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Alucard

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Ninjutsu
1. (Fuudeyou) - Moving Seals
Rank: C
Type: Supplementary
Range: Short-Medium
Chakra Cost: 20
Damage Points: -
Description: A very simple jutsu that follows the same principle as (Gyorai Shin) - Torpedo Needle, however the user will use seal tags instead. With the help of the user's chakra, the user will make seal tags able to travel underground until they reach the enemy. Once in contact with the target, the user will activate the seal he sent underground. The user must post the seal he is using on the turn he uses this jutsu, however, only when he activates it, it will count as a move.
__________
*May only be used three times per battle.
*Only one seal can be sent per usage.

Fire Release| Katon
2. (Katon: Fukusuu Keshi Makuga Hara) - Fire Release: Multiple Exploding Flame Craters
Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: An advanced form of Exploding Flame Crater where he user first stomps on the ground, making an underground tunnel which will diverge into multiple others, forming a huge network of underground tunnels. These will form all around the opponent or even through the entire arena. The user will then breathe out a huge quantity of fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from tunnels around the opponent, converging on him.
__________
*Usable once per battle

Earth Release| Doton
3. (Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode

4. Doton: Tsuchikei no Mined| Earth Release: Mined Earth Whips
Rank: A
Type: Attack
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: This technique consists on creating multiple whips of earth to wrap around the opponent, but mixed with the ''Earth Mine'' technique. The user will perform a hand seal and create multiple whips of earth to rise from the ground around the opponent in order to bind him in place. In the interior of these whips, the earth is compressed and the slightest disturbance will make the earth to explode, just like when a land mine is triggered.
__________
*Can only be used three times per battle

5. Doton: Sakashima Ashi no Hyakutama| Earth Release: Hundred Bullets of Reversed Evil
Rank: A
Type: Defence/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: If the user is attacked by any fire technique up to A-rank, he will perform 4 hand seals and stomp or slam his hand on the ground to make a wall of earth appear in front of him. This wall is coated with the user's chakra and as soon as it gets hit, the chakra will spread the fire all through the wall and absorb it, turning the wall of earth into a wall of lava. Then, with another hand seal, the user will quickly turn the wall into multiple bullets which will be shoot forwards, towards the opponent.
__________
*Usable three times per battle

6. (Doton: Tsuchi Kake) - Earth Style: Earth Fragments
Type: Defense/Attack
Rank: S
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user can disintegrate earth into fragments that he can shape like he wants and throw them at the opponent. The user can disintegrate even enemy’s jutsus that involve earth or rock. The user can disintegrate the pieces of earth of lava but he cant control them like a normal piece of earth.
__________
Note: Only 2 times per battle
Note: No S-rank Earth jutsus next turn

7. Doton: Kyojin Tsuchi Buddhas| Earth Release: Giant Earth Buddhas
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points. 80
Description: The user will do a row of 19 hand seals and stomp on the ground. After that, 4 giant figures, each one with the same size as gamabunta and taking the shape of buddhas will rise from the ground up to mid-range around the user, where he desires. These giants are immensely strong and a single punch can create a big crater on the ground. Each of the giants can only be taken down by an S-rank technique or a combination of two A-ranks, however, an A-rank lightning technique, can take one of the buddhas down. They possess an ability that reacts when the user makes the snake hand seal: they explode themselves up. Each explosion has a radius of 15 meters and if all explode at the same time, they create one large explosion which can be compared to Deidara's C-3 and because the Buddhas are made of earth, with the explosion, multiple lava chunks are thrown everywhere. The user can make one or more buddhas to explode when he performs the snake hand seal. These giants can also be used as an effective defence against incoming attacks or to manta in the user in a higher spot.
__________
*Usable once per battle
*They last three turns on the field, after that, they will turn to dust and disappear
*No A-rank or above earth techniques during the following turn
*User receives 10 damage

Taijutsu| Kenjutsu
8. (Iaido: Kaze) ~ Quick Draw and Re-Sheathe Method: Breeze
Rank: B
Type: Attack
Range: Close
Chakra Cost: 25
Damage Points: 40
Description: When both the opponent's and the user's swords clash, with his free hand the user will quickly grab another sword of his. He will then use the Quick Draw and Re-Sheathe Method to cut the opponent very quick. Because the opponent's focus is directed to the swords which are clashing and the Iaido method is so fast, he won't even notice the user's attack unless he has reaction time above the normal like the sharingan. Then, while the opponent is startled because he was suddenly cut, the user will continue with the original attack.

9. (Iaido Guntou) ~ Quick Sabre Draw and Re-Sheathe Method
Rank: A
Type: Attack
Range: Close-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is a combination of the Iaido method and the Samurai Sabre technique. Iaido techniques can only be successfully done while close to the opponent, however, with this technique, the user can do so, while standing a little further from the opponent. The user will use the Iaido method, while at the same time, flowing a great deal of chakra trough his sword, using the Samurai Sabre technique to increase the sword's length up to mid-range and this way, interrupt the opponent from performing a technique. Although quite useful, it is not as effective as normal Iaido techniques performed at close range and thus, because of the distance between both the user and the opponent and also the time it takes for the Samurai Sabre technique to extend to mid-range, it can only interrupt techniques which require a great number of handseals (around 10 or above).
__________
*Usable twice per battle

10. Tekkai| Iron Mass
Rank: A
Type: Supplementary; Taijutsu
Range: -
Chakra Cost: 30
Damage Points: +10 to taijutsu
Description: After years of training in taijutsu, the user has developed a way of nullifying physical damage. He will focus chakra through the muscles on his body, hardening them to the level of iron so that even a sword only does a superficial cut on the user. This gives him more resistance while suffering attacks and at the same time, more force. Although with this technique the user can endure a lot of damage, a strong enough technique, such as Tsunade’s and Sakura’s enhanced punches can affect him. This technique is said to be as strong as Kakuzu’s Earth Spear. This technique has some weaknesses, has it only hardens the user's muscles, meaning some parts of the user's body will still be vulnerable, like the tendons behind the knee, ears, etc.

11. Flash Burst| Senkouheki
Rank: A
Type: Supplementary
Range: -
Chakra Cost: 30
Damage Points: +15
Description: This is a simple but effective technique created to surprise the opponent or perform a counter while having a hand-to-hand fight. The user focus and compresses his chakra on the tenketsu points around his body a little, then he releases it. This will result in high bursts of energy released from the user's body which will momentarily grant him more power and speed, which only the third sharingan tomoe can keep up with. Once used, the user will not have constantly a boost on his speed and strength, by the contrary, he will release it in multiple bursts of energy which grant him those powers for a length of around two/three seconds. After that the user will need to focus his chakra on the tenketsu points again which takes around one or two seconds, before he can release a new burst of energy again.
__________
*Usable three times per battle
*Lasts two turns
*If the user performs an elemental technique while using this technique, it will cancel itself immediately.

12. Shigan| Finger Gun
Rank: A
Type: Attack; Taijutsu
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Shigan is a close-quarter combat technique, in which the user gathers a good amount of chakra on his hands. Then he pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound, making swords or similar weapons unnecessary. Because the area of contact in very small (the point of the finger), this technique has incredible penetrating power, being capable of piercing through swords or even strong walls. Tough it's more frequently used with a single finger, the user can use his whole hand for a wider wound/hole on his target.
*Usable three times per battle
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13. (Kikan no Mizu) Water Mirror
Rank: S
Type: Attack| Defence| Supplementary
Range: -
Chakra Cost: 40
Damage Points: **
Description: This technique can only be used by those with great knowledge about martial arts, speed, precision, reflexes and concentration. The user will stay calm and extremely concentrated while countering or avoiding one of the opponent's taijutsu or kenjutsu techniques. Then, the user will copy the exact same move the opponent did when he wants to, by mimicking the exact same movements.
__________
*Usable twice per battle
*Can only be used to copy taijutu or kenjutsu techniques
*Must be kage rank and at least taijutsu/kenjutsu specialist
*Can't be used to copy any kind of mode, such as Gates. It only copies movements.
** It deals damage equal to the opponent's technique -5 damage points, since this is just a copy and the user didn't master the technique.

14. (Shusseki) Presence
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable.
With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read.
__________
*Usable two times per battle and lasts four turns
*It doesn't make user's attacks stronger. It only makes them faster and unpredictable.

Killing the Spirit of the Divine Pulse| Tenmyaku Kisatsu
15. Tenmyaku Kisatsu: Seirei Ryuudoukai| Killing the Spirit of the Divine Pulse: Spirit Flow Cut
Rank: B
Type: Attack; Taijutsu
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The most basic and used technique of the style. In this technique, the user strikes the opponent with his fingertips on certain pressure points, blocking off their nerves. The hit body part will become immobile and the opponent won't even be able to feel its existence. It's more commonly used on the opponent's arms and legs, to render the opponent's limbs useless during a close range fight. It can only be used on the opponent's hands, arms, shoulders, feet and legs to leave him temporarily handicapped.
*Usable four times per battle
*Lasts two turns if it hits the opponent
*For reference and better understanding of the technique:



Ogame School Techniques [Allowed by Typhon]
Form of the Void | Shadow Stitch
(Oboro Kata: Kagenui)
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can be seen here if the description isn't clear enough:

Form of the Water Dragon | Imperial Wrath
(Mizuchi Kata: Gekirin)
Type: Attack
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman stands with their left foot forward and knees slightly bent. They hold their sword over their right shoulder with their left forearm horizontal across their chest and their right forearm vertical at their side and their hands gripped on the sword just at their shoulder. The swordsman then steps forward and begins to swing the sword in a straight vertical motion. The obvious defense to this is to meet the sword high as it comes down. But as the swordsman swings down they quickly switch their hand position so the blade deviates to the left before continuing downward, creating an S-shaped attack. The quick movement allows the swordsman to move their blade around the target's defense and hit them.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used four times per battle.
~Can be seen here if the description isn't clear enough:

Form of the Water Dragon | Rushing Rapids, Cascading Waterfall
(Mizuchi Kata: Tanryuu Hibaku)
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage: 60
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman holds the sword with both hands, one hand holding just under the hand guard and the other one gripping the bottom of the hilt. They then preform a vertical downward slash. As they swing down they release the sword with their forward hand and push forward with their hand holding the bottom of the hilt. This turns the downward slash into a forward thrust that extends the range of the attack. They then twist their arm holding the sword and continue the slash downward.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used three times per battle.
~Can be seen here if the description isn't clear enough:

(Mizuchi Kata: Renkaiten) - Form of the Water Dragon | Ripples that Change the World
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. With this technique the swordsman begins by holding the sword straight outward towards the target. They will then circle the sword around to their right and back above and behind their head ending with the sword being held horizontally back over the left shoulder so that the blade is completely hidden to the opponent. Then in a quick acceleration they swing the sword vertically downward with only the left hand on the grip. As the sword is moving down they then grab the hand guard with their right hand and push across turning the vertical strike into a horizontal strike while accelerating it even further. The combination of changing the direction of the slash while accelerating it at the same time makes it almost impossible to defend against.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can only be reacted to by someone with enhanced reflexes (through doujutsu or a technique like the sixth sense).
~Can be seen here if the description isn't clear enough:

Form of Thunder and Lightning God | Purple Lightning Flash
(Ikazuchi Kata: Shidensen)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can only be tracked by two tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:

Form of Thunder and Lightning God | Rumbling God
(Ikazuchi Kata: Narukami)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can only be tracked by three tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:

Form of the Fire God | Pillar of Fire
(Kagatsuchi Kata: Hibashira)
Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used twice per battle.
-Can be seen here if the description isn't clear enough:

Form of the Fire God | Spinning Crimson Lotus
(Kagatsuchi Kata: Gurensen)
Type: Attack
Rank: B/A
Range: Short-Mid
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a style of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the user stands with their right arm across their body bent at the elbow so their form is vertical and the wrist is in front of the left eye. The left arm is held perpendicular to the base of the right forearm across the chest and sword in the left hand with the blade extending back behind the swordsman. They will then drive their right elbow back and up while swiping the sword in the left hand horizontally across their body. This creates a circular attack that can strike multiple enemies with tremendous power capable of slicing through standard weapons within short range. This can be upgraded by adding fire chakra causing the blade to release a wave of fire to mid-range when swung.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can be seen here if the description isn't clear enough:

(Kosen) - Iori's Teachings | Tiger Drill
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can be seen here if the description isn't clear enough:

Allowed by others
[Zenryoku] (Iai no Kaimetsu Tekina) - Quick Draw Crippling Method
Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana.
Note: Can only be used by a samurai biography.

(Ken Ki Oshi Bentsu) - Sword Ki Pressure vent
Rank: B
Type: Supplementary
Range: short
Chakra cost: 20
Damage points: N/A
Description: The user will concentrate their chakra into their sword and by using their Ki which is basically to shout when performing an attack they release the energy from the sword creating a pressurized vent that can aide in changing ones course or moving out the way of incoming attacks. It can also be used to either shoot at the opponent to unbalance them or even used to counter projectile based weapon techniques.
Note: must have a samurai biography to use.

(Sainan Ken) - Calamity Sword
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will concentrate chakra into their sword and jump above the target slashing downwards and expelling the concentrated chakra in the form of a large square sword that strikes the target through the chest and stomach. This technique does not cause physical damage like cutting but rather internal damage to the tenketsu within the struck area also targeting the gates and destroying them.
Note: Can only be used 3 times per battle and must have a samurai biography to use.

(Ki Seishou no Nami ) - Ki Energy Wave
Rank: S
Type: Offensive, Supplementary, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user focuses their chakra and uses Ki which is basically a shout performed by a samurai when using an attack as a way of releasing the energy in a energy wave that can repel incoming attacks. This can be used to repel a enemy even if they arent performing a technique and are within close vicinity. The surge of chakra is also a way of releasing or breaking the bonds of genjutsu over the user.
Note: Can only be used 3 times and must have a samurai biography

(Iai no San Dankai) - Quick Draw Three Step
Rank: S
Type: Offensive, supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: This technique is an adaption to half step where the user will make a simple three stepping method when a target attacks them. The user will move to the side the target when they attack and then taking a short step backwards quickly drawing their katana whilst stepping forwards again to slash the target using the momentum of the step forwards aswell as the quick draw. This technique is done in a matter of seconds.
Note: Depends upon the rank of the user in how fast this technique is performed , and may only be used twice per battle.
Note: Requires a samurai biography.
Note: can only be used three times per battle

(Iaido Sempai Oshi: Kiyomeru no Haishin Masayoshi) - Quick Draw and re-sheathe Elder Teachings: Cleanse and deliver Justice
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will use the art of iaido whilst under the influence of Elder Teachings Sixth Sense to quickly draw their sword and slash at their target with fast accuracy delivering a total of 9 strokes hitting the targets in multiple critical area's to disable them and prevent them from continuing from moving. (attacks mainly dealt to the forearms, inner thigh's chest and stomach)
Note: Can only be used 3 times and must first activate Elder Teachings: Sixth Sense
Note: Can only be used by a samurai biography and must know Elder Teachnins Sixth Sense and be taught by Zenryoku

Sealing Techniques| Fuuinjutsu
16. Fuuinjutsu no Rai: Raifuubou| Lightning Sealing Technique: Sealing Lightning Rods
Rank: S
Type: Fuuinjutsu; Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: The user will do a small row of hand seals and stomp or slam his hand on the ground, summoning six lightning rods which will appear mid distance from him. These rods attract all lightning in the vicinity and inside of them, there are multiple seals which will seal the lightning away once the rods absorb it. This techniques, however also makes the user's lightning techniques useless.
__________
*Lasts three turns
*Usable once per battle.

