clan. DNR.
 
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Frozenstein

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Re: ±±Custom Fighting Styles Submission±±

(Dansu no Chou) - Dance of the Butterfly
Type: Nin-Taijutsu
Background:

After years of fighting, Tashigi of the Hidden Rain decided to develop her own fighting style. She already saw several styles that uses only taijutsu, saw some that uses elements and even more weird ones that seals the opponent or puts them into a genjutsu. She decided to create one that suits her style more.

She started to develop a fightning style that could go well with her own style, but she soon realised it's just a waste of time. In her anger she went to a temple where she saw monks fightning. She was amazed how they moved with grace, how they were be able to become one with their surroundings and how they kept their opponent away from them with a long staff. It was surprisingly elegant and switched a button in her what made her to start it again.

On her way home, she got the idea to create a fighting style that uses taijutsu as a base, but instead of fighting close range, it extends into a longer range. For that to be accomplished, she had 2 ways. One is either mimicing the famous Hyuuga fighting style, or use elements as a mean to attack or defend. However that alone wasn't enough to become a fighting style. She was thinking days and nights, trying to figure out what to do. One day, close to the borderlands of her country, she stayed at an inn where an old philosopher lectured the guests. He was talking about a butterfly that flapped it's wings, what over time caused a hurricane on the other side of the World.

First, she didn't really pay attention, but then suddenly she understood it. She knew how to make a fighting style that not only uses basic taijutsu, but the elements as the base and affects both short and long ranges. The next day she headed straight home and started to work on it for weeks. Then about one and a half months later, she finally made the basics for her style, what she called Dance of the Butterfly.

Description on the Abilities and Inner Workings of the Style:

This style is based on the Butterfly Effect, where when a butterfly flaps his wing, it creates a hurricane on the other side of the World. The style uses the same concept and incorporates it with simple taijutsu moves and 3 basic elements. The principle of the style is to use simple movements through elements from a safe distance. These elements are the earth, water and wind, but all of them has different usage, effects and needs different levels of knowledge.

To use this style, one has to look at the elements on a different way than he did before. The user not only have to keep in mind how these elements look, work and what effects they have, but also what they are made of on a much more basic level. This is necessary for the user to use the basics of the style. These basics are to create "shock waves" in these elements, that are not only not losing strength, but the opposite, they gain it. However it's still not enough, they still have to be fast and have an effect in real time or with a timed delay.

Once the user understands the basics of the styles, he can then use them with the elements. However as said above, these elements have different levels, usage and effects, which are the followings.

Earth:
The easiest and most basic element of the style. The user punches or stomps at the ground and use earth chakra at the same time. With his chakra, instead of simply directing it toward the targeted area and perform a technique, he also creates a "shock wave" that has an effect on the smallest grains of the earth. These grains when the user starts his technique, gets "hit" with the user's chakra what results in them being hit the grains next to them, what also hit the grains next to them and so forth. This results in a continuous "wave" of hits that travels toward the targeted area. This wave still contains the user's chakra and so while moving, gathers the energy from these hits and gradually strengthen itself, resulting in a bigger and way stronger wave.

Water:
The second element of the style, which requires advanced knowledge. Since it has no solid form, it is harder to create a "shock wave". The initial movement is the same, the user has to stomp or hit the water and release water chakra into it. However this thime he has to "hit" the water molecules inside the water what also starts a "wave". This wave also contains the user's chakra, gathers the energy from the hits and gradually get stronger, but since it has no solid form, the user has to possess a better chakra control and direct the wave more carefully. However since the water has no solid form, the user can use water based attacks faster than earth.

Wind:
The last and hardest element of the style, however the user has the most freedom in it. He can make a punch, kick, swing or just a little finger movement in the air to create the "shock wave". He has to hit the wind particles with his chakra in the air and control it perfectly. Like with the previous elements, it gains strength as it travels and is the fastest from them all.

If the user can master this style, he can not only create these waves and direct them in certain directions, but also learns to time these attacks. He will be able to launch attacks with immense speed at long distances, or slow them down extremely, creating an attack that has an effect way later. He will also be able to hide his attacks in the elements by controlling the wave and preventing the elements from "splashing", turning them into surprise attacks. That time the used elements won't have a noticable change in their form for the naked eye, just only the "gathered strength" travels, what only affects the used element evidently when is about to hit. Masters of the style will be able to strengthen his attacks in short range in order to have greater effects.

The main problem with the style is that, it needs time and space to gather strength, unless the user has the appropriate knowledge to make the effects work in shorter ranges. For the average users, all techniques have only half of their power in short range, have the appropriate power of their ranks in mid range and get another half of their power in long range. This means if the technique is A-ranked, it has 30 damage in short range, 60 damage in mid range and 90 damage in long range.

Those who learn the style, automatically go through some stages that determines their knowledge of the style.

Student:
Those in this stage learn how to create the basic effects and use the 3 elements starting with Earth. Those who are here are usually lower ranked or doesn't possess/master all the elements.

User:
Those in this stage possess all 3 elements, get to know how to use the basics and learn to time their attacks and change their speed. Those who are here mastered the 3 elements, has great chakra control and has appropriate knowledge of the style.

Master:
Those in this stage possess all 3 elements, knows the basics, learned to time their attacks, change their speed and can prevent "splashing" to use suprise attacks.

Creator:
Creator of the style, knows everything the other stages know and can use his style in shorter range with greater/maximum effect.

Example Techniques:

Dance of the Butterfly: Wind Flick
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user uses Dance of the Butterfly and his wind chakra to perform a simple attack. He makes a flick with his finger toward the target and creates a wave of wind based on the style. This wind as it travels, gather strength and grows gradually, resulting in a hit that feels like a really strong kick. When controlled perfectly and used on a person, it is able to push him back.
- Can only be used 3 times per battle
- Stages of knowledge in the style affects the technique
- Can only be used by Frozenstein

Dance of the Butterfly: Wind Slap
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user uses Dance of the Butterfly and his wind chakra to perform a simple attack. He slams his hands together and creates a wave of wind based on the style. This wind travels in every direction and during that, gathers strength and grows gradually, resulting in a 360° hit that pushes everything back.
- Can only be used 3 times per battle
- Stages of knowledge in the style affects the technique
- Can only be used by Frozenstein

Dance of the Butterfly: Earth Eruption Technique
Type: Attack/Defense/Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user uses Dance of the Butterfly and his earth chakra to perform an attack. He slams his foot on the ground, channel his earth chakra into it and create a wave that makes the earth forcefully erupt. This eruption happens every time the grains inside the earth hit each other, resulting in continuous eruptions of earth that travels as a wave toward the target. These eruptions grows in strength and scale as the wave travels, resulting in huge, several meters high and wide eruptions toward the end.
- Can only be used 3 times per battle
- Stages of knowledge in the style affects the technique
- Can only be used by Frozenstein

Dance of the Butterfly: Water Splash
Type: Attack/Defense/Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user uses Dance of the Butterfly and his water chakra to perform an attack. He hits/kicks or stomps at the targeted water and channel water chakra into it. He creates a wave of water inside it, but instead of controlling it, he let the wave to splash the water source as it travels, resulting in it losing it's previous form and make it dispersed in the surroundings. This technique can be used on water techniques to destroy them.
- Can only be used 3 times per battle
- Stages of knowledge in the style affects the technique
- Can only be used by Frozenstein

Additional effects and Restrictions:

- Must have excellent chakra control
- Have to master all 3 elements in order to use the style completely
- To master the style, one has to go through 3 training sessions with the 3 elements starting with the easiest toward the hardest
- When mastered the style after a short period of time, the user will be able to use the style with more simple movements without the restrictions in the elements
- Downside of the technique for those who doesn't have the appropriate knowledge is that it needs a certain range to have a serious and strong effect
- This style is made to have an effect in mid and long ranges, so without being the creator, the techniques lose strength in close range
- Can only be taught by Frozenstein

________________________________________________
 Declined 
This is not CQC. Its not a CFS. And the butterfly effect is not what you describe. Its a therm applied to a concept when speaking of chaos theory, where its defined as the sensitive dependence on initial conditions in which a small change at one place in a deterministic nonlinear system can result in large differences in a later state.
 
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Serpent

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Re: ±±Custom Fighting Styles Submission±±

Arts of Necromancy (Necromantic Arts)
Type: Rikajutsu
Background: Hei Uzumaki, after studying the ways of the world had feel deeply in love with science. So much so that he wished to further understand the mysteries that still clouded the world. After studying for many years and having resources of the Forbidden Uzumaki Archives. Hei developed a form of combat that he calls Necromancy. This style helped Hei understand the different elements and the sub-elements that create them. By studying the Fuuinjutsu that his clan has mastered, Hei was able to decode the seals that where used to effect/seal/develop elements and chakra's. With the understanding of the Uzumaki Fuuinjutsu, Hei was able to use similar formulas in order to have dramatic effects on the elements that make up this world.

Description on the Abilities and Inner Workings of the Style: The ancient metaphysical science/natural art of manipulating and altering matter by using natural energy. This act is known as "Transmutation" and its sequence is usually described as:

-Comprehension: Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within.

-Deconstruction: Using energy to break down the physical structure of the identified material into a more malleable state so as to be easily reshaped into a new form.

-Reconstruction: Continuing the flow of energy so as to reform the material into a new shape or form.

The proper application of this craft requires not only a full understanding of chemistry and ancient Necromancy theory, but also a sort of natural talent towards recognizing and manipulating the physical objects with energy (chakra), which require uncommon levels of intelligence and aptitude. Those remarkable individuals capable of studying and practicing Necromancy are known as "Necromantist". There are many paths by which "Necromantist can transmute the various substances of the world, with some being said to transmute by way of the Five Classical Elements (Water, Earth, Fire, Lightning and Wind) and some by way of the Three Essential Principles (salt, sulfur and mercury), but the basic tenet at the very foundation of all Necromancy is that of Equivalent Exchange. This means that in order to preform this Art, one must already have the substance at hand. The scientific practice of Necromancy is to create objects out of raw material or turn one object into another is widely believed to be capable of anything. Indeed Necromancy is often viewed as magical or miraculous by those unfamiliar with the craft, but it is a science and as such is subject to certain laws and limitations, all of which fall under the concept of Equivalent Exchange: "In order to obtain or create, something of equal value must be lost." In standard practice, Equivalent Exchange is separated into two parts:

-The Law of Conservation of Mass: which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.

-The Law of Natural Providence: which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material. In other words, an object or material made mostly of water can only be transmuted into another object with the attributes as water.

The consequences for attempting to bypass the Law of Equivalent Exchange in transmutation are not merely failure and cessation. When too much is attempted out of too little, what occurs is called a Rebound, in which the Necromantic forces that are thrown out of balance on either side of the equation fluctuate wildly of their own accord in order to stabilize themselves. Taking or giving more than was intended in often unpredictable and catastrophic ways such as accidental mutation, serious injury or death. Rebound Techniques do exist but are considered to be two risky to its user and as such are Forbidden.

