Been missing this place...
Panthalassa bio, I'm a Sannin, btw, so if anyone wants to rank up...
Panthalassa bio, I'm a Sannin, btw, so if anyone wants to rank up...
Last edited:
Why unnoficial? I can stop just short of draining all your chakra! I mean, we can stop short of killing xDTomoe Gozen in signature though this will be unofficial, that is if accept.![]()
Oh! Not one for small talk, I see!Sure I dont mind making it official. I'll take the first move. Tomoe has her katana strapped to her left waist, a quiver of a wide variety of arrows, a long bow over her shoulder.
Keeping the formalities to a minimum - Tomoe whom was at a mid ranged distance away from er enemy gave a simple nod, while activating her sound sensing ability. This action would go unnoticed from the enemy should he lack the capacities of being able to do so. The world become full of color, ad many of the sounds she was aware of would glow, even if faintly.
Carrying onto her actual offensive action - Tomoe would reach into her ninja pouch, taking on regular kunai. On the holy circular ring was an explosive note tied to it. She would, once again channel her own Ototon chakra into the explosive. The path of the blade was aimed to only only deal the burst of damage - the sound chakra would react in kind - influencing the sound far more.
This would leave Panthalass disorganised as his ears was assaulted by the high pitch sound but also the explosion dealing some burning damage. Tomoe simly remained quiet through the whole ordeal.
(Ototon: Ongaku no Kodou ) Sound Release: Heartbeat of Music
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 ( - 5 per turn)
Damage: N/A
Description: Heartbeat of Music is a unique sound sensing technique, which works relatively close to it's parent technique Sound Release: Inner Sonar Skill revolving releasing sound waves into the surrounding area(aka using inaudible sound that is passively emitted from the user and bouncing off of objects.) but also on a psychological state of synesthesia; though Chromesthesia to be more precise. Chromesthesia or or sound-to-color synesthesia is a type of synesthesia in which heard sounds automatically and involuntarily evoke an experience of color. What this technique does is through the use of Sound Release, the user will knead a certain amount of chakra into their body in order to produce a frequency that replicates the effects mentioned above. The frequency will travel from the ears and into the brain - allowing certain sounds when heard to “illuminate” as certain color, allowing the user a unique form of sensory such as when rushing water is heard it will appear as a bright blue coloration towards the user, or the crackling sound of flames will appear as fiery red color or the voices of certain people etc though this isn’t always true. There are times when certain people with this condition will see the color differently from others, though this is merely cosmetic in terms of the actual technique though it will help the user identify the elemental nature of techniques based on their coloration - allowing for some cosmetic usage between each user. Though certain objects might remain silent in nature, the rebounding sound waves will still "locate" the object of interaction and will be seen as dull grey coloration instead. It should also be noted that despite the visual and auditory phenomenon, it does not hinder the user's perception of their surroundings etc whatsoever. This technique lasts the same duration of Inner Sonar Skill (6 turns max) though it can be deactivated at any given time.
(Ototon: Banshī no sensō Kurai) - Sound Release: Banshee's War Cry
Type: Offensive | Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40*+ 20= 60 (HAET)
Description: The user infuses any object capable of exploding, detonating, etc, or able to create an exploding sound with a coating of sound chakra. Objects coated by this technique gain a distinct sound that is easily heard. Once contact is made with another object (such as an opponent's technique, a landmark, etc) the infused object would explode like normal (unless it's an object that requires no physical contact to create an explosive sound, such as an explosive tag or smoke bomb). However, the infusion of sound amplifies the sound waves released in order to produce a screeching sound that can affect those who hear it. The effects created by the amplified sound waves vary by distance. If the target is within short range of an explosion they will experience deafness and moderate disorientation for two turns. If the target is within mid-range of the explosion they will experience deafness and have a mild headache for a single turn. If the target is long range from the explosion, there are no adverse effects. The user is capable of negating these adverse effects by coating his own ears within sound chakra. This will effect all targets within range of the explosion, with the exception of the user.
Notes & Restrcitions:
Note: Can only be used four times, however, it cannot be used consecutively.*
Note: Can only be taught by EdwardSam
It's ever a marvellous sight seeing the dragons miss as the enemy appears through a veil like illusion. With a mental sign, the dragons part ways and ravage through the ground, half-liquid half swarm, chasing after the fleeing caracals. The half-swarm part, drier, lifts up a cloud of debris and dust, creating a visual barrier to drown the battlefield in darknesss.My Lord these things again @__@ well let's give this a shot.
Witnessing the flies morph into the water dragons and consuming the sound infused explosive marked tag - Tomoe found this situation rather unpleasant as she now opted to new tactic of which she had been working on. Realizing the approaching water, thanks to her currently active sound sensing ability she would bite her thumb while proceeding to jump backwards and weaving the needed hand seals. This would cause several members of the Genzai Clan to be "materialize" into the battle field though as she was performing the ritual she would have sacrificed a small amount of additional chakra in order to alert the summons a head time of the impending danger to come. Once they all landed, Tomoe was on the back of Inma - whom which dashed towards his left side while Kuroi reminded on Tomoe's shoulder would attack on his own, as he hissed.
The hiss would be the trigger to a rather unique illusion, as a vast amount of snakes would begin to form from around the target, slithering around his very person as the reptiles of sin violently constricted his bodily movements rendering him immobile. Tomoe would also draw her bow, allowing for her to fire off five explosive tagged arrows all the while keeping at mid range.