17. Fuuinjutsu no Do: Rokkakkeifuu Tsuchi Chuuseki| Earth Sealing Technique: Hexagonal Sealing Earth Pillars
Rank: S
Type: Fuuinjutsu; Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will do three hand seals and stomp or slam his hand on the ground, summoning six pillars of earth around the opponent with 3 metres diameter and 7 metres of height. These earth pillars will form a hexagon with each pillar standing 5 metres away from the opponent. Then with the snake hand seal, the user will make the pillars to converge on the opponent, crushing him, however, what seems to be a simple technique, turns out to be a trap. Inside the pillars there are multiple seals containing great amounts of the user's chakra and as soon as the pillars are damaged, the seal inside them is triggered and releases all the chakra the user had stored inside of it in a powerful chakra wave which will expand up to 5 metres, destroying everything it comes in contact with. The best way to overcome this technique would be to disintegrate the pillars or making them to break into pieces in a ''soft'' way with an earth based technique so the tags wouldn't explode, however, if the opponent isn't good enough with the Earth Element to do that, it's better to avoid it.
__________
*Usable twice per battle
*No fuuinjutsu for the next turn

Summonings| Kuchiyose
18. Kuchiyose no Jutsu: Anubis, Kokuou no Jakkaru| Summoning Technique: Anubis, the Jackal King
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: Anubis is a black jackal of the same size of Gamabunta, who has an humanoid form and can stand only on two feet. He wears a headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour, jewellery and piercings. He has razor-sharp teeth and claws and is armed with double-bladed-edged. He can use Earth techniques up to S-rank. Like all jackals, he also possesses heightened sense of smell and hearing and is proficient in Taijutsu.
*Usable once per battle and lasts 4 turns
*As long as Anubis is on the field, the user can't summon any other animal summoning.
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High Plain of Heaven| Takamagahara
19. (Takamagahara) ~ High Plain of Heaven
Rank: S
Type: Supplementary
Range: Short - (Mid When shooting needles)
Chakra Cost: 40
Damage Points: - (60 When shooting needles)
Description: Takamagahara is a large living sword comparable in size to the Kubikiribōchō. This sword was created before Samehada, but soon abandoned and sealed away when Samehada was created, as it was significantly stronger than Takamagahara.
Takamagahara is very similar in appearance with Samehada, the only difference being that the actual blade is covered in needles instead of scales, which can be shoot to inflict damage. It is also covered in bandages and inflicts shredding or shaving damage rather than cutting what it comes into contact with. While it ordinarily remains rigid, Takamagahara is able to stretch and bend to a great extent (the same range Samehada can extend), allowing it to be used like a flail.
Takamagahara has the ability to disrupt chakra and it can be used in two ways: to disrupt the chakra of an incoming technique and disperse it (mostly energy based techniques like fire, lightning and wind) and to disrupt the chakra flow in the opponent's chakra pathway system.
__________
Note: All of the sword's abilities will be submitted as custom techniques techniques, which obviously will count towards one of my three moves per turn, except the ability to shoot needles which is part of the sword. The sword can shoot needles up to three times per match, and every time it does it count toward the user's three moves per turn.
Note: The sword can disrupt mostly energy based attacks since that energy can be disrupted and dispersed. Solid attacks, like water or earth, can also be cancelled, but it depends on the attack itself. If it's a rock or wave of water coming at me, i can't cancel that, but creatures made of water or earth for example, can be cancelled by disturbing the chakra which is maintaining them ''alive''. This way they loose their form and turn into rocks or a lake, depending on the element they are made of.

20. (Takamagahara: Hiketsu) ~ High Plain of Heaven: Rejection
Rank: S
Type: Defence
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: This technique makes use of Takamagahara's ability to disrupt chakra. In this technique, upon being attacked, the user will swing Takamagahara, while the sword uses its unique ability, literally slicing through an opponent's techniques. The user can opt, however, to mix some of his chakra with Takamagahara's, creating a ring of chakra around the tip of the sword, which has the ability to disrupt an incoming technique and will then be shoot forwards, cancelling it.
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*It can only defend from techniques up to S-rank and only one per usage.
*Can only be used twice per battle.

21. (Takamagahara: Heiwashugi) ~ High Plain of Heaven: Pacifism
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique makes use of Takamagahara's ability to disrupt and disturb chakra and for this to be successfully performed, the opponent has to been already stabbed with some of Takamagahara's needles beforehand .Takamagahara's chakra which is within the needles will then attack directly the opponent's chakra flow, being able to stop it completely. If successful, it stops one's chakra flow during one entire turn. An external and small source of chakra can re-activate the flow of chakra (like when one is affected by a gengutsu and an unaffected person applies a sudden surge of chakra into the affected person to release the gengutsu)
__________
*Usable three times per battle
*Gap of one turn between usage
*Requires Takamagahara to use
*Based in (Zessho Hachimon Hougeki) - 8 Gates Assault

Custom Elements
Heaven's Earth| Dotenton
(Dotenton: Dohyouten no Jutsu) � Heaven�s Earth Release: Heaven�s Earth Teachnique
Rank: S
Type: Supplementary
Range: Short/Long
Chakra Cost: 40
Damage Points: N/A
Description: After doing the needed handseals the user will connect and mold the wind on the air with the earth, transforming it Heaven�s Earth. Due to the wind layer on the ground, neither the opponent, or the user can go underground.
Note: 2 per battle

Dotenton: Doten| Heaven's Earth Release: Heaven's Earth
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: -
Description: By mixing wind with his earth techniques, the user is able to turn his regular earth techniques, into Heaven's Earth. His earth techniques won't have additional damage but will acquire Heaven's Earth's proprieties.
*Once this jutsu is used, the user can make his earth jutsus gain the proprieties of Heaven's Earth when he wants to.

(Dotenton: Soratenrai) � Heaven�s Earth Release: Divine Sky
Rank: S
Type: Supplementary/Deffense
Range: Short/Long
Chakra Cost: 40 (-5 per turn)
Damage Points: 80
Description: The user will infuse the earth on the ground with wind, transforming it into heaven�s earth and will rise it high on the air, making something like a roof, just like when Gaara made a great amount of sand to rise above the Sand Village to protect it against Deidara�s huge clay jutsu. The user can low the height of this �roof� whenever he wants and he can make the entire jutsu or part of it to go down on the opponent. This is generally used to prevent the opponent to go to the air or prevhnt from air attacks. Due to heaven�s earth bright luster, the area will not become dark.
Note: 2 per battle

(Dotenton: Amatsu Bakuha) � Heaven�s Earth Release: Heavenly Explosion
Rank: S
Type: Attack
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: By doing one hand seal the user will make any Heaven�s Earth to explode. This happens because of the extreme pressure the wind does on the earth particles and because of the wind in it, the explosion will be much bigger than a regular one
Note: 3 per battle

(Dotenton: Megumi no Tentou) � Heaven�s Blessing
Rank: S
Type: Deffense
Range: Closes
Chakra Cost: 40
Damage Points: N/A
Description: The user will quickly make earth come from the ground to surround him while he makes wind chakra to come out of his body, this wind and earth will fuse and will make a thin shield that covers all of users body. It can even defend forbidden water, earth and lightning jutsu (because they're weak against Heaven's Earth), however, if a strong fire jutsu hits the user, the wind will make it bigger and the user will have to canvel the jutsu but because of the heated earth. If its an A-rank, the user can use this jutsu to defend him and has to cancel it, if its S-rank, the user will have imediatly cancel the jutsu but its still damage (50% of jutsus damage), if hit by a forbbiden fire jutsu, the earth will automatically turn to lava and the user is severely damageda. If its an advanced form of fire like Sun Fire, an single A-rank jutsu can damage the user.
Note: 2 per battle
Note: Lasts 3 turns

(Dotenton: Oujoumari) . Heaven's Earth Release: Deathball
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will send wind chakra trough the gorund and will quickly turn it into Heaven's Earth. Then he will manipulate the earth around the opponent to quick form a ball that will surround him and will quickly compact, crushing anyone who is inside of it. This jutsu can only be used twice per battle

(Dotenton: Mijin) � Heaven�s Earth Release: Atom
Rank: Forbbiden
Type: Deffense/Attack (can be both at same time)
Range: Short/Long
Chakra Cost: 60
Damage Points: 100
Description: The user will gather the dust on the air and will raise earth form the ground very quickly; he infuses the dust and earth with wind, giving it a better slicing power. While that the user makes it spinning all around the opponent in an atom form, slicing him from all directions. This attack will disintegrate the earth on the ground under the opponent and will use it to attack him so underground escapes are useless. The user can choose make this jutsu close to the opponent or can use it in a big area, making the atom even smaller, crushing everything inside of it. The user can choose to use this jutsu by being in the centre of it, if its used like this, the atom will release slicing winds outwards and will expand until it reaches its range limit. If a fire jutsu is used inside of the atom, due to having slicing winds everywhere, the opponent will just burn itself.
*Can only be used once per battle*
*User can only use 2 moves next turn*
*No Heavens Earth for the nxt turn*

(Dotenton: Shobatsu no Ten) � Heaven�s Earth Release: Heaven�s Punishment
Rank: Forbidden
Type: Attack
Range: Short/Long
Chakra Cost: 90
Damage Points: 110 (+40 user)
Description: The user will make the needed hand seals and after that, all Heaven�s Earth on the field will converge on one or more points, usually being the opponent. The user can control the earth he wants to use and his direction. By doing this the user will severally obliterate the field and due to the big and suddenly loss of chakra, the user will only be able to use 2 jutsus in the next turn, and only A-rank or bellow. This move lasts 1 whole turn and can only be used once per battle.
Psychokinesis| Saikokineshisu
(Saikokineshisu: Fuuchuufuyou) - Psychokinesis Release: Levitation/Deformation
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: -
Description: Using a small amount of his psychic energy, the user will make objects such as swords, kunais, shurikens or other ninja tools to levitate and then, control them (only if they're not infused with elemental chakra, like wind for example). The user can also levitate himself slighly above the ground (~0.5m). This jutsu can also be used to deform objects like ninja tools or rip scrools to shreads.
*The user cannot levitate objects infused with lightning near himself or it will disturb the user's brain.

(Saikokineshisu: Baindo Chikara) - Psychokinesis Release: Binding Force
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: By focus on the opponent, the user will create an energy shield around him that can keep him from moving from position, binding him in place. If the opponent has some kind of power up abilitie activated, the user simply levitates him so he doesnt have anything to stand on, and therefore, use the strenght he has
*Isn't strong enough to bind an opponent in Bijuu Mode and above the equivalent speed of the 1st Gate, as well as those with extra strength granting Taijutsu techniques activated

(Saikokineshisu Gengutsu: Heki Riariti) - Psychokinesis Ilusion Release: False Reality
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will use his psychokinesis chakra to put the opponent into a powerfull gengutsu. The opponent will see the user reacting how he would react normaly against the opponent's jutsu, like nothing happened. While the opponent fights the user, the real one will attack from his blindspot.
*Useable twice per battle
*Lasts one turn per use
*Fails against three tomoe Sharingan and above

(Saikokineshisu: Benkai Chikarano) - Psychokinesis Release: Defensive Force Field
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40
Damage Points: -
Description: The user will use his psychic energy and use it to form a 360� shield around him which can repel multiple attacks. Can't repel lightning attacks above A-rank and can only be used 2 times per battle and lasts 1 turns. User cannot use lightning jutsus as long as he has the shield activated. Doing so will result on deactivating the defence.

(Saikokineshisu: Soukei Kujiku) - Psychokinesis Release: Total Deformation
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 100 (+10 to user)
Description: The user will do a row of hand seals and will focus his psychic energy over an area and will make everything within that area to levitate. Then he does a hand seal and anything levitating is deformed and crushed with immense force or he can directly crush the target. User will receive 10 damage because of he strain on his brain and must stay stationary and focus for one whole turn to use this jutsu
*Useable once per battle
*Can't use psychokinesis jutsus rest of battle

(Saikokineshisu: Reigenbou no Keigoku) - Psychokinesis Release: Punishment of the Soulless Ones
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 75
Damage Points: 110 (+30 to user)
Description: The most powerfull psychokinesis jutsu and requires a lot of concentration. The user will do a long row of handseals and drain a lot of psychic energy from the field and will also use it's own and then will manipulate it, concentrating it all on a certain area. The pressure of the great amount of energy will be so great that will crush anything on the area, however it's not a physical, but a mental crush. The opponent will have an enourmous headache and will lose balance and concentration, being not capable of use chakra correctly and the pain will continue to increase until he cannot keep up with it and he will fall on the ground and be unable to stand up. However, due to the strain caused by the intense focus and concentration the user must keep, he gets +30 damage and cough a lot of blood.
*Useable oncer per battle
*Last resort jutsu
*The turn this jutsu is used and the turn after, the user can only use two jutsus.
*Because the user needs the most quantity of chakra he has, he cannot have clones on the field.

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~Updated~
Ninjutsu
1. (Fuudeyou) - Moving Seals
Rank: C
Type: Supplementary
Range: Short-Medium
Chakra Cost: 20
Damage Points: -
Description: A very simple jutsu that follows the same principle as (Gyorai Shin) - Torpedo Needle, however the user will use seal tags instead. With the help of the user's chakra, the user will make seal tags able to travel underground until they reach the enemy. Once in contact with the target, the user will activate the seal he sent underground. The user must post the seal he is using on the turn he uses this jutsu, however, only when he activates it, it will count as a move.
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*May only be used three times per battle.
*Only one seal can be sent per usage.

Fire Release| Katon
2. (Katon: Fukusuu Keshi Makuga Hara) - Fire Release: Multiple Exploding Flame Craters
Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: An advanced form of Exploding Flame Crater where he user first stomps on the ground, making an underground tunnel which will diverge into multiple others, forming a huge network of underground tunnels. These will form all around the opponent or even through the entire arena. The user will then breathe out a huge quantity of fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from tunnels around the opponent, converging on him.
__________
*Usable once per battle

Earth Release| Doton
3. (Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode

4. Doton: Tsuchikei no Mined| Earth Release: Mined Earth Whips
Rank: A
Type: Attack
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: This technique consists on creating multiple whips of earth to wrap around the opponent, but mixed with the ''Earth Mine'' technique. The user will perform a hand seal and create multiple whips of earth to rise from the ground around the opponent in order to bind him in place. In the interior of these whips, the earth is compressed and the slightest disturbance will make the earth to explode, just like when a land mine is triggered.
__________
*Can only be used three times per battle

5. Doton: Sakashima Ashi no Hyakutama| Earth Release: Hundred Bullets of Reversed Evil
Rank: A
Type: Defence/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: If the user is attacked by any fire technique up to A-rank, he will perform 4 hand seals and stomp or slam his hand on the ground to make a wall of earth appear in front of him. This wall is coated with the user's chakra and as soon as it gets hit, the chakra will spread the fire all through the wall and absorb it, turning the wall of earth into a wall of lava. Then, with another hand seal, the user will quickly turn the wall into multiple bullets which will be shoot forwards, towards the opponent.
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*Usable three times per battle

6. (Doton: Tsuchi Kake) - Earth Style: Earth Fragments
Type: Defense/Attack
Rank: S
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user can disintegrate earth into fragments that he can shape like he wants and throw them at the opponent. The user can disintegrate even enemy’s jutsus that involve earth or rock. The user can disintegrate the pieces of earth of lava but he cant control them like a normal piece of earth.
__________
Note: Only 2 times per battle
Note: No S-rank Earth jutsus next turn

7. Doton: Kyojin Tsuchi Buddhas| Earth Release: Giant Earth Buddhas
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points. 80
Description: The user will do a row of 19 hand seals and stomp on the ground. After that, 4 giant figures, each one with the same size as gamabunta and taking the shape of buddhas will rise from the ground up to mid-range around the user, where he desires. These giants are immensely strong and a single punch can create a big crater on the ground. Each of the giants can only be taken down by an S-rank technique or a combination of two A-ranks, however, an A-rank lightning technique, can take one of the buddhas down. They possess an ability that reacts when the user makes the snake hand seal: they explode themselves up. Each explosion has a radius of 15 meters and if all explode at the same time, they create one large explosion which can be compared to Deidara's C-3 and because the Buddhas are made of earth, with the explosion, multiple lava chunks are thrown everywhere. The user can make one or more buddhas to explode when he performs the snake hand seal. These giants can also be used as an effective defence against incoming attacks or to manta in the user in a higher spot.
__________
*Usable once per battle
*They last three turns on the field, after that, they will turn to dust and disappear
*No A-rank or above earth techniques during the following turn
*User receives 10 damage

Taijutsu| Kenjutsu
8. (Iaido: Kaze) ~ Quick Draw and Re-Sheathe Method: Breeze
Rank: B
Type: Attack
Range: Close
Chakra Cost: 25
Damage Points: 40
Description: When both the opponent's and the user's swords clash, with his free hand the user will quickly grab another sword of his. He will then use the Quick Draw and Re-Sheathe Method to cut the opponent very quick. Because the opponent's focus is directed to the swords which are clashing and the Iaido method is so fast, he won't even notice the user's attack unless he has reaction time above the normal like the sharingan. Then, while the opponent is startled because he was suddenly cut, the user will continue with the original attack.