Example Techniques:
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(Rikajutsu: Kajin) Necromancy Arts: God's Flame
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: By manipulate the concentration of oxygen in the air surrounding the target by clapping there hands together and focusing there chakra, will raise its density to a level at which it becomes a volatile and flammable oxidizer, and creating narrow pathways of oxygen through which he can direct the ensuing flame that blossoms from a spark created by focusing katon chakra within the fingertips. By Snapping the fingers together a spark can be made. loud snap can be heard. The 'snap' sound is caused by the instantaneous speed at which the highly concentrated gases and sparks react together and pop releasing a blaze that quickly consumes the dense oxygen.
Note:
-This Jutsu can only be used three times per battle
-Requires a two turn cool down
-This Jutsu can only be taught by Serpent

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(Rikajutsu: Uedkei Fuu) Necromancy Arts: Armstrong Method
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: By utilizesing this style of combat Necromancy by mixeing Necromantic skill with physical prowess. the user transmutes objects mainly by punching them. It is throgh this method the user transfers the kinetic energy of his blows into the Necromantic energy, enhancing the speed and force, the user can rapidly produce by transforming raw stone, mud, or even steal (such as a basic kunai) into projectiles which are then launched with the force of his punch, the shape of the projectile very's depending on what shape the user makes out of the materials at hand, however the main use of this is to make Sharp projectiles that can cause major damage.
Note:
-This Jutsu can only be used four times per battle
-Requires a one turn cool down
-This Jutsu can only be taught by Serpent
Additional effects and Restrictions:
-Requires Expert Chakra Control
-Requires Mastery over the Basic 5 Elements.
-Requires Mastery over Ninjutsu.
-Raquires Minimum Rank of Kage or Higher.
-Can only be taught by Serpent.

Permission from Owner of Past Declined CFS that has similar features to this style.



________________________________________________
 Declined 
This is entering into CC area. Its not a CFS. DNR.
 
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The_Empire

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Re: ±±Custom Fighting Styles Submission±±

Staff Arts (Sutaffu)
Type: Kenjutsu/Other
Background: Deathstroke being a man of close range combat and wanting to bring the close range combat back, he thought of ideas. He started with making a fightning style that uses spears and staffs. He called it Staff Arts.
Description on the Abilities and Inner Workings of the Style: Staff Arts is a style that uses Spears and Staffs of different variety. To use this style one must first learned kenjutsu because kenjutsu basics of what Staff Arts uses. Vertical, Horizontal, Thrust, and Diagonal slashes. Staff Arts is a different style on the basics it uses a staff instead of a sword. Staff Arts does external blunt damage but also internal blood force trauma, if the attacks are hard enough to deal them. Staff Arts acts as an extended arm for the user but it can be a real extended arm if the staff is customized to have a hand on it and can act like an arm(must be a custom weapon to do this, there goes an idea for someone if they need an idea for a custom weapon).

What makes this a different style is that it uses chakra to enhance the damage of the staff and also forces shock waves out of the weapon. Also the user could use this style as a way to use the staff or spear to use elements out of the weapon like using Chidori Spear out of the weapon. The uses elemental chakra also to increase damage or to defend against elements.

Example Techniques:
Staff Arts: Shockwave From Hell
Rank: A
Type: Offense
Range: Short-Mid
Chakra Cost:
Damage Points:
Description: The user jumps up in the air and comes down on the ground hitting the ground with their weapon(spear or staff) and releases a large amount of chakra into the ground. The released chakra sends out a shockwave that cracks and breaks the ground throwing rocks all around. The ground also knocks everyone around the user up to mid range off their feet.

Staff Arts: Elemental Enhancement
Rank: B
Type: Supplementary
Range: Short
Chakra Cost:
Damage Points:
Description: The user infuses their weapon(spear or staff) with an elemental chakra increasing its damage power and giving the staff more abilities like lightning shocks or pierce harder things the staff couldn't at first.
-The user can use this passivaly when using this with an ninjutsu to release it from the weapon(spear or staff).
(this is an example if approved of this style the technique will be more detailed)

Staff Arts: Spinning Defense
Rank: B
Type: Defense
Range: Short
Chakra Cost:
Damage Points:
Description: The user spins their weapon(spear or staff) using both hands very fast. The user can defend against weapons but if used with "Staff Arts: Elemental Enhancement", the user can defend against B rank and below jutsus.
Additional effects and Restrictions:
-Must have learned Kenjutsu
-Chakra Control increased


________________________________________________
 Declined 
Ok...staff arts...cool...but what makes this a CFS? I mean, anyone can make a staff or have a staff in its bio as they are basic weapons and make a set of wielding techniques for it. What makes your style unique enough to become a CFS? Adding chakra? We can add chakra to anything, even a punch. Doesn't mean its a CFS. What I'm saying is that its too generic, unspecific and undeveloped. It cannot be approved without being unique.
 
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Vex

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Re: ±±Custom Fighting Styles Submission±±

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Sleepy Fist
Type: SleepJutsu
Background:

Killua Zoldyck one time fought someone while he was very tired. He then fell asleep in the middle of the fight, being very tired. Killua then recognized the values of this style and used it to win many battles while developing the mechanics of this style.

Description on the Abilities and Inner Workings of the Style:

When someone is asleep, their muscles are very loose. They are also in a "glazed over" state, and as such will use the very least amount of motions possible. All his attacks seem somehow "lazy", and are very accurate. Similar to when Rock Lee fought Kimmimaro. In this state the user's eyes are still open and he can still see. His mind however has been almost shut down, all his reactions are sped up. Movements are looser and more accurate. It can be used with a sword as well, allowing much more loose slashes and accurate. The user whilst using this particular style, possesses both incredible reflexes and speed, which when used in conjunction with the momentum and weight of her staggering body, can defeat the majority of opponents with only a few fluid movements.

Example Techniques:

|Sleepy Fist|Knock Out!
Type: Supplementary
Rank: B
Range: Self
Chakra:20
Damage:N/A (+10 to all Sleepy fist jutsu)
Description:The user makes himself fall asleep and his movements become looser and more accurate. Making almost no wasted movements, the user is like a machine. This jutsu must be activated to use all sleepy fist jutsu.
|Sleepy Fist|Lazy Punch*
Type:Offense*
Rank:C*
Range:Short*
Chakra:15*
Damage:30*
Description: After the user falls asleep, he gets in close range to the opponent. He then delivers a strong and very loose punch to the opponent's face, and while the opponent is dealing with that he delivers a fast punch with his free hand to the opponents midsection.

Additional effects and Restrictions:

-Must be Sannin to learn-
-Cannot use any form of nin or gen jutsu while using this style-
-Reaction speed is increased when compared to the average strong fist user-
-Base speed is also much faster than the average strong fist user-

______________
±± Declined ±±
You need to make the explanation much better. If you are put asleep how can you fight? Lee fought because his muscles have been trained so much that they would reply autonomously to any attack. And agains kimimaro he used Drunken Fist. He was pretty much awake. I can understand what you want but once you shot down your mind, fine senses such as eyesight and hearing become disconnected from your conscious so you can't control them. Sleep walking is a different thing though and perhaps you should try to explain what you need to explain taking some hints from that. But beware, if you are put into a sleep state, Genjutsu and some more specific attacks and techniques, such as Yamanaka techniques become a one hit knockout as your mind isn't there to produce resistance.

Note: Sort of resubmitting my earlier style, except I completely remodeled everything. I made it a kenjutsu style, because there aren't many of those. I didn't bold it, because I basically would have bolded everything, and it makes it harder to check.

The Two Heavens (Niten Ichi Ryu)

Type: Kenjutsu

Background:

During the reign of the second Hokage, there was a man named Hibari. He was extremely ambitious, and planned to take the Second's head in order to stage a coup and become hokage himself. He prepared greatly, and taught his disciples who were going to help him a secret style. He taught them, and they confronted the hokage. But were all immediately cut down by his sword of the thunder god. One disciple however survived, and his name was Takeshi. He wrote down the style on a scroll, and had it buried in stone. One day, in the present a man found it. That man was Astaroth.

Description on the Abilities and Inner Workings of the Style:

The style utilizes the principle of Mushin. The ancient martial arts philosophy of no mind. A mind not fixed or occupied by thought or emotion and thus open to everything. They also practice this mental state during everyday activities. Mushin is achieved when a person's mind is free from thoughts of anger, fear, or ego during combat or everyday life. There is an absence of discursive thought and judgment, so the person is totally free to act and react towards an opponent without hesitation and without disturbance from such thoughts. At this point, a person relies not on what they think should be the next move, but what is their trained natural reaction or what is felt intuitively. It is not a state of relaxed, near-sleepfulness, however. The mind could be said to be working at a very high speed, but with no intention, plan or direction. Some masters believe that mushin is the state where a person finally understands the uselessness of techniques and becomes truly free to move. In fact, that person will no longer even consider themselves as "fighters" but merely living beings moving through space. It symbolizes balance between the user's sword, and the traditional Wakizashi which is a shortsword.

One master of Two Heavens describes it as thus:

"The mind must always be in the state of 'flowing,' for when it stops anywhere that means the flow is interrupted and it is this interruption that is injurious to the well-being of the mind. In the case of the swordsman, it means death. When the swordsman stands against his opponent, he is not to think of the opponent, nor of himself, nor of his enemy's sword movements. He just stands there with his sword which, forgetful of all technique, is ready only to follow the dictates of the subconscious. The man has effaced himself as the wielder of the sword. When he strikes, it is not the man but the sword in the hand of the man's subconscious that strikes."

However, mushin is not just a state of mind that can be achieved during combat. Many martial artists train to achieve this state of mind during kata so that a flawless execution of moves is accomplished — that they may be achieved during combat or at any other time. Once mushin is attained through the practice or study of martial arts (although it can be accomplished through other arts or practices that refine the mind and body), the objective is to then attain this same level of complete awareness in other aspects of the practitioner's life.

They are also in a "glazed over" state, and as such will use the very least amount of motions possible. All attacks seem somehow "lazy", and are very very accurate. Similar to when Rock Lee fought Kimmimaro. In this state the user's eyes are still open and he can still see., all his reactions are sped up. Movements are looser and more accurate.

The entirety of the style is based on Automatism movement. That is movement unconsciously after hours of practice, so that your body reacts almost without a need for conscious thought to a taijutsu/kenjutsu attack. You use the main sword the Katana for offense, and the wakizashi for defense.


Example Techniques:

Two Heavens: Mudo
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user empties his mind, and as his opponent swings automatically reacts to it by flicking the hilt of his sword up, to block the opponent's blade and knock it off course. He then lunges forward at the opponent, and when he is behind him simply stabs his sword backwards into his opponent. This is because the sword is already pointed that way because he flicked the hilt to knock away the enemy sword.

(Niten Ichi Ryu) Two Heavens: Disarmed
Type: Offense
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user waits for the opponent to thrust, and as he does he uses the opponent's momentum against him. He becomes extremely loose, able to move without a moment's hesitation. As the opponent thrusts, he will move his entire body to the side in a sort of half spin/turn. As he turns, he grabs the hilt of the opponent's sword and using the opponent's own momentum drags him forwards. As he is dragged, the user stabs his wakizashi into the opponent's arm.

Two Heavens (Niten Ichi Ryu) Autumn Flick!
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user first rushes towards the opponent, clearing his mind awaiting for any type of counter or response. If there is so, he will react to it almost instantly. Then, the user attacks. He uses the wakizashi to close in, attacking the sword hilt. He will flick it upwards, and send the enemy sword away. The user then attacks with the katana, and stabs the opponent in the chest.

Additional effects and Restrictions:

Can only be taught by Vex
Users gain a clearer mind than average shinobi and are thus able to react to faster movements.
Must be at least S class rank.


