[ARCHIVE] Custom Fighting Styles Submission

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Yugure

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Re: Custom Fighting Styles Submission

Hi no Mai – Dance of Fire
Type: NinTaijutstu
Background: During his quest to learn about Chakra, a young monk travelled the world, visiting the places that later would become known as the Elemental Countries. At the time no one knew about the inner working of Chakra, as the Sage of the Six Paths had only decade’s before began teaching it. In those times it was near impossible to gain control over one’s chakra as no one knew how. Our young monk however had the luck of being raised in a Temple where the Head Monk knew the basics of chakra moulding, being taught by the Sage himself.
When the young monk left on his quest he knew the basics of chakra molding, but was disciplined in Taijutsu. While Taijutusu was often used in offensive manner, the monks had created a defensive only style, Shīrudo no michi, Way of the Shield. The young monk however was trained in Shīrudo no michi and the normal type. Travelling the land that would one day be known as Hi no Kuni, the young monk met a man named Kohaku. Kohaku was known as a master in the Fire Elemental technique’s. The young monk and Kohaku travelled together for several years as the young monk learned everything he could about Fire.
After going their separate ways the young monk began with the idea of combining his skills in Taijutsu and Fire Jutsu. Soon Hi no Mai was born, the Dance of Fire.
Description on the Abilities and Inner Workings of the Style: Hi no Mai is based on the use of Fire Chakra. The user will focus his Fire Chakra trough his body and envelop himself with the Fire Chakra to create a hot layer around his body. While the user himself feels damage upto a certain level, the damage to the opponent would be much larger when compared to a normal taijutsu technique.
The user of the Hi no Mai style must have a great chakra control and stamina, for otherwise it is impossible to coat a limb for a longer time in Fire Chakra while being able to move around enough to attack, defend or retreat.
Example Techniques:

Hi no Mai : Jigoku no Suteppu | Dance of Fire: Hell Step
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will focus his fire chakra into his feet and create an layer of intense heat underneath his feet. This will allow him to either explosively move forward when running, or give an extremely dangerous kick. Whatever would come in contact with the feet (earth, water skin) would be heavily burned, on human skin it would akin to a 3rd degree burn.
Note:
- Must have learned Hi no Mai
- The heats lasts 3 turns, unless another Hi no Mai or Fire technique is used


Hi no Mai : Kaen ken | Dance of Fire: Flaming Fists
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Focusing his chakra into his fists, the user will create an layer of chakra around his hands of intense heat. Anything that will come into contact with it will be heavily burned, akin to 2nd or 3rd degree burns.
- Must have learned Hi no Mai
-The heats lasts 3 turns, unless another Hi no Mai or Fire technique is used



Additional effects and Restrictions:
- Must have finished Fire, Taijutsu and Ninjutsu training.
- Every time using a technique from the Hi no Mai, the user takes 5-25 damage himself, depending on the rank of the technique (D=5 S=25).
- No Water technique’s can be used in the same turn as Hi no Mai is used


✦ Declined, this is essentially Vex's Devil Fist CFS, DNR ✦
 
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Edward

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Re: Custom Fighting Styles Submission

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Scriptures of the Ionian ♚ Ionia No Seisho

Type: NinTaijutsu

Background:

This style derives from hundreds and hundreds of years past. It is far less complex unlike recent ninjutsu techniques, which reflects on the time period it was produced at. Supposedly, an eager student named Toshiro learned the arts from a witch. It was a sign of gratitude, for he was the only one to show compassion, or basic manners to the women who was often excluded from everything due to the false belief of her witchcraft. He was taught how to mold, and manipulate chakra with relative ease and simultaneously learned how to use the style efficiently, and quickly. It was a basic style, with a simple concept but through the right hands, it could be deadly and powerful.

Through the ages, Toshiro learned to live without the "Witch", and eventually began to explore the possibilities of advancement of techniques to match the modernized time period with stronger ninjutsu and such. In doing so, he was able to add shape manipulation into the already shaped spheres, giving them other types of properties, and even applying nature affinities into these spheres. As for now, he seeks only to teach those who are powerful and friends of his- a way to show his gratitude like what his teacher did to him.​
Description on the Abilities and Inner Workings of the Style:

The style is rather simple. Through the usage of precise chakra control, shape manipulation, and nature transformation, the user will create solid-like spheres of chakra, with the maximum size of basketballs. They differ from Rasengan's because Rasengan's are constantly revolving, which adds to the damage. The spheres for this style's damage is a result of the physical contact upon the solid spheres, which causes physical and internal damage. They are essentially solidified chakra, which is precisely the characteristics practitioners use to battle. Spheres are created by sending a certain amount of chakra in an area, depending on the technique, and manifesting it in a solid form. This can be done in the hands to aid in battle, empowering each hit, or created from a further area which would allow the user to manipulate its movements. Spheres created from the body are used for close combat and can be sent out as projectile-based weaponry, as shown in the second example technique, while others created from a further area is moved through "Shape" manipulation or using chakra as a chain for these projectiles to move it around with ease and more control.

The style is focused on the impact created when the solid spheres make contact with the target, exerting pressure and force. Weaker techniques are capable of bruising and soreness, however, stronger ones can knock out a target and some may even kill the enemy. The spheres of chakra can be shaped into various shapes like spikes to increase its powers, and controlled by the user through shape manipulation, which involves form and movement of chakra. Using "shape" manipulation to move these spheres give it an illusion of hovering, or floating in mid-air, thus adding a sense of deceit. The spheres impact is further increased by the momentum gained from moving the spheres from one area to another. Movement of spheres usually relies on hand motions, but skilled practitioners can do so without the need of hand motions (Of course, they are still unable to perform other techniques while the orbs are floating, unless he/she is capable of using Y/Y). When employed in close combat, the spheres act as a support for the limbs to power up each strike. The spheres can disperse and reshape as well, which is most useful when using it from afar as opposed to close combat.

Attacks from this fighting style consist of the following elements: Fire, Lightning, and Wind. Fire chakra does not literally turn the sphere into flames, but rather, with careful chakra manipulation, the user can manipulate it to the point that the chakra would be heated rather than ignited thus adding a heating factor to each attacks. Lightning is evidently used to add a 'shocking' factor, which like the first, is not literally turned into lightning but instead, a static around the solidified chakra. Wind chakra is used to add a cutting factor to the solid spheres, so instead of depending solely on the force it exerts upon contact, the wind element adds a cutting factor further empowering each hit.​
Example Techniques:

(Ionia No Seisho: Ionia Ken) ♚ Scriptures of the Ionian: Ionian Fist
Type: Offensive
Rank: C-A
Range: Short-Mid
Chakra: 15-30
Damage: 30-60 | (+20 per Taijutsu techniques involving hands)
Description: Using the basic principles of the technique, the user will be able to channel chakra on their fist, manipulating it to be as dense and solid-like as possible, creating a makeshift gloves shaped like a sphere. They will attack the enemy through a series of punches anywhere, allowing the blunt damage to land strikes that would cause adequate damage. The B-rank version is used when the user shapes spikes from these solidified spheres, making it so that it would have a piercing factor as well as the ability to damage through brute force. The A-rank version includes the solid spheres, spikes, and one of the three possible elements with their respective effects, which would obviously increase the damage as opposed to a normal series of punches. This technique stays on even after the combination has been created, allowing it to be used for other purposes, but of course, the user cannot perform handseals with the spheres.
Note: C and B-rank can be used limitlessly, A-rank can be used three times per battle, while the spheres remain activated up to two turns after.​

(Ionia No Seisho: Sagi no ōbu) ♚ Scriptures of the Ionian: Orb of Deception
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user creates a solid sphere in their palms and throws it outwards, launching it out as a projectile. It is essentially solidified chakra, thus, upon physical contact with a target, it will cause major pains and various effects, depending on the area struct. A few seconds after contact, the sphere would disperse and the chakra would go around the target and reshape into a solidified sphere again. With a single hand motion, the user can move the sphere back towards them, attacking the enemy from behind after the first hit, and returning to the owner in which the owner can choose to make it disperse back into nothingness or use to follow up with another technique from the style.
Note: When returning to the user, the sphere moves at a linear fashion towards the user.
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(Ionia No Seisho: Fushinjin'na tōmento) ♚ Scriptures of the Ionian: Ungodly Torment
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (+20 per sphere, max of three, excluding the three created through this jutsu)
Description: The user will create three spheres of solidified chakra anywhere in the battlefield within mid-range. With the use of 'shape manipulation', the user can send it out towards the target, all of which would fly straight towards the target, taking down obstacles if needed. Their are two ways of doing this. Once is by having each spheres travel on its own, traveling to the target but only traveling at a linear fashion therefore, this version is similar to a projectile in a sense that it could be evaded easily. Alternatively, the user can move the spheres of chakra to your location (as shown in the gif), and launch it out towards the enemy. Although the preparations of this technique is longer, the user can manipulate it to follow the enemy rather than missing like a projectile, making it more useful.
Note: Usable twice.
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Additional effects and Restrictions:
♚ Masters of this style have increased chakra control and are generally more intelligent than the average shinobi because of the constant need to manipulate the chakra for training, and each and every technique, as well as focusing more on tactics and stradegy rather than brute strength.
♚ The color of the spheres depend on the practitioner, and is usually a reflection of the users' bio. Essentially, any color for spheres are acceptable so long as it is not transparent, clear, or anything along that lines that would lead to abuse.
♚ Can only be taught by Edward.
♚ Must have Mastered Ninjutsu, Taijutsu, Fire, Lightning, and Wind.

✦ Declined, this is too similar to Loki's past submission that Scorps allowed him to resubmit. Talk to him about it before resubmitting.


Also received a report about this being similar to another pending CFS, which doesn't check out. this style, and Loki's style, consist of creatinng orbs of chakra for usage, the other style consists of using an already created orb and imbuing it with chakra. Two different things. ✦

Resubmitting. Changed nothing, since no changes were asked or suggested yet. I did add Loki's permission to submit it.

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Scriptures of the Ionian ♚ Ionia No Seisho

Type: NinTaijutsu

Background:

This style derives from hundreds and hundreds of years past. It is far less complex unlike recent ninjutsu techniques, which reflects on the time period it was produced at. Supposedly, an eager student named Toshiro learned the arts from a witch. It was a sign of gratitude, for he was the only one to show compassion, or basic manners to the women who was often excluded from everything due to the false belief of her witchcraft. He was taught how to mold, and manipulate chakra with relative ease and simultaneously learned how to use the style efficiently, and quickly. It was a basic style, with a simple concept but through the right hands, it could be deadly and powerful.

Through the ages, Toshiro learned to live without the "Witch", and eventually began to explore the possibilities of advancement of techniques to match the modernized time period with stronger ninjutsu and such. In doing so, he was able to add shape manipulation into the already shaped spheres, giving them other types of properties, and even applying nature affinities into these spheres. As for now, he seeks only to teach those who are powerful and friends of his- a way to show his gratitude like what his teacher did to him.​
Description on the Abilities and Inner Workings of the Style:

The style is rather simple. Through the usage of precise chakra control, shape manipulation, and nature transformation, the user will create solid-like spheres of chakra, with the maximum size of basketballs. They differ from Rasengan's because Rasengan's are constantly revolving, which adds to the damage. The spheres for this style's damage is a result of the physical contact upon the solid spheres, which causes physical and internal damage. They are essentially solidified chakra, which is precisely the characteristics practitioners use to battle. Spheres are created by sending a certain amount of chakra in an area, depending on the technique, and manifesting it in a solid form. This can be done in the hands to aid in battle, empowering each hit, or created from a further area which would allow the user to manipulate its movements. Spheres created from the body are used for close combat and can be sent out as projectile-based weaponry, as shown in the second example technique, while others created from a further area is moved through "Shape" manipulation or using chakra as a chain for these projectiles to move it around with ease and more control.

The style is focused on the impact created when the solid spheres make contact with the target, exerting pressure and force. Weaker techniques are capable of bruising and soreness, however, stronger ones can knock out a target and some may even kill the enemy. The spheres of chakra can be shaped into various shapes like spikes to increase its powers, and controlled by the user through shape manipulation, which involves form and movement of chakra. Using "shape" manipulation to move these spheres give it an illusion of hovering, or floating in mid-air, thus adding a sense of deceit. The spheres impact is further increased by the momentum gained from moving the spheres from one area to another. Movement of spheres usually relies on hand motions, but skilled practitioners can do so without the need of hand motions (Of course, they are still unable to perform other techniques while the orbs are floating, unless he/she is capable of using Y/Y). When employed in close combat, the spheres act as a support for the limbs to power up each strike. The spheres can disperse and reshape as well, which is most useful when using it from afar as opposed to close combat.