9. (Iaido Guntou) ~ Quick Sabre Draw and Re-Sheathe Method
Rank: A
Type: Attack
Range: Close-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is a combination of the Iaido method and the Samurai Sabre technique. Iaido techniques can only be successfully done while close to the opponent, however, with this technique, the user can do so, while standing a little further from the opponent. The user will use the Iaido method, while at the same time, flowing a great deal of chakra trough his sword, using the Samurai Sabre technique to increase the sword's length up to mid-range and this way, interrupt the opponent from performing a technique. Although quite useful, it is not as effective as normal Iaido techniques performed at close range and thus, because of the distance between both the user and the opponent and also the time it takes for the Samurai Sabre technique to extend to mid-range, it can only interrupt techniques which require a great number of handseals (around 10 or above).
__________
*Usable twice per battle

10. Tekkai| Iron Mass
Rank: A
Type: Supplementary; Taijutsu
Range: -
Chakra Cost: 30
Damage Points: +10 to taijutsu
Description: After years of training in taijutsu, the user has developed a way of nullifying physical damage. He will focus chakra through the muscles on his body, hardening them to the level of iron so that even a sword only does a superficial cut on the user. This gives him more resistance while suffering attacks and at the same time, more force. Although with this technique the user can endure a lot of damage, a strong enough technique, such as Tsunade’s and Sakura’s enhanced punches can affect him. This technique is said to be as strong as Kakuzu’s Earth Spear. This technique has some weaknesses, has it only hardens the user's muscles, meaning some parts of the user's body will still be vulnerable, like the tendons behind the knee, ears, etc.

11. Flash Burst| Senkouheki
Rank: A
Type: Supplementary
Range: -
Chakra Cost: 30
Damage Points: +15
Description: This is a simple but effective technique created to surprise the opponent or perform a counter while having a hand-to-hand fight. The user focus and compresses his chakra on the tenketsu points around his body a little, then he releases it. This will result in high bursts of energy released from the user's body which will momentarily grant him more power and speed, which only the third sharingan tomoe can keep up with. Once used, the user will not have constantly a boost on his speed and strength, by the contrary, he will release it in multiple bursts of energy which grant him those powers for a length of around two/three seconds. After that the user will need to focus his chakra on the tenketsu points again which takes around one or two seconds, before he can release a new burst of energy again.
__________
*Usable three times per battle
*Lasts two turns
*If the user performs an elemental technique while using this technique, it will cancel itself immediately.

12. Shigan| Finger Gun
Rank: A
Type: Attack; Taijutsu
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Shigan is a close-quarter combat technique, in which the user gathers a good amount of chakra on his hands. Then he pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound, making swords or similar weapons unnecessary. Because the area of contact in very small (the point of the finger), this technique has incredible penetrating power, being capable of piercing through swords or even strong walls. Tough it's more frequently used with a single finger, the user can use his whole hand for a wider wound/hole on his target.
*Usable three times per battle
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13. (Kikan no Mizu) Water Mirror
Rank: S
Type: Attack| Defence| Supplementary
Range: -
Chakra Cost: 40
Damage Points: **
Description: This technique can only be used by those with great knowledge about martial arts, speed, precision, reflexes and concentration. The user will stay calm and extremely concentrated while countering or avoiding one of the opponent's taijutsu or kenjutsu techniques. Then, the user will copy the exact same move the opponent did when he wants to, by mimicking the exact same movements.
__________
*Usable twice per battle
*Can only be used to copy taijutu or kenjutsu techniques
*Must be kage rank and at least taijutsu/kenjutsu specialist
*Can't be used to copy any kind of mode, such as Gates. It only copies movements.
** It deals damage equal to the opponent's technique -5 damage points, since this is just a copy and the user didn't master the technique.

14. (Shusseki) Presence
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable.
With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read.
__________
*Usable two times per battle and lasts four turns
*It doesn't make user's attacks stronger. It only makes them faster and unpredictable.

Killing the Spirit of the Divine Pulse| Tenmyaku Kisatsu
15. Tenmyaku Kisatsu: Seirei Ryuudoukai| Killing the Spirit of the Divine Pulse: Spirit Flow Cut
Rank: B
Type: Attack; Taijutsu
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The most basic and used technique of the style. In this technique, the user strikes the opponent with his fingertips on certain pressure points, blocking off their nerves. The hit body part will become immobile and the opponent won't even be able to feel its existence. It's more commonly used on the opponent's arms and legs, to render the opponent's limbs useless during a close range fight. It can only be used on the opponent's hands, arms, shoulders, feet and legs to leave him temporarily handicapped.
*Usable four times per battle
*Lasts two turns if it hits the opponent
*For reference and better understanding of the technique:



Ogame School Techniques [Allowed by Typhon]
Form of the Void | Shadow Stitch
(Oboro Kata: Kagenui)
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can be seen here if the description isn't clear enough:

Form of the Water Dragon | Imperial Wrath
(Mizuchi Kata: Gekirin)
Type: Attack
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman stands with their left foot forward and knees slightly bent. They hold their sword over their right shoulder with their left forearm horizontal across their chest and their right forearm vertical at their side and their hands gripped on the sword just at their shoulder. The swordsman then steps forward and begins to swing the sword in a straight vertical motion. The obvious defense to this is to meet the sword high as it comes down. But as the swordsman swings down they quickly switch their hand position so the blade deviates to the left before continuing downward, creating an S-shaped attack. The quick movement allows the swordsman to move their blade around the target's defense and hit them.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used four times per battle.
~Can be seen here if the description isn't clear enough:

Form of the Water Dragon | Rushing Rapids, Cascading Waterfall
(Mizuchi Kata: Tanryuu Hibaku)
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage: 60
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman holds the sword with both hands, one hand holding just under the hand guard and the other one gripping the bottom of the hilt. They then preform a vertical downward slash. As they swing down they release the sword with their forward hand and push forward with their hand holding the bottom of the hilt. This turns the downward slash into a forward thrust that extends the range of the attack. They then twist their arm holding the sword and continue the slash downward.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used three times per battle.
~Can be seen here if the description isn't clear enough:

(Mizuchi Kata: Renkaiten) - Form of the Water Dragon | Ripples that Change the World
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. With this technique the swordsman begins by holding the sword straight outward towards the target. They will then circle the sword around to their right and back above and behind their head ending with the sword being held horizontally back over the left shoulder so that the blade is completely hidden to the opponent. Then in a quick acceleration they swing the sword vertically downward with only the left hand on the grip. As the sword is moving down they then grab the hand guard with their right hand and push across turning the vertical strike into a horizontal strike while accelerating it even further. The combination of changing the direction of the slash while accelerating it at the same time makes it almost impossible to defend against.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can only be reacted to by someone with enhanced reflexes (through doujutsu or a technique like the sixth sense).
~Can be seen here if the description isn't clear enough:

Form of Thunder and Lightning God | Purple Lightning Flash
(Ikazuchi Kata: Shidensen)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can only be tracked by two tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:

Form of Thunder and Lightning God | Rumbling God
(Ikazuchi Kata: Narukami)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can only be tracked by three tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:

Form of the Fire God | Pillar of Fire
(Kagatsuchi Kata: Hibashira)
Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used twice per battle.
-Can be seen here if the description isn't clear enough:

Form of the Fire God | Spinning Crimson Lotus
(Kagatsuchi Kata: Gurensen)
Type: Attack
Rank: B/A
Range: Short-Mid
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a style of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the user stands with their right arm across their body bent at the elbow so their form is vertical and the wrist is in front of the left eye. The left arm is held perpendicular to the base of the right forearm across the chest and sword in the left hand with the blade extending back behind the swordsman. They will then drive their right elbow back and up while swiping the sword in the left hand horizontally across their body. This creates a circular attack that can strike multiple enemies with tremendous power capable of slicing through standard weapons within short range. This can be upgraded by adding fire chakra causing the blade to release a wave of fire to mid-range when swung.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can be seen here if the description isn't clear enough:

(Kosen) - Iori's Teachings | Tiger Drill
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can be seen here if the description isn't clear enough:

Allowed by others
[Zenryoku] (Iai no Kaimetsu Tekina) - Quick Draw Crippling Method
Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana.
Note: Can only be used by a samurai biography.

(Ken Ki Oshi Bentsu) - Sword Ki Pressure vent
Rank: B
Type: Supplementary
Range: short
Chakra cost: 20
Damage points: N/A
Description: The user will concentrate their chakra into their sword and by using their Ki which is basically to shout when performing an attack they release the energy from the sword creating a pressurized vent that can aide in changing ones course or moving out the way of incoming attacks. It can also be used to either shoot at the opponent to unbalance them or even used to counter projectile based weapon techniques.
Note: must have a samurai biography to use.

(Sainan Ken) - Calamity Sword
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will concentrate chakra into their sword and jump above the target slashing downwards and expelling the concentrated chakra in the form of a large square sword that strikes the target through the chest and stomach. This technique does not cause physical damage like cutting but rather internal damage to the tenketsu within the struck area also targeting the gates and destroying them.
Note: Can only be used 3 times per battle and must have a samurai biography to use.

(Ki Seishou no Nami ) - Ki Energy Wave
Rank: S
Type: Offensive, Supplementary, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user focuses their chakra and uses Ki which is basically a shout performed by a samurai when using an attack as a way of releasing the energy in a energy wave that can repel incoming attacks. This can be used to repel a enemy even if they arent performing a technique and are within close vicinity. The surge of chakra is also a way of releasing or breaking the bonds of genjutsu over the user.
Note: Can only be used 3 times and must have a samurai biography

(Iai no San Dankai) - Quick Draw Three Step
Rank: S
Type: Offensive, supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: This technique is an adaption to half step where the user will make a simple three stepping method when a target attacks them. The user will move to the side the target when they attack and then taking a short step backwards quickly drawing their katana whilst stepping forwards again to slash the target using the momentum of the step forwards aswell as the quick draw. This technique is done in a matter of seconds.
Note: Depends upon the rank of the user in how fast this technique is performed , and may only be used twice per battle.
Note: Requires a samurai biography.
Note: can only be used three times per battle

(Iaido Sempai Oshi: Kiyomeru no Haishin Masayoshi) - Quick Draw and re-sheathe Elder Teachings: Cleanse and deliver Justice
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will use the art of iaido whilst under the influence of Elder Teachings Sixth Sense to quickly draw their sword and slash at their target with fast accuracy delivering a total of 9 strokes hitting the targets in multiple critical area's to disable them and prevent them from continuing from moving. (attacks mainly dealt to the forearms, inner thigh's chest and stomach)
Note: Can only be used 3 times and must first activate Elder Teachings: Sixth Sense
Note: Can only be used by a samurai biography and must know Elder Teachnins Sixth Sense and be taught by Zenryoku

Sealing Techniques| Fuuinjutsu
16. Fuuinjutsu no Rai: Raifuubou| Lightning Sealing Technique: Sealing Lightning Rods
Rank: S
Type: Fuuinjutsu; Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: The user will do a small row of hand seals and stomp or slam his hand on the ground, summoning six lightning rods which will appear mid distance from him. These rods attract all lightning in the vicinity and inside of them, there are multiple seals which will seal the lightning away once the rods absorb it. This techniques, however also makes the user's lightning techniques useless.
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*Lasts three turns
*Usable once per battle.

17. Fuuinjutsu no Do: Rokkakkeifuu Tsuchi Chuuseki| Earth Sealing Technique: Hexagonal Sealing Earth Pillars
Rank: S
Type: Fuuinjutsu; Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will do three hand seals and stomp or slam his hand on the ground, summoning six pillars of earth around the opponent with 3 metres diameter and 7 metres of height. These earth pillars will form a hexagon with each pillar standing 5 metres away from the opponent. Then with the snake hand seal, the user will make the pillars to converge on the opponent, crushing him, however, what seems to be a simple technique, turns out to be a trap. Inside the pillars there are multiple seals containing great amounts of the user's chakra and as soon as the pillars are damaged, the seal inside them is triggered and releases all the chakra the user had stored inside of it in a powerful chakra wave which will expand up to 5 metres, destroying everything it comes in contact with. The best way to overcome this technique would be to disintegrate the pillars or making them to break into pieces in a ''soft'' way with an earth based technique so the tags wouldn't explode, however, if the opponent isn't good enough with the Earth Element to do that, it's better to avoid it.
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*Usable twice per battle
*No fuuinjutsu for the next turn

18. Bukiomori ♦ Weapon Weight Release
Rank: A [Level 1]; S [Level 2]
Type: Supplementary
Range: -
Chakra Cost: 30 [Level 1]; 40 [Level 2]
Damage Points:
Description: This is a pre-made and pre-applied seal, which is placed on any of the user's weapons. This seal adds an enormous amount of weight to the weapon it is placed on, as a mean of training, in order for the user to get complete mastery over his own weapon.
By focusing some chakra around the seal, the respective amount of weight disappears and the weapon becomes much lighter. Since the user is already used to manipulate his weapon with this added weight, the fact that it suddenly disappears, increases the user's ability with it several times, being able to deal stronger and much faster strikes.

Seal Level 1 [A-rank]
30 chakra - Half of the added weight is released, making the movements the user performs with his weapon become faster. It can be compared with the speed Rock Lee gets when he releases his weights. Opponents with an inferior rank than the user will have difficult keeping up against the attacks performed with this weapon.

Seal Level 2 [S-rank]
40 chakra - All the added weight is released, making the movements the user performs with his weapon become much faster. They become so fast, people without proper training will be completely useless against the user. Taijutsu masters, 3 Tomoe Sharingan users and other opponent's with abilities of the sort, will be able to keep up with the user, tough with some difficulty.
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Restrictions:
♦ Must be posted on the user's biography, stating which weapons contain the seal.
♦ Only two weapons may contain this seal.
♦ Usable twice per battle [In case the user feels Level 1 isn't enough and wants to release Level 2] and lasts for the rest of the battle.
♦ The speed boost, is not applied to the user's movements in general, but to the techniques using the weapons which contain this seal.
♦ User will only be able to use weaponry and taijutsu based attacks [including nintaijutsu] as long as this technique is activated. No ninjutsu, gengutsu, summoning, fuuinjutsu or any other type of techniques may be used.
♦ Since the user only has to focus chakra on the seal to release it and not actually perform the sealing, a samurai bio can also use this technique.