________________________________________________
 Declined 
This is nothing you can't already do with Kenjutsu. Its clearing your mind and spirit and what not and willing this and that and reacting instinctively and etc... You didn't create something unique here. Its something that anyone can already do and have done. Many customs explore this aspect of martial arts in our RP by focusing one the more spiritual side of balance and control as well as instinct, etc. DNR.
 
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Sterling Malory Archer

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Re: ±±Custom Fighting Styles Submission±±

Doki Sono Kamigami Wrath of the Gods
Type: NinKenjutsu
Background:

A very fierce man once lived in this world. He was ruthless, a one man army. He did have however followers, scared or loyal. They would defeat armies in small side-wars. Defeat foes even when outnumbered. Kratos they called him, wielding two blades. However in one night, during a siege, Kratos blinded by his blood-thirst, murdered his wife and child.

Overtaken by Grief and sorrow, Kratos burned his himself when he was alone, his blades by his side. Soon, Kratos was nothing but a pile of ashes. However the ashes merged in to the Blades themselves. It was believed that Kratos possessed the blades himself, as the blades were being passed on as blood was shed. Turmoil and despair awaited those who dared to weild the Blade of Exile...Until someone, could withhold it's power. That someone, would wield the Godly strength of Kratos.


Description on the Abilities and Inner Workings of the Style:

This kenjutsu style relies on flowing and powerful movements. The twin blades have chains coming from the handle which the user can hang on to and swing for momentum or reach, allowing the user to deal more physical damage and quicker. The Blades of Exile can smash slabs of earth with just one swing (Size must be put in to consideration). The user's flexibility increases from training in the use of this style. Since this style is un-orthodox, the user had to go through vigorous training and the body had to adapt and tone the muscle in certain areas to be able to use this style fluently. The style is more of a windmill kind of motion using style with various mixing up of movements (Like crisscrossing arms) to allow the style to flow and continuity of the movements of combos to be precise. The user's physical strength will be greater than the average ninja because again, of the training the user had to undergo to use this style properly. The user can't just flail the swords around, which would be futile. But the user has to swing the swords with sufficient force to be able to do the desired effect. Medium force to decapitate an enemy cleanly. Hard force to slice an earth technique cleanly.

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Gekido of Sparta Rage of Sparta
Type: Supplementry
Rank: A-Rank
Range: Close
Chakra: 30
Damage: N/A
Description: The user releases all inner emotions and the power of the sword, fueling the blade, creating an even stronger bloodthirst like aura. The release of the chakra causes the user's muscle strength to increase even furthur, and also increases (Sakki) - Killing Intent, allowing the user's bloodthirst have more depth and potency allowing them to "stun" users of the same rank and below.


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Maedate of Prometheus Plume of Prometheus
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both blades straight forward (One after the Other), then the user quickly makes a 360 degree rotation swinging the blades slashing the target horizontally, then finishing off by swinging the two blades backwards and over the user's head to slice the opponent down the middle.


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Teikiatsu of Ranmyaku Cyclone of Chaos
Type: Offense/Defense
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user musters sufficient strength and swings his blades around their head with tremendous force multiple times attacking multiple targets. Cyclone of Chaos can be used to defend against Medium-Sized earth techniques.

Ideas for future usage (Just Pictures):
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Additional effects and Restrictions:

+ The user will be physically more stronger then the average person
+ User is more agile.
-The user must state in their bio that they have twin blades with chains. These blades are not a CW and do not have any other effect/abilities outside this style.
-User must be Kage ranked to learn
- Must have 3 training sessions to master it.

____________________
P a t e n t C e r t i f i c a t e

Sterling Malory Archer, our loyal member, submitted on the 4th of August 2013 a request for a Patent on the Custom Fighting Style (Doki Sono Kamigami) Wrath of the Gods. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, Nexus, Rei and Zise, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Doki Sono Kamigami
Powered by Scorps
Copyright 2013, Sterling Malory Archer, NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

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Advance Claw Style(Adobansu no Tsume Sutairu)
Type: Other
Background: Cloud in her room one night. She was thinking of an opponent that actually wants to battle a hand to hand combat with all close range weapons and tactics. Cloud thought about a shinobi she trained with before and remembered how much he became a great taijutsu user. She then thought about attacks he used and what they involved. She thought about the hands of the man and then remembered that he used claws for more damage and then that is when he thought about an advance claw fighting style. Another thing Cloud thought of was the second Jinchuuriki and her using her nails also. Cloud closed her eyes and started developing a weapon to be used as claws. She even drew out designs to be sure they could be made.
Description on the Abilities and Inner Workings of the Style: Advance Claw style is a style that uses Platinum claws that are made with a sleeve to fit the user's arm and are hidden. With chakra, the sleeve can be infused with chakra to push against the claw(s) to extend the claw(s) that are underneath the sleeve and can be used with chakra to draw in the blades. The blades can come out one by one or all at once it is all up to the user usage of the blades. The style uses these claws extra reach and adding damage to the user attacks making them more fatal if hit vital spots or make deep enough wounds. This style is different from other styles in the since of having the claws and combining them with taijutsu skills can lead to a style others would fear like the Hyuga and Kaguya fighting styles.
Example Techniques:

Advance Claw Style: Erupt Draw (Adobansu no Tsume Sutairu: Byoga no Funka)
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user uses their chakra to infuse the sleeves and force the blades or blade out of the tunnel in the user hand which holsters the blades. This is the basic start of all Advance Claw Style. This is always used to force the blades or blade out of the tunnel but it is also used to draw in the blades or blade also. After three months of using Advance Claw Style the user can erupt the blades out of draw them in passively.

Advance Claw Style: Cyclone (Adobansu no Tsume Sutairu: Saikuron)
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user extends their arms out to the side of he or she and spins. The user can combined this with their claws and slash everyone in their way. The spin can be done very fast to the point the user can't see what they are cutting at but with the help of some type sensory can be help to direct the user into the right direction or the spin can be very slow it is all up to the user. The user is left dizzy after doing a fast spin and will see triple of everything they see for one turn and it all comes back together by the third turn.

Advance Claw Style: Six Slash of Pain (Adobansu no Tsume Sutairu: Itami no Roku Surasshu)
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user already having their claws extended slashes at their opponent in six back to back slashes. The slashes are not meant to hit vital spots but for torture so shallow cuts and enough pain to hurt someone but not kill.

Additional effects and Restrictions:

-Increased reaction time
____

Picture of how a sleeve would look with the additional of the video below
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________________________________________________
 Declined 
No font, color or other formatting a part from the formatting inherent to the template of the CFS.
 
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Re: ±±Custom Fighting Styles Submission±±

Aspect Arts (Asupekto Geijutsu)
Type: NinTai

Background:

A man discovered this style long ago, when he was observing animals from a disance. It intrested him, when he saw a bunny being ripped apart by a predator's claws (He was a pretty sick guy >_>). He used his precise chakra control to create the art, eventually passing it down to the next generation.

Description on the Abilities and Inner Workings of the Style:

The style is extremely versatile, yet also very simple. The user simply uses extremely precise chakra control to create a large layer of chakra over a specfic body part like an arm or a leg, and moulds the chakra into the form of an animal. For example, the user could use the claws of a bear to add strength to his blows. Or he could use the legs of a kangaroo to jump higher and kick harder. The user could use this with elemental chakra as well, making it possible for the user to have the flaming claws of a bear for example.

Example Techniques:

Claws of the Bear
Type:Offense
Rank:C
Range:Short
Chakra:15
Damage:30
Description: The user envelops his hands in a small layer of chakra, and then uses precise chakra control to fashion them into the likeness of a bear's claws. He then rakes them across the enemy's flesh, tearing through it easily.

Wings of the Eagle
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user envelops his back region (more specifically his shoulder area) with a thin layer of chakra. He then fashions them with precise chakra control into the likeness of an eagle's wings. The user is then able to fly for the duration of 2 turns. He is not however able to fly very high or fast.
Additional effects and Restrictions:

Must have extremely precise chakra control from being a Hyuga, or med ninja, or simply being kage ranked.
Increases the brute strength of the user
Can only be taught by -Venom-

________________________________________________
 Declined 
DNR. This collides with existing things and would go beyond the scope of a CFS and more into the scope of either normal ninjutsu or that of a CC.
 
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Re: ±±Custom Fighting Styles Submission±±

~Thread Opened~​

Ok, thread opened for submissions. I must remind you that you can only resubmit a CFS after a given time has passed after the day it was checked. Read the first post of this thread to know exactly when and such.

Also, I will remind people that this thread is not to:

-Make CE's
-Make CC
-Make up some random set of generic abilities just to bypass the CJ limits
-Make custom KG
-Gain passive +X damage boosts to given skills or gain X speed boosts

All CFS need to in some way be related to Close Quarter Combat or otherwise Martial Arts. This means they must be based on Taijutsu, Kenjutsu or Weapon Combat. This is not the thread for anything other than that. In roughly 66 submissions I just checked, only one was approved and only a few were not DNR and were actually viable bases for future CFS. Most of them were not CFS. If you don't have an idea that involves unique forms of CQC, don't submit. Its not a CFS off the bat and only a waste of my time.
 

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Re: ±±Custom Fighting Styles Submission±±

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( Zenjiken ) Pillow-Dancing Arts

Type: Taijutsu/Weapon Play/Ninjutsu

Background: Talia was brought to the Water Country from Suna, as a pillow-dancer, naught but a grain of sand of a much bigger harem. Yet, even in her insignificance, she was much brighter and resourceful than even a Suna-nin, and her knowledge of the human body, and it's intimacy, allowed her to harness much skill and praise, and stood as the Prime Dancer. The harem was rich, traveling in great caravans across the mainlands, but one of the very few daring to brave the thunderous ocean, across the Maternal Mist. Past the Village Hidden in the Mist, and rivaling even the great Water Capital, stood the Oasis of the Mist. It was a huge market and trading point, holding the monopoly of the Glass, Silks and Pepper routes, an unspoken embassy of the Wind Country within the Water Country. There the sun shone bright and hot, it's endless beaches and ports swarming with activity.

Although insignificant to the world, it was but a well wore mask. Talia whispered directly to the ear of the harem owner, a fat and short man with no ambition, just greed. As a Prime Dancer, she stood above all the other pillow-dancers, and they soon paid more attention to her bidding than the owner himself. Separating the harem from the mainland was, thus, a certainty of her victory, for, much more than living her life as a dim-witted *** doll, she was a kunoichi, even if her parents were of the lowest class, poor and weak. So, the richest harem of all of Suna and the Wind Country, was, in it's core, elite assassins.

The boats weren't even locked in the ports, when already Talia stood mistress of the harem, the dead fat man forgotten in the dept of the shark-infested sea. Established the harem as permanent, she took over the underground of the Oasis, and spread word as bounty hunters, as the order of the Belladonnas.

Description on the Abilities and Inner Workings of the Style: The most prominent characteristic of a pillow-dance assassin is their long and thick braid, reaching past their waist. At it's very tip, protrudes a blade 20 cm long, tied to the end of the hair, called the Braided Fang. While proficient in the bladed weapons and hidden daggers, it is the Braided Fang their greatest weapon. The blade, while deadly, it is easily hidden, the braid can be caught in a bundle, with the protruding blade as a crown. Masters are able to wear up to 3 Braided Fangs, known as the Braided Claw. Mastery of the style allows them to spin the three braids almost independently, give a wider array of attacks and motions.