Attacks from this fighting style consist of the following elements: Fire, Lightning, and Wind. Fire chakra does not literally turn the sphere into flames, but rather, with careful chakra manipulation, the user can manipulate it to the point that the chakra would be heated rather than ignited thus adding a heating factor to each attacks. Lightning is evidently used to add a 'shocking' factor, which like the first, is not literally turned into lightning but instead, a static around the solidified chakra. Wind chakra is used to add a cutting factor to the solid spheres, so instead of depending solely on the force it exerts upon contact, the wind element adds a cutting factor further empowering each hit.​
Example Techniques:

(Ionia No Seisho: Ionia Ken) ♚ Scriptures of the Ionian: Ionian Fist
Type: Offensive
Rank: C-A
Range: Short-Mid
Chakra: 15-30
Damage: 30-60 | (+20 per Taijutsu techniques involving hands)
Description: Using the basic principles of the technique, the user will be able to channel chakra on their fist, manipulating it to be as dense and solid-like as possible, creating a makeshift gloves shaped like a sphere. They will attack the enemy through a series of punches anywhere, allowing the blunt damage to land strikes that would cause adequate damage. The B-rank version is used when the user shapes spikes from these solidified spheres, making it so that it would have a piercing factor as well as the ability to damage through brute force. The A-rank version includes the solid spheres, spikes, and one of the three possible elements with their respective effects, which would obviously increase the damage as opposed to a normal series of punches. This technique stays on even after the combination has been created, allowing it to be used for other purposes, but of course, the user cannot perform handseals with the spheres.
Note: C and B-rank can be used limitlessly, A-rank can be used three times per battle, while the spheres remain activated up to two turns after.​

(Ionia No Seisho: Sagi no ōbu) ♚ Scriptures of the Ionian: Orb of Deception
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user creates a solid sphere in their palms and throws it outwards, launching it out as a projectile. It is essentially solidified chakra, thus, upon physical contact with a target, it will cause major pains and various effects, depending on the area struct. A few seconds after contact, the sphere would disperse and the chakra would go around the target and reshape into a solidified sphere again. With a single hand motion, the user can move the sphere back towards them, attacking the enemy from behind after the first hit, and returning to the owner in which the owner can choose to make it disperse back into nothingness or use to follow up with another technique from the style.
Note: When returning to the user, the sphere moves at a linear fashion towards the user.
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(Ionia No Seisho: Fushinjin'na tōmento) ♚ Scriptures of the Ionian: Ungodly Torment
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (+20 per sphere, max of three, excluding the three created through this jutsu)
Description: The user will create three spheres of solidified chakra anywhere in the battlefield within mid-range. With the use of 'shape manipulation', the user can send it out towards the target, all of which would fly straight towards the target, taking down obstacles if needed. Their are two ways of doing this. Once is by having each spheres travel on its own, traveling to the target but only traveling at a linear fashion therefore, this version is similar to a projectile in a sense that it could be evaded easily. Alternatively, the user can move the spheres of chakra to your location (as shown in the gif), and launch it out towards the enemy. Although the preparations of this technique is longer, the user can manipulate it to follow the enemy rather than missing like a projectile, making it more useful.
Note: Usable twice.
You must be registered for see images

Additional effects and Restrictions:
♚ Masters of this style have increased chakra control and are generally more intelligent than the average shinobi because of the constant need to manipulate the chakra for training, and each and every technique, as well as focusing more on tactics and stradegy rather than brute strength.
♚ The color of the spheres depend on the practitioner, and is usually a reflection of the users' bio. Essentially, any color for spheres are acceptable so long as it is not transparent, clear, or anything along that lines that would lead to abuse.
♚ Can only be taught by Edward.
♚ Must have Mastered Ninjutsu, Taijutsu, Fire, Lightning, and Wind.



✦ Declined, the main issue lies with the colored portions. You essentially describe the style with those, the later two paragraphs are just ways to use these orbs basically. But the colored parts already exist as existing customs, creating orbs via chakra and then imbuing them with elemental chakra has been done before, multiple times. There isn't a real notable difference in between this and other jutsu. ✦
 
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Kerrah

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Re: Custom Fighting Styles Submission

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Kyokushin | Ultimate Truth

Type: Nintaijutsu

Background:

Origins
Kyokushin (極真?) is a style of stand-up, full contact karate, founded in 1964 by Korean-Japanese Masutatsu Oyama (大山倍達 Ōyama Masutatsu?) who was born under the name Choi Young-Eui. 최영의. Kyokushin is Japanese for "the ultimate truth." Kyokushin is rooted in a philosophy of self-improvement, discipline and hard training.[1] Its full contact style has had international appeal (practitioners have over the last 40+ years numbered more than 12 million).[2]

"Strong attack supplies victories in battles, but a strong defense supplies victories in war." - A quote that many people lived by buy no one sought to live around it, defense was just a concept in the back of people's heads that they had, the ample presumption that someone was protecting them. But a group of people who thought differently aimed to practice an art that was dependent on defense alone, and carried no attacking capability apart from their own defense, and spent years developing a fighting style that was to be an example of the quote, to engage incoming danger no matter what and always end up on top.

Description on the Abilities and Inner Workings of the Style:

Kyokushin is a style focused on the philosophy of Taijutsu. Developed to be impenetrable, relying on defense more than anything. The use of the style inhibits the user's movements, as it's heavily emphasized on stances and a posture that can't be broken, therefore all attacks are started off and maintained in a position where the user remains still, in an almost meditative state.

The style's main ability is called Kata, a form of meditation that relies on stillness and calmness of the individual, through training a user is able to achieve this state whenever they wish so, and this enables them to manipulate their force of impact and use their body as a medium to a certain extent. To be able to absorb certain impact and convert certain energies as to so redirect a certain force away from the reach of the user. Two main branches exist of this style.

- Oyama's quake.

Oyama's quake (OQ) is an application of Kyokushin that refers to the users own movement and energy, through which by movement of the limbs at excessive and uncontrollable speeds shoot in different directions, the action intended mixed with chakra at said limbs results in a hypothetical "impact" on certain mediums e.g. air, that doesn't distort any matter in that medium, but if a physical object was to make contact with the chakra released from the limb, it'd be expelled outwards in a different direction. This is due to the conversion of energy, where the coefficient of restitution in the user's arm before and after release causes a pack of explosion where physical impact and energy is converted to the user's will, but the size and rank of this application are detrimental to the effect it has on physical objects during contact. The theoretical impact-explosions produced carry no damagable power, to living beings or physical matter, it's ability is to take on and minimize, by redirection and consumption, incoming impact. The packets of man-made impact is not used for propulsion or implosion, but rather to dislodge and affect the physical trajectory path of a matter within the correct size, and clear it off into another direction away from the user.

pics for clarification
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- Arneil's rage

Arneil's rage (AR) is the main application of Kyokushin, which refers to the absorption of impact to a certain degree; It is a method of counter-attacking only, seen as the last line of defense to deal with incomping impact. the user will release their chakra around their own body in thick lines that cover a radius, either floating around the air or spread across the ground. The range of the lines are less than short with the user being the epicenter, unable to move once formed. These lines represent parameters, and inside the user can manipulate their their body's energy, to soften impact blows and redirect incoming impact outwards through their body, using the aforementioned impact as a source and their body as a medium to convert the impact onto another source,leaving their body unharmed in the process. This branch of Kyokushin, similarly to gaining the state of Kata, can be achieved quickly with prolonged training. And this only works on matter that consist of kinetic energy running through a medium of a solid state, and intangible. But this does not grant the user ability to intercept and convert kinetic energy, it's the direct impact and force that's transferred using the user's body. Incoming attacks that are intangible and can be bent according to the opponent's will encompass various other forms of attacking, such as slashing, burning, cutting up that don't carry the impacted power with them, and thus this branch wouldn't work on such attacks.

Pics for clarification
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Both the applications are a process of raw chakra and the style cannot be elementally infused with, the parameters as explained in AR are visible to the naked eye and the packets of explosions explained in OQ are also visible, appearing as white solid plates emitting from where the user's limbs shot out to.

Example Techniques:

(Kyokushin: Genbukan Ken) - Ultimate Truth: Basaltic Fist
Type: Defensive/Offensive
Rank: A
Range: Self
Chakra: 30
Damage: 60
Description: One of the simplest Kyokushin techniques, whereby the user clenches their fist tightly whilst facing an incoming attack. By channeling a moderate amount of chakra to their fists, and engaging a straight posture, they then shoot their hands out uncontrallbly in front of them, once the hands reach their maximum velocity the chakra stored inside is released, distorting the air around it and forming a circular-hollow object at point of impact; this circular point can take on the incoming attack and deflect it's trajectory path, making it move adjacent to the point's angle of elevation.
~Can deflect up to A rank solid, elemental Ninjutsu.

(Kyokushin: Burūdoragonsutōmu) - Ultimate Truth: Blue Dragon Storm
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: When faced with a non-elemental, basic Taijutsu attack, the user releases their chakra around them to form parameters and engage a state where they're unable to move, anticipating the incoming attack from the opponent. Upon contact the user will extend their more dominant arm forwards, catching the said limb used by the opponent and holding it tightly, allowing the force of impact to travel through the user as a medium and out into the ground, where the force is released and explodes outwards, resulting in a crater beneath the user and opponent.

(Kyokushin: Howaitotaigāboido) - Ultimate Truth: White Tiger Void
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: An Advanced application of the OQ variant; whereby the user releases a barrage of punches and kicks at the opponent, with each hit a small blast of chakra is released that form the common plates, but they remain dormant until the end of the barrage, once completed the user will command the plates to recreate their normal behaviour, and any body part that is touching the plates will fall to the circumstances, having it being shot backwards at flying speeds.

Additional effects and Restrictions:

Requires mastery of Ninjutsu
Due to the speed and power of the blast emitted, users of this style are stronger and faster than a normal Strong Fist user.


✦ Declined, the first method reminds me both Kinetic Energy combined with Gentle Fist, as well as a taijutsu custom I have. The second method is pretty much a well explained version of the above custom I mentioned, only notable difference is the release of bursts of chakra when defending, which isn't uncommon already, releasing bursts of chakra in conjunction with taijutsu. ✦
 
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Re: Custom Fighting Styles Submission

Thread Reopened

As always, I remind you that submit to read the first post of this thread to ensure you understand what is and what isn't allowed. I also ask that you read over the last few pages to see what has been attempted and what was approved/declined and for what reasons, as it may help with your own submissions. You have roughly 2 weeks to resubmit them for a reason, use this time to review and check your CFS logically. The thread will stay open for roughly 2 weeks for the next cycle. Have fun submitting!

Also, in regards to the submissions that have been pending, I apologize for the hold up. For all the submissions that have been pending for over a month, you have permission to resubmit these styles and they will be checked asap.
 

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Re: Custom Fighting Styles Submission

Has been sitting for two months, so I am reposting according to rules..

(Sabēji no Uta)- Songs of the Savage
Type: Nintaijutsu
Background:

While training in the forest to master sound release, Selendrile heard a ruffle in the far off trees. He suddenly became very quiet in order to listen. In the distance, he heard the roar of a tiger, and the shriek of a deer. When he heard that roar, he became very nervous, realizing the effect the roar had on his body. His breathing quickened, his heart raced, and all of that because of fear. After sitting quiet to calm him for a few minutes, Selendrile attempted to mimic the tiger’s roar. After a few tries, he managed to produce a copy of that sound. Ever since that day, Selendrile has copied the sounds of countless animals, and has developed his ability even further in order to create his own unique style of battling.

Description on the Abilities and Inner Workings of the Style:

This style revolves around the utilization of taijutsu, sound release, and by extension, using the sound to produce a nervous system response from the target.

The sound produced within this style is directly from the user, most commonly from the mouth. The sound used within this style is immediately tuned - both the volume and wave frequency – in order to create a plethora of sounds (mainly animalistic). However, the sound is not merely cosmetic. Due to the addition of chakra, the sounds created are far more terrifying and effective than normal sounds produced naturally. The unanticipated sound causes a sudden, reflexive response from the nervous system ranging from a flinch, and in the worst cases, heart failure. (Specific effects will of course be defined within individual techniques. This is just a broad generalization of the minor and major). Due to the user's years of training within this technique, he is conditioned to the sudden sounds and is therefore immune to the effects. The user also knows when the sound would occur, preparing him beforehand.

The taijutsu “brand” involved with this style is based on acceleration. It is about showing the enemy the attack, recognizing the flinch, and then strike with a speed too great to defend from. When the user intially strikes, the speed of their strike would be comparable to that of a strong fist master. However, once the sound is released and the user gauges the severity of the flinch, the user then accelerates their limb at incredible speeds using sheer reflex and years of training. This takes advantage of the flinch, and allows the user to strike in that moment when the opponent is defenseless.

In addition to the nervous response, the sound serves a physical purpose. Once the sound is released by the user, the sound is manipulated further into a physical form (i.e – an actual lion, tiger, bear, etc). Sound entities are created that also aid in attacking. Due to the inherent speed of sound, the attacking entities have the ability to strike in unison with the user. Now not only does the opponent have to deal with the physical strikes of the user, they must also defend from the sound entities attacking around them as well. This entity is sentient on its own, and does not have to be constantly manipulated by the user once created. They appear as a swirling, concentrated silver mass to the naked eye. However, the entity disperses after one turn.

Basic example executing this style: When a practitioner of this style makes an attack – an uppercut punch for example – they will release sound waves and then tune them to mimic a lion’s roar. In unison with the roar, the user watches for a flinch. This delay (if one is present) is then capitalized upon by the user. They accelerate their limb in the instant the hesitation occurs, and performs the uppercut. The sound waves from the roar are further manipulated into a physical manifestation of a lion. At the time when the user’s punch connects with the opponent, the sound lion attacks from a different direction.

Example Techniques:

(Sabēji no Uta: Minami no Tora)- Songs of the Savage: Tiger of the South
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user begins by performing a high kick to the opponent’s upper body. While the movement occurs, sound is created when the bands on the user’s leg make contact with one another. A powerful tiger’s roar is created, creating a slight flinch (producing a one second delay) in the enemy’s actions due to the sheer volume and enhanced frequency. Utilizing this delay, the user accelerates their leg at incredible speeds, smashing it into the enemy. While at the same time, the sound waves produced from the earlier movement condense into a swirling tiger, which rebounds from behind the opponent, sinking its teeth into their neck.
Note: Usable thrice per battle

Additional effects and Restrictions:
- Must have mastered sound release and taijutsu.
- Users of this style gain highly increased timing and reflex responses, as well as advanced limb speed for short movements.
 
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Flash

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Re: Custom Fighting Styles Submission

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(Hasshoken) Eight Impacts Fist

Type: Nin-Taijutsu

Background History:

Normal ninjas of Sunagakure have always been jealous of swift release users, by their ability to move at very high speeds. Some ninja would try to immitate them by training day and night, to increase their speed. While this did indeed increase their speed, it was negligible as compared to swift users. Kai, another Suna nin, was one of this lot. He soon realized that just hard work will never help him. Thus began his research to create a fighting style to enhance his fighting style using fast movements to both prevent his foes from intercepting his attack, and also to cause considerable damage at the same time. With careful analyses, Kai realized that by channeling his lightening chakra into his body, his reaction speed and overall movements itself increased. The lightening chakra would energize all his cells, increasing the speed of his nerve impulses and thereby increasing his speed and reaction to a whole new level.

Descriptions on the working and inner workings of the style:

This is an attack based fighting style which involves body movements so fast that foes cannot predict where the attack will land. When the user faces his opponent, he will channel his lightning chakra throughout his body, to enter an energized state. The impulses in the body, speed up their movements within the body to help the user gain information from the surrounding, and react to it faster. The user develops his body in such a way that he is able to move his whole body way faster than what he normally was capable of. The user when he attacks, his limb movements become so rapid that they create afterimages that confuse the opponents. The extremely fast movements cause the user's chakra to vibrate (similar to lightening element) when he molds chakra, allowing the user to control vibrations around their body to generate shock waves, powerful enough to break through and crush large shields or defenses easily. Regular users use Hassoken on a specific limb of the body and there have been only a handful of masters who can use the ability to generate the shock waves throughout the body. The shock waves are capable of changing shape and form to suit the user's needs. The shock waves do look more like sound waves in appearance, however its effects are a result of using chakra and making it vibrate similar to lightening techniques. The shock waves however, do cause some external injuries but their main focus is to cause terrible internal injuries, from breaking the bones (even kaguya bones) to smashing the internal organs. The attacks are extremely effective against strong, dense objects as the shock waves simply break the entire object into pieces, like turning an earth wall into simple sand, or destroying a diamond block into diamond dust. Masters of this style have proven that channeling this shock wave chakra into his own techniques is also possible. Like for example, channeling the chakra into a stone dragon, and when the dragon clashes, it will automatically release the shockwaves from its body.