Summonings| Kuchiyose
19. Kuchiyose no Jutsu: Anubis, Kokuou no Jakkaru| Summoning Technique: Anubis, the Jackal King
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: Anubis is a black jackal of the same size of Gamabunta, who has an humanoid form and can stand only on two feet. He wears a headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour, jewellery and piercings. He has razor-sharp teeth and claws and is armed with double-bladed-edged. He can use Earth techniques up to S-rank. Like all jackals, he also possesses heightened sense of smell and hearing and is proficient in Taijutsu.
*Usable once per battle and lasts 4 turns
*As long as Anubis is on the field, the user can't summon any other animal summoning.
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High Plain of Heaven| Takamagahara
20. (Takamagahara) ~ High Plain of Heaven
Rank: S
Type: Supplementary
Range: Short - (Mid When shooting needles)
Chakra Cost: 40
Damage Points: - (60 When shooting needles)
Description: Takamagahara is a large living sword comparable in size to the Kubikiribōchō. This sword was created before Samehada, but soon abandoned and sealed away when Samehada was created, as it was significantly stronger than Takamagahara.
Takamagahara is very similar in appearance with Samehada, the only difference being that the actual blade is covered in needles instead of scales, which can be shoot to inflict damage. It is also covered in bandages and inflicts shredding or shaving damage rather than cutting what it comes into contact with. While it ordinarily remains rigid, Takamagahara is able to stretch and bend to a great extent (the same range Samehada can extend), allowing it to be used like a flail.
Takamagahara has the ability to disrupt chakra and it can be used in two ways: to disrupt the chakra of an incoming technique and disperse it (mostly energy based techniques like fire, lightning and wind) and to disrupt the chakra flow in the opponent's chakra pathway system.
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Note: All of the sword's abilities will be submitted as custom techniques techniques, which obviously will count towards one of my three moves per turn, except the ability to shoot needles which is part of the sword. The sword can shoot needles up to three times per match, and every time it does it count toward the user's three moves per turn.
Note: The sword can disrupt mostly energy based attacks since that energy can be disrupted and dispersed. Solid attacks, like water or earth, can also be cancelled, but it depends on the attack itself. If it's a rock or wave of water coming at me, i can't cancel that, but creatures made of water or earth for example, can be cancelled by disturbing the chakra which is maintaining them ''alive''. This way they loose their form and turn into rocks or a lake, depending on the element they are made of.

21. (Takamagahara: Hiketsu) ~ High Plain of Heaven: Rejection
Rank: S
Type: Defence
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: This technique makes use of Takamagahara's ability to disrupt chakra. In this technique, upon being attacked, the user will swing Takamagahara, while the sword uses its unique ability, literally slicing through an opponent's techniques. The user can opt, however, to mix some of his chakra with Takamagahara's, creating a ring of chakra around the tip of the sword, which has the ability to disrupt an incoming technique and will then be shoot forwards, cancelling it.
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*It can only defend from techniques up to S-rank and only one per usage.
*Can only be used twice per battle.

22. (Takamagahara: Heiwashugi) ~ High Plain of Heaven: Pacifism
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique makes use of Takamagahara's ability to disrupt and disturb chakra and for this to be successfully performed, the opponent has to been already stabbed with some of Takamagahara's needles beforehand .Takamagahara's chakra which is within the needles will then attack directly the opponent's chakra flow, being able to stop it completely. If successful, it stops one's chakra flow during one entire turn. An external and small source of chakra can re-activate the flow of chakra (like when one is affected by a gengutsu and an unaffected person applies a sudden surge of chakra into the affected person to release the gengutsu)
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*Usable three times per battle
*Gap of one turn between usage
*Requires Takamagahara to use
*Based in (Zessho Hachimon Hougeki) - 8 Gates Assault

Custom Elements
Heaven's Earth| Dotenton
(Dotenton: Dohyouten no Jutsu) � Heaven�s Earth Release: Heaven�s Earth Teachnique
Rank: S
Type: Supplementary
Range: Short/Long
Chakra Cost: 40
Damage Points: N/A
Description: After doing the needed handseals the user will connect and mold the wind on the air with the earth, transforming it Heaven�s Earth. Due to the wind layer on the ground, neither the opponent, or the user can go underground.
Note: 2 per battle

Dotenton: Doten| Heaven's Earth Release: Heaven's Earth
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: -
Description: By mixing wind with his earth techniques, the user is able to turn his regular earth techniques, into Heaven's Earth. His earth techniques won't have additional damage but will acquire Heaven's Earth's proprieties.
*Once this jutsu is used, the user can make his earth jutsus gain the proprieties of Heaven's Earth when he wants to.

(Dotenton: Soratenrai) � Heaven�s Earth Release: Divine Sky
Rank: S
Type: Supplementary/Deffense
Range: Short/Long
Chakra Cost: 40 (-5 per turn)
Damage Points: 80
Description: The user will infuse the earth on the ground with wind, transforming it into heaven�s earth and will rise it high on the air, making something like a roof, just like when Gaara made a great amount of sand to rise above the Sand Village to protect it against Deidara�s huge clay jutsu. The user can low the height of this �roof� whenever he wants and he can make the entire jutsu or part of it to go down on the opponent. This is generally used to prevent the opponent to go to the air or prevhnt from air attacks. Due to heaven�s earth bright luster, the area will not become dark.
Note: 2 per battle

(Dotenton: Amatsu Bakuha) � Heaven�s Earth Release: Heavenly Explosion
Rank: S
Type: Attack
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: By doing one hand seal the user will make any Heaven�s Earth to explode. This happens because of the extreme pressure the wind does on the earth particles and because of the wind in it, the explosion will be much bigger than a regular one
Note: 3 per battle

(Dotenton: Megumi no Tentou) � Heaven�s Blessing
Rank: S
Type: Deffense
Range: Closes
Chakra Cost: 40
Damage Points: N/A
Description: The user will quickly make earth come from the ground to surround him while he makes wind chakra to come out of his body, this wind and earth will fuse and will make a thin shield that covers all of users body. It can even defend forbidden water, earth and lightning jutsu (because they're weak against Heaven's Earth), however, if a strong fire jutsu hits the user, the wind will make it bigger and the user will have to canvel the jutsu but because of the heated earth. If its an A-rank, the user can use this jutsu to defend him and has to cancel it, if its S-rank, the user will have imediatly cancel the jutsu but its still damage (50% of jutsus damage), if hit by a forbbiden fire jutsu, the earth will automatically turn to lava and the user is severely damageda. If its an advanced form of fire like Sun Fire, an single A-rank jutsu can damage the user.
Note: 2 per battle
Note: Lasts 3 turns

(Dotenton: Oujoumari) . Heaven's Earth Release: Deathball
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will send wind chakra trough the gorund and will quickly turn it into Heaven's Earth. Then he will manipulate the earth around the opponent to quick form a ball that will surround him and will quickly compact, crushing anyone who is inside of it. This jutsu can only be used twice per battle

(Dotenton: Mijin) � Heaven�s Earth Release: Atom
Rank: Forbbiden
Type: Deffense/Attack (can be both at same time)
Range: Short/Long
Chakra Cost: 60
Damage Points: 100
Description: The user will gather the dust on the air and will raise earth form the ground very quickly; he infuses the dust and earth with wind, giving it a better slicing power. While that the user makes it spinning all around the opponent in an atom form, slicing him from all directions. This attack will disintegrate the earth on the ground under the opponent and will use it to attack him so underground escapes are useless. The user can choose make this jutsu close to the opponent or can use it in a big area, making the atom even smaller, crushing everything inside of it. The user can choose to use this jutsu by being in the centre of it, if its used like this, the atom will release slicing winds outwards and will expand until it reaches its range limit. If a fire jutsu is used inside of the atom, due to having slicing winds everywhere, the opponent will just burn itself.
*Can only be used once per battle*
*User can only use 2 moves next turn*
*No Heavens Earth for the nxt turn*

(Dotenton: Shobatsu no Ten) � Heaven�s Earth Release: Heaven�s Punishment
Rank: Forbidden
Type: Attack
Range: Short/Long
Chakra Cost: 90
Damage Points: 110 (+40 user)
Description: The user will make the needed hand seals and after that, all Heaven�s Earth on the field will converge on one or more points, usually being the opponent. The user can control the earth he wants to use and his direction. By doing this the user will severally obliterate the field and due to the big and suddenly loss of chakra, the user will only be able to use 2 jutsus in the next turn, and only A-rank or bellow. This move lasts 1 whole turn and can only be used once per battle.
Psychokinesis| Saikokineshisu
(Saikokineshisu: Fuuchuufuyou) - Psychokinesis Release: Levitation/Deformation
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: -
Description: Using a small amount of his psychic energy, the user will make objects such as swords, kunais, shurikens or other ninja tools to levitate and then, control them (only if they're not infused with elemental chakra, like wind for example). The user can also levitate himself slighly above the ground (~0.5m). This jutsu can also be used to deform objects like ninja tools or rip scrools to shreads.
*The user cannot levitate objects infused with lightning near himself or it will disturb the user's brain.

(Saikokineshisu: Baindo Chikara) - Psychokinesis Release: Binding Force
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: By focus on the opponent, the user will create an energy shield around him that can keep him from moving from position, binding him in place. If the opponent has some kind of power up abilitie activated, the user simply levitates him so he doesnt have anything to stand on, and therefore, use the strenght he has
*Isn't strong enough to bind an opponent in Bijuu Mode and above the equivalent speed of the 1st Gate, as well as those with extra strength granting Taijutsu techniques activated

(Saikokineshisu Gengutsu: Heki Riariti) - Psychokinesis Ilusion Release: False Reality
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will use his psychokinesis chakra to put the opponent into a powerfull gengutsu. The opponent will see the user reacting how he would react normaly against the opponent's jutsu, like nothing happened. While the opponent fights the user, the real one will attack from his blindspot.
*Useable twice per battle
*Lasts one turn per use
*Fails against three tomoe Sharingan and above

(Saikokineshisu: Benkai Chikarano) - Psychokinesis Release: Defensive Force Field
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40
Damage Points: -
Description: The user will use his psychic energy and use it to form a 360� shield around him which can repel multiple attacks. Can't repel lightning attacks above A-rank and can only be used 2 times per battle and lasts 1 turns. User cannot use lightning jutsus as long as he has the shield activated. Doing so will result on deactivating the defence.

(Saikokineshisu: Soukei Kujiku) - Psychokinesis Release: Total Deformation
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 100 (+10 to user)
Description: The user will do a row of hand seals and will focus his psychic energy over an area and will make everything within that area to levitate. Then he does a hand seal and anything levitating is deformed and crushed with immense force or he can directly crush the target. User will receive 10 damage because of he strain on his brain and must stay stationary and focus for one whole turn to use this jutsu
*Useable once per battle
*Can't use psychokinesis jutsus rest of battle

(Saikokineshisu: Reigenbou no Keigoku) - Psychokinesis Release: Punishment of the Soulless Ones
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 75
Damage Points: 110 (+30 to user)
Description: The most powerfull psychokinesis jutsu and requires a lot of concentration. The user will do a long row of handseals and drain a lot of psychic energy from the field and will also use it's own and then will manipulate it, concentrating it all on a certain area. The pressure of the great amount of energy will be so great that will crush anything on the area, however it's not a physical, but a mental crush. The opponent will have an enourmous headache and will lose balance and concentration, being not capable of use chakra correctly and the pain will continue to increase until he cannot keep up with it and he will fall on the ground and be unable to stand up. However, due to the strain caused by the intense focus and concentration the user must keep, he gets +30 damage and cough a lot of blood.
*Useable oncer per battle
*Last resort jutsu
*The turn this jutsu is used and the turn after, the user can only use two jutsus.
*Because the user needs the most quantity of chakra he has, he cannot have clones on the field.

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Alucard

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Ninjutsu
1. (Fuudeyou) - Moving Seals
Rank: C
Type: Supplementary
Range: Short-Medium
Chakra Cost: 20
Damage Points: -
Description: A very simple jutsu that follows the same principle as (Gyorai Shin) - Torpedo Needle, however the user will use seal tags instead. With the help of the user's chakra, the user will make seal tags able to travel underground until they reach the enemy. Once in contact with the target, the user will activate the seal he sent underground. The user must post the seal he is using on the turn he uses this jutsu, however, only when he activates it, it will count as a move.
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*May only be used three times per battle.
*Only one seal can be sent per usage.

Fire Release| Katon
2. (Katon: Fukusuu Keshi Makuga Hara) - Fire Release: Multiple Exploding Flame Craters
Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: An advanced form of Exploding Flame Crater where he user first stomps on the ground, making an underground tunnel which will diverge into multiple others, forming a huge network of underground tunnels. These will form all around the opponent or even through the entire arena. The user will then breathe out a huge quantity of fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from tunnels around the opponent, converging on him.
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*Usable once per battle

Earth Release| Doton
3. (Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode

4. Doton: Tsuchikei no Mined| Earth Release: Mined Earth Whips
Rank: A
Type: Attack
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: This technique consists on creating multiple whips of earth to wrap around the opponent, but mixed with the ''Earth Mine'' technique. The user will perform a hand seal and create multiple whips of earth to rise from the ground around the opponent in order to bind him in place. In the interior of these whips, the earth is compressed and the slightest disturbance will make the earth to explode, just like when a land mine is triggered.
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*Can only be used three times per battle

5. Doton: Sakashima Ashi no Hyakutama| Earth Release: Hundred Bullets of Reversed Evil
Rank: A
Type: Defence/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: If the user is attacked by any fire technique up to A-rank, he will perform 4 hand seals and stomp or slam his hand on the ground to make a wall of earth appear in front of him. This wall is coated with the user's chakra and as soon as it gets hit, the chakra will spread the fire all through the wall and absorb it, turning the wall of earth into a wall of lava. Then, with another hand seal, the user will quickly turn the wall into multiple bullets which will be shoot forwards, towards the opponent.
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*Usable three times per battle

6. (Doton: Tsuchi Kake) - Earth Style: Earth Fragments
Type: Defense/Attack
Rank: S
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user can disintegrate earth into fragments that he can shape like he wants and throw them at the opponent. The user can disintegrate even enemy’s jutsus that involve earth or rock. The user can disintegrate the pieces of earth of lava but he cant control them like a normal piece of earth.
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Note: Only 2 times per battle
Note: No S-rank Earth jutsus next turn

7. Doton: Kyojin Tsuchi Buddhas| Earth Release: Giant Earth Buddhas
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points. 80
Description: The user will do a row of 19 hand seals and stomp on the ground. After that, 4 giant figures, each one with the same size as gamabunta and taking the shape of buddhas will rise from the ground up to mid-range around the user, where he desires. These giants are immensely strong and a single punch can create a big crater on the ground. Each of the giants can only be taken down by an S-rank technique or a combination of two A-ranks, however, an A-rank lightning technique, can take one of the buddhas down. They possess an ability that reacts when the user makes the snake hand seal: they explode themselves up. Each explosion has a radius of 15 meters and if all explode at the same time, they create one large explosion which can be compared to Deidara's C-3 and because the Buddhas are made of earth, with the explosion, multiple lava chunks are thrown everywhere. The user can make one or more buddhas to explode when he performs the snake hand seal. These giants can also be used as an effective defence against incoming attacks or to manta in the user in a higher spot.
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*Usable once per battle
*They last three turns on the field, after that, they will turn to dust and disappear
*No A-rank or above earth techniques during the following turn
*User receives 10 damage

Taijutsu| Kenjutsu
8. (Iaido: Kaze) ~ Quick Draw and Re-Sheathe Method: Breeze
Rank: B
Type: Attack
Range: Close
Chakra Cost: 25
Damage Points: 40
Description: When both the opponent's and the user's swords clash, with his free hand the user will quickly grab another sword of his. He will then use the Quick Draw and Re-Sheathe Method to cut the opponent very quick. Because the opponent's focus is directed to the swords which are clashing and the Iaido method is so fast, he won't even notice the user's attack unless he has reaction time above the normal like the sharingan. Then, while the opponent is startled because he was suddenly cut, the user will continue with the original attack.