The forms of the style are fluid and elegant, as if water or wind, carrying the braid's momentum, and lashing it at precise moments, aiming to slash or kill. They aim to overpower their opponent through agility and deceit, rather than a show of strength and power. They attacks, even bare-handed, are lethal and accurate, targeting vital and weak points, bringing their opponent's strength to a halt, or even turning their strength against them, through the usage of deflective parries and nerve/articulation locks. Their speed is unmatched, and the flying Braided Fang slices through flesh and bone without losing momentum or direction, infused with chakra when performing a Zenjiken or Taijutsu technique.

A Zenjiken master will be able to infuse her braid or her body with an element, when performing Zenjiken or Taijutsu techniques. Each element has a different property that the Zenjiken user is able to take advantage in order to achieve deadlier results.

Tiger Pepper Master: The Fire element provides the braid, the fang and the user's body with burning power. A hold on the opponent can have a steady increase of heat, burning the targeted area of the opponent, at no harm to the user. The user can also deflect the opponent's strikes with an output of energy, akin half the power of a paper bomb, or even have several stun tactics of releasing hot air or ashes to one's eyes, when swinging the braid or spinning around. The fangs acquire a hotter slice, carving and cauterizing the wound.

Blade Lily Master : The Wind element provides the braid, the fang and the user's body with slicing power. A hold on the opponent can have a steady decrease of heat, while shredding the targeted area of the opponent, at no harm to the user. The user can also deflect the opponent's strikes with an output of wind, adding small localized burst of wind that shred on contact, and push away with greater power, or even have several stun tactics of releasing cold air and wind gales at one's eyes, when swinging the braid or spinning around. The fangs acquire a deeper slice, cold and fast.

Thunder Daphne Master: The Lightning element provides the braid, the fang and the user's body with electrifying power. A hold on the opponent can send small currents through the opponent's nerves, paralyzing and damaging the area, numbing the remaining sensations, at no harm to the user. The user can also deflect the opponent's strikes with an output of energy, striking the nerves with stinging and numbing power, or even have several stun tactics of releasing bright flashes and static electricity to sting one's eyes, when swinging the braid or spinning around. The fangs acquire a deeper slice, fast and numbing.

Cactus Rose Master: The Earth element provides the braid, the fang and the user's body with contusive power. A hold on the opponent can have a stronger and more crushing grip, applying much more power to the technique. The user can also deflect the opponent's strikes with an output of earth structures, of small rank, like piercing an earth needle on a tendon, or coating the hand with an earthen carapace, or even have several stun tactics of releasing sand and small debris to one's eyes, when swinging the braid or spinning around. The fangs acquire a more momentum and weight, with more tangible effects.

Sea Lotus Master: The Water element provides the braid, the fang and the user's body with vital and chakra-stealing power. A hold on the opponent can have steadily steal chakra from the target, adding it to the user, a certain inversion on the Chakra Transfer Technique. The user can also deflect the opponent's strikes with an output of slippery water, or even have several stun tactics of releasing sticky syrup or oil to one's eyes, when swinging the braid or spinning around. The fangs acquire a chakra biting cut, removing small amounts of chakra with each cut.

Additional effects and Restrictions:

Every user, male or female, wears a Braided Fang, the core of the techniques. They can move fast and efficiently, with knowledge of weak and vital points, aiming at nerves and tendons with ease. The blade and the hair are strong, and, when powered by chakra (performing a Zenjiken or Taijutsu technique), they acquire an endurance akin to a katana or a kunai, allowing them to go toe to toe with normal weapons. When infused with an element, they acquire the weakness and strengths of said element. The users are fast and flexible, rivaling a Taijutsu or EIG Master.

Only a Master can infuse the braid with an element, and only a basic element. Mastering the style allows the user to infuse only 2 elements, normally the main and the secondary element of the bio. The same user can have different elements in different bios. The creator of the style is able to shift through different elements with ease, and is the only one able to call forth all 5.

The Masters are named after the flower of the main element through each they mastered Zenjiken, and the complimentary attribute of the secondary element. A Fire and Wind Master would be called a Sky Pepper. A Water and Lightning Master would be called a Thunder Lotus. The creator is called the Iris Belladonna.

When infusing a Zenjiken or a Taijutsu technique with the element, the user must add an additional amount of chakra, in order to complete the rank, receiving the normal damage output of that rank. I.e:

E rank + 5 chakra = D rank
D rank + 5 chakra = C rank
C rank + 5 chakra = B rank
B rank + 10 chakra = A rank
A rank + 10 chakra = S rank

S rank or Forbidden techniques can't be infused with an element. Likewise, EIG Taijutsu or Character-restricted Taijutsu cannot be infused with element. Same applies to Taijutsu from different Custom Fighting Styles.
Only one element can be used per technique. The user can apply the same element up to a total of 3 techniques within the same turn, spending additional chakra for each, but can't change element. After infusing a technique with an element, the user must wait 1 turn before using the same element or changing. This does not apply to Locks or Holds, which can spawn several turns using the same element, can can be linked or shifted to other locks. And the end of the lock or succession of locks, the 1 turn cool-down applies.

Lotus Masters, when infusing their attacks with water chakra, are able to steal chakra from every strike/cut or from a lock/hold. It retrieves 10% of the total cost of the technique (after additional cost) per strike/cut, and 25% of the total cost of the technique per turn the hold is locked. I.e, on normal values:

Added rank = x chakra p/ strike or x chakra p/ turn
D rank = 1 chakra or 3 chakra
C rank = 2 chakra or 4 chakra
B rank = 2 chakra or 5 chakra
A rank = 3 chakra or 8 chakra
S rank = 4 chakra or 10 chakra

Pure Sea Lotus Masters are able to double the percentage of chakra stolen. I.e 20% of strikes and 50% of holds. The creator may forfeit the other elements at the beginning of the battle (of each battle within a War) and fashion herself a pure White Lotus for the rest of the battle.


Usage Examples:

( Zengiken: Hasu Kata ) Pillow-Dancing Arts: Lotus Motion

Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The Lotus motion is a basic evasion, or a series of basic evasions, consisting in arching one's back, or even pivoting and twisting one's body to dance around an attack, usually creating an opening by exposing the opponent's body, from which the user can strike a weak spot or hurl the Braided Fang. The speed of the motions depends not on the rank of the technique but the rank of the opponent and his/her taijutsu prowess.

( Zengiken: Hebi Kata ) Pillow-Dancing Arts: Viper Motion

Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Instead of spinning around the Braided Fang, the user is able to carry the momentum straight forward, creating a very fast strike, hurling the blade as if it were a spear, for up to 3 consecutive strikes. The speed of the motions depends not on the rank of the technique but the rank of the opponent and his/her taijutsu prowess.

( Zengiken: Aizenmyouou no Heitei) Pillow-Dancing Arts: Aphrodite's Subjugation

Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user is able to evade a punch or a choke hold by tapping the fingers of the opponent and bending them, applying a finger lock, causing great pain across the arm. From there, the user can either bend the opponent's arm onto his back, twist him around so that he kneels before the user, or even move to a different hold.


( Zengiken: Magatama Odori ) Pillow-Dancing Arts: Dance of the Emerald Jewels

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user moves towards the opponent, swirling the Braided Fang once, aiming at the neck. It is but a faint attack, as the user will carry the momentum to first strike the inside of the opponent's arm with the bent knuckles of the index and ring finger, hitting the soft nerve and limping the limb to the shoulder, before bringing the Braided Fang back around. The user is able to keep the momentum of the Braided Fang, to ward off the opponent, while striking the weak spots of both arms or legs, before managing to strike a a vital spot with the knuckles or slice the opponent with the Braided Fang. The speed of the motions depends not on the rank of the technique but the rank of the opponent and his/her taijutsu prowess.


 Declined  Excellent idea, excellent style and all but issues: Chakra absorption cannot be there so remove it. Also, I have a big issue with this being usable with Taijutsu. This shouldn't translate into either free form or existing taijutsu moves. You're creating a new style, not an ability you can shift and apply into existing techniques. So that part needs clarification/rewriting. I would also like to see more enfasis on the whole hidden blades and other hidden weapons part. Would make it more unique.​
 
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Re: ±±Custom Fighting Styles Submission±±

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Keyblade Artes (Kīburēdo Artesu)

Type: NinKenjutsu

Background:

In the "age of fairy tales", when the World was whole, Kingdom Hearts was believed to be the source of all light. It was protected by its counterpart, the χ-blade. Many came to desire the power of light contained within Kingdom Hearts, and they clashed together, wielding the Keyblades they created in the image of the χ-blade. Their greed and jealousy introduced darkness into the World, and in the aftermath of this Keyblade War, the χ-blade was shattered into pieces, darkness covered the World, and Kingdom Hearts disappeared within the darkness.

Keyblades are a special weapon that now only appear in times of great darkness. While there are many qualities a Keyblade wielder must have in order to harness the Keyblade's power, the main requirement is for one to have an exceptionally strong heart. The origins of the Keyblades are, thus far, unclear. Each legend references the special qualities of the wielders and some give vague explanations of the Keyblades' power, but none have been able to specify where the Keyblades originated, how they are created, or what their original purpose might have been. One legend mentioned in Kingdom Hearts states that the Keyblade master saved the world, while another said he wrought chaos and destruction upon it.

These weapons choose their masters and are bound to them for life, and can only be used by their masters or by any their masters deem necessary through a process called "The Keyblade Inheritance Ceremony". The Keyblade Inheritance Ceremony is a trial in which a Keyblade wielder on the level of a Master chooses a person to inherit the power to wield the Keyblade. If the Keyblade accepts the inheritor selected, that person will become able to summon their own Keyblade whenever attempted.

"In your hand, take this Key. So long as you have the makings, then through this simple act of taking, its wielder you shall one day be. And you will find me, friend—no ocean will contain you then. No more borders around, or below, or above, so long as you champion the ones you love." - The oath of the Keyblade Inheritance Ceremony.

All Keyblades shown have the same distinguishing features that are modeled after a key: a guard with a handle, a hilt and a head at the end of the shaft that resembles the teeth of a skeleton key (however some have been modeled after a pin tumbler lock key). Most Keyblades also have some theme, usually a place or a person associated with the wielder, that will reflect in its appearance. Grief, sadness, sorrow, anger, hate and most importantly love influence the Keyblades look,as well as the abilities it can excel in.

The weapons are kept stored in a special form for easy carrying. Examples are a Necklace, a Shoulder Pauldron, a Mark on the skin etc. If the user wishes to use the weapon in battle they must state that they are wearing this weapon, armor, mark, etc. It/ they can then be summoned at will in an instant.

Description on the Abilities and Inner Workings of the Style:

As the name implies, in combat, Keyblades are used in a manner similar to swords. Despite the fact that most possess no actual cutting edge, Keyblades still make efficient combat weapons, and are shown to be particularly effective weapons against humans. Their main reason for existing however is to combat the darkness in people's hearts, not the people themselves. While the Keyblade selects only the strongest hearts, it is completely down to the wielder how they decide to use this tremendous power. Most Keyblade wielders are also able to extend their Keyblade's length with Light or Darkness for devastating attacks. Legends tell of many Kenjutsu and abilities such as Ars Arcanum, Eternal Session and the more generic Blade Charge, these all increase the Keyblade's reach and combat effectiveness.

