[Approved] Alora • アロラ

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『Basic Information』

Name: Alora
Nickname: None
Gender: Female
Age: 27
Clan: Mandalore

Birthday: May 23rd
Zodiac: Gemini
Height/Weight: 5'6"/120 lbs.

Looks: Alora has the appearance of a beautiful young woman with a small physique, fair skin, and hazel eyes. She has sleek, brown hair is usually kept in a bun. Most, if not all the time, Alora is seen wearing her unique Mandalorian armor. As the base, she wears a kelvar body suit that covers everything from the neck down. For the head, Alora dons a steel helmet with a green light emitting from either side and a large, reflective visor. For the torso, she has steel armor that is mainly silver, but is also navy blue in the collarbone and neck area. On Alora's arms are three, light-emitting plates—located on her shoulders, forearms, and opisthenars—which reveals a portion of her body suit. On her waist, there is a thin belt that holds her various ninja tools in metal cases. Lastly, Alora wears thick plates which covers the front of her thighs, knees, and shins. As for foot wear, she has black combat boots; under them are holes that serve as her jetpack mechanism. Whenever Alora's not wearing her armor—which is extremely rare—she is wearing a black Konoha uniform.

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Personality: Throughout her life, Alora formed bonds with her comrades, even those who were supposedly her superiors or lesser in rank. It was said that during her training, many fellow students were quick to do whatever she did, and that others disliked her intensely. She was regarded as a natural leader and a quick learner. As befitting of the ideals the Mandalorians sought to uphold, Alora lived for battle. In addition, she lived her life seeking honor, which she believed could only be achieved through conflict with a worthy foe. She was always impressed by a show of force, and was an advocate of combat before diplomacy. Along with this, Alora was noted to be able to inspire others and make them willingly follow her to thier death.​

『Village Information』

Village of Birth: Kirigakure
Village of Alliance: Konohagakure​

『Rank & Chakra Information』

Ninja Rank: Sage
Specialty: Water | Wind | Taijutsu

Elements:
✘ Water Release: Complete
✘ Wind Release: Complete
✘ Earth Release: Complete
✘ Lightning Release: Complete
✘ Fire Release: Complete

Your Ninjutsu:
✘ Ninja Techniques: Complete
✘ Body Techniques: Complete
✘ Illusionary Techniques: Complete
✘ Sword Techniques: Complete
✘ Toad Summoning: Complete
✘ Toad Techniques: Complete
✘ Harrier Summoning: Complete

『Background Information』

History: Alora had a rather humble beginning. Nothing too extravagant or special like being an heiress to royalty or something among those lines. She was born into a simple life in Kirigakure and lived with two loving parents and a sibling by the name of Cassus, whom was eight years older than her. Like her parents, Alora lived for battle and sparring with brother became one of his main hobbies. At the age of six, she enrolled in the ninja academy in order to walk in her parents' footsteps and eventually graduated at the top of her class, at the age of ten.

In those days, young ninja such as herself would try prove themselves in real combat with unknown opponents in a number of towns and small settlements. Along the way, she had met several shinobi, both from her own village and from other countries such as Hana Suzuki, Natsu Dragneel, and Admiral Panthalassa, and Ryogetsu Hozuki. By the time of the Third Great Ninja War, she had reached the rank of Joinin at the age of 14. Eager to fight in the ongoing conflict, Alora temporarily left her village and joined Konohagakure and helped lead attacks on Iwagakure as a military captain.

Over the next couple of years, Alora had participated in quite a few battles; some major, mostly minor ones. While serving under Konoha's banner, she was noted by her superiors of showing great amounts of gallantry and combat ability while on the front lines. As a result of this, Alora was eventually offered to join the Mandalore clan sometime after the war ended. Of course, she was rather intrigued in joining an organization who loved fighting as much as she did and ended up joining at the age of 17. As most of her fellow clansman had lived in Konohagakure at the time, Alora had decided it was probably best if she remained in the Fire Country—which basically meant leaving her old life behind. Being fine with this, Sunrider spent the next ten years as a full-fledged Konoha shinobi.

To be continued…​

『Other』

Mandalorian Clan: After spending a couple of years in the clan, Alora eventually rose up to the rank of Mandalorian Warrior. She currently has her own personal squadron of four robotic owls whom follow her around from time to time during missions. Gold and silver in color, each owl is fullly outfitted with their own specialized weapon system for combat.