Example Techniques:

(Hasshoken Ogi: Doragon no u~ēbu) | Eight Impacts Fist Secret Technique: Wave of Dragon
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user begins by charging his lightning chakra to a specific limb of his body. When required, he will then release the chakra with a punch, or a kick etc. to create a shock wave that would shatter all defenses in his path. The shock wave won't tear any muscle, but will smash all internal organs, should it touch the opponent.
Note:
# Random Note


(Hasshoken Ogi: Kyatchimī) | Eight Impacts Fist Secret Technique: Catch Me
Type: Defence
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: In his enhanced state, the user will carefully analyze the opponent's attack as they are thrown at him (like punches and kicks). Using his enhanced reactions, he will bend, flex and move around his torso, and limbs so as to avoid each and every attack. In the entire sequence of movements, he does not even touch the opponent even once, but simply dodges all his moves with his own, and thereby mocking him.
Note:
# Random Note
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(Hasshoken Ogi: 360 Atakku) | Eight Impacts Fist Secret Technique: 360 Attack
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points:80
Description: The user jumps up in the air, and rotates 360 while kicking his leg in the direction of his rotation. He will in the process release lightning shock waves that will shatter all physical objects that comes across.
Note:
# Random Note

Additional effects and Restrictions:
* Should have completed Taijutsu and Lightning
* Masters of this style have their limb movements 3x faster than strong fist users (passive).
* Running speed of the masters itself increases 2x faster than strong fist users (passive).
* Every attack, every movement creates an aftermirage.
* Running speed still remains slower than swift users.
* Example of aftermirage:
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* Example of reactions:
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✦ Declined, exists as existing customs already. DNR ✦
 
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Re: Custom Fighting Styles Submission

Hachibushu - Eight Deva Guardians
Type:Nintaijutsu
Background: Master Chen, the developer of Konoha Ryujin was not the only one of his caliber to exist. In reality, there were 8 of them. Master Chen being the most famous. Each of these taijutsu masters were assigned an animal or creature. Using the same general formulation for konoha ryujin, the other seven taijutsu masters were capable of creating all type of creatures. One of the 7 masters took it upon himself to master the styles of all the other. With all these forms mastered, he condensed it into one unique fighting style known as Hashibushu, in honor of himself and the other members.
Description on the Abilities and Inner Workings of the Style:

Hachibushu are based loosely on the concepts behind the powerful jutsu ( Konoha Ryujin ) - Leaf Dragon God. As shown below, the Leaf Dragon God is formed through the the users own physical power (through the use of the spinning kick) shaping the air into currents through movement.

( Konoha Ryujin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank

and below.
Note: Can only be used by Taijutsu Specialists and EIG users
This means that the user kicks out and as he kicks, he shapes the air currents with his leg movement. Through this logic, the user attacks with various limbs, moving at such a level he shapes the air currents around him. Using control over these air currents as he shapes them, the user is capable of forming several different animals with different responses upon formation. This can be done in a series of methods, namely 3 main releases. These forms are named Yasha, Naga and Kinnara. Based on leg movements, Naga attacks are initiated by kicks in different motions, shaping different currents into different beasts. Done in similar fashion to the Konoha Ryujin, these kicks shape the wind in the direction of the kick, curving and causing a small whirlwind of air as the currents shape into different shapes. This alters from the Konoha Ryujin attacks as it shapes the wind into cyclone like formations, constantly spinning in the same direction. The user shapes the air currents to form different four legged animals, air currents constantly flowing in different angles and directions to maintain their shape and power, allowing these beasts to fight off elemental ninjutsu of the same rank and below.

Based around arm movements, Yasha attacks are initiated by swift punches and movements that shape air currents as the arms cut through the air. Similar to the original usage of Konoha Ryujin, these punches shape the air as the user punches, curving the currents in a way they form different winged animals. These beasts all move at swift speeds, capable of moving at high speeds and impacting the enemies at high impacts. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank and lower, though this of course is situational as some jutsu would obviously not be able to be bested by birds.

Based around full body movements, Kinnara attacks are initiated by full body movements including rotations, flips etc that shape air currents as the person’s entire body cuts through the air. The body moves through the air, similar to the usage of Konoha Ryujin, curving the currents in a way to form different forms of primates. Compared to the other forms, Kinnara involves the entire body therefore making the power of the currents the strongest. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank or lower. Kinnara based techniques are slower moving than the other forms but make up for it in brute force.


Example Techniques:
(Hachibushu: ) Eight Deva Guardians: Sakra Devanam Indra
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampeded of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations.


Additional effects and Restrictions:
Must have mastered Strong Fist Taijutsu and NB Taijutsu
Must be at least a Sannin to learn


✦ Pending, leaving for Scorps ✦


♪ Declined, this has the potential to be abused quite a bit. Elementally neutral blasts of wind that can reach up to mid range? With your tai boosts, that's pretty broken and you know it lol. Also, this has little to no short range application. Essentially, it's just a way to use wind in a more powerful way. ♪
 
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Wakizashi

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Re: Custom Fighting Styles Submission

(Ten no ryū no tsume)-heavenly claw style
Type:kenjutsu
Background:masamune date, a warlord, after many war battles during the great ninja wars he himself was in, created his fighting style by advancing his chakra control abilities and kenjutsu abilities with the end result of being able to focus chakra while being able to hold 6 katana(3 in each hand). With the advance chakra control, Masamune discovered the ability to releasing chakra from the swords more ways that are possible with the traditional samurai sabre technique. With his developement of the new fighting style, its mainly used to take out many opponents in unison with the least of amount of strikes, and defend from large scale attacks that most ninja are able to use.

Description on the Abilities and Inner Workings of the Style: In the fighting style the user is would need at least 3-6 swords that he would be able to hold in between his fingers. This discipline takes much skill and focus in itself since it is easy to loose a grip of the sword this way. Being able to hold more than one sword in hand allows the samurai to channel more chakra than other samurai with just one sword, allowing their attacks stronger.

depending on the mastery of the style the user will be able to utilize the "dragon claws" in different ways, such as focused melee attacks, projectile attacks both large and small, and radial attacks in conjunction with the chakra that is stored within them. Since the samurai sabre technique is essential to the fighting style, shape manipulation combined with constant chakra flow in those attacks can cancel out ninjutsu of similar strength. the size and strength of the techniques depends on the length of usage and level of mastery of the fighting style.

Example Techniques:

(basaka tsume)-berserker claw
Type: offensive
Rank: B-A
Range: Short
Chakra:20-30
Damage:40-60
Description: using chakra flow and shape manipulation, the user focuses chakra to his 3-6 swords and release a barage of strikes in the six cardinal swinging directions, vertical, lateral, and diagonal before launching himself forward before thrusting the 3-6 swords for the final strike in the form of a focus melee attack.

(Kussaku tsume)- Drilling Claw
Type: Offensive
Rank: A
Range: Short-Mid
Chakra:30
Damage: 60
Description: After using chakra flow and shape manipulation, the user will release the chakra focused in his 3-6 claws in the form 3, 10 meter tall jets that rips thru the ground toward the opponent. this technique can also be released in two 5 meter tall, consecutive, waves.
note: must have 6 blades(3 in each hand) to release in 2 waves

(Doragonkurō arekuruu)-Raging Dragon Claw
Type: Offensive
Rank: S
Range: Long
Chakra: 40
Damage: 80
Description:After utilizing their chakra flow and shape manipulation, the user swings their 3 sword in one hand laterally releasing 3 arcs of chakra in unison that expands up to 10 meters in width and height, allowing the user to attack in a radial fashion that takes out multiple opponents at once or combat against large ninjutsu.
note: cant be used for the next 3 turns.

Additional effects and Restrictions:
-must be a samurai
-must have mastered samurai techs
-bio must have at least 3 swords to learn this style.
-can only be taught by wakizashi.


✦ Declined, while I think this is rather nice and pretty cool, I have an issue with parts of it. Someone wielding 3 katanas between their fingers, given both the width of the hilt and the size of the swords, I find it hard to imagine one wielding 3 without being somewhat clumsy. Katanas are too big and long, perhaps something smaller would work. Maybe a wakizashi :coffee:. You can always use the style to extend the size of these blades like with the chakra sabre technique. Some of the definition needs to be clarified and worded clearer as well, but overall it's pretty good. ✦
(Ten no ryū no tsume)-heavenly claw style
Type:kenjutsu
Background:masamune date, a warlord, after many war battles during the great ninja wars he himself was in, created his fighting style by advancing his chakra control abilities and kenjutsu abilities with the end result of being able to focus chakra while being able to hold 2 katana and 4 wakizashi(1 katana and 2 wakizashi in each hand). With the advance chakra control, Masamune discovered the ability to releasing chakra from the swords more ways that are possible with the traditional samurai sabre technique. With his developement of the new fighting style, its mainly used to take out many opponents in unison with the least of amount of strikes, and defend from large scale attacks that most ninja are able to use.

Description on the Abilities and Inner Workings of the Style: In the fighting style the user is would need at least 3-6 swords that he would be able to hold in between his fingers above the guard instead of by the handle. This discipline takes much practice with the swords to acquire the skill to catch a sword in between his fingers and focus in itself since it is easy to loose a grip of the sword this way. Being able to hold more than one sword in hand allows the samurai to channel more chakra than other samurai with just one sword, allowing their attacks to be stronger.

depending on the mastery of the style the user will be able to utilize the "dragon claws" in different ways, such as focused melee attacks, projectile attacks both large and small, and radial attacks in conjunction with the chakra that is stored within them. Since the samurai sabre technique is essential to the fighting style, shape manipulation combined with constant chakra flow in those attacks can cancel out ninjutsu of similar strength. the size and strength of the techniques depends on the length of usage and level of mastery of the fighting style.

visual of the 6 claw
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Example Techniques:

(basaka tsume)-berserker claw
Type: offensive
Rank: B-A
Range: Short
Chakra:20-30
Damage:40-60
Description: using chakra flow and shape manipulation, the user focuses chakra to his 3-6 swords and release a barage of strikes in the six cardinal swinging directions, vertical, lateral, and diagonal before launching himself forward before thrusting the 3-6 swords for the final strike in the form of a focus melee attack.

(Kussaku tsume)- Drilling Claw
Type: Offensive
Rank: A
Range: Short-Mid
Chakra:30
Damage: 60
Description: After using chakra flow and shape manipulation, the user will release the chakra focused in his 3-6 claws in the form 3, 10 meter tall jets that rips thru the ground toward the opponent. this technique can also be released in two 5 meter tall, consecutive, waves.
note: must have 6 blades(3 in each hand) to release in 2 waves

(Doragonkurō arekuruu)-Raging Dragon Claw
Type: Offensive
Rank: S
Range: Long
Chakra: 40
Damage: 80
Description:After utilizing their chakra flow and shape manipulation, the swings their 3 sword in one hand laterally releasing 3 arcs of chakra in unison that expands up to 10 meters in width and height, allowing the user to attack in a radial fashion that takes out multiple opponents at once or combat against large ninjutsu.
note: cant be used for the next 3 turns.

Additional effects and Restrictions:
-must be a samurai
-must have mastered samurai techs
-bio must have at least 3 swords to learn this style.
-can only be taught by wakizashi.

P a t e n t C e r t i f i c a t e

wakizashi, our loyal member, gave on the 13th of December 2014 a request for a Patent on custom fighting style Ten no ryū no tsume | Heavenly Claw Style. I, Kāos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Ten no ryū no tsume | Heavenly Claw Style
Powered by Mādara Uchiha
Copyright 2014, wakizashi, NarutoBase.net

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Baldy

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Re: Custom Fighting Styles Submission

Akui no Veles no ken | Veles’s Fist of Malevolence
Type: NinTaijutsu
Background: Once upon a time, there was a man who loved fighting with his fists so much. He fought constantly, engaging in battle whenever he could. He fought so much that hand-to-hand combat started to bore him. His movements had become so ingrained into his body that he no longer felt the same thrill and exhilaration he would use to feel when fighting.

As a result, he sought to create a new way of fighting. A way of fighting which would enable him to yet again discover his passion of fighting. A way of fighting that would enable to use his fists differently. He experimented with many things, and eventually created this style.

Description on the Abilities and Inner Workings of the Style: The answer this man found was simple, really. Rather than use his fists to hit the opponent directly, the user would instead use his fists to hit solid/liquid(eg. Earth, Water) surfaces.

The principle that this style revolves around is infusing one’s limbs with chakra(Earth/Water) and thereafter using these limbs to deliver blows to the aforementioned surfaces. This can be utilized in multiple ways.

Firstly, the user can, upon hitting that surface, apply shape manipulation to the substance, thereby reshaping it in numerous ways. For example, the user could hit a huge boulder, and sculpt that into a large spear(with the same volume of earth). The same applies to water. The trick here is that while the user is able to shape the substances he strikes into anything imaginable, the user is unable to increase/decrease the volume of the substance used.

Furthermore, with this, the user is able to alter the terrain, but only to a certain extent. By striking a surface, the user is able to modify the surface, constructing new features or removing other features. For example, striking the ground could allow the user to raise a section of the Earth, for numerous purposes. The same rule applies, of course, and the user cannot increase/decrease the volume of the substance used.

Lastly, the user can use this defensively. The aforementioned uses are slightly more complex in nature; thus, it may not be possible to use them on the opponent’s techniques(unless they’re very weak techniques). This usage is much simpler in nature. By focusing chakra(Earth/Water) into their limbs, the user will be able to hit these techniques, and simply reduce them to smaller, harmless bits(rubble for earth, droplets for water).

In conclusion, this style revolves around focusing chakra(Earth/Water) into their limbs, and using these limbs to strike solid/liquid substances. These substances act as a medium for the user to deal damage with his fists, and as such, differs greatly from normal hand-to-hand combat.