Keyblades are also natural conduits for casting jutsu. This is not to say that jutsu cannot be performed by a Keyblade Wielder when they are unable to summon their weapon, for example if the wielder loses their will to fight resulting in the Keyblade rejecting it's master, the wielder will still be able to use jutsu, however it can't be augmented using the Keyblade making it stronger. The Keyblade simply acts as a conduit through which the wielder can increase the effectiveness of the jutsu. Some Keyblades have the innate ability to enhance specific kinds of jutsu, and many also augment the user's magical abilities on a more general level. Keyblades can also augment the holder with other powers and abilities that they would not normally be able to.

Because the Keyblade is formed from the wielders strong heart and is in complete synch with it's wielder, the wielder can use their chakra to control their own Keyblade(s) to a certain extent. An example is Auto Attack, it allows the Keyblade's to float in mid air and reach up to 5m from the wielder, however, they are not as strong as they usually are when used like this. Also, this ability can only be used on your own Keyblade(s) because your chakra is only in synch with your own Keyblade(s).

Occasionally a wielder may be chosen by more than one Keyblade, an ability known as Synch Blade. This is because the wielder may have conflicting opinions or because their heart may belong to another.

The main power of the Keyblade, however, is the ability to unlock a person's heart, preventing darkness from attacking that persons heart, or removing darkness that has taken residence there. As an offset of this ability, the Keyblade can also be used to lock or unlock any lock, allowing the user to access any sealed interior, whether it be a locked room, gate, or treasure chest. The Keyblade opens and shuts locks by emitting a bright, thin beam of light; this can also be used as an attack against certain enemies, although the wielder will need to know Fūinjutsu to activate this ability. Keyblade wielders can usually just simply tap the desired target and that will be enough to open/ seal it.

This fighting style is a universal style based on self taught Keyblade Artes. More advanced forms of this fighting style will be created as more Keyblade Masters are chosen and create their own.

Example Techniques:

I understand that I require training in these fields, these techniques are mainly for reference.

Example of a Keyblade Sealing Jutsu
Keyblade Arte: Sealing Light (Kīburēdo Arte: Fūin Hikari)
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user channels his chakra down the blade of the Keyblade and stores it at the tip, then a bright light followed by a light circle appear at the tip. The user then fires a thin extremely bright beam of light at the enemy, sealing any aspect the user sees fit. Chakra reserves, Ninjutsu, Elemental Natures, even some KG can be sealed by this narrow beam of light, so long as it connects with the intended target.
Note: Can only be used with a "Keyblade" Custom Weapon.
Note: Can only be used once per battle.
Note: Can't use any other A-Rank or higher jutsu for 2 turns.
Note: Can only be taught by a Keyblade Master.

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Example of a Keyblade Genjutsu
Keyblade Arte: Deep Dive (Kīburēdo Arte: Dīpudaibu)
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user unlocks their "heart" and drags the enemy into an illusory world where the only ground is a large stained glass window atop a massive decorated pillar, everything else is complete darkness. If this pillar is destroyed, it's fragments will surround the people inside the jutsu and allow the to fight in mid air. In the real world the user and the target are paralyzed, completely frozen as the Genjutsu shuts down both the user and the targets motor functions. Once this technique is dispelled or there is a victor in the illusion, all damage done to both parties will be inflicted in full to their bodies, in other words, if you die in the illusion, you die in reality. This technique is mainly used to gain the upper hand due to the almost complete darkness, and low amount of space to fight in.
Note: Can only be used with a "Keyblade" Custom Weapon.
Note: Can only be used once per battle.
Note: Can't use A-Rank or higher Genjutsu for 4 turns after this technique is used.
Note: Can only be taught by a Keyblade Master.

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Example of a Keyblade Ninjutsu
Keyblade Arte: Elemental Blades (Kīburēdo Arte: Erementaruburēdo)
Type: Supplementary
Rank: A
Range: Self
Chakra: 30-50
Damage: N/A
Description: The user channels one of the 5 basic chakra natures into their Keyblade(s), the Keyblade then creates wing-like blades that are fixed to the users back. The wielder can create 4, 6 or 8 depending on the amount of chakra he uses. These wings will automatically respond to the wielders attacks, overwhelming enemies. They can also defend the user from blind spot attacks. Due to the blades resembling wings, they also allow the user fast short range gliding capabilities, however there must be something under the user (ground/ water) or they will gradually descend.
Note: Can only be used with a "Keyblade" Custom Weapon.
Note: Only lasts for 4 turns.
Note: Can only be used 2 times per battle.
Note: Must wait at least 2 turns between use.
Note: The user requires basic training in the selected element to use the elemental blade.
Note: Can only be taught by a Keyblade Master.

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Example of a Keyblade Kenjutsu
Keyblade Arte: Zantetsuken/ lit. Iron Cutting Sword (Kīburēdo Arte: Zantetsuken)
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user takes a moment to focus on a single target. The user wields their Keyblade with either a single hand or both and readies the blade at the hip, ready to draw. The wielder closes their eyes and prepares them self to move in a single lightning fast motion at the intended target, and with a single swipe create a large wave of energy that cuts through all but the most resolute defenses.
Note: Can only be used with a "Keyblade" Custom Weapon.
Note: Can cut through any Jutsu of A-Rank and below.
Note: Can only be used 2 times per battle.
Note: Must wait at least 4 turns between use.
Note: Can only be taught by a Keyblade Master.

Image of Zantetsuken
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Additional effects and Restrictions:

Keyblade Artes can only be used with a "Keyblade" Custom Weapon.

Keyblade Inheritance Ceremony: Allows a Keyblader to use another Wielder's Keyblade in battle. The user must state at the beginning of battle if they wish to use another Keyblade beyond their own, then summon it/ them by using 1 of their 3 moves.

Note: Keyblade Artes can only be taught by x iiiMPerFeCT.

This is my first submission, and I am prepared to be told to either change it or even get a DNR. If you think the abilities are too op please let me know what I can change to make them acceptable.


♦ Declined ♦
And just how do you plan on achieving the colored part in our RP? All the strong heart and will are trivial in the RP, most bios are RPed with serious and strong hearted characters. That serves no purpose being there. Also, Keyblades producing light based abilities is an automatic no-go, as Light based jutsus fall under the realm of Light release. You speak of the Keyblades being used to conduct jutsus through, which can already be done by a plethora of CWs, but you also speak of multiple Keyblades. Unless you plan on submitting numerous ones in place of your CFS jutsus, that point is also moot as it's essentially a way to get a load of CWs in one, which isn't allowed. I'm leaning towards DNR...but I'll allow another chance at this.
 
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Re: ±±Custom Fighting Styles Submission±±

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isamashii toku : (valiant shield)
Type: nin/taijutsu
Background:
The user carrying a round shield which can be any color was made out of an asteroid metal which is indestructible that touched down on the ground. The shield were painted in numerous color schemes but the shield always attained the same shape round diameter of about 3.5 feet in diameter. These shields also had a concave like shape to them giving off the shape of that of a wok for cooking with. The Inside or backside of the shield is a thick leather strap used for wielding the shield and for carrying the shield either on the users arm or back. The shield itself is made from an asteroid metal and is indestructible and extremely lightweight making running with it a breeze.
shown carrying on the user's back from the hand straps around your shoulders

Description on the Abilities and Inner Workings of the Style:
So this fightng style requires the user to be carrying this particular round shield mentioned in the background info. Now the way or purpose of this style is to not only defend but to use e shield as offensive style as well. The user can throw the shield and it will spin rapidly to his or her target. Or the user can use. In close combat to attack and defend blows in manners of blocking kicks punch's and or thrusting the shield into the enemy. This shield art of fighting will have plenty of defensive type stances to block attacks and your usual offensive descriptions but with a shield making e impact a little harder then regular blow's. the attacking portion of the shield taijutsu is basically like thrusting the shield through the enemy either lifting them up into the air, or knocking them down or backwards with force. Shield defense from elemental attacks will be as follows fire,water,wind,earth,lightning will all be able to defend against projectile type attacks up to B rank and will either simply block the attack or redirect the attacks.

Now a special way of throwing this shield requires chakra a string of chakra to be precise similar to that of puppet user's but works in only one way. This one way is that when attached to the shield you can tug on the chakra string directing the shield back to the user. This effect has no way in directing the shield's forward movements like that of a puppet but rather it simply controls the shield to revert back to the user. Another note is that the chakra line used to bring the shield back to the user can easily be seen so mid range attack's of throwing the shield can be dangerous as to the enemy being able to cut the chakra line for retracting the shield back to the user. Now using a slight bit of wind chakra can help propel the shield faster cutting the the air as you know on a windy day the shield would require immense force to hit someone while swinging against the wind or running with it against the wind. Thus utilizing wind in the slightest way will help propel swinging the shield and or hitting an enemy and causing more damage.
By utilizing the elements into the shield you can cancel out a degree of attacks for example an enemy uses fire to attack I simply channel Suiton chakra into the shield to forcefully cancel the attack or redirect the attack. Another example would be utilizing wind chakra to block against a lightning attack it will work in the elements natural order of power. This being said to properly wield and defend against elements properly one must have mastery over all the basic five elements thus enabling quick enough reaction to channel the proper defending element into the shield.
Example Techniques:

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Usage Examples :

(isamashii toku :vicarious toku suro ) - Vicarious shield throw
Type: Supplementary
Rank: A
Range: Short -mid range
Chakra Cost: 30
Damage Points: 60
Description:
The user first attaching a light chakra string to the shield will throw the shield in a discuss type manner at the enemy. The shield may redirect off any number of surrounding objects such as tree's building walls, and or rocks. The shield once hitting the enemy or at it's limit of reach will revert back to the user from a chakra string pull. Redirecting the shield off of other objects is a good way to keep the enemy guessing as to where e attack will come from as well.

Restrictions: can only be used 4 times during battle
: Can be used by avenger class and hero class shinobi.
Must have special made round shield.
Can only be taught by juha
____________________
( isamashii toku : triumphant toku tsuppari) -triumphant shield thrust
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user while in close taijutsu range of the enemy does a small downward crouch and pops back up channels wind chakra into the shield thrusting the shield upwards and lunging into the air. While hitting the enemy the lunge lifts the enemy higher then a normal attack of launching the enemy into the air for an immediate follow up attack. The wind with the shield helps propel the enemy higher into the air especially if the enemy is blocking.

Restrictions: can only be used three times per battle.
: Can be used by avenger class and hero class shinobi.
Can only be taught by juha


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____________________
( isamashii toku : toku feisu sumashuu ) shield face smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user having there shield on there left arm while blocking a hit from the enemy, the user then swings their left arm with wind chakra channeled to the shield from the center defense stance to the left while extending there arm forward while swinging. This enables the user to block an attack and counter quickly with an outward swing of the shield to the enemy's face.

Restrictions:usable three times per battle.
: can be used by avenger class and hero class shinobi.
Can only be taught by juha

____________________

isamashii toku: soshi toku benso( elemental shield defense )
Rank: S Rank
Type: supplementary/defensive
Range: Short
Chakra cost: 40
Damage points: 80
Description:
The user wielding there shield for defensive purposes against oncoming elemental attacks will utilize elemental chakra into there shield to defend against the oncoming attack. Regular elemental weaknesses and strengths apply's to this defensive capability. So if the enemy is using fire the shield can be manipulated with Suiton chakra to block the fire attack. Should the enemy be using lightning the user can use wind chakra with his shield to block against the lightning attack. This form of blocking controls a thick condensed layer of that element onto the front of the shield to defend with, being that this is a S rank technique you can block up to A rank projectile type element attacks using this form.