9. (Iaido Guntou) ~ Quick Sabre Draw and Re-Sheathe Method
Rank: A
Type: Attack
Range: Close-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is a combination of the Iaido method and the Samurai Sabre technique. Iaido techniques can only be successfully done while close to the opponent, however, with this technique, the user can do so, while standing a little further from the opponent. The user will use the Iaido method, while at the same time, flowing a great deal of chakra trough his sword, using the Samurai Sabre technique to increase the sword's length up to mid-range and this way, interrupt the opponent from performing a technique. Although quite useful, it is not as effective as normal Iaido techniques performed at close range and thus, because of the distance between both the user and the opponent and also the time it takes for the Samurai Sabre technique to extend to mid-range, it can only interrupt techniques which require a great number of handseals (around 10 or above).
__________
*Usable twice per battle

10. Tekkai| Iron Mass
Rank: A
Type: Supplementary; Taijutsu
Range: -
Chakra Cost: 30
Damage Points: +10 to taijutsu
Description: After years of training in taijutsu, the user has developed a way of nullifying physical damage. He will focus chakra through the muscles on his body, hardening them to the level of iron so that even a sword only does a superficial cut on the user. This gives him more resistance while suffering attacks and at the same time, more force. Although with this technique the user can endure a lot of damage, a strong enough technique, such as Tsunade’s and Sakura’s enhanced punches can affect him. This technique is said to be as strong as Kakuzu’s Earth Spear. This technique has some weaknesses, has it only hardens the user's muscles, meaning some parts of the user's body will still be vulnerable, like the tendons behind the knee, ears, etc.

11. Flash Burst| Senkouheki
Rank: A
Type: Supplementary
Range: -
Chakra Cost: 30
Damage Points: +15
Description: This is a simple but effective technique created to surprise the opponent or perform a counter while having a hand-to-hand fight. The user focus and compresses his chakra on the tenketsu points around his body a little, then he releases it. This will result in high bursts of energy released from the user's body which will momentarily grant him more power and speed, which only the third sharingan tomoe can keep up with. Once used, the user will not have constantly a boost on his speed and strength, by the contrary, he will release it in multiple bursts of energy which grant him those powers for a length of around two/three seconds. After that the user will need to focus his chakra on the tenketsu points again which takes around one or two seconds, before he can release a new burst of energy again.
__________
*Usable three times per battle
*Lasts two turns
*If the user performs an elemental technique while using this technique, it will cancel itself immediately.

12. (Kikan no Mizu) Water Mirror
Rank: S
Type: Attack| Defence| Supplementary
Range: -
Chakra Cost: 40
Damage Points: **
Description: This technique can only be used by those with great knowledge about martial arts, speed, precision, reflexes and concentration. The user will stay calm and extremely concentrated while countering or avoiding one of the opponent's taijutsu or kenjutsu techniques. Then, the user will copy the exact same move the opponent did when he wants to, by mimicking the exact same movements.
__________
*Usable twice per battle
*Can only be used to copy taijutu or kenjutsu techniques
*Must be kage rank and at least taijutsu/kenjutsu specialist
*Can't be used to copy any kind of mode, such as Gates. It only copies movements.
** It deals damage equal to the opponent's technique -5 damage points, since this is just a copy and the user didn't master the technique.

13. (Shusseki) Presence
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable.
With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read.
__________
*Usable two times per battle and lasts four turns
*It doesn't make user's attacks stronger. It only makes them faster and unpredictable.

14. Iai Heki ♦ Bursting Draw Method
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user places his hand on the hilt of his sword and at the same time flows a great amount of chakra into it. This will cause the sword to burst trough the scabbard, while at the same time, the user performs a swinging motion. Because the scabbard is suddenly destroyed due the great amount of chakra flowing through the blade of the sword, the user doesn't need to perform a drawing motion before slashing the opponent. A slash is immediately made from the point where the user holds his sword, thus, making this technique even faster than other drawing techniques. Also, the massive flow of chakra running through the blade of the sword, adds to its cutting power, making it at the same time, a strong technique.
♦ Usable only by a samurai biography
♦ Usable twice per battle (one usage per different sword, as the scabbard gets destroyed)
♦ No Iai/Iaido techniques next turn

15. Iai Nimakkou ♦ Two Fronts Drawing Method
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This is a tricky Iaido technique, which can be divided in two steps. The first step, is composed by a blast of chakra with great cutting power (equivalent to A-rank), which is released from the sword, as soon as it is unsheathed. The second step is the actual cut the user performs on the opponent, after drawing the sword, which can be compared in strength to Mifune's technique when he split Ibuse's head wide open. If the user has mastered Iaido and because of the speed at which Iaido techniques are performed, both the chakra blast and the slash the user performs, can hit the opponent virtually at the same time. The versatility of this technique is that, although the chakra blast moves in a straight line, hitting the opponent on a determined area, the cut the user performs, can be done in a different place and at a different angle, making it seem the opponent is hit by two different attacks, following different trajectories at the same time, while in fact, everything is done in one single motion.
♦ Usable twice per battle
♦ No Iaido techniques above A-rank next turn.

Killing the Spirit of the Divine Pulse| Tenmyaku Kisatsu
16. Tenmyaku Kisatsu: Seirei Ryuudoukai| Killing the Spirit of the Divine Pulse: Spirit Flow Cut
Rank: B
Type: Attack; Taijutsu
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The most basic and used technique of the style. In this technique, the user strikes the opponent with his fingertips on certain pressure points, blocking off their nerves. The hit body part will become immobile and the opponent won't even be able to feel its existence. It's more commonly used on the opponent's arms and legs, to render the opponent's limbs useless during a close range fight. It can only be used on the opponent's hands, arms, shoulders, feet and legs to leave him temporarily handicapped.
*Usable four times per battle
*Lasts two turns if it hits the opponent
*For reference and better understanding of the technique:




17. Tenmyaku Kisatsu: Senga Jinkei ♦ Killing the Spirit of the Divine Pulse: Keen Fang of Divine Might
Rank: A
Type: Attack; Taijutsu
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Senga Jinkei is a close-quarter combat technique, in which the user joins their fingers next to the middle one. Then he pushes their fingers into a certain target at a very high speed, leaving a wound similar to a bullet wound, making swords or similar weapons unnecessary. Because the user concentrates all of his body weight and power into his needle-like finger tips and because the area of contact is so small, this technique has incredible penetrating power, being capable of piercing through even strong walls made of wood or earth [up to B-rank] which aren't of great density. Tough it's more frequently used with a single finger, the user can use his whole hand for a wider wound/hole on his target.
____________
Restrictions:
♦ Usable three times per battle
♦ For reference and better understanding of the technique:


Ogame School Techniques [Allowed by Typhon]
Form of the Void | Shadow Stitch
(Oboro Kata: Kagenui)
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can be seen here if the description isn't clear enough:

Form of the Water Dragon | Imperial Wrath
(Mizuchi Kata: Gekirin)
Type: Attack
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman stands with their left foot forward and knees slightly bent. They hold their sword over their right shoulder with their left forearm horizontal across their chest and their right forearm vertical at their side and their hands gripped on the sword just at their shoulder. The swordsman then steps forward and begins to swing the sword in a straight vertical motion. The obvious defense to this is to meet the sword high as it comes down. But as the swordsman swings down they quickly switch their hand position so the blade deviates to the left before continuing downward, creating an S-shaped attack. The quick movement allows the swordsman to move their blade around the target's defense and hit them.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used four times per battle.
~Can be seen here if the description isn't clear enough:

Form of the Water Dragon | Rushing Rapids, Cascading Waterfall
(Mizuchi Kata: Tanryuu Hibaku)
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage: 60
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman holds the sword with both hands, one hand holding just under the hand guard and the other one gripping the bottom of the hilt. They then preform a vertical downward slash. As they swing down they release the sword with their forward hand and push forward with their hand holding the bottom of the hilt. This turns the downward slash into a forward thrust that extends the range of the attack. They then twist their arm holding the sword and continue the slash downward.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used three times per battle.
~Can be seen here if the description isn't clear enough:

(Mizuchi Kata: Renkaiten) - Form of the Water Dragon | Ripples that Change the World
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. With this technique the swordsman begins by holding the sword straight outward towards the target. They will then circle the sword around to their right and back above and behind their head ending with the sword being held horizontally back over the left shoulder so that the blade is completely hidden to the opponent. Then in a quick acceleration they swing the sword vertically downward with only the left hand on the grip. As the sword is moving down they then grab the hand guard with their right hand and push across turning the vertical strike into a horizontal strike while accelerating it even further. The combination of changing the direction of the slash while accelerating it at the same time makes it almost impossible to defend against.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can only be reacted to by someone with enhanced reflexes (through doujutsu or a technique like the sixth sense).
~Can be seen here if the description isn't clear enough:

Form of Thunder and Lightning God | Purple Lightning Flash
(Ikazuchi Kata: Shidensen)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can only be tracked by two tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:

Form of Thunder and Lightning God | Rumbling God
(Ikazuchi Kata: Narukami)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can only be tracked by three tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:

Form of the Fire God | Pillar of Fire
(Kagatsuchi Kata: Hibashira)
Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used twice per battle.
-Can be seen here if the description isn't clear enough:

Form of the Fire God | Spinning Crimson Lotus
(Kagatsuchi Kata: Gurensen)
Type: Attack
Rank: B/A
Range: Short-Mid
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a style of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the user stands with their right arm across their body bent at the elbow so their form is vertical and the wrist is in front of the left eye. The left arm is held perpendicular to the base of the right forearm across the chest and sword in the left hand with the blade extending back behind the swordsman. They will then drive their right elbow back and up while swiping the sword in the left hand horizontally across their body. This creates a circular attack that can strike multiple enemies with tremendous power capable of slicing through standard weapons within short range. This can be upgraded by adding fire chakra causing the blade to release a wave of fire to mid-range when swung.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can be seen here if the description isn't clear enough:

(Kosen) - Iori's Teachings | Tiger Drill
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can be seen here if the description isn't clear enough:

Allowed by others
[Zenryoku] (Iai no Kaimetsu Tekina) - Quick Draw Crippling Method
Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana.
Note: Can only be used by a samurai biography.

(Ken Ki Oshi Bentsu) - Sword Ki Pressure vent
Rank: B
Type: Supplementary
Range: short
Chakra cost: 20
Damage points: N/A
Description: The user will concentrate their chakra into their sword and by using their Ki which is basically to shout when performing an attack they release the energy from the sword creating a pressurized vent that can aide in changing ones course or moving out the way of incoming attacks. It can also be used to either shoot at the opponent to unbalance them or even used to counter projectile based weapon techniques.
Note: must have a samurai biography to use.

(Sainan Ken) - Calamity Sword
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will concentrate chakra into their sword and jump above the target slashing downwards and expelling the concentrated chakra in the form of a large square sword that strikes the target through the chest and stomach. This technique does not cause physical damage like cutting but rather internal damage to the tenketsu within the struck area also targeting the gates and destroying them.
Note: Can only be used 3 times per battle and must have a samurai biography to use.

(Ki Seishou no Nami ) - Ki Energy Wave
Rank: S
Type: Offensive, Supplementary, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user focuses their chakra and uses Ki which is basically a shout performed by a samurai when using an attack as a way of releasing the energy in a energy wave that can repel incoming attacks. This can be used to repel a enemy even if they arent performing a technique and are within close vicinity. The surge of chakra is also a way of releasing or breaking the bonds of genjutsu over the user.
Note: Can only be used 3 times and must have a samurai biography

(Iai no San Dankai) - Quick Draw Three Step
Rank: S
Type: Offensive, supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: This technique is an adaption to half step where the user will make a simple three stepping method when a target attacks them. The user will move to the side the target when they attack and then taking a short step backwards quickly drawing their katana whilst stepping forwards again to slash the target using the momentum of the step forwards aswell as the quick draw. This technique is done in a matter of seconds.
Note: Depends upon the rank of the user in how fast this technique is performed , and may only be used twice per battle.
Note: Requires a samurai biography.
Note: can only be used three times per battle

(Iaido Sempai Oshi: Kiyomeru no Haishin Masayoshi) - Quick Draw and re-sheathe Elder Teachings: Cleanse and deliver Justice
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will use the art of iaido whilst under the influence of Elder Teachings Sixth Sense to quickly draw their sword and slash at their target with fast accuracy delivering a total of 9 strokes hitting the targets in multiple critical area's to disable them and prevent them from continuing from moving. (attacks mainly dealt to the forearms, inner thigh's chest and stomach)
Note: Can only be used 3 times and must first activate Elder Teachings: Sixth Sense
Note: Can only be used by a samurai biography and must know Elder Teachnins Sixth Sense and be taught by Zenryoku

Sealing Techniques| Fuuinjutsu
18. Fuuinjutsu no Rai: Raifuubou| Lightning Sealing Technique: Sealing Lightning Rods
Rank: S
Type: Fuuinjutsu; Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: The user will do a small row of hand seals and stomp or slam his hand on the ground, summoning six lightning rods which will appear mid distance from him. These rods attract all lightning in the vicinity and inside of them, there are multiple seals which will seal the lightning away once the rods absorb it. This techniques, however also makes the user's lightning techniques useless.
__________
*Lasts three turns
*Usable once per battle.

19. Fuuinjutsu no Do: Rokkakkeifuu Tsuchi Chuuseki| Earth Sealing Technique: Hexagonal Sealing Earth Pillars
Rank: S
Type: Fuuinjutsu; Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will do three hand seals and stomp or slam his hand on the ground, summoning six pillars of earth around the opponent with 3 metres diameter and 7 metres of height. These earth pillars will form a hexagon with each pillar standing 5 metres away from the opponent. Then with the snake hand seal, the user will make the pillars to converge on the opponent, crushing him, however, what seems to be a simple technique, turns out to be a trap. Inside the pillars there are multiple seals containing great amounts of the user's chakra and as soon as the pillars are damaged, the seal inside them is triggered and releases all the chakra the user had stored inside of it in a powerful chakra wave which will expand up to 5 metres, destroying everything it comes in contact with. The best way to overcome this technique would be to disintegrate the pillars or making them to break into pieces in a ''soft'' way with an earth based technique so the tags wouldn't explode, however, if the opponent isn't good enough with the Earth Element to do that, it's better to avoid it.
__________
*Usable twice per battle
*No fuuinjutsu for the next turn

20. Bukiomori ♦ Weapon Weight Release
Rank: A [Level 1]; S [Level 2]
Type: Supplementary
Range: -
Chakra Cost: 30 [Level 1]; 40 [Level 2]
Damage Points:
Description: This is a pre-made and pre-applied seal, which is placed on any of the user's weapons. This seal adds an enormous amount of weight to the weapon it is placed on, as a mean of training, in order for the user to get complete mastery over his own weapon.
By focusing some chakra around the seal, the respective amount of weight disappears and the weapon becomes much lighter. Since the user is already used to manipulate his weapon with this added weight, the fact that it suddenly disappears, increases the user's ability with it several times, being able to deal stronger and much faster strikes.