Example Techniques:

(Veles no ken)- Veles’s Fist
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user focuses Earth/Water chakra into their limbs, and strikes a solid/liquid substance(eg. ground, water source). By doing so, he is able to apply shape manipulation to these substances, sculpting them into various forms for numerous purposes. Some forms include shields, projectiles etc. The volume of the substance used is fixed, and cannot be increased or decreased.

(Ken no haki)- Destroying Fist
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user focuses Earth/Water chakra into their limbs, and strikes a solid/liquid substance(eg. incoming tech). Unlike other uses, this is far more simple, as it does not apply shape manipulation to the intended target. It simple uses pure brute strength to reduce the substance to smaller, harmless bits.
Additional effects and Restrictions:

~Must be Sannin Rank
~Must have mastered Taijutsu, Earth, and Water
~Practitioners of this style are afforded slightly more physical strength than a Strong Fist Master. This is because in order to master this style, one must constantly strike sturdy surfaces(such as the ground), and as such, develops greater strength than hand-to-hand combatants.
~Can only be taught by Baldy..


✦ Declined, this is not Nintaijutsu. This is pure Ninjutsu, there is literally nothing that makes this Taijutsu. Striking the earth with a punch or palm thrust and causing it to rise is basically Moving Earth Core and the rest is simple ninjutsu. DNR ✦
 
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Re: Custom Fighting Styles Submission

Dancing Fist (Dansu no Ken)
Type: Taijutsu/Kenjutsu/Genjutsu
Background: Izumo after learning he was user of the Drunken Fist Style. He research over the style and even got some experts to teach him about the style since the only time he uses it is when he is drunk. Once learning of the style and its movements, he created his own branch of the style. He named it Dancing Fist since he loved to dance and fight. Izumo combined the two together.
Description on the Abilities and Inner Workings of the Style: Dancing Fist is a style branch from the Drunken Fist Style. It uses the dance movements of the users to flow through dodging/evasion, defend, counter, and attack. The user must have completed Taijutsu and even is user of Drunken Fist style because not everyone is a Drunken Fist user.

With the dance movements they are unpredictable on the same level as the Drunken Fist style but what separates this style and Drunken Fist Style is this style uses genjutsu with their dance movements, control over their body, and also this style can be more troublesome than Drunken Fist since Drunken Fist has a limited time compared to Dancing Fist which is as long as the user can move this style is limitless.
Example Techniques:

Dancing Fist: Chainsaw Spin (Dansu no Ken: Chēnsōsupin)
Rank: B
Type: Defensive/Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user uses their chakra through their joints of their legs and arms giving them more control over their body. The user spins around with either their hands coated with chakra in the shape of chainsaw blades or a weapon of their choosing. The user holds out their legs and bends down at the same time just a little. Their leg is also coated with chakra the same shape or no shape at all. The user does a spin counterclockwise or clockwise, spinning so hard that it looks like a chainsaw. The user leaps up off their leg spinning towards their opponent or desired location. This technique its self can defend from B rank and below element ninjutsu thanks to the chakra manipulation.

Dancing Fist Illusion: Na Na (Dansu no Ken Genjutsu: Nana)
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user starts by holding up their dominant hand. They move from left to right however many times they would like. This movement is the medium of the genjutsu and is the trigger of it. The user places the opponent in a genjutsu where the movement seems as if they were hypnosis. The user has to keep doing this movement to keep them under the genjutsu. The opponent can't move because they are so amused with the dance movement its like the user has hijack the opponent's body.
-Last two turns
-Only used three times per battle(Dont worry just this is just an example. The real jutsu will be more thought out but this is just rough draft.)

Additional effects and Restrictions:
-Completed Taijutsu
-Must be a user of Drunken Fist style or even a branch of the style
-The users of this style has flexibility and balance greater than Drunken Fist


✦ Declined, nothing makes this different from either:
-Drunken Fist taijutsu
-Drunken Monkey Fist CFS
-Drunken Kenjutsu CJ

DNR ✦
 
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Re: Custom Fighting Styles Submission

Fire bending- enkou kussets
Type: NinTaijutsu
Backround:
Upon visiting a distance village a young man known as Rhakesh,an exile from Konohagakure.Studied the art of creating flames from ones very own chi or in his case chakra.Intregied by this.He set out to be able to perform this ability.It wasn't until many years later he was able to perform it.Although it had taken him many years nearly a decade.The man had done it.He then ventured to the old village of Amegakure and showed it to his friends and children teaching them the techniques required before passing on happily knowing that he had created a new style of fighting. a powerful one and that he had left a lasting legacy in the world of his own.

Description on abilities and Inner workings of the style:
The user will breath in and out slowly channeling his katon chakra all throughout his body eventually leading to raising his body heat immensely so that whatever he touches Burns immediately.Then by moving their arms rapidly the user is able to create fire from the speed generated and friction from the air resistance.Once the user has generated visible flames on his or her hand the user is capable of bending it to their will allowing the user to form two knives one in each hand or covering their hands in fire to give them a +15 taijutsu bonus damage.

The user to be able to perform ninjutsu part of the style needs to constantly breath in and out slowly to maintain the body heat required.By punching the air with a inclosed fist the user is able to produce a stream of fire the user than proceeds to dance a certain way to form the needed result for a stream shield like stream it would involve alot of spinning and pivoting to generate the speed,heat and friction required.In order to perform more offensive types moves with the fire bending fighting style the user must Have rapid and short bursts of straight forward powerful movements punching the air to generate the required friction before quickly drawing back generating bursts of fire. The last way to use the fire bending fighting style is that of an open palm.This increases the control over the fire by providing a more generalized area which while the flames aren't as dense as the fist style it is more spread out and much easier to contain.It revolves around the same principles of gathering speed,friction and power behind the hit. The style is not just limited to hand movements the user's are capable of using their legs to generate flames as well.That while not as controlled are just as deadly.

Example techniques:
Fire Bending: Dragon strike (Dansu no Ken: Chēnsōsupin)
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will continuously breath in and out raising their body temperature to immensly high temperatures.They will then turn to their side before extending their right or left arm and leg into a fast strike creating a burst of flame.The flames can be done with both the open palm style or enclosed fist style depending on preference.
-Requires use of dragons flaming fist prior to use.
Fire bending: Dragon Flame Fist
Rank: A
Type : Offensive
Range: Short
Chakra: 30
Damage: +15
Description: The user having regulated their body temperature to the required boiling temperature will focus fire chakra into their hands.Covering their fist in fire or if using the open palm style solely the base of their palm in fire. The fire is so hot that it is possible to cause 3rd degree burns upon contact.
Fire bending: Dragon Flame Legs
Rank: A
Type : Offensive
Range: Short
Chakra: 30
Damage: +15
Description: The user having regulated their body temperature to the required boiling temperature will focus fire chakra into their feet.Covering their legs in fire. The fire is so hot that it is possible to cause 3rd degree burns upon contact.
Fire Bending: Dragons Coil
Rank: B
Type: Defensive/Offensive
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
The user will after regulating their body temperature and having used Dragons Flaming fist before hand spin moving their hands around releasing constant steams of fire.Creating a dome with small opening It is capable of blocking major attacks due to the fire being dense.
-Requires use of dragons flaming fist prior to use.


Additionall effects and restrictions
Restrictions
~Must have mastery of Fire
~Must have started genjutsu and Ninjutsu training(due to control over chakra required)
~Must be of at least Sanin rank to use or learn

Additional effects
~user doesn't acknowledge damage taken by D rank or below katon techniques due to being surrounded by fire constantly as such they are adapted to the heat that fire gives off.And have adjusted as such to be able to withstand the heat. as a result they also take -10 damage from ALL but forbidden rank Katon jutsu.
~user when attacking with hands covered in fire gives burning effect which gives enemy +15 damage per turn


✦ Declined, literally all exists as existing Nintaijutsu customs, DNR ✦
 
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Re: Custom Fighting Styles Submission

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Bakudan Geijutsu|Bomb Arts
Type: kayakujutsu​
Background: There once was a tribe that lived in the middle of a dense forest. They hunted for animals using rocks and led a peaceful and happy life. Because of their precise chakra control they were able to shape the rocks perfectly with their pure chakra so they would be able to kill prey with one well aimed throw. They were soon attacked by ninja who used chakra techniques and they burned down most of their forest and pillaged their village. The tribe lost all hope as their rocks where their only weapons and they were useless against the ninjas. But one day a stranger came past the village and took interest in their weapons. He developed them into metal balls and showed them how to add chakra into them but at first they were too powerful as the explosions they created destroyed the animals they were trying to hunt. So he toned down the power and added different type of elements which made the hunting more efficient and gave them to the tribe before leaving. When the ninjas tried to attack again they easily beat them back but the tribe wanted more. They used the elemental bombs to murder the ninjas and followed them back to their city and killed all their children. The man returned after a few months and was dismayed when he saw what the tribe had become. He took away all the bombs and left the village in disgust. When he got home he started adapting the bombs; making them more for convenience in battle then sheer lethality. He had heard of a man called Deidera who used clay bombs to create explosions which he used for terrorist attacks across Iwagakure. The man smiled to himself at the lack of creativity with his bombs as the terrorist's was only capable of exploding them while his own were so much more versatile. He perfected the bombs and after many years he began teaching them to others again.

Description on the Abilities and Inner Workings of the Style:
This fighting style revolves around the use of specially shaped metal bombs and combining it with chakra to create a variety of versatile attacks. These bombs do not simply explode but instead harness the attributes and abilities of all of the chakra to enhance their effectiveness. The bombs themselves are simply specially crafted metal balls which the user channels his chakra into. The main thing this style tries to do, which is shown in the background, is differentiate itself from regular bombs in the Narutoverse which simply explode, like Deidera's. His bombs possess no notable distinction from each other apart from the form the bombs take which is normally different animals. This style is the reverse of that tedium and keeps the form of the bombs the same but diversifies on abilities that they can use. Because of the small size of the bombs the user can infuse chakra into them at a great speed allowing multiple bombs to be used at a faster rate. The bombs main use is elemental infusion but normal chakra can be applied to add more supplementary uses; such as cloning the bombs etc.With the elemental chakra this style can be used for a variety of different purposes such as one that releases unfocused electricity to the surroundings or one that manipulates the earth around it when thrown. With the application of chakra the timing with which the bombs explode can also be altered; for example dormant bombs and bombs which activate when a seal is formed or bombs which activate on contact. Essentially this style is a long-range weapon based fighting style, which utilizes chakra to use special bombs.

Example Techniques:
Bomb Arts: Vortex Bomb
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will infuse a special bomb, which has a small seal able hole, with his fuuton chakra and create a small vortex inside it. The user then throws the bomb and once it touches an object the hole opens and the vortex begins to suck any steam, smoke or other gases into the bomb and the hole reseals after 5 seconds of sucking. The user can then use the stored gas later on in the fight by simply posting this jutsu and then throwing the bomb again at a target and once it touches an object or the ground it then releases the stored gas.
Note: The stored gas can only be used in the same battle which it is collected in.
Note: Can only be used three times per battle
Note: Can only be Taught by -Danzo-

Bomb Arts: Static sphere
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his raiton chakra and throw it at an area. Once it has touched an object it will release unfocused electricity all around it which is capable of numbing and paralyzing opponents. If it releases the unfocused electricity while touching the floor it will instead channel the electricity through the ground.
Note: Can only be used three times in a battle
Note: Can only be taught by -Danzo-

Changed this jutsu completely
Bomb Arts: Suspending Water Prison
Rank: B
Type: Defensive/Supplementary
Range: Mid-Long
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his suiton chakra and throw it towards the opponent. Once it collides with something the suiton chakra will release and it will form an orb of water around 1 meter long from the bomb center, basically giving the bomb a sphere of water around it. The water is incredibly condensed so that it maintains the shape of a sphere and anything that is caught in the water orbs radius is suspending in the water and will have their movements completely restricted.
Note: Can only be used two times in a battle
Note: Can only be taught by -Danzo-

Additional effects and Restrictions:
Can only be taught to those rank Sannin or above
The user must have mastered three of the basic 5 elements
Can only be taught by -Danzo-

Permission from Captain Yoruichi to make a Bomb CFS,


♦ Declined, the only way I see a bomb CFS being approvable is through the usage of Steel Release and Fire chakra alongside it to create the explosions and even then it's not really much as you can create "bomb" CJ for every element, CE as well. Most element have a few jutsus that make bombs out of the elements or out of chakra and contain elemental chakra on the inside, releasing it in a wave covering short or mid range. ♦


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Bakudan Geijutsu|Bomb Arts
Type: kayakujutsu​

Background:
There once was a tribe that lived in the middle of a dense forest. They hunted for animals using rocks and led a peaceful and happy life. Because of their precise chakra control they were able to shape the rocks perfectly with their pure chakra so they would be able to kill prey with one well aimed throw. They were soon attacked by ninja who used chakra techniques and they burned down most of their forest and pillaged their village. The tribe lost all hope as their rocks where their only weapons and they were useless against the ninjas. But one day a stranger came past the village and took interest in their weapons. He developed them into wooden balls which were easily breakable on their own but when chakra was added to them they were much harder and stronger and the man gave them to the tribe before leaving. When the ninjas tried to attack again they easily beat them back but the tribe wanted more. They used the elemental bombs to murder the ninjas and followed them back to their city and killed all their children. The man returned after a few months and was dismayed when he saw what the tribe had become. He took away all the bombs and left the village in disgust. When he got home he started adapting the bombs; making them more for convenience in battle then sheer lethality. He had heard of a man called Deidera who used clay bombs to create explosions which he used for terrorist attacks across Iwagakure. The man smiled to himself at the lack of creativity with his bombs as the terrorist's was only capable of exploding them while his own were so much more versatile. He perfected the bombs and after many years he began teaching them to others again.

Description on the Abilities and Inner Workings of the Style:
This fighting style revolves around the use of specially shaped wooden bombs and combining it with chakra to create a variety of versatile attacks. These bombs do not simply explode but instead harness the attributes and abilities of all of the chakra to enhance their effectiveness. The bombs themselves are simply specially crafted wooden balls which the user channels his chakra into. The main thing this style tries to do, which is shown in the background, is differentiate itself from regular bombs in the Narutoverse which simply explode, like Deidera's. His bombs possess no notable distinction from each other apart from the form the bombs take which is normally different animals. This style is the reverse of that tedium and keeps the form of the bombs the same but diversifies on abilities that they can use. Because of the small size of the bombs the user can infuse chakra into them at a great speed allowing multiple bombs to be used at a faster rate. The bombs main use is elemental infusion but normal chakra can be applied to add more supplementary uses; such as cloning the bombs etc.With the elemental chakra this style can be used for a variety of different purposes such as one that releases unfocused electricity to the surroundings or one that manipulates the earth around it when thrown. With the application of chakra the timing with which the bombs explode can also be altered; for example dormant bombs and bombs which activate when a seal is formed or bombs which activate on contact. Essentially this style is a long-range weapon based fighting style, which utilizes chakra to use special bombs. The main difference between the bombs and regular elemental bomb CJ is that these cfs uses the bombs in a unique way. None of the jutsu for it would be simply 'waves' and instead would be more complex (look at example jutsu). The wooden balls themselves are not manipulated and the user simply crafts them from wood.

