Annie Leonhart | アニ・レオンハート

Detective L

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"It looks like your gamble paid off for now, but this is where mine begins."

Basic Information​



Name: Annie Leonhart
Nickname: Female Titan
Gender: Female
Age: 16
Clan: Akimichi
Birthday: March 22nd
Height: 153 cm
Weight: 54 kg​



Looks​

Annie is a girl of considerably short height with a small, yet very muscular build and physique. She has moderately short hair that is often tied at the back with her right fringe mainly draping over the right side of her face (though she tends to push it to the side on occasion; possibly for better visibility). She has an oval-shaped face, blonde hair, blue eyes, a Roman nose and pale complexion. Her hair color is noticeably paler than most other blondes, and when untied, her hair reaches down the nape of her neck. Her eyes, although of considerable size and proportion, often have a sullen vibe to their appearance. Annie's casual attire mainly consists of a hooded sweatshirt underneath a jacket accompanied by dark gray pants.​



Personality

Annie is considered to be an isolated, exclusionary type; friendships do not come to her easily. She is rarely seen smiling and often has an emotionless expression. She is apathetic and somnolent, with little desire to put in any effort into meaningless disciplines or activities​

Village Information​
Village of Birth: Konoha
Village of Alliance: N/A

Rank & Chakra Information


Ninja Rank: Unofficial Sage (2100 chakra)
Specialty:Akimichi ◽ Taijutsu ◽ Sound ◽ Medical Ninjutsu ◽ Reaper Art of Dracova
Elements:
Water ◽ Completed
Wind ◽ Completed
Fire ◽ Completed
Lightning ◽ Completed
Earth ◽ Completed
Sound ◽ Completed
Soapstone ◽ Completed
Chloroform ◽ Completed
Mawscape ◽ Completed
Poison ◽ Completed

Your ninjutsu:
Ninjutsu ◽ Completed
Genjutsu ◽ Completed
Taijutsu ◽ Completed
Kenjutsu ◽ Completed
NB Taijutsu ◽ Completed
Fuuinjutsu ◽ Completed
Medical Ninjutsu ◽ Completed
Akimichi Clan Techniques ◽ Completed
Snakes & Arts◽ Completed
Box Jellyfish & Arts ◽ Completed
Snake Sage Mode ◽ Training
Hidden Rope Arts ◽ Completed
Warrior Monks' Way ◽ Completed
Way of the Barrier ◽ Completed
Reaper Art of Dracova ◽ Completed
Graceful Fist ◽ Completed



Background Information

Origins


Born in the prestigious Konoha, Annie had a relatively quiet childhood. Not only was she skilled in battle, but she was smart. Far beyond her peers at the time, easily handling the Academy, and making it to Chunin with ease. Being born in the Akimichi clan, Annie knew the importance of both chakra and calorie intake, however, her views towards this was different. The Akimichi were always seen as weak and fat, she disliked this fact. She kept herself in shape, her body, well toned. She was a brutal close combat master as well as a master of many other skills, including but not limited to, Sound Release and also Medical Ninjustu, and no one made fun of her, or the clan she was from. They couldn't. She wouldn't allow it.

Her eyes always spoke of a more sinister being within. She barely smiled, and mostly kept to herself. She didn't have any friends, however, she was proficient due to this. She didn't let emotions get in her way of her tasks. Upon reaching the age of 15, and having mastered most of what she could, Annie left her village behind. She didn't see the reason she should play Ninja, if there was a world out there, a sinister world, where she could apply her skills.




Other


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◽ Akimichi Clan: Being an Akimichi, Annie gains an additional 300 chakra points, and she has considerable physical strength and the ability to increase the size of her body, or limbs.

◽ Close Range Prowess: A natural fighter and skilled in close combat, Annie is capable of taking on most opponents in close range. To aid in her combat, Annie carries with her a multitude of weapons, including swords, kunai, shuriken, a pre-made Scythe as well as some Ninja Wire and scrolls.

◽Sound Release: Except for being good at close range fighting, Annie specializes in Sound as well, allowing her to unleash Sound related techniques upon her foe with ease, as well as combine it with her large size to deliver devastating combinations.

◽Fighting Styles: Being a practitioner of Reaper Art of Dracova, Annie becomes more resistant to blows to the body, as well as having a large amount of chains wrapped under her clothes, allowing her to be protected from most weapon based strikes (within reason).

◽Summons and Snake Sage Mode: Having mastered Snakes at a young age, Annie is able to summon Snakes with ease, she carries a Snake tattoo on her left arm. After this, Annie became skilled enough to gain Snake Sage Mode and now aims to train in it. On the right hand, Annie carries the tattoo of the Box Jellyfish, which can be summoned with ease as well. Annie also has a special breed of Snakes, which replaces the normal species.

