Re: Custom Fighting Styles Submission
Bushogoma-(Lazy Spinning Top)
Type: GenKen
Background:
An old man lived long ago, who was fond of playing children's games. The old man specialized in genjutsu and had no real skill in other ninja fields, such as ninjutsu. The old man however, found a way to blend his love of games with taijutsu and genjutsu. Thus, using this style he was able to contend with ninja who were many times more powerful than him.
Description on the Abilities and Inner Workings of the Style:
A very unique style, based upon genjutsu, taijutsu, and the idea of popular children's games. The style was created in order to "make children's games real". This style is about setting up additional rules within a battle, by creating intricate genjutsu that make you and your opponent behave the same way. The user makes the rules, and the opponent has to agree to the rules before the 'game' begins. Once/if the opponent agrees, the user is able to create a sort of spherical dome using his chakra which appears pale blue in color. Anything within the dome follows the rules of the game, and the dome itself will be submitted as a jutsu. Certain genjutsu, such as False Surroundings, and Bringer of Darkness, are proven to effect people in an area rather than indivuals. This proves that the 'Room' should indeed be possible.
To initiate the game, the user would take on a specific kenjutsu stance, relative to each specific game. Moreover, some of the higher ranked games would require one to have physical contact with the opponent. Whilst within the confines The loser of the game would take mental damage, relative to the rank of the illusion or game. Simpler games will be lower ranked, and do less damage. Complex games, with more rules and restrictions, will be higher ranked, and do more mental damage to the loser.
Kenjutsu is a heavy part of the style, and the user will attack with Kenjutsu most of the time, during his games, and will rely heavily on the sword even when not doing so. Specifically, the user utilizes a two sword method called The Two Heavens, or the Niten-Ichi Ryu. The two heavens utilizes one sword for defense, and one sword for offense. While the user attacks, and creates an opening with one sword, the other sword will attack viciously, attempting to capitalize.
Example Techniques:
Irooni-(Colorful Demon)
Additional effects and Restrictions:
Users of this style are able to swing a sword faster than the average shinobi
Must be at least Sannin to learn
Must have mastered Taijutsu and Genjutsu
Can only be taught by Kerry
Permission to resubmit:
✦ Declined nothing about this changes from the original inception; it's still the same as before. Just another form of Genjutsu, except this time it limits you to only kenjutsu and taijutsu. That doesn't make it CQC based, that just defines the genjutsus. DNR ✦
Bushogoma-(Lazy Spinning Top)
Type: GenTai
Background:
An old man lived long ago, who was fond of playing children's games. The old man specialized in genjutsu and had no real skill in other ninja fields, such as ninjutsu. The old man however, found a way to blend his love of games with taijutsu and genjutsu. Thus, using this style he was able to contend with ninja who were many times more powerful than him.
Description on the Abilities and Inner Workings of the Style:
A very unique style, based upon genjutsu, taijutsu, and the idea of popular children's games. The style was created in order to "make children's games real". This style is about setting up additional rules within a battle, by creating intricate genjutsu that make you and your opponent behave the same way. The user makes the rules, and the opponent has to agree to the rules before the 'game' begins. Once/if the opponent agrees, the user is able to create a sort of spherical dome using his chakra which appears pale blue in color. Anything within the dome follows the rules of the game, and the dome itself will be submitted as a jutsu. Certain genjutsu, such as False Surroundings, and Bringer of Darkness, are proven to effect people in an area rather than indivuals. This proves that the 'Room' should indeed be possible.
You must be registered for see links
To initiate the game, the user would have to alert the opponent that the game was about to begin, and then would have to tell him the rules. This is all achieved, via genjutsu in which the opponent experiences the game happening. The loser of the game would take mental damage, relative to the rank of the illusion or game. Simpler games will be lower ranked, and do less damage. Complex games, with more rules and restrictions, will be higher ranked, and do more mental damage to the loser.
Example Techniques:
Irooni-(Colorful Demon)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: In this color-based game, you say the name of the color you want to cut with your sword, and you cannot cut anything else. If the color that you call does not exist on your body, the damage is minimal, even if the attack would normally inflict a much more severe wound. However, the opposite is also true; by calling out a color you're wearing and attacking, the damage given is proportional to the amount of that color on you. To maximize damage, you have to use a color that maximizes the risks to yourself as well as your enemy. For example, by wearing black robes and calling "black," one would inflict massive damage on an enemy if struck even if the actual blow itself was minor, but the caller would also suffer serious damage if he/she is struck by the enemy in return. While in the 'game' (illusion) the opponent and user will both become unable to mould elemental chakra, and will only be able to use canon Kenjutsu and Taijutsu.