Seal Level 1 [A-rank]
30 chakra - Half of the added weight is released, making the movements the user performs with his weapon become faster. It can be compared with the speed Rock Lee gets when he releases his weights. Opponents with an inferior rank than the user will have difficult keeping up against the attacks performed with this weapon.

Seal Level 2 [S-rank]
40 chakra - All the added weight is released, making the movements the user performs with his weapon become much faster. They become so fast, people without proper training will be completely useless against the user. Taijutsu masters, 3 Tomoe Sharingan users and other opponent's with abilities of the sort, will be able to keep up with the user, tough with some difficulty.
____________
Restrictions:
♦ Must be posted on the user's biography, stating which weapons contain the seal.
♦ Only two weapons may contain this seal.
♦ Usable twice per battle [In case the user feels Level 1 isn't enough and wants to release Level 2] and lasts for the rest of the battle.
♦ The speed boost, is not applied to the user's movements in general, but to the techniques using the weapons which contain this seal.
♦ User will only be able to use weaponry and taijutsu based attacks [including nintaijutsu] as long as this technique is activated. No ninjutsu, gengutsu, summoning, fuuinjutsu or any other type of techniques may be used.
♦ Since the user only has to focus chakra on the seal to release it and not actually perform the sealing, a samurai bio can also use this technique.

Summonings| Kuchiyose
21. Kuchiyose no Jutsu: Anubis, Kokuou no Jakkaru| Summoning Technique: Anubis, the Jackal King
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: Anubis is a black jackal of the same size of Gamabunta, who has an humanoid form and can stand only on two feet. He wears a headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour, jewellery and piercings. He has razor-sharp teeth and claws and is armed with double-bladed-edged. He can use Earth techniques up to S-rank. Like all jackals, he also possesses heightened sense of smell and hearing and is proficient in Taijutsu.
*Usable once per battle and lasts 4 turns
*As long as Anubis is on the field, the user can't summon any other animal summoning.
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High Plain of Heaven| Takamagahara
22. (Takamagahara) ~ High Plain of Heaven
Rank: S
Type: Supplementary
Range: Short - (Mid When shooting needles)
Chakra Cost: 40
Damage Points: - (60 When shooting needles)
Description: Takamagahara is a large living sword comparable in size to the Kubikiribōchō. This sword was created before Samehada, but soon abandoned and sealed away when Samehada was created, as it was significantly stronger than Takamagahara.
Takamagahara is very similar in appearance with Samehada, the only difference being that the actual blade is covered in needles instead of scales, which can be shoot to inflict damage. It is also covered in bandages and inflicts shredding or shaving damage rather than cutting what it comes into contact with. While it ordinarily remains rigid, Takamagahara is able to stretch and bend to a great extent (the same range Samehada can extend), allowing it to be used like a flail.
Takamagahara has the ability to disrupt chakra and it can be used in two ways: to disrupt the chakra of an incoming technique and disperse it (mostly energy based techniques like fire, lightning and wind) and to disrupt the chakra flow in the opponent's chakra pathway system.
__________
Note: All of the sword's abilities will be submitted as custom techniques techniques, which obviously will count towards one of my three moves per turn, except the ability to shoot needles which is part of the sword. The sword can shoot needles up to three times per match, and every time it does it count toward the user's three moves per turn.
Note: The sword can disrupt mostly energy based attacks since that energy can be disrupted and dispersed. Solid attacks, like water or earth, can also be cancelled, but it depends on the attack itself. If it's a rock or wave of water coming at me, i can't cancel that, but creatures made of water or earth for example, can be cancelled by disturbing the chakra which is maintaining them ''alive''. This way they loose their form and turn into rocks or a lake, depending on the element they are made of.

23. (Takamagahara: Hiketsu) ~ High Plain of Heaven: Rejection
Rank: S
Type: Defence
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: This technique makes use of Takamagahara's ability to disrupt chakra. In this technique, upon being attacked, the user will swing Takamagahara, while the sword uses its unique ability, literally slicing through an opponent's techniques. The user can opt, however, to mix some of his chakra with Takamagahara's, creating a ring of chakra around the tip of the sword, which has the ability to disrupt an incoming technique and will then be shoot forwards, cancelling it.
__________
*It can only defend from techniques up to S-rank and only one per usage.
*Can only be used twice per battle.

24. (Takamagahara: Heiwashugi) ~ High Plain of Heaven: Pacifism
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique makes use of Takamagahara's ability to disrupt and disturb chakra and for this to be successfully performed, the opponent has to been already stabbed with some of Takamagahara's needles beforehand .Takamagahara's chakra which is within the needles will then attack directly the opponent's chakra flow, being able to stop it completely. If successful, it stops one's chakra flow during one entire turn. An external and small source of chakra can re-activate the flow of chakra (like when one is affected by a gengutsu and an unaffected person applies a sudden surge of chakra into the affected person to release the gengutsu)
__________
*Usable three times per battle
*Gap of one turn between usage
*Requires Takamagahara to use
*Based in (Zessho Hachimon Hougeki) - 8 Gates Assault

Custom Elements
Heaven's Earth| Dotenton
(Dotenton: Dohyouten no Jutsu) � Heaven�s Earth Release: Heaven�s Earth Teachnique
Rank: S
Type: Supplementary
Range: Short/Long
Chakra Cost: 40
Damage Points: N/A
Description: After doing the needed handseals the user will connect and mold the wind on the air with the earth, transforming it Heaven�s Earth. Due to the wind layer on the ground, neither the opponent, or the user can go underground.
Note: 2 per battle

Dotenton: Doten| Heaven's Earth Release: Heaven's Earth
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: -
Description: By mixing wind with his earth techniques, the user is able to turn his regular earth techniques, into Heaven's Earth. His earth techniques won't have additional damage but will acquire Heaven's Earth's proprieties.
*Once this jutsu is used, the user can make his earth jutsus gain the proprieties of Heaven's Earth when he wants to.

(Dotenton: Soratenrai) � Heaven�s Earth Release: Divine Sky
Rank: S
Type: Supplementary/Deffense
Range: Short/Long
Chakra Cost: 40 (-5 per turn)
Damage Points: 80
Description: The user will infuse the earth on the ground with wind, transforming it into heaven�s earth and will rise it high on the air, making something like a roof, just like when Gaara made a great amount of sand to rise above the Sand Village to protect it against Deidara�s huge clay jutsu. The user can low the height of this �roof� whenever he wants and he can make the entire jutsu or part of it to go down on the opponent. This is generally used to prevent the opponent to go to the air or prevhnt from air attacks. Due to heaven�s earth bright luster, the area will not become dark.
Note: 2 per battle

(Dotenton: Amatsu Bakuha) � Heaven�s Earth Release: Heavenly Explosion
Rank: S
Type: Attack
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: By doing one hand seal the user will make any Heaven�s Earth to explode. This happens because of the extreme pressure the wind does on the earth particles and because of the wind in it, the explosion will be much bigger than a regular one
Note: 3 per battle

(Dotenton: Megumi no Tentou) � Heaven�s Blessing
Rank: S
Type: Deffense
Range: Closes
Chakra Cost: 40
Damage Points: N/A
Description: The user will quickly make earth come from the ground to surround him while he makes wind chakra to come out of his body, this wind and earth will fuse and will make a thin shield that covers all of users body. It can even defend forbidden water, earth and lightning jutsu (because they're weak against Heaven's Earth), however, if a strong fire jutsu hits the user, the wind will make it bigger and the user will have to canvel the jutsu but because of the heated earth. If its an A-rank, the user can use this jutsu to defend him and has to cancel it, if its S-rank, the user will have imediatly cancel the jutsu but its still damage (50% of jutsus damage), if hit by a forbbiden fire jutsu, the earth will automatically turn to lava and the user is severely damageda. If its an advanced form of fire like Sun Fire, an single A-rank jutsu can damage the user.
Note: 2 per battle
Note: Lasts 3 turns

(Dotenton: Oujoumari) . Heaven's Earth Release: Deathball
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will send wind chakra trough the gorund and will quickly turn it into Heaven's Earth. Then he will manipulate the earth around the opponent to quick form a ball that will surround him and will quickly compact, crushing anyone who is inside of it. This jutsu can only be used twice per battle

(Dotenton: Mijin) � Heaven�s Earth Release: Atom
Rank: Forbbiden
Type: Deffense/Attack (can be both at same time)
Range: Short/Long
Chakra Cost: 60
Damage Points: 100
Description: The user will gather the dust on the air and will raise earth form the ground very quickly; he infuses the dust and earth with wind, giving it a better slicing power. While that the user makes it spinning all around the opponent in an atom form, slicing him from all directions. This attack will disintegrate the earth on the ground under the opponent and will use it to attack him so underground escapes are useless. The user can choose make this jutsu close to the opponent or can use it in a big area, making the atom even smaller, crushing everything inside of it. The user can choose to use this jutsu by being in the centre of it, if its used like this, the atom will release slicing winds outwards and will expand until it reaches its range limit. If a fire jutsu is used inside of the atom, due to having slicing winds everywhere, the opponent will just burn itself.
*Can only be used once per battle*
*User can only use 2 moves next turn*
*No Heavens Earth for the nxt turn*

(Dotenton: Shobatsu no Ten) � Heaven�s Earth Release: Heaven�s Punishment
Rank: Forbidden
Type: Attack
Range: Short/Long
Chakra Cost: 90
Damage Points: 110 (+40 user)
Description: The user will make the needed hand seals and after that, all Heaven�s Earth on the field will converge on one or more points, usually being the opponent. The user can control the earth he wants to use and his direction. By doing this the user will severally obliterate the field and due to the big and suddenly loss of chakra, the user will only be able to use 2 jutsus in the next turn, and only A-rank or bellow. This move lasts 1 whole turn and can only be used once per battle.
Psychokinesis| Saikokineshisu
(Saikokineshisu: Fuuchuufuyou) - Psychokinesis Release: Levitation/Deformation
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: -
Description: Using a small amount of his psychic energy, the user will make objects such as swords, kunais, shurikens or other ninja tools to levitate and then, control them (only if they're not infused with elemental chakra, like wind for example). The user can also levitate himself slighly above the ground (~0.5m). This jutsu can also be used to deform objects like ninja tools or rip scrools to shreads.
*The user cannot levitate objects infused with lightning near himself or it will disturb the user's brain.

(Saikokineshisu: Baindo Chikara) - Psychokinesis Release: Binding Force
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: By focus on the opponent, the user will create an energy shield around him that can keep him from moving from position, binding him in place. If the opponent has some kind of power up abilitie activated, the user simply levitates him so he doesnt have anything to stand on, and therefore, use the strenght he has
*Isn't strong enough to bind an opponent in Bijuu Mode and above the equivalent speed of the 1st Gate, as well as those with extra strength granting Taijutsu techniques activated

(Saikokineshisu Gengutsu: Heki Riariti) - Psychokinesis Ilusion Release: False Reality
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will use his psychokinesis chakra to put the opponent into a powerfull gengutsu. The opponent will see the user reacting how he would react normaly against the opponent's jutsu, like nothing happened. While the opponent fights the user, the real one will attack from his blindspot.
*Useable twice per battle
*Lasts one turn per use
*Fails against three tomoe Sharingan and above

(Saikokineshisu: Benkai Chikarano) - Psychokinesis Release: Defensive Force Field
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40
Damage Points: -
Description: The user will use his psychic energy and use it to form a 360� shield around him which can repel multiple attacks. Can't repel lightning attacks above A-rank and can only be used 2 times per battle and lasts 1 turns. User cannot use lightning jutsus as long as he has the shield activated. Doing so will result on deactivating the defence.

(Saikokineshisu: Soukei Kujiku) - Psychokinesis Release: Total Deformation
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 100 (+10 to user)
Description: The user will do a row of hand seals and will focus his psychic energy over an area and will make everything within that area to levitate. Then he does a hand seal and anything levitating is deformed and crushed with immense force or he can directly crush the target. User will receive 10 damage because of he strain on his brain and must stay stationary and focus for one whole turn to use this jutsu
*Useable once per battle
*Can't use psychokinesis jutsus rest of battle

(Saikokineshisu: Reigenbou no Keigoku) - Psychokinesis Release: Punishment of the Soulless Ones
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 75
Damage Points: 110 (+30 to user)
Description: The most powerfull psychokinesis jutsu and requires a lot of concentration. The user will do a long row of handseals and drain a lot of psychic energy from the field and will also use it's own and then will manipulate it, concentrating it all on a certain area. The pressure of the great amount of energy will be so great that will crush anything on the area, however it's not a physical, but a mental crush. The opponent will have an enourmous headache and will lose balance and concentration, being not capable of use chakra correctly and the pain will continue to increase until he cannot keep up with it and he will fall on the ground and be unable to stand up. However, due to the strain caused by the intense focus and concentration the user must keep, he gets +30 damage and cough a lot of blood.
*Useable oncer per battle
*Last resort jutsu
*The turn this jutsu is used and the turn after, the user can only use two jutsus.
*Because the user needs the most quantity of chakra he has, he cannot have clones on the field.

__________
 
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Alucard

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Ninjutsu
1. (Fuudeyou) - Moving Seals
Rank: C
Type: Supplementary
Range: Short-Medium
Chakra Cost: 20
Damage Points: -
Description: A very simple jutsu that follows the same principle as (Gyorai Shin) - Torpedo Needle, however the user will use seal tags instead. With the help of the user's chakra, the user will make seal tags able to travel underground until they reach the enemy. Once in contact with the target, the user will activate the seal he sent underground. The user must post the seal he is using on the turn he uses this jutsu, however, only when he activates it, it will count as a move.
__________
- May only be used three times per battle.
- Only one seal can be sent per usage.

Fire Release| Katon
2. (Katon: Fukusuu Keshi Makuga Hara) - Fire Release: Multiple Exploding Flame Craters
Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: An advanced form of Exploding Flame Crater where he user first stomps on the ground, making an underground tunnel which will diverge into multiple others, forming a huge network of underground tunnels. These will form all around the opponent or even through the entire arena. The user will then breathe out a huge quantity of fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from tunnels around the opponent, converging on him.
__________
- Usable once per battle

Earth Release| Doton
3. (Doton: Tsuchi Mine) - Earth Style: Earth Mine
Rank: A
Type: Attack
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 40
Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode

4. (Doton: Tsuchikei no Mine) Earth Release: Mined Earth Whips
Rank: A
Type: Attack
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: This technique consists on creating multiple whips of earth to wrap around the opponent, but mixed with the ''Earth Mine'' technique. The user will perform a hand seal and create multiple whips of earth to rise from the ground around the opponent in order to bind him in place. In the interior of these whips, the earth is compressed and the slightest disturbance will make the earth to explode, just like when a land mine is triggered.
__________
- Can only be used three times per battle

5. (Doton: Sakashima Ashi no Hyakutama) - Earth Release: Hundred Bullets of Reversed Evil
Rank: A
Type: Defence/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: If the user is attacked by any fire technique up to A-rank, he will perform 4 hand seals and stomp or slam his hand on the ground to make a wall of earth appear in front of him. This wall is coated with the user's chakra and as soon as it gets hit, the chakra will spread the fire all through the wall and absorb it, turning the wall of earth into a wall of lava. Then, with another hand seal, the user will quickly turn the wall into multiple bullets which will be shoot forwards, towards the opponent.
__________
- Usable three times per battle

6. (Doton: Tsuchi Kake) - Earth Style: Earth Fragments
Type: Defense/Attack
Rank: S
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user can disintegrate earth into fragments that he can shape like he wants and throw them at the opponent. The user can disintegrate even enemy’s jutsus that involve earth or rock. The user can disintegrate the pieces of earth of lava but he cant control them like a normal piece of earth.
__________
- Only 2 times per battle
- No S-rank Earth jutsus next turn

7. (Doton: Kyojin Tsuchi Buddhas) - Earth Release: Giant Earth Buddhas
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points. 80
Description: The user will do a row of 19 hand seals and stomp on the ground. After that, 4 giant figures, each one with the same size as gamabunta and taking the shape of buddhas will rise from the ground up to mid-range around the user, where he desires. These giants are immensely strong and a single punch can create a big crater on the ground. Each of the giants can only be taken down by an S-rank technique or a combination of two A-ranks, however, an A-rank lightning technique, can take one of the buddhas down. They possess an ability that reacts when the user makes the snake hand seal: they explode themselves up. Each explosion has a radius of 15 meters and if all explode at the same time, they create one large explosion which can be compared to Deidara's C-3 and because the Buddhas are made of earth, with the explosion, multiple lava chunks are thrown everywhere. The user can make one or more buddhas to explode when he performs the snake hand seal. These giants can also be used as an effective defence against incoming attacks or to manta in the user in a higher spot.
__________
- Usable once per battle
- They last three turns on the field, after that, they will turn to dust and disappear
- No A-rank or above earth techniques during the following turn
- User receives 10 damage

Taijutsu| Kenjutsu
8. (Iaido: Kaze) - Quick Draw and Re-Sheathe Method: Breeze
Rank: B
Type: Attack
Range: Close
Chakra Cost: 25
Damage Points: 40
Description: When both the opponent's and the user's swords clash, with his free hand the user will quickly grab another sword of his. He will then use the Quick Draw and Re-Sheathe Method to cut the opponent very quick. Because the opponent's focus is directed to the swords which are clashing and the Iaido method is so fast, he won't even notice the user's attack unless he has reaction time above the normal like the sharingan. Then, while the opponent is startled because he was suddenly cut, the user will continue with the original attack.