Example Techniques:
Bomb Arts: Vortex Bomb
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will infuse a special bomb, which has a small hole, with his fuuton chakra and create a small vortex inside it. The user then throws the bomb and once it touches an object the hole opens and the vortex begins to suck any steam, smoke or other gases into the bomb and then the user blocks the hole with his chakra. The user can then use the stored gas later on in the fight by simply posting this jutsu and then throwing the bomb again at a target and once it touches an object or the ground it then releases the stored gas.
Note: The stored gas can only be used in the same battle which it is collected in.
Note: Can only be used three times per battle
Note: Can only be Taught by -Danzo-

Changed the jutsu completely

Bomb Arts: Controlled Shift
Rank: B
Type: Short-Mid
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his doton chakra and throw it at the floor. Once it has touched the ground the user will focus the doton chakra and use the bomb as a medium for the chakra and channel it through the bomb so that everything on the ground around the bomb in a 2 meter radius will fall 10 meters down.
Note: Can only be used three times in a battle
Note: Can only be taught by -Danzo-


Bomb Arts: Suspending Water Prison
Rank: B
Type: Defensive/Supplementary
Range: Mid-Long
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his suiton chakra and throw it towards the opponent. Once it collides with something the suiton chakra will release and it will form an orb of water around 1 meter long from the bomb center, basically giving the bomb a sphere of water around it. The water is incredibly condensed so that it maintains the shape of a sphere and anything that is caught in the water orbs radius is suspending in the water and will have their movements completely restricted.
Note: Can only be used two times in a battle
Note: Can only be taught by -Danzo-

Additional effects and Restrictions:
Can only be taught to those rank Sannin or above
The user must have mastered three of the basic 5 elements
Can only be taught by -Danzo-

Permission from Captain Yoruichi to make a Bomb CFS,

✦ Declined, FeeLPaiN's machinery CFS just basically created the same bombs you're going for with similar effects ✦


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Bakudan Geijutsu|Bomb Arts
Type: kayakujutsu​

Background:
There once was a tribe that lived in the middle of a dense forest. They hunted for animals using rocks and led a peaceful and happy life. Because of their precise chakra control they were able to shape the rocks perfectly with their pure chakra so they would be able to kill prey with one well aimed throw. They were soon attacked by ninja who used chakra techniques and they burned down most of their forest and pillaged their village. The tribe lost all hope as their rocks where their only weapons and they were useless against the ninjas. But one day a stranger came past the village and took interest in their weapons. He developed them into wooden balls which were easily breakable on their own but when chakra was added to them they were much harder and stronger and the man gave them to the tribe before leaving. When the ninjas tried to attack again they easily beat them back but the tribe wanted more. They used the elemental bombs to murder the ninjas and followed them back to their city and killed all their children. The man returned after a few months and was dismayed when he saw what the tribe had become. He took away all the bombs and left the village in disgust. When he got home he started adapting the bombs; making them more for convenience in battle then sheer lethality. He had heard of a man called Deidera who used clay bombs to create explosions which he used for terrorist attacks across Iwagakure. The man smiled to himself at the lack of creativity with his bombs as the terrorist's was only capable of exploding them while his own were so much more versatile. He perfected the bombs and after many years he began teaching them to others again.

Description on the Abilities and Inner Workings of the Style:
This fighting style revolves around the use of specially shaped wooden bombs and combining it with chakra to create a variety of versatile attacks. These bombs do not simply explode but instead harness the attributes and abilities of all of the chakra to enhance their effectiveness. The bombs themselves are simply specially crafted wooden balls which the user channels his chakra into. The main thing this style tries to do, which is shown in the background, is differentiate itself from regular bombs in the Narutoverse which simply explode, like Deidera's. His bombs possess no notable distinction from each other apart from the form the bombs take which is normally different animals. This style is the reverse of that tedium and keeps the form of the bombs the same but diversifies on abilities that they can use. Because of the small size of the bombs the user can infuse chakra into them at a great speed allowing multiple bombs to be used at a faster rate. The bombs main use is elemental infusion but normal chakra can be applied to add more supplementary uses; such as cloning the bombs etc.With the elemental chakra this style can be used for a variety of different purposes such as one that releases unfocused electricity to the surroundings or one that manipulates the earth around it when thrown. With the application of chakra the timing with which the bombs explode can also be altered; for example dormant bombs and bombs which activate when a seal is formed or bombs which activate on contact. Essentially this style is a long-range weapon based fighting style, which utilizes chakra to use special bombs. The main difference between the bombs and regular elemental bomb CJ is that these cfs uses the bombs in a unique way. None of the jutsu for it would be simply 'waves' and instead would be more complex (look at example jutsu). The wooden balls themselves are not manipulated and the user simply crafts them from wood.

Example Techniques:
Bomb Arts: Vortex Bomb
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will infuse a special bomb, which has a small hole, with his fuuton chakra and create a small vortex inside it. The user then throws the bomb and once it touches an object the hole opens and the vortex begins to suck any steam, smoke or other gases into the bomb and then the user blocks the hole with his chakra. The user can then use the stored gas later on in the fight by simply posting this jutsu and then throwing the bomb again at a target and once it touches an object or the ground it then releases the stored gas.
Note: The stored gas can only be used in the same battle which it is collected in.
Note: Can only be used three times per battle
Note: Can only be Taught by -Danzo-

Bomb Arts: Controlled Shift
Rank: B
Type: Short-Mid
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his doton chakra and throw it at the floor. Once it has touched the ground the user will focus the doton chakra and use the bomb as a medium for the chakra and channel it through the bomb so that everything on the ground around the bomb in a 2 meter radius will fall 10 meters down.
Note: Can only be used three times in a battle
Note: Can only be taught by -Danzo-


Bomb Arts: Suspending Water Prison
Rank: B
Type: Defensive/Supplementary
Range: Mid-Long
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his suiton chakra and throw it towards the opponent. Once it collides with something the suiton chakra will release and it will form an orb of water around 1 meter long from the bomb center, basically giving the bomb a sphere of water around it. The water is incredibly condensed so that it maintains the shape of a sphere and anything that is caught in the water orbs radius is suspending in the water and will have their movements completely restricted.
Note: Can only be used two times in a battle
Note: Can only be taught by -Danzo-

Additional effects and Restrictions:
Can only be taught to those rank Sannin or above
The user must have mastered three of the basic 5 elements
Can only be taught by -Danzo-

Permission from Captain Yoruichi to make a Bomb CFS,
Permission from Beifong (FeelPain) to make a Bomb CFS since his bombs weren't approved,


✦ Declined, it's still as I said before; most of this can be executed through Ninjutsu customs and CE jutsu that create "bombs". Everything besides bombs that release concussive force and/or elemental natures is pure ninjutsu at that point, including the example jutsu, I already saw the jutsu when I checked it two cycles ago and posted what I said. For example, the Suspending Water one. It creates an orb of water around something it touches and restricts their movement. That is pure ninjutsu, at that point you are simply creating ninjutsu projectile attacks. The Vortex bomb is essentially a weak, portable Kamui; there is very little Taijutsu or Bukijutsu (Weapon) usage here. ✦
 
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Re: Custom Fighting Styles Submission

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(Āto no JinSuku) - The Art of Swift Scroll

Type: NinBukijutsu

Background: Created by a young kunoichi "from" Kusagakure named Tsukuyo, this style was created and used upon her finding her love for using weapons and summoning numerous things through the usage of scrolls. She was never the average shinobi, wanting to differ from others. Not simply to be unique, but because she was interested in completely different things than other shinobi. She wanted to be known for something unique and something she was good at so she created this unique style in order to dominate her enemies through an obscure and original fighting style that upon seeing, everyone will remember for the rest of their lives, that is, if they are not dead from facing it. Upon revealing this style, she plans to pass this art down to people she cares about and wants to protect so they can use it as she does and be able to dominate their enemies in the same unique style.

Description on the Abilities and Inner Workings of the Style: This style has a lot to do with advanced or extreme handling of scrolls and summoning various weapons through said scrolls to fight extremely aggressively and dominantly. These weapons can be covered in an element, but it gives them the basic effects of the element chosen and not much more. Through handling of a special type of scroll(s) made by Tsukuyo herself, the user will be able to manipulate them and summon weapons whilst swinging the scrolls in ways an opponent can't keep up with such as sending the scrolls to numerous angles to attack and the speed of which the scrolls are being handled and sent out. The user can either sling weapons from the scrolls as projectiles from very precise and specific locations or summon numerous weapons at a time and handle them by hand or by other means (mouths, creases in limbs, etc.). Because of this, using the scroll and advanced weapon play, the user of the style can excessively and continuously be able to shoot and sing numerous weapons at the opponent, overwhelming them with a flurry of weaponry and aggressive offense. There is no unique way the user of this style uses their summoned weaponry but rather how they summon the weaponry in general to attack in the first place and their scroll trajectory and scroll handling speed. Users of this style also have the ability to implement elemental effects onto the weapons they summon to make them more than basic weaponry and more lethal.

Example Techniques:

(Āto no JinSuku: Tengoku Rarī) - The Art of Swift Scroll: Heaven Rally
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: Using a scroll, the user will swiftly throw a portion of the scroll to reach a meter above the opponent's head and releases numerous heavy, sharp and pointy weapons on top of them. Because of their weight, the weapons fall rather quickly and act to cut and pierce the opponent.

(Āto no JinSuku: Poketto Shotto) - The Art of Swift Scroll: Pocket Shot
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Swiftly, the user swings a scroll down then up at point blank range to release several sharp swords to quickly impale the target and can be implemented with one element of the user's choosing but only bares the basic form and effect of the chosen element.

(Āto no JinSuku: Buki Shupurē) - The Art of Swift Scroll: Weapon Spree
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user charges at the opponent with an open scroll, swinging it rapidly from side to side and releasing a devastating maze of deadly weaponry at the opponent. Upon reaching the opponent, the user will take out another scroll, swinging them in a peculiar fashion, summoning multiple weapons on the sides and above the opponent. After this has been done, the user summons a selected amount of weaponry they then wield in their hands or by other means for further use.

(Āto no JinSuku: Dōmushatā) - The Art of Swift Scroll: Shatter Dome
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Using their prowess with scrolls, the user will manipulate a scroll in each hand, a total of two scrolls, to surround their opponent in a wide range (about five meters away from the target themselves). After quickly manipulating the scrolls to form around their opponent, at an amazing speed, they release a volley of weaponry of all shapes, sizes and weight to completely overwhelm and destroy their target. These weapons come from all angles except from the ground up and can be implemented with one element of the user's choosing but only bares the basic form and effect of the chosen element.

Additional effects and Restrictions:

- Must be sannin rank or above to have the efficient speed to use this style effectively.
- Must have completed basic kenjutsu training for complete knowledge on how to handle and maneuver with weapons.
- Must have learned at least one weapon summoning technique in the ninjutsu field to know how the summoning of weapons function.
- Masters of this fighting style who have specialized in this field handle all scrolls, summoned weapons and wield all weapons (including CWs and the likes) at blinding speeds, ultimately able to handle scrolls, summon weaponry and handle weaponry the speed of their current rank whilst using this style.
- In order to use any element in unison with this style, the user must have started training in the field of the element they wish to use with this fighting style's techniques. If you haven't trained in it, you cannot use it. Also, in order to use an elemental KKG or HA (such as smoke ninjutsu or elemental clan abilities) with this style, the user must have an approved bio that possesses and utilizes the desired techniques. This style may not be used in unison with biju chakra at all of any sort.


✦ Declined, this.....is literally Tenten's fighting style, Manipulated Tools. There is nothing that makes this different form the canon usages of those scrolls, even your example jutsu rips from one of the canon Manipulate Tools jutsu. DNR ✦
 
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Re: ±±Custom Fighting Styles Submission±±

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(Hitokenjutsu)-Hidden Blade Style

Type: Nin Kenjutsu

Background: In the slums of Kumogakure, fights were quite common. But these weren't your average brawls. The people of the slums played for keeps, bringing various blades into battle with them. Blades ranging from the average pocket knife, a standard kunai to the new aged razor. Through constantly fighting in the slums, you came to expect a blade being used. But the trick to winning in the slums was when the blade would come. How you used your blade was greater then how well you fought. So the slum people began to conceal their blades within their sleeves. Making it almost impossible to detect the blade until it was revealed. New fighters in the slums arose and the close ranged fighting of the old time evolved into mid ranged fighting. So how did the blades come into play? As the fights evolved, so did the fighters. The slum fighters began tying wires to the ends of the blades and wrapping them around the arm. Through use of chakra, the wire would expand and contract to various ranges. Allowing for the blades to reach different ranges. This style would eventually make its way out of the slums and throughout the land of lightning.

Description on the Abilities and Inner Workings of the Style: The style itself is very simple, consisting of two ranges/branches. The close combat branch and the ranged branch the name explains it a bit. Firstly and most important, this is an open hand style. No strikes are sent with a closed hand. Secondly, chakra is used in many ways all common but the application is different. The blade for this style isn't bound to just the kunai users of this style normally have 3 choices. The kunai, pocket knife, and the razor blade.(Must state in bio/training what you choose) The wires are virtually indestructible as long as chakra is being focused.

Close Combat: During close combat the wires are still used just in a less drastic way. As stated, all strikes are open hand but their are three stances to this style. The over hand swipe, the under hand jab and the vertical/diagonal chop. At close range the blade in most cases a kunai is held just beneath the base of the palm. At the base of the palm there is the most space for the blade to move. Movement of the blade at close range is different then the at another range. By focusing chakra to the wire and the wrist, the blade can rotate a full 360 degrees underneath the palm in both directions. When rotated 180 degrees the blade is revealed, but in this case the hand is going in the opposite direction to conceal the blade which is the true attack. For common attacks, the blade is extended to match the length of the user's hand. While focusing chakra to just the wire the blade remains stationary and moves with the hand.