Restrictions: can only defend this way twice per turn
: No S rank shield techniques in the next turn may be used.
: can only be used by avenger level shield user's.
: can only be taught by juha.

__________________

Avenger class: only avenger class shinobi can utilizes all the ability's and jutsu's of the valiant shield arts.

Hero class: hero class can only use the regular taijutsu type attacks of the valiant shield arts.

Additional effects and Restrictions:
-Must have a shield on your bio.
-mastery of the basic five elements.
-Must be training or trained in taijutsu/ninjutsu.
-Must have mastered wind and have good chakra control.
-The shield is lightweight metal from an asteroid which feel from the sky so the weight of the shield will be maybe 5 ounces but will retain unbreakable resistance.

________________________________________________
 Declined 
Do you have the shield as a custom weapon? If so link me to it in the resubmission, if not make it and get it approved. You cannot make this without a custom weapon, the shield you mention, made into a CW and approved. CFS is not to approve weapons.
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isamashii toku : (valiant shield)
Type: nin/taijutsu
Background:
The user carrying a round shield which can be any color was made out of an asteroid metal which is indestructible that touched down on the ground. The shield were painted in numerous color schemes but the shield always attained the same shape round diameter of about 3.5 feet in diameter. These shields also had a concave like shape to them giving off the shape of that of a wok for cooking with. The Inside or backside of the shield is a thick leather strap used for wielding the shield and for carrying the shield either on the users arm or back. The shield itself is made from an asteroid metal and is indestructible and extremely lightweight making running with it a breeze.
shown carrying on the user's back from the hand straps around your shoulders

Description on the Abilities and Inner Workings of the Style:
So this fightng style requires the user to be carrying this particular round shield mentioned in the background info. Now the way or purpose of this style is to not only defend but to use e shield as offensive style as well. The user can throw the shield and it will spin rapidly to his or her target. Or the user can use. In close combat to attack and defend blows in manners of blocking kicks punch's and or thrusting the shield into the enemy. This shield art of fighting will have plenty of defensive type stances to block attacks and your usual offensive descriptions but with a shield making e impact a little harder then regular blow's. the attacking portion of the shield taijutsu is basically like thrusting the shield through the enemy either lifting them up into the air, or knocking them down or backwards with force. Shield defense from elemental attacks will be as follows fire,water,wind,earth,lightning will all be able to defend against projectile type attacks up to B rank and will either simply block the attack or redirect the attacks.

Now a special way of throwing this shield requires chakra a string of chakra to be precise similar to that of puppet user's but works in only one way. This one way is that when attached to the shield you can tug on the chakra string directing the shield back to the user. This effect has no way in directing the shield's forward movements like that of a puppet but rather it simply controls the shield to revert back to the user. Another note is that the chakra line used to bring the shield back to the user can easily be seen so mid range attack's of throwing the shield can be dangerous as to the enemy being able to cut the chakra line for retracting the shield back to the user. Now using a slight bit of wind chakra can help propel the shield faster cutting the the air as you know on a windy day the shield would require immense force to hit someone while swinging against the wind or running with it against the wind. Thus utilizing wind in the slightest way will help propel swinging the shield and or hitting an enemy and causing more damage.
By utilizing the elements into the shield you can cancel out a degree of attacks for example an enemy uses fire to attack I simply channel Suiton chakra into the shield to forcefully cancel the attack or redirect the attack. Another example would be utilizing wind chakra to block against a lightning attack it will work in the elements natural order of power. This being said to properly wield and defend against elements properly one must have mastery over all the basic five elements thus enabling quick enough reaction to channel the proper defending element into the shield.
Example Techniques:

You must be registered for see images


Usage Examples :

(isamashii toku :vicarious toku suro ) - Vicarious shield throw
Type: Supplementary
Rank: A
Range: Short -mid range
Chakra Cost: 30
Damage Points: 60
Description:
The user first attaching a light chakra string to the shield will throw the shield in a discuss type manner at the enemy. The shield may redirect off any number of surrounding objects such as tree's building walls, and or rocks. The shield once hitting the enemy or at it's limit of reach will revert back to the user from a chakra string pull. Redirecting the shield off of other objects is a good way to keep the enemy guessing as to where e attack will come from as well.

7:20 seconds to show the shield throw.
Restrictions: can only be used 4 times during battle
: Can be used by avenger class and hero class shinobi.
Must have special made round shield.
Can only be taught by Roju
____________________
( isamashii toku : triumphant toku tsuppari) -triumphant rising shield thrust
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user while in close taijutsu range of the enemy does a small downward crouch and pops back up channels wind chakra into the shield thrusting the shield upwards and lunging into the air. While hitting the enemy the lunge lifts the enemy higher then a normal attack of launching the enemy into the air for an immediate follow up attack. The wind with the shield helps propel the enemy higher into the air especially if the enemy is blocking.

32 seconds in to show the rising shield thrust
Restrictions: can only be used three times per battle.
: Can be used by avenger class and hero class shinobi.
Can only be taught by Roju


You must be registered for see images
____________________
( isamashii toku : toku feisu sumashuu ) shield face smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user having there shield on there left arm while blocking a hit from the enemy, the user then swings their left arm with wind chakra channeled to the shield from the center defense stance to the left while extending there arm forward while swinging. This enables the user to block an attack and counter quickly with an outward swing of the shield to the enemy's face.

Face smash shown 3:57 seconds in.
Restrictions:usable three times per battle.
: can be used by avenger class and hero class shinobi.
Can only be taught by Roju

____________________

isamashii toku: soshi toku benso( elemental shield defense )
Rank: S Rank
Type: supplementary/defensive
Range: Short
Chakra cost: 40
Damage points: 80
Description:
The user wielding there shield for defensive purposes against oncoming elemental attacks will utilize elemental chakra into there shield to defend against the oncoming attack. Regular elemental weaknesses and strengths apply's to this defensive capability. So if the enemy is using fire the shield can be manipulated with Suiton chakra to block the fire attack. Should the enemy be using lightning the user can use wind chakra with his shield to block against the lightning attack. This form of blocking controls a thick condensed layer of that element onto the front of the shield to defend with, being that this is a S rank technique you can block up to A rank projectile type element attacks using this form.

Restrictions: can only defend this way twice per turn
: No S rank shield techniques in the next turn may be used.
: can only be used by avenger level shield user's.
: can only be taught by Roju.

__________________

Avenger class: only avenger class shinobi can utilizes all the ability's and jutsu's of the valiant shield arts.

Hero class: hero class can only use the regular taijutsu type attacks of the valiant shield arts.

Additional effects and Restrictions:
-Must have a shield on your bio.
-mastery of the basic five elements.
-Must be training or trained in taijutsu/ninjutsu.
-Must have mastered wind and have good chakra control to use the throwing shield method.
-The shield is lightweight metal from an asteroid which feel from the sky so the weight of the shield will be maybe 5 ounces but will retain unbreakable resistance.

Link to cw which is waiting approval:


♦ Declined ♦
CW not approved. Get the Shield approved first before resubmitting.
 
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Re: ±±Custom Fighting Styles Submission±±

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Yūrei Sutansu | Ghost Stance
Type: Nin-Taijutsu
Background:
Ghost Stance (Yūrei Sutansu) is a fighting style that was developed over the course of many years by a man by the name of Seiro Yukimaru. It is a highly versatile form of combat which revolves around the combination of the great sum of knowledge he had accumulated over the years. In particular, the Ghost Stance condenses the anatomical knowledge Seiro obtained during his time as a Hunter-nin, his affinity for stealth, his excellent physical condition. It has been classified as a fighting style of supreme balance, in particular bringing equilibrium to the Hard and Soft styles of martial arts. Castiel came across this man, Seiro Yukimaru. Seiro Yukimaru and Castiel talked, they seemed to get on very well, and since Seiro Yukimaru was nearing death, he wanted to pass his fighting style on to someone and he choose Castiel...
Description on the Abilities and Inner Workings of the Style:
As a whole, Ghost Stance is a highly reactive fighting style which revolves around the effective evasion and counteraction of enemy offences. The key principle of this form of fighting is that the user is never to take the "first move" and is to always react with swiftness, strength, and deadly accuracy. For example, should an opponent rush you with a simple punch, he would rely upon his body's natural speed in order to avoid the strike and counter-attack; typically aiming for one of the more sensitive or vital areas on the body in order to quickly disable the opponent.
When a practitioner of this style of fighting makes an evasion or counter-attack, the motions involved are quick and fluid; often being likened to the flowing of water by those who witness them. It is noted that, depending upon the style of offence launched by the opponent, the counteractions can fluctuate between Hard and Soft in the blink of an eye. A prime example of this would be if Kaidan was confronted with a Hard-style strike, he would respond with a Soft-style evasion in order to throw the opponent off-balance; thus creating a window for an effective counter-attack.

On the other hand, if a practitioner is confronted with a strike of the Soft-style, he or she would typically respond with the interception of the blow and proceeding to overwhelm the opponent with raw power. While these responses are the general case, there are occasions in which the user may elect to evade using the Soft-style and counteract with the Hard-style, or in vice versa.
Example Techniques:

Yūrei no Kage | Shadow of the Ghost
Type: Offensive
Rank: C-rank
Range: Short
Chakra: 15
Damage: 30
Description:
Shadow of the Ghost (幽霊の影, Yūrei no Kage) is this styles version of "Shadow of the Dancing Leaf" one of the most basic applications of the Ghost Stance and is used to swiftly position the user behind an opponent, within their blind-spot. Typically speaking, prior to initiating this tactic, the user will first employ a displacement technique in order to effectively conceal their presence from both the naked eye and from perception by dojutsu. Then, the tactic is initiated through the combination of silent and swift movement, which will result in the user's "nearly spontaneous" appearance within the opponent's blind-spot. From this position, the user can quickly eliminate an opponent and can even repeat this tactic numerous times in order to eliminate a large number of adversaries lost within the displacement technique.

Kōkakukidōtai | Ghost in the Shell
Type: Defensive, Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
Ghost in the Shell ( Kōkakukidōtai) is a tai-ninjutsu employed through the combination of raw chakra and the Ghost Stance. It revolves around the creation of a versatile defence which can adequately protect the user whilst he or she exercises the purely offensive side of the aforementioned fighting style. To begin, the user creates a layer of hardened, condensed natural chakra just above the surface of the skin. This layer is incredibly durable and boasts the ability to deflect thrown projectiles or small non-chakra infuserd sword blows with ease.
- Can only be used once.
- Lasts two turns.

Additional effects and Restrictions:
User must have ninjutsu mastered.
User must have taijutsu mastered.
Those who want to learn this style must undergo one training session with the creator to learn how to use this style correctly.
Can only be taught by Nathan.
Users stealth increases, allowing them to be unheard even more then a normal human.


♦ Declined ♦
Interception of incoming strikes and redirection of attacks has been done countless times with taijutsu customs in the past, and even with some jutsus of NB Taijutsu.
 