9. (Iaido Guntou) - Quick Sabre Draw and Re-Sheathe Method
Rank: A
Type: Attack
Range: Close-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is a combination of the Iaido method and the Samurai Sabre technique. Iaido techniques can only be successfully done while close to the opponent, however, with this technique, the user can do so, while standing a little further from the opponent. The user will use the Iaido method, while at the same time, flowing a great deal of chakra trough his sword, using the Samurai Sabre technique to increase the sword's length up to mid-range and this way, interrupt the opponent from performing a technique. Although quite useful, it is not as effective as normal Iaido techniques performed at close range and thus, because of the distance between both the user and the opponent and also the time it takes for the Samurai Sabre technique to extend to mid-range, it can only interrupt techniques which require a great number of handseals (around 10 or above).
__________
- Usable twice per battle

10. (Tekkai) - Iron Mass
Rank: A
Type: Supplementary; Taijutsu
Range: -
Chakra Cost: 30
Damage Points: +10 to taijutsu
Description: After years of training in taijutsu, the user has developed a way of nullifying physical damage. He will focus chakra through the muscles on his body, hardening them to the level of iron so that even a sword only does a superficial cut on the user. This gives him more resistance while suffering attacks and at the same time, more force. Although with this technique the user can endure a lot of damage, a strong enough technique, such as Tsunade’s and Sakura’s enhanced punches can affect him. This technique is said to be as strong as Kakuzu’s Earth Spear. This technique has some weaknesses, has it only hardens the user's muscles, meaning some parts of the user's body will still be vulnerable, like the tendons behind the knee, ears, etc.

11. (Flash Burst) - Senkouheki
Rank: A
Type: Supplementary
Range: -
Chakra Cost: 30
Damage Points: +15
Description: This is a simple but effective technique created to surprise the opponent or perform a counter while having a hand-to-hand fight. The user focus and compresses his chakra on the tenketsu points around his body a little, then he releases it. This will result in high bursts of energy released from the user's body which will momentarily grant him more power and speed, which only the third sharingan tomoe can keep up with. Once used, the user will not have constantly a boost on his speed and strength, by the contrary, he will release it in multiple bursts of energy which grant him those powers for a length of around two/three seconds. After that the user will need to focus his chakra on the tenketsu points again which takes around one or two seconds, before he can release a new burst of energy again.
__________
- Usable three times per battle
- Lasts two turns
- If the user performs an elemental technique while using this technique, it will cancel itself immediately.

12. (Kikan no Mizu) - Water Mirror
Rank: S
Type: Attack| Defence| Supplementary
Range: -
Chakra Cost: 40
Damage Points: **
Description: This technique can only be used by those with great knowledge about martial arts, speed, precision, reflexes and concentration. The user will stay calm and extremely concentrated while countering or avoiding one of the opponent's taijutsu or kenjutsu techniques. Then, the user will copy the exact same move the opponent did when he wants to, by mimicking the exact same movements.
__________
- Usable twice per battle
- Can only be used to copy taijutu or kenjutsu techniques
- Must be kage rank and at least taijutsu/kenjutsu specialist
- Can't be used to copy any kind of mode, such as Gates. It only copies movements.
** It deals damage equal to the opponent's technique -5 damage points, since this is just a copy and the user didn't master the technique.

13. (Shusseki) - Presence
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable.
With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read.
__________
- Usable two times per battle and lasts four turns
- It doesn't make user's attacks stronger. It only makes them faster and unpredictable.

14. (Iai Heki) - Bursting Draw Method
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user places his hand on the hilt of his sword and at the same time flows a great amount of chakra into it. This will cause the sword to burst trough the scabbard, while at the same time, the user performs a swinging motion. Because the scabbard is suddenly destroyed due the great amount of chakra flowing through the blade of the sword, the user doesn't need to perform a drawing motion before slashing the opponent. A slash is immediately made from the point where the user holds his sword, thus, making this technique even faster than other drawing techniques. Also, the massive flow of chakra running through the blade of the sword, adds to its cutting power, making it at the same time, a strong technique.
__________
- Usable only by a samurai biography
- Usable twice per battle (one usage per different sword, as the scabbard gets destroyed)
- No Iai/Iaido techniques next turn

15. (Iai Nimakkou) - Two Fronts Drawing Method
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This is a tricky Iaido technique, which can be divided in two steps. The first step, is composed by a blast of chakra with great cutting power (equivalent to A-rank), which is released from the sword, as soon as it is unsheathed. The second step is the actual cut the user performs on the opponent, after drawing the sword, which can be compared in strength to Mifune's technique when he split Ibuse's head wide open. If the user has mastered Iaido and because of the speed at which Iaido techniques are performed, both the chakra blast and the slash the user performs, can hit the opponent virtually at the same time. The versatility of this technique is that, although the chakra blast moves in a straight line, hitting the opponent on a determined area, the cut the user performs, can be done in a different place and at a different angle, making it seem the opponent is hit by two different attacks, following different trajectories at the same time, while in fact, everything is done in one single motion.
__________
- Usable twice per battle
- No Iaido techniques above A-rank next turn.

Killing the Spirit of the Divine Pulse| Tenmyaku Kisatsu
16. (Tenmyaku Kisatsu: Seirei Ryuudoukai) - Killing the Spirit of the Divine Pulse: Spirit Flow Cut
Rank: B
Type: Attack; Taijutsu
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The most basic and used technique of the style. In this technique, the user strikes the opponent with his fingertips on certain pressure points, blocking off their nerves. The hit body part will become immobile and the opponent won't even be able to feel its existence. It's more commonly used on the opponent's arms and legs, to render the opponent's limbs useless during a close range fight. It can only be used on the opponent's hands, arms, shoulders, feet and legs to leave him temporarily handicapped.
__________
- Usable four times per battle
- Lasts two turns if it hits the opponent
- For reference and better understanding of the technique:



Ogame School Techniques [Allowed by Typhon]
Form of the Void | Shadow Stitch
(Oboro Kata: Kagenui)
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can be seen here if the description isn't clear enough:

Form of the Water Dragon | Imperial Wrath
(Mizuchi Kata: Gekirin)
Type: Attack
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman stands with their left foot forward and knees slightly bent. They hold their sword over their right shoulder with their left forearm horizontal across their chest and their right forearm vertical at their side and their hands gripped on the sword just at their shoulder. The swordsman then steps forward and begins to swing the sword in a straight vertical motion. The obvious defense to this is to meet the sword high as it comes down. But as the swordsman swings down they quickly switch their hand position so the blade deviates to the left before continuing downward, creating an S-shaped attack. The quick movement allows the swordsman to move their blade around the target's defense and hit them.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used four times per battle.
~Can be seen here if the description isn't clear enough:

Form of the Water Dragon | Rushing Rapids, Cascading Waterfall
(Mizuchi Kata: Tanryuu Hibaku)
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage: 60
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman holds the sword with both hands, one hand holding just under the hand guard and the other one gripping the bottom of the hilt. They then preform a vertical downward slash. As they swing down they release the sword with their forward hand and push forward with their hand holding the bottom of the hilt. This turns the downward slash into a forward thrust that extends the range of the attack. They then twist their arm holding the sword and continue the slash downward.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used three times per battle.
~Can be seen here if the description isn't clear enough:

(Mizuchi Kata: Renkaiten) - Form of the Water Dragon | Ripples that Change the World
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. With this technique the swordsman begins by holding the sword straight outward towards the target. They will then circle the sword around to their right and back above and behind their head ending with the sword being held horizontally back over the left shoulder so that the blade is completely hidden to the opponent. Then in a quick acceleration they swing the sword vertically downward with only the left hand on the grip. As the sword is moving down they then grab the hand guard with their right hand and push across turning the vertical strike into a horizontal strike while accelerating it even further. The combination of changing the direction of the slash while accelerating it at the same time makes it almost impossible to defend against.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can only be reacted to by someone with enhanced reflexes (through doujutsu or a technique like the sixth sense).
~Can be seen here if the description isn't clear enough:

Form of Thunder and Lightning God | Purple Lightning Flash
(Ikazuchi Kata: Shidensen)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can only be tracked by two tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:

Form of Thunder and Lightning God | Rumbling God
(Ikazuchi Kata: Narukami)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can only be tracked by three tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:

Form of the Fire God | Pillar of Fire
(Kagatsuchi Kata: Hibashira)
Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used twice per battle.
-Can be seen here if the description isn't clear enough:

Form of the Fire God | Spinning Crimson Lotus
(Kagatsuchi Kata: Gurensen)
Type: Attack
Rank: B/A
Range: Short-Mid
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a style of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the user stands with their right arm across their body bent at the elbow so their form is vertical and the wrist is in front of the left eye. The left arm is held perpendicular to the base of the right forearm across the chest and sword in the left hand with the blade extending back behind the swordsman. They will then drive their right elbow back and up while swiping the sword in the left hand horizontally across their body. This creates a circular attack that can strike multiple enemies with tremendous power capable of slicing through standard weapons within short range. This can be upgraded by adding fire chakra causing the blade to release a wave of fire to mid-range when swung.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can be seen here if the description isn't clear enough:

(Kosen) - Iori's Teachings | Tiger Drill
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can be seen here if the description isn't clear enough:

Allowed by others
[Zenryoku] (Iai no Kaimetsu Tekina) - Quick Draw Crippling Method
Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana.
Note: Can only be used by a samurai biography.

(Ken Ki Oshi Bentsu) - Sword Ki Pressure vent
Rank: B
Type: Supplementary
Range: short
Chakra cost: 20
Damage points: N/A
Description: The user will concentrate their chakra into their sword and by using their Ki which is basically to shout when performing an attack they release the energy from the sword creating a pressurized vent that can aide in changing ones course or moving out the way of incoming attacks. It can also be used to either shoot at the opponent to unbalance them or even used to counter projectile based weapon techniques.
Note: must have a samurai biography to use.

(Sainan Ken) - Calamity Sword
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will concentrate chakra into their sword and jump above the target slashing downwards and expelling the concentrated chakra in the form of a large square sword that strikes the target through the chest and stomach. This technique does not cause physical damage like cutting but rather internal damage to the tenketsu within the struck area also targeting the gates and destroying them.
Note: Can only be used 3 times per battle and must have a samurai biography to use.

(Ki Seishou no Nami ) - Ki Energy Wave
Rank: S
Type: Offensive, Supplementary, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user focuses their chakra and uses Ki which is basically a shout performed by a samurai when using an attack as a way of releasing the energy in a energy wave that can repel incoming attacks. This can be used to repel a enemy even if they arent performing a technique and are within close vicinity. The surge of chakra is also a way of releasing or breaking the bonds of genjutsu over the user.
Note: Can only be used 3 times and must have a samurai biography

(Iai no San Dankai) - Quick Draw Three Step
Rank: S
Type: Offensive, supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: This technique is an adaption to half step where the user will make a simple three stepping method when a target attacks them. The user will move to the side the target when they attack and then taking a short step backwards quickly drawing their katana whilst stepping forwards again to slash the target using the momentum of the step forwards aswell as the quick draw. This technique is done in a matter of seconds.
Note: Depends upon the rank of the user in how fast this technique is performed , and may only be used twice per battle.
Note: Requires a samurai biography.
Note: can only be used three times per battle

(Iaido Sempai Oshi: Kiyomeru no Haishin Masayoshi) - Quick Draw and re-sheathe Elder Teachings: Cleanse and deliver Justice
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will use the art of iaido whilst under the influence of Elder Teachings Sixth Sense to quickly draw their sword and slash at their target with fast accuracy delivering a total of 9 strokes hitting the targets in multiple critical area's to disable them and prevent them from continuing from moving. (attacks mainly dealt to the forearms, inner thigh's chest and stomach)
Note: Can only be used 3 times and must first activate Elder Teachings: Sixth Sense
Note: Can only be used by a samurai biography and must know Elder Teachnins Sixth Sense and be taught by Zenryoku

Sealing Techniques| Fuuinjutsu
17. (Fuuinjutsu no Rai: Raifuubou) - Lightning Sealing Technique: Sealing Lightning Rods
Rank: S
Type: Fuuinjutsu; Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: The user will do a small row of hand seals and stomp or slam his hand on the ground, summoning six lightning rods which will appear mid distance from him. These rods attract all lightning in the vicinity and inside of them, there are multiple seals which will seal the lightning away once the rods absorb it. This techniques, however also makes the user's lightning techniques useless.
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- Lasts three turns
- Usable once per battle.

18. (Fuuinjutsu no Do: Rokkakkeifuu Tsuchi Chuuseki) - Earth Sealing Technique: Hexagonal Sealing Earth Pillars
Rank: S
Type: Fuuinjutsu; Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will do three hand seals and stomp or slam his hand on the ground, summoning six pillars of earth around the opponent with 3 metres diameter and 7 metres of height. These earth pillars will form a hexagon with each pillar standing 5 metres away from the opponent. Then with the snake hand seal, the user will make the pillars to converge on the opponent, crushing him, however, what seems to be a simple technique, turns out to be a trap. Inside the pillars there are multiple seals containing great amounts of the user's chakra and as soon as the pillars are damaged, the seal inside them is triggered and releases all the chakra the user had stored inside of it in a powerful chakra wave which will expand up to 5 metres, destroying everything it comes in contact with. The best way to overcome this technique would be to disintegrate the pillars or making them to break into pieces in a ''soft'' way with an earth based technique so the tags wouldn't explode, however, if the opponent isn't good enough with the Earth Element to do that, it's better to avoid it.
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- Usable twice per battle
- No fuuinjutsu for the next turn

19. (Bukiomori) - Weapon Weight Release
Rank: A [Level 1]; S [Level 2]
Type: Supplementary
Range: -
Chakra Cost: 30 [Level 1]; 40 [Level 2]
Damage Points:
Description: This is a pre-made and pre-applied seal, which is placed on any of the user's weapons. This seal adds an enormous amount of weight to the weapon it is placed on, as a mean of training, in order for the user to get complete mastery over his own weapon.
By focusing some chakra around the seal, the respective amount of weight disappears and the weapon becomes much lighter. Since the user is already used to manipulate his weapon with this added weight, the fact that it suddenly disappears, increases the user's ability with it several times, being able to deal stronger and much faster strikes.