Ranged: When you take this style and you face an opponent who isn't at close range you have the ranged branch of this style. Instead of keeping the blade beneath the palm for the ranged branch the blade is kept at the length of the hand. At this range, the overhand strike isn't really common. The vertical chop and underhand jab are the primary attacks at this range. But at this range, attacks aren't really attacks. The user can expand the wire with chakra 'shooting' the blade at the opponent. But since the opponent can see the blade coming now these attacks can be considered diversions now. As stated the wire can be retracted at any time, but the retraction isn't one dimensional. If the blade is stuck in a surface or solid, the blade can bring the user to blade by retracting the wire. Rotation at this range is strange, not only can you change the direction the blade is facing. But now you can change the direction of the wire. By using chakra manipulation instead of focus you can cause the wire to turn and contort itself. But without the chakra flow being focused, the wire is vulnerable to being cut.

Example Techniques:

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(Hitokenjutsu: Hitokusari Nokogiri)- Hidden Blade Style: Hidden Chainsaw
Type: Attack
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user extends the blade to match the length of the user's hand. By focusing chakra to the wrist and the wires, the user will cause the blade to rotate at a speed it looks like a full circle. The user will then hold his hand parallel to the ground while maintaining the rotation and swing his arm to the left or right then quickly stopping the rotation of the blade thus sending a crescent shaped arc of pressurized air at the opponent. The crescent continues to spin until it makes contact with something. This attack can be used at close range as well, when the user is in range, he simply swipes horizontally at the opponent leaving deep cuts.
Note: Can only be used overhand
Note: Can only be taught by Gecko

(Hitokenjutsu: Ryuuchou Yaiba)- Hidden Blade Style: Flowing Blade
Type: Supplementary/Attack
Rank: B Rank
Range: Mid
Chakra: 20
Damage: 40
Description: The user expands the wire then he rotates the blade 90 degrees clockwise or counter clockwise, then swings his hand in the opposite direction. The user will then send the wire in the opposite direction creating a feint through shape manipulation. It would appear as if the user's hand was going in both directions. The damage lies with the blade, so whatever the blade hits experiences the pain. The hand is always the distraction. By continuing the flow of chakra to the blade and the wire, the user can cause it to change directions. A maximum of 4 times, all direction changes must be in the same direction allowing the blade to return to it's original position for a straight shot on the opponent from his blind side. As he's following the direction of the hand, he would eventually meet the blade if the user decides for a full revolution.
Note: Must state how many turns in the move
Note: Can only be taught by Gecko
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Additional effects and Restrictions: In order to use this style you must have been apart of the cloud village.

Two Levels to the style, beginner and master. At beginner level you can expand and retract the wires and rotate the blade. Pretty much all free form, at master level you can change the direction of the wires and use all moves. In order to use this style you must be sannin level and have started ninjutsu training.
Can only be taught by gecko​


♦ Declined ♦ Hidden blades and the style in general exist, created by Caliburn multiple years ago. Thi is essentially it expanded upon, with more jutsu. DNR without his permission.
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(Hitokenjutsu)-Hidden Blade Style

Type: Nin Kenjutsu

Background: In the slums of Kumogakure, fights were quite common. But these weren't your average brawls. The people of the slums played for keeps, bringing various blades into battle with them. Blades ranging from the average pocket knife, a standard kunai to the new aged razor. Through constantly fighting in the slums, you came to expect a blade being used. But the trick to winning in the slums was when the blade would come. How you used your blade was greater then how well you fought. So the slum people began to conceal their blades within their sleeves. Making it almost impossible to detect the blade until it was revealed. New fighters in the slums arose and the close ranged fighting of the old time evolved into mid ranged fighting. So how did the blades come into play? As the fights evolved, so did the fighters. The slum fighters began tying wires to the ends of the blades and wrapping them around the arm. Through use of chakra, the wire would expand and contract to various ranges. Allowing for the blades to reach different ranges. This style would eventually make its way out of the slums and throughout the land of lightning.

Description on the Abilities and Inner Workings of the Style: The style itself is very simple, consisting of two ranges/branches. The close combat branch and the ranged branch the name explains it a bit. Firstly and most important, this is an open hand style. No strikes are sent with a closed hand. Secondly, chakra is used in many ways all common but the application is different. The blade for this style isn't bound to just the kunai users of this style normally have 3 choices. The kunai, pocket knife, and the razor blade.(Must state in bio/training what you choose) The wires are virtually indestructible as long as chakra is being focused.

Close Combat: During close combat the wires are still used just in a less drastic way. As stated, all strikes are open hand but their are three stances to this style. The over hand swipe, the under hand jab and the vertical/diagonal chop. At close range the blade in most cases a kunai is held just beneath the base of the palm. At the base of the palm there is the most space for the blade to move. Movement of the blade at close range is different then the at another range. By focusing chakra to the wire and the wrist, the blade can rotate a full 360 degrees underneath the palm in both directions. When rotated 180 degrees the blade is revealed, but in this case the hand is going in the opposite direction to conceal the blade which is the true attack. For common attacks, the blade is extended to match the length of the user's hand. While focusing chakra to just the wire the blade remains stationary and moves with the hand.

Ranged: When you take this style and you face an opponent who isn't at close range you have the ranged branch of this style. Instead of keeping the blade beneath the palm for the ranged branch the blade is kept at the length of the hand. At this range, the overhand strike isn't really common. The vertical chop and underhand jab are the primary attacks at this range. But at this range, attacks aren't really attacks. The user can expand the wire with chakra 'shooting' the blade at the opponent. But since the opponent can see the blade coming now these attacks can be considered diversions now. As stated the wire can be retracted at any time, but the retraction isn't one dimensional. If the blade is stuck in a surface or solid, the blade can bring the user to blade by retracting the wire. Rotation at this range is strange, not only can you change the direction the blade is facing. But now you can change the direction of the wire. By using chakra manipulation instead of focus you can cause the wire to turn and contort itself. But without the chakra flow being focused, the wire is vulnerable to being cut.

Example Techniques:

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(Hitokenjutsu: Hitokusari Nokogiri)- Hidden Blade Style: Hidden Chainsaw
Type: Attack
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user extends the blade to match the length of the user's hand. By focusing chakra to the wrist and the wires, the user will cause the blade to rotate at a speed it looks like a full circle. The user will then hold his hand parallel to the ground while maintaining the rotation and swing his arm to the left or right then quickly stopping the rotation of the blade thus sending a crescent shaped arc of pressurized air at the opponent. The crescent continues to spin until it makes contact with something. This attack can be used at close range as well, when the user is in range, he simply swipes horizontally at the opponent leaving deep cuts.
Note: Can only be used overhand
Note: Can only be taught by Gecko

(Hitokenjutsu: Ryuuchou Yaiba)- Hidden Blade Style: Flowing Blade
Type: Supplementary/Attack
Rank: B Rank
Range: Mid
Chakra: 20
Damage: 40
Description: The user expands the wire then he rotates the blade 90 degrees clockwise or counter clockwise, then swings his hand in the opposite direction. The user will then send the wire in the opposite direction creating a feint through shape manipulation. It would appear as if the user's hand was going in both directions. The damage lies with the blade, so whatever the blade hits experiences the pain. The hand is always the distraction. By continuing the flow of chakra to the blade and the wire, the user can cause it to change directions. A maximum of 4 times, all direction changes must be in the same direction allowing the blade to return to it's original position for a straight shot on the opponent from his blind side. As he's following the direction of the hand, he would eventually meet the blade if the user decides for a full revolution.
Note: Must state how many turns in the move
Note: Can only be taught by Gecko
You must be registered for see images

Additional effects and Restrictions: In order to use this style you must have been apart of the cloud village.

Two Levels to the style, beginner and master. At beginner level you can expand and retract the wires and rotate the blade. Pretty much all free form, at master level you can change the direction of the wires and use all moves. In order to use this style you must be sannin level and have started ninjutsu training.
Can only be taught by gecko
Cali stating he can't copyright this style, which is basically an equivalent to permission for a resubmit i believe.​


✦ Declined, resubmit when unbanned ✦
 
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Gèckö

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Re: Custom Fighting Styles Submission

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(Hassan no Hōhō - Way of the Divergent)
Type: NinTaijutsu
Background: During Gecko's great quest for power he traveled quite a lot and as a wanderer he was viewed as an outcast and not accepted in many places. Often when he stayed in villages he was treated poorly but he was never harmed in any way. It wasn't until Gecko visited the land of the demons did he truly encounter fear. Upon arrival he was abducted in the dead of night where he was taken deep into the land of demons. The darkness was no help as he couldn't see what was happening. This instilled the fear of uncertainty within him. Day in Gecko was beat to death and by night fall he was left in the wilderness alone with no weapons, the creatures of the wilderness tormented him depriving him of sleep. But after a few months Gecko learned to endure the conditions within the darkness and later adapted to the minimal light allowing him to see those who abducted him, only to find out that they were a village of assassins. Once they saw Gecko could see they knew what needed to happen. They weren't going to kill him, but rather raise and breed him into a new warrior. A machine cold and desolate at heart like the darkness which once consumed him. At this point Gecko had no fear within body and he was ready for whatever training. The assassins gifted Gecko with a pair of tonfas. To the assassins this was a high honor as outsider rarely got to see this weapon without meeting death. The assassins trained Gecko in their unique fighting style which revolved around using the tonfas in conjunction with the body. After learning the style Gecko had completed the training and was allowed to leave. Gecko was now known as a Divergent, named after the tribe of assassin in which he learned from.

Description on the Abilities and Inner Workings of the Style: Way of the divergent revolves around the concept of being bold and fearless in order to use your body to the fullest. Once that access has been granted the introduction of this unique fighting style comes into play. Understanding this fighting style requires understanding of the 3 branches the tribe of assassins practiced on a daily. Branches including the mind, the body and the tonfa listed and described below.

The Mind:
The concept of being fearless is the main aspect of this branch. Gecko was held in darkness for months without any expectation of making it home, he was within true fear and when he escaped he was relieved of his fear which made him much more bold in battle. Those who are fearless don't fear the effects of anything, which allows students of the divergent style to put their body on the line and fight much more risky. This innate negligence of what will happen if i do this allows students to absorb more damage than the average human. When battling with an absence of fear you can concentrate more on the results you want to produce, this style practices taking hits without faltering in order to continue with prior actions. The shock of being hit doesn't introduce thoughts of "oh i might die." no it introduces thoughts of "so what if im hit, i'm not dead yet." Along with being fearless an unyielding spirit develops, a never say die attitude.
You must be registered for see images

The Body:
The next branch is the body branch, this branch is the epitome of the style as it is with all fighting styles. The main branch essentially holding strong ties with the tonfa and mind aspects of this style. Firstly in order to thrive in the way of the divergent students must come in with basic body control. As the training is rigorous and could put amateurs in the hospital if they tried to practice this style. Through the training of this style the desired muscle tone for the mental aspect of this style to take full effect is gained. The master spends hours on hour striking the body of the students, until it becomes natural not to think of pain while in pain. Instead while in pain thoughts are trained to think of how to continue with it. Aside from the conditioning of the body this is where the actual fighting style is taught. This style is meant to dismantle and break apart the opponent with blunt and quick strikes of the elbow/forearm. When these strikes are coupled with the interlocking of the foot and leg to trip up the opponent an easy upper hand is gained for students of this style. One could consider this style a grappling branch of martial arts as the arms and hands are only used to block and defend never to attack. The elbows/forearms can come from vertical, horizontal and diagonal angles in order to intercept and attack the opponent. To a student of the way of divergent, a simple leg sweep is his based combo when you add a swift elbow. Using the ankle and maneuvering it around the opponent's legs allows for balance to be compromised giving students of this style an advantage. (Both shown in the gifs below.)

You must be registered for see images
You must be registered for see images

The last part of this branch involves the flow and manipulation of chakra, water chakra to be exact. As we all know the body is mainly composed of water so the flow and manipulation of such within the body is easy as well as producing it outside and into other objects. Water is used with the style in order to make strikes stronger. Water pressure which is quite frequent within the manga is built up on a lesser scale within the limbs of the user or focused within the tonfa in order to make said object denser and more compact. This is achieved simply by making the flow of water chakra within the body more compact/tighter making the body heavier and more dense. Which results in a slower body for beginners but for masters the added weight is nothing. Which leads to the last and final branch of this style.​

The Tonfa:
The tonfa, the tonfa is a simple weapon not commonly seen in the ninja world. As it is a variation of a nunchuck and a dagger. A tonfa holds the shape of a nunchuck but gains the grip and extended body of a dagger. With those main properties a unique shape is added making the tonfa one of the most revolutionary weapons to date. Tonfas are bracket shaped gauntlets with inside handles, upon learning this style a tonfa is crafted by me to fit the dimensions of the bio and it is completely indestructible. Users of this style don't necessarily have to use this set of tonfa as they could make their own cw if they prefer. The tonfas are durable yet hollow enough to hold pressurized water within the body to add extra force to strikes. Tonfa can be used one of two ways, they can be kept parallel to the forearm and used as extra force for the arm. Or they can be used in the opposite grip to extend the reach of the user for lengthened attacks. The inside handle on the tonfa allow the user to rotate them relatively quickly to change the grip for rotated strikes or to defend and intercept. This is achieved by flicking the wrist while maintaining a strong grip on the tonfa. With the addition of the tonfa the style introduced with the body first is enhanced once more with this revolutionary weapon.
You must be registered for see images

Example Techniques:

(Hassan no Hōhō: Gensui)- Decay
Type: Attack/Defend
Rank: A Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user keeps his tonfa in the common grip keepin each tonfa parallel to the arm. The user then steps forward with his arms outstretched and spins rapidly. If an object should come in contact with the user while he is spinning the force of his body is enough to penetrate a large boulder.
Note: Can only be used three times per battle
Note: can be used to attack with appropriate description but mainly for defense.
Note: Can only be taught by Gecko

(Hassan no Hōhō: Toppū)- Flurry
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user takes the opposite grip of the tonfa extending them outwards as an extension of the arm. Then once the user is in range of the opponent he rotates one tonfa swiftly to intercept the opponents arm and draw him away from his natural stance. As his body follows, the user jumps into the air and comes down with a flying elbow to the neck shoulder region.
Note: Can only be taught by Gecko
Additional effects and Restrictions:
{Restrictions}
-Must carry a tonfa in order for this fighting style to be used
-Must have started taijutsu-basic body control
-Must have mastered water
{Effects}
-Students of this style are fearless, giving them a higher damage capacity.​