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Re: ±±Custom Fighting Styles Submission±±

Note: Instead of using Raiton, I switched it out with Fuuton because it seemed a little more realistic controlling bursts and would be a little more logical in aiding with speed.


Kyu Doragon Jutsu | Nine Arts Dragon
Type: Nin-taijutsu
Background:
Centuries ago lived 9 monks in which all were known widely through lands for their knowledge and understanding of Martial Arts, along with a vast amount of information embedded into their minds about the physical capabilities of shinobi lineages through witness of war. They had never condoned violence nor the principle lust for power, knowledge to them was power and the key that would carry the future. In knowing this, the Monk 9 gathered in secrecy and shared their logical ideals with one and other along with sharing their foundation of each Martial Art they had mastered. Each of them trained with the mentality of peace set in their stone hearts. A child of prophecy came along in which had no home, no family nor friends; no hope. They harbored this child, raising him in the serene surroundings of lush mountains. Pouring into him everything they knew, good, giving him a complete understanding of everything and thus converting this child unto a Shinobi. He eventually mastered each individual fighting art in which he merged into one of perfection, thus giving birth to the Nine Arts Dragon. It has been passed down only to those who are worthy of such.
Description on the Abilities and Inner Workings of the Style:
The idea of this particular art is based on the foundation of fuuton. The user will constantly distribute fuuton chakra to certain points throughout the body in which will aid the user with drastic movements. May it be for evasive, offensive or defensive abilities. The fuuton chakra would be released from the body at each point it is channeled to. It will be released in the form of controlled explosions of air in which will ultimately propel these parts of the body. If the user were to channel fuuton chakra to the underside of their feet and jump while releasing said chakra, they would be repelled higher, as the fuuton forced from the bottom of their feet will add a drastic amount of momentum. This same principle will be applied to the rest of the body. No-matter where that part is, a stabilized burst would aid, adding momentum or using an abundance of chakra to force them to move though it would be extremely hard to control if the explosion is too large. Applying these small bursts along side synchronized movements adding momentum can cause the user to almost reach speeds of the second inner with specific maneuvers and/or overall movement in certain circumstances such as supplementary techniques or evasive techs. Though this fighting style has a good amount of strength and speed behind it, the down side to this is over exertion on the muscular system causing the user to have to wait between specific attacks before using any techniques that have been created around this Custom Fighting Style.
This image is too big to show without a spoiler:
In this image shows a burst of a air-like technique. This Art will work like this. This is how it would look if someone who knows this Custom Style attempted to punch another person using their right arm. The user would bring up their arm in a hook like motion while they channel their chakra into their elbow and release the burst as they throw the right hook. The burst will speed the persons punch drastically also.

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Example Techniques:

Name: Jack-In-The-Box
Rank: C
Type:Attack
Range:Short
Chakra Cost:15
Damage Points:30
Description: The user proceeds to punch the opponent while channeling a small amount of fuuton chakra to the back of their forearm, close to the elbow. As he begins to punch, he releases a small burst of fuuton chakra from his elbow that speeds up the attack dramatically, making it harder to avoid.
  • Can only be used 3 times per battle
  • Has to wait one turn before using this techniques again.
Name: Sky Walk
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user creates continuous bursts of fuuton from the bottom of their feet as they kick in any logical direction of their position. This gives them the ability to basically jump or walk in mid-air with each step at a great speed.
  • Can kick upwards, backwards or forwards.
  • Can be used as an evasive technique
  • Can be used to move or maneuver in mid-air.
  • Can only be used 3 times per battle
  • User has to wait one turn before using any Nine Art Dragon based techniques.
You must be registered for see images



Additional effects and Restrictions:
  • All submitted jutsu or techniques are required to either have a waiting period of at-least one turn wait in between a specific attack or at-least one turn wait before using any justu or tech related to this custom fighting style . These after effects will be added when custom submitted technique is created.
  • You must be an Uchiha or Hyuga to learn Nine Arts Dragon Style
  • You must have Mastered Katon
  • Can only be taught if approved by the original creator, Venus.

________________________________________________
 Declined 
I don't understand what I colored. Second inner what? Also, why would one need to be a Hyuuga or Uchiha? And mastering Katon why? Shouldn't it be Fuuton and Taijutsu?
I removed the stuff that wasn't relevant. I have no idea why Katon was there, that was my fault for not reading properly. And I meant Second Inner Gate, referring to the speeds it is able to reach at times.

Kyu Doragon Jutsu | Nine Arts Dragon
Type: Nin-taijutsu
Background:
Centuries ago lived 9 monks in which all were known widely through lands for their knowledge and understanding of Martial Arts, along with a vast amount of information embedded into their minds about the physical capabilities of shinobi lineages through witness of war. They had never condoned violence nor the principle lust for power, knowledge to them was power and the key that would carry the future. In knowing this, the Monk 9 gathered in secrecy and shared their logical ideals with one and other along with sharing their foundation of each Martial Art they had mastered. Each of them trained with the mentality of peace set in their stone hearts. A child of prophecy came along in which had no home, no family nor friends; no hope. They harbored this child, raising him in the serene surroundings of lush mountains. Pouring into him everything they knew, good, giving him a complete understanding of everything and thus converting this child unto a Shinobi. He eventually mastered each individual fighting art in which he merged into one of perfection, thus giving birth to the Nine Arts Dragon. It has been passed down only to those who are worthy of such.
Description on the Abilities and Inner Workings of the Style:
The idea of this particular art is based on the foundation of fuuton. The user will constantly distribute fuuton chakra to certain points throughout the body in which will aid the user with drastic movements. May it be for evasive, offensive or defensive abilities. The fuuton chakra would be released from the body at each point it is channeled to. It will be released in the form of controlled explosions of air in which will ultimately propel these parts of the body. If the user were to channel fuuton chakra to the underside of their feet and jump while releasing said chakra, they would be repelled higher, as the fuuton forced from the bottom of their feet will add a drastic amount of momentum. This same principle will be applied to the rest of the body. No-matter where that part is, a stabilized burst would aid, adding momentum or using an abundance of chakra to force them to move though it would be extremely hard to control if the explosion is too large. Applying these small bursts along side synchronized movements adding momentum can cause the user to almost reach speeds of the second inner gate with specific maneuvers and/or overall movement in certain circumstances such as supplementary techniques or evasive techs. Though this fighting style has a good amount of strength and speed behind it, the down side to this is over exertion on the muscular system causing the user to have to wait between specific attacks before using any techniques that have been created around this Custom Fighting Style.
This image is too big to show without a spoiler:
In this image shows a burst of a air-like technique. This Art will work like this. This is how it would look if someone who knows this Custom Style attempted to punch another person using their right arm. The user would bring up their arm in a hook like motion while they channel their chakra into their elbow and release the burst as they throw the right hook. The burst will speed the persons punch drastically also.

You must be registered for see images
Example Techniques:

Name: Jack-In-The-Box
Rank: C
Type:Attack
Range:Short
Chakra Cost:15
Damage Points:30
Description: The user proceeds to punch the opponent while channeling a small amount of fuuton chakra to the back of their forearm, close to the elbow. As he begins to punch, he releases a small burst of fuuton chakra from his elbow that speeds up the attack dramatically, making it harder to avoid.
  • Can only be used 3 times per battle
  • Has to wait one turn before using this techniques again.
Name: Sky Walk
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user creates continuous bursts of fuuton from the bottom of their feet as they kick in any logical direction of their position. This gives them the ability to basically jump or walk in mid-air with each step at a great speed.
  • Can kick upwards, backwards or forwards.
  • Can be used as an evasive technique
  • Can be used to move or maneuver in mid-air.
  • Can only be used 3 times per battle
  • User has to wait one turn before using any Nine Art Dragon based techniques.
You must be registered for see images



Additional effects and Restrictions:
  • All submitted jutsu or techniques are required to either have a waiting period of at-least one turn wait in between a specific attack or at-least one turn wait before using any justu or tech related to this custom fighting style . These after effects will be added when custom submitted technique is created.
  • You must have Mastered Fuuton
  • You must have Mastered Taijutsu
  • Can only be taught if approved by the original creator, Venus.

 Declined  No reference to Gates or the speed chart. Your moves will have themselves the speed reference needed but I won't approve a CFS which says all your moves can make your CFS moves move at 2nd gate speed.​
 
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Bloo

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Re: ±±Custom Fighting Styles Submission±±

(Nae no Michi) - Way of the Seedling.
Type: Nin/tai/ken
Background:
Hashirama had watched, more than once, a tiny seed grow into a mighty tree. How he wished the seed could be more useful in battle. The seed at its current state was useless. So hashi began to devise a way to incorporate seeds into battle. He found seeds worked best at close range and when planted on the opponent. The secondary use he found was that he could grow things from the seeds giving the style a mid range scope too.

Description on the Abilities and Inner Workings of the Style:
This style of fighting mainly revolves around the usage of tiny, yet deadly seeds. The user of this style will use any means necessary to implant these seeds onto their opponent. The seeds are created by using moku chakra and can be grown from the hand of the ground. The seeds can be made either in the hand or can be created on a wooden constructs (Will be made clear in the sample techs). The seeds come in many different sizes and shapes. The seeds also have a variety of effects. The seeds after their creation can be be embedded with other chakra natures. Some seeds even have the property to grow into other things, from humanoid structures to trees. The seeds can also be pre made and carried around in the ninja pouch.

Example Techniques:

Way of the Seedling: Swarm of the Heart Seed Blade .

Type: Offensive/defensive.
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: 80
Description:
The user will first channel chakra into either their left or right hand. Then holding their fingers together, the user will grow a sword from their hand. The sword is it exactly one meter long and as wide as a regular persons hand. Each side of the sword is as sharp as a regular sword. Once something is cut by the sword, multiple tiny seeds are injected into the cut, no matter how small. The seeds once they enter the blood stream head straight to the heart. The seeds then begin to grow and will soon cut of the blood flow to the heart. The effects take multiple turns to take affect and each turn the opponent will feel a pain in his chest. The seeds can be neutralized by surging lightning though their body. (i.e nagashi.)

-Can only be used once per battle.


Way of the Seedling: Seed of Flames.

Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
The user will first create a seed or multiple seeds. The seeds are about the size of a fingernail. The user will then channel fire chakra into the seed. The user will then deliver and open palm strike to the opponent. The seed will then attach to the opponent and burn into his skin causing searing pain. The seed will stay burned into the skin causing more damage over time and be an annoyance.

-Usable three times a battle.


Way of the Seedling: Minions of the father .

Type: Offensive/defensive.
Rank: A
Range: Short-Mid
Chakra: 30 (-15 per turn)
Damage: 60
Description:
The user will first create one or multiple seeds. The user will then spread the seeds before him. The seeds will then grow into one meter tall wood goblins. The goblins will then rush and attack the opponent. The goblins are cable of using up to B rank Way of the Seedling attacks.

-Usable twice a battle


Additional effects and Restrictions:
-Must have master wood.
-Must be a sannin to learn.
-Must have wood mastered for two months.


♦Declined♦
How is this a CFS? It's just Mokuton manipulation, even two of the jutsu you posted are ninjutsu and not taijutsu related at all. Also, you wouldn't be able to channel any elemental affinity into the seeds. Lightning would be cut through them, and fire would likely burn the small seeds. And your restrictions are kinda trivial as well. They're cosmetic restrictions, they don't really restrict anything...
 