Seal Level 1 [A-rank]
30 chakra - Half of the added weight is released, making the movements the user performs with his weapon become faster. It can be compared with the speed Rock Lee gets when he releases his weights. Opponents with an inferior rank than the user will have difficult keeping up against the attacks performed with this weapon.

Seal Level 2 [S-rank]
40 chakra - All the added weight is released, making the movements the user performs with his weapon become much faster. They become so fast, people without proper training will be completely useless against the user. Taijutsu masters, 3 Tomoe Sharingan users and other opponent's with abilities of the sort, will be able to keep up with the user, tough with some difficulty.
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Restrictions:
- Must be posted on the user's biography, stating which weapons contain the seal.
- Only two weapons may contain this seal.
- Usable twice per battle [In case the user feels Level 1 isn't enough and wants to release Level 2] and lasts for the rest of the battle.
- The speed boost, is not applied to the user's movements in general, but to the techniques using the weapons which contain this seal.
- User will only be able to use weaponry and taijutsu based attacks [including nintaijutsu] as long as this technique is activated. No ninjutsu, gengutsu, summoning, fuuinjutsu or any other type of techniques may be used.
- Since the user only has to focus chakra on the seal to release it and not actually perform the sealing, a samurai bio can also use this technique.

Summonings| Kuchiyose
Jackals
20. (Kuchiyose no Jutsu: Anubis, Kokuou no Jakkaru) - Summoning Technique: Anubis, the Jackal King
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: Anubis is a black jackal of the same size of Gamabunta, who has an humanoid form and can stand only on two feet. He wears a headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour, jewellery and piercings. He has razor-sharp teeth and claws and is armed with double-bladed-edged. He can use Earth techniques up to S-rank. Like all jackals, he also possesses heightened sense of smell and hearing and is proficient in Taijutsu.
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- Usable once per battle and lasts 4 turns
- As long as Anubis is on the field, the user can't summon any other animal summoning.
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Chameleons

Scroll Owner: Alucard
Other Users who have signed contract: -
Summoning Boss if existing: -
Other Summoning Animals tied to contract: All chameleon species
Description and Background:
Chameleons are distinguished by their parrot-like zygodactylous feet, their separately mobile and stereoscopic eyes, their very long, highly modified, and rapidly extrudable tongues, their swaying gait, the possession by many of a prehensile tail, crests or horns on their distinctively shaped heads, and the ability of some to change colour.
Abilities:
- Chameleons have the most distinctive eyes of any reptile. The upper and lower eyelids are joined, with only a pinhole large enough for the pupil to see through. They can rotate and focus separately to observe two different objects simultaneously, this lets their eyes move independently from each other. This gives them a full 360-degree arc of vision around their body.
- They can detect sound frequencies in the range 200–600 Hz.
- Each toe is equipped with a sharp claw to gain traction on surfaces such as bark or walls when climbing.
- Chameleons have very long tongues (sometimes longer than their own body length) which they are capable of rapidly extending out of the mouth. The tongue extends out faster than human eyes can follow, at around 26 body lengths per second. The tongue hits the prey in about 30 thousandths of a second.
- Their most unique and special trait, is the fact they're masters of camouflage. As a statement to that, they have developed the ability to become completely invisible, just like a ninja using the Hiding with Camouflage Technique (they can use that technique) and have further developed and taken that ability to the same level as Mu, the Second Tsuchikage.
Pictures:
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High Plain of Heaven| Takamagahara
21. (Takamagahara) - High Plain of Heaven
Rank: S
Type: Supplementary
Range: Short - (Mid When shooting needles)
Chakra Cost: 40
Damage Points: - (60 When shooting needles)
Description: Takamagahara is a large living sword comparable in size to the Kubikiribōchō. This sword was created before Samehada, but soon abandoned and sealed away when Samehada was created, as it was significantly stronger than Takamagahara.
Takamagahara is very similar in appearance with Samehada, the only difference being that the actual blade is covered in needles instead of scales, which can be shoot to inflict damage. It is also covered in bandages and inflicts shredding or shaving damage rather than cutting what it comes into contact with. While it ordinarily remains rigid, Takamagahara is able to stretch and bend to a great extent (the same range Samehada can extend), allowing it to be used like a flail.
Takamagahara has the ability to disrupt chakra and it can be used in two ways: to disrupt the chakra of an incoming technique and disperse it (mostly energy based techniques like fire, lightning and wind) and to disrupt the chakra flow in the opponent's chakra pathway system.
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Note: All of the sword's abilities will be submitted as custom techniques techniques, which obviously will count towards one of my three moves per turn, except the ability to shoot needles which is part of the sword. The sword can shoot needles up to three times per match, and every time it does it count toward the user's three moves per turn.
Note: The sword can disrupt mostly energy based attacks since that energy can be disrupted and dispersed. Solid attacks, like water or earth, can also be cancelled, but it depends on the attack itself. If it's a rock or wave of water coming at me, i can't cancel that, but creatures made of water or earth for example, can be cancelled by disturbing the chakra which is maintaining them ''alive''. This way they loose their form and turn into rocks or a lake, depending on the element they are made of.

22.
Rank: B-S
Type: Defensive
Range: Short
Chakra Cost: 20 (B-rank); 30 (A-rank); 40 (S-rank)
Damage Points: -
Description: Then, The user makes use of Takamagahara’s chakra disruption abilities by cutting through the opponent’s attacks. The user can opt, however, to create a ring of chakra around the tip of the sword, which has the ability to disrupt an incoming technique and will then be shoot forwards, cancelling it. Though its usage may not be that effective against water or earth based attacks, since once used to attack the user, may continue with its momentum, it’s quite useful against energy based attacks like wind, lightning and fire, completely dissipating them. This technique can only dissipate attacks up to the same rank used
- B-rank can be used 3 times per battle
- A-rank can be used 2 times per battle
- S-rank can be used 2 times per battle
- It can only disrupt/cancel one jutsu per usage

23. (Takamagahara: Heiwashugi) - High Plain of Heaven: Pacifism
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique makes use of Takamagahara's ability to disrupt and disturb chakra and for this to be successfully performed, the opponent has to been already stabbed with some of Takamagahara's needles beforehand .Takamagahara's chakra which is within the needles will then attack directly the opponent's chakra flow, being able to stop it completely. If successful, it stops one's chakra flow during one entire turn. An external and small source of chakra can re-activate the flow of chakra (like when one is affected by a gengutsu and an unaffected person applies a sudden surge of chakra into the affected person to release the gengutsu)
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- Usable three times per battle
- Gap of one turn between usage
- Requires Takamagahara to use
- Based in (Zessho Hachimon Hougeki) - 8 Gates Assault

24.
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40
Damage Points: -
Description: The user will flow some chakra through Takamagahara to activate its chakra disruption abilities. Takamagahara will then start to emit chakra all around the user, forming a cloak of chakra around the user. This cloak disrupts any chakra other than the user's chakra signature to act, short range from him. This technique cannot prevent the user from being harmed, as fire, lightning, wind blasts, etc, will still damage him, but it will mess up any kind of chakra manipulation short range from the user, being an extremely effective technique for close range combat. It renders any kind of taijutsu involving chakra enhancement or manipulation useless, leaving the user vulnerable only to the physical damaged caused by kicks and punches.
- Usable twice per battle
- Lasts three turns
- Takamagahara cannot use any other technique or ability while this technique is active. Doing so will immediately cancel this jutsu.

Custom Elements
Heaven's Earth| Dotenton
(Dotenton: Dohyouten no Jutsu) � Heaven�s Earth Release: Heaven�s Earth Teachnique
Rank: S
Type: Supplementary
Range: Short/Long
Chakra Cost: 40
Damage Points: N/A
Description: After doing the needed handseals the user will connect and mold the wind on the air with the earth, transforming it Heaven�s Earth. Due to the wind layer on the ground, neither the opponent, or the user can go underground.
Note: 2 per battle

Dotenton: Doten| Heaven's Earth Release: Heaven's Earth
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: -
Description: By mixing wind with his earth techniques, the user is able to turn his regular earth techniques, into Heaven's Earth. His earth techniques won't have additional damage but will acquire Heaven's Earth's proprieties.
*Once this jutsu is used, the user can make his earth jutsus gain the proprieties of Heaven's Earth when he wants to.

(Dotenton: Soratenrai) � Heaven�s Earth Release: Divine Sky
Rank: S
Type: Supplementary/Deffense
Range: Short/Long
Chakra Cost: 40 (-5 per turn)
Damage Points: 80
Description: The user will infuse the earth on the ground with wind, transforming it into heaven�s earth and will rise it high on the air, making something like a roof, just like when Gaara made a great amount of sand to rise above the Sand Village to protect it against Deidara�s huge clay jutsu. The user can low the height of this �roof� whenever he wants and he can make the entire jutsu or part of it to go down on the opponent. This is generally used to prevent the opponent to go to the air or prevhnt from air attacks. Due to heaven�s earth bright luster, the area will not become dark.
Note: 2 per battle

(Dotenton: Amatsu Bakuha) � Heaven�s Earth Release: Heavenly Explosion
Rank: S
Type: Attack
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: By doing one hand seal the user will make any Heaven�s Earth to explode. This happens because of the extreme pressure the wind does on the earth particles and because of the wind in it, the explosion will be much bigger than a regular one
Note: 3 per battle

(Dotenton: Megumi no Tentou) � Heaven�s Blessing
Rank: S
Type: Deffense
Range: Closes
Chakra Cost: 40
Damage Points: N/A
Description: The user will quickly make earth come from the ground to surround him while he makes wind chakra to come out of his body, this wind and earth will fuse and will make a thin shield that covers all of users body. It can even defend forbidden water, earth and lightning jutsu (because they're weak against Heaven's Earth), however, if a strong fire jutsu hits the user, the wind will make it bigger and the user will have to canvel the jutsu but because of the heated earth. If its an A-rank, the user can use this jutsu to defend him and has to cancel it, if its S-rank, the user will have imediatly cancel the jutsu but its still damage (50% of jutsus damage), if hit by a forbbiden fire jutsu, the earth will automatically turn to lava and the user is severely damageda. If its an advanced form of fire like Sun Fire, an single A-rank jutsu can damage the user.
Note: 2 per battle
Note: Lasts 3 turns

(Dotenton: Oujoumari) . Heaven's Earth Release: Deathball
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will send wind chakra trough the gorund and will quickly turn it into Heaven's Earth. Then he will manipulate the earth around the opponent to quick form a ball that will surround him and will quickly compact, crushing anyone who is inside of it. This jutsu can only be used twice per battle

(Dotenton: Mijin) � Heaven�s Earth Release: Atom
Rank: Forbbiden
Type: Deffense/Attack (can be both at same time)
Range: Short/Long
Chakra Cost: 60
Damage Points: 100
Description: The user will gather the dust on the air and will raise earth form the ground very quickly; he infuses the dust and earth with wind, giving it a better slicing power. While that the user makes it spinning all around the opponent in an atom form, slicing him from all directions. This attack will disintegrate the earth on the ground under the opponent and will use it to attack him so underground escapes are useless. The user can choose make this jutsu close to the opponent or can use it in a big area, making the atom even smaller, crushing everything inside of it. The user can choose to use this jutsu by being in the centre of it, if its used like this, the atom will release slicing winds outwards and will expand until it reaches its range limit. If a fire jutsu is used inside of the atom, due to having slicing winds everywhere, the opponent will just burn itself.
*Can only be used once per battle*
*User can only use 2 moves next turn*
*No Heavens Earth for the nxt turn*

(Dotenton: Shobatsu no Ten) � Heaven�s Earth Release: Heaven�s Punishment
Rank: Forbidden
Type: Attack
Range: Short/Long
Chakra Cost: 90
Damage Points: 110 (+40 user)
Description: The user will make the needed hand seals and after that, all Heaven�s Earth on the field will converge on one or more points, usually being the opponent. The user can control the earth he wants to use and his direction. By doing this the user will severally obliterate the field and due to the big and suddenly loss of chakra, the user will only be able to use 2 jutsus in the next turn, and only A-rank or bellow. This move lasts 1 whole turn and can only be used once per battle.
Psychokinesis| Saikokineshisu
(Saikokineshisu: Fuuchuufuyou) - Psychokinesis Release: Levitation/Deformation
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: -
Description: Using a small amount of his psychic energy, the user will make objects such as swords, kunais, shurikens or other ninja tools to levitate and then, control them (only if they're not infused with elemental chakra, like wind for example). The user can also levitate himself slighly above the ground (~0.5m). This jutsu can also be used to deform objects like ninja tools or rip scrools to shreads.
*The user cannot levitate objects infused with lightning near himself or it will disturb the user's brain.

(Saikokineshisu: Baindo Chikara) - Psychokinesis Release: Binding Force
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: By focus on the opponent, the user will create an energy shield around him that can keep him from moving from position, binding him in place. If the opponent has some kind of power up abilitie activated, the user simply levitates him so he doesnt have anything to stand on, and therefore, use the strenght he has
*Isn't strong enough to bind an opponent in Bijuu Mode and above the equivalent speed of the 1st Gate, as well as those with extra strength granting Taijutsu techniques activated

(Saikokineshisu Gengutsu: Heki Riariti) - Psychokinesis Ilusion Release: False Reality
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will use his psychokinesis chakra to put the opponent into a powerfull gengutsu. The opponent will see the user reacting how he would react normaly against the opponent's jutsu, like nothing happened. While the opponent fights the user, the real one will attack from his blindspot.
*Useable twice per battle
*Lasts one turn per use
*Fails against three tomoe Sharingan and above

(Saikokineshisu: Benkai Chikarano) - Psychokinesis Release: Defensive Force Field
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40
Damage Points: -
Description: The user will use his psychic energy and use it to form a 360� shield around him which can repel multiple attacks. Can't repel lightning attacks above A-rank and can only be used 2 times per battle and lasts 1 turns. User cannot use lightning jutsus as long as he has the shield activated. Doing so will result on deactivating the defence.

(Saikokineshisu: Soukei Kujiku) - Psychokinesis Release: Total Deformation
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 100 (+10 to user)
Description: The user will do a row of hand seals and will focus his psychic energy over an area and will make everything within that area to levitate. Then he does a hand seal and anything levitating is deformed and crushed with immense force or he can directly crush the target. User will receive 10 damage because of he strain on his brain and must stay stationary and focus for one whole turn to use this jutsu
*Useable once per battle
*Can't use psychokinesis jutsus rest of battle

(Saikokineshisu: Reigenbou no Keigoku) - Psychokinesis Release: Punishment of the Soulless Ones
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 75
Damage Points: 110 (+30 to user)
Description: The most powerfull psychokinesis jutsu and requires a lot of concentration. The user will do a long row of handseals and drain a lot of psychic energy from the field and will also use it's own and then will manipulate it, concentrating it all on a certain area. The pressure of the great amount of energy will be so great that will crush anything on the area, however it's not a physical, but a mental crush. The opponent will have an enourmous headache and will lose balance and concentration, being not capable of use chakra correctly and the pain will continue to increase until he cannot keep up with it and he will fall on the ground and be unable to stand up. However, due to the strain caused by the intense focus and concentration the user must keep, he gets +30 damage and cough a lot of blood.
*Useable oncer per battle
*Last resort jutsu
*The turn this jutsu is used and the turn after, the user can only use two jutsus.
*Because the user needs the most quantity of chakra he has, he cannot have clones on the field.

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