Custom Weapons:
Ashisogi Jizō (Leg-Cutting Jizō)
Summonings:
(Rhino's Kuchiyose no Jutsu: King Rhino)- Rhino's Summoning Technique: King Rhino
(Rhino's Kuchiyose no Jutsu: Ryhorn)-Rhino's summoning technique: Ryhorn
Ashisogi Jizō (Leg-Cutting Jizō)
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Ashisogi Jizō is the weapon of choice for Mayuri Kurotsuchi. It's guard is wrapped in cloth, and has several spiky protrusions sticking out right below the blade, which appear to resemble leaves. The hilt is pink. Ashisogi Jizō's blade glows as a deformed trident with curved, serpentine blades. The middle blade is straighter and longer than the side blades, and appears to ascend from the guard, which is shaped like a baby's head with hands clasped in a prayer, all mounted on his sword's normal hilt, which has ornate spiky protrusions on either side, which resemble golden leaves right below the guard. The blade is made out of a special metal resembling gold that doesn't break. It has its own mode of attack in which it will fire an A-ranked fire or lightning that can reach up to mid-range.
~Restrictions~
~After using its attack, it must recharge for three turns~
~Can't combine the fire and lightning attacks~
~While recharging, the blade cannot be used at all~
~Fire or Lightning counts a move in the turn they are used~
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Ashisogi Jizō is the weapon of choice for Mayuri Kurotsuchi. It's guard is wrapped in cloth, and has several spiky protrusions sticking out right below the blade, which appear to resemble leaves. The hilt is pink. Ashisogi Jizō's blade glows as a deformed trident with curved, serpentine blades. The middle blade is straighter and longer than the side blades, and appears to ascend from the guard, which is shaped like a baby's head with hands clasped in a prayer, all mounted on his sword's normal hilt, which has ornate spiky protrusions on either side, which resemble golden leaves right below the guard. The blade is made out of a special metal resembling gold that doesn't break. It has its own mode of attack in which it will fire an A-ranked fire or lightning that can reach up to mid-range.
~Restrictions~
~After using its attack, it must recharge for three turns~
~Can't combine the fire and lightning attacks~
~While recharging, the blade cannot be used at all~
~Fire or Lightning counts a move in the turn they are used~
Summonings:
(Rhino's Kuchiyose no Jutsu: King Rhino)- Rhino's Summoning Technique: King Rhino
Type: Summoning
Range: Short-Long
Rank: S
Chakra cost: 40
Damage Points: 80
King Rhino is the king of the Rhinos. He's the largest of all the Rhinos that excists, he is just as large as Gamabunta, and no other Rhino can compare him in hight. King Rhino have as all the other Rhinos two long horns at the en of his head, but since King Rhino is so large his horns are also much larger. King Rhino is very fast, even if he's so large, but due to his size it's hard for him to controll his movements, and since he's so heavy he can't jump. King Rhino has as all Rhinos very thick scin, almost like metal plates, and due to the scin, King Rhino is able to withstand attacks that are weaker than S-Rank. King Rhino has the ability to fire a and A-ranked beam of lightning out of his horn, and this lightning reach up to long-range.
~Note: Can only be summoned once per battle.
~Note 2: Stays on the field for 4 turns, but can be sendt back if hit by a S-Rank jutsu.
~Note 3: His lightning beam attack counts as one of the three jutsus per round.
~Note 4: Must have signed the Rhino contract and be tought by ~The Norwegian~.
Range: Short-Long
Rank: S
Chakra cost: 40
Damage Points: 80
King Rhino is the king of the Rhinos. He's the largest of all the Rhinos that excists, he is just as large as Gamabunta, and no other Rhino can compare him in hight. King Rhino have as all the other Rhinos two long horns at the en of his head, but since King Rhino is so large his horns are also much larger. King Rhino is very fast, even if he's so large, but due to his size it's hard for him to controll his movements, and since he's so heavy he can't jump. King Rhino has as all Rhinos very thick scin, almost like metal plates, and due to the scin, King Rhino is able to withstand attacks that are weaker than S-Rank. King Rhino has the ability to fire a and A-ranked beam of lightning out of his horn, and this lightning reach up to long-range.
~Note: Can only be summoned once per battle.
~Note 2: Stays on the field for 4 turns, but can be sendt back if hit by a S-Rank jutsu.
~Note 3: His lightning beam attack counts as one of the three jutsus per round.
~Note 4: Must have signed the Rhino contract and be tought by ~The Norwegian~.
(Rhino's Kuchiyose no Jutsu: Ryhorn)-Rhino's summoning technique: Ryhorn
Type: Summoning
Range: Short-Long
Rank: S
Chakra cost: 40
Damage Points: 80
Ryhorn is the son of King Rhino. Unlike his father he's not that big, and his size is just two times as much as a normal human. Since Ryhorn is not that big, he can run much faster and he has great controll of his movements. Since Rhyhorn is not that big, he can jump into the air. Ryhorn has the same thick scin like his father, but he can only withstand attacks that are weaker than A-rank. Ryhorn has the ability to blast an A-Ranked fire out of his horn, and the fire reach up to long range.
~Note: Can only be summoned once per battle and last for 5 turns.
~Note 2: Stays on the field untill it's destroyed, and can be destroyed by attacks that are stronger than B-Rank.
~Note 3: Ryhorns fire counts as one of the three move per turn and his attack can only be used 3 times per match.
~Note 4: Must have signed the Rhino contract and be learned by ~The Norwegian~
Range: Short-Long
Rank: S
Chakra cost: 40
Damage Points: 80
Ryhorn is the son of King Rhino. Unlike his father he's not that big, and his size is just two times as much as a normal human. Since Ryhorn is not that big, he can run much faster and he has great controll of his movements. Since Rhyhorn is not that big, he can jump into the air. Ryhorn has the same thick scin like his father, but he can only withstand attacks that are weaker than A-rank. Ryhorn has the ability to blast an A-Ranked fire out of his horn, and the fire reach up to long range.
~Note: Can only be summoned once per battle and last for 5 turns.
~Note 2: Stays on the field untill it's destroyed, and can be destroyed by attacks that are stronger than B-Rank.
~Note 3: Ryhorns fire counts as one of the three move per turn and his attack can only be used 3 times per match.
~Note 4: Must have signed the Rhino contract and be learned by ~The Norwegian~