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Re: ±±Custom Fighting Styles Submission±±

-Made is so that it isn't like a crossbow and does more than a crossbow could ever do.

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(Kādokōdinēshon) Card Coordination

Type: Kadojutsu (Ninjutsu)

Background:
The 'LonelyAssassin' had a thing for playing cards and thought he could put it to good use to use them as a weapon. He perfected channeling chakra into them and making techniques using them for offense and defense.
Chakra focused into the cards made them stronger to use, as they are only normal playing cards.

Description on the Abilities and Inner Workings of the Style:

The Cards can be replaced with Kunai and Shuriken in techniques, so for example the technique :

Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.


They use kunai or shuriken in the technique, so instead of the shuriken and Kunai, cards can be used instead.
Cards when used in Techniques are normally used in groups to make the technique more effective, normally the more cards used, the more powerful it is(more cuts or slashes and are deeper actually to be more accurate). The Cards can be used well with Wind Style Jutsu's to increase speed and power.
The Cards are normally put in special card holders like they use in poker at casinos to easily slide out the cards, this should help the user easily slide out the cards to manipulate to his will. Like with puppetry the cards are connected to each other with short chakra wire, so when a card is drawn on it's own another can slide out with it depending on how much chakra is put in and how many cards is needed for the technique, the card holsters are usually placed in numerous places (need a lot for CFS) so on the belt or forearms or where ever they desire.

Example Techniques:

(Sutorētofurasshu) Straight Flush
Rank : B
Type : Attack
Range : Short - Long
Chakra Cost : 20
Damage Points : 40
Description : The user grabs the first card in their holster and throw it towards the opponent, a line of cards will be attached to the first one and come from the holster and be launched at the opponent also, the Flush of cards can hit the opponent and damage them; it can also hit the opponent or bind a part of them and you may anchor down the line of cards to the ground. The cards can also be retracted back into their holster.

(52 Kādo) 52 Card
Rank : B
Type : Defence
Range : Short
Chakra Cost : 20
Damage Points : 40
Description : The user releases a whole deck of cards by taking the first card of a holster and spin it around them self whilst lifting their arm into the air and holding it up the 52 cards attached with chakra wire spin around the body rapidly to protect from attacks. Once finished the user can throw their hand down to the holster to retrieve the cards and they all slide back into place.

(Dangan no ēsu) Bullet Aces
Rank : A
Type : Attack
Range : Short - Long
Chakra Cost : 30
Damage Points : 60
Description :
The User aims the holsters on his forearms towards the opponent and shoots them from the holsters with tremendous speed and power that will hit the opponent and send them flying back, the cards can be connected with chakra wire so that you may pull the opponent towards you or to just retrieve the cards.

Additional Effects and Restrictions:
- The Cards are normal Gear, Like Kunai and Shuriken without their cutting ability
-Cards can be used as Explosive Tags if they have the explosive tag symbol on them.
-The user gain with this style faster throwing speed and power then a normal taijutsu user or weapon user.
-The cards can cut as far as five inches of human skin and at less a inch in a tree.
-Cards can be infused with chakra but they are nothing but normal cards, though with the right chakra control can make it have an aura increasing its lethal attack power by two inches.
-Card Holsters must be stated in the bio where they locate on the body.

___________
‡ Declined ‡
this seems more of a cw than a cfs atm, kindly change this as at the moment its just a unique equivilant of crossbows
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(Kādokōdinēshon) Card Coordination

Type: Kadojutsu (Ninjutsu)

Background:
The 'LonelyAssassin' had a thing for playing cards and thought he could put it to good use to use them as a weapon. He perfected channeling chakra into them and making techniques using them for offense and defense.
Chakra focused into the cards made them stronger to use, as they are only normal playing cards.

Description on the Abilities and Inner Workings of the Style:

The Cards can be replaced with Kunai and Shuriken in techniques (Unless it's a fire technique or the cards will get burned), so for example the technique :

Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.


They use kunai or shuriken in the technique, so instead of the shuriken and Kunai, cards can be used instead.
Cards when used in Techniques are normally used in groups to make the technique more effective, normally the more cards used, the more powerful it is(more cuts or slashes and are deeper actually to be more accurate). The Cards can be used well with Wind Style Jutsu's to increase speed and power.
The Cards are normally put in special card holders like they use in poker at casinos to easily slide out the cards, this should help the user easily slide out the cards to manipulate to his will. Like with puppetry the cards are connected to each other with short chakra wire, so when a card is drawn on it's own another can slide out with it depending on how much chakra is put in and how many cards is needed for the technique, the card holsters are usually placed in numerous places (need a lot for CFS) so on the belt or forearms or where ever they desire.
The Cards aren't just used for offensive attacks, the linking cards can be used as quick defence, deflecting multiple projectiles away from you if used to spin around the user. The cards can also be used to dodge attacks, the user is able to use them as a platform to step upon when they are floating to get to higher or lower places OR as a grappling hook; the linked cards wrapping around poles or rocks to be able to swing across gaps or to dodge techniques whilst in the air
The cards can be placed all over the user's body, underneath their clothing, these types of cards have special effects. Some are explosives that the user can set off all at once to blow himself up to escape being captured or to take down his opponent with him. Cards are also triggered if certain things come into close range with them as a quick defence, but these cards can only be used only once as these types of defences would drain them easily since the cards have limited storage. Depending on which element is about to hit them the card releases a small shield of the weakness of the element coming into contact (eg. a Water shield if a fire technique is about to come into contact with the user) These defences don't take up a move but like stated earlier, can only be used once for each of the basic elements.

Example Techniques:

(Sutorētofurasshu) Straight Flush
Rank : B
Type : Attack
Range : Short - Long
Chakra Cost : 20
Damage Points : 40
Description : The user grabs the first card in their holster and throw it towards the opponent, a line of cards will be attached to the first one and come from the holster and be launched at the opponent also, the Flush of cards can hit the opponent and damage them; it can also hit the opponent or bind a part of them and you may anchor down the line of cards to the ground. The cards can also be retracted back into their holster. The technique can also be used as a grappling hook effect.

(52 Kādo) 52 Card
Rank : B
Type : Defence
Range : Short
Chakra Cost : 20
Damage Points : 40
Description : The user releases a whole deck of cards by taking the first card of a holster and spin it around them self whilst lifting their arm into the air and holding it up the 52 cards attached with chakra wire spin around the body rapidly to protect from attacks. Once finished the user can throw their hand down to the holster to retrieve the cards and they all slide back into place.

(Dangan no ēsu) Bullet Aces
Rank : A
Type : Attack
Range : Short - Long
Chakra Cost : 30
Damage Points : 60
Description :
The User aims the holsters on his forearms towards the opponent and shoots them from the holsters with tremendous speed and power that will hit the opponent and send them flying back, the cards can be connected with chakra wire so that you may pull the opponent towards you or to just retrieve the cards.

Additional Effects and Restrictions:
-Kadoninjutsu is weak against fire as the cards will be turned to a crisp
-Kadoninjutsu is neutral against wind, water, earth and lightning.

- The Cards are normal Gear, Like Kunai and Shuriken without their cutting ability
-Cards can be used as Explosive Tags if they have the explosive tag symbol on them.
-The user gain with this style faster throwing speed and power then a normal taijutsu user or weapon user.
-The cards can cut as far as five inches of human skin and at less a inch in a tree.
-Cards can be infused with chakra but they are nothing but normal cards, though with the right chakra control can make it have an aura increasing its lethal attack power by two inches.
-Card Holsters must be stated in the bio where they locate on the body.


 Declined  Problem here is that this isn't really a CFS. Its not a CQC type of combat. You'd also need a custom set of Cards for this to work. It has some potential but I actually think more in terms of a CC based upon the usage of Cards as the closest thing they are seen in narutoverse, scrolls. This way I don't see this beeing a CFS. And lets not forget this will essentially be also something that infringes on Konan's Paper Ninjutsu​
 
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Re: ±±Custom Fighting Styles Submission±±

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(Kami no dansu) - Dancing of the Hair
Type:
Advanced Ninjutsu
Background:
This Kind of fighting style was created by the female ninjas of the Nadeshiko Village, The Villagers created this fighting style to Improve their overall strength of fighting decades before Jiraya infiltrated the Village. After Jiraya's fight with the kunoichi A.K.A. the former leader of Nadeshiko Village, he mimicked her way of using chakra to grow hair and manipulate it.

Description on the Abilities and Inner Workings of the Style:
It is a type of offensive and defensive fighting style that involves the manipulation of the user's hair by using chakra, allowing them to lengthen and transform it to attack their opponent. The user is able to control their hair freely and use it for various purposes; apparently, the strength of the hair can also be manipulated to something much stronger, for usage such as binding a fully-grown person. Simple techniques include using one's hair to absorb liquids, though apparently not oil as it "damages" the texture, and even as a simple weapon for blunt attacks. More advanced Users, even by tunneling it through the ground, can grow their hair or even reduce it in length, within a matter of seconds and without difficulty. The user can combine his nature-transformation chakra in his hair allowing his hair to be very hot and burning like fire jutsus, wet and moisture like water jutsus or can be filled of static electricity making the target be shocked once he touches it like lightning jutsus. Another use of The Fighting style is actually transforming the shape of the user's hair; it can be transformed into something simple as a guild mark or as complex as a live animal, namely a beast.

Example Techniques:

(Kami no dansu: Kami Shibari) - Dancing of the Hair: Hair Bind
Type:Offensive/Supplementary
Rank:D-Rank
Range:Short Range
Chakra:10 Chakra
Damage:20 Damage
Description:after lengthening the user's hair, the user will wrap it around the target's limbs allowing him to completely bind his target
note: the user must learn The dancing of the hair fighting style to use this jutsu
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(Kami no dansu: Rōga) - Dancing of the Hair: Wolf Fang
Type:Offensive
Rank:B-Rank
Range:Short-Mid Range
Chakra:20 Chakra
Damage:40 Damage
Description: The user elongates their hair in spirals and shapes it into the front half of a large, furry wolf, complete with clawed forelegs, blank eyes, a canine nose, pair of ears and a mouth full of massive sharp teeth, which is sent at the user's target
note: the user must learn The dancing of the hair fighting style to use this jutsu
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(Kami no dansu: Yamata no Orochi) - Dancing of the Hair: Eight Branch Giant Snake
Type:Offensive/Supplementary
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (for every turn of activation)
Damage:60 Damage
Description:after using chakra to lengthen the user's hair, the user will manipulate the shape of his/her hair and turning it into 8 snake-shaped like a hydra-like beast to attack an opponent. The fangs of these snakes are as strong as steel, and are capable of crushing stone.
note:This technique last for maximum of 3 turns, if not less
note: the user must learn The dancing of the hair fighting style to use this jutsu
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Additional effects and Restrictions:

-in order to use a Technique that involves using a certain chakra nature, the user must have at least C-rank training in that element
-can only be used by Female biographies
-this fighting style can only be taught by Pain...




note to the checker: I know that there's a already 2 canon jutsus that involves using chakra to manipulate hair, but this CFS is an improvement of the canon jutsus.
you saw that only Jiraya and Fuguki used this ability but did they combine it with elemental chakra or transformed their hair into an animal? the only canon jutsus was Jiraya protecting himself with a spiky layer of hair and Fuguki shooting small needles made of his hair out of it.


 Declined  Sorry but this collides with Gobi's CFS. DNR​
 
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