Additional effects and Restrictions:
Users of this style are able to cast genjutsu faster than the average shinobi.
Must be at least Sannin to learn
Must have mastered Taijutsu and Genjutsu
Can only be taught by -L-
Declined, this is in no way CQC based. It's merely another method of casting genjutsu.
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Bushogoma-(Lazy Spinning Top)
Type: GenKen
Background:
An old man lived long ago, who was fond of playing children's games. The old man specialized in genjutsu and had no real skill in other ninja fields, such as ninjutsu. The old man however, found a way to blend his love of games with taijutsu and genjutsu. Thus, using this style he was able to contend with ninja who were many times more powerful than him.
Description on the Abilities and Inner Workings of the Style:
A very unique style, based upon genjutsu, taijutsu, and the idea of popular children's games. The style was created in order to "make children's games real". This style is about setting up additional rules within a battle, by creating intricate genjutsu that make you and your opponent behave the same way. The user makes the rules, and the opponent has to agree to the rules before the 'game' begins. Once/if the opponent agrees, the user is able to create a sort of spherical dome using his chakra which appears pale blue in color. Anything within the dome follows the rules of the game, and the dome itself will be submitted as a jutsu. Certain genjutsu, such as False Surroundings, and Bringer of Darkness, are proven to effect people in an area rather than indivuals. This proves that the 'Room' should indeed be possible.
You must be registered for see links
To initiate the game, the user would take on a specific kenjutsu stance, relative to each specific game. Moreover, some of the higher ranked games would require one to have physical contact with the opponent. Whilst within the confines The loser of the game would take mental damage, relative to the rank of the illusion or game. Simpler games will be lower ranked, and do less damage. Complex games, with more rules and restrictions, will be higher ranked, and do more mental damage to the loser.
Kenjutsu is a heavy part of the style, and the user will attack with Kenjutsu most of the time, during his games, and will rely heavily on the sword even when not doing so. Specifically, the user utilizes a two sword method called The Two Heavens, or the Niten-Ichi Ryu. The two heavens utilizes one sword for defense, and one sword for offense. While the user attacks, and creates an opening with one sword, the other sword will attack viciously, attempting to capitalize.
Example Techniques:
Irooni-(Colorful Demon)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: In this color-based game, you say the name of the color you want to cut with your sword, and you cannot cut anything else. If the color that you call does not exist on your body, the damage is minimal, even if the attack would normally inflict a much more severe wound. However, the opposite is also true; by calling out a color you're wearing and attacking, the damage given is proportional to the amount of that color on you. To maximize damage, you have to use a color that maximizes the risks to yourself as well as your enemy. For example, by wearing black robes and calling "black," one would inflict massive damage on an enemy if struck even if the actual blow itself was minor, but the caller would also suffer serious damage if he/she is struck by the enemy in return. While in the 'game' (illusion) the opponent and user will both become unable to mould elemental chakra, and will only be able to use canon Kenjutsu and Taijutsu.
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: In this color-based game, you say the name of the color you want to cut with your sword, and you cannot cut anything else. If the color that you call does not exist on your body, the damage is minimal, even if the attack would normally inflict a much more severe wound. However, the opposite is also true; by calling out a color you're wearing and attacking, the damage given is proportional to the amount of that color on you. To maximize damage, you have to use a color that maximizes the risks to yourself as well as your enemy. For example, by wearing black robes and calling "black," one would inflict massive damage on an enemy if struck even if the actual blow itself was minor, but the caller would also suffer serious damage if he/she is struck by the enemy in return. While in the 'game' (illusion) the opponent and user will both become unable to mould elemental chakra, and will only be able to use canon Kenjutsu and Taijutsu.
Additional effects and Restrictions:
Users of this style are able to swing a sword faster than the average shinobi
Must be at least Sannin to learn
Must have mastered Taijutsu and Genjutsu
Can only be taught by Kerry
Permission to resubmit:
You must be registered for see links
✦ Declined nothing about this changes from the original inception; it's still the same as before. Just another form of Genjutsu, except this time it limits you to only kenjutsu and taijutsu. That doesn't make it CQC based, that just defines the genjutsus. DNR ✦
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