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

◽Medical Mastery: Being from Konoha, Annie was able to learn a large amount of Medical techniques from those there, and was able to have gained the moniker of Doctor, before she left. Not only skilled, but Annie also understands the human body and its mechanisms with ease, and is a skilled master of Poison Release. She carries these pills with her everywhere she goes;

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.

◽Fuuinjutsu: Yet another skill gained by Annie, which allowed her to place seals on her being. Annie carries on her person, 5 seals at all time. These seals are as follows;

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Notes:

-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

(Fuinjutsu: Jo Koken) – Sealing Technique: Imperial Guardian]
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.

Notes:

-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn

(Ototon/Fuuinjutsu: Kodoku no Boumei) - Sound/Sealing Technique: Solitude of the Exile
Type: Defensive
Rank: S
Range: N/A
Chakra cost: N/A (-40 on each activation)
Damage points: N/A
Description: The user will have two seals on their body with the Kanji for "Solitude" infused with their sound chakra. The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear. The seal will then emit a sound wave with an amplitude opposite that of the invasive technique so that destructive interference occurs and the two cancel each other out. The seals will maintain the frequency for as long as the sound is being heard/transmitted by the opponent, allowing this jutsu to counter not only momentary techniques but those which are sustained or prolonged. This technique's use lies only in preventing chakra-infused sounds being heard and as such it's use is largely limited to countering Sound Genjutsu and similar abilities. The activation of this technique is instant (but still counts as a move) so it can intercept and cancel sound-based techniques before they're heard. As such, the user is free to perform techniques in the same time-frame (even if the seals are still actively transmitting to cancel a sustained frequency). These seals cancel chakra-infused sounds before they can affect the body by stopping them as they pass through the ear canal and so it essentially prevents illusions from taking effect. This means seals which activate upon foreign chakra entering the user's body will not be triggered. This technique can only counter one technique at a time and only one technique per use (counters up to and including S-Ranks).

Notes:

-Can only be taught by Detective L
-Usable twice per battle
-No S-Rank or above Fuuin or Sound in the user's same and next turn
-The seal itself is A-Ranked

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

Theme Song & Background Music​


Battles


Lost: None
Won: Quite a few


Dropping:


~Approved~
 
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Detective L

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Dropping oro ;-; then again i did just drop black for a yuu uchiha so i guess im not one to talk z.z
Yeah lol
Aaayyy Annie tho
She lit
Been awhile since I seen a skinny Akimichi lmao. Great bio man
She's awesome fam
Akimichi with ssm...cpupd be a cool combo, look forward to seeing it
Thanks ^^
Man, you too fast with these bios lol. It looks great, I should post mine later today, hopefully.
Lmao do it! Its gonna be cool.
This is actually really cool, I support it.
Thanks Joker!
Great character choice. The layout is pretty awesome too
Thanks NK!
I love annie, she's great. Hope she comes back again in the future. Only thing I dont like is the font you're using, you're usually really good with bios too ;-;
!!
I had another font, but it wasn't showing for some people, so I changed it. Might change it to something else tbvh
Nice bio, but i felt Oro didn't suit you too well in our last fight, don't know why, but maybe custom is your way forwards. Can't wait to fight a Titan ;)
I felt the same man, I liked Oro but I can't play evil well xD I can play conflicted well. And sure ^^
 

Never

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Yeah lol

She lit

She's awesome fam

Thanks ^^

Lmao do it! Its gonna be cool.

Thanks Joker!

Thanks NK!

!!
I had another font, but it wasn't showing for some people, so I changed it. Might change it to something else tbvh

I felt the same man, I liked Oro but I can't play evil well xD I can play conflicted well. And sure ^^
that's a lot better :D
 

Pervyy

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I felt the same man, I liked Oro but I can't play evil well xD I can play conflicted well. And sure ^^
Yeah playing evil is hard. I tried that with my Lucifer Uchiha bio as you know from your Kinjutsu training and there was something that just didn't fit well. I hope this bio is the one for you. It reminds me a bit of Diane from 7ds in a weird way. When it's up and running, how about the old round 3? See how far you've come and all?
 

Detective L

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Yeah playing evil is hard. I tried that with my Lucifer Uchiha bio as you know from your Kinjutsu training and there was something that just didn't fit well. I hope this bio is the one for you. It reminds me a bit of Diane from 7ds in a weird way. When it's up and running, how about the old round 3? See how far you've come and all?
Thanks, I am hoping to make it my permanent 2nd bio, and sure. Once I get my customs and SSM training lol
that's a lot better :D
Thanks ELAY
Intersting choice hope you ahve fun with it ^^ and Snake SM FTW ^^ If you want the snake tags Ill teach you it <3
Thanks man ;-; And that'd be great. Also, that will be done soon lol






























Approve mine ;_;
Annie > Mikasa
 
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