Kuchiyose no Jutsu: Genzai Ichizoku (Summoning Technique: Clan of Original Sin)
Type: Summon
Rank: A
Range: Short
Chakra Cost: 35
Description: This summoning technique summons a member of the Genzai clan. The Genzai clan is a small clan of caracals within the Sanctuary that possess the ability to utilize Sound Release techniques. Caracals have always had the ability to manipulate their chakra through their voices to cast genjutsu. The Genzai Clan expanded on this ideal and trained in the arts of sound manipulation through their voices; thus allowing them to use no only stronger genjutsu but actual ninjutsu techniques as well. There are currently 4 members of the Ganzai clan; all of whom are branded with the Kanji of their clan’s name on their forehead. The members are: Nanazai, Zaigen, Kuroi Katamimi, and Inma. The Genzai Clan received their name for utilizing skills through their voices as is the original way of the clan. To summon a member of the Genzai, the user must draw blood and make the seals of the summoning technique. However, instead of appearing in a cloud of smoke, it will appear as if they materialized out of thin air like a genjutsu.
Nanazai (Seven Sins): Is the leader of the Genzai clan. Though his name symbolizes the seven deadly sins, he is ironically much of a saint. Personality wise, Nanazai is very Sage like and it is to be expected as he is one of the Sages in the Caracal Sanctuary. He is very wise, level headed, and is very rarely judgmental of others. He is a pacifist by nature but he holds loyalty to the contract holders and is never hesitant to comply with his summoner. As a Sage Caracal Nanazai’s build is significantly larger than most caracals. He has the build of an adolescent lion male around the ages of 2-4 years of age. Nanazai can use non-sound genjutsu up to S-rank thrice per battle (A-ranked throughout) and use sound based gen and ninjutsu of any rank throughout the battle (within restrictions)
Zaigen (Sin): Sin is a member of the Ganzai and is usually referred to as the second to Nanazai. This is mainly because of Sin’s experience and superior skill amongst the Caracals. Sin is considered “the normal one” of the four as Nanazai is generally seen as stoic and the other two have odd personalities. Zaigen is an average sized, adult male Caracal. He can use non-sound genjutsu of A-rank throughout the battle and up sound based genjutsu and ninjutsu of up to S-rank throughout the battle (within restrictions)
Kuroi Katamimi (Black Ear): Black Ear is the youngest member of the Genzai clan. He is known as the prodigy son of the Genzai clan for his exceptional skills in genjutsu and sound techniques. He is only a kitten and is relatively pocket sized. He has a unique physical trait of his right ear being completely black, thus the name he was given. Black Ear can speak at his age but is extremely shy and usually only communicates to his summoner and other members of his clan. Black Ear can use non-sound genjutsu of B-rank and below and use Sound based gen and ninjutsu of A-rank throughout the battle (within restriction)
Inma (Yin): Yin is the last member of the Genzai clan. Inma has a very bad habit of speaking his mind freely without any filter often leading to the misunderstanding of him being an intentionally rude individual. His personality is dismal and socially awkward. Outside of the clan he is not much he has very little friends. Despite his personality, he is accepted by his clan and the other Sages of the sanctuary. Yin is the an average sized male caracal but his facial expression and posture make him appear as though he’s sleep deprived. Inma can use non-sound based genjutsu B-ranked and below throughout the battle and Sound based gen and ninjutsu of A-ranked throughout the battle (within restriction
Note: This technique can only be used twice per battle.
Note: Nanazai can stay on the field no longer than 4 turns while Zaigen can only stay on the field for 5 turns.
Note: Kuroi and Inma are the only two members of the clan that can be summoned together and fight on the field together.
Note: Kuroi Katamimi and Inma can stay on the field until forcibly sent back to the sanctuary or the jutsu is released up to a maximum of 6 turns.
Note: In order to summon any member of the Genzai clan, the user must know Sound Release themselves. To summon Nanazai and Sin, they must have mastered Sound Release.
Note: When any of them uses regular genjutsu, they substitute the normal handseals done by a ninja by body postures and movement; poses that they perform and sustain with their bodies for the same length of time needed for a regular ninja to originally perform the Genjutsu.
Dōbutsu Geijutsu: Koyōte o Nogaremasu) - Animal Arts: Escape the Coyote
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: N/A (+5 per animal the summoning technique contains)
Damage: N/A
Description: It is not uncommon to summon an animal in order to ride them to evade an incoming enemy technique, but sometimes, it is of such large scale that it becomes nearly impossible to escape. This technique serves the purpose of enhancing this specific manner of escaping attacks when performing a summoning technique. This is done by allowing the animal(s) in said summoning technique to possess greater speed for a brief moment upon being summoned. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animals contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. This extra chakra serves as helpful fuel aswell as a signal for the animal(s) that are being summoned, informing them that they would have to move at exceedingly fast speed for the first few moments when appearing at the battlefield. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique spend on themselves would be specifically focused on the animal(s)' body parts that helps their movement, allowing them to achieve this sudden high speed upon entering the battlefield. With this sudden speed, the animal(s) would be able to move away or arc around and even behind the enemy aswell as evading the harmful technique at a speed slightly above the speed of a crossbow bolt. A delayed trail of dust/water would be left behind if the animal(s) ran on ground/water surface. This being purely supplementary, the summoned animal(s) would have to maintain a mid-range distance away from the enemy shinobi once behind them or once they've simply evaded the incoming attack. If the summoning technique contains more than one animal, then both can move independently from one another. Alongside their animal summons, the user is capable of escaping the likes of "Fire release: Great Fire Majestic Annihilation", "Earth Release: Mountain Smash" and other large scaled attacks at great speed. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an animal summoning technique. This technique only serves the purpose of improving the evasion ability that is already existent without the use of "Escape the Coyote".
Note: Cannot be used on summoning techniques containing 3 or more animals
Note: Cannot be used on summoning techniques that are, by themselves, initially extremely slow or immobile.
Note: Although extremely fast, most shinobi of kage rank or above can easily track the animal.
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind