[Shop] AK's Customs Shop

Anbu Kirito

Jul 1, 2014
Trait Points
Hey! So, I have a few customs that need spots filled, and since I'm a greedy Kumi boi, I'd love to sell said spots.

Water Release: Damp Hands - 500 Kumi
(Sution: Shimetta Te) | Water Release: Damp Hands
Rank: B
Chakra: 20
Damage: N/A
Description: Damp Hands is a technique that was designed to be a split-second measure for protecting against fast moving, weaker chakra-based attacks. By focusing Suiton chakra into one's hands, the user surrounds their hands with a thick, viscous, water-like "bubble" outline. Upon contact with a Suiton, Katon, Raiton, or Fuuton jutsu (or at a time of the user's choice), the bubble will immediately release itself as a quickly expanding, semi-sphere of Water, neutralizing the opposing technique. Furthermore, the bubble can be converted into a water source for a C or D ranked Suiton technique.
-This Jutsu can be used a maximum of 4 times.
-This Jutsu has no effect on Doton, Taijutsu, basic Ninjutsu, or Kenjutsu techniques.
-Upon the creation of the sphere, the jutsu fades until another usage.
-You may only use leg-based taijutsu, basic ninjutsu, and Suiton techniques while active, and can only use techniques that require four handseals or less.
-Maximum three turns active per usage.
Learned By: Jojo/Open/Open/Open/Open/Open

Water Release: Vengeful Flower - 750 Kumi
(Suiton: Fukushū no Hana) Water Release: Vengeful Flower
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: The user will launch a very small and thin blast of mist towards the opponent, the mist will go near unnoticeable towards the opponent, the mist while travelling towards the opponent will draw together. Only becoming visible to the human eye at short range, where it will the form a spear piercing through the opponents body. The user can use this while in a mist technique or alone. It can usually be seen if the opponent has sensory or some form of dojutsu.
Note: Can only be used four times.
Learned By: Yusei/Joker/Jojo/Open/Open/Open

Wind Release: Finger Guns - 500 Kumi
(Fuuton - Yubijuu) | Wind Release - Finger Guns
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 5 (Per Bullet)
Description: The user first focuses Fuuton chakra into a clenched fist. They then allow the gathered Fuuton chakra to be released into their closed palm. Using shape manipulation, they then form six small, spherical “bullets” of Wind which they hold in their fist. The user may then dip their thumb into the fist (through the top of it) and flick with said thumb, shooting one of these bullets in a direction of their choosing. As they are incredibly small and fast, these bullets usually require either a very high reaction speed or some sensory/dojutsu ability to be reacted to at point blank range. They can, however, be effectively noticed and reacted to if fired from 5 or more meters away. Despite all of this, the bullets disperse at the end of the user’s turn due to their high instability as substances.
-Firing the bullets themselves is a freeform action associated with the technique (they are created by the technique and can be used for the duration of the turn).
-Can be used three times.
Learned By: Open/Open/Open/Open/Open/Open

Earth Release: Landmine Shadow Clone - 500 Kumi
(Doton Ninjutsu - Jirai Kage Bunshin) | Earth Release Ninjutsu - Landmine Shadow Clone
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: First, using Doton chakra, the user molds a space approximately a foot underground that is in the exact shape of their body and whatever it is wearing at the time. The user then funnels non-elemental chakra downwards into the ground, and produces a shadow clone in the space they just made. When the opponent is within range of this spot (2 meters or so), the clone will burst out of the ground and perform a surprise attack, usually a freeform taijutsu or kenjutsu attack of some kind. This clone can also use a specific technique of some kind, but doing so obviously costs the move slot that it normally would.
This jutsu requires two hand seals, one for the earth component and one for the shadow clone.
-Follows the same rules as all clone techniques (clone counts towards maximum number of clone uses per battle).
-Clone has the properties of a normal shadow clone.
-Takes up two move slots.
-Can only be used once per battle.

Genjutsu: Fake Eye - 500 Kumi
(Genjutsu: Nise No Gan) | Illusion Arts: Fake Eye
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: Fake Eye is a subtle visual illusion technique often employed as an additional layer to a disguise, specifically to influence the appearance of the users eye(s) to anybody the Genjutsu is cast upon. First, the user must make eye contact with the opponent. Following this, the user's eyes appear to change into any shape or color desired. This is more effective than a basic Henge as the illusion exists inside the target's Psyche and has no other impact on the world as it appears to them besides the intended eye disguise. As eye contact is required to cast the illusion, this technique would usually be seen as rather easy to detect and ineffective, but that ignores the most potent application of the jutsu. That is, of course, to imitate the appearance of a Dōjutsu. This obviously doesn't grant the user any of the imitated Dōjutsu's abilities, but it does function as a very effective threat to the enemy and can accurately mimic the activation process of a Dōjutsu so as not to give away the disguise.
To clarify, there is no real physical change provided by this technique. The appearance of the users eyes is only modified within the opponent's view.
- This technique can also target one eye, if the user wishes to appear Heterochromic or as if they possess an implanted eye.
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