Think of it in terms of an adventure game like Ratchet and Clank. Even from the first installment, Ratchet and Clank featured mini-games that involved clever moves and planning. During the course of the sequels, these mini-games evolved and while I haven't played the series since a Crack in Time, I know the mini-games became involved to the point of commanding your own private Clank army.
How is this relevant to a possible Ant-man movie? The same concept could be used for a game installment that featured on-command shrink mini-games where your ants are the tool. The game could include constant ant-function, but it would be more challenging if you could only use them at certain times or had a time limit on their use.
Remember that scene in the movie where he told the ants to form a bridge so he could cross a trench? The same concept could be applied very similarly to how you'd bridge gaps in the Clank mini-games. The mini-games would more closely be likened to check points in a level where you have no choice but to shrink to continue. This means the shrinking feature would only be accessible under certain circumstances, but that's an easy rule to find a reason for within a game environment. The scene where he used the red ants to fry the building's electronics could also be applied to an in-game mini-game.
Does anyone else share the idea that this would make a great game? I haven't heard of a game being announced, but I think it would sell very well with such a concept.
How is this relevant to a possible Ant-man movie? The same concept could be used for a game installment that featured on-command shrink mini-games where your ants are the tool. The game could include constant ant-function, but it would be more challenging if you could only use them at certain times or had a time limit on their use.
Remember that scene in the movie where he told the ants to form a bridge so he could cross a trench? The same concept could be applied very similarly to how you'd bridge gaps in the Clank mini-games. The mini-games would more closely be likened to check points in a level where you have no choice but to shrink to continue. This means the shrinking feature would only be accessible under certain circumstances, but that's an easy rule to find a reason for within a game environment. The scene where he used the red ants to fry the building's electronics could also be applied to an in-game mini-game.
Does anyone else share the idea that this would make a great game? I haven't heard of a game being announced, but I think it would sell very well with such a concept.