✦ Declined, there is very little here that presents a CFS. The description section itself offers little explanation about what the style is capable of doing or does, all you have written is detailed explanations of basic things. There are numerous existing bios that are "fearless" as well as other CFS, all the detail about it is mute as it offers no bearing on the ability portion of the style, same with the body portion, which is simply you describing taijutsu that Strong Fist users are capable of doing. The only part that has any type of promise is the utilization of Tonfas and even then, simply adding elemental chakra doesn't make it a CFS alone, as stated in the first post of this thread. Even that part is iffy as all you say is the water chakra is used to make the strikes stronger but reason this as the result of "water pressure" which is a poor method of explaining it as it is both unclear and makes little sense in relation to the innate ability of Water chakra, which doesn't generally make things "stronger". Plus, the tonfa CW you have approved utilizes Katon chakra thus would be unusable with this Suiton based style. ✦
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(Hassan no Hōhō - Way of the Divergent)
Type: NinTaijutsu
Background: During Gecko's great quest for power he traveled quite a lot and as a wanderer he was viewed as an outcast and not accepted in many places. Often when he stayed in villages he was treated poorly but he was never harmed in any way. It wasn't until Gecko visited the land of the demons did he truly encounter fear. Upon arrival he was abducted in the dead of night where he was taken deep into the land of demons. The darkness was no help as he couldn't see what was happening. This instilled the fear of uncertainty within him. Day in Gecko was beat to death and by night fall he was left in the wilderness alone with no weapons, the creatures of the wilderness tormented him depriving him of sleep. But after a few months Gecko learned to endure the conditions within the darkness and later adapted to the minimal light allowing him to see those who abducted him, only to find out that they were a village of assassins. Once they saw Gecko could see they knew what needed to happen. They weren't going to kill him, but rather raise and breed him into a new warrior. A machine cold and desolate at heart like the darkness which once consumed him. At this point Gecko had no fear within body and he was ready for whatever training. The assassins gifted Gecko with a pair of tonfas. To the assassins this was a high honor as outsider rarely got to see this weapon without meeting death. The assassins trained Gecko in their unique fighting style which revolved around using the tonfas in conjunction with the body. After learning the style Gecko had completed the training and was allowed to leave. Gecko was now known as a Divergent, named after the tribe of assassin in which he learned from.

Description on the Abilities and Inner Workings of the Style: Way of the divergent revolves around the concept of being bold and fearless in order to use your body to the fullest. Once that access has been granted the introduction of this unique fighting style comes into play. Understanding this fighting style requires understanding of the 3 branches the tribe of assassins practiced on a daily. Branches including the mind, the body and the tonfa listed and described below.

The Mind:
The concept of being fearless is the main aspect of this branch. Gecko was held in darkness for months without any expectation of making it home, he was within true fear and when he escaped he was relieved of his fear which made him much more bold in battle. Those who are fearless don't fear the effects of anything, which allows students of the divergent style to put their body on the line and fight much more risky. This innate negligence of what will happen if i do this allows students to absorb more damage than the average human. When battling with an absence of fear you can concentrate more on the results you want to produce, this style practices taking hits without faltering in order to continue with prior actions. The shock of being hit doesn't introduce thoughts of "oh i might die." no it introduces thoughts of "so what if im hit, i'm not dead yet." Along with being fearless an unyielding spirit develops, a never say die attitude.
You must be registered for see images

The Body:
The next branch is the body branch, this branch is the epitome of the style as it is with all fighting styles. The main branch essentially holding strong ties with the tonfa and mind aspects of this style. Firstly in order to thrive in the way of the divergent students must come in with basic body control. As the training is rigorous and could put amateurs in the hospital if they tried to practice this style. Through the training of this style the desired muscle tone for the mental aspect of this style to take full effect is gained. The master spends hours on hour striking the body of the students, until it becomes natural not to think of pain while in pain. Instead while in pain thoughts are trained to think of how to continue with it. Aside from the conditioning of the body this is where the actual fighting style is taught. This style is meant to dismantle and break apart the opponent with blunt and quick strikes of the elbow/forearm. When these strikes are coupled with the interlocking of the foot and leg to trip up the opponent an easy upper hand is gained for students of this style. One could consider this style a grappling branch of martial arts as the arms and hands are only used to block and defend never to attack. The elbows/forearms can come from vertical, horizontal and diagonal angles in order to intercept and attack the opponent. To a student of the way of divergent, a simple leg sweep is his based combo when you add a swift elbow. Using the ankle and maneuvering it around the opponent's legs allows for balance to be compromised giving students of this style an advantage. (Both shown in the gifs below.)

You must be registered for see images
You must be registered for see images

The last part of this branch involves the flow and manipulation of chakra, water chakra to be exact. As we all know the body is mainly composed of water so the flow and manipulation of such within the body is easy as well as producing it outside and into other objects. Water is used with the style in order to make strikes stronger. Water pressure which is quite frequent within the manga is built up on a lesser scale within the limbs of the user or focused within the tonfa in order to make said object denser and more compact. This is achieved simply by making the flow of water chakra within the body more compact/tighter making the body heavier and more dense. Which results in a slower body for beginners but for masters the added weight is nothing. Which leads to the last and final branch of this style.​

The Tonfa:
The tonfa, the tonfa is a simple weapon not commonly seen in the ninja world. As it is a variation of a nunchuck and a dagger. A tonfa holds the shape of a nunchuck but gains the grip and extended body of a dagger. With those main properties a unique shape is added making the tonfa one of the most revolutionary weapons to date. Tonfas are bracket shaped gauntlets with inside handles, upon learning this style a tonfa is crafted by me to fit the dimensions of the bio and it is completely indestructible. Users of this style don't necessarily have to use this set of tonfa as they could make their own cw if they prefer. The tonfas are durable yet hollow enough to hold pressurized water within the body to add extra force to strikes. The pressure from water is constantly circulated throughout the tonfa to increase destructive force. An equivalent to filling a ball with clay. Tonfa can be used one of two ways, they can be kept parallel to the forearm and used as extra force for the arm. Or they can be used in the opposite grip to extend the reach of the user for lengthened attacks. The inside handle on the tonfa allow the user to rotate them relatively quickly to change the grip for rotated strikes or to defend and intercept. This is achieved by flicking the wrist while maintaining a strong grip on the tonfa. With the addition of the tonfa the style introduced with the body first is enhanced once more with this revolutionary weapon.
You must be registered for see images

Example Techniques:

(Hassan no Hōhō: Gensui)- Decay
Type: Attack/Defend
Rank: A Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user keeps his tonfa in the common grip keepin each tonfa parallel to the arm. The user then steps forward with his arms outstretched and spins rapidly. If an object should come in contact with the user while he is spinning the force of his body is enough to penetrate a large boulder.
Note: Can only be used three times per battle
Note: can be used to attack with appropriate description but mainly for defense.
Note: Can only be taught by Gecko

(Hassan no Hōhō: Toppū)- Flurry
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user takes the opposite grip of the tonfa extending them outwards as an extension of the arm. Then once the user is in range of the opponent he rotates one tonfa swiftly to intercept the opponents arm and draw him away from his natural stance. As his body follows, the user jumps into the air and comes down with a flying elbow to the neck shoulder region.
Note: Can only be taught by Gecko
Additional effects and Restrictions:
{Restrictions}
-Must carry a tonfa in order for this fighting style to be used
-Must have started taijutsu-basic body control
-Must have mastered water
{Effects}
-Students of this style are fearless, giving them a higher damage capacity.​


✦ Declined, resubmit when unbanned ✦
 
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Selendrile

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Re: Custom Fighting Styles Submission

(Ken o Nageki)- Wailing Sword Style
Type: Soundkenjutsu
Background:

After uncovering the secrets of sound release, Selendrile began experimenting with ways to incorporate the element into his daily trainings and battles. Eventually, he decided to pair sound release with his interest in kenjutsu. After several months, he found ways to flow sound chakra into his swords by using a unique method of manipulating waves of sound created by sword strikes.

However, Selendrile noticed the main drawback was the amount of time the movements took. Producing sound became a hindrance, and so he attempted to find a way to produce the sound without actively doing it. Eventually, he had specially made swords that allowed him to efficiently produce sound waves in a shorter amount of time. Selendrile then trained for years to perfect this style of combat. Thus, the Wailing Sword Style was born.

Description on the Abilities and Inner Workings of the Style:

This style of combat revolves mainly around the use of a basic “dao” or a bladed broadsword. However, the sword is bifurcated; two halves are combined to create a single blade. This construction allows the two halves of the blades to grate against each other when moving. This creates a rasping sound that serves as a medium for sound release techniques. The uses of other weapons within this style are also possible for certain techniques. There are two main categories of releasing sound waves used in this style. Both styles are also capable of combining sound genjutsu with close quarter combat techniques.

Direct Sound: This is the standard method of utilizing sound waves from the clash of weapons or from flesh. For example, if the user attacks the opponent with their weapon, the user utilizes the clash as a medium for the sound. This is also the method the practitioner uses when they clang their own two, separate weapons together to generate the sound. Additionally, a secondary use of the bifurcated dao is to separate the two blades, striking them together to produce the necessary sound waves when not striking against another surface. Bladed weapons such as basic swords, tantos, sabers, or anything of the like can also be used, but must be struck together to produce the necessary sound waves.

Secondary Sound: This the secondary method of utilizing sound waves from the sounds of the dao rasping together. This allows the user to release sound waves with a simple swing of their sword in the intended direction.

The swords in this style are infused with sound chakra, which enables the swords to vibrate with such intensity that it easily surpasses the vibration intensity of lightning release. The sound then can either be released upon contact with the selected object, or on the whim of the user, which causes huge shockwaves of sound chakra to be released depending on the individual technique utilized, while maintain a variety of effects. This ranges from simple blasts of sound, to currents, omnidirectional releases, and even sound genjutsu.

Additionally, practitioners of this style unconsciously flow small amounts of sound chakra whenever a bladed object is within their hand. This is due to the psychological effect of learned behavior upon the user. Throughout the training required for this style, the practitioner is taught to constantly flow sound chakra into the blade, no matter what the situation. Practitioners are habitually beaten – more often than not to near death – in order to train them to continue the flow of chakra even on the brink of oblivion. Eventually, after years of practice, the user of the style unconsciously releases small amounts of sound chakra into their blades, causing it to vibrate at a moderate intensity due to their previous training. This intensity goes unnoticed by the practitioner, but is capable of producing numbing/stinging effects when a sword connects with other weapons or human flesh. This vibration also functions similar to lightning release in that it increases the piercing power and speed of strikes, allowing a practitioner of this style to be easily able to cut through sheets of metal.

The sword movements used within this style are flowing and smooth. There are little “choppy” or single motion movements. Each movement flows into the next to produce a flowing style of kenjutsu.

Example Techniques:

(Ken o Nageki: )- Wailing Sword Style:
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user unsheathes his dao blade, using the sound of the blade exiting it's sheathe as a medium, channeling chakra as he does so. The act of unsheathing the sword causes such a loud rasping sound that the waves bounce along the inside of the metal sheathe, amassing pressure and force behind the blade, pushing it out faster, which in turns creates a louder sound. This pressure causes the sword to be released faster, resulting in a loud audible sound as the sword is swung, a wave of sound released behind the sword, waves vibrating along it, enhancing the sword's lethality and sharpness. The shrill sound itself becomes increasingly painful, going from slight annoyance to physically injuring, causing the ears to bleed from inner ear damage as well as causing paralysis from the sound, lasting until the sword is completely drawn. However, due to the pressurized sound waves within the sheathe, it causes the sword to be unsheathed with great speed, comparable to that of Iado.

(Ken o Nageki: )- Wailing Sword Style:
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will channel sound chakra into a sword that he wields. As contact is made with said sword, the sound of metal clashing against whatever object it hits releases a high frequency wave. This wave triggers an illusion, causing the sound to resonate very loudly, echoing as the waves paralyze a foe. As the sound echoes, it becomes louder to the foe, the sounds of war echoing with it. As the screams of victims and swords clashing ring, the target is plagued with visions of those he has injured and killed, their screams injuring his mind. However long it seems in his mind, the process only lasts a second, the resonating sound wave released from the sword clash, causing a lapse in the user's mind. This momentary lapse is ideal for allowing the user to deliver a quick punch or kick to their undetected enemy, ending the genjutsu on contact.

Additional effects and Restrictions:
- Wielded weapons possess constant, moderate, and passive vibration factor
- The user’s strikes and sword movements are highly superior and stronger than a normal kenjutsu master
- Practitioners of this style must possess sound release, and have both genjutsu and kenjutsu mastered


 Declined  I like it and I agree with it as long as you remove the genjutsu part (makes it too powerful) and either make a CW of this special sword or make it so that normal swords can be used. As its not a normal sword, it would need to be custom made as in a custom weapon. To avoid that, you can use your normal sword.
 
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Daemon

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Re: Custom Fighting Styles Submission

Resubmitting

Grand Shark | Yuuen Same
Type: Kuchiyose Nintaijutsu
Background: Kisame Hoshigaki needed away to combat close range without the use of Samehada. He used what was known to him water release and the shark summoning. By combining these two, he was capable to fight using his shark summon with his already enhanced strength to shred his enemies to pieces.
Description on the Abilities and Inner Workings of the Style:
Much like how snakes are able to generate from their signer’s body to form ninjutsu, the signer of the shark contract uses that same principle but in a more close quarter combat manner. When approaching the opponent, the user can summon the anatomy of sharks on their body to attack the opponent such as punching the opponent and while doing so summoning a small shark’s head to emerge from your fist to strike the enemy down. However, the user takes it a step further by focusing water chakra into the point of emergence of the shark. Allowing for the shark to emerge with a spinning coat of water around it being able to drill into opponent and structures.

The main usage of this fighting style allows the user to use heavy hits to deter their opponents from making contact with them while using such heavy hits to drill through defenses and the foe. However, these strikes are usually sluggish and slower than the average master of strong fist. The user can even go as far as summoning the fin of a shark to shred an opponent’s flesh due to the sandpaper like feel of shark’s skin.

For example, the user would catch the opponent upside down to slam them down for a powerslam(similar to liger bomb), on their way down the user summons the fin of a shark on the surface of their body and uses that abrasiveness to shred the abdomen of the opponent before slamming them down.



Example Techniques:

(Yuuen Same: Palaemon Fureru) – Grand Shark: Palaemon's Touch
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The signer of the shark contract, uses the ability to summon sharks to his or her advantage. Primarily for close range use, the user generates a shark head from any point in his body to attack his enemy or defend against a close range jutsu such as taijutsu attacks or any jutsu that fits the circumstance. The user is able to generate sharks from their body like how snake users are able to generate snakes from their body. By adding water chakra to the shark and using shape manipulation, a water drill forms around the shark drilling into the opponent. The shark is capable of reaching to mid range depending on the species of shark as their sizes vary.
Can only be used 3 times per battle

(Yuuen Same: ) – Grand Shark: Shark Week
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user charges the opponent and focuses water chakra in their fist. The user uppercuts the opponent while summoning a shark from his arm coated in water to drill the opponent lifted them into the air. In a burst of speed, the user appears above the opponent and kick them down, again summoning a shark coated in spiralling water to drill into the opponent’s abdomen and allowing them to plummet into the ground.

Additional effects and Restrictions:
Can only be learned by Sannin or Higher
Must have Mastered Water release
Must have signed the Shark Contract

 

Noni

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Re: Custom Fighting Styles Submission

Yari no Sōzōryoku - Spear of the Imagination
Type: Genbukijutsu
Background: Lancer one of the great warriors of the ninja world was an unorthodox fighter, compared to other ninjas. He didn't use much weapons like swords or kunais, instead he decided to work on spears. Through out the years of training he would soon improve his abilities with the spear extremely well. Lancer would become recognized universally simply by noticing his spear(s) and fighting style with them. He had a aggressive form with the spears, far beyond what most people have recognized.

However, his spears alone would soon be challenged. Lancer would get into a fight with a stranger who threatened to kill him. Lancer's had supreme confident over this opponent, but this opponent excelled greatly in close combat as well. Through out the battle, Lancer would be unable to even scrap his opponent. He would leave and run away from the battle, because of how futile it was. This was the first time Lancer decided to re-think and improve his style even more.

After experimenting with different ideas and material, Lancer figured out a way to make his style much more deceptive, tougher to figure out, and even more lethal then before.

Description on the Abilities and Inner Workings of the Style:

The overall base concept of the fighting style is to allow the user with a spear, to have quick and decisive movements. Through basic movement such as thrusting the spear and swiping the spear at the opponent. With this fighting style revolving around counter attacks, and disabling an opponent with ease, with powerful attack. The movement of the spears are fluid, ever changing depending on the situation when defending and some cases attacking, with quick change of direction and position of the spears. The spears become even more advanced, with utilizing the effects of genjutsu, specifically the spear itself. This grants the spear unpredictable movement and difficulty of tracking and/or noticing its aim. This makes it tough on the opponent to notice the user's attack, or use with the spear, through movement alone. Enhancing the feints, making combination more decisive in a fight, with a chain of moves coming at an opponent with unpredictability of the spears, quickness of the spears, and quick kill mentality, for the fighting style. There is two main genjutsu abilities within the sword.

The main difference between spear usages, over other mainstream weapons, is due to their length. They hold dominance over other weapons, because of their length, making it difficult to come at the user to strike, maintaining a healthy distance, while still holding an advantage. Overall, offensively the spear fighting style is quite straight forward (hence why Lancer wanted to add more deception to the style) with powerful, heavy attacks. Defensively however, is where the spear excels greatly. With their insane capability of countering almost any body/weaponry attack. Examples such as if someone was to grab a spear, there are many methods for a counter that not only releases you from the opponents grasp, but even harm them.
[Examples in spoiler]
sharply pull it to the rear while stepping backwards.
wind the staff in a large circle against the opponent’s thumb
thrust sharply forward followed by a sharp rearward step

With the premise of the fighting style, revolving around quick counter attacks (the genjutsu adds onto this) and having rather straightforward and powerful movement, but not as much deceit, or feints (genjutsu acts to aid this), the user will then manipulate genjutsu to further dive into the style and uphold its true power, and uniqueness.

The first genjutsu [The Thrust] revolves around optical illusion. Through movement of the user's own spear, they will set a genjutsu, have the opponent see the staff change physically, or add onto the staff. Such as curvature of the spear, making it difficult to notice its aim, or movement. Changing the size of the spear as well could be an example. Another would be simply making one thrust of the spear, seem like 100 thrust coming at the opponent from all angles. The effects of this genjutsu is set through movement of the weapon itself, such as a thrust, swipe, or any sort of movement alike. By making an illusion which effects the physical traits of the spear, it makes it difficult to pinpoint or notice. [Aids in helping the fighting style become more deceitful, unpredictable.]

The second genjutsu [The Parry] that revolves around the style, is a genjutsu set upon the opponent. This is triggered when the user makes a move to counter the opponent. Basically, what occurs, when the opponent starts his attack, the user through movement of his spear, will set a genjutsu on the target, depending on how the opponent moves their spear, will depend in the genjutsu set onto the opponent. Mainly, the opponent will begin to experience optical illusions, based on the direction or, movement set from the spears, making interchangeable shapes and patterns, to distort the vision of the opponent. A thrust of the spear would likely cause the opponent, to begin to see shapes of spirals. A slash across, would have the opponent begin to see lines move in the direction of the spear as well. It is meant to slightly harm the opponent's vision, making their movement sluggish, and easier to decipher for the user to counter-attack.

Alternately, the user can also use this style with two spears, instead of just one. However, they are more restricted with hand seals, and use of other jutsu sources. However, their movement can be much deceptive with the use of two weapons, and can even work quicker.



Example Techniques:
(Yari no Sōzōryoku: Yokotawaru Sunēku)- Spear of the Imagination: The Lying Snake
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will take out their spear and slash at the opponent, however, during the slash, a genjutsu will be set on the opponent, where it will begin to curve outward, then inward, aiming to hit the opponent in the back. Moving similar to a slithery snake.

(Yari no Sōzōryoku: Uso o tsuku surasshu)- Spear of the Imagination: The deceitful Slash
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: As an opponent is making an attack with their sword, specifically when aimed for the body, the user will swing their spear laterally as it attempts to meet with the opponents spear, when this happens, the opponent will be set in a genjutsu, mid-attack, where they will begin to see shapes of optical illusions, slash laterally towards the direction of the opponent where the spear was, over and over again, this is meant to confuse and distort the opponents vision, making their initial attack more sloppy and easy to decipher.
Additional effects and Restrictions:
- User must have mastered basic genjutsu, taijutsu, and kenjutsu
- When using the style without using genjutsu, the user will be able to move at their own speed, and the opponent will be able to react accordingly.
- When using the first genjutsu [The Thrust] the spears movement and direction becomes more difficult to decipher for the average ninja. Of course, people with advance optical prowess can easily pierce through this illusion, or those of special sensory. However, people who don't have that luxury, will have a harder time to decipher the movement. People with exceptionally fast movement, would likely be able to counter the spears in time, despite their unpredictable movement.
- The second genjutsu [The Parry], when set on the opponent, makes their movement much more sloppier and easier to decipher, due to its harm on optical illusions. It will slow an opponent down, making their movement easier to decipher and counter, it can also harm the reaction of their own counters, or even more so with dojutsu users. However, this is much easier to notice as a genjutsu, and is immediately broken, the opponent an opponent starts their attack, or pain is inflicted (due to natural pain release).
- Must be at least Sannin Rank


✦ Declined, everything outside of Genjutsu usage with these spears is basic Spear usage, basic bukijutsu. The two Genjutsu styles don't even differ from one another, both are reliant on the fact that the spears must be waved or moved in some form to trigger the illusion. The Thrust part impedes on both Surreal Fist and Drunken Monkey Fist, the movement of the weapon triggering an illusion is very similar to DMF moving and triggering illusions. Aside from this, your examples are very overpowered even in simplicity. From what you wrote in the description and the actual jutsu, this can be abused heavily and easily; you could start a simple slash and suddenly the attack appears to be aimed at the legs and make any genjutsu of this style a OHKO. The Parry abilities are very difficult to grasp nor do they make decent correlation with the style. You write that it makes the opponent sluggish or whatever but it makes no sense to have; you're simply altering how your own slashes appear to the opponent, why would they become sluggish and/or have their tracking abilities affected? I see no reason that should be allowed. Example jutsu are horrible for these reasons I stated above. I'm also not allowing you to be able to mix both illusions together in a single turn. And the Sannin rank restriction is filler and needs to go, it's a pointless note to have as it's auto understood that that is the minimal rank needed. ✦
 
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Re: Custom Fighting Styles Submission

Kaosu Āmu - Khaos Arms
Type: Nintaijutsu
Background: A great leader and powerful ninja, who helped lead his people and village to greatness, was known extensively for his ability with elemental warfare. However, due to his upbringing in becoming a Kage for his village, the ninja would soon realize he would need to broaden his arsenal even further, to be able to become better, to protect his people, over everything else. The subject he seemed to lack most was genjutsu, however, he noticed the sudden use of genjutsu all around the world. He wanted to differentiate it more then others, so he would later come up with a way to make his fist of fury, more confusing then ever.

As he would dive into more info, he noticed a simple technique, a considered "weak" technique, but with no expansion or use of it at all. Lancer had found his to greatness with this simple technique, and used it within his own style of fighting. Expanding it further, and becoming more and more unique as the training went on. The ninja had finally found a way to combat genjutsu better then ever, and even have a more advance tool then actual genjutsu.

Description on the Abilities and Inner Workings of the Style:

This style works specifically within the same realm and effect of the basic E-Rank ninjutsu technique, (Gokan Sakusou) - 5 Senses Confusion Disorder. The user will take out an explosive tag, and activate it, releasing out of the tag a purple mist. This mist will then linger around the battlefield, where then the user will is then able to manipulate for their own purpose. The user is able to manipulate it by injecting their chakra into the mist, and controlling it through physical and characteristic means, however the basic ability of the mist remains stable [Depending on the jutsu created]. There are three main components of the style, one physical, and the other two corresponding with the mist of the 5 confusion disorder.

Rod of Aesculapius
This is the physical movement, and ability of the style. The style is extremely fluid, with intense whipping movement with the users hands and feet. A deceptive way of movement, this allows the user to entwine with their opponents in defense and strike them from angles they wouldn't expect in offense. This goes hand and hand with the five confusion mist, and its basis of ability. When the user comes into close range of the opponent, they can manipulate the mist while using fast whipping motion of attack, quick, however, not lethal to actually kill an opponent, but its main purpose is to make sure the opponent makes physical contact with the mist as soon as possible, and without them reacting to the users movement, makes it all that harder to decipher or stop. A special ability, through training of the style, the user can shake their body violently, like a rattle snake, making their movement all that harder to notice, due to the constant movement of the user, it becomes difficult for the normal opponent to find out which body part will move first or attack. Helping the injection of the confusion mist all that much more.

Spirit of Dolos
One of the unique abilities of the fighting style. The user can inject the five senses of confusion mist, into elemental techniques, weapons, or other materials that logically fit under this concept. This makes deciphering the element/material more difficult for the opponent. An example, by releasing a mist outward, the user can punch through the mist, with their hands on fire (through a technique), in close range of course, and manipulate how the fire looks, smell, etc. However, this ability is limited only to close range fighting, and the mist already be logically present or infused into element/material to work properly and its effect to take place. Another thing that must be clear, the mist when covering the technique, will only confuse the opponent's senses that logically make sense. So mainly their hearing, vision, smell, sight can be manipulated, but the feel will not be confused, unless the technique makes contact with the opponent, which likely doesn't happen. So looking back at the example with fire, though you can manipulate how the fire looks, or sounds, it can still give off a burning sensation as the fire comes closer, until it actually makes contact with the opponents flesh, then it can be confused. This is due to the main components of the confusion mist. Different jutsus will also have different effects as well, this is obviously not a free-form ability.

Divine Beasts
Here the user will create specific beasts, monsters, and physical manifestations, by manipulating the mist of the five senses confusion. These monsters however, will not poses much actual damage property all on their own, unless infused with other elements which grants them some form of ability (based off of the Spirit of Dolos ability, still would need a separate technique created for it). Such as infusing the mist into a colossal earth like being, or with a spider made of fire, etc. The other way around is, the user can just create the beasts, however they look, and simply inject elemental chakra in it. These beasts, can actually cause confusion on their own, supplementing the user and confuse the opponent. Things from such as how the manifestations move, look, smell, and sound. This is a long range usage of the fighting style, however, the beasts can only attack with body movements and close range abilities. The beasts do not have special ability outside of what was already mentioned, especially physically, not even taking account how they might look. Meaning if someone was to make a Tiger-like beast, it would not make the mist create faster or stronger then normal. This is a simple method for allowing the mist to come into close range of the opponent, through the use of a medium.

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This style is not an extremely lethal style on its own, it is mainly granted to help supplement the user in close range fighting, handicapping the opponent. One thing that must be obvious, with most of the CFS ability, it needs to have a confusion mist around, making that easy for the opponent to initiate against and counter.

Example Techniques:

(Kaosu Āmu: Hebi ne Kama) - Khaos Arms: Snake Bite
Type: Offense/Supplement
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user will whip the opponent with the use of their hand, however, with a pre-existing mist, the mist will make contact with the opponent, it will then begin to take effect on the opponents sight, where they begin to slightly blur in vision.

(Kaosu Āmu: Don'yokuna Nami) - Khaos Arms: Lustful Wave
Type: Offense/Supplement
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will inject the mist into a specific fire attack, it will give the appearance due to the mist, the moment it comes into close range of the opponent, it will look simply like water.

Additional effects and Restrictions:
- The physical movement is not speed up or stronger, through physical means, however, when the user learns to shake their body violently, they become less predictable, similar to the canon drunken fist technique.
- When the opponent is injected with the 5 senses mist, their movement is not decreased, however, they will likely become predictable for the user, since the user controls the confusion (through their techniques) and can act accordingly.
- The user is not effected by their own mist, for as long as they inject their chakra in it, it no longer carries such confusion and harm onto the user themselves, acting as a make-shift protection mechanism. This allows the user to fight in a mist of confusion with no problem.
- Mist that is not injected with the users chakra however, can still effect the user negatively.
- The user must have basic taijutsu and ninjutsu completed.
- Must be at least Kage rank.
- The mist must be close range of the opponent for it effects to take place.


✦ Declined, simply put, this is fancy Ninjutsu and impedes on several mist jutsu that manipulate the mist in ways you plan. And since this is based on 5 senses mist, it wouldn't "linger" either, it'd be ended after the jutsu itself is finished, but that's a mute point as this is simply Ninjutsu ✦
 
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