Water Mastery: Like most shinobi that come from Kirigakure, Alora was born with a natural affinity to water release. For several years, she had practiced and incorporated the use of water in most, if not all of her fights and skirmishes. Eventually, Alora gained enough proficiency with the specific element that she is now able to perform all water-based techniques with only a single hand seal and with great speed.

Wind Mastery: Later in Alora's life, she had developed another elemental affinity, which was wind release. Her usage of wind isn't quite as good as her ability with water, but nonetheless, she's gone as far as you can possibly go without specializing in an element alone. Because of extensive training, Alora can spawn wind techniques with faster handseals than the average shinobi.

Taijutsu Specialist: Noted by many of her instructors, Alora was a unique person that's gifted in more than one of the core ninja fundamentals. Besides her affinities to water and wind, Alora is also an avid practitioner of taijutsu, or body techniques. For the last nineteen years of her life, she proficiently honed her martial arts skills as to make up for her rather small size. Because of this Alora has gained more strength and speed than the average shinobi.

Essentials: In the small, metal pouches that are found on Alora's belt, are an array of various ninja tools which she uses during combat. In total she carries five kunai/shuriken, five explosive tags, four senbon, and a length of wire. On the right side of Alora's chest armor, there are three small pouches that hold a flash bomb, a smoke bomb, and a scroll. Strapped to her back, there is a solid black chokutō that is composed of cold steel.

Summoning Contracts: In her laters years, Alora gained her first animal contract: The Eastern Marsh Harrier. She is currently the contract's owner and has a quick method of summoning harriers by having a special bird tattoo that is imprinted on both her skin and armor's forearm plate. A few years later, she had learned the toad contract and it's techniques from a shinobi by the name of Dean Winchester.

(Konoha Isan: Hi no Ishi & In'utsu no Ishi) — The Leaf Heritage: The Will of Fire & The Will of Darkness
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.

  • The Will of Fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
    • Can only be used by members of Konohagakure who embody the Will of Fire.
    • Only usable when defending the village from external threats.
    • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
    • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
    • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
    • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
    • If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
    • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
  • The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
    • Can only be used by members of Konohagakure.
    • Only usable when attacking another village or enemy in accordance to an official mission.
    • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
    • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
    • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
    • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
    • If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
    • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
(Takeda no Sukāji) – Takeda's Scourge
Type: Weapon
Rank: S
Range: Short–Mid
Chakra Cost: N/A (-10 to activate mechanism)
Damage Points: N/A
Description: Takeda's Scourge is a multipurpose gauntlet that was originally designed and created by the expert weapon user, Takeda Takahashi. Composed of an iron-aluminum alloy, this gauntlet is just as strong as titanium and just as light, preventing any hindrances to the user's general speed. Because of the strength of this alloy, Takeda's Scourge is virtually indestructible when faced against freeform ninja tool/sword attacks. On the left and right side of the gauntlet, are two, small compartments that contains two metal whips. The whip in the left compartment has the appearance of a thick metal cable with a ribbed surface and razor-sharp point at it's end. The whip in the right compartment is a thick, but smooth metal cable with a retractable grappling hook at it the end of it (which can also act as a spearhead when not in grappling use). The whips are generally flexible, but can be straightened to be used as a makeshift sword.
Abilities:
To activate the gauntlet's mechanism, the user would flow chakra into it, which would cause either one of the whips shoot out of it's respective compartment and reach up to 7m in length. The ribbed whip has numerous hidden blades, which the user can decide to activate at any given time (when activated, it faintly resembles a spine). The smooth whip, as mentioned before, has a large retractable grappling hook that they can use to grab on to objects such as ledges, boulders, and even humans. The hook/cable can carry objects up to 115kg in weight and can be swung around with relative ease. With enough force applied, the hook can crush anything within reason if the user wishes to. Due to the it's hard, titanium-like properties, the whip's spearhead has the ability to pierce/break through Doton structures, up to and including B-Rank.

♦ Must be taught to use by Yanks
♦ Only one whip can be used at a time
♦ Activating one of the whips count as 1/3 of the user's turn count

『Theme Song & Background Music』

[video=youtube;Y97u-U0nvJM]https://www.youtube.com/watch?v=Y97u-U0nvJM[/video]​

『Battles』

Won: x
Lost: x​

–Dropping [ ]

~Approved~
 
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