[CC] Arcane Arts of Absence

Xylon

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Jay is capable of using both Hayabusa Kobudo and Taiji Dao granted he follow applicable restrictions related to rank, generic or otherwise
Excuse the copy paste.
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  1. (Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
  2. Type: Supplementary/Offensive/Defensive
  3. Rank: D - Forbidden
  4. Range: Short - Long
  5. Chakra Cost: 10 - 60
  6. Damage:
  7. Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.
  8. Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.
  9. Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).
  10. Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact.
  11. Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence.
  12. Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
  13. Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
  14. Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
  15. Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
  16. Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.
  17. (Hayabusa Kobudo: Kumite) Hayabusa Martial Way: Fighting
  18. Type: Offensive/Defensive/Supplementary
  19. Rank: A
  20. Range: N/A
  21. Chakra Cost: 30 (-5 per turn)
  22. Damage: N/A
  23. Description: Kobudo Kumite refers to the free fighting style of Hayabusa Kobudo. Hayabusa hone their fighting style through the practice of kata (forms) and bunkai (application) which utilize the dantian and Neidan. Over the years, four essential kumite styles have come out of Hayabusa Kobudo that all Hayabusa must learn; Huquan, Shequan, Longquan, and Wuquan.
  24. Huquan (Tiger Fist)
  25. Hu Quan is the fundamental fighting form of Hayabusa Kobudo. The form is characterized as the most direct and offensive style of fighting. Hayabusa will use their lower dantian to draw physical essence from nothingness (Wuji) into their being. The essence drawn into the user’s being increases their physical speed, strength, and awareness allowing them to heightened feats of taijutsu. The user is able to perform taijutsu and other acrobatic movements at twice their normal speed as well as react to anything as long as it is within their range of sensory perception (five senses, taijin, etc). Alternatively, the user can move linearly three times their speed (chunin and above), however this level of movement cannot be maintained for longer than a single turn. As for their power, Hayabusa gain +20 to their taijutsu while using Huquan. The user can use Huquan fighting in successive turns depending on their rank which reflects their overall physical condition. Genin and chunin can only use Huquan for a single turn. Jounin and Head Ninja can maintain it for 2 successive turns. Dragon Ninja are able to maintain it for 3 turns at a time and Masters 4 turns. The drawback to Huquan is that, the user can only use lower dantian based techniques and non-elemental techniques while they are using this form. If used for more than two successive turns, the user becomes unable to use any lower dantian techniques for the number of turns over 2 they utilize this style. For those who are limited to two turns and below, they require a single turn cool down before re-use. Haquan can be used twice for genin - jounin, thrice for Head and Dragon Ninja, and four times for master ninja.
  26. Note: Only one form at a time can be utilized.
  27. Note: Members are capable of submitting their own Hayabusa Kobudo techniques after having completed all three forms from this technique
 

Reborn

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I feel brand new given how much has changed since the last time I was...active I guess. We'll see how this works. Since Xy does not have this yet I'm responsible for teaching this one. We're going to work on the Golden Elixir and Koi seal next.
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(Waidan) Golden Elixir
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.

Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.
Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.
Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.
Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.
Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.
 

Jᴀʏ

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Essentially more of an accessory or tool than an actual technique, the Golden Elixir is a unique elixir concocted through herbs, soil and the Hayabusa's blood and chakra from the Three Dantian. It's purpose is to empower Neidan techniques used by the user increasing their chakra by increments of 10, and since Hayabusa techniques can counter through rank or chakra this makes our techniques more effective. You'll have to sacrifice the amount of chakra you wish to hold within a container, and you cannot use more than 300 chakra per elixir. Jonin can make 1 elixir, Dragon and Head can carry two, and Master Ninja can carry three.

1. Can you break multiple elixir's at once?
 

Reborn

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Yes, and if I merchants were a thing back then, I wouldn't really have had to make this, but alas. Anyway, to answer your question first; I don't see why you wouldn't be able to; however, I don't really see a benefit to doing so. Your chakra output per Hayabusa technique will remain to be 10 even if you break multiple elixirs. Secondly, if your goal is to elongate a technique's duration through an elixir, only one elixir (likely the first one) will be used to for that purpose.

A couple problems that I realize upon re-reading the jutsu.

1) I don't specify whether using/activating the elixir is passive or active so the conservative in me says that it is active by default. However, this is always something that can be asked about.

2) I never specified how to instigate "using" the elixir. Again, conservative in me says that ingestion would be the way to go with this. However, I wouldn't be opposed personally to one simply making contact with the raw fluid of the elixir and letting it enter their pours in that way.

Alright, time for some simple math; Jounin, Head/Dragon Ninja, and Masters at their maximum elixir volume (how many they can hold) with a cap of 300, what is the most chakra they can push into their elixirs total? Formula is basically X*300 where X is the number of Elixirs you can hold.
 

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Alright, slightly more complex. Let's move onto the point concerning extending the duration of a technique's time limit. The jutsu says that it can extend the duration of a Hayabusa's technique for every 100 chakra points within the elixir. This is easy to consider if you have round whole values like 100, 200, 300. This would extend techniques for the duration of 1, 2 and 3 turns respectively if you decided to use it that way. However let's talk about some not so pretty numbers.

1) True or False; extending a Hayabusa technique's duration with this elixir will drain 100 elixir chakra points, times the number of turns you wish to extend it by (1 turn = 100, 2 turns = 200 etc).

2) If you have an elixir of 300 and you decide to use 3 Hayabusa techniques bringing your usable chakra from 300 to 270, how many turns are you capable of extending another jutsu with the elixir? Likewise, how much chakra will be left if you extend the technique's duration by it's maximum amount?
 

Jᴀʏ

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1. False, I believe you need 100 for every turn you want to extend a technique but I dont believe this drains your elixir as you are naturally draining it by using a technique, and it says nothing about this in the technique.

2. For every hundred so anything less than one hundred would be ignored, you can extend a technique for two turns and you would be left with 270 chakra. Unless I was wrong about question 1, then I'd be left with 70.



Answers to the questions in Xylons thread.

1. False, it dictates every time a Neidan technique is used the chakra output is increased by increments of 10.

2. Yes to A-D, I believe we would be exempt from the restrictions of the ranked up technique for E so false.

3. Yes must be stated at the beginning, and drains us.

4. All Neidan techniques, Kobudo counts as Neidan but we would still have to follow it's restrictions so false.
 
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Reborn

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Incorrect, this is one of the things that is problematic with the jutsu. Extending the duration of a jutsu by one turn shouldn't take 100 chakra per turn extension, but the way the elixir is worded, it does. I want to edit it such that, the clause for extension drains chakra is significantly less, but you are unable to extend a jutsu past a certain number of turns.

You are correct in the latter point, where you would extend the jutsu two turns and be left with 70 chakra.
 
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